#Weapon Deployment Feature Feedback

1 messages · Page 1 of 1 (latest)

crimson olive
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This forum post is to gather feedback related to Weapon Deployment in Arma Reforger

humble whale
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Will be the first to say that it works great already, love that it seems to not care what you deploy on, any collider seems to work for me so far. Seems even better than the system in Arma 3 already.

I believe @empty swift had some thoughts on how to tweak it for maximum effect on gunplay so I'll drag him in here to detail those

empty swift
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Not many issues other than the fact rifles are just as stabilized as MGs

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I feel that there should be more default weapon sway when standing and not mounted
Resting your weapon and moving from cover to cover should be the meta

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MGs should have the best sway and recoil negation due to their bipods, where rifles and other things lightly rested against surfaces should have a little bit of sway when rested, like in Arma 3

crimson olive
empty swift
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Ohhhhh
That makes sense

noble vale
humble whale
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Do you expect prone deployment to make it in soon or would that come in the next major update?

crimson olive
# empty swift Ohhhhh That makes sense

The sway will still be very reduced when deployed (reduced more if deployed on bipod) but not 0. It will mainly be noticeable with longer range scopes.

crimson olive
autumn pecan
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I like that when you turn too much, you'll leave the deployment mode automatically. Makes it feel less clunky compared to Arma 3.

noble vale
crimson olive
crimson olive
noble vale
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(Rpk again)

remote topaz
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One QoL change I would suggest is some sort of UI that would display how much more terrain you have left in each direction.

I often find that I need to adjust left/right, up/down, to get a better shot, but sometimes I pull back too much and I undeployed.

Overall I liked it a lot.

noble vale
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An advanced feature would be adjusting bipod height. But probs unnececary.

From visual point of view, gun would be held diffrently, with bipod deployed, left hand resting on buttstock stead of supporting foregrip.

molten matrix
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Is there any downside to just leaving the bipod legs unfolded all the time? Like it feels like it should reduce movement or weapon turn speed or increase sway when the weapon isn't deployed?

molten matrix
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Not too sure the post you quoted relates to what I asked - my point is, you can choose to unfold the bipod legs or not, feels like there should be a penalty to leaving them unfolded and running and gunning

rapid pike
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Are the bipods fixed in place when stood up or do they sway with movement?
Excited to test this out myself.

cloud barn
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Can anyone tell me what is the purpose of separating deploy bipod and deploy weapon? Wouldn't deploying weapon with a bipod logically leverage the bipod? And why would you deploy bipod if you weren't resting the weapon on anything?

warm coyote
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I think its for if you want to shoot higher or not, i think its a good feature on separating it since, you can rest the gun in a firing port and use bipod on sand bags

cloud barn
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Roger - just when I tested I couldn't tell a difference in height it looks like the same firing position above a rock wall and the bipod just slightly clipped the wall... I get what you mean though!

eternal herald
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I love it, best system in any game ive played so far. I like how your stance changes to match obstacle height, how you rotate around the opint of contact. Perfect!
Only thing I found weird was that the RPK with bipod seemed to be too high

crimson olive
eternal herald
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Another thing I think is perfect is how you can move while the weapon is deployed

ripe bronze
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I appreciate the freedom of deployment, but too often pressing C the barrel ends up inside a rock, which is probably a death-sentence if you are in a firefight already. Conversely, you can also get a lucky position and effectively blind-fire, with only your spaghetti arms poking out of cover.

warm coyote
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Mid firefight i really wouldnt use the bipod

spice wasp
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Great feature and execution! But two bugs or issues so far:

I cant rest the weapon on the ground when prone, with or without the bipod deployed. I assume this is a bug

When mounted on a wall the characters shoulder wont be resting on stock at all, full arms extended and leaning back - just a little odd looking and unrealistic

noble vale
spice wasp
crimson olive
# spice wasp Great feature and execution! But two bugs or issues so far: I cant rest the wea...

The stretched arms situation we are watching closely. We are looking to hit the right limits to minimize the weird situations, however we wanna avoid reducing the usability of the deployment from the deployed players perspective too much.

