#Spyke mods

1 messages · Page 1 of 1 (latest)

fallen cradle
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WIP from Virtual Arsenal

lucid fossil
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Awesome stuff, great work!

fallen cradle
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Thx meowheart

half summit
ivory raven
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great work is an understatement

kind crown
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I like the look of this mate 😍

granite kindle
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Looks amazing

ivory raven
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how many hours would you say this took?

fallen cradle
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too many tbh

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I've tried to make it compatible with Vanilla arsenals in order to make it "automatic" but it's to many work and it would not end well, so i will contiune with this "custom" config for VA for now

vale matrix
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Amazing

unkempt quiver
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cool stuff

wary iron
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Looking really nice🔥 but do you think you could make it so modded weapons and clothing would also work for this.

fallen cradle
wary iron
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Nicee thank you 👍

grand knoll
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Holy sugar this is amazing

strange hull
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hell yes

atomic hatch
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Bohemian needs to include this in the base game

wary iron
wise pecan
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Isn’t the 1.0 update supposed to have something like this ?

willow creek
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Woah!

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And you like the 332nd? Omg I love you Mr/Ms Modder

wary iron
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Im able to place the editable Prefab in the editor but I cant place it if im in Zeus

fallen cradle
fallen cradle
willow creek
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Does this work already with mods or do they have to have this as a dependency

fallen cradle
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You have some options:

  1. "The faction mod" author includes ARU as dependency and creates the arsenal configs for it's faction.
  2. **[BEST in my opinion] ** "The faction mod" author or anybody creates some addon that has 2 dependencys: "The Faction" and "ARU" mods. Then creates the arsenal configs.
wary iron
stoic burrow
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hopefully figure out something how to do virtual arsenal for the next major update

wary iron
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Would it be possible to add an extra categorie for Silencers or attachments ?

ivory raven
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I'm seeing incorrect item names there for my stuff

wary iron
fallen cradle
fallen cradle
wary iron
fallen cradle
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You can insert as many categories as you want but make sure to define the CategoryType. its the key for all 😉

wary iron
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Is it possible to make his own Category type so it would work with the zeliks character mod?

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Eould probably have to mod your ArsenalConfig.c Add new enums and add the zeliks loadout slots into EquivalentClothCategoryType right?

fallen cradle
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Not for now. Thats something i've to think how to make modable. Because you could add the enum but there are some hardcoded stuff that will break.

fallen cradle
wary iron
wary iron
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@fallen cradle I know the conflicting mod for any reasons if you got the Night vision system which is a dependencie from TF matock uniforms added in the VR arsenal wont show in Zeus menu anymore so anything in Night vision system overrides the VR arsenal in Zeus menu could you have a look?

fallen cradle
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ok, i will take a look into it. thx

fallen cradle
sinful hollow
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I confirm the same problem using NVS, once turned off it works again

wary iron
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Yeah thats really weird I also thought why NVS my first gues was its would be something with zeliks character but I have no idea what the issue could be maybe you could ask the one that made nvs for advice

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Its also weird because when your in the workbench and place the arsenal over the objetbrowser everything works perfecly

fallen cradle
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WIP, this orange indicators will hep you know which categories have already something equipped.

hasty quiver
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^^

idle vine
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Got me jumping up and down like a child

wary iron
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@fallen cradle NVS does anything with SCR_PlacingEditorComponent If im trying to apply your Arsenal into this manualy it gets deleted maybe it helps for you to try to fix it ?

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You did it with the config file tryed to do it direcly but NVS seems to delete the things you apply into System idk why it would do this

fallen cradle
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ok i will take a look into it i didn't go to far tbh.

wary iron
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I could even fix it with adding your arsenal to the Vehicle config 😂

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Idk what the modder from NVS did but he aperently broke the whole system config file 😂

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But it looks stupid now

fallen cradle
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ok, then i will take a look into it and speak with Greg to tell him

wary iron
languid venture
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Omg yes

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I was expecting this when i first bought reforger, i love you (no homo)

lucid sigil
languid venture
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Yes, im loving it

languid venture
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@fallen cradle This is not xbox compatible. Cannot move through it on controller

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I can if i use the d-pad and a but it skips over everything and is ass. Pls fix

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Also how do you access the teleport feature?

sinful hollow
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There is link to documents he made in the mod description

fallen cradle
languid venture
woeful solstice
stoic burrow
fallen cradle
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i haven't test it yet but as the config is 100% mine it should not change so much. I will check it, i hope this weekend i can have some time with it. Thx for the hands up 😉

fallen cradle
wary iron
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Nicee😄 Btw do you have any plans on making Zeliks character mod working with your VRArsenal ?

fallen cradle
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not for now, i need to solve other things first. Although as temporary workaround you can create a new Category as Storage and place all Zeliks related items there so you can pick them. Then you only need to move them to the slot using the vanilla inventory interface

willow creek
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Does it work with mods?

