#bacon (mod status in pins)

1 messages · Page 8 of 1

broken ridge
#

Hi good morning, (if you slept lmao...) with out RHS we cant seem to find any good laser attachments, any shot you can enhance you lasers, so that aside from hip accuracy, it can be used for teem coordination?

spice elk
#

I like my lasers not being batsignal searchlights so I will probably keep the light cone small even if it's less realistic

#

you are welcome to make your own version that produces more light

broken ridge
#

true, what about a second option, not batsignal..but maybe medium?

spice elk
#

you can tweak the radius and intensity in the light entity that is a child in the attachment prefab, and the light entity manager component on the parent

broken ridge
#

Right...lmao...

spice elk
spare magnet
#

@ivory scarab refund and consuming from arsenal attached resource component already in. Havent touched the loadouts yet though.

spare magnet
#

dont mind the colors, its gonna be black or white

ivory scarab
#

does it show how much supply is dedicated to arsenal?

spare magnet
#

it does display on buy, I havent setup a widget yet

ivory scarab
#

gotcha

#

Good Job bro

spare magnet
#

@ivory scarab

ivory scarab
#

thats perfect

spice elk
#

this is coming along nicely

oak parrot
#

@spice elk the gm loadouts work prefect dude, here’s my attempt at army ranger squad from 2008, thank you so much

spice elk
oak parrot
ivory scarab
#

I wish other modders were open to this kinda collab more often to make the overall experience better

quasi pendant
spice elk
quasi pendant
quasi pendant
spice elk
#

yes that was the idea

steel quest
#

@spice elk hey mate what would be the chances of getting some camo colours to the m110 snipers or being old to change the colours of each peace of the weapons like the m4 version you have.

spice elk
steel quest
#

Ok mate. Love to see it in the future

spice elk
#

I would love to do a bit more than just swapping out the parts for the tan/black versions

low sluice
oak parrot
oak parrot
#

The newest one

regal bison
#

Thanks

low sluice
#

Stary armory also has

dusk glen
magic smelt
#

bacon did you make the zombie mod

sharp wigeon
worldly lintel
#

@spice elk love the Gm load out thing u made helped me get some great photos

spice elk
#

yay!!!!

oblique fjord
#

What does gm loadout do Just give you extra loadout slots if you have gm rights

main dome
#

You make loadouts and put them on AI

pale coral
plucky copper
sharp wigeon
glad stump
spice elk
#

as you can see here #enfusion_texture message all the M4 parts are loaded into painter as one project with udims and I am exporting the masks to assemble in the multi material in engine later (so I can take tiger stripe + some camo and make a skin)

finite shadow
spice elk
#

the Painter project exports 345 textures, a python script moves and renames those to the Workbench project, then I assemble them in the materials and run another python script before uploading to Workshop that removes all textures that are not used from the project

glad stump
pale coral
#

how do ai react to seeing when in gas? do they take it like its smoke or do they engage like nothings there?

spice elk
#

it should block like smoke

pale coral
#

sweet

sacred lagoon
#

Does anyone know the controls for the parachute?

pale coral
#

cmon its not hard its the exact same for 99% of all games

sharp dagger
sacred lagoon
pale coral
rough laurel
sacred lagoon
inland flint
sacred lagoon
pale coral
#

The fact people don't know what it is, is crazy

spice elk
pale coral
wicked tapir
pale coral
spice elk
#

underrated

wicked tapir
pale coral
#

Definitely the best camo on the list without a doubt

wicked tapir
#

And desert brush is great for Kunar

spice elk
#

I like the winter one but not many chances to use it recently

pale coral
#

FIA works everywhere and should be used everywhere apart from winter*

wicked tapir
pale coral
#

Every map can be winter with kex's wintify mod so we have lots of winter maps

wicked tapir
spice elk
#

kunar winter?

pale coral
#

My unit regularly do seasons where every few weeks we make it a different season. Autumn, winter, spring

I mean kunar already has snow

spice elk
#

more

wicked tapir
spice elk
#

is there a camo that multiple people would like to see? as in not just 1 or 2 guys, preferably also a real/realistic one

#

wonder what level of effort would it take to make a worn camo that starts off fully painted and the more you fire it will gradually become worn

#

but I dont think players on average survive long enough that it would have visible wear

bleak lava
#

rizz camo

spice elk
#

this already exists arma rerizzer

loud sequoia
spice elk
#

thats what I was wondering about, if the mask can be interacted with (either through refs or parametric material), the rounds part is easy

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imma try it out right now agonylmfaoo

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nope Refs dont work on MaskOffset_2

bold leaf
#

Unicorn camo

brave wedge
spice elk
#

that sounds cool

sturdy sedge
formal swallow
lime cobalt
#

Is there anyway we could have the option for a stubby or full sized grips behind the bipod of the M110?

red fable
#

@spice elk Hi. I'm having a bit of a problem with GM Persistent Loadouts. I might be wrong, but I'm looking at the debugger and it seems that the init call for the item blacklists is missing from the modded ArsenalManagerComponent. Care to take a look? Is this the right place to provide additional details?

spice elk
red fable
#

In the original SCR_ArsenalManagerComponent there's EOnInit() method that initializes m_LoadoutSaveBlackListHolder, but in the modded **EOnInit **there's no initialization, and there's no super.OnInit() either. As a result, **m_LoadoutSaveBlackListHolder **and the blacklists themselves remain unitialized while using the mod, the inventory blacklisting doesn't work, and I can observe that both in the editor and on the dedicated server. Am I missing something?

spice elk
#

OK!! If you can create a bug report in my discord (see pins) I would appreciate it, with all the details you have

red fable
#

Sure I can, but atm I'm not sure this is a bug, because a lot of servers have the same version of the mod working

spice elk
#

the servers I play on do not have loadout blacklists though, so if you can repro a blacklisted item being able to be saved then it would classify as a bug

red fable
spice elk
#

ok thank you will try to look into it over the weekend

red fable
wicked halo
#

Do you know if there’s a way to create a GM loadout that won’t override the vocals for the AI? For example, I create a loadout using the bacon loadout editor, save it, then when I use it on a Soviet group, they use American voices to callout movement.

wooden pendant
#

Was the entity you used to create the load out from the soviet faction

wicked halo
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No it was on the American side. I performed the loadout creation on a conflict server were I couldn’t create a Soviet team to join. Would it work if I was to take over a Soviet ai and then use the arsenal box to do so?

spice elk
#

yes it is saving the whole character (except the identity apparently) not just gear

stiff shuttle
#

Hello everybody has anyone experience the fact that a loadout save with a specific rank give you back this specific rank

and evertyime your are demote promote because the server dont really know wich level your are suposse to have ?

spice elk
#

whole character is saved, literally above your message

stiff shuttle
spice elk
#

I guess you could make a mod that changes this behavior and publish it, I'm personally not interested in conflict so I'm gonna say pass

stray sparrow
#

Is the grip on the SBR gonna ever be changeable ?

nimble sluice
#

no

stray sparrow
#

🥲

tawny flame
dusk glen
#

What happens if you actually load the light prop mod into an MP server?

spice elk
#

Not tested

dusk glen
#

Imma test it >:))

dusk glen
tawny flame
spice elk
#

@formal swallow photo props updated with point lights, some more settings for lights, 3 projectile emitters and some other stuff

formal swallow
spice elk
formal swallow
#

Oooo, how does the FOV slider differ from the vanilla zoom?

