#Mortar
1 messages · Page 1 of 1 (latest)
@buoyant sundial you can probably safely bet its gonna take awhile for the mortar to come from bi
what else does this mod need to be atleast bare minimum of what you want to release
All I can think is an actual model and maybe fine tune the adjustment aspect abit more maybe make it closer to the m270 mod although I'm not a modder so idk how hard any of that would be
In general, I can make a mortar, but I need a model with a protractor, because I don’t know anything about creating sights, and even more so when it comes to sights for a mortar
Me personally just talking from a gameplay aspect idk how hard it would be I would go closer to something like battlefield 4 with a separate birds eye view so you don't have to worry about finding a model with what you need on it and so its abit easier to use although I do think some people might find that too unrealistic
Something like this can be done, but this is a big load on the client and the server.
Yeah you could always skip the sights altogether and go with having azimuth and elevation shown on the screen like the m270 mlrs
I can, but it seems to me that the protractor is the simplest optimized and realistic system, and I can roughly guess how it can be added to any model
When you say protractor you mean a sight sorta like this right?
This one
Where would that be on a mortar I can't really place where that would be
And is that for the altitude measurement?
Wait
Ight
Just look
Range
Ohhhh I get what you mean now
Yes

😢
This is a model of what the us military uses
https://sketchfab.com/3d-models/m224-mortar-81c235e4b4f44a57ac2c5a8e616ce470
The protractor is built into the handle. It's meant to be deployed very quickly and carried on your back so it would work well as a player deployed weapon not a gm placed item
—General Information—
Lowpoly, optimized for modern game engines.
Parts properly named, ready for rigging.
High quality textures.
Created to be used in a modern engine that supports physically based rendering (PBR).
Comes with textures optimized for Unreal Engine and Unity.
Included in the Aditional file:
4 File formats. (Maya “mb” fi...
I made the basic installation and rotation of the mortar
Not bad. But I still have no idea how to make the ball move correctly, and I don’t have any money either.
You should ask in modders lounge if anyone is interested in donating towards it cause a ton of people have been wanting a mortar mod or I might be able to send the cash for it although idk yet
I will soon publish a test mod for a mortar, without a model, I will write everything in the description and explain it, whoever wants to will write it
I would still recommend mentioning it in modders lounge as that would get alot of attention
Plus it's only like 30 dollars for that model so not a huge goal to reach
I know i would
60mm Mortar Fired Handheld From The Hip
Afghanistan.
@buoyant sundial what platform is that sight supposed to go to, as it looks like a grenade launcher sight not a mortar one
It’s an elevation sight in mils btw. Or looks to be. It’s also a Russian unit, very old from what I can tell
yes, this is an old Russian system, where I don't know exactly where it is put, but it works like 5 fingers, so it's just a simple task for us, an example of "angle of 25 degrees = 2km of projectile flight"
Well, I don't know exactly how I'm going to do about frosting the corner, I'm still working on the skeleton of the model
You could put it right where your camera is looking, although it would need to be flipped. It also offers no adjustment for deflection which is really important. You need a sight unit they can look down to gauge off of a stick or make it so the azimuth of the gun is displayed on your screen when in operation
I spoke with a marine mortar man and an army forward observer regarding the operation of this mortar in the field. You might want to look at a different sight apparatus
I'm going to display the elevation angle of the mortar in the sight, if, of course, my friend manages to do it
Like I said you will want to look at some way to do deflection (left to right) a common game mechanic for that would be to display your azimuth
I changed the model, did not change the ballistics of the projectile, the ballistics are the same as the VOG25. There is no way yet to calculate the distance except by eye. Later I will replace the reload sound, add the ability to raise the bipod, and also make the projectile more deadly. In the meantime, you can test the mortar and take pictures
https://reforger.armaplatform.com/workshop/5F085E147B80ED1F-Mortar
It looks great! If you want help with the workings of aiming a mortar I can help you out, it’s basically a stick and a sight mounted to the mortar
I can’t wait to see more from you!
I already like shooting from it, but the sound is not the same and it takes a long time to aim, but how I like the hit
Do you want a custom sound? I might have a few for the launch part
If you have one, you can throw it off, maybe something will be perfect
Testing it currently and i am amazed by the details and the effects of it
Performance is amazing
The rotation of the mortar is quite difficult be it re-placement or full rotation of the tube
I have a question
Are you planning on any other rounds other than HE for the mortar?
Not yet, I'll do the mortar first
@buoyant sundial I can’t find the mortar in game, is it under vehicles?
in the arsenal of any faction, you put it like a mine
Dope!
So okay, I copied the inclined display from the MLRS (bottom right), this is a little not what I wanted, I think I’ll work with it sometime later, but we can assume that the mortar is already ready for use, so test it.
