#delete
1 messages · Page 1 of 1 (latest)
So it can fire 40 rockets?
Yep
AHHHHHHHH YES!!!!
reloaded in real live 420 sec 😄
40 missiles
we need a 400 missile variant
its for my science project i swear
🤡
@visual ivy
One of these days I’ll put up a temporary sound and animation of an explosion from an RPG
Any chance the file size will be optimized, currently 500mb for the mod
:))
I'll try, the textures are in 2k resolution, which is the usual vanilla transport textures
Sounds good brother
Ty!All that remains is to make the sound of an explosion (can’t hear vanilla sounds) and the animation of the explosion.
500-100 😄 + sound, animations =500-600 😄
We need to think about cutting it down to 300
I’m on Xbox fyi.
Every time I spawn in the GRAD everything is smooth in GM however once I spawn in a character and go to get into the vehicle the game crashes as well as I can’t shoot it other wise the game crashes.
I can turn it but it crashes with 10ish seconds. @mint lark
I’m trying the vehicle on everon. I have no other mods in use. Just the GRAD.
After trying a couple things I’ve founds it’s when you look at the turret mainly but also crashes within 10ish seconds if you spawn in a chatter inside and stay in first person and don’t look back you can begin firing rockets but again crashes with in 10 seconds . Idk if anyone else is having this issue?
Just tested Arland and everything is 100% smooth
I'm on a PC, no such problem. Maybe because of the abundance of sounds
Possibly however I’m not sure as I’m not knowledgeable in modding. Maybe ask someone like SpaceStrider or someone who makes vehicles? I could also invite you too a Disocrd for modders and you could ask there?
Tomorrow my friends will try to install the mod, they also have Box, let's see how it works for them
Okay, sounds good. If it also helps to know that if you’d pawn in the GRAD on everon then your chapter next to it and shoot your rifle away from it it crashes and lags
I tried it on the server (I tested it on a PC). Works stably. I didn't notice any problems like yours. The only one that crashed once and judging by the log was because of the lights on the platform)
I will move them to the Urals.
Changed the size of the mod, now it will weigh around 70 MB
I'll upload a fix a little later)
@mint lark the BM now works on Xbox. Sadly however now sounds of impact so it’s quite hard to know we’re they land
great news!!
I can't understand the reason for the lack of explosion sounds. I'm trying to find it, so far I'm planning to make a Mazzle animation today
I know the reason I tested it and the rockets just seem to fly enless without going down so they are flying out of the map and arent exploding on the ground.
It's strange, because I took the MRLS ballistics and the sounds of explosions are heard
Thats weird because as I tested it the rockets behave like the bmp 1 ones that have like zero dropdown
add Explosion Sound
Awesome, do the rockets still have zero drop?
I don’t touch ballistics at all. Everything needs to be done carefully there.
Yep, it was my mistake. I was ranging it way further then it needed to be
I made a Tracer effect for a rocket, but for some reason it doesn’t work 100%
Sum wrong with the rockets
They are exploding in the sky for some reason and some don’t
Happens with the M270 as well. Its just a networking thing i think as all mods that uses rockets/missiles do the same thing
No, its something new, they explode after a certain distance, without reaching a ground targets
I’ll say it even better, they explode in the air purely by animation but not by damage, and the rocket flies further and explodes at the point of impact, a double effect is triggered
Is there any chance we can get one with a + on the side and an easier way to shoot it because it’s impossible to calculate and sight doesn’t worm
Has this been set up for conflict or will ever be?
When I do Ballistics, I'll do it for conflict
Of course, this includes setting up ballistics in the plans and Grad is ready)
I changed the palette and shadows a little) You can try making new screenshots)
Ill get on it after some wartidw
Thank you big papa🥴
For some reason I can’t aim with it
Hey @mint lark just found out the the rockets explode after 700m. Seems they got over ridden to explode at the distance same as the default RPG-7 Rocket Projectiles.
Hello, that's right. We are waiting for a fix from Bohemia. This has something to do with the drawing distance, it seems
@mint lark do you have plans to add back your BM21 to the workshop/game as of 1.0?
Hello, after the release of the patch the mod broke.
I think I'll fix it in the next month
All configs and settings are gone, all that remains are assets and particles

If it ever does come back will it work properly?
