#Loki's Conflict Mods

1 messages Β· Page 1 of 1 (latest)

spare bear
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Lowkey Loki

sterile dock
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I still have AI to do for both Kunar and Chernarus,

spice mountain
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🫑

sterile dock
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@icy nacelle
Feel free to make some PvE variants of these if you so desire, would offer more diversity to the options

icy nacelle
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Maybe eventually! 😎

alpine hollow
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Hello ! Would you like / accept to do a simple version of conflict for Dead Everon please ? with like 5 points to capture or so on the main road regarding the points of interest, (you decide this ofc)

jovial yacht
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Hello, can you create a conflic mission for my map (zimnitrita)

sterile dock
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I chose Kunar and Chernarus cause Kunar is a completed map and Chernarus is 75% done

torn tangle
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Is the chernarus conflict working?

sterile dock
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It should be

torn tangle
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Lovely jubbly

torn tangle
sterile dock
torn tangle
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Thank u very much πŸ‘

sterile dock
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Fixed
Have good fun and play Habibi

torn tangle
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OH YES!!
Ure a legend thank you 🫑

sterile dock
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Updated Chernarus again, added AI patrols

torn tangle
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Works perfectly

We like the fact there's an odd AI in the building
Could you possibly add a few more inside buildings?
No worries if not

sterile dock
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The Ai will automatically patrol into buildings
By default theyre setup in a radius that goes in a circle thats about 500 meters across, and will actively enter and exit buildings as they take their paths

torn tangle
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Nice πŸ‘

sterile dock
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With luck, I shouldnt need to put them in buildings cause after the most recent update, theyll put themselves in there themselves

torn tangle
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My server loves your conflict mod πŸ‘ thank you...can I say maybe having a few more static enemys already in buildings n staying there would be a really good added bonus...as admin I just slap a few in so it's all good if not also is there anyway to limit the amount of spawn points there are maybe just having certain spots becoming a spawn point instead of every camp?

The little patrols u placed catch people out all the time πŸ˜‚

sterile dock
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Theres 4 AI spawns per camp plus a handful of wandering patrols between each, just like normal Conflict
I actually gave Chernarus Half the AI as Everon, and spread them out over a larger distance
For performance sake itll stay that way

torn tangle
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The camp 'Georgia' we can't position a radio tower anywhere on that rock surface...could u possibly remove Georgia from the map or add it to the building just down thru the forest from it?

It's taken 2 days soo far to conquer this giant map

sterile dock
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"Georgia?"

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You do realize that the codenames are random every single match right? Send me the Base Name and a screenshot

torn tangle
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Sorry yeh sorry I'll sort that for u

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It's eastern ridge

sterile dock
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All the trees Id guess?

torn tangle
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Yeah

sterile dock
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Made a new thing, should help out with designating CAS for the A-10

still raft
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Cool, that'd be handy

sterile dock
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@quartz lantern Mind taking a video for me, and walking to the impact zone? It seems to work fine in singleplayer but I cant figure out why it doesnt work in multiplayer

quartz lantern
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Yeah I’ll get you the video in a few mins, currently testing spaces new truck

quartz lantern
sterile dock
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Hmm
Thats interesting

sterile dock
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Uploaded last potential fix for the night

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Got other things to go and do thatll take my time for awhile, might crack at it more tomorrow

quartz lantern
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Tested the newest version and they are still doing the same thing😞

sterile dock
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Gotcha, ill take a look at it tomorrow, Seems it works everywhere EXCEPT dedicated servers

icy nacelle
jovial yacht
sterile dock
jovial yacht
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The last update completely changed the forest to the east + added points of interest.
in the south-east there are now lots of villages

sterile dock
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How about the north?

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Can I drive for 10 seconds and come across a 8 KM long empty Satmap field?

jovial yacht
jovial yacht
sterile dock
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I'll take a look after the new game update. Conflict has been changed up quite drastically and I'll have to change some things on my current scenarios before making new ones.

jovial yacht
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Okay

sterile dock
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hedgerows, forest, more buildings, whatever you can
Theyre too empty for Conflict
The Chernarus map for example has about 12x12 KM worth of "Playable" area that doesnt look like these huge open fields
Bushes, rocks, shrubbery, clutter, sparse trees, villages, etc

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Once theres a good 1-3 KM of detail in each direction of Andreanov the map will be suitable for Conflict

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Cause with all due respect, id hate to drive out of a beautifully well made city, to see this of all things

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Getting there but needs a bit more work where it matters

sterile dock
# jovial yacht Okay

Fill these 3 things in with anything but satmap grass and unfinished dirt cliffs with factories ontop, and itll be ready

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Thatll give a playable area roughly the size of Chernarus
When theres a finished area west, a finished area east, and nothing but unfinished empty satmap grass inbetween them, its hard to properly make and balance a conflict map, cause players have to risk running for 3 KM under vehicle and machinegun fire just to get to a village with enemies cozily defending it
At the very least, some hedgerows along the roads would help

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Like here, which is what Id consider "Finished" in this context, and in general good quality for the purpose of the area
Open fields with tree and bush cover occasionally, and in this instance some shrubs in the low ground alongside a road

jovial yacht
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Yes, it's underway, but the south-south-east is completely finished with villages, so it's largely playable, isn't it?

sterile dock
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I wanted to wait for Andreanov to be incorporated into the rest of the map to do something, since its the main area of the map
Its mostly the transitional zones between the southeast, northwest, and southwest of Andreanov that need a little polishing

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Ill start making a rough draft of base placements and such, cant do much work on it but I can at least start planning ahead

sterile dock
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Color Smokes work now

sterile dock
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First Conflict mod after the update