spice elk
#

no idea what that is, I wanted a FOV slider, if it does the same thing then you can ignore it

formal swallow
#

I’ll check it out and see how much it’s different

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Oh I see tracer stuff😮‍💨

spice elk
#

yeah finally

spice elk
dusk glen
spice elk
#

do bullets you fire out of your gun stay when paused?

dusk glen
spice elk
#

ah ok so it should be fixable, will try to fix it this year

formal swallow
#

Very cool additions Mr bacon😎

Love the embers and the bendy backdrop

spice elk
#

I think I should add a 2x bigger version of the backdrop, it turned out to be quite smol

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no more time for this today tho

dusk glen
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No worries, you have renewed the tools of which I use. That is enough for today. Time for hibernation

spice elk
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at least not in workbench

#

if I can ever get alignment sphere to work I can add static tracer projectiles

formal swallow
#

What is the alignment sphere?

spice elk
spice elk
# formal swallow What is the alignment sphere?

you can sort of guess what I want it to do when you look at its faces, hopefully eventually I will figure out a way for the game to let you place things aligned to the alignment sphere if upside down

formal swallow
spice elk
#

pretty much, it should help me when placing objects upside down at specific angles, but the game HATES it

formal swallow
#

Oh nice

tough canyon
spice elk
tough canyon
#

lol the slider is probably faster anyways

humble helm
#

More precise too; the other way you’re just guessing your fov

spice elk
#

you're right, but it has no visual feedback, so idk if it's even that useful, I implemented it by mistake honestly

humble helm
#

It’s been useful for me when I was using it

spice elk
#

oh ok my bad never removing it then

humble helm
#

It’s down to you at the end of the day, but at least for me it’s been good 😂 I can’t speak for others though

quasi pendant
dusk glen
quasi pendant
humble helm
dusk glen
#

Also pretty sure I would know with how much I work with Armavision

quasi pendant
spice elk
#

no idea personally

broken ridge
#

hey do we know a mod that allows knife holding? also random question i didnt try but does the pan mod have any affect to allow knife to be held?

spice elk
#

the pan is just a visual pistol reskin

wet geode
pale coral
broken ridge
#

yeah but it crashed my game think it needs updating

pale coral
#

Doesn't crash mine

quasi pendant
spice elk
#

posting code snippets is boring

quasi pendant
spice elk
sturdy sedge
#

would there be an option to do a full screen message ?

silent plaza
#

DROP DATABASE "AllPlayerProgress";

spice elk
arctic glen
spice elk
arctic glen
spice elk
#

but this is not a feature of the notifications function but a core network feature, so it applies to all network data, but notifications are just a good use of it

quasi pendant
spice elk
#

what is a ban message

quasi pendant
spice elk
#

idk I am not working on ban system yet

quasi pendant
spice elk
#

will probably find out at that stage

quasi pendant
spice elk
#

admin tools but better

dusk glen
glass dirge
#

Is there a character limit for the messages? Gonna send ASCII art server wide

spice elk
#

Idk but it will be wrapped

worn wind
#

is bacon loadouts gone i cant seem to find it?

sharp wigeon
worn wind
quasi pendant
pale coral
quasi pendant
pale coral
quasi pendant
pale coral
quasi pendant
fierce sigil
#

Might sound crazy but would a toxic gas grenade be possible?

spice elk
#

I dont see why not, most of what people are asking about is possible

fierce sigil
rough laurel
plain raft
rough laurel
plucky copper
# plain raft https://reforger.armaplatform.com/workshop/622955949A4CBC17-GMFXchemicalwafareex...

Only kind of problem I see with this mod is the gas grenades spawn a permanent gas cloud that only a gm can delete.

same issue with the only mod that add white phosphorus artillery. It adds a small fire only a gm can delete.
.
So you could have issues with players spamming gas at spawn areas or anywhere where people might not have a mask.

and gms will have to be careful with the white phosphorus with how many Place ables are spawned, especially with the extra bomblet cluster artillery.
.
great mods though. Look forward to the future of them

spice elk
#

this thread is for my mods

plain raft
glacial cove
#

Heard something about bacon making a new loadout editor and was curious if anyone has any details he might have shared in here previously? Scrolled through here for awhile but couldn’t find anything. And last I heard he was looking to move on from the project as I guess someone else was working on a similar project and he wanted to use his time elsewhere on other projects.

spice elk
#

the only project I announced to be in development is admin tools

daring yew
#

I love your new mod looks very cool can’t wait to see what it holds for the future

quasi pendant
void cradle
real sandal
real igloo
#

It's Classified

real sandal
#

🙄

quasi pendant
real sandal
quasi pendant
dusk glen
#

This guy

sturdy sedge
quasi pendant
quasi pendant
rugged slate
pale coral
rugged slate
pale coral
#

Just did a few ops playing as the robot against a few in my unit as a test run and holy hell is it fun to play as the robot

rugged slate
#

Were your non robot enemies shitting their pants?

quasi pendant
#

Oh it is classified

pale coral
#

Yeah... Classified

quasi pendant
#

It's very classified

pale coral
#

ik its not a multiplayer mod but the bullet emitters only go north in multiplayer

#

even if the direction pointer is heading south,east,west it only goes north

ruby galleon
#

incredibly classified

real sandal
#

Fuck I'm dumb...

pale coral
#

Apparently alot of people are so don't stress it lmao

quasi pendant
#

I’m definitely not one of them but I just can’t believe it’s classified

dusk glen
glass dirge
# dusk glen

Dude in the passenger seat is just waiting his turn to get iRobot'd

fleet grail
#

So is the robot just basically a normal AI or is there something wacky to it

dusk glen
real sandal
fleet grail
#

Oh?

spice elk
olive star
open arrow
#

AUTOMATONS? CALL IN THE EAGLES

spice elk
#

finally you can get your butt handed to you in reforger just like in hell divers

quasi pendant
spice elk
#

on a serious note, this mod has nothing to do with hell divers, and it's not a release so I will stop posting info about it until it is (if it ever is)

quasi pendant
proven grail
quasi pendant
spice elk
#

time to gaslight everyone

quasi pendant
#

I can’t wait for classified to be apart of server admin tools

plain raft
fleet grail
spice elk
#

just dont use mods that alter AI behavior like CRX and (maybe) GME as it might make them dumber

spare stone
#

@spice elk

spice elk
#

I only accept bug reports in my Discord (see pins)

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if you can reproduce it without any other mods then by all means let me know

spare stone
#

👌

opaque marsh
#

my friend wanted to know if your ever gonna be able to change the radius on the gas in your gm fx mod

lilac sinew
#

will you pick up the drone project again? I can imagine the rus/ukr players frothing at the mouth

dusk glen
oak laurel
#

We got Cold War robots in Arma before GTA 6

spice elk
dusk glen
spice elk
dusk glen
#

I have a license

spice elk
#

darn, ok

ruby galleon
#

the license in question

silver garnet
#

is the zu-23 back?

opaque marsh
spice elk
junior tulip
#

class I fried

#

I think I 'might' know what it's for but it's a long shot

opaque marsh
#

you know why i scrolled up in the channel

proper bane
quasi pendant
opaque marsh
proper bane
#

Bacon that's so funny bro I tested them out! they don't like to attack other factions to much, but when threatened they're scary!! long story short, It's def as the description says, but fun nontheless

proper bane
pale coral
proper bane
#

ohhh

spice elk
proper bane
spice elk
proper bane
real sandal
#

They no longer civi faction?

