#bacon (mod status in pins)

1 messages · Page 10 of 1

spice elk
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When you reloaded the counter showed 20. Maybe it was a partial mag in inventory?

plush dagger
spice elk
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Ok fair so just old version, many aspects of the visuals and damage were changed since the version in your video

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Tracers are red in the current version, first sign

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We tested with the modded blackhawk and littlebird and a short burst deleted me when I was flying it

plush dagger
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This first clip was from last night and its got green tracers and still deleted the little bird but pilot walked away completely unscathed.

spice elk
#

It is not useful to focus on outdated mod versions

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With help from your guys we got it closer to how accurate it should be in terms of damage model

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At least I'd like to think that we did. Obviously squishy targets like the hummvee (even the armored one) are no match for those rounds, since the KPVT goes through them, so does this one

tropic pulsar
#

I love the ZU-23

plush dagger
spice elk
plush dagger
spice elk
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If you hit something moving on your screen but it doesn't take damage it means you missed on the server, but we factored that in the tests

plush dagger
#

Ok well I appreciate your help and the time you spent on it. Finally got this mystery solved.

spice elk
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Positions of moving objects on your screen are in the past, they are not the same as serverside and the difference is based on ping

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So you need to lead your targets by where you think they will be in the future in the time of your ping, so for example 100ms in the future if your ping is 100ms. Sometimes you will not see your shots connect at all but the vehicle will take damage.

plush dagger
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I might have to try that out with a gamemaster able to check if the hits actually hit.

spice elk
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Note that this is only in multiplayer, since your ping in singleplayer is 0

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This is also why when you are flying something and you get shot at, the hits arent connecting but suddenly you are on fire, same principle

plush dagger
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And arma has always had the worst desync of any game I've played

spice elk
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Well the alternative is make the hit damage determined by you but then you get cheaters that kill everyone remotely. Wait a second we already have those, hmm...

plush dagger
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lol I'm not sure what you mean

spice elk
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Right now server dictates what is damaged, hence the desync. Players could dictate their own damage but this is worse because someone could have hacks easily that just ignore damage and they get god mode.

quasi pendant
#

Who’s flying the helicopter

spice elk
quasi pendant
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Oh okay

spice elk
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There is an AI pilot but not actually controlling

quasi pendant
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Man when are we gonna get ai pilots 😦

spice elk
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When you make them

quasi pendant
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Not possible is what the dev of the ai mod said

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Though idk if I want Bohemia to make ai pilots because the ai drivers don’t even function right

summer verge
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Someones got AI flying somehow 😆

spice elk
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I disagree I think it is perfectly possible, just maybe not the way the person thought about it, you could make the helicopter fly itself without using the AI system and just use the pilot as a dummy

summer verge
#

This game would be soo good if u were in charge 😆

quasi pendant
spice elk
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I think that's the mod I used for testing the AA gun

lilac sinew
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would it be possible to make that rail curved or make it follow a different pre designated line with height changes?

spice elk
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dunno, probably

I did AI driving a few years ago this way, I made the vehicle drive itself without using AI system

lilac sinew
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yeah when i suggested the likes i was shut up quite quickly

spice elk
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You can make this quite easily if you do something stupid like turn off gravity for the helo and move it with just physics instead of actually making it fly itself

quartz vortex
proven grail
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She is good, but you connot do to much in GM, its VERY VERY, limited

spice elk
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It'll get better

proven grail
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I don't doubt it, I know that everything in Reforger is preparation for Arma 4, but sometimes it's really lazy to wait for things to come out.

nocturne creek
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Hey bacon, just a question, is it possible to overhaul a whole faction clothing's without having to do it every time I put down Units in the Gm?

spice elk
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Yes, you make a mod that has clothing overhaul I suppose

nocturne creek
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I mean with your Lodout editor

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Not making a mod, cause if I was smart enough I would've Done that unfortunately my pc is ass and I'm dumb

spice elk
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yeah no, but you can apply the GM loadout to multiple characters at a time, just select them all

barren plover
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Problem with using the loadout editor is that you have to do it every time you spawn a new group in

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Unless bacon's copy paste works for that
Then use both mods

spice elk
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No it will copy/paste the original entity loadout

dim crane
fading zenith
#

Anybody here know why my bacon m4 doesn't have any sound?

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Or got an idea for a fix i mean, thanks.

spice elk
plucky copper
tawny flame
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SR Sound I know for a fact janks up the audio for weapons

spice elk
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You could also try placing the m4 after the sound mod in the mod list

fading zenith
fading zenith
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placed towards the beginning of the mod list before all weapons, works.

spice elk
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I think thats because the mod list is actually loaded in reverse pepedumb So first might become last

dawn creek
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is there anyway to stop people being able to take items that aren't in the arsenal via bacon saves? People in our ConflictPVE server have managed to scavenge thermal nods from Russians and are constantly using them.

viral arrow
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I think arsenal type should still work for that

neon perch
viral arrow
spice elk
dawn creek
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was my plan if all else fails

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so if arsenal is set to coresponding arsenal only, BLE will do the same?

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secondary question, is it possible to set that prior to server start?

dusk glen
dawn creek
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ours aren't, IDK if it's another mod, I've just overidden the arsenals and set it back, hopefully that works 🤷

spice elk
sleek tusk
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When u update parachute

spice elk
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What needs to be updated?

sleek tusk
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Nah it’s cuz there was an update yesterday

viral arrow
sleek tusk
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Yeah it’s for smth else

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Dsm though cba explaining

spice elk
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@analog fox I cant reply to you so I will update description, this special arsenal will contain all items for all factions you currently have in your scenario. So in vanilla US+USSR+FIA+CIV, and every modded faction on top if you have it enabled.

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For example Vanilla + RHS is already 67 pages in this box.

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So if you have a mod that adds Some Faction and it has its own arsenals you can expect items from this faction to show up in this megabox. Good luck. Hope you have enough RAM.

wanton blade
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We seem to have rather an odd case with the loadout editor where when you load a save, the list gets greyed out and you get stuck indefinitely, because the editor doesn't listen to any keyboard/mouse input anymore. I suspect a mod conflict, but I'm not sure where to look for. I suspect that the client is waiting for a response of the server, but never gets it. What component/method am I looking for that could be stuck?

spice elk
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Check your serverside AI limits first, if it can't spawn the character it just breaks

wanton blade
rose elk
wanton blade
wispy stirrup
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has anyone seen the mod that adds the ap mines on workshop?

flat carbon
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its gm effects iirc

wispy stirrup
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how did you make your ap mines bacon?

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ive tried changing min weight and nothing happened

spice elk
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Open it in workbench and you can check

nocturne creek
stiff crescent
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I'm sure this issue is something I am doing wrong, and I am guessing its to do with Mod load order, but just looking for confirmation. Some modded Items do not show up in Bacon Loadout Editor, whereas they did before. For example, the XM7 from the NGSW mod is missing, but the XM250 isn't. I've noticed changing the mod load order results in some other items loading/not loading. Is there some general rule of thumb with mod loading?

spice elk
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Mod load order usually doesnt matter. Loadout Editor takes items from Arsenal. To display weapons it looks for items labeled as weapons. If someone puts items in arsenal without proper labels then you can expect it to not be reliable.

stiff crescent
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Okay, so it works how i'd assume, its just odd that changing the order would effect it. Thanks for the reply

plucky copper
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Always had an issue with some of the ngsw weapons showing in the Arsenal and loadout editor.
they show up in the ammunition instead for some reason

spice elk
silent plaza
spice elk
silent plaza
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mkk, i just remember we had to change something with key binding conf overrides that it would not discard other mod additions to the context

spice elk
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There can actually be GUID collisions inside overrides, since the GUIDs used by the game are so hilariously short

rose elk
drifting pebble
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I got no idea how to deploy it full stop anymore

spice elk
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Jump off of a building and hit jump button. Also double check you dont have mods that break it.

drifting pebble
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What would space be on console?

spice elk
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Whatever the jump button is

drifting pebble
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I think the expansion by Mr Potter may have broken it idk atm

drifting pebble
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Nvm just didn't see i had to bind it

spice elk
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You absolutely dont have to bind the jump button lol

left ore
spice elk
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I think it's that license breaking mod doing it rather than the user

left ore
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what license breaking mod? sorry I was making a dumb joke blobdoggoshruggoogly

spice elk
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The parachute thing. Not only it is in violation, but now I get reports about my mod seemingly not working.

left ore
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man it's still baffling how many people report bugs before testing the mod in question without anything else loaded.

silver olive
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Dont have more the tan supressor?

wooden pendant
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Hey just letting you know that your parachutes mod won’t GM save loadout on bacon loadout editor, i know it’s not a major bug but just letting you know

spice elk
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Yeah still waiting for bohemia to tell me why it doesnt

honest pollen
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cuz this free ai driving rn is ASS!!!!!!!!!!!! they drive into each other on purpose 😭 💔

barren plover
barren plover
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That was a complete lie
they do not have awareness of other vehicles at all

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and he never got back to me after this reply

flint bolt
summer verge
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tbh the ai have no real awreness of anyting in vehicles they either crash into things or do stupid turns when they dont need to

getting a convoy rolling isnt something ive managed to do since playing this game from day one release
sometime u mite get lucky and they stick to the corrcet path 😂 but thats rare from what ive seen

spice elk
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Personally I am never wrong so I cant relate

past crest
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Lol

barren plover
proven grail
dusk glen
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Only problem I have with Ai driving is the fact that they do not like taking turns as a convoy

wispy stirrup
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Any chance you could make a standalone mod for the ap mines?

