#delete

1 messages · Page 1 of 1 (latest)

lavish moat
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No. Fucking. Way. This is so cool.

grim yacht
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So it can fire 40 rockets?

mint lark
short prism
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AHHHHHHHH YES!!!!

mint lark
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reloaded in real live 420 sec 😄

grim yacht
#

Shi that a lot

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God damn so it that in game also

mint lark
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40 missiles

real forum
real forum
mint lark
chilly ginkgo
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@visual ivy

mint lark
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One of these days I’ll put up a temporary sound and animation of an explosion from an RPG

stuck cypress
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Any chance the file size will be optimized, currently 500mb for the mod

chilly ginkgo
mint lark
mint lark
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500-100 😄 + sound, animations =500-600 😄
We need to think about cutting it down to 300

ashen swallow
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I’m on Xbox fyi.
Every time I spawn in the GRAD everything is smooth in GM however once I spawn in a character and go to get into the vehicle the game crashes as well as I can’t shoot it other wise the game crashes.

I can turn it but it crashes with 10ish seconds. @mint lark

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I’m trying the vehicle on everon. I have no other mods in use. Just the GRAD.

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After trying a couple things I’ve founds it’s when you look at the turret mainly but also crashes within 10ish seconds if you spawn in a chatter inside and stay in first person and don’t look back you can begin firing rockets but again crashes with in 10 seconds . Idk if anyone else is having this issue?

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Just tested Arland and everything is 100% smooth

mint lark
ashen swallow
mint lark
ashen swallow
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Okay, sounds good. If it also helps to know that if you’d pawn in the GRAD on everon then your chapter next to it and shoot your rifle away from it it crashes and lags

mint lark
mint lark
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Changed the size of the mod, now it will weigh around 70 MB
I'll upload a fix a little later)

ashen swallow
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@mint lark the BM now works on Xbox. Sadly however now sounds of impact so it’s quite hard to know we’re they land

mint lark
late bear
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I know the reason I tested it and the rockets just seem to fly enless without going down so they are flying out of the map and arent exploding on the ground.

mint lark
late bear
mint lark
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add Explosion Sound

ashen swallow
mint lark
ashen swallow
mint lark
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I made a Tracer effect for a rocket, but for some reason it doesn’t work 100%

honest elm
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Sum wrong with the rockets

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They are exploding in the sky for some reason and some don’t

chilly ginkgo
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Happens with the M270 as well. Its just a networking thing i think as all mods that uses rockets/missiles do the same thing

civic prairie
mint lark
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I’ll say it even better, they explode in the air purely by animation but not by damage, and the rocket flies further and explodes at the point of impact, a double effect is triggered

short yacht
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Is there any chance we can get one with a + on the side and an easier way to shoot it because it’s impossible to calculate and sight doesn’t worm

soft phoenix
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Has this been set up for conflict or will ever be?

mint lark
mint lark
mint lark
# chilly ginkgo :))

I changed the palette and shadows a little) You can try making new screenshots)

chilly ginkgo
soft phoenix
somber tulip
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For some reason I can’t aim with it

ashen swallow
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Hey @mint lark just found out the the rockets explode after 700m. Seems they got over ridden to explode at the distance same as the default RPG-7 Rocket Projectiles.

mint lark
ashen swallow
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@mint lark do you have plans to add back your BM21 to the workshop/game as of 1.0?

mint lark
lilac gate
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@mint lark

mint lark
frigid vessel
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If it ever does come back will it work properly?

cunning shuttle
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It's done and over

mint lark
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Hi all! We managed to restore 80% of the BM-21! All that remains is to fix the platform's turning and lifting mechanisms, but they don't work. The scope will be from the RHS. I probably won’t touch ballistics for now. Wait, I think I’ll fill it up soon!

mint lark
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BM 21

mint lark
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Posted it!

frigid vessel
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Love you

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Do the rockets work as intended?

mint lark
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But due to technical limitations on the part of BI, players most likely will not even understand that a missile has arrived at them.

frigid vessel
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I have noticed that I can't load into any private GM scenarios with the grad. Comes up with an error from RHS that disappears when I remove the grad

frigid vessel
# mint lark Show screenshot of error

Compile error

Can't compile "Game" script module!

scripts/Game/Common/RHS_LaserLightDevice.c(655): Undefined function 'SCR_PlayerController.AddNearbyIRDevice'

mint lark
frigid vessel
mint lark
frigid vessel
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I disable all mods

Enable grad
This automatically enables RHS

I load into everon game master scenario

I get the error message

mint lark
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Strange, it starts for me without errors.

