#Mortar

1 messages · Page 1 of 1 (latest)

warped shadow
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@buoyant sundial you can probably safely bet its gonna take awhile for the mortar to come from bi

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what else does this mod need to be atleast bare minimum of what you want to release
All I can think is an actual model and maybe fine tune the adjustment aspect abit more maybe make it closer to the m270 mod although I'm not a modder so idk how hard any of that would be

buoyant sundial
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In general, I can make a mortar, but I need a model with a protractor, because I don’t know anything about creating sights, and even more so when it comes to sights for a mortar

warped shadow
buoyant sundial
warped shadow
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Yeah you could always skip the sights altogether and go with having azimuth and elevation shown on the screen like the m270 mlrs

buoyant sundial
warped shadow
warped shadow
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Where would that be on a mortar I can't really place where that would be

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And is that for the altitude measurement?

buoyant sundial
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Wait

warped shadow
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Ight

buoyant sundial
warped shadow
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Ohhhh I get what you mean now

buoyant sundial
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Yes

grizzled badge
buoyant sundial
warped shadow
# buoyant sundial 😢

This is a model of what the us military uses
https://sketchfab.com/3d-models/m224-mortar-81c235e4b4f44a57ac2c5a8e616ce470
The protractor is built into the handle. It's meant to be deployed very quickly and carried on your back so it would work well as a player deployed weapon not a gm placed item

buoyant sundial
warped shadow
buoyant sundial
warped shadow
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I would still recommend mentioning it in modders lounge as that would get alot of attention

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Plus it's only like 30 dollars for that model so not a huge goal to reach

inner fiber
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I know i would

warped shadow
twin zodiac
# buoyant sundial This one

@buoyant sundial what platform is that sight supposed to go to, as it looks like a grenade launcher sight not a mortar one

twin zodiac
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It’s an elevation sight in mils btw. Or looks to be. It’s also a Russian unit, very old from what I can tell

buoyant sundial
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Well, I don't know exactly how I'm going to do about frosting the corner, I'm still working on the skeleton of the model

twin zodiac
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I spoke with a marine mortar man and an army forward observer regarding the operation of this mortar in the field. You might want to look at a different sight apparatus

buoyant sundial
twin zodiac
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Like I said you will want to look at some way to do deflection (left to right) a common game mechanic for that would be to display your azimuth

buoyant sundial
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I changed the model, did not change the ballistics of the projectile, the ballistics are the same as the VOG25. There is no way yet to calculate the distance except by eye. Later I will replace the reload sound, add the ability to raise the bipod, and also make the projectile more deadly. In the meantime, you can test the mortar and take pictures

https://reforger.armaplatform.com/workshop/5F085E147B80ED1F-Mortar

Arma Reforger

This is a test mortar.

twin zodiac
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I can’t wait to see more from you!

buoyant sundial
twin zodiac
buoyant sundial
inner fiber
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Testing it currently and i am amazed by the details and the effects of it

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Performance is amazing
The rotation of the mortar is quite difficult be it re-placement or full rotation of the tube

inner fiber
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I have a question
Are you planning on any other rounds other than HE for the mortar?

buoyant sundial
twin zodiac
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@buoyant sundial I can’t find the mortar in game, is it under vehicles?

buoyant sundial
twin zodiac
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Dope!

buoyant sundial
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So okay, I copied the inclined display from the MLRS (bottom right), this is a little not what I wanted, I think I’ll work with it sometime later, but we can assume that the mortar is already ready for use, so test it.

inner fiber
vital mango
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Had same issue. Relogged in serv worked fine

inner fiber
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It doesnt rotate for us

buoyant sundial
inner fiber
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Log in to admin/GM?

