#Dynamic Operations - Everon
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Enemy AI is spawned at objectives and from those objective locations there are some patrols to nearby towns/points of interest. For performance reasons I chose not to populate the entire map. (When you play it on a server you can use GM to spawn more if you like)
The first objective location is chosen at random and the other 2 are not too far away, usually 1 or 2 towns over.
I think there are some servers that already run the mod, and you can play it by yourself as wel (be prepared for tough firefights 🙂 )
I want to give @mental crescent a thanks for making this. I run it on my little server. One question though. Is the saved loadout working? I can't seem to figure it out on the respawn screen. I see the aresenal selection but it just loads the standard loadout.
Yeah it should be working
I've found out that sometimes it doesn't correctly save it the first time around. Workaround is spawning in the first time using a default loadout, then saving a loadout so the arsenal one can be selected. Then respawn using the arsenal loadout. Next time you edit the loadout it will be stored correctly.
I have updated the mod to 1.2.0 so it works with the new update
🙂 👍
does this work both in conflict and GM?