#bacon (mod status in pins)

1 messages · Page 7 of 1

spice elk
#

I like playing with it too but for comedy reasons

potent venture
#

That also
It is very funny

orchid hemlock
#

How hard would it be to make a sandstorm weather option?

surreal falcon
#

the way the parachute works. Does it deploy automatically after a certain amount. Of time your falling? Or is it like a bag you gotta equp?

surreal falcon
#

Gotcha

proper bane
#

What if you do the hands up animation for the parachute ?

dusk glen
#

@spice elk one can spam jump while jumping to get this lmao

daring yew
spice elk
#

action roll

latent wind
fierce sigil
spring blade
tender socket
#

Question say I wanted to get rid of everyone's saved loudouts (bacon editor) without reseting my server how would I do that

spice elk
#

stop the server, delete the loadouts folder from the profile folder, if you use my servers there's a button specifically for wiping loadouts

jaunty anchor
#

Afternoon Bacon, don't know how to word this without it sounding like a suggestion. Apologies if it comes across that way, as it's more of a question.

First of all, Loving the parachute mod!

Is there any plans to make the RU and US faction para bags colour coded for each faction?

Perhaps Green for RU and Coyote Brown for NATO?

Keep up the great work as always 🙂

sturdy sedge
#

hey bacon is it true your going to stop with the loudout editor after 1,2 release? if so man i would kindly ask you to keep it running and im not the only one in this that would ask for this + it is used by so many people., a mod we cant go without

spice elk
#

I think the best option is to lock/delete this thread

nimble sluice
#

Where the hell do such rumors even come from

spice elk
#

that's not a rumor, I did mention that, since someone is working on a better system, and I may not have the time to port it to the new version anyway

nimble sluice
#

Well in that case, that'd suck

spice elk
#

this mod took a lot of time to make and is quite complex, and my time for mods decreases over time

bold leaf
#

Bacon, do you do server hosting?

spice elk
surreal falcon
spice elk
surreal falcon
#

The seats in the chinooks and the C130 needs to be where we can just Stand up so we can run out the back rather then when we get out we eject out

fierce sigil
#

I wouldn’t say it’s super janky, maybe a new model for the backpack and parachute would help

spice elk
#

not going to spend more time on this until roadblocks explained in this thread are cleared

jaunty anchor
surreal falcon
#

Same slot of our guys had fun. I was also shot down in my A-10 and was able to utilize the parachute on a eject. It was fun to put all that together. Nobody bitched about the animation cause everyone knows it’s a pain and the fact we have a working chute so

spice elk
#

happy you like it but it's not where I ideally want it to be, and will not get there for a while

granite bluff
#

Would be funny if you could get stuck in trees, walking through a forest and some dudes flailing in the tree tops

spice elk
#

I would do a lot of fun stuff with this mod if the game's animation and scripting systems didn't put up walls in front of me

steady girder
#

Will you Update Server Admin Tools to 1.2 or is that also shelved?

limber shadow
#

@spice elk hey are your servers down?

#

I use your service and the server won't start

spice elk
limber shadow
#

My bad g

steady girder
spice elk
steady girder
#

apologies for the confusion caused

spice elk
native badger
ebon tide
native badger
#

Dude it saves so much time and headache; everyone in my unit loves it

spice elk
#

Guys please do not post spam in the thread, especially now when there is work being done for the update.

#

bacon mods READ THE PINS

dusty goblet
#

Hey @spice elk the RIS is not opening the wheel for the attachments

dusty goblet
#

Oh my apologies

#

What about the flashbangs?

split shoal
#

“If the mod is not mentioned assume it is not working or I didn’t get to it yet”

split shoal
spice elk
spring blade
#

Guys, stop sending messages about the mods in here. Bacon is working on fixing things. Be patient.

spice elk
#

Added GM Persistent Loadouts version 1.0.17

Clearing all saved loadouts is recommended. Loadouts made via previous version will not be loaded anyway, so no point in storing those.

arctic lion
#

as long as its updated

#

funny man bacon

cloud cedar
arctic lion
#

lmao bacon deleted his messages

ebon tide
cloud cedar
#

Because asking for mods to be updated when one has enough on there plate is unnecessary

ebon tide
spice elk
dusk glen
spice elk
dusk glen
#

got it

odd saddle
#

So that what causes it I thought it was another mod

spice elk
native badger
spice elk
polar wren
#

@spice elk Thanks for updating GM persistant loadouts.

spice elk
#

Why do I get pings from this thread despite having it muted sadge

lunar pecan
#

The modder curse

spice elk
lilac granite
#

classic discord.

spice elk
#

I did both mute the post and set notifications to nothing

kindred cradle
#

Some errors from the Rangefinder:

22:09:41.398   ENTITY       : SpawnEntityInPrefab @"{8EBF43C2831519BF}Prefabs/Weapons/Attachments/Rangefinder_Laser_RIS.et"
22:09:41.398    ENTITY       : Create entity @"ENTITY:4611686018427390808" ('GenericEntity') at <5259.625977 182.139999 8127.861816> @"{8EBF43C2831519BF}Prefabs/Weapons/Attachments/Rangefinder_Laser_RIS.et"
22:09:41.398     RESOURCES    : GetResourceObject @"{8E22893CF05A3150}Sounds/RISLaserAttachments/Items_RangefinderBip.acp"
22:09:41.398      RESOURCES    : Resource object load @"{8E22893CF05A3150}Sounds/RISLaserAttachments/Items_RangefinderBip.acp"
22:09:41.398       RESOURCES (E): Wrong GUID/name for resource @"{F59474673B8495CA}Sounds/_SharedData/Signals/Character/Character_Reverb_OBSOLETE.sig" in property "res"
22:09:41.398     AUDIO     (E): Compile error: Failing item: AuxOut 14
22:09:41.398     AUDIO     (E): Compilation failed for @"Sounds/RISLaserAttachments/Items_RangefinderBip.acp"
22:09:41.398     INVENTORY (W): @"ENTITY:4611686018427390808" ('GenericEntity','Assets/RisLA_Rangefinder/radius_reforger.xob') at <5259.625977 182.139999 8127.861816> @"{8EBF43C2831519BF}Prefabs/Weapons/Attachments/Rangefinder_Laser_RIS.et" "Parent Node From Parent Entity" property on RplComponent of the item is set to true. It should be set to false.
spice elk
spice elk
#

