#AkiKay - Rollable Windows

1 messages · Page 1 of 1 (latest)

gray hedge
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Does the sound levels and details have the ability change as the windo gets rolled down and up?

abstract sierra
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I haven't looked into that yet actually, good idea though! Not sure if that is possible with my skills currently

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I'll keep that in mind

gray hedge
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That sounds great.

abstract sierra
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My friend recorded them from his project car some years back, finally they find a use. 😄

gray hedge
granite cloak
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I'm one step closer to pretending Everon is Chicago

spare furnace
abstract sierra
spare furnace
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I created a new sig file for the occlusion and added this. In your case, this chunk takes the 0-1 value from the signals and divides it to be an equivalent of one glass pane breaking (You can find that value in the slot manager). That way as the signal opens and closes you get a smooth transition between coverage states.

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Then you could override the base vehicle sounds, replacing this signal with your new occlusion signal

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Reference of where you find the coverage values to divide to

abstract sierra
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I see that the compartments have a value aswell. So it's set up that each broken window deducts from that value in vanilla ?

spare furnace
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Each slot will add to the base compartment coverage. When these slots get destroyed/disabled that ammount of coverage gets subtracted.

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That's why most vehicles have a default coverage of 0 because destroying all of the destructable slots would mean the vehicle would be completely open

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Only acception might be the BTR where the base coverage might be 0.5 and the slotted glass adds up to a fully covered 1

abstract sierra
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Wouldn't replacing the signal in the base vehicle sounds possibly conflict with other mods ? Also is it actually called base vehicle sounds ? I'm failing to find it. 🥴

spare furnace
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Hmm it might conflict with other mods that change the audio, I'm honestly unsure how it would work.
It's any of the vehicles engine sounds.

abstract sierra
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Ah gotcha

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Ahh I see. Not actually replacing it all, just adding a new signal and adding some bits here and there

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Although for the base vehicles it uses 1 base file for the occlusion, so I couldnt just add the Ural there. I'll take a look if I can somehow make any vehicle I make these changes to plug into that later.

tulip light
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Make it so you need to scroll the mousewheel to get the window up and down 😄 jk

abstract sierra
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Oh you actually have to, same logic as the BTR windows

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hold F then scroll wheel for up and down

tulip light
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oh nice!

abstract sierra
abstract sierra
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I compared it to the UH60 one and it seems identical now, yet it doesn't seem to work for me. It could be because I messed up with the values and division though. I'm not sure what to put in the newly added value in the OutsideVehicleSource, neither the divisions. UH60 uses like 3.800 for value and 1,000 for division or something

spare furnace
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It might not effect anything because the slot is already adding the coverage value.. im not sure if it’s something you can feed into the signal value.
You would almost need to be able to tell if the window is broken, then decide wether or not to subtract the coverage from opening and closing the window

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Also the uh-60 starts with the doors open, so keep in mind that the signal setup is assuming the signal being at 0 means the coverage for that door is also 0. You might have to invert it

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Sorry if anything I say does not make any sense, this is the last few messages I’m sending before I sleep

abstract sierra
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Haha no problem. Thank you

abstract sierra
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I wonder if this coverage actually works on vanilla vehicles

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I tried it ingame and I noticed no difference

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Between broken and not broken

spare furnace
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It works, the sound change is not dramatic enough to notice most the time

abstract sierra
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To be fair I don't expect the flimsy cabin to be very sound proof in the first place. kekw

spare furnace
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yea but some sounds like wind sounds would be more obvious

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Oddly wind sounds are produced by wheels

abstract sierra
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Oh yeah right

spare furnace
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Maybe change that sound and see if there is a difference?

abstract sierra
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You mean add it to the signal that handles this wind sound ?

spare furnace
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Changing the wheel sounds to include the window signal, I think it already works with the compartment stuff

abstract sierra
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Wait so if I understand right, the change I made only makes the engine more audible, and every other outside noise is not affected ?

