AI respawn in bases too aggressively. Even with no players of their faction present, AI were spawning 2ft in front of us, preventing capture. Ability to place multiple living quarters in a single base can easily exploit this.
Helicopter Copilot cannot take controls 😦
Fast travel in its current state trivializes transportation, often allowing me to cross the map to enemy bases, even early in when theres still a large FIA presence separating both factions. This feels problematic for gameplay.
The range-of-use on many actions could be relaxed a bit. Currently you basically need to ram the butt of a fuel truck into something to properly use, such as refueling from a fuel station, or fueling a helicopter. When trying to dig out plots, you can be too close, interrupting the animation. etc.
Medical can be clunky, Check injuries often gets in the way of actually interacting with a limb. Perhaps also a context system could allow you to give medical aid without the need to open your inventory, put an item on a hotkey, then put it in your hands. Something like a priority order of (tourniquet (if heavy bleed) > bandage > morphine > IV Saline). would make field application QOL much higher in my opinion.