#MCR-PACK 5.56X45
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no sups yet i dont have any working atm so i think maybe mixing them with a working mod or make custom once not sure yet
and yea its on the workshop ๐
Thank you so much man ๐ญ
@pearl moon
Very very cool โญ๏ธโญ๏ธโญ๏ธโญ๏ธโญ๏ธ
Interesting
Reminds me of Arma 3 guns!
@untold blade can't move when ADS'ing
i had no problems with it i just recorded a vid with every gun . wich one had issues for you ? as you might wanna restart your game ๐
I am restarting now to check it was the CQC

c
Telling him to talk to you about your suppressor system
Its cool
Its probably harder to keep track of feedback if its a long conversation it would seem
But I was wondering if you could apply M855 with tracer for the 100 rnd drumbs so night engagements could be fitting for such ammunition
would it normaly be every 5 = tracer?
@wispy token can you remove the timer for me pleae ๐
euh
oh lol now i can
haha
it didnt let me type ๐
my saw has no stutters with the mags will test some other guns but it might be same as how i did some of my guns is to just up max salve to like 30 or 60
yea its the salve
salvo
i tested it on my m4 that i have set on max 30 rounds
and it stops perfectly everytime at 30
i will make sure my guns will be over 100 with the same moment i add the sups
@idle agate what m16 did you use ?
i wil lsetup the 100 mags with every 5 shot = tracer
and last 5 shots = tracer
I used the M16A2, Block II FSP (Aussie) and Bacons M4 along with your MCX SAW.
it might be that he has set it up like i have off salve 30 or 60 rounds
If I'm not mistaken, i tried one of your ARs too, but can't remember the name
Could be it
all my in the pack are at 100 and have no issue with it
but my m4 and m4a1 have both 30 as max
and they do the same
Yeah about the 30 round interval you can hear an audio stutter anf visual stutter almost like the first round in a full auto magdump
Which is fine but id imagine some others may find it difficult to come to terms with
ah yea i cant change bacons stuff haha so if that is indead what he set it to only he can change them ๐
im gonna release a small patch for the 100 round to test
On standby to test
Downloading update
i see tracers ๐
Tracers visible after the 5th round
Fromm what ive seen as a basis for other stanmags, but im sure nobody would complain if you changed it a little
I would say as an attachment system you may find that others will want to use different attachments for your MCX that bacon doesnt have atm
The MCX SAW with the Spectre is a good touch, although others may not feel the same way but that's up to your discretion of course
i wil lset them up soon with no attachments just free slots to make what you want ๐
will do tat with the sups
Sweet! The community will thank you for your dedication as do i
but you know that you dont need bacons mod to run my guns right?
you can just load it anyserver and swap stuff to like rhs
they just come premade out of the box if oyu ant to use that setup
bacons stuff auto will be off if oyu dont load his mod ๐ so anyone only using rhs or other will have no issues @idle agate
a f i noticed i never changed the laser to ris XD
updating 24 guns yeey
Sweet thanks a ton
Yeah i see it as a dependency but not required to run
Only thing was when taking off attachments (at least in solo) none could be put back on (unless inventory iirc)
Probably intentional for rn
yea those where the side mounted lasers
im fixing those atm
the scopes you can do weahtever you want with
i tested it with 3 dif mods
and they all attacht
Checking for update now
Lmao my bad
should ber to long
as its only 1 attachment
updateing atm
now works with all ris sights and attaqchments
thanks to bacon โค๏ธ i will be setting up all guns to be able to use it , will do it once im off work haha
my question more is shoudl i just leave it all installed as you can swap it out to any ris mod you want to use ๐
Entirely your decision but a good question indeed
for the box it looks beter haha and for some people / server with spawn loot it saves time and effort
Imho having it empty could save time and slot space if they want to change it
think im leaving them attacht for now will see peoples reactions
in the end there will be always 2 sides XD
You're on the money with that statement
๐
updating it now
then i need to go and update my m4s aswel with sups
if ya up you can test it out if ya like see if it all works
Just tested recent build and it works very well
just updated it with sups ๐
Is it possible for attach rail attachments icon on weapon to be set under the sight rail?
oh itso n the handgrip atm isnt it ?
Yes it's there but only until sight rail is utilized. Afterwards the icon disappears and has to be set via inventory
Downloading the update now
@idle agate did you mean that ?
only the attach option is on the grip as that the spot it puts it if you make a new slot
Yes that works
but thats how it is atm in the live version xD
On the 249 on the grip, it's the ris laser n scope
I'll show in a minute but once scope is attached, icon disappears
Both sides
But now it's persistent
On the saw
i geus that might just be that sight i tryd a couple sight s and had no issues
ah the one i have left on that then xD
i was working and had changed all to the optic one instead of the other
i changed all back i thought
gues i missed one Xd
two tone carbine ?
can you check if the other do work ?
Wilco
the only one that was setup to optic ris was the 2 tone one
the black one is setup correct
can yo ucheck if that scope goes on all weapons bottom slot?