Feel free to post some really extreme cases of stretched arms or situations in which the deployed player is in a weird position. Just know that there is a small amount of jank that is to be expected.

ripe bronze
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Will AI ever use this feature? Or it's only for players?

noble vale
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Silly deployment animation i was talking about prior.
You can achieve it for example on this window then moving left and right towards the edges

sacred solstice
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yeah that happens. ive had the issue witht he hand through the rpk also, dropping that rpk and picking up a new one fixed it for me

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also idk if anyone has said this but sometime adsing when deploying on something too close to you causes issues

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these 2 are on the front of a humvee

green thunder
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This one is fun too

ripe bronze
ancient topaz
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PKM animation on deployment is kinda broken looking. What would be better to have is one hand on pistolgrip and trigger while other is on the wooden part that is going to the shoulder (aka buttstock). Here is the picture of reference. Thats actually the right way of holding deployed gun (RPK and PKM) , even if its on ground, or some objects or anything deployed, hand positions shoud be like that 🙂 Hope to see it in-game. Btw I am ex mlitary personal of country that use AK standards, PKM, RPK, AK's and when we had clas about the PKM, they told us to hold it deployed like that

noble vale
spice wasp
# crimson olive The stretched arms situation we are watching closely. We are looking to hit the ...

I feel like the players shoulder should always be in contact with the butt of the stock .

The deployment atm is very instant, like theres a magnet pulling the gun to the surface. I know its down to preference, but a slower movement might give the impression of more weight to the rifle and more organic movement

But like I said, great job so far im just being picky. :)

ps, will we ever be able to fix bayonets? 👀 blobdoggoshruggoogly

empty swift
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Bayonets are already confirmed on the roadmap

cloud barn
# spice wasp I feel like the players shoulder should always be in contact with the butt of th...

After testing a few times I now for sure think deploy bipod and deploy weapon aught to be one action/keybind. My suggestion for how that would work:
• The bipod deploys depending on the surface height relative to the character model.
• Ie in that first picture, the sandbag wall is at/above shoulder height, so it would deploy without bipod.
• If the deployable surface is below shoulder height of the current stance, then the bipod should deploy.
• If you adjust stance up/down, then this should dynamically stow/deploy the bipod in response.
• When prone with a bipod mounted it should always deploy.
• (and in edge cases where you don't want the bipod because it interferes you can manually remove it from the weapon).

eternal herald
noble vale
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Nice stance bro

warm coyote
empty swift
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Cosmetic choice to have the bipod down while using it
It also affects exactly how your weapon rests on something

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There's places the bipod doesn't fit (The windows on Sandbag walls) and having it folded and just resting the barrel of your SAW stuck through it is better for the small hole than with the bipod down and it blocking your vision alot

warm coyote
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Yeah

empty swift
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Having the option of both is great cause it offers more minute control over your character

warm coyote
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It lets you get in the nooks and crannies

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Like small windows in the top of the third story building

empty swift
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Yep

warm coyote
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No other game offers that other than a3

empty swift
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Now we just need deployable Tripods like in A3
If I find a good model for them I can make them a Placable Item like the mines

cloud barn
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Theres nothing in what I described which diminishes that capability. My suggestion is merely that bipod deployment is dictated by your choice of stance relative to the mounting position

warm coyote
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Think about this, thats more work for devs for that

cloud barn
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And would prevent the awkward wierd stretch arm stances

empty swift
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To clarify that in simple terms
If it's a fence, mounting puts the bipod down
If it's a small slit, he just mounts the barrel without unfolding the bipod

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Without manual user interaction with the bipod required

cloud barn
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Essentially

empty swift
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I feel that that would make it even more buggy and work way less effective

warm coyote
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Yeah

cloud barn
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Very posibly!

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I'm an optimist

empty swift
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It's an okay idea but it wouldn't be logically viable with Bohemias track record of half assing things

warm coyote
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And will the devs even wanna do something like that when there is an easier way,

empty swift
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^

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Why make a game when modders can make it for you

cloud barn
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I think the devs will want to solve the stretch arm and pose wierdness

warm coyote
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Why change something if they already work

empty swift
cloud barn
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One of the challenges appears to be the discordance between stance, mount point, and bipod... I'm trying to think creatively around the issues is all!