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Thats what it sounded like

spare furnace
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Correct

abstract sierra
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I see. thinking_pikachu

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Oh well, I can try

spare furnace
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Same as last time you would just need to change the signal interior on the wheel acp

abstract sierra
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I mean overriding the signal should automatically change this signal in the acp

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thats how I did it atleast

spare furnace
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Ah okay

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And you didn't get much change while moving at speed?

abstract sierra
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Engine was just as loud. Though if the change isnt that drastic, who knows

spare furnace
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It might still be the slot mapping then... Might have to ask around how to alter that slot mapping coverage value on the fly

abstract sierra
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I mean even ingame when I tried with windows and without, I noticed no difference

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so it seems to either not work, or be a veeeery slight change

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With windows it still sounds like you're standing next to the car, not sitting within. Although I'm not sure how much sound the cabin would stop anyway

spare furnace
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I'm sure it would still stop a lot of it, if not also alter the sound profile

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Muffling higher frequency sounds

abstract sierra
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I'm gonna have to try this again

spare furnace
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It seems the effect is just very small
I am using the signal simulation to alter the coverage value while listening to the wheel acp and I can only tell the difference when I make big changes

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It's the difference between being in third person and first

abstract sierra
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Yeah third and first is a strong difference

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but shooting windows changes nothing to that degree

spare furnace
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What vehicle are you testing on?

abstract sierra
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Well I tried it on a Ural earlier, now with a UAZ

spare furnace
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Let me test on a unaltered signal file

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1 moment

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You know how to see the current value of a signal right?

abstract sierra
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Nope

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Havent tried

spare furnace
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It seems to be a bit non-functional for some reason
But while you are playing a test world hold Ctrl + Win + Alt and use the arrow keys to navigate
Go Gamecode -> Signals -> Show Current Signals : true you should be able to search for current vehicle coverage

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It seems like the UAZ only has a vehicle coverage of 0.2

abstract sierra
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I shot the window on my Ural, still 1.000 coverage 🥴

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Yeah I dont think this works

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lol

spare furnace
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They must have broken it

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Maybe because of the recent vehicle changes

abstract sierra
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I mean I'm not in expy

spare furnace
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ah

abstract sierra
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so its broken even before

spare furnace
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Guess it's time to write up a bug report

abstract sierra
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I suppose I could make a feedback ticket

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Unless you have more valuable input / want to

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You know, something is weird anyway. When the character opens the vehicle door, it sounds like they're hearing it from a closed compartment. Not even from a compartment that is now open, completely seperate

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Atleast on this ural here

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And the horn sounds like it's coming from in the cabin, not outside..

spare furnace
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Yea I'm unable to get the coverage value to change when destroying windows

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Maybe you flipped the coverage value?

abstract sierra
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Its like this on a vanilla ural aswell I am pretty sure

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You can even hear the reverb of the horn as if it's inside

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something is so wrong lol

spare furnace
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Since I can't access stable atm it might not be a bad idea for your to write the feedback ticket, I can add anything I find on experimental that differes and add it to your report

abstract sierra
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Or maybe I did mess something up

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on vanilla the door sounds normal atleast

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Which changes would I have to do to invert this ?

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multiply instead of divide ?

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Alright I made it multiply not divide

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door and horn are fixed

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but the coverage still doesnt work

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I just shot some windows on the UAZ

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coverage went down

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it seems to work on the uaz

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None of the vehicles work, except the UAZ

spare furnace
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Hmm maybe because the signal is adding that value

abstract sierra
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The UAZ is the only vehicle with seperate doors, which means the windowa are attached to the door prefabs, not the slotmanagercomponent itself. Maybe the logic works for the UAZ here, but the other vehicles do it differently

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but this is a wild guess

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well I guess the front windshield should work in that case

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nvm then

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I have no idea lol

spare furnace
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something is not working

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no clue what

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I guess rolling down the windows for now will be good

abstract sierra
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I mean I'm super happy it is what it is. But rolling down your windows to hear what your buddy is saying outside would be immersion 100

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Maybe some day