spice elk
#

I did not investigate but it seems their shooting accuracy is lower with AI mods on, they also sometimes not fire at all like they were completely suppressed

daring fog
#

Yeah you totally right with this. 😉👍

spice elk
#

a bunch of the changes I do in script so it shouldn't be too bad, like I change their perception factors in script to 2.5x every time their threat state changes, but there's probably a lot of things I don't change that get changed

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modded maps on the other hand have navmesh problems or come with buildings that dont have view geometry etc it just makes the AI weird

daring fog
#

Yeah if you like to have a very specific A.I. like your's it's probably best to not combine it with other A.I. mod's to get the real thing.

spice elk
#

or maybe people can use it and it will be lower difficulty, because they are pretty hard to kill when their AI does not glitch out, it might not be fun for some people

oak laurel
#

Had no issues running them with CRX Enfusion

real sandal
#

Mine won't attack anyone is there some method I don't understand

spice elk
#

change the group's faction

real sandal
#

Ohh is that only possible for groups? I remember trying for individual entities.

oak laurel
sharp wigeon
#

(For those who are curious)

glass scarab
#

Are there in game limitations that would prevent someone from making a GM placed A-10 gun run similar to your gmfx arty strikes? Like if it's even possible that is

I haven't modded before but it something I've been thinking of

lilac sinew
glass scarab
arctic glen
spice elk
glass scarab
#

Dope, I'll see if I can wrap my tiny brain around it at some point

pale coral
#

Easiest way would be the same way RHS did it probably. Just an explosion after a period of time but there is a animation that plays before band so it looks like the missile or gbu caused it

spice elk
#

did anyone try that cookie recipe yet

pseudo pilot
wicked tapir
pseudo pilot
wicked tapir
spice elk
stiff shuttle
#

Hello bacon, quick question in the server tools how do you detect the server restart event ? sometime iv got message but the serveur dont restart ?

stiff shuttle
spice elk
stiff shuttle
spice elk
#

Maybe you can think of it like mission start, does that make more sense? In conflict when a team wins the game (mission) is restarted

stiff shuttle
spice elk
#

It is quite literal, when the game state changes to started then the event is created. Any kind of game start, so mission end, game master doing a restart or admin using #restart command

stiff shuttle
#

Yes it's stange that i have so much event called and nothing change in the server no winnign screen, no restart is made and no scenario is restared

spice elk
stiff shuttle
spice elk
#

OK, i would need to see logs over this timeframe to see whats up, if you can't figure it out feel free to DM them to me

quartz vortex
#

whats the difference between the VTOL and VTOL TEST

lavish oriole
#

Anyone else's game freezing when selecting a saved kit in the bacon editor?

spice elk
#

You have broken mods

spice elk
quartz vortex
#

something something funny words magic man

stiff shuttle
lavish oriole
stiff shuttle
lavish oriole
#

fyi Bacon

17:25:40
SCRIPT (E): Bacon_GunBuilderUI_PlayerControllerComponent.Action_ApplyPlayerLoadout_StepTwo | An important entity disappeared before the loadout could be loaded for player id: 1, identity: 04a7f4d4-0b83-4c64-bb22-40a678fa1b99
SCRIPT (E): Bacon_GunBuilderUI_PlayerControllerComponent.Action_ApplyPlayerLoadout_StepTwo | newEntity: NULL
SCRIPT (E): Bacon_GunBuilderUI_PlayerControllerComponent.Action_ApplyPlayerLoadout_StepTwo | previousEntity: SCR_ChimeraCharacter<0x00007F678799A3F0> @"ENTITY:4611686018427396499" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <14931.333984 3.400000 15430.776367> @"{918C557BF3506286}Prefabs/Characters/Campaign/Final/Campaign_USSR_Base.et"
SCRIPT (E): Bacon_GunBuilderUI_PlayerControllerComponent.Action_ApplyPlayerLoadout_StepTwo | controller: NULL```
spice elk
#

You can report a bug in my Discord if you want, but I have never seen this to be caused by a bug in the editor

spice elk
lavish oriole
#

Legend, cheers. I'll look into it

stiff shuttle
spice elk
#

in general when you change mods that have gear or items in them, it is a good idea to wipe the saved loadouts

lavish oriole
spice elk
#

can it be reproduced in vanilla, or with NO OTHER MODS LOADED? if yes - submit bug, if no - not loadout editor issue

stiff shuttle
#

i dont know if it big or no but at that size we have the trouble it's only the US folder in the baconloadoutsave inside profile

spice elk
#

if the file fails to load it will be logged as an error

lavish oriole
#

Thanks Bacon, tested on vanilla, cannot be replicated.

@stiff shuttle setting the server AI limit to -1 fixed it for us.

#

No idea how AI is related to loading a character kit, but it is.

#

Maybe AI takes control of the character briefly in the transition of loading a new character kit?

spice elk
#

the character's AI agent is not turned on, but it is not a player, so the AI Limit might be preventing it from being spawned

it works by spawning the saved character first and then transferring your consciousness to it

spice elk
spice elk
#

it's classified

native badger
#

See now I don’t know if the status is classified or if it’s the classified mod you have released lol

native badger
#

Heard that

spice elk
#

... it's classified

native badger
#

🤫

woeful folio
#

I'm having an issue with the ural ZU23. When I spawn it using GM or from the vehicle building, it doesn't work properly (attached image). Is this a known issue?

spice elk
#

I accept bug reports in my discord only

opaque marsh
spice elk
opaque marsh
#

bug report some mods probably dont even work

spice elk
#

probably also true

fossil acorn
#

hey Bacon, I was qondering if you might add a version of the Artillery Barrage, but infinite? and also potentially some AA Tracer fire?

spice elk
#

no plans

fossil acorn
#

thats fair

worldly lintel
#

Bacon what mods are you cooking?

spice elk
#

cooking mods

worldly lintel
#

W

cloud cedar
#

Bacon probably has some great shit in the cooks *** that are apart of his personal roadmap because we don't provide enough pigs to his liking ***

native badger
#

The peasents don't get to peek into God's kingdom

sharp wigeon
#

Bacon grows on trees where I’m from… (Aneurism lane)

#

But yeah, he’s cooking in four kitchens rn 😂

young hamlet
#

In reference to all things classified, said things appear to be working just fine on our server. We appreciate it and all the other hard work you put in for the community.

oak laurel
#

Yes, these items have been very satisfactory within our server as well. It is enjoyed amongst the group and much appreciated.

quartz vortex
#

with the new APC, could you put your gun stabilizer on it pls?

#

not right now ofc but whenever

spice elk
#

Idk

supple pilot
#

Bacon’s Future IFV when the tank destroyer version comes out

spice elk
#

wait until u see the interior rizz

bleak patio
spice elk
#

no

bleak patio
#

oh

spice elk
#

testing out an APC model but making vehicles in the tools is extremely weird with things randomly not working, parts of the model becoming randomly offset, tools just outright crashing, so not sure if it will ever make it into the GM entity list

past crest
#

Now that there is a new zombie mod. Is there any chance of the mutants mod returning?

dusk glen
#

Bacon just cant escape it

sharp wigeon
#

It didn’t even matter if it’s his mod at this point, people just ask him 😭

fleet grail
#

what's this about an apc?

sharp wigeon
# fleet grail what's this about an apc?

For the classified mod.

Tbh it’s so classified I mean the best part is the new classified. Idk though it could be the new classified version of the classified it flys so well 😭. The classified are cool too when there eyes change classified when classified players.