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Would be fantastic

quartz vortex
daring fog
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I have to agree A.I. drinking while driving is still problematic.
However they have learned a lot of other social behaviors like:
https://www.youtube.com/watch?v=NN3u0jjtv2Q
Come on... After watching this, how can anyone still be mad on A.I. driving?
Its just nice and cute. blobcloseenjoy

spice elk
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Yes it is

daring fog
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Sorry for posting this in your thread...

foggy gyro
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Hey @spice elk will you ever make more stock pistol grips and rail variants to your m4s and would you allow others to.

spice elk
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Like I already said 5 billion times my roadmaps are not public, pinging me will not change that

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BUT to be honest with you I doubt the m4 mod will receive new content

foggy gyro
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Oh my bad I should’ve known that other players would ask this very question too. But thinks for the info

honest pollen
dawn creek
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It's taken me this long to realise that ranks suddenly aren't persistant anymore, I also found your mod to fix it, I'm curious, If I use your persistant rank mod will it still wipe on map complete?

spice elk
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No, it will persist them forever until you wipe them off the disk on the server

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It goes well with something like lower XP multiplier for example, so ranks are harder to obtain but stay with you forever

cursive linden
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I am probably mistaken but did you at one time make a 40mm buck shot round when you where making the shotgun?

spice elk
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negative

alpine blaze
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Is there ever a possibility that the saved loadouts will be increased from 5 to like 7 or 8 slots?

spice elk
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Nope

quasi pendant
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Bacon… 😋

sleek tusk
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For some reason bacon loaf out editor doesn’t work dyk what mod is stopping it?

tight grail
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Have you tried with JUST Loadout editor?

quasi pendant
tight grail
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xD
Its legit Bacon's first question

quasi pendant
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It sure is

tight grail
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Might as well save Bacon;s typing when people constantly ask the same things over and over again

sleek tusk
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Bro I was just wondering if anyone knows what mods Frick up loadout editor

quasi pendant
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What the frick man

tight grail
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I mean, there are ways to test it that dont involves asking Bacon.... Run each one by one til you find it

sleek tusk
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All 121

tight grail
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Crazy you have that many, but yes

quasi pendant
sleek tusk
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I’m low functioning autistic idk what that means

quasi pendant
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If you use bacons server hosting service you’d be able to find the issue faster

sleek tusk
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Nvm it’s one of the cie mods got it

spice elk
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Bacon Loaf Editor

oblique fjord
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Can you make your zombies not tank 100s of shots by any chance please

spice elk
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One M995 shot to the head takes down the basic zombies

pale coral
spice elk
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With m885 or whatever the default vanilla round is, 2 to head or 3 to chest for basic zombies. Pretty easy to kill.

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The bomber seems to be bugged though so I'll fix it.

oblique fjord
spice elk
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Lol there is some weird stuff happening with the bomber

pale coral
oblique fjord
spice elk
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Try with more damage mod? Though you'll take more damage too

oblique fjord
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I might

spice elk
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But also load armor piercing rounds into your gun

oblique fjord
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Halo ;-;

spare pulsar
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Is bacon load out editor broken?

bold leaf
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Not saving loadouts?

tight grail
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It works, have you done the following:

  • tested the mod by itself in a pure vanilla setting(if not work, then ask Bacon if it is broken)
  • then added one by one to find what mod conflicts
  • then decide which mod you want more
valid totem
quasi pendant
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Because yk average zombie lore

spice elk
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Make some lore that justifies them having more health

quasi pendant
rose elk
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Honestly, it's not that hard to come up with a lore as to why a dead person is tougher to kill than a living one. I mean, they’re already out here breaking the rules of nature...what’s a little extra health on top of that?

last badger
spice elk
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bet

dark bear
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Any chance that the disable game master budghets could get uploaded to experimental? I keep having issues reaching the budget limit and its really annoying

bold leaf
waxen meteor
waxen meteor
quasi pendant
waxen meteor
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They had it put on them while they were turned

pseudo pilot
spice elk
quasi pendant
spice elk
wispy stirrup
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Bacon could you please release a standalone AP mine mod?

spice elk
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no plans

quasi pendant
sleek tusk
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Is parachute broken

winged nymph
main star
wild mango
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loadout isn’t saving

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using bacons load out editor

quartz vortex
wild mango
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no it says that its saved

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but it wont save to the server

quartz vortex
wild mango
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yes why

fleet imp
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This is a known issue with the parachute, I don’t believe Bacon has a a fix for it

quartz vortex
rose elk
valid totem
wild mango
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the loadout is stored in the balls

spice elk
peak quartz
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Hey, might be crazy, but wasn't there a PPSH Mod at one point? i thought it was one of yours

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nvm, was big chungus

bright junco
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Is it possibly easy or supported in anyway to make a plugin for Editing and saving Default loadouts for a server, as another GM preset option?

spice elk
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I guess it's scriptable

broken ridge
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Hey guys, question not reporting bug since its probably conflicting with mods, but on my modded PvE KYM Server, when i went into the loadout i can save my slot but when trying to select a slot to put on, i get stuck in the loadout... no buttons work, strange cuz its not a freez or lag or crash, im just stuck in loadout buttons highlight when mouse hovers but nothing happens...

Anyone happend to know which mod perhaps is causing this? or im just having a bad day lmao..

spice elk
broken ridge
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its kym no liner mod, that what you mean?

spice elk
broken ridge
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How would i tell?

spice elk
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You could tell if you have AI limits by looking in your server configuration where the AI limits are

broken ridge
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Any chance you can tell me where im looking? not in server.json text editor or config and not in files?

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Unless its called somthing else?

spice elk
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Its just called AI limit so if you dont see it in your config then its not the issue here

broken ridge
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copy, thanks

spice elk
broken ridge
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Works now, but while i was looking through my files i noticed the linear mod file stayed even though i removed the linear mod from my mod list...

So not sure which fixed it but its fixed, Once again thanks for your time and effort to the community, much appreciated

spice elk
bold leaf
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Thanks! We had that issue last night for a couple of us. Only seemed to happen if you went in and kept switching between presets multiple times

spice elk
broken ridge
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KYM without linear has 1400 preset ai... on map lmo...

spice elk
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Well anyway hope it's a lil better now, I tested with -AILimit 0 and it worked

bold leaf
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It was in COE2 at the base before we generated any AO and AI. I'll have to check the ai limit set on server

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It's at -1. Will try in game after work

spice elk
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Scenarios can have a limit in the AI World entity I think as well so idk

slate tide
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Absolutely loving the loadout mods, made it so much easier to do it then looking through the stuff everytime on default arsenal

rose elk
#

Is there a way to keep artillery going on forever in GM FX?

spice elk
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negative

bright junco
rose elk
bright junco
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set them all up then delay your start time by 15 seconds would be interesting

nocturne creek
nocturne creek
spice elk
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I think its because it cant talk to bohemia to get the identity id, but generally saving loadouts without being on a server is kind of buggy

foggy gyro
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Hey bacon @spice elk I don’t know if anyone asked this but does your loadout editor have the ability to go further in depth with the edit tool.

Basically to edit a product with in a product

spice elk
foggy gyro
#

I think I know what you mean I’ve seen it before with RHS helmets

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Thank you though

daring fog
rugged slate
#

100th person to react to the thread with 🥓 do I get a prize

ripe blaze
#

im the 107th so my number is bigger than yours. i win

foggy gyro
#

I’m the 108th so my number is bigger than both of your. I alone am the legal one

rugged slate
#

I get a prize tho

raw zephyr
#

I’m the 109th pal

pale coral
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i was the third

quartz vortex
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i am the 110th

foggy gyro
#

Hah I just re-enlisted now I’m the 110th

quartz vortex
acoustic berry
#

Does the parachute work or no?

foggy gyro
#

Jump and see

fierce sigil
#

Wish there was an option to spawn npcs in the air and give them parachutes, so I can live out my 80s vdv fantasies 🙏🏾

orchid hemlock
#

Is there a command in vanilla arma that can do that? Or is this only part of your server admin tools mod?

orchid hemlock
orchid hemlock
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I don't believe it is though

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yeah so #sat isn't even listed on there

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Is it possible to make that a command without forcing players to download a mod?

