#Spooky Scary Skeletons
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Spooky Scare Skeletons Original Video HD with Color
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This...
Are you releasing this on workshop anytime soon? I'd love to fly an airplane as a skeleton 😄
Yea, I'll be uploading a base pack for modders to play with, and then maybe a faction replacement, Not sure which one to do, or to do them all? 🤔
You could do blue eyes for US and red for USSR
Thats sick
Depends on the mission I suppose. At night it definitely would give you away, but also I think the glowing is a cool aesthetic
Kind of wish I could edit the lighting of the maps for the game; I originally wanted to do a whole halloween overhaul of the maps lighting and stuff. Blood red rivers and ocean; gloomy and orange-ish atmosphere. etc. I could only get as far as making the rivers and ocean red. And the moon sort of orange/red but couldn't get anything lighting working as far as overrides go. 😩
Change the atmosphere material, its setup under the time and weather manager I believe, or the world entity, I forget
You can make the background sky red
Yea, I've tried that, It just reverts my changes
I wonder if its an issue with stable, since if I look at skybox stuff it crashes my game, but on experimental no issue.
alright, the skeleton pack is uploading
its just assets. I'm gunna move to make a showcase forum.
@dark epoch think this would be the ultimate ghost look
Lol that’s funny
This is dope and would be good for spoopy ops, is it out already or still in development?
The base content is out; but its still in development for faction replacements
Since the base content just adds the models and such to reforger, Doesn't add or change any of the characters.
I'm also fleshing out some fun cosmetic items.
@tacit matrix Hear me out, holiday content based off server time. Example: Month of October change character meshes to skele, Month of December change uniforms to Santa Costumes etc..
I'd say it would be easily achievable as well
definately
2 new hats are done 🥴
another one 💀
I was gunna look into it, but I don't know enough about prefabs if theres any particle controller or something. I might have to look at the cinematic tutorial again or something.
There is a particle emitter component
And then a workbench for designing effects