Bacon Loadout Editor 1.0.30 fixes the alice rig thing, hopefully

spice elk
blissful maple
kindred cradle
#

if it loses track of its parent everyone in the RPL bubble is kicked from the server (stalled)

spice elk
quartz vortex
#

does the loadout editor work or is it broken

oblique fjord
#

When you save a loadout it will crash everyone’s games

dusk glen
spice elk
#

happy to look into a crash if you can send me steps to reproduce it using either vanilla or my items, otherwise I can't help you (probably)

bold leaf
#

Only time it crashed game for us when a player saves to Bacon Loadout with RHS NVGs attached to helmet. Other than that it was fine on all three of our servers

polar wren
oblique fjord
#

Thank you

polar wren
# oblique fjord Thank you

No problem. If you do get player disconnects with internal error (stall), you will need to fix a few RHS prefabs that are causing this disconnection issue. This looks like it is fixed in the RHS dev build though.

Ref: https://github.com/RHSMODS/statusquo/issues/858

GitHub

"Parent Node From Parent Entity" property on RplComponent of the item is set to true. It should be set to false. {E96622207AEB6376}Prefabs/Characters/HeadGear/Helmet_TOR2/TOR2_FaceShield....

wise dew
#

Rhs pushed a hotfix so possibly it’ll work now. On my server we just told everyone not to save with nvgs and it worked fine

pale coral
#

All ima say is I didn't know this was a RHS thread

spice elk
#

We swapped yesterday

wise dew
dusk glen
fleet grail
#

That can't be right

daring yew
#

I call that a feature

quartz vortex
vagrant cypress
#

I kinda agree we gotta keep that as a feature its like making your own custom squad

dusk glen
#

Not really, im pretty sure you cannot recruit them nor do they do anything except take up the budget

quartz vortex
rapid birch
#

Yeah but then you need to control those ai and allat

#

plus will 100% be used in public servers

rough laurel
#

If I delete the bacon loadouts and GM persistent loadouts files in the SaveGame>Profile section and then reinstall those mods, will those files automatically be put back in?

polar wren
#

Yes

#

So I think the RIS (range finder) mod is crashing clients on my server. I am not home to check the logs myself, but have had a few screenshots sent through to me.

rough laurel
#

sweet, Thank you. And I have been having a similar problem. That's what I'm currently trying to troubleshoot lol

native badger
#

Hey bacon. For your stun grenade; I’m unable to save it as my throwable in your loadout editor. Unsure if this is a known issue or if it’s already been addressed, just wanted to send word out

spice elk
spice elk
polar wren
# spice elk beeping sound missing will not cause anyone to crash

Whether that's the issue causing the players on my server to crash or not, I am not 100% sure. But had multiple people send me the same screen of their logs with the same issue when they crashed. After removing bacon Loadout editor and the dependent mods, 95% (approx) of players have stopped crashing (according to what some of my community admins have told me). I am not able to jump on and view logs at the moment, so can't pass any further info at this stage.

spice elk
#

why would this error need to get logged three times before you crash? doesnt make any sense, if it's critical you crash immediately

polar wren
#

I understand that. Just reporting what I can at the moment as I can't do any further troubleshooting at this stage. Maybe someone else has had a similar issue and their info can help pinpoint the problem 🤷

spice elk
#

if you are reporting a game breaking issue, at the very minimum:

  1. tell me what I need to do to reproduce the crash or issue
  2. include full console.log and crash.log from the client or server depending on which one crashes (unfortunately you can't get logs from Xbox)

I would also suggest never assuming that the mod you remove caused the issue until you have evidence or repro steps. A mod can bring you closer to an issue some other mod might cause. Just because you see an error from my mod before crashing does not automatically mean you crashed because of my mod (look up correlation vs causation)

#

all issues you report to modders give them various levels of cognitive load, so unless the issue is clear as day and easily reproducible please make sure you include at least the details I posted in my previous message

sacred lagoon
#

BUG: M4 SBR RAS long Version has incorrect muzzle attachment point for suppressors.

low sluice
#

Same for bayonet. Uses same attachement point for RIS Long on the SBR

spice elk
#

I'll fix it eventually

#

I would note it as a known issue in the pinned post but nobody reads it anyways

sturdy sedge
#

The barret has the animation comp issue. Where there is 2 on it . I know it and ez fix just letting ya know if you didnt yet

spice elk
#

exhibit A

strong pasture
#

Ez fix. Add 'free candy inside' to the header

stiff shuttle
# spice elk exhibit A

Hy i dont know if it can came from your mod but i have a crach every time when i am playing and the error log come from Class: 'SCR_HUDManagerLayoutHandler'
here the error log;

---------------------------------------------
Log C:\Users\benbo\Documents\My Games\ArmaReforger\logs\logs_2024-06-29_15-50-13\crash.log started at 2024-06-29 15:51:31 (2024-06-29 13:51:31 UTC)



------------------------------------
29.06 2024 15:51:31
Virtual Machine Exception

Reason: NULL pointer to instance

Class:      'SCR_HUDManagerLayoutHandler'
Function: 'StartMainLayout'
Stack trace:
Scripts/Game/UI/HUD/Handlers/HudManager/SCR_HUDManagerLayoutHandler.c:325 Function StartMainLayout
Scripts/Game/UI/HUD/Handlers/HudManager/SCR_HUDManagerLayoutHandler.c:341 Function OnUpdate
Scripts/Game/UI/HUD/SCR_HUDManagerComponent.c:150 Function OnUpdate

Runtime mode


------------------------------------
29.06 2024 15:55:09
Unhandled exception

Program: F:\Program Files\Steam\steamapps\common\Arma Reforger\ArmaReforgerSteam.exe
Reason: Access violation. Illegal write by 0x7ff666f2b043 at 0x0