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I'll try again tomorrow + launch a local server and check

haughty wyvern
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Is there a way to get the sight to move with the launcher?

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Or use the Sight Information to aim

frigid vessel
mint lark
ashen swallow
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@mint lark seems to be no sounds when the rocket hits the ground and explodes

hollow niche
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any update news ?

deft olive
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@mint lark I don't know if you're still working on this, but you should really add LODs to the models.
This only takes a couple of minutes but is absolutely essential for avoiding performance problems.

mint lark
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UP For 1.1

mint lark
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UP:
Fix Sight(Front,Rear)
Fix Explosion sound

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Can anyone tell me how to remove this white circle?

frigid vessel
mint lark
frigid vessel
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Not sure I don't work on vehicles. All I know is that it is the same circle as the fuel truck

late bear
mint lark
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And I don’t understand how to set up ballistics specifically for missiles 😄
or is it better to wait until BI releases a patch with mortars)

leaden iron
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Does anyone have a range table for the BM-21 in game?

hollow niche
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the space strider did something same like this in the mod " M270 Multiple Launch Rocket System (M270 MLRS) ", maybe can you check with him

hollow niche
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maybe this can help, I'm not a professional modder, so this is just speculation 🙂

hollow niche
mint lark
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He also doesn’t have ballistics set up) I took it from him and adjusted it a little

hollow niche
mint lark
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UP:
tanker zone + its visualization disabled

mossy pulsar
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Thats so cool bro

mint lark
hollow niche
mint lark
# prime river You're mod has gone to good work

Not yet, today after the patch I will look into the possibility. I don’t guarantee that I’ll be able to set it up in the near future. We need the performance characteristics of the 9m22 projectile.

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Perhaps this will bring us closer to resolving the issue.

kindred thistle
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I hope you get to make the ballistics, best of luck! Can’t wait for when you get to, so it naturally has the spread of the BM-21 for some good carpet bombing

prime river
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Imagine a cluster ammunition grad

kindred thistle
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That would be very cool

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This is a weird question, and probably out of your eyesight. But honest suggestion.
At some point would you make another MLRS? A good example I have of one that’s still used like the BM-22 is the TOS-1 Buratino

https://en.m.wikipedia.org/wiki/TOS-1

TOS-1 Buratino (Russian: тяжёлая огнемётная система [ТОС-1], romanized: Tyazhyelaya ognemyetnaya sistema [TOS-1], Heavy Flamethrower System) is a Soviet 220 mm 30-barrel (original system, Object 634 or TOS-1M) or 24-barrel (Object 634B or TOS-1A Solntsepyok) multiple rocket launcher capable of using thermobaric warheads, mounted on a T-72 / T-90...

mint lark
kindred thistle
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I wish you the best on your work, man! I’ve been loving the BM-21, and can’t wait to see later down the line if you make a TOS-1A & the BMPT Terminator, they’re both very cool!

cold prawn
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what is the drop on the rockets

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well what is the ballistics on the rockets

mint lark
civic stirrup
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Can u make a rang table for it

mint lark
civic stirrup
mint lark
civic stirrup
mint lark
kindred thistle
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Ooh, I imagine you’re testing the waters before you go all out with the TOS-1?

prime river
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Shouldn't the turret be a bit bigger

mint lark
mint lark
kindred thistle
kindred thistle
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No worries

lost path
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👁👁

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I'm in love

remote wren
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There is one mod that has a grenade that is made like a cluster munition

dark kindle
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@remote wren- english only on this discord server

remote wren
dark kindle
dark kindle
#

if you are worried that the information will not be understood due to language barrier...

remote wren
# mint lark Ty, Bro <:salute:705048414878040174>
mint lark
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All models are terrible 😄

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It's a pity Vigilante didn't post the model on unrealengine.
He doesn't do a bad job

upbeat flax
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Hi, I use your Mod and is insane !
I try to start a server (dedicated) and for no reason BM-21 don't appear on the list of spawnable unity in Zeus.
Impossible to find the BM-21.
I use a large list of mod for test but IDK why this vehicle don't appear on the list.
I try BM 21, BM-21, BM, all checks done or undone, impossible to find BM 21.