buoyant sundial
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relog

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google translate

inner fiber
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I just relogged
Will try now

vital mango
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Oh apologies for misunderstanding. I can move fine, picked up tube from arsenal and placed it, it that point I could not rotate the tube. But I could mount and dismount, move fine while dismounted. Relogged then could rotate the tube

inner fiber
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It works after relogging

buoyant sundial
vital mango
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Other than that small thing it’s a beautiful thing 🤙

inner fiber
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There are two gunner seat placements in the mortar. If the prompt is held you can DC

buoyant sundial
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So I tested the mortar on the server, I didn’t like that every time I installed it I had to re-login to the server, so later I’ll make it the same as machine guns on the tripod

sly meteor
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HI, i tested it on local GM on Xbox. Things running fine.
I made some test with the range. Therefore i placed the mortar at the runway, at a very flat and horizontal surface.
If i then aim to south (180°) i fires exactely to 180°.
Here some results of the range test:

buoyant sundial
sly meteor
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But there is a problem with aiming when the mortar is placed at a slope. In this case the mortar is inclined and it is impossible to aim into a exact direction.
Maybe the rangetest is also influenced by this.

Is it possible to automatically aligne it horizontaly ?

buoyant sundial
sly meteor
sly meteor
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Maybe i was Not clear what exactly mean. Here ist a picture of a very extreme Situation:

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If the mortar ist placed in a slope, aiming is nearly Not possible. The firing direction ist the influenced by the Angle of the ground. As far as i See.

buoyant sundial
sly meteor
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Good Idea. I think there are some Maps with flat surface. I'll try that tomorrow.
I have an Idea: when placing the mortar there is a semi transparent Modell in blue or Red colour. Blue means "placeable" Red means "Not placeable".
Ist IT possible to Change the colour of the semi transparent model according the the Angle of the ground ?
For example If the ground is exactely flat, the model appears Green.

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With this Help IT IS possible to find the best Position for setup the mortar

buoyant sundial
vital mango
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Fun times in arma. Placed the tube down in a conflict mode, spawned a living quarters. The AI mounted the tube and acted as if it wanted to start launching shells, probably turret scans and such. Anyway, went to pick up the tube while AI was mounted, it shot me in to space 😂🤙

buoyant sundial
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@sly meteor I created a world for range tests.

jade vine
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Is there a formula for calculating it^^

inner fiber
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We are also waiting for the calculation chart

inner fiber
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The small deviations via the right/left motions of the analog can greatly affect the accuracy. The scope helps but also doesnt in terms of reference points.

Can the scope can be adjusted to a offset angle so you're able to sight the scope at the correct POR (point of reference)you wish to fire at?

buoyant sundial
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I changed the placement of the system to the standard one, now mortars can be built.

If there are no bugs within this week, I will rename all elements of the mod accordingly and officially end it.

If somewhere I get a model of a mortar smaller than the real m120, I will replace it in fashion, make the m120 the right size and increase its firing range to 5 km.

jade vine
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I'll test it again this evening

hybrid iron
buoyant sundial
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As soon as I find or someone gives me a smaller model of a normal mortar, I will make a real size m120

hybrid iron
buoyant sundial
hybrid iron
buoyant sundial
hybrid iron
buoyant sundial
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And the modern ones, as for me, are no different except for the bad sights, and for such sights you need to be able to program, which I don’t understand

hybrid iron
twin zodiac
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60 would probably be the best for reforger, seeing as the 81 is a battalion mortar and the 120 is even more rare

buoyant sundial
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The problem here is not realism, everything will find a use in the game, it’s the models, it’s not always possible to find good quality at a good price, especially when you can’t buy it

twin zodiac
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I think I have one for a 60 that might work, I’ll look around

hybrid iron
twin zodiac
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I hope I didn’t come off as rude as that was not my intent, just putting my two cents in

buoyant sundial
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In fact, I can add any mortar only if I have a model

hybrid iron
buoyant sundial
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I’m talking about 4 mortars only because of the balance, and so it’s more difficult to get a Soviet-Russian mortar than an American one

twin zodiac
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Could the same code used for the mortars work for Arty?

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I’d pay for a 75mm pack howitzer for my NCR unit

hybrid iron
buoyant sundial
hybrid iron
buoyant sundial
twin zodiac
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Yes, could the code used to make the mortars work on a howitzer

buoyant sundial
twin zodiac
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Yes

buoyant sundial
# twin zodiac Yes

Yes, it can be done, but I don’t know how to create a trailer system, although I saw that someone did it

hybrid iron
twin zodiac
buoyant sundial
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and stationary and pushable

twin zodiac
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Can I dm you about finer details?

buoyant sundial
# twin zodiac Can I dm you about finer details?