I've been testing it and so far its not possible to orient the mortar as it only faces north. I can send a video dor reference if need be
Had same issue. Relogged in serv worked fine
It spins smoothly for me
It doesnt rotate for us
A. yes, there is a problem with the server, when you first log in, neither you nor other people spin, you just need to relog in, then everything will work, I don’t know what this is connected with
Log in to admin/GM?
I just relogged
Will try now
Oh apologies for misunderstanding. I can move fine, picked up tube from arsenal and placed it, it that point I could not rotate the tube. But I could mount and dismount, move fine while dismounted. Relogged then could rotate the tube
It works after relogging
Yes, I had this happen, it only helps to re-login until the server restarts, everything will be fine, everyone needs to re-login
There are two gunner seat placements in the mortar. If the prompt is held you can DC
So I tested the mortar on the server, I didn’t like that every time I installed it I had to re-login to the server, so later I’ll make it the same as machine guns on the tripod
HI, i tested it on local GM on Xbox. Things running fine.
I made some test with the range. Therefore i placed the mortar at the runway, at a very flat and horizontal surface.
If i then aim to south (180°) i fires exactely to 180°.
Here some results of the range test:
This is cool, as soon as I fix the mortar, I’ll insert this diagram into a sign
But there is a problem with aiming when the mortar is placed at a slope. In this case the mortar is inclined and it is impossible to aim into a exact direction.
Maybe the rangetest is also influenced by this.
Is it possible to automatically aligne it horizontaly ?
There is no horizontal direction, only the primary installation, the mortar, in theory, faces the north
Cool, lets make a kind of list or easy calculation. That may look a bit more military and less scientific
Agree
Maybe i was Not clear what exactly mean. Here ist a picture of a very extreme Situation:
If the mortar ist placed in a slope, aiming is nearly Not possible. The firing direction ist the influenced by the Angle of the ground. As far as i See.
I can make a test map on a completely flat surface
Good Idea. I think there are some Maps with flat surface. I'll try that tomorrow.
I have an Idea: when placing the mortar there is a semi transparent Modell in blue or Red colour. Blue means "placeable" Red means "Not placeable".
Ist IT possible to Change the colour of the semi transparent model according the the Angle of the ground ?
For example If the ground is exactely flat, the model appears Green.
With this Help IT IS possible to find the best Position for setup the mortar
I'm going to redo the placement, it will look like a sandbag
Fun times in arma. Placed the tube down in a conflict mode, spawned a living quarters. The AI mounted the tube and acted as if it wanted to start launching shells, probably turret scans and such. Anyway, went to pick up the tube while AI was mounted, it shot me in to space 😂🤙
@sly meteor I created a world for range tests.
Is there a formula for calculating it^^
We are also waiting for the calculation chart
The small deviations via the right/left motions of the analog can greatly affect the accuracy. The scope helps but also doesnt in terms of reference points.
Can the scope can be adjusted to a offset angle so you're able to sight the scope at the correct POR (point of reference)you wish to fire at?
I changed the placement of the system to the standard one, now mortars can be built.
If there are no bugs within this week, I will rename all elements of the mod accordingly and officially end it.
If somewhere I get a model of a mortar smaller than the real m120, I will replace it in fashion, make the m120 the right size and increase its firing range to 5 km.
I'll test it again this evening
You have two emotionally distraught mortarmen irl who are upset lol
They said please make the 120 bigger and if you need help on accurate descriptions on how the mortars would work they'd be happy to help 😄
People, please read the description of the mod
As soon as I find or someone gives me a smaller model of a normal mortar, I will make a real size m120
They aren't that serious bro it's alright 😭
They're gonna ask our graphic designer to make one
I just live in Russia, I now have no legal way to buy models, only through other people, and you have to somehow still manage to pay them for it
It's alright dude, they're gonna make it and send you the files for it so you can implement it into the game
I would just buy this pack of models
https://www.cgtrader.com/3d-models/military/gun/cartridge-and-mortar-world-war-base-mesh
They would make you a more modern version of the mortar
Well, I would stop at 4. 2 for the USA and USSR 120 and 60-80 mm
And the modern ones, as for me, are no different except for the bad sights, and for such sights you need to be able to program, which I don’t understand
Clarify? The US uses 60 mm, 81 mm, 120 mm
60 would probably be the best for reforger, seeing as the 81 is a battalion mortar and the 120 is even more rare
The problem here is not realism, everything will find a use in the game, it’s the models, it’s not always possible to find good quality at a good price, especially when you can’t buy it
I think I have one for a 60 that might work, I’ll look around
I'm just talking about what my guys would like to see and willing to contribute to
He already has the 120 basically, which needs to be properly sized once he has the 60
It would be nice to have all 3, it’s his mod so whatever he wants to do
I hope I didn’t come off as rude as that was not my intent, just putting my two cents in
In fact, I can add any mortar only if I have a model
Your good mate, no beef here
You wouldn't have to pay for them to give you the model, they'll have someone make the 60 and just give it to you
It's something they would like to see in the game
I’m talking about 4 mortars only because of the balance, and so it’s more difficult to get a Soviet-Russian mortar than an American one
Roger
Could the same code used for the mortars work for Arty?