It's done and over
Hi all! We managed to restore 80% of the BM-21! All that remains is to fix the platform's turning and lifting mechanisms, but they don't work. The scope will be from the RHS. I probably won’t touch ballistics for now. Wait, I think I’ll fill it up soon!
BM 21
Posted it!
I will say this, they fly and explode 😄
But due to technical limitations on the part of BI, players most likely will not even understand that a missile has arrived at them.
I have noticed that I can't load into any private GM scenarios with the grad. Comes up with an error from RHS that disappears when I remove the grad
Show screenshot of error
Compile error
Can't compile "Game" script module!
scripts/Game/Common/RHS_LaserLightDevice.c(655): Undefined function 'SCR_PlayerController.AddNearbyIRDevice'
Try not to include the mod on Grad, try only with RHS
When I remove grad it works fine. When I included grad it breaks 100% of the time.
What exact actions are you taking?
Write the sequence
I disable all mods
Enable grad
This automatically enables RHS
I load into everon game master scenario
I get the error message
Strange, it starts for me without errors.
I'll try again tomorrow + launch a local server and check
Is there a way to get the sight to move with the launcher?
Or use the Sight Information to aim
Sights has information to aim with. Russian Radians and elevation
Yes, I will correct this in the coming weeks.
@mint lark seems to be no sounds when the rocket hits the ground and explodes
any update news ?
@mint lark I don't know if you're still working on this, but you should really add LODs to the models.
This only takes a couple of minutes but is absolutely essential for avoiding performance problems.
UP For 1.1
My explosion LODs are set up like Strider's.
Maybe I'll watch it again, but everything seems to be ok.
UP:
Fix Sight(Front,Rear)
Fix Explosion sound
Can anyone tell me how to remove this white circle?
You have it set up as a fuel truck. That's the radius that you can refuel other vehicles
Where can I disable this refueling zone?
Not sure I don't work on vehicles. All I know is that it is the same circle as the fuel truck
Send a screenshot from your components in the prefab
And I don’t understand how to set up ballistics specifically for missiles 😄
or is it better to wait until BI releases a patch with mortars)
Does anyone have a range table for the BM-21 in game?
stonks
the space strider did something same like this in the mod " M270 Multiple Launch Rocket System (M270 MLRS) ", maybe can you check with him
copy the components that you don't use from a truck that doesn't have this zone and if it doesn't go up, search only the components that you use and that weren't copied from the other truck
maybe this can help, I'm not a professional modder, so this is just speculation 🙂
or use the chatgpt for the algorithm lol haha
He also doesn’t have ballistics set up) I took it from him and adjusted it a little
AAHHH
I was making a joke, but if you want me to try something here..., (I don't know if you have access so I'm offering it)
UP:
tanker zone + its visualization disabled
You're mod has gone to good work
Thats so cool bro

Did you manage to do ballistics for missiles?
Not yet, today after the patch I will look into the possibility. I don’t guarantee that I’ll be able to set it up in the near future. We need the performance characteristics of the 9m22 projectile.
Perhaps this will bring us closer to resolving the issue.
I hope you get to make the ballistics, best of luck! Can’t wait for when you get to, so it naturally has the spread of the BM-21 for some good carpet bombing
Imagine a cluster ammunition grad
That would be very cool
This is a weird question, and probably out of your eyesight. But honest suggestion.
At some point would you make another MLRS? A good example I have of one that’s still used like the BM-22 is the TOS-1 Buratino
TOS-1 Buratino (Russian: тяжёлая огнемётная система [ТОС-1], romanized: Tyazhyelaya ognemyetnaya sistema [TOS-1], Heavy Flamethrower System) is a Soviet 220 mm 30-barrel (original system, Object 634 or TOS-1M) or 24-barrel (Object 634B or TOS-1A Solntsepyok) multiple rocket launcher capable of using thermobaric warheads, mounted on a T-72 / T-90...
I wanted to make BMPT Terminator and TOS-1A
But:
1.We need good models
2. I haven’t gotten to ballistics yet, I’ll do cluster shells later)
Oh, alright! I’m sure for the TOS-1A Space Strider would probably let you use his T-72 as a dependency for the main body & tank mechanics
I wish you the best on your work, man! I’ve been loving the BM-21, and can’t wait to see later down the line if you make a TOS-1A & the BMPT Terminator, they’re both very cool!