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Im just looking for temporary options while we wait for PS5 players to get mod support

spice elk
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No you cannot make a mod that works without downloading it

orchid hemlock
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Alright just wondering what is possible to do on the backened of servers. Ill just assume technical documentation is all we can do

spice elk
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In vanilla pretty much nothing

torpid loom
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Is there a way you could make it so RHS optics get attached at a more correct spot on your M4s by default? Currently all RHS optics and honestly most optic mods get placed to far back on the rail on your rifles

spice elk
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I could, but my placement of optics is better than theirs, clearly

Jokes aside I never noticed because I only use my optics (they're better tho)

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@silent plaza do y'all have any specific way to calculate or otherwise determine how the default position of optic and slot is positioned? Like currently

silent plaza
spice elk
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I dont understand that reference

silent plaza
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no precise determination, its just smack in the middle somewhat

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and then you can slide shit around

spice elk
#

On the optic itself it it still wherever the first mount "starts"?

spice elk
spice elk
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Thank u duckheart

wraith harness
#

and on attachments with 2 or 3 tie points, center should be between them

silent plaza
#

Yeah sorry, indeed dead center of the entire base length

spice elk
#

okie dokie

fossil oracle
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I know its "self explanatory" but I'm pretty new to this.. Do i just add this under the scenarioId in my server config?

fossil oracle
wild mango
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@ bacon

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or check pins again

fossil oracle
#

Theres only one pinned message and it links to another thread which i read most of..

spice elk
fossil oracle
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I appreciate the responses though!

kind badge
#

How could you save the equipment of a weapon but if you are killed, the weapon resets as if it had no equipment?

dawn creek
# spice elk It goes into mission header option

You know of a way I could stop loadouteditor from healing people when they load a loadout? Trying to look into ways of encouraging hospital use. Got people that will load a loadout instead of go heal at an ambu / hospital

spice elk
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Theoretically could make loading loadouts impossible if character is injured

dawn creek
spice elk
#

You'll learn when 1.3 drops

dawn creek
dawn creek
spice elk
#

I mean it will break

dawn creek
#

Oh yea, I can live for a few days without it, it's a mandatory mod for me though, arsenal is shit

nova tusk
rose elk
#

Is there a way to make the welcome message text bigger in the server admin tools?

spice elk
pearl coyote
#

how can I disable loadout saving/loading in Bacon loadout editor? Currently I host a Escapist gamemode server. It's 1-life setting will make mission fail when players load saved slot (because Escapist track player characters state to detact if they get killed or leave game, and Bacon loadout editor replaces the character when loading).

spice elk
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Remove the mod

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Or maybe you can clear all loadouts and disable loadout saving in scenario. If they cant save theres nothing to load.

pearl coyote
#

TY. I am not reporting bugs or complaining. Just want disable saving for a gamemode. The Gunbuilder pretty enhances the game play.

spice elk
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Yeah it does I wish I had time to remake it a bit better

pearl coyote
spice elk
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Awesome

honest wharf
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Yo bacon

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Can I ask u a question

gleaming plover
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What would i need to add to a existing world to start spawning zombies?

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I have added the 'Bacon_622120A5448725E3_GamemodeComponent' to my gamemode and placed a few 'AmbientPatrolSpawnpoint_CIV_Small' prefabs but they dont spawn anything

gleaming plover
#

Bacon ravage mod btw

spice elk
honest oriole
#

Hey guys and girls! When I load up the world to test I get a weird GUI CMD console that pops up. What can cause this?

gleaming plover
spice elk
gleaming plover
#

Sorry wrong channel

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Wich of all these do i need for ai to work? and what components does the gamemode need to have? Just the basic stuff to have ai work i dont need anything else

spice elk
#

Yes indeed wrong channel

gleaming plover
# spice elk Yes indeed wrong channel

Wdym wrong channel? Here is where i ask questions about Ravage right? I said wrong channel cuz i pasted a note on accident before that and deleted it

spice elk
#

Getting AI to work in your world is not related to Ravage, as it uses vanilla game's AI systems

gleaming plover
#

So once i add the vanilla ai requirements, all i need to do is place a spawner?

spice elk
#

The ambient patrol spawners yes, not the GM one as that one is meant solely for GM. Make sure you test your scenario with Spawn AI flag enabled in Workbench otherwise no AI may automatically spawn.

gleaming plover
#

Thank you very much, ive been trying to work this out for hours. Ive never worked with ai. Any chance you have a tutorial by hand i can use to setup vanilla systems?

spice elk
#

No I do not, but you have plenty of vanilla worlds and the bundled Arland scenario in Ravage you can compare your world to

gleaming plover
#

Thank you!

spice elk
#

If you are setting up on top of a vanilla map then a lot of it will work out of the box

honest oriole
gleaming plover
#

I hope this is all i need lol

spice elk
honest oriole
#

I tried that. Doesn't move at all.

spice elk
gleaming plover
#

I placed the SCR_AIWorld_Arland

spice elk
honest oriole
#

I agree!

gleaming plover
spice elk
# gleaming plover

Seems like you are using GM spawner incorrectly but it shouldn't affect the behavior, make sure your navmesh is proper

gleaming plover
#

Alright thanks

gleaming plover
#

They just keep trying to get a certain distance from the player. Defensive instead of attack

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Navmash is fine cuz they walk perfecty. And i am just using the arland map and the AIworld for arland

spice elk
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Dunno about your world setup, works for me, something is not setup like vanilla

gleaming plover
#

Strange, i am using everything from arma, not any modded stuff. I will compare this world with yours again

spice elk
#

If they work in vanilla world but not your world then it's clear your world is not like vanilla world, that's probably my best advice

gleaming plover
# gleaming plover

Its the vanilla arland world, nothing added exept for the stuf on this picture

spice elk
#

This is not a world you can load into in the game out of the box so I perceive it as custom

gleaming plover
#

copy

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Only thing i dont have from your world is the SCR_MapLocator. Is that a need?

honest oriole
#

@spice elk Yeah dragging from the top works a lot better! 😂 Many thanks!

gleaming plover
#

Maybe i found it, these 2 comps i dont have

#

nvm i do have them

gleaming plover
#

Bacon Ravage zombie behavoir problem, Ai runs away instead of attacking
I got no clue what i am doing wrong. I compared ever item between the worlds, this is how i have it setup. All i basicly have done is opened the vanilla arland map, made a subscene, placed a GameMode_Editor_Full & PerceptionManager & AIWorld_Arland & the 2 spawners from the image. The result is them spawning fine but the behavoir is different. They run away from the player instead of attacking. Has anyone experianced this before or notices what i am doing wrong? Also maybe i need to check where the behavoir is stored, where is that?

spice elk
#

Do they behave correctly in vanilla GM Arland or within the bundled scenario?

gleaming plover
#

The bundled scenario yes, i will test now in the default GM arland

#

Yes they do, i guess i will compare to there also

#

I guess its something in the gamemode entity components

spice elk
#

Yes it has nothing to do with spawners

gleaming plover
#

Thanks!

modern spire
#

hey, is it possible to have an item not show up in bacon arsenal ?
so people cant duplicate it

#

am making custom grenades that are powerfull and i dont want it to be duplicated

spice elk
#

Dont put it in arsenal lol

modern spire
spice elk
#

Oh go to inventory item component or whatever and disable Visible

foggy gyro
#

Question for a very crazy idea(may need to innovate a new system)
Say if I make an item that has up to 50 attachments areas, will the BLE have any trouble responding to that many.

spice elk
#

Not at all, no

foggy gyro
#

😌well that’s good to hear

spice elk
#

You might get a little stutter when loading them but the game has to iterate over all those slots so

foggy gyro
#

Would a solution be not to have as many assets in the arsenal

spice elk
#

Your slots arent in arsenal

foggy gyro
#

Gotcha

severe olive
#

What unholy creation are you making that requires 50 attachment areas

#

And I stg if I see 50 flashlights

main star
spice elk
#

No joke at the start when doing my M4 I considered making the bolts and screws customizable. Charging handle separately etc.

severe olive
#

I miss the old customisation of colour and stuff tbh

spice elk
#

Wdym its still there in the m4

foggy gyro
#

Knowing that the BLE is limited to do what I really want I can try coming up with a different LE or go the easy bacon way and limit what the idea and to be honest I spent nights up with this crazy plan but it positive chance with BLE that it might work and also a high risk of Annoying

#

But I like that 🙃

silent plaza
foggy gyro
#

That’s the other issue I really couldn’t solve

spice elk
#

I think darkgru vest customizability works fine, but it depends how deep you want to go

#

The loadout editor should support all types of vanilla slots, but it wont let you implement things that arent possible in vanilla on a technical level

foggy gyro
# spice elk It is limited how exactly?

