#Placeable HMG

1 messages · Page 1 of 1 (latest)

glass obsidian
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Love this idea so much !

opal quarry
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Yes, it is something I have been missing. Thanks to phantom9062 for putting me on the idea 😀

jovial sand
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@prisma oar

hardy oyster
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Love it

jovial sand
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This would be great for weapon squads

wide moth
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At least 5 of us are working on this in different ways lmao

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We all seemed to have an issue that someone else didn't have when trying to make this

calm latch
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nice

arctic latch
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Awesome concept hopefully we can see this used for like dirt mounds to make shift trenches/fox holes

wide moth
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^

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The old ACE3 trench digging comes to mind

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Gruppe addler trenches

past quail
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This type of placement (like in conflict) for fortification buildings in gamemaster for players to spawn would be amazing 😄

desert sundial
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Looks amazing

cosmic shard
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So like one person carrying trypid nd one carrying weapon nd barrals

hardy oyster
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I mean I assume using some form of system the A10 uses of making bombs work you could have it in your hands and attach it

opal quarry
hardy oyster
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I love how this could be a dependency for mortars

arctic latch
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W thinking fr

sacred violet
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👀

solar pagoda
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Sorry I know you've got alot on your plate but a spotting scope would be quite good

opal quarry
wide moth
opal quarry
solar pagoda
glass obsidian
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^ I'd prefer that actually

hardy oyster
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@past kite

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Bro imagine this with like a spg9

wide moth
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@opal quarry Do you have plans to release this as a mod, or are you keeping it as simply just a showcase?

hardy oyster
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Even if it was a dependency I'm sure alot of modders would appreciate this ability and have the ability to create alot of mods with it

opal quarry
feral tartan
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any update?

jovial sand
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Was there anything figured out about the HMG?

opal quarry
shut moss
opal quarry
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mhhh, would you care to show me?

wide moth
shut moss
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yes

wide moth
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IM in love with you

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The Machineguns dont need to be rotated, but the fact we can rotate SPGs and ATGMs like this

shut moss
wide moth
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Sheeeeeesh

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You gotta make it heavy enough that it takes an entire Alice bag to carry it

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That way one man carries the pod, the other carries ammunition to load it

opal quarry
wide moth
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This is so cool

wide moth
opal quarry
wide moth
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He said itll be out tonight, ill have my group add it to their server so we can bug test it

wide moth
shut moss
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yes this is 9K111 "Konkurs" from the BMP mod

wide moth
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Sweet!

wide moth
# shut moss I'm doing this now

You know, you can add a secondary "Weapon" on the "Commanders" seat there, the one that turns it
That way he can zoom in and see exactly what the Gunner sees, despite being a different turret techncially

hardy oyster
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Why all the cool shit gotta come when I physically can't play 😭

shut moss
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@opal quarry @wide moth I published a mod, you can check it and see how it works, but for now I'll rest

wide moth
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bet! Send me a link!

wide moth
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Good first impressions
Only two bugs

1.) You wont go prone when actually using it, itll put you in a sitting position
2.) Reloading is buggy, doesnt seem to work properly

shut moss
wide moth
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Component? Which component exactly, I have this same issue with another mod and id love to know how to fix it

shut moss
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I do everything in haste and because it shouldn’t, the component is universalinventory

wide moth
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The M270 MLRS had the same issue for awhile where it sometimes reloaded, sometimes didnt, sometimes took 10 tries

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It crashes when loaded up on servers :c

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Does it have a custom GUID?

shut moss
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I'm not as surprised as I was, it's really terrible

shut moss
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it's damned, my mod broke, now it's all over again

shut moss
wide moth
wide moth
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Still doesnt want to reload for me :c

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And the rockets list off to the left of every shot, completely missing the target

wide moth
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I just updated to the most recent version, and it most definitely isnt fixed

shut moss
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it is currently being uploaded to the workshop

wide moth
wide moth
shut moss
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strange, everything worked in Tools, now in the game the rocket goes left againÑŠ

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:\

wide moth
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The age old curse

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Thats one of the reasons Reforger had a bad launch
They tested everything in the workbench and on local hosted servers

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Perhaps its shooting from the Rotate turret?

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And thats why its off to the left?

shut moss
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partly yes, I think I’ve already fixed it, I’m checking it in the game right now

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or maybe this is ballistics that was originally written by SpaceStrider`s...

wide moth
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Is it rotated?

shut moss
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although this has never happened before

wide moth
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It might have slight bullet drop up to down, and perhaps you might have rotated it, so that up to down is left to right?

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Send Strider a message about it, I can reload it consistently now, but aiming it is a little tricky

shut moss
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I'll check now

wide moth
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yeah, try rotating the pod 90 degrees either way, so the Drop either goes up or down
I think that might have been what it was, where the launcher was so high that Strider had the missile drop down a little to be in line with the Optic just after launch

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cause after about 25 meters, the missile resumes its course

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It literally says

l
l
l
\



l
l
l

shut moss
wide moth
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Or perhaps moving the View camera to the left and aligning the Cursor up with the new place it actually shoots

shut moss
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I can, but it seems like this should affect the infantry fighting vehicle

wide moth
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You could always Duplicate

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make a duplicate turret, duplicate weapon, and duplicate config

shut moss
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I changed the aiming reticle and the rocket began to fly differently

wide moth
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Hmm

shut moss
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so I understand, it’s not about the valuable grid

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Right now I’ll change the reticle so that people can shoot, until I don’t understand how to fix the flight of the rocket

mental turret
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What is the mod called? Is it out yet?

wide moth
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@boreal pecan

boreal pecan
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It must be hitting something while it's exiting the tube

wide moth
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It's consistent even when aimed at the sky and everything

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The rocket draws a shape like this

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I
I
\


I
I

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No matter how it's aimed, up, down, etc, the rocket will go out of the barrel, then turn left after 10 meters, then Proceed to fly straight forwards again off center of the cursor

shut moss
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if the 9m113 stands on the tripod at the same angle as on the BMP, then the rocket flies to the left, and then it aligns again

shut moss
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@wide mothI solved the problem, it's the placement of the hands

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if you raise the position of your right hand, the rocket will begin to fly to the left

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it just works it's weird

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I fixed it

hardy oyster
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How powerful is it? For a two man crew I expect it to knock out a tank in 2-3 shots

mental turret
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Hey is there a portable .50 cal instead of the ATGM?

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I mean the ATGM is cool but the .50 cal is cooler

hardy oyster
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Who cares about portable 50, when we have portable kornet comrade

mental turret
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Nqh

hardy oyster
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Nuh uh

mental turret
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Get yo commie ass outta here

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AMERICA RAHHHH

hardy oyster
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Oo, perhaps similar to the 50, if this mod will be separated into different mods for different weapons we could have one using the t72 NSV?

shut moss
hardy oyster
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Truly an up and coming god of Reforger modding

jovial sand
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Will we be seeing the HMG sometime soon? Or is this going to take time

opal quarry
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It is not perfect yet, but it works. I have not been able to figure out how to make it into 2 parts and have it as a backpack item yet.

jovial sand
wide moth
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Yo no way

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How'd you make that KPV?

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I didn't think there were handles on it to grab ahold of

opal quarry
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It is the KPV from BTR. There are no sights and no handles on it, but it works I guess

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Probaly not to hard to make it into a DSHK tho, so might do that in the future

wide moth
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All it needs is a way to reliably aim it and it's perfect

opal quarry
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Yeah true, coul add just a scope to it i guess

fringe shoal
fringe shoal
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thanks