Ballistics are similar to the M270, the only difference is speed or acceleration, I don’t remember exactly.
Can u make a rang table for it
This takes a lot of time.
Kinda necessary tho
My job is to do) Then it’s up to the players to decide how they will use
trying to test it in GM but i cant find it
🤡 
Ooh, I imagine you’re testing the waters before you go all out with the TOS-1?
Shouldn't the turret be a bit bigger
In principle, I already have an understanding of the setup of almost all aspects. Now I’m looking for a good model that doesn’t have a large number of polygons, as I understand Reforger is very sensitive to vehicle models.
I just installed a tower from Grad 😅
I gotcha 100%. Best of luck on trying to find a good model
Ty, Bro 
No worries
Hello, do you need a TOS-1 model, and an example of how a cluster munition works?
There is one mod that has a grenade that is made like a cluster munition
@remote wren- english only on this discord server
Sorry, the author is just from Russia, that’s why I wrote in Russian, I’ll correct it now
i do understand that, but at the very least make sure you write stuff in 2 languages (en and ru in this particular case)
Okay
if you are worried that the information will not be understood due to language barrier...
https://sketchfab.com/3d-models/low-poly-tos1-buratino-6814b96e64744446b4b761a124f44e84
https://sketchfab.com/3d-models/tos-1-buratino-low-poly-255fba6ba6c44b97aaea91d0225d0c75
https://sketchfab.com/3d-models/tos-2-pinocchio-russian-weapon-6e4f75f858f648b99e1b2ef30807abea
https://sketchfab.com/3d-models/tos-1-093d36946efe4147b45ab7145d209f3e
See if any of these models are right for you?
Просмотри, подходит ли тебе какая либо из этих моделей?
Based on real life TOS-1 “Buratino”, It is designed for devastating firepower against fortified enemy positions. The TOS-1 is equipped with thermobaric rockets, known for their ability to cause widespread destruction and casualties. Its distinctive appearance and potent capabilities have earned it recognition in the realm of military technology,...
perspective heavy flamethrower-vacuum system (TOS 2) volley fire . made on the basis of universal tracked platform “Armata” . is the second generation of this type of equipment . developed in the Russian Federation . the system is designed to support tanks in battle. this model is a concept released 3 units . currently undergoing combat tr...
All models are terrible 😄
It's a pity Vigilante didn't post the model on unrealengine.
He doesn't do a bad job
Hi, I use your Mod and is insane !
I try to start a server (dedicated) and for no reason BM-21 don't appear on the list of spawnable unity in Zeus.
Impossible to find the BM-21.
I use a large list of mod for test but IDK why this vehicle don't appear on the list.
I try BM 21, BM-21, BM, all checks done or undone, impossible to find BM 21.
I try to modify the list of Mods with "priority" but nothin, BM-21 on first or on last place don't change anything
It’s in the Soviet faction list, pretty sure with no filters
Yep but isn't, I see all of 135 pages of entity, no bm-21 1 Grad :/ Idk why, I search for with mod by mod at this moment
I think it's an incompatiblity with the same classname about Ural
Ok for information, after lot of test I find the two mods that created a conflict :
- Civilian Faction - By bobbyjohn192
- TODs M113 Pack - By TheOrangeDealer
I don't know why but when this two mods are loadded, the BM-21 disappear in zeus ^^'
@mint lark I speak with TheOrangeDealer on discord (TOD Mod) and He don't know why your BM-21 disappear on Zeus when his mod is loaded
For The Civilian Faction I think it's about replacement of ural with Civilian Ural, I think
Edit : For people want Civilian Faction compat with BM-21, search : Civilian Faction - By V-Ist 😉
I try to identify why TODs M113 Pack don't work with BM-21 ^^
@upbeat flax
I can’t tell you what the problem is; the person whose mods are creating this error needs to look into it.
Yes I tell him ^^' Idk if the modder want to fix it ^^'
Oh is the civilian faction clashing with the BM 21
It’s strange that they clashed, I didn’t touch on the civilian faction at all, the base is Ural 4320 (basic) without a body, tanker, etc.