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I try to modify the list of Mods with "priority" but nothin, BM-21 on first or on last place don't change anything

kindred thistle
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It’s in the Soviet faction list, pretty sure with no filters

upbeat flax
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Yep but isn't, I see all of 135 pages of entity, no bm-21 1 Grad :/ Idk why, I search for with mod by mod at this moment

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I think it's an incompatiblity with the same classname about Ural

upbeat flax
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Ok for information, after lot of test I find the two mods that created a conflict :

  • Civilian Faction - By bobbyjohn192
  • TODs M113 Pack - By TheOrangeDealer
    I don't know why but when this two mods are loadded, the BM-21 disappear in zeus ^^'
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@mint lark I speak with TheOrangeDealer on discord (TOD Mod) and He don't know why your BM-21 disappear on Zeus when his mod is loaded

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For The Civilian Faction I think it's about replacement of ural with Civilian Ural, I think

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Edit : For people want Civilian Faction compat with BM-21, search : Civilian Faction - By V-Ist 😉
I try to identify why TODs M113 Pack don't work with BM-21 ^^

mint lark
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@upbeat flax
I can’t tell you what the problem is; the person whose mods are creating this error needs to look into it.

upbeat flax
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Yes I tell him ^^' Idk if the modder want to fix it ^^'

stoic grail
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Oh is the civilian faction clashing with the BM 21

mint lark
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It’s strange that they clashed, I didn’t touch on the civilian faction at all, the base is Ural 4320 (basic) without a body, tanker, etc.

mint lark
short prism
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Let’s goOOo

mint lark
kindred thistle
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That’s looking super sweet

stoic grail
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Looks hot

vocal quail
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Nice

honest elm
pure bolt
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@mint lark Hey, man. Just checking in on this if you plan to update it or not

mint lark
pure bolt
midnight forge
midnight forge
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Thanks for fixing it, I've been waiting for it

midnight forge
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There is a bug with the explosions, the damage radius is very small.

analog viper
vocal quail
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Lol

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Damage to Windows of 4mm Thick Annealed Glass

Small Window 0.55m by 0.55m High Hazard
Medium Window 1.25m by 0.55m High Hazard
Large Window 1.25m by 1.55m High Hazard
Minimum Range to No Break (m)
Small Window 47.25
Medium Window 76.32
Large Window 170.81

Ground Vibration (m)
Maximum Effected Range 78.38
Injury/Fatality to Personnel Range (m)
Fatal Distance 4.19
Lung Damage 6.65
Eardrum Rupture 17.09
Damage to Brick Structures (m)
Houses completely demolished 1.08
Houses badly damaged, beyond repair, require demolition 1.60
Houses rendered uninhabitable, can be repaired with extensive work 2.79
Houses rendered uninhabitable, can be repaired reasonably quickly 4.79
Houses require repairs, serious inconvenience but remain habitable 9.57

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What 6kg of tnt can do

midnight forge
analog viper
midnight forge
midnight forge
analog viper
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link source of what it should be and i will change it

midnight forge
surreal creek
#

Wait the BM-21 is working ?

midnight forge
analog viper
mighty marsh
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the lights are see through and dont work, is this a known issue?

analog viper
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shoild be fixed now

midnight forge
analog viper
#

yea

midnight forge
analog viper
#

i can make one

midnight forge
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did you put the cluster munition in?

analog viper
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no it needs some update from spacecore first

mighty marsh
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cant you maybe use gmfx?

analog viper
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welll the cluster needs the airburst trigger and the one from spacecore is outdated but i think i know how to update it. Not aware of anything else that has an airburst trigger

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Incendiary rocketsmeowawww

midnight forge
ashen swallow
muted quartz
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Dawg I can’t use the mod

analog viper
lucid rapids
midnight forge
vocal quail
plain tinsel
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how about a target map for this?(range card)

analog viper
hollow niche
keen gorge
analog viper
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range is about 15km i think i will need a huge board 😂

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I wonder if maybe its possible to make a sort of map object that you can open and look at a range table there?

keen gorge
mighty marsh
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we need rhs to do it for the 2s1

pseudo iron
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Hello, can you tell me a calculator for this technique?

keen gorge
analog viper
midnight forge
dusty hearth
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Loving the mod. Still working with friends to make a better table.

dusty hearth
analog viper
robust ruin
dusty hearth
robust ruin
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Thank you 👍

civic stirrup
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mod broken?

keen gorge
midnight forge
woven slate
grim yacht
lapis wigeon
void cliff
lapis wigeon
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Yeah

keen gorge
mint lark