Well, I can guess how this can be done, in fact it is a slow machine with a muzzle, or the bone of which you can change the coordinates in the world by activating the "F" button, in general this needs to be tested and in general, without a model and a can of beer, I would not undertake this

twin zodiac
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And could pay for a case of beer

buoyant sundial
twin zodiac
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Solid

jade vine
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Are you going to make mortars portable and placeable?

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@buoyant sundial

buoyant sundial
jade vine
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Would have been really cool for Milsim as a mortar squad

sly meteor
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Sorry for coming back to the issue with the inclination of the mortar.
I made a lot of test in your modified map for range test (thanks for that!).

My main problem is the inclination of the mortar when the mortar is for example initialy placed heading to the north and you then want to aim to the east. In this case the mortar tilts so much, that aiming is not possible.
I`d like to show you the problem:
I placed two mortars at your test range. The left one is initialy placed heading to the north and the right one is placed heading to the east:

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After placing both mortars, i used the left one and aimed to the east. So i aimed 90° to the right compared to the initialy heading direction. Keep an eye on the bottom plate

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You can now see, that the left mortar is tilt a few degrees, while the right mortar is still vertical.
If you take a look through the optics, you can clearly see the inclination:

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Left mortar (Initialy heading to the north, now aiming to the east):

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Right mortar (Initialy heading to the east and still aiming to the east):

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As mentioned, i mad a lot of tests. And in my opinion it is only possible to make a good hit when you fire +/- 10° of the initialy placed heading. If the target is out of this angle it needs many many trials to compensate the inclination of the mortar.

Maybe this effect is normal for mortars. Please enlighten me.
Because is already love this mod. I`ve waited so long for a mortar mod and i really looking forward to support you !

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But there are good news too:
If you want to place a mortar in a slope, place a vegetable patch underneath. This compensates the slope and looks not bad

inner fiber
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That's actually a good work around. Been looking for a solution to that

sly meteor
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Hey @buoyant sundial how are you doing? Hope you had a good start into the new year !
mmmhhh dont know how to ask..... is there a new version of the mortar on the way ? I really enjoy using it, but when things get stressful in battle, it is extremely difficult to act with it. Since a few days your mod is installed at one of my favourite game servers. And im really looking forward to use the full potential. But with the above problems it is really hard.
The ballistic is good, so i hope with a little fine tuning you can make it a great peace of warefare.

buoyant sundial
sly meteor
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Best News in 2024 👍

buoyant sundial
buoyant sundial
sly meteor
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Perfekt: there is Elevation and Azimuth.
That helps a Lot!
Seems like the model is much bigger now 👍

buoyant sundial
sly meteor
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👍 Is it already available in the Workshop?

buoyant sundial
sly meteor
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Any Chance to get it this Weekend? Have some time to Play.

hallow mantle
sly meteor
hallow mantle
sly meteor
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mhhh. think end of the week. I´M on business trip at the moment.

hallow mantle
sly meteor
buoyant sundial
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So, m224 is ready, but with texture problems, I hope the person who made the model will help fix it. Everything should work as it should, but just in case, check the table for correctness, as well as the damage from the projectile, you especially need feedback on damage, so write, projectiles with smoke differ from ordinary ones only in their smaller damage radius
https://reforger.armaplatform.com/workshop/604E9E8B40A762D1-Mortarm224

Arma Reforger

Mortar m224

sly meteor
charred tendon
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will it ever be storeable and placeable

buoyant sundial
sly meteor
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HI there, i made some quick tests and i have the following problems:

  • the m224 seems not to work. I can fire but there is no impact.
  • with K6 it is only possible to aim when firing in the direction you placed the mortar.
  • above a elev of 350 you hit always at the same position, aiming into a direction has no effect at all.

Seems to be the same problem as i tried to explain above. it tilts.

sly meteor
buoyant sundial
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there are videos on my boosty

buoyant sundial