🤡
Let’s goOOo
That’s looking super sweet
Looks hot
Nice
@mint lark Hey, man. Just checking in on this if you plan to update it or not
Hi, I handed the BM over to a friend. He already has a popular mod. It will bring it to the ideal and make it much better. In the future, BM will be in a different fashion.
Sweet. Who do I contact to ask about it moving forward?
So you won't make any mods with this one anymore?
Thanks for fixing it, I've been waiting for it
There is a bug with the explosions, the damage radius is very small.
well the rockets arent that big . 6kg of explosives. nevermind it was set to 5.9grams instead of kgs 🤣
Lol
Damage to Windows of 4mm Thick Annealed Glass
Small Window 0.55m by 0.55m High Hazard
Medium Window 1.25m by 0.55m High Hazard
Large Window 1.25m by 1.55m High Hazard
Minimum Range to No Break (m)
Small Window 47.25
Medium Window 76.32
Large Window 170.81
Ground Vibration (m)
Maximum Effected Range 78.38
Injury/Fatality to Personnel Range (m)
Fatal Distance 4.19
Lung Damage 6.65
Eardrum Rupture 17.09
Damage to Brick Structures (m)
Houses completely demolished 1.08
Houses badly damaged, beyond repair, require demolition 1.60
Houses rendered uninhabitable, can be repaired with extensive work 2.79
Houses rendered uninhabitable, can be repaired reasonably quickly 4.79
Houses require repairs, serious inconvenience but remain habitable 9.57
What 6kg of tnt can do
but being thermobaric the radius is much greater
the rockets arent thermobaric . https://en.missilery.info/missile/grad/9m28f. It should be better now thought. I have set the parameters of the warhead according to this
Where did you get that web from? Xd
and a question, why does it recharge in three minutes?
link source of what it should be and i will change it
Now it's perfect, it works very well, I'm sorry for bothering you.
Wait the BM-21 is working ?
Yes
grad cluster for those that need more damage 🫡
the lights are see through and dont work, is this a known issue?
shoild be fixed now
is that cluster munition?
yea
there is no smoke projectile?
i can make one
did you put the cluster munition in?
no it needs some update from spacecore first
cant you maybe use gmfx?
welll the cluster needs the airburst trigger and the one from spacecore is outdated but i think i know how to update it. Not aware of anything else that has an airburst trigger
Incendiary rockets
The truth is that it looks beautiful
Is this out?
Dawg I can’t use the mod
same issue as the cluster that it needs the airburst so not yet

will the new update be soon?
Give him time
how about a target map for this?(range card)
yea would be cool i just dont know how to create a object like that 😭
Talk with the WZ guys, they know how, they did the Artillery mod
Open a flat terrain, I’d make it really massive, load the BM21, shoot at different ranges and use the stat tracker for the round to see how far it goes.
You can range in increments of 100.
range is about 15km i think i will need a huge board 😂
I wonder if maybe its possible to make a sort of map object that you can open and look at a range table there?
itd be cool to see a mod that has a calculator built into map markers. Itd be specific to arty gunners. Place p1 on arty. p2 on target and it spits out the numbers depending on battery.
we need rhs to do it for the 2s1
Hello, can you tell me a calculator for this technique?
There isn’t one. And I really don’t feel like going through the physics to create a new one😂😭
its not even possible IMO. cuz the missile in reforger have some very unpredictable wobble to them so unlike shells its basically impossible to calculate
Well, they must have some kind of logic, right?
Loving the mod. Still working with friends to make a better table.
this is in game or editor/workshoptools? Would be nice to draw the missle path in game.
its in tools. but i guess you could probably draw it in game too with enough scripting knowledge
Where is the oil rig from?
Thank you 👍
mod broken?
Nope. Just you. Works for my server
This is the mod that repairs the Bm21 https://reforger.armaplatform.com/workshop/62631722C469BA85-BM-21Fix
Happened to me to
Happened on mine too.
I loveBM 21❤️😬
Is there a legit Kurdish unit on here?
Yeah
How to crash a server 101
https://discord.com/channels/105462288051380224/1336520461399363635
If you don't know about the new publication, I'm keeping all the information there now. I'll delete this one soon.