Tbh I’d recommend classified to any player it’s such a rush of classified to ignore 😁

fleet grail
#

ooh

spice elk
sharp wigeon
lunar blaze
#

Nvm found them at the classified

sharp wigeon
spice elk
#

It's not even half done yet so dont have high expectations (or any for that matter)

lunar blaze
#

It’s pretty cool even for not half done

empty swallow
sharp wigeon
quartz vortex
cursive linden
#

Is it possible to add a burster fire lower receiver to the block two mod, so it can be swapped out in the editor?

spice elk
#

no

tough canyon
#

disgusting even if it was possible😭

quartz vortex
#

whats in the update for classified? was the classified added to the classified? did classified get classified? did classified get fixed?

daring yew
#

Erm that’s classified 😛salute

vapid ginkgo
spice elk
sturdy sedge
ruby galleon
#

its a good addition to your mod (say you dont TOS it) but definitely needs some work^

opaque marsh
long grove
#

Based mod

spice elk
plain raft
#

To be bacon for 5 minutes might be a horror game

dusk glen
plain raft
proper bane
narrow igloo
opaque marsh
#

someone?

wicked tapir
opaque marsh
#

yes

wicked tapir
#

Wow lol I'm suprised I thought it was some random dev

opaque marsh
honest pollen
#

HI

opaque marsh
spice elk
wicked tapir
pale coral
wicked tapir
opaque marsh
#

now people cant just hide ontop of vehicles and kill all the zombies

opaque marsh
honest pollen
polar wren
#

Will this eventually have similar features to the original Ravage (A3) mod?

polar wren
# sharp wigeon

Its neither a suggestion or a request. But rather a question since he has labelled it as Ravage 😉

sharp wigeon
spice elk
#

Or to be specific, revival of Bacon Ravage mod for Arma Reforger, which was an extension of the Ravage mod for Reforger

glass dirge
#

How did you get it working? I thought the original ravage source was gone

#

In any case im stoked to see it return

spice elk
#

idk it just happened

spice elk
# opaque marsh now people cant just hide ontop of vehicles and kill all the zombies

most notable changes from original ravage:

  • All zombies have blood applied automatically on spawn, using the default character skin (so all clothing variants will have blood)
  • More groups/variants
  • Waypoints are sort of followed when no combat target is known
  • US, USSR, FIA zombies carry a very small quantity of rifle magazines
  • Increased danger event memory (how long they stay interested in potential unknown threat)
  • Sounds are slightly quieter

changes from original bacon ravage:

  • Exploder will blow up when it melees you
  • Clumsiness/trample mechanics (currently disabled until I can figure out how to make them unholster the dummy pistol when waking up)
opaque marsh
spice elk
opaque marsh
#

ah

#

well that shows me being dumb:p

spice elk
young hamlet
#

Somehow, with the Ravage mod, when I try to spawn certain Zombies, such as the exploder, it instead spawns a Robot with Hamr from some classified source. Same for a couple of the other ones, too. Not sure what's going on there.

pale coral
#

vanilla bug i believe but dont quote me

spice elk
young hamlet
spice elk
young hamlet
# spice elk sometimes it will fix itself for you when you rejoin the server, but you may fix...

Noted and I appreciate that. I do, however, always add the dependencies and put them in the typical dependent/dependency load order, as applicable. Unfortunately, I don't have access to Workbench yet. Tried to get around that with Geforce now, but it doesn't pop up on there anymore, for some aggravating reason, and I've got a lot of gd scripting that needs done. I'm just going to have to stop being cheap and buy another bomb assed PC, lol. Either way, always appreciate the info. Thank you!

spice elk
young hamlet
spice elk
#

some dependency might be missing from json, this bug has been in the game since... forever

young hamlet
spice elk
#

like I rejoin the server and it'll work

stable cloud
#

Hi there, is this the place where i can get help with the loadout editor? if so, the russian side on my scenario cant save their loadout, but the US can, have not added any mods to the arsenal myself but there are modded weapons in there

#

it says this, if you need more details to be able to help let me know :)

arctic glen
#

It’s possible the weapons that are added might be “US” as a base and meant for PVE, you could fix this by adjusting the saving by using the GM menu and adjusting the saved loadout restrictions

#

Unsure on any more information as I myself am not a modder but am a GM who has to adjust settings constantly 😂😂

stable cloud
#

im currently in the enfusion workbench is why im asking

arctic glen
stable cloud
#

so my question in here remains, but thanks for your help :)

spice elk
stable cloud
#

how would i test whatever is making it unsavable, any logs i can check?

spice elk
stable cloud
#

sorry im stupid, im sure its not an issue on your end bacon you know what you're doing, its most likely me that just messed up somewhere

#

does it have to be game master? im in a conflict mode now

spice elk
#

Conflict might work

stable cloud
#

is this something related? happens when i open the loadout editor

spice elk
#

Step 1 is try to repro with vanilla. This tells you if problem is in my mod or in yours.

stable cloud
#

roger that

#

so basically make a new scenario with just bacon editor, plop down two bases and spawn in

spice elk
#

No. Start vanilla + mod. Test.

#

There might be a log depending on what the issue with saving is. If it says "Rejected by arsenal manager" then your arsenal save settings are marking your loadout as invalid.

stable cloud
#

it says Rejected by arsenal manager

#

i put a screenshot up a little up in the chat history

#

the US team can save, not USSR

spice elk
#

Okay so your loadout saving settings are marking your loadout as invalid

stable cloud
#

im very new so i apologize for the amount of questions, but where do i change those settings?

spice elk
#

First try saving with the Save Loadout action when looking at the box, it will tell you why it is rejected

stable cloud
#

will do, stand-by

cloud cedar
#

You gotta have the settings of the box savable for all factions. Should be no item restrictions

stable cloud
#

i dont want the ussr to run around with american weapons

spice elk
#

make sure that your faction is actually ussr, ie. you joined this faction from the spawn menu

stable cloud
#

i did ye

spice elk
#

are you using some custom characters?

stable cloud
#

i dont think i am no

spice elk
#

idk then, the text from the screenshot is usually right

stable cloud
#

OH WAIT, better ru is a mod i added, might have changed the spawn gear?

stable cloud
cloud cedar
#

If your on Xbox in GM hold x on the box while in GM , and edit it's properties on the first tab it should be on. Should say loadout restrictions make sure it says none

stable cloud
#

i was hoping for a non-ingame fix, this means i'd have to redo it every game right

spice elk
#

I mean it works for your US box, doesnt work for your USSR box, then something is setup for USSR that is different than US

real sandal
#

Very nice mod. Seeing them not friendly fire every time is so satisfying. They seem to have bad knees though and don't want to crouch down to slap sleeping boys.

spice elk
#

Pistol zombies are my favorite with how bad they are at aiming and stuff 😄 it looks kinda cute like they're tryin

past crest
#

So, I tried the fixes you said bacon for the ai spawning switching around and they don't seem to work

sharp wigeon
junior tulip
#

buddy of mine and I spawned like 20 of em about 100 meters out and took bets to see which one of us die first. I won a hotdog that day

pseudo pilot
#

🥓 random bacon

spice elk
keen schooner
#

@peak jolt

strong pasture
#

Very cool zombies, they absolutely annihilate everything in their path though 😁

spice elk
#

deploying new zombie now 🙂

real sandal
#

New zombie?

spice elk
strong pasture
#

No but im sure it’s the bomb

spice elk
#

yeah workshop died cant push update lol

oblique fjord
#

just as I needed it too /(

spice elk
oblique fjord
#

Bacon stop they’re already too powerful 😭

#

This is bordering on half life 1 enemies 😂

spice elk
#

I wanted to try something new, made the model myself today, it needs some more work but I'm happy!!!