I’d pay for a 75mm pack howitzer for my NCR unit
Do you just require the fbx file?
and textures
Alright
like this?
Yes, could the code used to make the mortars work on a howitzer
l
Yes
Yes, it can be done, but I don’t know how to create a trailer system, although I saw that someone did it
Either my guy will dm you today to start a history or they'll wait till it's done to dm
Don’t need it, just needs to be stationary/pushable
can
and stationary and pushable
Can I dm you about finer details?
Well, I can guess how this can be done, in fact it is a slow machine with a muzzle, or the bone of which you can change the coordinates in the world by activating the "F" button, in general this needs to be tested and in general, without a model and a can of beer, I would not undertake this
I’ve got the model
And could pay for a case of beer
Well I think I can try this when I finish the mortar mod
Solid
They were originally like this, they worked like mines, but it led to problems on the server, so I removed it
Would have been really cool for Milsim as a mortar squad
Sorry for coming back to the issue with the inclination of the mortar.
I made a lot of test in your modified map for range test (thanks for that!).
My main problem is the inclination of the mortar when the mortar is for example initialy placed heading to the north and you then want to aim to the east. In this case the mortar tilts so much, that aiming is not possible.
I`d like to show you the problem:
I placed two mortars at your test range. The left one is initialy placed heading to the north and the right one is placed heading to the east:
After placing both mortars, i used the left one and aimed to the east. So i aimed 90° to the right compared to the initialy heading direction. Keep an eye on the bottom plate
You can now see, that the left mortar is tilt a few degrees, while the right mortar is still vertical.
If you take a look through the optics, you can clearly see the inclination:
Left mortar (Initialy heading to the north, now aiming to the east):
Right mortar (Initialy heading to the east and still aiming to the east):
As mentioned, i mad a lot of tests. And in my opinion it is only possible to make a good hit when you fire +/- 10° of the initialy placed heading. If the target is out of this angle it needs many many trials to compensate the inclination of the mortar.
Maybe this effect is normal for mortars. Please enlighten me.
Because is already love this mod. I`ve waited so long for a mortar mod and i really looking forward to support you !
But there are good news too:
If you want to place a mortar in a slope, place a vegetable patch underneath. This compensates the slope and looks not bad
That's actually a good work around. Been looking for a solution to that
Hey @buoyant sundial how are you doing? Hope you had a good start into the new year !
mmmhhh dont know how to ask..... is there a new version of the mortar on the way ? I really enjoy using it, but when things get stressful in battle, it is extremely difficult to act with it. Since a few days your mod is installed at one of my favourite game servers. And im really looking forward to use the full potential. But with the above problems it is really hard.
The ballistic is good, so i hope with a little fine tuning you can make it a great peace of warefare.
I just came out of a holiday binge, so I hope there's nothing else to distract me from working on the mortar
Best News in 2024 👍
Perfekt: there is Elevation and Azimuth.
That helps a Lot!
Seems like the model is much bigger now 👍
👍 Is it already available in the Workshop?
Not yet
Any Chance to get it this Weekend? Have some time to Play.
yes
Are you able to re make this for the new ballistics?
yes, no problem
Do you know when you’re able to finish it?
mhhh. think end of the week. I´M on business trip at the moment.
Ah, what did you use to plot the solutions on that table? I may take a crack at.
HI, i used standard Excel-Functions.
At the end you need a formula that outputs the elevation when you enter the distance.
Excel can plot the trend line and show the formula.
Then copy the formula and modify it, so that "x" can be entered. x is the distance in that case.
The same can be done with google sheets.
So, m224 is ready, but with texture problems, I hope the person who made the model will help fix it. Everything should work as it should, but just in case, check the table for correctness, as well as the damage from the projectile, you especially need feedback on damage, so write, projectiles with smoke differ from ordinary ones only in their smaller damage radius
https://reforger.armaplatform.com/workshop/604E9E8B40A762D1-Mortarm224
Will Check IT Out this Week! Great Job man !
will it ever be storeable and placeable
combined 2 mods into 1 due to some bugs, everything should work now
https://reforger.armaplatform.com/workshop/604E9E8B40A762D1-Mortars
HI there, i made some quick tests and i have the following problems:
- the m224 seems not to work. I can fire but there is no impact.
- with K6 it is only possible to aim when firing in the direction you placed the mortar.
- above a elev of 350 you hit always at the same position, aiming into a direction has no effect at all.
Seems to be the same problem as i tried to explain above. it tilts.
Hey man, i saw you updated the mortar today.
Do you have some informations about whats new ? Still interested in your mod!
increased damage for min. The mortar control system has been changed, a crutch method has been added to measure the angle of inclination of the mortar pipe.
there are videos on my boosty
I changed the controls to WASD, now it will be easier to aim.