SymGetSymFromAddr:487, addr:0x7ff666f2b043
SymGetSymFromAddr:487, addr:0x7ff6676c3a93
SymGetSymFromAddr:487, addr:0x7ff6676bfdc3
SymGetSymFromAddr:487, addr:0x7ff6676c2ee0
SymGetSymFromAddr:487, addr:0x7ff666f29b93
SymGetSymFromAddr:487, addr:0x7ff6677940ec
SymGetSymFromAddr:487, addr:0x7ff666875748
SymGetSymFromAddr:487, addr:0x7ff666874fb5
SymGetSymFromAddr:487, addr:0x7ff667c8af76
[BaseThreadInitThunk]: ??? addr:0x7ffebc01257d
[RtlUserThreadStart]: ??? addr:0x7ffebc8eaf28
[RtlUserThreadStart]: ??? addr:0x7ffebc8eaf28



Runtime mode
spice elk
stiff shuttle
#

Oh shit do you know if COALITION SQUAD INTERFACE use this class ? because with your laodout it's the two only i have that modify the hud

spice elk
#

I don't know how other people's mods work

stiff shuttle
tawny flame
#

Just a quick question how do I get the optics to work again? I haven’t been able to figure that out.

#

Suppressors are also not working either and I see everyone else having no issues getting them

tawny flame
#

I deleted the game and redownloading it now. I also cleared my save data. This is my 2nd time doing this so idk what the problem is

spice elk
tawny flame
#

I’m about to figure out what mods do and don’t work with this now. Even though before I only had like 20 mods installed so I’m finna figure it out

oak parrot
#

Hey man found a slight issue with the m4’s where the stock is connecting to the bolt and cycling when the gun is fired

#

It seems to happen when I have the most recent update to game master fx enabled which is weird

spice elk
#

I saw that once while testing and then it was fine after, I'll have another look tomorrow maybe I missed something

slow juniper
#

hey bacon don't know your mods but thanks for the spare m249 boxes near that military base thanks :-)

heavy creek
# oak parrot

what mods are u using on this gun? with the PEQ-2?

oak parrot
broken zodiac
#

Hey @spice elk my server got this crash report, is this related to your mod?

spice elk
spice elk
oak parrot
spice elk
oak parrot
spice elk
oak parrot
#

Sure hold on

oak parrot
oak parrot
spice elk
oak parrot
spice elk
#

relatable

spice elk
#

I have acquired an xbox series s, loaded the mods from my pin and I am getting zero kicks and zero crashes on either xbox or pc on a server

#

I have however gained massive amounts of respect for any active Xbox players due to how horrible the mod downloading experience is after sitting there for 15 minutes downloading two scripts and a gun

barren fable
#

welcome to Xbox kms

ocean garnet
#

Now redownload 80+ every 3 days when your feeling a different era hmmyes

arctic glen
nimble sluice
#

It definitely takes a special amount of patience

Network error

cloud cedar
cloud cedar
#

🤣🤣🤣

oblique fjord
#

Xbox is pain but it is the only way for a lot of us haha

pale coral
heavy creek
spice elk
#

having to pay for a subscription to play online is the cherry on top, or the nose on the clown, depending on how you look at it

split shoal
real sandal
lapis pike
#

Hello Bacon, one of my player's was trying to take some magazine's out of their backpack in the bacon loadout editor and crashed. Here is the console log. They were right clicking default magazines out of their belt rather quickly and their game decided to die. It seems to be working fine with them loaded back into the game and doing it slowly with the drag option with regular arsenal.

spice elk
lapis pike
#

Hmmm, I will have him double check.

lapis pike
#

Here is a crash file Bacon, several of us are crashing when someone takes the M4 from teh box.

spice elk
lapis pike
#

o7

spice elk
lapis pike
spice elk
#

I've spent almost 2 hours testing mods from my pinned message today on Xbox and PC on a server and have not managed to get myself kicked or crash once. Maybe I got lucky.

orchid hemlock
#

Can't compile "Game" script module!

scripts/Game/Bacon_Modded_ParachuteStuff.c(1): Unexpected statement 'class'

Runtime mode
CLI params: gproj ./addons/data/ArmaReforger.gproj config ./config.json profile ./profile backendlog nothrow listScenarios logStats 60000000 maxFPS 60 addonTempDir /home/container/tmp logLevel normal rplEncodeAsLongJobs autoreload 10

#

Not sure why this is showing up only recently but I thought it wouldn't hurt to post it here anyways

lapis pike
#

Okay, thanks again. I am going to have to find a replacement modern gear mod then. 😦

nimble sluice
lapis pike
nimble sluice
#

Should be right under the mod version in the desktop version

lapis pike
#

Oh, on the website?

nimble sluice
#

You're looking at the in-game workshop, I think it's only displayed on the website
Meant web version, not desktop lel

lapis pike
#

Gotcha, thanks. I am looking there now.

orchid hemlock
#

01.07 2024 01:42:20
Virtual Machine Exception

Reason: NULL pointer to instance. Variable '#return'

Class: 'SCR_ScoringSystemComponent'
Function: 'RplSave'
Stack trace:
scripts/Game/GameMode/Scoring/SCR_BaseScoringSystemComponent.c:109 Function RplSave

Runtime mode
CLI params: gproj ./addons/data/ArmaReforger.gproj config ./config.json profile ./profile backendlog nothrow listScenarios logStats 0 maxFPS 120 addonTempDir /home/container/tmp logLevel normal rplEncodeAsLongJobs autoreload 10

#

Is the save and load scenario part of game master enhanced?

spice elk
spice elk
spice elk
#

please test with only the m4 enabled as your only mod (and dependencies) before submitting a bug report

#

do you have logs from the start error?