oblique fjord
#

It’s very well done I didn’t even think this was possible with how arma works, how did you do the projectile launcher thing and how do you integrate that into the character

spice elk
#

it's an invisible gun LMFAOO

real sandal
#

That's fucking sick now we just need a brute and some kind of sprinter

spice elk
real sandal
#

You broke the workshop wtf!

spice elk
#

omg its uploading

native badger
#

Rude

spice elk
#

added new zombo and testing crouch when attacking unconscious/prone enemies

#

make sure u use 1.0.14

real sandal
spice elk
#

pew pew

lament spruce
#

can you add some walkers? i want a walking horde

spice elk
#

primary issue with this is optimization, I would love walkers but it will take many walkers for them to be dangerous to players and the mod is just not there yet

strong pasture
#

well yeah if you deck yourself out with automatic rifles and high quality optics. It's alot of fun to blast zombies with pistols, pump action (or double barrel) shotguns and bolt action rifles

#

the bayonet is really fun to use as well, weapon bashing is not really feasible 😦

real sandal
#

Something caused him to commit order 66

summer verge
spice elk
#

too hard lol the goop launcher knocks u unconscious if it lands next to u

young hamlet
# spice elk can u see it

Hell yes. I love this mod and am especially appreciative of the spawners. Anyway we can get some creepy moaning and/or screams/other creepy indications of their presence? Kinda like the "greesy vulva" type dialogue with the FIA, lol? That'd be sick.

spice elk
#

the what type dialogue

#

they do have idle sounds but usually they will spot you before you can hear it

young hamlet
spice elk
young hamlet
# spice elk the what type dialogue

Ahh, gotcha. That's probably why I haven't heard. They are almost as aware as the Robots, I think. I'd love to hear them moaning for Brains, like in the classic Return of the living dead!

glass dirge
#

The hwat now

polar wren
proper bane
#

Lmfao I tested the mod today we almost got wiped but a solid rooftop and you’re good :3

spice elk
#

spawn more bombers then to deal with the rooftops

#

unless the rooftop is higher than 50 meters... then you win, probably

strong pasture
#

I thought I was up high enough in a lighthouse, turns out the zombies can climb stairs and open doors meowsweats

spice elk
#

man I wish house doors were destructible in vanilla so they could just break them down

lilac sinew
#

cant you somehow change the textures of the opened doors to a damaged model when they open it?

strong pasture
#

isnt (limited) building destruction planned for reforger anyway?

spice elk
#

yup

spice elk
spice elk
#

I have added ambient patrol spawnpoints to the mod, they are configured slightly differently than the vanilla ones as they do not use entity catalog

lilac sinew
#

is there a mod that has a spawner that spawns other ai like in yours?

spice elk
#

no idea

lament spruce
#

I was actually gonna ask, can you make a Ai spawner mod ? For like all factions

spice elk
#

I would like to but the problem is with making it configurable, the game master entity properties system is medieval

real sandal
spice elk
latent quartz
# spice elk awesome

I have noticed that sometimes when the zombies get shot they do not take any health damage, just bleeding. I am using the ACE Medical mod, but I was wondering if this is a form of headshots-only zombies? Or if their health has been modified in a different way?

#

I realise that it could very well just be incompatibility with ACE Med. The zombies also swap places in GM menu with some civilians, but that could be RHS factions incompatible too. Aside from that the mod is still great

spice elk
latent quartz
#

I understand, thanks. I will work with it, was just making sure I wasnt shooting myself in the foot with my load order or list.

spice elk
#

I have zero clue why this issue resurfaced now. It was fixed months ago by BI

latent quartz
#

TiredCat Yeah

torn temple
#

The "ambient patrol spawn point" mechanic is very good to easily populate a Map but doesn't work other than Conflict Map or bacon script

spice elk
#

I have done a zombie ambient patrol spawn point which works 80% like the conflict one, but unfortunately it is only for conflict I guess

#

for scenario framework you should be able to just put the zombie groups in the qrf spawnpoint and it should work, the groups (loosely) listen to move waypoints

#

I guess if you can get ambient spawn point manager to work in non-conflict scenario then you can reuse it

torn temple
spice elk
#

I literally have an ambient spawn point in the mod that is like the conflict one, maybe you were looking at the GM spawner which is intended for GM only

torn temple
spice elk
#

hm ok that makes sense

torn temple
spice elk
#

no the gm spawner and ambient patrol spawner work completely different, I will find out how to get ambient patrol working outside of conflict and get back to you

spice elk
# torn temple You are the best.

Ok you need to check Spawn AI flag in your scenario for ambient patrol to work 🙂 I published a scenario in the mod just now with it working if you want to check

#

The included Zombie Arland GM scenario fills Arland with respawning zombies using the ambient patrol spawnpoint

#

I put civilian zombies in towns, military zombies in military bases, fia in forests and the higher tier zombies in some random areas, just as a test

#

Since it starts with 138% budget I think I will make the zombie budget requirements half so I can add more ambient patrols

#

Unfortunately cannot have budget lower than 1 for the characters, oh well

spice elk
#

imo the ambient patrol spawner should despawn AI based on player distance instead of just disabling it, it would keep the budgets lower

torn temple
spice elk
torn temple
spice elk
#

in GM scenario this flag is disabled, so I just enabled it for my scenario

spice elk
torn temple
#

Or +800m when using binoculars etc...

spice elk
#

default is 1600, I am starting server now to test

#

lets see

torn temple
#

Ok ok. Will try when going back home.

#

You probably solved many mapper's problems

spice elk
#

yeah no it still spawned everything hahaha

spice elk
#

its weird how it spawns everything if there is no players, but once i delete them they only seem to spawn when within view distance??? weird

torn temple
#

Will try the ai flag when back from work

spice elk
latent quartz
#

I dont have that mod

#

Or at least, it shouldnt be there and it doesnt show up in my catalog or in GM

spice elk
#

ok so there are more mods that mess with this OMG

or my mod is messed up

#

will dm u

hushed aspen
#

It wouldn’t be reforger unless a mod was messing up another mod

pale coral
#

Wouldn't be a mod without messing up another mod*. People think mods are exclusive to this game lmao

spring blade
pale coral
#

I could name several

spice elk
#

redone arland scenario spawns and tweaked so it hopefully doesnt spawn everything at once

torn temple
spice elk
#

Literally in scenario file

#

They are usually in missions folder

torn temple
zenith current
#

Bacon, for your zombie mod, an idea for a new variant could be a semi transparent zombie like these goofy guys

torn temple
#

Spawning single characters Zombie actualy spawn Civilians

spice elk
torn temple
spice elk
# torn temple nope

see if you can reproduce the problem WITH NO OTHER MODS LOADED before you send bug reports

spice elk
#

I already know of one mod that makes this happen with my zombos but there might be more, it'd be good to know so I can figure out if I can work around the problem on my end

spice elk
# torn temple

You got it! I added dynamic despawn to the ambient patrol spawners in Bacon Ravage, they will remove the spawned AI when at a distance to keep the budgets friendly. The bundled Arland scenario has spawners for about 350 zombies

spice elk
spice elk
#

Please test the most recent version of Bacon Ravage and see if it works properly

real sandal
#

Anyway you could rig the vtol to be unmanned? Would be a cool way to make a drone.

royal anvil
#

@spice elk Ravage idea: Juggernauts?

spice elk
#

Go for it

torn temple
spice elk
#

I had hoped I fixed the character spawning bug but it is still there unfortunately

spice elk
summer verge
#

The variety of zombies are nuts! 🤣 and they eat bullets like there nothing
Its No easy task taking these down!