Long ago I ask going in depth of modifying weapon and from editing an attachment within an attachment you said it really wouldn’t work in the way I hope.

And DarkGru vest is a good example but I don’t want to items just for looking. I want to do it with RHS assets really because it’s just better

spice elk
#

Nested slots will work fine-ish in the loadout editor

#

From the perspective of attaching things into things. But functionality of those attachments in the actual gameplay needs to be done by you.

foggy gyro
#

Basically the
blue font = slots
Cyan = attachments

spice elk
#

This looks like normal slots so whatever, not inventing anything new here

#

From loadout editor perspective anyway

foggy gyro
spice elk
#

You'll have to get the armor plates working correctly but I don't see anything here the loadout editor can't do

It's basically the same as if you were editing my m4

foggy gyro
#

Yippe glad to here that

#

😊

#

Thank you so much.

spice elk
#

I do hear plenty of horror stories about clothing attachment slots tho

floral hollow
foggy gyro
#

Ik 🙃 but it’s if remain optimistic it’s a nightmare with a sweat treat of bugs after updates

#

All the wonderful things of enfusion

empty trellis
#

@spice elk I recall seeing some cyborg units in-game posted by you quite some time ago. I was checking out what medias you posted on the phone while at work and wanted to ask what are those? Is this a published mod, is it yours? If it's not published then is it discontinued/abandoned?

floral hollow
#

@foggy gyro If you keep the amount of models small is not going to be terrible... but if you add too many variables it can happen what it happened to us which took us basically 3 months to set up with @valid totem

spice elk
floral hollow
#

The results are worth it though and Bacon's editor is an awesome tool

foggy gyro
valid totem
#

I'm gonna give you the best advice anyone's ever given you on this discord.

floral hollow
#

inb4 Save yourself the pain

valid totem
#

Quit while you're ahead. You don't want the amount of pain and suffering ahead of you. We're cursed to keep working on this shit this was a mistake CryBye

#

5 months in now and we're still not fucking done.

valid totem
#

That's my advice. Take it or leave it. Best of luck if you leave it CryBye

foggy gyro
# queen lagoon This the modular vest system?

The modular consists of displayed items that makes the vest only for show useful for inventory of course. But the items in the vests and customization are what I’m aiming for. This way what you see on the vest is what you actually have and what is useable

#

It’s for innovation and solutions for players to customize vest to their like like Elisa has and also it would introduce what I plan to produce

floral hollow
#

@spice elk any further developments in Parachute world? sipeon

severe olive
spice elk
floral hollow
#

ohhh. Rip.

empty trellis
severe olive
empty trellis
spice elk
#

I hope so too I really liked it

uneven trout
#

Is there any chance well get the loadout editor on experimental? or is it just gunna be a forever rick roll lol

spice elk
#

Yes

peak quartz
#

Potentially dumb question, with Bacon Loadout Editor, is there a limit to how many loadouts can be saved? Im not talking for a player/GM, i know its 5 per faction per player and 10 for GMs, but is it possible that the mod iself could be overloaded with all the saved loadouts?

#

My server is having an issue right now with BLE that causes the Loading of a Saved Loadout to freeze the player on that screen. they can still manipulate the camera/spotlight controls, but are unable to click on anything else or exit the BLE screen.

We are running Remove GM Budgets, but they aren't heavily overloaded as far as we can tell. (~30% Object, ~90% Character, 107% Vehicle, and ~210% System (We have GMFX and GMFX Arty on and a bunch of those set up, smoke plumes and fire))

our Server admins have found out that anyone stuck in BLE on the Loading screen can be unstuck when a player enters the server, or someone enters/Exits GM view

#

Its the weirdest bug and we are having trouble narrowing down what the cause could be, so any help would be appreciated.

If it is as simple as "Don't overload the Asset limits" that works for us and we can clear some of the system assets, but we removed a bunch (we were closer to 280%) and it seemed to stabilize this morning to a 3-5 second loading of a saved loadout. But a few hours later we had players get on to set and update loadouts for the event tomorrow and we're back to lagging and freezing.

Another weird thing (that may or may not be related) is that our server shows as 0 Server FPS for a few minutes when someone joins, but that does eventually go away. However, it doesn't go away consistently across all users. someone who has been on the server for a half hour doesn't see that, but someone who just joined will see it. they don't seem to be affected by it (bullets still hit and kill, they can interact with objects, no rubberbanding or crashes etc.) it just shows as 0 Server FPS. Again, not sure if thats related to this BLE bug or not, but i figured we'd mention it

spice elk
peak quartz
#

it was working fine earlier in the week, the only mods we updated were HK Pack Weapons/HK Pack (v1.0 of those wouldn't let the G3 reload lol) and WCS Armament. and we re-added TFO Expanded RPGs and Remove GM Budgets

#

so it would have to be one of those 5 (unless it is just the budgets being overloaded)

#

We are suspecting the HK Pack and HK Pack weapons. The V1 of the mods wouldn't reload, so we had to shut the server down and update them. only after that we started having issues

#

Now i guess to test if it only freezes when one of those buggy items are in the saved loadout the user is trying to load or by just existing in the server modlist it causes the freeze

spice elk
peak quartz
#

thats what im saying though, it worked before we updated those 3 and added those other two

peak quartz
spice elk
#

If the freezes happen in vanilla (or rather without other mods) then it's likely a game thing. If they happen when using other gear it might be either a game thing, a mod thing (the items you are trying to load) or both

peak quartz
# peak quartz it was working fine earlier in the week, the only mods we updated were HK Pack W...

Posting and update here for people, after some back and forth in DMs, we think it's likely a buggy mod causing the freezing (likely HK Pack/ HK Pack Weapons since those and WCS armament were the only updates we made to the server, and TFO's RPGs aren't in the arsenal box we're interacting with, and Bacon's Remove Budgets mod is ruled out as something that interacts with the arsenal boxes). Our server is gonna do a reset after tomorrow's event and we'll update here.

#

Also pinging @dusky warren since the HK Packs are his, maybe he knows if something's up with them?

dusky warren
#

Let me take a look at your messages so I can get caught up

peak quartz
#

its entirely possible its not your mods that are causing the issue, but they were part of the most recent change on the server, so its more likely they are involved in some way

dusky warren
#

So to paraphrase : with the current version of my HK weapon pack, when you save something in bacon. loadout it causes issues?

peak quartz
#

we think so yeah. with your mods on the server modlist, Bacon has started to freeze when someone loads a saved mod

#

with or without any of the G3s in that loadout, it'll freeze for anywhere from 5 seconds to 3+ minutes, or it won't load at all and the player will be stuck in the saved Loadouts tab

dusky warren
#

To verify this, can you test just the those (technically) mods together?

In a scenario, with just bacon, HK pack, and HK pack weapons, if you save a G3, and then reload, does that still happen?

peak quartz
#

i tested on a Single player server and was unable to replicate, im trying to start up a self hosted scenario right now

#

mods sometimes behave differently on SP/MP ive found

dusky warren
#

Right. And if it is my mod, I would definitely be interested in patching what is wrong. But first we need to figure out what's going on.