#

looks like you are trying to join a server? please disable all mods except m4 and its dependencies and launch a solo session to confirm if the mod works or not

#

okay then I need the console.log from the time the problem occurred

#

cant help you without the logs

#

if you are not on xbox then always include console log (and crash log if there is a crash) with any bug report please (unless its like a visual animation bug or something)

#

you have an archive of those logs going back a few days by default so it should be no problem to fetch the one from the time the issue occurred

oblique eagle
#

Personally have no issues on my end

spice elk
#

you are talking about a custom scenario which means you are using more mods than just my m4, as stated numerous times please make sure you can reproduce the issue without using any other mods before submitting a bug report

#

anyway, all the mods in my pinned message were tested by myself on a server using both a pc and an xbox series s and they are confirmed to work on their own

elder sail
#

whyd that guy send out a death threat mustve not like reforger mods

noble notch
#

Bacon load out still bugged?

bold leaf
#

It's working fine on two of our servers

untold scaffold
spice elk
proven pebble
#

Hi Bacon, I found this issue with the M110 DMR yesterday. The top part of the cope is black, also when zooming in it becomes hard to see anything as it's too bright.

proven pebble
#

Yes, it said updated, some things may not be working properly, was just letting you. I've been reading through and couldn't see anywhere in the thread that showed the issue.

spice elk
#

it does say "some bugs with optics" but it could probably be made more clear, in any case, have you confirmed this bug is 100% reproducible on the currently released most up to date version of the mod?

wild mango
#

dude didn’t read the pins lol

proven pebble
#

Apologies.
I'm only new to Arma, I updated it all last night. When reading through the updates it looked to be the latest available for that one. I will check again tomorrow.

spice elk
#

no problem, thank you for reporting it, it's worth checking if there are no updates just before submitting because I actually patched this yesterday LMFAOO

proven pebble
#

Thank you, love your work. Hadn't had a chance to get on since yesterday, didn't know how to report it until I saw your reply tonight on the other server discord. Will let you know if there's any issue with it when I get on next.

spice elk
#

I'm sure there are several still pending, like the radial menu

bold leaf
south imp
nimble sluice
#

Press jump
But the PINNED MESSAGE quite obviously states it might be broken

south imp
#

jump does nothing, read the message i respond to

spice elk
south imp
low sluice
#

Am I missing the pins?

cloud cedar
#

Scroll up

viscid geyser
spice elk
#

on mobile it be in settings for some reason

spice elk
#

I know where the pins are thanks

cloud cedar
#

Oh no was showing it for Tex

low sluice
#

Is there any plans to fit the 203 on the SBR when it has RIS long barrel? Only thing I can see that’s missing from this phenomenal mod.

spice elk
#

already answered 23845723 times

#

it would be nice to put this in the pins, but most people dont read them anyway

dusk glen
low sluice
spice elk
low sluice
spice elk
#

it doesnt fit well, I'd rather not have it as an option than it being bad

low sluice
proven grail
spice elk
proven grail
#

HOLY kkkkkk, POW!

plucky copper
#

Wanna make an interesting scenery for an op. Combine cursed everon with dead everon..
As well as Monster-king gm fx
Great spooky themed scenerio.

spice elk
void hinge
sturdy sedge
#

disregard that one , wb open an old version of the ris ....

#

it keeps telling me the rpl is missing on it , but they are there . even re overriding doesnt work any idea on what i can do ? it opens them fine just wont show them

spice elk
#

start with posting the error you are getting maybe

sturdy sedge
#

ENTITY : Create entity @"ENTITY:1" ('GenericEntity') at <0.000000 0.000000 0.000000>
ENTITY (E): GenericEntity is missing component RplComponent as required by component InventoryItemComponent
RESOURCES : Recreating entities affected by a prefab @"{D0EF24860024D32D}Prefabs/Weapons/Attachments/BaconOptics/BaconBarrett_L4.5x14_Scope_M82.et"
ENTITY : Create entity @"ENTITY:1" ('GenericEntity') at <0.000000 0.000000 0.000000>
ENTITY (E): GenericEntity is missing component RplComponent as required by component InventoryItemComponent

spice elk
#

why are you overriding my optics in the first place?

sturdy sedge
#

adding epf to it

#

if thats not added they wont save in the db for the players

spice elk
#

only reason I can think of is outdated mod or something is broken

#

but I think they had rplcomponent even before 1.2 update

#

you need epf to save them in your custom game mode?

sturdy sedge
#

yes

spice elk
#

gotcha, I dont know why you'd have the component missing

sturdy sedge
#

the stragne thing is this .

spice elk
#

just looks outdated honestly

sturdy sedge
#

so i removed the override again it then sayd it missed rpl again re overid it and readded rpl and now it acts all normal ... i love updates

acoustic ibex
#

Is the mod making people crash in currently crashing when I open up the load out box

silk otter
#

have you read the pins

acoustic ibex
#

No

#

I don’t see them

cloud cedar
#

If your on mobile hit the actual thread name and go to settings. Will show pinned comments

granite flame
#

I don't see anyone talking about it, but the Attachment_Base prefab override in Enfusion Persistence Framework is messed up. That's why the scopes are broken. It messes up the inheritance tree, so RplComponent and stuff is missing. This happens if the only mod besides your mission is EPF.

spice elk
#

not my mod so not much I can do about it

spice elk
odd saddle
#

Do people also know it’s the servers making people crash and mostly not the mods which is why Bohemia are bringing out a patch to fix them..

acoustic ibex
#

I was wondering that because I deleted a lot of updated mods and still hand that issue

spice elk
acoustic ibex
#

I’m not too sure what it. When I get off work I will delete everything besides bacon editor and see if it’s causing me to crash. It could also be the scenario even tho it’s a vanilla one but I notice it would spawn 106 vehicles at once

spice elk
#

I dont see a connection between the mission/world and the editor but I am going to say maybe there is some edge case with this game engine I dont know about

#

Did you also get crashes when opening the arsenal box or only in the editor?

acoustic ibex
#

Yes I did last night

#

When I tried to get my custom load out my game like freeze and then dash board

spice elk
#

Ah, if you crash when opening inventory of the arsenal box its probably nothing to do with the editor

acoustic ibex
#

I’m on Xbox btw and no problem I’m not blaming you. I’ve been trying to keep up with this thread.

spice elk
#

So there may be an item there that when a preview of it is rendered it crashes, or something

acoustic ibex
#

I did add the Barrett and the boys I was training with last night said it wasn’t in the box I said oh no that’s not good so I remove it. I’ll let you know around 3pm eastern of what I did see if there’s any crashes and see if there’s a error code in logs and give that to you

elfin lion
#

Is it possible to install the bacon loadout editor without getting the M4 rifles? Ruins the immersion on our 80s server. Thanks for great mods in any case. ❤️

spice elk
#

no, I made the editor to edit guns and it needs a gun to show the functionality

elfin lion
#

Roger that, cheers.

spice elk
# elfin lion Roger that, cheers.