Love the mod bacon 🫡 its soo much fun

spice elk
#

they should have less health as of yesterday

torn temple
#

I spawned like hundred of them and my fps are very stable.

spice elk
#

I did go to some lengths to optimize it, I also finally fixed sounds in multiplayer

torn temple
#

You can make huge hordes, it's great

spice elk
#

one secret optimization trick was to make the ragdoll become still after 5 seconds instead of 25 seconds (default), physics was a big problem with fps when you were producing a lot of corpses

#

it still sucks when you have 50 ragdolls in one place like at a doorway but not sure I can improve this much

torn temple
spice elk
#

with the new roaming behavior they should wander around

torn temple
spice elk
#

yeah time, currently roam step is anywhere between 3 to 8 seconds

#

ah yeah they stay within the range of the spawnpoint so theres a limit to how far they will go

#

maximum range looks something like this (for all groups not just the big one)

#

maybe in the future the ambient spawnpoint could make it configurable, but not for now

#

I added the vis spheres and pillars to help me visualize zombie population, regular ambient spawn points have no visual indicators

barren plover
#

Is there any other planned variations of zombie that you've been thinking about bacon? Or anything you'd like to do but not have planned

spice elk
#

plenty but I'm not telling

proper bane
#

rAVAGE IDEA: THE IRS

brave wedge
#

nothing can be said to be certain, except death and taxes

proper bane
#

Can't theoritically we use the ravage mod to spawn enemy AI for missions outside of zombies ;)? saves GM's a lot of grief

spice elk
#

ambient spawning is already a thing in missions since forever

unless you mean GM spawners then no

quaint hornet
#

Dropping by to say thanks bacon for the Bacon Ravage mod! So damn good!

spice elk
#

bet

potent birch
#

@spice elk is it possible to make the zombies immune to gaz ?

spice elk
#

yes it is possible

dim crane
#

Seems like the individual zombie spawning is fixed, it no longer spawns civilians.

A cool idea would to allow other players to spawn in as zombies, but it’s great as is.

spice elk
#

the zombies are not supposed to be player controlled and there are no plans to make them be

#

it makes more sense to have separate higher tier zombies that are played controlled and leave the most basic ones as simple as possible

potent birch
young hamlet
#

Everything seems to be working just fine with Ravage, on my end. I noticed above that you said that they will stay in proximity of the spawners and while that is usually the case, I logged onto our server a little while ago and noticed that the damn things we're moving single file, in several different groups, down two different roadways, far away from their spawners, towards players. Personally, I thought that was cool.

spice elk
#

I did see this but I don't know what causes it yet

#

maybe they saw a helicopter or something

supple pilot
young hamlet
spice elk
#

if someone figures out a repro for this behavior please report in my discord

polar wren
#

Darn mate, your Ravage mod has developed fast since being published.

arctic glen
#

Could it be they are alerted to distant gunfire potentially?

spice elk
spice elk
polar wren
young hamlet
spice elk
#

they definitely do not react to danger at this distance

#

I have the game running at 5x speed in the background hope they go rogue at some point

runic tartan
#

Hi! It's time to make Survive Arland back to what it used to be and it needs your awesome zombie mod. Can I use it again?

spice elk
#

you can use any mod as dependency without the need to ask

spice elk
open arrow
spice elk
open arrow
#

Holy shit you already did this?

spice elk
#

there is an included arland scenario that is populated by like 350 zombies, which will be spawned and despawned based on proximity to player

open arrow
#

I just came back a few minutes and saw the chat goin nuts over zombies

spice elk
#

map makers can use it to add automatic zombies to their missions in like minutes

open arrow
#

im on Xbox , so i dont know how that stuff works

spice elk
#

there is a GM placeable spawner that you can configure to spawn the types of zombies you want and give them a waypoint to run to when they spawn

it is infinite up to the limit you set though

open arrow
#

time to get back to Arma i guess 😄

spice elk
#

current version has adjustable limit up to 50 per spawner

open arrow
spice elk
#

50 max forever, as in infinite but never more than 50

open arrow
#

so if i kill one it automatically spawns a new one right?

spice elk
#

yes

open arrow
#

OH lord im about to commit warcrimes 😄

spice elk
#

good for like wave defense over some time or whatever so you dont have to place them all manually

open arrow
#

it would be fun to go with small teams to fetch cargo trucks to build up a base

spice elk
#

they dont care about player proximity so will spawn in front of your face when ur close, for ambient you should use workbench

#

also use bacon weather's fog for more immersive zombie ops

young hamlet
spice elk
#

I think it's a reaction to projectile hit, some stray bullet may have landed next to a zombie and they thought to investigate, I will implement a maximum distance of shooter as they shouldnt investigate where a bullet come from as good as a human

#

like if the bullet comes from 1000 meters away they somehow end up going to the place where it came from sometimes

young hamlet
# spice elk I think it's a reaction to projectile hit, some stray bullet may have landed nex...

The thing I thought most strange was that both groups, as far away from one another as they were, appeared to know what the others knew, as both groups continued single file down two separate roads several hundred meters apart and descended on the player's from two spawners at least 1000m away from the players positions. They seemed to operate with one mind, kind of like the Borg. Wish I would have clipped it but didn't think too much of it at the time and just thought it was cool, lol.

spice elk
#

that may have been a coincidence because there is no comms between groups, so either they happened to notice some bullets or there is a bug where it places a waypoint in the same position for everyone, but you did say they were walking towards some players instead of in an irrelevant direction so I am leaning towards the bullet thing

young hamlet
fossil acorn
#

is there any intention to make the zombies have a different running animation? (if that is possible of course)

spice elk
#

no (yes)

fossil acorn
#

ahh ok

spice elk
#

this is what I wanted to do, individual zombies get interested in other zombies running after something, so you can see here that following the noise it pulls the entire town toward the player

#

I am not happy with it yet but getting there

gaunt ice
#

Bacon I’m assuming this isn’t yet released correct?

spice elk
gaunt ice
spice elk
gaunt ice
#

gotcha just found it thank you Bacon ❤️

young hamlet
#

I had to remove the spawners until I can figure a way for more strategic placement and revert to just placing individual groups around the map. When those fuckers get a bead on ya, they don't stop coming. I saw some players kill a line of at least 50 before I realized what was happening and could remove the spawner, lol.

sly shoal
#

Would be nice if there was a timer maybe also on the spawner so like instead of just spawning right back prehaps u could turn the timer to 20 seconds then every 20 seconds a new wave of however many u put to spawn would spawn and do there thing say when it says 0 second they spawn like they do now but when the timers above zero a new wave spawns after that amount of time

spice elk
#

you are welcome to make one

severe olive
#

Absolutely insane work on the zombie mod bacon, smashed it, so fun

proven grail
#

I will make a GM mission next week with the mid

spring blade
#

Bacon ur zombies can drive tanks😭

fleet imp
#

actually kinda wicked

young osprey
glass dirge
#

Just had ~60 zombies in st. Phillipe alongside gas and vehicles with zero performance issues on either client or server side for any of the guys playing. Didnt tell them about the exploders and i guess they didnt know cause i heard at least one dude jump the first time one blew up

supple ridge
#

Really like the classified mod! I just wish there was a variant of the rifle that didn’t kill the user, that way it could have some actual use for normal players

spice elk
#

both classified and bacon ravage exist only to bully players

spice elk
spice elk
proper bane
gaunt ice
torn temple
#

Hi, Is there any way to disable AI budget ? I'm at 290% jsut by ambient patrol spawns

viral arrow
torn temple
arctic glen
#

Yeah pretty sure you use the GM menu and then there’s an option near the bottom to disable vehicle budget, turning that off gives all budgets unlimited

warm turret
#

Hello, does anyone know how to configure bacon loadout editor ?

spice elk
#

it doesn't have any configuration

arctic glen
polar wren
warm turret
#

okay thanks you

lilac token
# warm turret okay thanks you

It only takes items added to the arsenal list linked to the faction. Sometime you have to change things in the Arsenal config to show them correct.

warm turret
#

Dac merci

timid vine
#

zombies glitching on server,working well in editorthink_turtle

#

@spice elk

spice elk
#

thank you but this tells me nothing, if you have a repro please submit a bug report in my discord

sturdy sedge
timid vine
sturdy sedge
#

i have the same sometimes they work fine and then few spawns later they do stand still and wont move

timid vine
#

sure,they just stand and wont move,even you try use gm to give them any orders.