wary iron
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Yeah but you have to set them up first

willow creek
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So it doesn't then

wary iron
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Which mods would You like to be integrated?

willow creek
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Preferably all of them. Zelik did this and was able to do it

wary iron
willow creek
wary iron
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Can you send me the link then I havent seen it yet

topaz ridge
# willow creek Preferably all of them. Zelik did this and was able to do it

When I was asked if mine works with mods, I misunderstood what he was meaning. I do think I know a way to do it without dependencies. I have to do some testing first but, mod creators will still have to create a config in order to have it work correctly. You guys want it to work out of the box with mods and their isn't really a way to do that unless every mod uses the same structure, and that will never happen because people just wont ever do that.

willow creek
fallen cradle
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Actually I found a way to use the vanilla arsenal so you dont have to do nothing if the faction is created correctly. Im doing some adjustments and testing. I hope to be able to update it soon

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@wary iron @willow creek

wary iron
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Youre the best nicee👍

fallen cradle
stoic burrow
stoic burrow
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also when is controller support coming

regal nimbus
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As a modder, how nice does this play with servers trying to plug and play? Does our equipment show up in your arsenal if we use Zeliks attachments mod or is that what you were just talking about not being able to do? Is there a guide on how to do it?

fallen cradle
fallen cradle
fallen cradle
floral hatch
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what exactly is a "virtual arsenal"?

fallen cradle
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For Bohemia it means another thing thou, for them is the functionality that allow items to spawn/despawn locally when opening arsenals

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@regal nimbus the mod is not compatible with zeliks character slots mod yet. I have to improve a lot of code before to allow this kind of things. But you can place all zeliks related items in some storage category in order to add them in to your inventory and then place them where you want using vanilla inventory

floral hatch
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Oh ok

regal nimbus
languid venture
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Very much still does not work for controller sadly

fallen cradle
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yes, will at some point

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as the arsenal itself says when opened this is a "Work in progress" in a mod called ARU BETA don't expect to have all functionalities at once 😅

languid venture
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Yeah is all good, i inly said that cause i thought it would be fixed on the last update but it’s all good, take your time

fallen cradle
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Hi, i've launched ARU Experimental on experimental branch with some changes.
ARU - 1.0.9 - Reforger 1.0.X Update
I will update stable to 1.0.9 at the same time Reforger for the 1.0 aprox 12/11/2023

General

  • Forced changes due to Arma Reforger Update
  • Code improvements

Virtual Arsenal

  • Added: Each cloth slot has an occupied indicator. This allows you to know if that slot has something equipped.
  • Added: Support for the new cloth blocking system (some cloth can prevent other cloth to be equipped).
  • Added: Early console compatibility.
  • Changed: A lot of internal code and layouts general improvements.
  • Changed: Now the focus border is shown correctly.

Important note for custom created configs
⚠️ In 1.0.10 (not this update) i will change all the config structure so be advised. This is necessary in order to make some improvements that allow other mods compatibility.

fallen cradle
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ARU - 1.0.14 - Reforger 1.0.X Update
I will update stable to 1.0.14 at the same time Reforger for the 1.0 aprox 16/11/2023

General

  • Forced changes due to Arma Reforger Update
  • Code improvements

Virtual Arsenal

  • Added: Each cloth slot has an occupied indicator. This allows you to know if that slot has something equipped.
  • Added: Support for the new cloth blocking system (some cloth can prevent other cloth to be equipped).
  • Added: Early console compatibility.
  • Added: Vanilla Supply system compatibility (if you don't want to use it, just disable it in Workbench Editor "SCR_ResupplySupportStationComponent>Supplies>Use Supplies>Unchek" or using Game Master Arsenal Attributes "Doble Click Arsenal>Support Structure>Global Supply Usage>Disable")
  • Added: Current category statics (weight, volume)
  • Added: Faction header (Faction flag, faction name, player weight, current storage remaining resources)
  • Changed: A lot of internal code and layouts general improvements.
  • Changed: Now the focus border is shown correctly.
  • Changed: All changed to "Virtual entities" system (used by vanilla).
  • Fixed, now actions are not shown while any ARU's menus are opened.

Important note for custom created configs
⚠️ In 1.0.X (not this update) i will change all the config structure so be advised. This is necessary in order to make some improvements that allow other mods compatibility.

fallen cradle
sinful hollow
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is there a way, somewhere in the future, that we won't have to edit the arsenal in the Editor to include stuff from mods ? something we could modify as GM ?

