#Experimental Playtest - October 24

1 messages · Page 1 of 1 (latest)

deft vortex
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Hello, everyone! Your input and feedback are invaluable to us as we continue to improve and refine the game.

During and after the playtest, we kindly request that you take a moment to share your feedback and report any issues you encounter. Your observations can help us identify areas for improvement and make necessary adjustments.

Servers:
NA - Conflict Full - 11056318 (US-NY)
EU - Conflict Arland - 2271 (EU-FFM)

digital wing
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Is duping allowed?

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Asking for a friend.

deft vortex
obtuse bison
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Supply bender has been called

digital wing
digital wing
devout pendant
digital wing
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Hopefully

devout pendant
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duping is like crack; once you start you can't stop. needs fix big time 🙂

digital wing
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hahahahahahaha

frank oriole
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we all know crack is a gateway drug

digital wing
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so from duping to overdose in a year

deft vortex
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Please keep this thread free for feedback or reports from the playtest. Thank you. 🙂

flint bolt
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Will there be a playtest on both those listed servers at the same time? And if so will there be devs present in both of them?

fiery carbon
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Are there plans to restart the servers or mission before starting the game?

fiery carbon
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And maybe this time the developers will try to organize a team battle, will they be the commander of the side?

digital wing
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English is not my first language, when you ask for feedback this just means if we like the features or not or does it also mean that we can make suggestions?

obtuse bison
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Feedback is like when they ask for youyr opinion, lets say on how the game went on, how the devs were, if it was fun

deft vortex
digital wing
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Thank you

deft vortex
obtuse bison
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whats the main focus then?

hearty vine
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I feel like the uaz open top for 125 supplies will do more harm than good. Lots of the time people will spam the uaz till the base is dry.

obtuse bison
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yeah because open top carries less

fiery carbon
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Servers:
NA - Conflict Full - 11056318 (US-NY)
EU - Conflict Arland - 2271 (EU-FFM)
tame ferry
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Eu server up?

frozen pike
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are these parallel or sequential? cuz yea EU-FFM isn't visible

sudden sorrel
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might be to get the password off and get it ready, i've seen it be up before

tired steppe
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serber up?

tame ferry
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Ah copy

tired steppe
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still waiting for that EU Conflict Arland

fiery carbon
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US-NY crashed?

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Or just restart?

tame ferry
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Us back up

frozen pike
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FFM up

fiery carbon
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Maybe say guys at 6433 that we have playertest?

deep trout
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Geez I just crashed.

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Nice.

young heron
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Body slightly out of seat in BTR

fiery carbon
cloud kindle
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Really like the ability to move supplies from one vehicle to another via tab/inventory

young heron
deep trout
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crycat thats it for me I guess. I cannot play for a long time.

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BTR 70 Extension

The interior can accommodate 1 commander, 1 driver, 1 gunner, and 7 fully equipped gunners. In total 10 soldiers. On photos you can see that there is room for soldiers on the BTR roof. This would provide additional space for 7 soldiers. 17 soldiers in total. Is this planned to be introduced ? This would bring a lot and reduce the mass of vehicles significantly.

frank oriole
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Idea perhaps, exten respawn timer when point is contested?

cloud kindle
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The repair mechanics is a mystery to me. On PBS server we had a repair truck next to a broken heli and were unable to fix it.

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Game crashed when staying on the server after the game finished. Sending the crash report now.

frozen pike
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General Feedback since last build: after disconn, or after round ends apparently, cannot rejoin ever. I see the big plain splash screen a lot. Furthermore, can't quit the game normally when it's in this state. Fully unresponsive, gotta kill it with Task Manager.

cloud kindle
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Other vechicles behave weird (as if they had a much lower fps(?)) when beging ‘rammed’ by a vehicle.

young heron
deft vortex
obtuse bison
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I killed like 10-20 people at tower regina and it was just 2 of us

young heron
deft vortex
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Funny. I was also getting shot with invisible rounds. 😅

fiery carbon
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Thx for the game!

obtuse bison
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GG

digital wing
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glad you had fun guys, hopefully I can catch the next game

frozen pike
frank oriole
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So i noticed that UAZs that get hit by mines begin floating mid air.