#

they work well in localhost and editor.

sturdy sedge
#

for me its random they do work and then they dont . and they do still attack if you get real close same for you?

timid vine
#

yes,they attack if you get face to face.

sturdy sedge
#

what spawn system do you use ?

timid vine
#

ambient spawner

#

I tried use gm spawn the groups on server,but still got same issues.

sturdy sedge
#

yea we made our own spawner but it happends to you aswel , thought it was my own spawners issue

spice elk
#

why would pathfinding of the ai agent be a spawner issue? if you have a repro then submit the bug report so I can look at it

sturdy sedge
#

more because they work some times and then othertimes not

spice elk
#

try repro on a vanilla world and check how close they are to players when this happens

#

I dont know the specifics but AI LOD might turn them off though they shouldn't when you are above them in GM

sturdy sedge
#

our spawner only spawns then if players are in x amount of range and deleted them once someone not been there in x time , so ai LOD shouldnt nomraly be even be a thing where they stand still and move on having people in range

spice elk
#

if pathfinding is broken it should happen in the same areas of the map consistently

sturdy sedge
#

i have had it on multiple locations . and it sometimes can be the 5th or 10th spawn as the others before it work fine that why its so strange to me

spice elk
#

maybe if you let WB run long enough it will eventually happen, you can use time multiplier to speed up the game or something

sturdy sedge
#

ill give that a shot

spice elk
#

I have seen my fair share of random AI bugs on DS

quasi pendant
arctic glen
#

Reproduction, so methods to recreate bugs happening

pliant jasper
spice elk
#

such a cool mod

spice elk
#

I do not have any mods like that I dont think

sturdy sedge
#

i think you talking about crocells horror mod , he had blinking lights in it

proven grail
spice elk
#

anyone interested in testing a mod that tries to make PVE conflict more linear? limit to one base that can be captured at a time, and AI only spawns at that base

spice elk
#

Is called bacon linear conflict

#

Just uhhh have low expectations when comin to it

analog fox
#

Definitely. As I do with all mods, Haha.

proven grail
spice elk
#

I will check if I broke it accidentally

proven grail
#

I believe there are 2 shooters launching 1 projectile each

spice elk
#

you might be right though

proven grail
#

Hahahahahahahahaha

quasi pendant
proven grail
#

Better sounds and Bergamo

#

I made a plot where they didn't know there were zombies on the island, they thought they would only be independent fighters, but when they arrived at the tunnel a contact on land warned them that there were infected in the area and they were surprised (THEY DIDN'T KNOW ABOUT THE EXISTENCE OF THIS MOD) It was insane, and their reaction of fright was priceless.

spice elk
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thats a good way to experience the mod yeah

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finally see someone use the red barrels too

quasi pendant
spice elk
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barrels that are red

quasi pendant
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That’s a thing?

spice elk
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its a prop in game master fx, they blow up when shot, classic video game red barrels

quasi pendant
spice elk
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a nuke against your fps maybe

fossil acorn
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damn, makes me hope someone will for either Reforger or 4 make a nuke mod

proven grail
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They are pretty good, the box of ammo its pretty nice, but make a much big explosion

proven grail
spice elk
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you're spot on

fossil acorn
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its a possibility, just I still remember the golden oldie of Pandabears Nuke mod back in 2016 or so, where it not only had the explosion that you expect, but you see a shockwave emenate from it that once it hit vics it disables them

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and you could also just place the EMP shockwave on its own in Zeus too

fossil acorn
quasi pendant
quasi pendant
spice elk
quasi pendant
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Mini nuke

ornate grail
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So, i have a weird issue with Bacon Loadout. A friend of mine, after respawn, he tries to load another loadout, but when he does, he gets "Invalid Faction" and somehow it has switched him to OpFor side. But in ganemaster, he still shows as BluFor and still has Blue markers. But the OpFor side won't shoot at him even if he shoots them. It has happened to others after some testing as well. Anyone with any ideas?

spice elk
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make sure you are only saving and loading characters you spawn with through the respawn menu and not GM created/possessed characters

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also reproduce it in vanilla + my mod only and no other mods before submitting a bug report

ornate grail
proven grail
spice elk
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this is from before 1.2

strong shard
strong pasture
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The loadout editor is on the experimental branch again? Nice.

spice elk
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what?

quasi pendant
spice elk
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might be some old version if I uploaded it

strong pasture
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Wont be home for a bit, but I’m guessing it’s a really old version then. It has a small graphical bug in that some text boxes are white. But it seems to work just fine. Suppressors supported and all.

spice elk
young hamlet
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@spice elk been using Ravage since the beginning (Love it, awesome mod) and noticed you mentioned in another post that the spawners not only spawn but despawn the entities without players in proximity? I use the spawners extensively, but have yet to see them despawn any entities. I did a full server wipe and downloaded all mods fresh to see if that would fix a couple issues I was having (Fixed BLE saves, disconnects, and rank glitches), but have yet to see the Zombies despawn. Does being in GM nearby keep that behavior from happening or am I missing something? They also seem to go idle after a time and stop roaming, even when players are in proximity?

spice elk
young hamlet
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Ohhh...gotcha. Sorry, man. I must have missed that or been confused. Appreciate it.

spice elk
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ambient spawners are for workbench

young hamlet
# spice elk ambient spawners are for workbench

Yeah, I did read that convo. a couple days ago and was somewhat confused. Either way, is the Z's going inactive after x number of spawns not a bug, lol? Not to be a dick, but it would seem so. Appreciated, either way, man. I appreciate all the work you do for the community.

spice elk
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it might be but nobody has sent me a repro yet

quasi pendant
spice elk
quasi pendant
analog fox
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Not much I could offer to add to it, Pretty perfect as is. No bugs found yet

spice elk
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What kind of player counts? I worry for a lot of players one obj would be not enough

analog fox
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Running 16 slots currently, maxed out and didn't have an issue.

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Maybe open 2 OBJs to attack? Could help mitigate the worries of the larger PvE servers

spice elk
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Ok i think this is great for like 30 i might look into scaling it later based on player count

analog fox
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Yeah! Most run their servers around 32-42 players.