I've been playing on a 128 server for the past week or so that's been using it and bacon and that hasn't been a problem. However, that doesn't mean it's not a problem for you or that I don't have something to patch.

peak quartz
#

It was fine with the 1.0 versions of the mod, but when we realized that the weapons wouldn't reload, we restarted the server with the updated mod versions and added TFO and Remove GM Budgets, among others

#

Okay, tested with a local host server, can't get it to freeze when loading a loadout with a G3

#

so back to square 1

peak quartz
rugged slate
#

I gotta ask pertaining to parachutes, are they gonna stay a meant for the players or is it planned that AI will be able to use parachutes too?

timber terrace
#

@spice elk Hi. Can you please tell me what is the rate of fire of your m4s?

spice elk
#

Somewhere around the upper bounds of the rof of the real gun

#

Might be 900, since weapon rof in this game is in increments of 300 for best results

rare ore
#

How do you get persistent loadouts to work in game master every time I try to save one it crashes the game

spice elk
#

Try not saving broken gear, maybe try with vanilla gear first

rare ore
#

Thanks you were right

analog fox
#

RE: bacon ravage. Do the zeds attack and harm or just kind paw at you? Seemed like I wasnt getting damaged (other than the exploder)

spice elk
#

They are all harmless they just want hugs

sleek tusk
#

Bacon loadout editor is causing crashes

#

I think

spice elk
#

Thank you for sharing steps to reproduce the issue

spice elk
spice elk
brave wedge
spice elk
#

I think someone did it already, forgot the name

desert wedge
severe gate
#

hello @spice elk I've noticed that several categories in the Bacon loading editor are empty. Is it possible to manage these categories or create my own custom configuration to better organize them? If so, could you please provide me with this information?

spice elk
severe gate
#

I would like to know if it is possible with Refrigerator Tools because the Bacon Loadout Editor is in my dependencies to customize it to have only the categories that I want.

spice elk
#

Those are Slots and do not come from Loadout Editor. You have those Slots on your Character. So edit your Character.

left ore
#

refrigerator tools

pale coral
#

I love arma refrigerator. Favourite cooking game

peak quartz
#

Bacon, is it intentional that GM Persistant Loadouts disables loadout saving on another faction's Arsenal box, even if the box is set to "No Item Restrictions"

spice elk
peak quartz
#

Yes, tested in a single player GM-Arland scenario as well as on my group's server

#

Spawned a character as US soldier, placed two arsenals, both boxes (Soviet and US) are set to "No item restrictions", but only the US box can be saved at

#

checked FIA and Civ as well, neither of those can be saved at either

spice elk
#

Ok thank you will look into this in a few days

finite shadow
peak quartz
#

No restrictions means you can save regardless of player faction im pretty sure. I haven't had issues with it before unless I'm just dumb.

spice elk
#

Maybe you could test it without the loadouts mod?

peak quartz
#

Huh, no you're right. If you're spawned as a player, that shows up regardless of arsenal setting if your faction doesn't match.

However, if you're a GM controlling an AI character, the setting to save loadouts isn't there at all. that must have been why i thought it was a new popup

#

Player View (left), GM controlling AI (right)

spice elk
#

Yippee

peak quartz
#

my brain saw the grayed out option and didn't realize it just isn't there for GMs controlling AI, which is what im used to for the majority of games i play now

severe olive
#

Cant be the only one who seriously questions what goes on in bacon's head

-Zombies, sure, but bigger zombies? Yes
-Cursed reforger
-That one reskin where everything was that emoji
-Faster because why not

And that's just when he's bored, then decides to make actually useful good mods like bacon loadout editor, like I wanna spend an hour inside this man's brain

past crest
#

Hey bacon. I noticed that the heavy zombie takes less shots to kill than the normal ones. Is that intensional?

dapper mason
#

Bacon do u ever plan on making mod similar to your m4 mod that would allow almost full customization but based on the ak platform would be very cool for Russian units and Russian vs NATO public server

plucky copper
#

Believe someone else is working on that rn.

I am still hoping for a customizable m110, tho

spice elk
dapper mason
acoustic berry
#

Lemme see if I can find it rq

#

Not home currently, but I can let you know tn

dapper mason
foggy gyro
#

I believe you’re talking about the one by SRG shadow

acoustic berry
dapper mason
acoustic berry
#

Uno secundo

dapper mason
acoustic berry
dapper mason
#

lol all good

past crest
hoary geyser
#

anyone have issues with no sound from modded weapons with supressors?

spice elk
white condor
hoary geyser
white condor
hoary geyser
#

Only wcs is earplugs

white condor
# hoary geyser Only wcs is earplugs

Unfortunately then I don’t know boss. When I had this issue I had another sound mod. Once I removed that it started working again. I’m sorry

spice elk
#

bruh

barren fable
#

Modding brainrot

spice elk
#

Yep. When I wake up with a headache my first thought is something like "oh, persistent headache"

spice elk
#

If you get some weird error on server start with any of my mods today just make sure it's set to latest version, if you use fixed version number in your server config for some weird reason

hoary geyser
spice elk
#

Lol bacon suppressors doesn't have any sound stuff in it

finite shadow
hoary geyser
distant birch
#

How come you deleted the classified mod?

fleet imp
#

it's classified

fickle cedar
#

hey so i dont think you know this bacon, but the loadout editors newest update has kinda broken it.

polar wren
fickle cedar
#

nope, its on a server that i use. something broke it or made it so that they cant use it

#

but it might conflict with a couple of mods

polar wren
fickle cedar
#

copy that

spice elk
#

Would be interesting if an update that changes no functionality broke it

peak quartz
#

is this the one that was showing no dependencies found, or the patch to fix that error

spice elk
#

Yep just use latest version

acoustic berry
#

So the workshop is bugged and won’t let me download mods from it. Would someone be willing to send the JSON for loadout editor and server tools to me?

#

It would be very much appreciated

spice elk
#

Would be better if you fixed the download problem

acoustic berry
pale coral
#

hgj3grolqd8g'g;fehj-

analog fox
peak quartz
#

Thats a different bacon, this thread's one is "ceo_of_bacon"

distant birch
spice elk
distant birch
distant birch
spice elk
distant birch
#

This classified stuff

spice elk
#

Sorry it's classified

rugged slate
#

So is the classified mod still up?

past crest
#

thats classified

rugged slate
#

I have Security Clearance

hushed aspen
#

Yea… pal, you aren’t even allowed here, says right here on the board.

foggy gyro
#

So let me get this straight there was a classified mod removed for a confidential reason that only bacon knows but he can’t say it because it’s classified. Sooooo… What are we talking about again

foggy gyro
#

What’s classified?

#

I’m confused, what we’re talking about

plucky copper
#

That's classified

foggy gyro
#

What’s classified

plucky copper
#

Exactly

quartz vortex
foggy gyro
#

What’s classified. I don’t see nothing.

plucky copper
#

That's because it's classified

quartz vortex
spice elk
#

Sorry but the ⬛⬛⬛⬛⬛⬛⬛ mod is currently ⬛⬛⬛⬛ because ⬛⬛⬛⬛⬛⬛⬛

analog fox
#

Bacon Loadout Editor on Exp?

spice elk
#

Already there

analog fox
#

But it Just rickrolls me 😭

spice elk
#

Working correctly

fickle cedar
spice elk
#

The most recent loadout editor patch has absolutely zero functionality changes, so there is no ability for it to have any sort of negative impact

fickle cedar
#

I'm not trolling you or joking with you. I'll find the discord and you can talk to the guy about the mods

#

Can't do it right now because I'm at work. But I'll find it as soon as I get home, I promise you.

spice elk
#

No need. If it's a real bug it can be reported to me directly, but people often make things up about my mods and just talk garbage with zero evidence. All known issues with my mods should be listed in my discord.

split shoal
#

Bro why does bacon loadout open a tab to never gonna give you up on experimental 😂😂

glass dirge
#

There needs to be a Slowpoke sticker for this specific comment

woeful torrent
split shoal
fickle cedar
haughty zealot
#

Hello, is it possible to create a garage to modify our vehicles 😀

peak quartz
#

this isn't the right channel for mod requests

spice elk
slate tide
#

That be cool!

spice elk
#

The problem is there are no vehicle arsenals

slate tide
#

Oh 😔

spice elk
#

I heard someone was working on something tho

tacit skiff
#

wait wait what? there is a way to modified our vehicle? like lets say before you want to spawn Stryker you can choose either using MGS module or M1 Shorad module?

slate tide
scarlet dock
#

Hi bacon, love all your work with Reforger.

#

Regarding BLE, would it be possible to add a character head selection option based on current faction player is using?

peak quartz
#

the game randomizes it on spawn, and since bacon respawns your character each time you load a saved loadout, you can sorta cheese the system to work around that.

spice elk
#

Yep, what the tech support guy said

peak quartz
#

Our server's doing fine by the way, we didn't end up getting an exorcist, but it should be fine

rose elk
#

Is there anyway to make GM Persistent Loadouts work in Scenario Framework scenarios?

spice elk
#

I think there's like an arsenal manager component on the game mode entity required for it

rose elk
spice elk
#

Neat

wild mango
#

the arsenal keep crashing me

spice elk
#

In vanilla?

spice elk
#

What about a mod that places unremovable armbands on everyone's arms that are colored by the faction color, so US would be always blue and USSR would be red

#

Optionally servers could change the colors

peak quartz
#

I can see that being useful and/or wanted by certain communities.

spice elk
#

But the idea is you cant take it off the character, so it will stay despite the uniform you wear

peak quartz
#

Would you also consider doing a helmet band? Or having a setting to determine which limbs bands are on? In the current UKR conflict, some units do both legs, both arms and a strip around the head; Others do left arm, left leg; some just do arms; etc.