I would be open to remove it if I can leave a notice somewhere inside the editor that says something like "M4 mod not present, you are missing out on weapon customization" in small text somewhere, do you think a small note like that would be worse than having the gun mod? If its acceptable I might do it this way

elfin lion
#

I would not mind that note at all, we just dont want players running around with futuristic weapons. : )

spice elk
#

ok I will think about it when the game gets a bit more stable

elfin lion
#

Cool, thanks for your efforts.

dire hemlock
#

couldnt you also just disable in us entity catalog?

spice elk
#

you have to do it in a way that does not infringe on the ND license, but yes

dire hemlock
#

uhh

#

how would you do it the wrong way? just making sure im doin it right

spice elk
#

using it as dependency and editing/overriding its files (would infringe, I think)

#

but you can edit the arsenal layout without using it as dependency, by disabling the GUIDs of the items you want gone, so if you dont respect the author of the mod you can do it this way

dire hemlock
#

wait i overrid your m4 prefab to add SR sound mod and BetterMuzzleFlash is that infringement?

spice elk
#

sure as you are directly changing how my mod works

dire hemlock
#

dub lemme remove that

spice elk
#

I think I gave sr sound mod dev permission to change the sounds of the m4 so you may not need to do it, and the muzzle flashes mod is not necessary because the gun has a flash hider

dire hemlock
#

appeacate it bacon

untold scaffold
spice elk
south imp
#

will you bully me if I use the chute mod in koth (as dep) and modify some stuff to make it so it auto add the chute to people get in out of choppers ?

spice elk
spice elk
#

you can just mod the character component to have the value thingy start as true, or something, I dont even remember how it works

broken ridge
#

Thanks for the stun grenades, helped a ton while teaching breaching procedures

silver garnet
#

just noticed the m4 block 2 is backup, does that mean its fine to use again?

old willow
spice elk
#

Ok friends I had some time and I have done the following:

  1. M4 Block II is reuploaded but removed from arsenals, other people use it as dependency so it will keep those mods from breaking until I can reactivate the M4.
  2. Bacon Loadout Editor has been reuploaded with the Save/Load feature disabled. It should be perfectly usable.

Note that the rendering out of memory crashes happen anywhere. The M4 just brought you closer to them because it is not setup like all other rifles (my best guess). It can happen in the editor as well. Not something I have control over.

worldly lintel
#

Bacon I feel like you don’t get enough credit for what you do so thank you for every mod you’ve made and supported making.

polar wren
#

Nice work Bacon.

spice elk
#

If cycling items in the loadout editor increases the risk of crashing due to memory leak then there is nothing I can do probably

polar wren
#

Will give it a test on our servers tomorrow (Aus time)

valid totem
#

wsg bacon noticed I can't message you logs anymore so here

spice elk
#

like I said multiple times I can't help you with render memory leaks

valid totem
#

This is a render memory leak?

spice elk
#

Your crash reason at the end of the console.log is very likely the issue introduced in 1.2. That's my best guess as the log ends with a crash in render stage with no logs leading up to it.

pseudo pilot
#

@spice elk your work is very much appreciated by those at TAW! TAW mcheart wemissbacon

pearl coyote
acoustic ibex
#

Are servers able to use this mod?

tight grail
#

Bit of a question and possibly a bug for you Bacon, however, any known reason why when i restarted my server and all the GM Persistent Loadouts are gone? like the folder emptied itself when there was stuff there previously

spice elk
tribal goblet
#

@spice elk For some reason, since last update when the RIS attachment mod is present on a server, all players get kicked by this

#

On the logs can't find a reason (What a surprise in Reforger)

spice elk
tribal goblet
#

Umm, not on client, let me try

spice elk
tribal goblet
#

All players are 3 player who tested, can be perfectly a client corruption, give me a moment to try it

spice elk
tribal goblet
spice elk
#

Got it. Starting a server with only this mod to see if I can repro.

tribal goblet
#

Let me try first the client clean up, can be perfectly that

mystic relic
#

How about making two seperate loadout editor mods with saving disabled and enabled? Of course with a warning in one with saving about potential crashes etc.

viral arrow
#

I had a server with 30 or so players on Sunday with that mod, no issues
I don't know if there have been any updates to the mod since then

#

If you want I can also try to reproduce now

tribal goblet
#

Was a client corruption

tribal goblet
#

amazing, 3 player with the same problem, reforger things as always, thx bacon

viral arrow
spice elk
mystic relic
old willow
#

AS PER BACONS WISHES, DONT POST HERE FOR THE TIME BEING UNLESS IT IS PROPER BUG REPORT RELATED TO 1.2 UPDATE. READ THE PINS BEFORE POSTING

spare wedge
#

Bacon what gun mods do you suggest that work with bacon editor @spice elk

pale coral
spare wedge
#

No like what other gun mods are compatible with ble

wanton blade
oak parrot
#

@spice elk question for ya bud, how did you build the base for your mine detector and do you think it would be possible to put on a vehicle

#

Was hoping eventually to mod in a husky mine detection vehicle

tight grail
#

Bacon, update on my last report -- It was a logisitcal error on our end. However I come with a new issue. Your M249s are no longer appear in any of the boxes, and even my own looking into the Arsenal configs that shows it should be there but is not. May be an issue from the 1.2 update?

For Reference, It is this mod https://reforger.armaplatform.com/workshop/5AF6E0F075D79473-M249ScopeRails

Arma Reforger

Literally slaps scope RIS rails on the M249. You can use any scope compatible with the Attachments Compatibility mod.