Only certain ones as far as i can tell
doesnt make sence they all have the same attachmentris1913 on it
All carbine scops can fit on the bottom
yea then its 100% the way those scopes are setup
as all guns have the same attachment on the side
and thats this one
Correction i may be mistaken
Not all problems are the same
Two tone cannot reattach laser ris
yea already updated that a sec ago ๐
what mod you use for sights
Only those
sometimes i hate the engine for those things Xd
Haven't tested the MCX SAW yet though
Should be fine though
that is the two tone
adn thats the tan
two tone does that issue but the tan not
wth
LMGs and DMRs are good
I can go ahead and refer to Aussie if there's a trick to it
there is no issue that the thing
all the guns have the same preset of attachments
nothing is diffrent between them
It's an oddity that's for sure
it called bugged ass engine XD
100% if i redublicate the model it works againm
everytime shitty buggs like that happen for some reason
i know the issue
its the stupid bug of it wont remove old clases -_-
its only the two tone and black carbine ?
fun fact
it doenst do it in workbench...
updating it now see if it works
i give up
i updated it
only changed the attachment
now the whole game crashes...
w t f
fixt that issue again
now time to test the gun
fixt
Will test when i get back
Thank you for your persistence
BI will have things working better by time summertime rolls through
Will a Grenade Launcher variant be added?
euh i geus i could haha i got both the m320 and the m203 ready to put on ๐
but if i do it would only be the carbine tbh
it wont make sence on the cqc nether on the dmr and not on the saw as that would be a bit to broken xD
Weโve made it our standard weapon pack our grenadiers felt left out lol
haha
yea i can make a version of the carbine that has m320 or m203 if they okey with that hahah @paper basin
that could nicely set the carbine sep of the other rifles ๐
Pls do it'll be great
i think i stick to the m320
the m203 just doenst look good on it
dont midn the laser sticking out need to change that haha
@paper basin
Sexy
will make the other camos in a min , while working hahaha ๐
you mean with zero ? yea
up to 250m
i need to change the lithing i bit i noticed bit to dark
updated
Very nice mate
Hey man just letting you know this pack looks great im figuring out a way to get this into DarkGru servers
๐
@winged gyro if you need help with anything on the pack feel free to ask ๐
@paper basin your boys should be set i tested them for a while they all working as they should ๐
Great
any plans on updating textures a bit?
whats wrong with it?
they just look a little fake
then tell me what you think looks fake on it ? so i have a clue what you on about ๐
If I'm not mistaken, from what ive heard from others wanting your guns in server, they would like it with similar level of detail as bacons or Aussies' weapons
it is a bit weird to be honestโฆmods are mods, not all are the same quality, not even sure if he did these himself or not (bith bacon and aussie are buying the models, not making them btwโฆ)
I just tried this out and Im loving it!
I would say the only thing that I dislike about the texturing is the edge masking you use for wear. its too uniform, not all edge are subject to the same wear. also the metallic / roughness texture could be adjusted
how many uv do you use? most of the ones in game are 2k x 2k, a few 4k x 2k and they are usually 2 maps per rifle, or 3 for mg
2k textures 6 materials per gun
4k will make the file to big
i dont want a 400mbit file XD
you have 6x 2k textures?
yes
why?
each part its own texture file
how big of size do these use?
should have some bump to them ๐ so that they look recessed
one of the main issues is the workbench looks nothing like the ingame as for mebefore i updated it today looked like this
and this is spawnt in a world
its the rendering of the game that makes stuff blurry as hell
this is in workbecnh as a character next to it
and this is aimed
shit doesnt make any sence however
check your settings, i think you have that blur thing enabled
are your lods correct? like you didnt replace lod 1 as lod 0 right?
it all fine but as soon as you aim it fs it so for me so for oyu
noticed that with a lot of textures
something in the zoomed vision fs up stuff
for me it made sense, you wouldnt be focusing on the sights, you'd be focusing on your target, so the sights wouldnt be in focus
youd see two of your target if you focused on the sights
yup you correct
this is arma own made gun
same thing
so why did i even worry about it hahahah xD
So after testing for a bit they seem to shoot low
Kind of regardless of sight or distance
Also shoot low of the laser point
i have tested it for over half an hour again the only time its a bit of is super close range as the sight and laser are set for more then 50m zero , bbut still every head ammed shot was a insta kill without issues , same for long range i tested 200m 300m 400m all where 1 shot headshots
even wtih projectiles on in workbench i see the bullet nicly fly to the point i aimed at
maybe had it zerod way to high when you shot ?
I mean itโs base zero when we tried to use it was 200
it has been running on a sever for a day and i had no complains of the people that used it, might have been bugged or anything as i dont have the same issue ๐
Iโll re test. But a single server with probably a handful of testers doesnโt do much compared to a server set of 4-5 servers but Iโm hoping it was a bug cuz they look cool
Its running on a 50+ player server and we no issues ๐
But let me.know like i sayd i tested for a while and just didnt had the issues
Hello I like the look of these weapons however when we switch optics zoom we end up In the iron sights view...
Not sure if u knew or not
not with optic zoom but ctrl left click = scope switch and it goes to iron side
sight
i can see if i can turn it off
Yeh sorry mate I didn't word that right atall ๐
If u could turn iron sights off that would be amazing
Many thanks
hahah that extra click does get me sometimes XD
looks like a texture didnt load i will check it out
Could it be a conflicting mod or something?
try to reinstall the mod for a min
as it did load for me without issues
all of them load for me fine
Aye it's done the same for vergy military and they said to do the same for that
That worked cheers
gucci ๐
keep in minds its mods and they mostly dont like it if its been update or something in mean time
reinstalling 99% of the time works
What is the Darkgru version about @untold blade
just some changes they wanted
only 2 versions of each
same as the other one its just made for the server they want some changes i readd them in another pack
Not sure if this is still a worked on mod. Mounting the weapons causes them to shoot inside of what they are mounted to.
i can have a look but this mod is a bit outdated and still would need a full rework at some point
No worries. Iโm still going to use them regardless. The sound when shooting inside is louder and basically mutes the guns, but outside is loud. Awesome weapon pack though๐ฎโ๐จ
dam i 100% see the diffrence in then and my work now 
ill rework them enough for now that they work fully again and have reload sound / bolt anim , and ill do the textures later as that will take a bit of time
ah fuc kit ill remake all the camos because i notice i somehow fd a lot of them up XD
dafuck did i do here hjaha
ill try to get most of them done this week