#Magazine Repacking
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Oooooo
Will this work with custom magwell setups and magazines or only on vanilla mag types?
π€― @craggy matrix
I saw, maybe I could make it work with the combine mags button I was working on? π€
it works with every magwell type
@craggy matrix That's what this does. its just been called repacking mags for it's entire arma existance
does it add a button to inventory like the og a3 mod?
oh nice! one of those! π
only mags in your inventory that aren't full will get the "action" to repack
the mag that is being "repacked" will be the mag that gets filled from all the others of the same type
designed in a way to keep all the mags in their current location within the players storage items, except for mags that become empty, those are deleted.
Awesome! Guess I don't need to finish my magazine packing button then π
it was a headache anyways lol
Is there a compatibility issue anyone knows about? I cannot get the repack button to appear no matter the magazine I am using.
It only shows on magazines that are NOT FULL.
Correct, I fired about 10 rounds from 2 mags and the option never came up.
you have to mouse over the less than full mag to get the option to show up. Seems to work pretty nice! π Probably going to add it to my server tonight!
Must be some kind of mod conflict.
I tested this mod alone and it works! Maybe try without other mods and then add them back one by one (or half of your mod list at a time) to narrow it down and determine the mod conflicting.
Yep. Doing that now. Will post when I figure it out.
@sour sigil The only way there can be a mod conflict is if someone is modding the SCR_InventoryMenuUI class and overriding NavigationBarUpdate and NavigationBarUpdateGamepad without using super.
good call! Looks like cashew's after a second look
@sour sigil in fact it is @craggy matrixs that breaks it. but it shouldn't be as there is no NavigationBarOverrides
im guessing it has more to do with the layout actually
Ah yes, that is the problem actually
@craggy matrix Actually are you around?
Not at my PC at the moment, fixing dinner right now. Give me like 30-45 mins and I should be available to chat if needed
Wait, do I have something running in that vid that is changing it?
The inventory mod that changes the inventory UI, yes π Itβs called BetterInventory
Ahhh, I forgot thatβs separate from Zeliks character.
Was thinking, since I already have the inventory button created for my mod, I could just redirect users to use that "Combine Mags" button as a feature of the mod? π€
AFAIK this mod only packs one mag at a time, maybe you can script it to pack all empty mags with that button? Im sure Zelik can confirm/deny
Mags delete if they hit 0 ammo, and testing to keep that from happening leads to errors when trying to load an empty mag into a weapon.
@median rose This one?
Oh yes.
Currently there is a compatibility issue with BetterInventory
Is that a dependency for this mod? Also is it only to empty and refill partial mags?
no that's a mod that mods the ui that breaks my mod