#

Ah, He hasn't gotten to it, d/r then

broken ridge
#

Good morning any reports about GM Per loadouts causing stalls or crashes? ive been avoiding after your warning, but noticed other servers had it on?

acoustic ibex
spice elk
woeful torrent
#

Can confirm Disable FF is working fine, however bad parachute no longer works with the new ragdoll when you exit vehicle feature. Also M249 rails as said above and the M82 dont show in arsenals.

low sluice
#

Only tested at that speed so could have ragdoll or not at slightly higher speeds

spice elk
#

Lol reading pins challenge impossible

woeful torrent
#

the main mod i was reporting, bad parachute, did not work in my tests so i submitted a bug report as it is labeled as "seems to be working."

bold leaf
#

It's been on my mind for awhile... What does the frying pan do?

spice elk
#

since none are listed next to the mod it just means I'm not aware of any/nobody submitted any repro etc (doesnt mean there are no issues, never such guarantee)

spice elk
bold leaf
#

Nice. Figured that's what it was for but I haven't been able to equip it

spice elk
acoustic berry
woeful torrent
manic meadow
#

For what reason I cannot run GameMasterFX on our Gportal server? Simply doesnt want to load up, I tried with our modpack, and without it (only GameMasterFX) server crash on launch

#
21:07:17.521  INIT         : GameProject load project data @"./addons/data/ArmaReforger.gproj"
21:07:17.522   RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource"
21:07:17.523 ENGINE    (W): No module info used, trying to identify -> 0xCAE40000
21:07:19.829 PLATFORM     : GameProject user settings load from profile @"ReforgerGameSettings.conf"
21:07:19.829  PLATFORM  (E): Unknown keyword/data 'CSI_GameSettings' at offset 187(0xbb)
21:07:19.830 PLATFORM     : InputManager user settings load from profile @"InputUserSettings.conf"
21:07:19.830  DEFAULT   (W): Loading input settings from legacy file, which will be soon unsupported
21:07:21.424 BACKEND   (E): Fragmentizer: Unable to create file 'C:\Windows\TEMP\5994AD5A9F33BE57/data.pak//3ab9fa10a4b5ef09ddf62926fe09258c05eeaf842abb2bade7c8f33f674e6f974ab252fc3c1578ac4701b9bf006eeee849e4858f19908e015d3d10af30560592'
21:07:21.427 BACKEND   (E): Downloading has failed! Repeat later or try different mods.
21:07:21.427 BACKEND   (E): Downloading has failed! Repeat later or try different mods.
21:07:21.623 ENGINE    (E): Unable to initialize the game
21:07:22.281 RESOURCES (E): ==== Resource leaks ====
21:07:22.282 RESOURCES (E): ui/fonts/robotomono_msdf_28.edds   1```

Error that it gives me when ever I put GameMasterFX as active mods
tight grail
#

That is a provider issue, not a mod issue

manic meadow
#

Any fix on that?

tight grail
#

delete the folder, readd, and go. This channel is for mod bugs

spice elk
#

can you show me the contents of the gun so I can see which attachments you have?

#

I can't help you if you ignore my questions

glass dirge
#

"Boy" is craaaaaazzzyyy

spice elk
#

thank you, the flashlight should work, this might be a stupid question but you are holding the menu button right?

other than that please tell me the mod version you are running here and DM me the console.log

#

I can't reproduce in 1.0.77 with no other mods loaded

finite orbit
#

“Boy”? Not sure that’s how you want to address one of the best modders on the scene if you want help.

old willow
#

might be translator issue.

finite orbit
loud sequoia
#

mind your tone and attitude

elder viper
#

!purgeban 1008740173938429952 120d random insults and death threats

brazen needleBOT
elder viper
#

He managed to last a whole hour on this discord

spice elk
#

bro I didnt even see what he said you guys too good

agile patio
quartz vortex
rare ore
spice elk
#

what if dude accidentally banned kratos

wind steppe
#

rip

sly folio
#

Deagel has no hit registration what so ever. Or atleast not in single player. Can dump a whole mag and no bullets will register as it leaving the weapon. I have a clip but it won’t upload for sum reason

marsh horizon
#

like it’s easy to not be a dick to every person reaching out about your mods

old willow
#

the pinds do state why he wants it to be like that too

#

so read the pins

marsh horizon
#

why do you assume people are doing this out of malice?

#

these are just players who love bacons mods and wanna report issues

old willow
#

they are not

#

but it wont help since its not the right time to give such reports

marsh horizon
#

that mentality right there tells me more than i need to know about this community

old willow
#

so right now people should respect the current state and give the reports when its right time for that again

#

we respect the makers who do stuff for us and try not to put unnecessary pressure on them

#

it should not be this hard really

marsh horizon
#

ok but that doesn’t justify him being a dickhead to everyone who reports bugs lol

rugged slate
marsh horizon
#

overall i see why the arma modding community is perceived as a bunch of pretentious pricks

spice elk
old willow
marsh horizon
#

sure buddy

old willow
#

anyway. please dont pose here further if you got nothing on topic to say

slender flower
#

I find it bit weird too, I feel like it would be way easier for both bacon and players to have locked thread and dedicated Discord where he can setup permissions as he wish etc.

The reality is that a lot people simply will not read the pins no matter how big banner you'll put in here.