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Its not so much an animation issue as a boundary definition issue: what is considered within range for the character model with reference to the available extent of the mount point

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But for sure I see in general greater control (two keys) for players tends to be preferred in Arma with good reason

warm coyote
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Milsim is more fun when there is buttons

muted jacinth
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i think a few more constraints need to be put in place to ensure the character doesnt get spaghetti arms

green thunder
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With the new deployment tweaks

noble vale
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Its forhead massager!

crimson olive
green thunder
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Just checked, can ADS

noble vale
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The character extends his eyeball out of the socket and tapes it to the buttstock

green thunder
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Bluetooth eyeball

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Its a bit strange. I can ADS in the higher position, but not in the position that should be possible

crimson olive
noble vale
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Somebody forgor a - 😉

cold magnet
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yep, can confirm. Can still ADS when the ironsight is higher than eyeball

limpid igloo
tawdry yarrow
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Off topic Srry, gonna go shout this into the void rq

empty swift
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It violates one of the rules of gun safety

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never take your eye off the target youre shooting it, know your target and whats behind or around it

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Not only will you waste all of your ammo at a wall or a civilian running for cover doing that, youll just get runned down while youre reloading and overran

tawdry yarrow
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I mean, to be fair the system is in the game to track war crimes and such, just make it a punishable offense reducing xp earned

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Still off topic Srry, going to the void

tacit tiger
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Well it's nice that Arma is considering this stuff but I don't want it to be very restrictive and constantly nudging behaviours like this

tawdry yarrow
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Would hate for them to shy away from community feedback bc nitpicking

warm mango
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it would be nice to have some indicator on the hud maybe by where the weapon statues are, a little D or B that come on when you bipod is resting

jolly jewel
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Does the engine allow weapon holding animation to be switched to different one while deployed?

ancient topaz
jolly jewel
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I noticed something like that in the components but wasn't sure it was actually that

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I must admit it's quite damn based

tacit tiger
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Automatically exiting weapon deployment when you look too far right/left is a big cringe, i hope this can be disabled

cloud barn
limpid igloo
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TIL you can mount guns on players

empty swift
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On their helmets yeah

limpid igloo
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Even on their arms you can

tacit tiger
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Yet you cant mount them on the grass???

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Unless I am missing something

limpid igloo
noble vale
tawdry yarrow
tacit tiger
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Would be useful for FIA TBF 😂 but seriously even tarkov has blind fire, benefits some scenarios

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AI could usr it

muted jacinth
tacit tiger
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  • immersion
sacred solstice
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i think we need to be able to reload without it unmounting our gun. its annoying to have to set it back up after each mag, particularly on a gun like the rpk

warm coyote
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I mean only thing thats annoying is that at certain angles you cant aim at all but can deploy weapon

warm coyote
# ancient topaz thats called realism

depends on the angle tho, i mean like on a window which is about chest level you can aim lower than 0 degrees. for example the 3 story building in beurograd in arland.

crimson olive
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Prone weapon deployment for bipods is now in on experimental, so let us know what you think of them

noble vale
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I tried didnt work :/ rpk

crimson olive
noble vale
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Didnt deploy for me.
Also on same note, when using bipod deployed, waist height, you still cant ads even tho you should be able to

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I forgor to take screenshot and location for repro, sry

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But i have next best thing... hand drawn reproduction

crimson olive
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Yeah I understand what you mean, AFAIK, it likely won't get better. @modern nexus any idea if you can improve it?

noble vale
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Its annoying to the point, that i dont use deployment, cause i never know if it will work or not

crimson olive
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I would disagree it's that bad, considering you can always just deploy without a bipod which helps mitigate the issue quite a lot, but it is an issue. I am not exactly sure if we can improve it.

noble vale
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What i mean is, in the heat of battle you deploy bipod, deploy weapon ready to start blasting,but... dissapointment, you cant ads.

In my reasoning, i dont rely on function that has chance of failing.