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the Editor is not friendly for too many people (including me, but with a tutorial I can get by)

fallen cradle
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If that mod has the items in some faction arsenal you can use that arsenal and all will work fine without need to setup anyting on Workbench.

sinful hollow
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ok thanks

willow creek
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@mental vigil

tranquil mirage
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This mod is astonishing 😍

languid venture
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Compadidbility for controller, yesss

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Only issue i found is you can’t select the pilots uniform and can’t access the vest section. I have once after a struggle

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But other than that its beautiful

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Also how would one access the manager? In private gm

fallen cradle
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You can see the cloth blocking you to equip it with a red icon

fallen cradle
languid venture
lucid oriole
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when will you add this mod to arma

languid venture
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Its in arma

languid venture
lucid oriole
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what is the name of this mod?

languid venture
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ARU or Spyke

fallen cradle
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don't look into Virtual Arsenal or other pages because they are obsolete or will be for next update

languid venture
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I lied about not being able to access the vests you can you just gotta get the promt on the left in line with one of the vests then go over

fallen cradle
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yep thats known, because the focus and navigation is not finished

languid venture
languid venture
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@fallen cradle So using this in my server right now and i can’t equip anything but the empty button works. Basically can take things off but can’t put things on. (No there is nothing blocking the item to equip it)

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Is there a thing i gotta enable it to work?

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The adding things to clothing works, like i can add maps and stuff

fallen cradle
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Ok then its a bugg

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Another guy told me but i wasnt hable to replicate the issue. Will try again

fallen cradle
languid venture
fallen cradle
fallen cradle
languid venture
fallen cradle
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Good news i've been hable to replicate the issue 👌

languid venture
fallen cradle
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not yet. Now i've to investigate

languid venture
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Ver cool

barren furnace
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This mod would be amazing for the KOTH mod

long tiger
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I don’t know if anyone wrote about this, but the mod breaks the standard names of the game in different languages.
In addition to English and Spanish.

fallen cradle
grand knoll
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Yk if you ask me personally looks cooler

long tiger
fallen cradle
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Only ARU loaded?

long tiger
long tiger
fallen cradle
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Ok, thx will check it. 😉

languid venture
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You end up doing a fix for the issue i found out?

fallen cradle
# languid venture You end up doing a fix for the issue i found out?

I found the issue but i don't know how to solve it. It's related with entities spawn and replication conflict with some scenarios. For some reason in GM, Conflict and other scenarios if i run those maps on dedicated server all my entities/spawn code doesn't work. But if i execute the same code on my test map and dedicated server it works. So i don't know when i will solve it because i don't understand it tobh 😅

fallen cradle
languid venture
long tiger
fallen cradle
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I've solved the issue, now i have to clean up the code a bit and then i will publish the update. It will be this weekend or the next one.

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Arkensor from BIS helped me and now i only need to clean all the mess i've done so far XD

fallen cradle
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ARU - 1.0.15
Virtual Arsenal

  • Added: Virtual Arsenal initialization information.
  • Changed: A lot of internal code and layouts general improvements.
  • Changed: Config rework allowing for other mods compatibility.
  • Fixed: Now disabled rows will be colored as light dark red.
  • Fixed: Breaking all game localization when not using English or Spanish.
  • Fixed: Virtual arsenal not working as intended on Dedicated Servers and some Game Modes.

Important note for custom created configs
⚠️ In this update the config structure will change so be advised. This is necessary in order to make some improvements that allow other mods compatibility.

fallen cradle
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@languid venture, @long tiger some people is using it on dedicated server (GM and Conflict) so seems to be solved. tell me if you see anything else 😉

long tiger
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@fallen cradle In principle, I didn’t see any problems, the only thing I had was a question about whether it was possible to somehow display the description of the clothes.

fallen cradle
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Yep thats in the TODO list

cinder gate
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this mod is a blessing with the current arsenal box fps problem 🙏

hasty quiver
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Agreed, I had little to zero fps drop

fallen cradle
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Thx, it's nice to see that people loves it. A lot of work still to be done 😉

fallen cradle
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ARU - 1.0.16
Virtual Arsenal

  • Changed: Removed ARU_VirtualArsenalCacheManager and replaced it with ItemPreviewManagerEntity.
fallen cradle
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ARU - 1.0.17
Showcase mission

  • Added: Showcase mission with: Player Teleport and Virtual Arsenal areas.

General

  • Code improvements and cleaning.
  • Deleted: All related to ARU Manager interface.
  • Added: Debug options using Debug Menu in Workbench.

Player teleport

  • Added: Teleport access flags and Teleport areas can be placed and configured in GM.
glacial ether
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Love what your doing with this mod, as soon as theres a function to load up mags were using it in our server

fallen cradle
glacial ether
sharp hamlet
sweet inlet
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@fallen cradle does the player teleport not work for Xbox?

fallen cradle
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@sweet inlet Should work. What does not work? something related with the menu?

sweet inlet
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@fallen cradle so like when I do the teleport menu and click on the player or zone it lights up orange but even after pressing ok multiple times it doesn’t do anything

fallen cradle
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Ok i will take a look. Thx