I also spoke to Gramps, and he tested the mod and likes it.

spice elk
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My objective here is to help server performance in regards to AI counts

analog fox
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And it hits the mark!

spice elk
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just posting this here since people do not seem to understand the mod

fast rapids
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surprised there isn't a "bug in vanilla reforger" outcome

left ore
spice elk
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I forgot to add "are you on xbox in singleplayer?" -> "yes" -> "dont use the mod"

left ore
spice elk
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Idk what yours are but yeah

left ore
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almost like the game behaves completely different when you are on Xbox huh blobdoggoshruggoogly

spice elk
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Mods cant save files on Xbox so loadout editor no worky. Other than that its the same.

sharp wigeon
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Xbox just says “Lets make your mods not work today” sometimes, I use my PC mostly but when I’m playing casually I will hop on my Xbox, and end up having to sit for 2 hours watching my mods redownload, because 1 mod refused to update and won’t delete😂

spice elk
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Thats not a mod problem its a game problem

sharp wigeon
spice elk
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Outside of some select things like files or http requests its the same

left ore
spice elk
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That bgone thing makes me wheeze

quasi pendant
pale coral
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That's exactly what he put?

quasi pendant
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not really

blissful knoll
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BoDy cam please

real sandal
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New arma title please
And thank you

pliant jasper
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Hi dear bacon!
I have a question about your BaconWeather addon:
If i add the addon to my mission, i have only your presets in the Weater Editor tab.
Is this normal?

spice elk
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dont think so, if it works different from arland or everon then it means you are setting it up different from arland or everon

pliant jasper
lament spruce
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For the load out mod , is there a way to disable loading and saving of loadouts?

spice elk
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delete arsenals

lament spruce
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ill take that as a no

spice elk
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in the mod itself no

orchid frost
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Does this work?

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Added it to the server but can’t find it in any of the categories but I’ve missed stuff before so wanted to make sure before removing it

molten torrent
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It does

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When you use edit Intel it brings up a text box and you type in it

bold leaf
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it works. We use it on our server to leave mostly derogatory notes about members' moms

kindred cradle
orchid frost
blazing sentinel
formal swallow
alpine drum
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https://youtu.be/ZP0Y3r-pdGY?si=aM2rpjJtT8rgJKPP the one barrel and grip and bipod combo i will continue to dream bacon will make for his block 2 (doubt it but ima dream cause its probably next to impossible to code a bipod and grip)

spice elk
# alpine drum https://youtu.be/ZP0Y3r-pdGY?si=aM2rpjJtT8rgJKPP the one barrel and grip and bip...

thank you for your suggestion!!
unfortunately, I do not do mod requests 😭 sorry!!! 😢

but don't give up!! you can use the mod tools to 🪄 make ⭐ anything you want!!!
-# disclaimer: not everything is actually possible

first, get 🪄 Arma Reforger Tools on steam!!! ⭐
👉 https://store.steampowered.com/app/1874910/Arma_Reforger_Tools/

then, have a look at the 📖 wiki to get started!!!
👉 https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding

Recommendations

106

alpine drum
spice elk
# alpine drum Oh nah wasn’t suggesting i know you dont bacon just was saying it i know how you...

thank you for your suggestion!!
unfortunately, I do not do mod requests 😭 sorry!!! 😢

but don't give up!! you can use the mod tools to 🪄 make ⭐ anything you want!!!
-# disclaimer: not everything is actually possible

first, get 🪄 Arma Reforger Tools on steam!!! ⭐
👉 https://store.steampowered.com/app/1874910/Arma_Reforger_Tools/

then, have a look at the 📖 wiki to get started!!!
👉 https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding

Recommendations

106

pure pilot
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Hello, I have a question about the ZU (the anti-aircraft turret)
Do AI's actually hit helis with them? I tried in my server and AI doesnt seem to be able to follow the choppers... Im doing something wrong?

spice elk
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AI sucks with all turrets right now, they get some weird tunnel vision and become useless

young hamlet
spice elk
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I don't have access to the engine so no I can not

quasi pendant
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Yay I win the bet!

pure pilot
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Reforger's AI: "Enemy , spotted south, 200meters"

Me: giving the order to the AI to shoot enemy

Still Reforger's AI: "Enemy, spotted, south, 200 meters NEGATIVE, NEGATIVE"

ME: blobcloseenjoy

wicked tapir
proper bane
spice elk
spice elk
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literally cant test this

quasi pendant
thorn stump
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Arma reforger prop hunt?

hushed aspen
spice elk
# hushed aspen Prop hunt mod when

thank you for your suggestion!!
unfortunately, I do not do mod requests 😭 sorry!!! 😢

but don't give up!! you can use the mod tools to 🪄 make ⭐ anything you want!!!
-# disclaimer: not everything is actually possible

first, get 🪄 Arma Reforger Tools on steam!!! ⭐
👉 https://store.steampowered.com/app/1874910/Arma_Reforger_Tools/

then, have a look at the 📖 wiki to get started!!!
👉 https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding

Recommendations

106

hushed aspen
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NOOOOOOOOOO MOD REQUEST PREMADE MESSAGE OF DOOM

quasi pendant
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Whatever happened to the eye zombie mfer

hushed aspen
quasi pendant
# hushed aspen *rubs my eye zombie shaped belly* no idea

thank you for your suggestion!!
unfortunately, I do not do mod requests 😭 sorry!!! 😢

but don't give up!! you can use the mod tools to 🪄 make ⭐ anything you want!!!
-# disclaimer: not everything is actually possible

first, get 🪄 Arma Reforger Tools on steam!!! ⭐
👉 https://store.steampowered.com/app/1874910/Arma_Reforger_Tools/

then, have a look at the 📖 wiki to get started!!!
👉 https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding

Recommendations

106

dusk glen
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Isnt as funny when jt isnt bacon

spice elk
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smh my head

pliant jasper
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I'm hosting a PVE server with the Zombies mod tonight.
If you want to come play, you're welcome. dob in filter; pm me for the password 🙂

quasi pendant
spice elk
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hello I will be removing bacon linear conflict use the gramps one ok thank u

quasi pendant
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Bacon Linear Conflict you will be remembered

slow pebble
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@spice elk question: do you know how create and put a mask on the uniform in Arma reforger tool ?

slow pebble
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Thanks

sullen pilot
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Is there a separate thread for your ravage mod

spice elk
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no

spice elk
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bugs can be reported in my discord

glass dirge
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Really neat, is the replication bubble still an issue?

spice elk
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perhaps not relevant because its transferring your consciousness to the entity

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although maybe relevant since going too far away from player entity might despawn the player lol, I should probably do a maximum range so it never leaves replication bubble

glass dirge
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I really hope that whole system is reworked when mortars are added, rather than just making an exception for certain projectiles. In any case the drone is super cool, excited to see where it goes

spice elk
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sooo replication bubble is tied to the active camera, so it should follow the drone rather than be at the player

glass dirge
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Ohhh, makes sense. Wouldn't AI appear frozen from the drones perspective if that weren't the case? At least ones outside of the player's bubble

spice elk
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if they are outside the bubble you dont see them

proven grail
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Server stress testi is working ?

spice elk
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yes

sleek tusk
pale coral
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You are making me relive back when you first teased your v1 drone

spice elk
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had interstellar music playing on loop the whole time doing this so far

spice elk
proven grail
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Hmm, I'm going to test it only and the mod map, I'm trying to make it run with some mods and nothing happens after 60 seconds and not even the button in the tool bar appears

spice elk
proven grail
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dont work with map mods so... ?

spice elk
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it has a scenario for the test

proven grail
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ohhhh, I forgot that, sorry for my stupid

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the max score is 100 ?

spice elk
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I don't think there is a max

proven grail
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ok, thanks, Last question, would you know how to "read" the result to know if it was satisfactory or not or so I can know if it will meet my needs? Or do you have any documentation?

spice elk
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if you have the same CPU but get different results then it might be worth looking into differences in the setup