Other than that, i have to say server performance greatly improved since last playtest.

young heron
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Hopefully u guys got the needed feedback from the playtest

sudden sorrel
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stability was very good compared to last week, only got two explosion related crashes in total and the server was surviving

frank oriole
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Yeah i got one related to a humvee that someone saw upside down and another saw right side up. Then everyone who saw it crashed.

frozen pike
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see you on the beach, Sam

frank oriole
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is, is that a jetpack?!

fiery valve
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My beautiful base at Beauregard got overrun from the forest in the first round 😢
I knew I should have built walls back there...

frank oriole
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rookie mistake 😄

sudden sorrel
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i'm surprised i was able to kill enemy players at all, usually AI mops the floor with me

frank oriole
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well you did act as a human shield few times 😄

frank oriole
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Btw, was something done with hitreg? It felt better.

obtuse bison
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Yeah, Game was a good but one feedback for the us team was that, they would just send 10s of people to try to take a base just to get destroyed, and then rinse and repeat. Its just meatshields

jolly dagger
deft vortex
void bough
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AI respawn in bases too aggressively. Even with no players of their faction present, AI were spawning 2ft in front of us, preventing capture. Ability to place multiple living quarters in a single base can easily exploit this.

Helicopter Copilot cannot take controls 😦

Fast travel in its current state trivializes transportation, often allowing me to cross the map to enemy bases, even early in when theres still a large FIA presence separating both factions. This feels problematic for gameplay.

The range-of-use on many actions could be relaxed a bit. Currently you basically need to ram the butt of a fuel truck into something to properly use, such as refueling from a fuel station, or fueling a helicopter. When trying to dig out plots, you can be too close, interrupting the animation. etc.

Medical can be clunky, Check injuries often gets in the way of actually interacting with a limb. Perhaps also a context system could allow you to give medical aid without the need to open your inventory, put an item on a hotkey, then put it in your hands. Something like a priority order of (tourniquet (if heavy bleed) > bandage > morphine > IV Saline). would make field application QOL much higher in my opinion.

devout pendant
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All time I played was laggy and bad hitreg. Even when low server FPS indicator was not showing.

frank oriole
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Ive noticed that server preformance did get much worse in later stages of the everon playtest (i did join late) but only occured when alot of helicopters got spawned in.

frozen pike
# void bough AI respawn in bases too aggressively. Even with no players of their faction pres...

yeah the entire thing of pointing the center of your screen onto an invisible small hitbox to start interacting with a thing, is really not great honestly, to put it mildly. It's especially bad with bandaging, but applies just the same to interacting with all the vehicle components, and doors are also quite finicky things, albeit less so. It's comical when that hitbox also moves, such as when several people getting into a Huey and you have to chase the damn door handle.

frozen pike
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There should be some sort of snapping to the nearest available interaction thing, and that thing should be highlighted somewhat. Of course you shouldn't have some kind of batman holographic display overlay, but this can be done in a subtle way as well.

Just as an example of this being done very well: I know it's an entirely different game with a different scope and controls, but just in terms of polish, The Last of Us Part 2 has this nailed. You go near the thing and hit a button, and it's always obvious, elegant and extremely seamless what you're gonna interact with and what's gonna happen next.

Reforger has a lot more dynamism in terms of how many objects can be clustered in a small area, but still there should be some love put into this object interaction.

fiery carbon
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Yesterday's game on Everon didn't really feel big.
I saw helicopters with 5 people a couple of times, but where the rest of the 25+ team was remained a mystery to me.

I think this problem needs to be solved

What do you think?

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Maybe the problem with the known issue is that you can't join any squad easily

frank oriole
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Yeah i noticed that too. Again joined late, timer was on 5 minutes, and even tho coastal base was a spit away from ussr main base i only saw like 5-max 10 ppl trying to cap it, to stop the timer. I even had radio bp on me, yet nobody spawned

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Again id like to see some delay on base respawn if its contested, much like you cant spawn on deployed radio bp if there are enemies nearby, base could get +20s on respawn

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Otherwise its always the same, if someone is defending you have to basically drain base supplies to take it.

fiery carbon
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Maybe need to divide respawn points to two lists

  1. Bases
  2. Radio bp, deployed radio, MHQ, etc
digital wing
fiery carbon
frozen pike
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if u design it good, u can make anything fun

digital wing
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why not test some of the ideas?

fiery carbon
twilit orchid
fiery carbon
obtuse bison
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Lmao

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It was me who broke it.