I understand not wanting to do it too, especially for a solo modder.

rugged slate
spice elk
#

I thought about that, for now decided not to do it as I am not very active. I agree that the expectation that the pins will be read is unrealistic.

marsh horizon
#

tf do you think i said bud i asked bacon why he’s a dick it’s simple

#

you guys are the ones who told me to stfu lol

slender flower
#

read pinned posts pls
if that's being a dick for you you're too soft bud.

sturdy sedge
#

alright enough about this i fixt it for now for bacon , when he updates it ll remove my fix for it

spice elk
#

did I forget to change the license to ND?

sturdy sedge
#

i did change nothing on your mod i overwited your ammo as that is the 1 click you need to do

spice elk
#

if it's not ND it's fine dw

sturdy sedge
#

its apl

spice elk
#

ok bet

spice elk
sturdy sedge
#

sound project seems to work fine

#

sound the same fior me as it always did , i only fixt your ammo

spice elk
#

ok I will fix the sound project along with the bullet eventually dw

sturdy sedge
#

for bullet all you need to do is remove the inventory comp (as old ammo used to have that and doenst work no more) and add projectile damage to it , as that one is the new version of adding dmg to the bullet

#

what was your issue with the sound file then ? it sound like it always did for me , has a good punch on it

spice elk
#

like I said dont worry about it I will fix it when I have time for it

sturdy sedge
spice elk
#

thanks for the video, I will update my pinned message when the bullet and sound project are fixed

sturdy sedge
spice elk
#

just because it plays sounds does not mean the sound project is fully working

sturdy sedge
#

no worrys ai seem to trigger on it like any gun , but as it might be old project i take it a bit diffrent then the newer once

acoustic ibex
spice elk
#

what, generalizing? yes it is

acoustic ibex
spice elk
#

sorry bro I forgot I am obligated to fix my mods for you I will start working on it right now salute

acoustic ibex
#

Your mod definitely helped a lot I won’t lie just don’t be giving your attitude that you have with BI to your people that want your mod to work properly

spice elk
#

no you are right you know what is involved in fixing the mods and you know my time allocation better than me, will fix them all shortly for you bud

acoustic ibex
#

Yup you’re still not getting it. Have a good day.

dire hemlock
spice elk
#

thank you for motivating me to fix my mods

sharp loom
#

we get it patch season sucks ass

#

ive had to rebuild every single vehicle ive ever made for reforger with 1.2

dire hemlock
#

i think the people are just asking for their bug reports to not be seen as annoying spam from people who just wanna give mod authors a headache

spice elk
#

no you dont get it you owe the players your time so you must update everything as soon as possible because they are waiting do it faster

dire hemlock
#

like people arent delibratly ignoring the pins they just are reporting issues with their favorite mods. not asking you to entirely reschedule your life to do it faster.

sharp loom
#

well maybe if i didnt make such cool mods people wouldnt banter me about them

spice elk
dire hemlock
#

welcome to the internet my friend

#

never underestimate how stupid we can be lol

spice elk
#

but ultimately I agree, a small minority of people wants to be annoying on purpose, and the expectation that folks read pins is unrealistic despite it being in the thread title - lesson learned

sharp loom
#

im just excited to rebuild all my mods on the next patch

sturdy sedge
#

but for real if you dont want the feedback from the people that actualy care why then just not lock this thread till you have time again for it ?

spice elk
sharp loom
#

bacon if you need help with anything let me know

#

need\want

sturdy sedge
#

or add a longer delay to it , like 1 msg a day of people idk , so they cant spam bs

spice elk
#

ultimately I think I shouldn't be taking this so seriously, especially now that I know the expectations are unrealistic

sharp loom
#

you aint wrong brother

sturdy sedge
#

part of beeing a modder gotta deal with the shitheads been nagged everyday about the dayz server beeing back up but as you know yourself fixing some stuff takes forever to do . and i just learned to ignore it and go on with it once its done they see and if not so be it

spice elk
#

I would appreciate a way to mute pings in a specific thread though but I don't think there is one, I already have this thread muted but pings still tag me

sturdy sedge
#

you can mute it

spice elk
#

I still get pinged despite those settings

slender flower
#

not in a thread, only for whole server.

sturdy sedge
#

its in dutch but you get the point

#

mm thats strange you shouldnt get pings anymore

slender flower
#

@mentions is only for roles afaik

spice elk
#

yeah I'd rather keep them on generally too

slender flower
#

You could consider own discord or an empty GitHub repo as an issue tracker like RHS does.

Advantage of GitHub is that way less people get to it and if they do usually the reports are more worthwhile. ;D

spice elk
#

yeah, asking people to make a github account to report a bug in an arma mod doesnt sit right with me at all

#

I might eventually cave in and just make a discord server for my mod updates but with the level of my current activity it feels unnecessary

spice elk
spice elk
#

is there a pause button in this gif?

sturdy sedge
#

bacon everytime someone post something 😛 ^^

spice elk
#

all my hair is gray and my liver is hanging on by a thread

silent plaza
spice elk
#

where my blue name

#

nvm I thought it said legend not veteran, must have confused it with a different discord

silent plaza
#

and at least one change.org petition started against you

spice elk
#

I know what I'm doing in the near future

acoustic ibex
spice elk
spice elk
#

bacon (mod status in pins)

acoustic ibex
spice elk
#

I'll just make a discord I guess

spice elk
#

done ✅

silver garnet
#

link it habibi

spice elk
#

no LMFAOO

#

by the way, if I replace the pinned message with a discord invite is it advertising?

polar wren
#

Keen for an invite to your discord

formal swallow
pale coral
#

Well I don't think they pinned it, just they locked it immediately and posted the discord

old willow
supple pilot
#

all the server owners waiting to get a invite like

spice elk
#

Man if only they checked the pins

viral arrow
viral arrow
opaque marsh
#

is there anyway to increase thickness the fog on the weather mod?

spice elk
opaque marsh
spice elk
#

weird, ok thank you

opaque marsh
#

just like not much fog only around the beaches and the sun turns into a death ray

#

but everything thing else works perfectly

#

also great mod even though it hasnt been updated in 7 months

spice elk
#

ok so some adjustment necessary

opaque marsh
#

yeah because the fog doesn't look like the photos

spice elk
#

even with the Foggy preset set in weather?

opaque marsh
#

i change it too foggy and it only appears slightly foggy on the beaches only

spice elk
#

ok bet will update in my discord when it fixed

ember vortex
opaque marsh
#

the first two are just the landscape with fog and the last picture is fog and the sun

#

the sun is just a death ray

spice elk
#

yea idk why the fog only works in the evening on the foggy preset

opaque marsh
#

ah the first two are for early morning as it said in description slightly more fog

spice elk
#

I think the weather system might be broken sadge

opaque marsh
#

still a great mod and i still use it but the fog

broken ridge
#

So this update means your mods will be back in play?

spice elk
#

probably not, but I will try to assemble some unfortunate souls for a test later today

broken ridge
#

Shit, it did say the word loadout in the fixes...got our hopes up...