I rather deploy bipod and go prone, as that works 100%

crimson olive
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Also, the RPK suffers from this the most, if you use different bipoded weapons or just use it without the bipod then may help

noble vale
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Probs shows cause i use rpk the most

crimson olive
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So, after some discussion, this seems to be correct behaviour. As long as your gun is above your shoulder you should not be able to ADS while deployed.

On the RPK this makes aiming on targets below you harder as the bipod is very high. You can help mitigate this issue by deploying without the bipod.

As long as you're not able to show me proof that you weren't able to ADS while your weapon was shouldered, we won't be changing anything.

noble vale
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I will attempt to, once im back at pc.
Counter argument is that rpk bipod is height adjustable irl.

Also it seems that as soon as a milimeter of buttstock is above shoulder ads disingages.

I will also try that prone deployment again.

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Irl you can compensate by extending yourself, stepping on tippy toes. But then again im a tall person irl so might not have a feel for it.

crimson olive
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"Counter argument is that rpk bipod is height adjustable irl."
Pretty sure we already have it at it's shortest, since it needs the clearence for the 45 round mags. It's just a bit harder to work with in game.

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Out of all of the MGs we have in game, RPK suffers the most due to it's high bipod, so as I said, try using a different one.

noble vale
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Y you do this to me, i like rpk

crimson olive
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I like it too, but the design is annoying :D

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Or just use it without the bipod. You can still deploy (except in prone). The RPK has barely any recoil anyways

gleaming geyser
molten matrix
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Didn't mean IRL - meant in game - the point is if there's no penalty then there's no reason to not just leave them deployed all the time, which in turn means it's a redundant feature to choose to deploy them

burnt thicket
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Not sure if here is the right place, but for addition to the deployment system, maybe adding a keybind for hold the breath will be amazing

noble vale
empty swift
noble vale
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ah okay thats intended then.

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But still that ADS isnt

muted jacinth
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now i have trouble ADS with m16 while prone, the camera will clip all the way through the carryhandle on some occesions

noble vale
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Also is there a diffrence in stability when weapon is deployed, between bipoded and not? (Like in a3)

cold magnet
empty swift
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When prone you only get 45 degree FOF, and no recoil as if you were on a tripod

When mounted on a rock or log or windowsill or whatever, if the bipod is down, there's a tiny bit of recoil, almost negligible

When mounted with bipod retracted on something waste height, then the recoil can definitely still be felt

As of now you can't mount weapons while prone without a bipod

noble vale
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On scale from 1 to 36 where # is maximum and Ž is minimum, how huge?

empty swift
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How huge the recoil negation?

noble vale
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Diffrence

empty swift
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Like a solid 20

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Bipod nearly removes recoil in every instance

noble vale
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Hmm thats at least [=========] that much

crimson olive
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Deployment without bidod lowers recoil to about a third.
Deployment with bidop lowers it to about a tenth.

muted jacinth
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i think that the prone stablized animation for MG looks amazing, i think the animation should also be applied for crouched and standing deplowment otherwise character looks like they have noodle arms

crimson olive
modern nexus
# noble vale As promised. And there is no way in hell someone is convincing me that it should...

Thanks for screenshots Marco. In this case, you can see that character's stance is fully standing, so aiming down puts the weapon from your shoulder. We used this as the threshold for ADS. I understand that in those screenshots it looks like you should be able to ADS, but ADS animation currently does not support a weapon above the shoulder. I hope we will be able to look into this problem more soon.
I would like to add that before deploying, you should think if the surface you are deploying on is suitable for bipod. You'll always have smaller vertical aiming window on a high surface with bipod. Also with bipod, more of your body is above the surface, which puts you into a disadvantage over not using bipod.
Thanks for your feedback and I hope this explains the problem you are experiencing.

noble vale
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I understand the issue, and why it happens. Just that from purely player prespective, its annoying.

Also i understand that deploying bipod exposes me more, but when firing at 200m+, that reduced recoil with bipod makes alot of diffrence. So i see it as a good tradeoff. I ussualy deploy, fire off a mag and move. If i get hit during that time, such is gods will.