Giving people more options for how they use the mod wouldn't be a terrible idea.

fallen bluff
#

sorry if its a dumb question, but what does persistent loadouts actually do

spice elk
#

It makes it so the loadout you save on the arsenal box stays saved across server restarts

peak quartz
#

That's the one you respawn with when you die

fallen bluff
spice elk
peak quartz
hoary geyser
#

im sure this has been a quesatioon but any way to adjust the camera when changing in the bacon loadout editor? I really just want to only look at the overall view like this while changing all items, not the zoom

spice elk
#

It will zoom out when you back out to the character slots

hoary geyser
#

i was just curious if you can force the zoom out the whole time

spice elk
#

Dont think so

rose elk
#

How does the damaging trigger work in the workbench? I can't seem to make it work. Also I rememeber there were containment zones in GMFX but can't find them anymore

spice elk
#

Does the fire entity not deal damage to you? There were never containment zones in this mod

rose elk
spice elk
#

Wonder if it'll work if you start workbench with -cheats 0

mellow hearth
#

Hello bacon,
would you consider this feature request about the bacon loadout editor ?
Within our community, we tend to restrict access to the arsenal and work with preset loadouts to save time before starting our operations. We have yet to find an efficient way to manage all our loadouts while we're playing multiple missions with various modset... until I realized that in your loadout manager everything is saved as text files on the server. Creating loadout, saving them and just managing text is, IMHO, far easier than playing with mods and prefabs. And here comes the feature request:

version 1: could you make an option so that GM loadout can be loaded (not saved) as a regular player ? The GM would prepare the loadout in advance and all players will then be able to select one of the predefined loadout (abilty to name a loadout would be usefull but not at all a must have).

version 2: same as v1 but with the ability to create a 2 level organization of loadout, level 1 for the "global type" (ex: RSH US Marpat woodland, vanilla URSS, ...Etc) and the level 2 would be the loadouts themselves (level 1 would be folders and level 2 the loadouts).

Would you be able to consider this in your mod roadmap ? Thx in advance !

spice elk
#

Nope

#

Not for this mod. Especially if 1.3 comes out it is unclear when would the mod be working again first of all.

#

I even tried to have a look at changing some ways the loadout editor works for 1.3 but the tools and engine crash randomly all the time so it seems devs want to discourage modders in 1.3

#

Game's out for over 2 years and it still crashes all the time

tribal goblet
#

The truth is that it's a bit embarrassing, because they said at the time that once 1.0 came out this kind of thing wouldn't happen so often, but since they rushed 1.0 without even finishing the roadmap as they said at the beginning....

spice elk
#

Its not about roadmap. They are following a software design princinple of hunting down all crashes individually instead of building software that is resilient from the ground up.

#

This is more on the engine side. Its not the "game" that crashes as much as it is the engine.

mellow hearth
#

ok, thx for your feedback

tribal goblet
spice elk
#

Right

rose elk
fickle cedar
#

🤙

fallen bluff
#

it says apply server loadout, where exactly does one save a server loadout?

spice elk
#

Where it say dat?

orchid hemlock
slate tide
fallen bluff
spice elk
#

What about a screenshot?

fallen bluff
fallen bluff
oak laurel
# fallen bluff

You can do that by saving in an arsenal box. You’ll see a saved loadout tab beside the one you use for your own saves. It has more slots than the standard one and I believe it says “GM Load outs” or something like that

severe olive
#

Yo bacon, gonna do anything with cursed reforger after this update that changes mortars and Heli rockets or even building destruction? Feel like there is a lot of funny potential in that

spice elk
#

Sure, give me 2 years

severe olive
proven shoal
#

Bacon RIS has been molested by the update.

#

It's joever

#

🫃

spice elk
#

I will be tracking mod status in my discord whenever I decide to fix any mods, invite is in pins

spice elk
peak quartz
#

Now that this thread is back open, I can finally say I hated your April Fools joke LMAO

spice elk
#

Awesome

peak quartz
#

The server icon changed every like 30 minutes with a fake notification number. Swapping between a number between 1 and 4

spice elk
#

Technically it was between none, 1, 2, 3, 4, 6, 9 and 420 with various percentage chance

rose elk
fierce sigil
#

Anyone know how I can get persistent GM loadouts on Xbox GM games? Because its getting tiring remaking loadouts every time my game crashes

spice elk
#

You cant, mods cant save files on Xbox

fierce sigil
#

Solo, but bacon gave a sad answer :/

spice elk
#

😭

willow parrot
#

Hello, is it supposed for AP and AT mines from gmfx to have no explosion sound? Warheads just have disabled sound component

spice elk
#

Nope it is not intentional

spice elk
#

I think I fixed it yesterday thanks

dry oar
dry oar
spice elk
spice elk
#

Sorry sadge

dry oar
spice elk
#

They will be weaker when I can optimize them enough to allow more at a time

dry oar
spice elk
#

Rendering is currently the biggest FPS drain

dry oar
spice elk
dry oar
spice elk
dry oar
spice elk
#

Sure, it's only license infringement if you publish

scarlet dock
#

Strange stance given the original Ravage mod license allows others to modify, build, and share.

spice elk
# scarlet dock Strange stance given the original Ravage mod license allows others to modify, bu...

Bacon Ravage is not a modification of Ravage. The author of the mod has given me permission to take over the work.

You could argue that the original Ravage content in the mod is using a different license, in which case you could freely modify the OG Ravage content. Thing is, majority of the mod is no longer OG Ravage, and functionality like Damage and/or the Zombie characters were recreated from scratch, which would make this content subject to my license.

scarlet dock
#

Bacon Ravage is a great project and I appreciate you carrying on with haleks original work, without which this mod wouldn't exist, just merely pointing out the unique juxtaposition your mod holds with regards to the dual licences aspect.

spice elk
#

That's fair. (Un)fortunately, most of the critical parts are of my make now.

plush dagger
#

hey, you remember a few months ago I said "lets buff the 23mm AA gun"? it definitely needs to get toned down a bit. like a quarter second tap of the trigger is enough to pop a rotor or set a huey on fire. they stand no chance.

spice elk
#

Good, helicopters are easy to destroy

glass dirge
#

Helicopters are 10,000 moving parts all trying to fall out of the sky at once

clear coral
#

Jesus nut is a slang term for the main rotor retaining nut or mast nut, which holds the main rotor to the mast of some helicopters. The related slang term Jesus pin refers to the lock pin used to secure the retaining nut. More generally, Jesus nut (or Jesus pin) is used to refer to any component that is a single point of failure and whose breakd...

plush dagger
spice elk
#

This is actually perfectly realistic

plush dagger
#

I didn't even see the 2nd heli, just wanted to dump the mag and hit the arsenal for fresh ones stonedlaugh

spice elk
#

What range do you think the first heli was? 400m?

plush dagger
#

idk range. pretty sure he went down in one of those spots, could barely see him

spice elk
#

Yeah the effective range of this weapon is 2 kilometers, way more than the default network view distance

plush dagger
#

you don't think you could nerf the explosive and the incendiary effects by 25% each and still have it be highly effective? I don't fly helis, I don't like helis, but I feel dirty killing them with the 23mm now. thats all I'm saying.

spice elk
#

Idk I feel like a 23mm bullet to the rotor base would make the helicopter instantly down. The huey has no armor.

#

And an incendiary 23mm bullet to the engine would set it on fire

#

Probably not going to nerf anything until someone provides me with some kind of real life evidence that those bullets are less effective

brave wedge
#

pretty simple solve = fly above 2000m altitude

folks are obsessed with flying low but without long range SAMs it's not necessary and just opens up to AAA

spice elk
#

Weapons like M167 VADS, ZU-23, the Shilka are really competent at taking out low speed aircraft like helicopters especially at those sub 1000m ranges. Remind those cocky pilots that helicopters are squishy. It's the right thing to do.

plush dagger
#

I'm always going to prefer big caliber cannons to machine gun zapper. Tandem's 57mm AZP S-60, or just using tank main guns. Feels like sniping em. I was joking about wanting a flak 88 for a long time but it turns out its actually lore accurate to the Vietnam war. I think thats going to be my first attempt at making a mod.

peak quartz
#

Parachute steering seems a bit jank still. i can bank forward/backward/left/right but it doesn't turn or increase/decrease speed all that much

#

i remember i used to be able to use wasd to turn and spiral down towards a point a bit more accurately

foggy gyro
#

Hey bacon, is it possible or impossible to make a loadout system similar to Ground branch

past crest
#

Love what your currently testing

wanton echo
bright flower
#

Question: Bacon Loadout mod, is there a solution for the black screen when clicking on viewing list for guns. It's very random. Just to be clear gear no issue only related to weapons.

Modding gun also no issue to add its only when you click to show all the weapons does this occur.

spice elk
bright flower
pure pilot
#

HELLO, does anyone else have issues with parachutes not opening? or also opening and cutting immediately? I have some users on my server reporting these problems

spice elk
bright flower
#

@spice elk found issue its

            "modId": "64F76972D615EA28",
            "name": "WCS to US arsenal"
          }

Just wnated to mention in case anyone else hits the issue

quiet shoal
#

Anyone else crashing when saving a loadout under the GM tab?

peak quartz
#

just tested on mine, no issues

oak laurel
spice elk
wanton echo
#

@spice elk you still working on the armband mod? Or did you drop that one? 🫶

spice elk
#

I dont think I actually said I was working on it, like beyond the idea

oak laurel
spice elk
#

I should add some kind of check for that, until then make sure you be a player

alpine blaze
#

Anyone using controller having issues deploying their parachute it works fine with MnK but controller nothing is working?

peak quartz
#

do you just have the base parachute mod or do you have the expanded version?

alpine blaze
#

Just base model

frozen sapphire
spice elk
frozen sapphire
#

I’ll try it out

severe gate
#

Hello Bacon, is it possible to choose the categories that appear in Bacon yourself?

obsidian rock
#

getting these errors whenever I save a loadout through GM persistent loadouts causing a entire server crash, and I have mods on this server. I’m going to try and reproduce on vanilla right now

spice elk
#

Bugs can be reported on my discord

obsidian rock
#

I’m on the discord, i might be blind but where can I report it

spice elk
#

Anywhere, but read the rules channel first

peak quartz
#

(and then react with ✅ )

lilac token
#

Hi, I would like to reset the save data of the Bacon Loadout Editor. Could someone point me to where this is explained, or possibly explain it for me ? Unfortunately, I wasn’t able to find anything despite my searches. Thanks for your help

spice elk
#

Server profile folder

lilac token
#

Thanks 👍

obsidian rock
torn temple
#

Hi, Question for the Bacon loadout Editor:
How do I forbid a (moded) item to be saved in the loadout ? like the radio backpack

torn temple
#

Clarification: I want the item to still be in arsenal but it won't be able to be saved in the bacon. Like this, you will be able to take it in the arsenal but, you wont be able to duplicate it with the bacon.

spice elk
#

This has nothing to do with bacon loadout editor. Loadout saving is controlled by vanilla arsenal as explained here 384523454 times before.

pure pilot
#

Hey @spice elk I was testing the parachute with my buddies but jumping from a heli on movement doesnt let you open the parachute because of ragdolls . Can this be fixed somehow?

spice elk
pure pilot
#

Yeah but i dont think you should be spamming lol. If you jump while being steady it even does a cool fall down animation

#

It'll be nice to have the same animation while jumping out of heli on movement.

spice elk
#

In any case, you asked if it can be fixed, the answer is yes it probably can be fixed

pure pilot
flint flint
#

Theres something wrong with the bacon loadout editor 🤣 🤣 🤣

wicked tapir
#

It must be mega annoying for him to put that in, poor guy

spice elk
#

The text in bottom right of the editor that's above the button hints didn't help, so I had to level it up

summer verge
#

Brilliant 🤣

flint flint
#

in the next update the text should take up most the screen

spice elk
#

Ima make the it so when you click the confirm button it runs away from your mouse instead

#

Or when you confirm it, display a quiz with questions about mod bug reports and if you get any of them wrong you're locked out of the editor

flint flint
#

f you get any of them wrong you're locked out of the editor AND the arsenal.

Only default kits for you

spice elk
#

Nah I can't legally do that

flint flint
#

rip

frozen sapphire
torpid loom
#

Hey @spice elk you wouldn't have any idea why my custom vest prefabs are not showing up in the inventory tab in the Bacon Editor?

spice elk
#

It means they are not setup like vanilla

pure pilot
#

exactly

rose elk
#

Hey Bacon, quick question—when I select a saved loadout using Bacon's Loadout Editor, does that actually change my character's prefab? For example, if I pick "Sniper" on the deployment screen, I assume my character prefab is Character_US_Sniper.et, right? But if I load a saved loadout through BLE, does that override or change the prefab in any way?

spice elk
little nacelle
#

Saw the video with the robots in showcase blobcloseenjoy

How does this greasy bacon keep delivering such quality content?!meowsweats

#

I'd ask you to stop kindly, the amount we janitors have to clean in the kitchen after you cook is too much 😭

bright flower
#

Game Master FX is there a way to disarm AP/AT mines? Besides walking over it and shooting it.

Also, just so that I can confirm it, the mini nuke is only for "local" not "dedicated" right?

teal thistle
bright flower
teal thistle
spice elk
#

You can disarm them using bullets or players

bright flower
flat carbon
#

rip

peak quartz
spice elk
#

The GMFX mines are not setup like vanilla mines so they won't really apply

peak quartz
#

they added minefields in vanilla anyway, so the GMFX ones are mostly redundant imo.

teal thistle
peak quartz
#

yeah fair, my group doesn't use them so i sorta forget they're there lol.

rose elk
#

Hey @spice elk is there a way to implement BLE into the ammo truck?

spice elk
#

Maybe? Never tried

torn temple
wanton echo
#

Ok, stupid question. What is responsible for rank requirements for certain items? The scenario? I'm running a modded scenario and can't get rid of the rank requirements for certain items.

spice elk
#

I think those ranks are defined in the arsenal information of the weapons

rose elk
spice elk
#

Genius

ebon abyss
#

@spice elk . Is it possible to make your gm fix fire mod a bit more bigger???

spice elk
#

Yes it is possible to make fire bigger

rose elk
ebon abyss
#

Js would be way cooler to see it from a mile away away

spice elk
#

It's not visible from this far? Maybe on xbox the visibility is capped

umbral cradle
#

It is

bright flower
#

what was updated in bacon loadout editor for latest release 1.2.36, checking changelog on workshop and its blank

spice elk
#

Nothing

strange storm
#

Hey, I have a question. Is it okay if I overwrite your loadout mod? I’d like everything to be rank-unlocked, and I’ve already set it up that way in the Arsenal. Everything is available there, but in BACON it still restricts items based on rank. Will you fix that, or should I go ahead and adjust it myself? @spice elk

spice elk
#

Did I upload the mod without a license?

strange storm
spice elk
#

How did you remove the rank limitation? If you have the entity catalog setup to have no required ranks then there shouldn't be any requirements

#

I am more interested in fixing a possible bug than granting permission to modify the mod

pure abyss
#

Anyone know the cause of why an attachment (ie front rails, UGL 203) would not be reloaded for a particular weapons mod, but other attachments like optics are?

spice elk
#

Uhh reloaded?

pure abyss
# spice elk Uhh reloaded?

It's the M203 in the Operation Iraqi Freedom Guns, no error or anything in saving it, but upon applying the saved loadout its missing

spice elk
#

That doesnt sound like a vanilla weapon? Did the popup window not work when opening the editor?

pure abyss
spice elk
#

So the popup window when you open the editor is broken? What about the text on the bottom right in the editor, above the button binding hints?

pure abyss
spice elk
#

So you do NOT get a popup with information when you open the loadout editor in-game? And you also don't see orange text on the bottom right of the screen? The mod version you are using might be outdated

pure abyss
spice elk
#

Whatever your issue is, if it cannot be reproduced with vanilla items, it rules out it being the loadout editor. Unless this is a weapon I've made, you are in the wrong thread.

pure abyss
#

I know its not actually your mods problem and wasn't implying it was. I just thought someone following the thread may have experienced this issue with some other mod before and had an idea what could be wrong/missing

flint flint
cedar light
#

Personally I wouldn’t understand unless there’s a cinematic intro when I boot up the game.

main star
rose thicket
#

@spice elk your parachute working?

rose elk
#

Please stop annoying Bacon I don't want another pop up screen or worse meowsweats

pure abyss
spice elk
#

This thread is for my mods

vernal summit
#

Do the rounds in your PMAGs act like regular M855 or do they act like the M855A1?

spice elk
#

dunno, just use the m995 or whatever

vernal summit
#

Alright, thank you

spice elk
vernal summit
#

Oh nice, thank you

rose elk
#

This isn't a secondary Bacon account right?

honest wharf
#

Gotta hate it when this happens

rose thicket
#

@spice elk Any clue when we could be getting a Jump bag? something we can carry all our shit in for a helicopter jump?

spice elk
pliant jasper
pliant jasper
rose thicket
spice elk
# strange storm

I updated the mod to respect that property, but did not have the chance to thoroughly test yet

pure pilot
broken ridge
#

@spice elk morning question do you have plans on enhancing your editable intel mod? Like formatting, and added photos? Cuz it’s real useful for immersion ops.

spice elk
#

Nope

little nacelle
#

I love the new robot mod! Especially the automation is chefs kiss, with the Commanders triggering reinforements and artillery! And so small!

spice elk
#

Yes they use the support you give them, so you decide how much of it you add

rose elk
#

wait what robot mod

little nacelle
spice elk
#

Pathfinding for the drone might get fixed tomorrow we'll see

#

And a bunch of other bugs 😄

little nacelle
#

God damnit and just on tuesday I cancelled a helldivers op for today. Couldnt you have been A LIL BIT FASTER 🤣 But nothing to fret! Already creating a helldivers op

#

But jokes besides, thanks so much for the mod, always love to see more sci-fi.

On the topic of Helldiving..... You got some sneak peeks for future ideas? Squad Dropods? (make the commander reinforcment thingy work for players to respawn them) Custom Bot weapons?

I just presumed it's not done 100% since you mentioned you are in testing phase

rose thicket
#

@spice elk Parachute isnt working, was working last night, now its not, no new mods added

rare wasp
burnt elk
slate tide
#

The tank, towers, new squads and the drone are absolutely amazing and beautiful work!!

past crest
#

Will be an 11/10 when all the bugs are fixed. Already 10/10

wet geode
#

Not complaining looks sick af which bot is it

spice elk
#

His subordinates are rushing in while this guy tries to stay a little further away

wet geode
#

That's so cool well done bacon

pale coral
#

will we ever have gm placeable drop pods?

prime pewter
sleek citrus
#

Bacon i think you made the ZU so posting here. Is there any plan to fix the sight so you can engage ground targets easily , I think in reality this thing has two sights one for ground and one for air but obviously two sights not gonna happen

spice elk
#

Realistically probably not

sleek citrus
pale coral
sleek citrus
# pale coral Why would he change it? It's realistic lol.

The ZAP23 sight that is used has two one to engage Ground Tragets and one for Air. Now i dont know if the Air Sight is blocked in real life but the ground sight is not blocked. Currently its not very functional shooting ground targets that are at the same level with the gun

sleek citrus
sleek citrus
flint flint
pale coral
sleek citrus
sleek citrus
pale coral
#

I'm sure that If you know so much surely you know that he couldn't just move the sight lol. Especially depending on the licence of the model

sleek citrus
plush dagger
sleek citrus
slate tide
#

Any plans for an heavy hitter type robot? Like the B2 battle droids types?

#

An e.g

spice elk
#

idk I dont have any plans rn

slate tide
#

All good 😁👍

spice elk
#

Like if I had infinite time I would love to but for now I will focus on fixing bugs

slate tide
#

Aye that important

timid vine
#

anyone who known how to fix jip error after reboot,my servers had the problem when players rejoin after end match or server reboot.

spice elk
#

Nothing to do with my mods I dont think

waxen meteor
#

What happened to the mini nuke can’t find it anymore even with no mods

#

Nvm just had to restart my game it was bugging

frozen sapphire
#

Bacon just a question no need to answer but what’s your next project after robots?

peak quartz
frozen topaz
#

Bacon, does AP and AT mine in Game Master FX can be diffuse?

teal thistle
peak quartz
#

Bacon Loadout Editor has an Interesting interaction with Zelik's Character. Because BLE respawns your character when you load a loadout, it gives you a Personal Belongings. Zeliks moves Personal Belongings to the inventory (Shirt).

That means, personal belongings can be duplicated; if a loadout is saved with a Personal Belongings in the shirt, when you load the saved loadout, it will spawn a second one in your inventory

spice elk
#

Thats unfortunate but I only can guarantee compatibility with vanilla

desert fractal
#

Is there an issue happening at the moment where Bacon is changing your rank after you get a loadout, and then registering a friendly kill when you kill an EN and demoting you?

spice elk
#

Please send bug reports to my discord with a repro, and make sure you are not using ANY OTHER MODS when collecting the repro

jaunty wasp
#

I love Bacon mods

bright flower
#

what was in update for bacon loadout editor just released?

spice elk
#

Nothing

bright flower
devout fractal
#

Hi bacon

#

Do you think you'll ever make your zombies more realistic or gorey per say?

spice elk
#

Everyone has a different idea of what's realistic, so probably not

glad stump
spice elk
#

Objectively my best contribution to the Arma Reforger modding space

daring fog
#

Yeah there are plenty of videos where ppl beating up each other with the pan. 😉

empty swallow
spice elk
#

Oh you remember that. I miss the santa sleigh.

pale coral
#

santa sleigh og

supple pilot
#

shouldve put cursed reforger on that vid

spice elk
#

It is there

formal swallow
peak ridge
#

Bacon is crashing in PS5

rugged slate
#

Hero

spice elk
#

But if you get crashes from it on PS5 it means you are running old version

sullen pilot
pale coral
#

nerf gun

zenith current
peak quartz
quartz vortex
onyx breach
spice elk
onyx breach
#

Oh sorry

#

The loadout mod

spice elk
#

There is like 3 mods I've made with loadout in the name... Anyway like the pins say mod status is in my discord.

onyx breach
#

Thanks 🫡

peak ridge
#

One question, when i put the bacon lodout into the json of the server i need to put in the “versión” the 1.2.40?

wise rampart
peak ridge
#

Xd just to clarify because the version that the json automatically put is the old one i think

wise rampart
#

Check the workshop website and see what the version is that is posted and put that in or leave it blank. If you leave it blank whenever your server restarts if there is an update to that mod it will update it. If you have a version number entered and there is an update it will not update and stay on the specified version in the json.

blissful sedge
#

Will the Loadout Editor ever be persistent in single-player for PS5?

spice elk
#

Probably not seeing as it's not possible

blissful sedge
#

Sadge, but aight.

undone falcon
#

Questions about the Loadout Editor: is there a way to name your saved kits? If not, would it be possible to add such a feature?

robust ravine
#

Could just be some other mod or override I have breaking things but I'm trying out Bacon's M4 at the moment (not using loadout editor currently) and almost everything works perfectly except I noticed when holding R to inspect weapon for quick scope or attachment changes on the go, camera gets locked to default forwards position making you unable to look at attachments unless you hold free-look button. Usually entering inspect mode also toggles free-look on so you can look at which attachment slot you want to change

spice elk
#

Looks like you have other mods enabled than the M4 so I can't help you. Always test WITHOUT ANY OTHER MODS ENABLED before you make a potential issue report.

robust ravine
#

Gotcha I assume it's already tested to be working properly in isolation then (I thought maybe this mode was just overlooked since most people seem to use the Loadout Editor), I'll try to isolate whatever other mod is causing it. Sorry about that will make sure to have an isolated repro before asking about any issues in future 🙂

spice elk
#

All I need to know is if it happens without any other mods enabled. Majority of issues are caused by other mods so I've just learned not to bother figuring those out.

woeful cipher
#

it’s a vanilla issue i believe

verbal totem
#

Bacon Loadout: User reported they can load in rank locked assets via the save/load loadout feature in Conflict.

Loaded in unmodded scenario (only bacon loadout) was able to reproduce and could load a rank locked asset. Loading still respect supplies though.

Second, not sure if intentional but while testing in SP there's this GM tab where all loadouts are free

(forgive the quality of the screenshot i'm playing reforger on a laptop that's not even supposed to be able to launch this game)

(also attached, reproduction)

spice elk
verbal totem
sturdy sedge
#

so bacon you making all that stuff you planning on making C&C or something lel, that stuff is straight out of C&C lel

bright flower
#

Hey bacon - Ambient Spawn Config, this is suppose to remove then the need of all these one off mods to convert "whatever" (i.e. AFRF/bacon robots) to USSR ? if I'm understanding it right?

spice elk
#

Its not super easy to configure though.

bright flower
spice elk
#

It doesn't dynamically source entities from factions, so you'll have to predefine all group replacements. The forced faction is to increase compatibility with the scenario in case it doesnt have a specific faction.

blissful sedge
#

Should GM have the ability to edit loadouts? Similar to Arma 3's Game master Enhanced? I was thinking about this since you already have a dedicated tab within GM on the Loadout Editor Mod for applying GM saved loadouts, but you can't directly access the Loadout Editor without placing down an Arsenal, possible makes it feel more manual and not as fluent if that makes sense. Don't know if it's possible, just a suggestion. 🙂‍↕️

spice elk
#

Thats fair but without a character to edit and without an arsenal to pull items from it would be quite tedious to make it work