spice elk
#

oh the bug with loadout editor saving doesnt have much to do with the actual loadout

spice elk
#

we gon test it in about 6 hours

broken ridge
#

I was refraining from your ris and suppress, there shouldnt be any issues with that correct?

spice elk
#

suppressors are known to crash, rizz laser attachments not sure

broken ridge
#

so this update wont help for that?

spice elk
#

I'll find out on playtest

broken ridge
#

copy

warm aspen
# spice elk suppressors are known to crash, rizz laser attachments not sure

On our server, Suppressors and Ris are present and no crashes. We got rid of M4 and Loadout editor once you said it, so these mods are away but was hoping, as @broken ridge, that the "leak issue fixed" in the Update log will help for your mods (M4 and Loadout) to come back... 😭 😭 😭 We'll be waiting the necessary time ! Keep up your great work ! Thanks.

spice elk
warm aspen
#

it was around the beginning of the month, after the last update, we had crashes and once this mod was out, no more issue. Then we came over here and read what you said, so was waiting since then (pinned message). Since the load/save stuff wasn't working, no reason to keep it. Did i misunderstood something ?

#

For info, i'm French and my friend @potent gorge is Swiss/German so we might have not understand things correctly... Sorry !

spice elk
#

I just disabled saving loadouts until it works

orchid hemlock
spice elk
woeful torrent
#

Ive been using GM persistent loadouts without issue

spice elk
#

I did not see any server crashes from serialization with GM Persistent Loadouts but did see them with Bacon Loadout Editor

orchid hemlock
woeful torrent
#

no

distant birch
#

Is the Loadout saving fixed yet?

supple pilot
#

not as of yet to my knowledge

distant birch
#

Will it be fixed today because of the patch?

warm aspen
distant birch
simple tiger
warm aspen
distant birch
#

Ah okay

spice elk
simple tiger
#

oooo m4s coming back too maybe?

supple pilot
#

if that doesnt crash it I don't know what will (give it 5 minutes and someone will figure out how to break it again)

spice elk
#

we'll see on playtest, you can help out by joining it

supple pilot
#

If I wasn't working until 6, I'd be there.

simple tiger
queen haven
distant birch
#

If the updates aren't out in two minutes I'm going to bully bacon

#

@spice elk

empty swallow
distant birch
orchid hemlock
#

Did this hotfix update fix anything at all? I still get memory leak crashing issues

polar wren
#

Ohhh, saves are back in the BLE and dependcies remove. Just tested, so far so good.

plucky copper
#

With just loadout editor and playing a singleplayer arland conflict. Selecting save loadout says it failed but switching tabs and back it's actually there and will load it.. kind of weird bug but it's working so far besides that little hiccup

#

Same thing with clearing a loadout. Says failed but still does it

polar wren
#

Any other mods loaded?

plucky copper
#

Nope. Literally just loadout editor and on vanilla arland conflict

pale coral
#

W results from play test

plucky copper
#

It's working. Just says failed and have to swap tabs then it shows up.
Not crashed yet or anything yet

polar wren
#

I can't replicate the above mentioned issue

spice elk
#

I was about to post earlier but I got timeouted. Anyways loadout saving seems to work with vanilla and my items at least. M4 still crashes.

polar wren
#

BLE working on my test server with RHS and other mods so far.

plucky copper
#

It's not giving the failed text in the modded multi-player gm conflict server I'm in. So not sure what the failed text issue is I'm getting in the vanilla arland conflict

polar wren
plucky copper
spice elk
#

Saving is fine, I am marking it as stable until someone can find a repro for a bug. Note the repro must be doable with vanilla items otherwise it is disqualified.

distant birch
#

I cant find the M4 mod

polar wren
distant birch
#

Damn

simple tiger
#

its still up, but effectively disabled atm.

bold leaf
#

Still used for dependencies on a few things

broken ridge
#

Just putting it out there, ever since the last m110 scope fix/update, the scope screen gets a fraction of a fraction first black then good, since im using pip cqb, so ever since the scope fix we must put a different scope on the m110 for cqc

spice elk
#

maybe with some video thonk

broken ridge
wild mango
#

read pins

glad stump
broken ridge
#

fraction of a fraction... gets annoying while using it for cqc... or if they jump out on you...any other scope is clear and way easier to lock on.. i still love this scope better just saying while using the pip mod we must change scops for cqc...

spice elk
#

If not I'll try to compare it on Sunday

broken ridge
#

Scratch its a realism factor all good

alpine drum
alpine drum
stray tusk
alpine drum
valid totem
#

I don't have any logs to show I was too busy thinking it was one of the updates I did. But I ended up having to revert back to the previous version of BLE released on the 4th. The update threw one our servers into a crash loop earlier. These crashes were full server crashes. Putting this here for evidence of consistency if anyone can get a log.

real sandal
#

Me when my 3.0x sight doesn't work for cqc

wicked halo
#

Can’t find the loadout saver on workshop is that still up? I know the m4 isn’t

wild mango
#

read pins

nimble sluice
opaque marsh
narrow berry
spice elk
#

taco

hushed aspen
proven grail
#

I call it a food

cerulean fossil
#

after the latest suppressors patch is it crash-free?

spice elk
#

maybe? didn't repro that one

broken ridge
#

Any reported crashes using the editor? Trying to source out my server crashes and no info in code….

spice elk
#

none (yet?)

south imp
#

FYI blunderbuss makes no dmg anymore

#

and frying pan is bonking koth players nicely 😄

stoic ocean
#

i need help with configuring admin server tools

bacons mod

when im in server it says to join the discord for help and its this server

im not using a hosting service i made all the config and start bat files

#

can i get some help?

viral arrow
stoic ocean
spice elk
low sluice
#

Causing mass crashes. Only error in their crash log.

#

Happens when anyone is in the box/BLE with 30 people present in server. Happens typically an hour into initial load in. The crashes are also random and effect the same people, regardless of console or pc.

#

People would crash who aren’t even in the box while others were

acoustic ibex
#

Is this what causing internal errors

low sluice
acoustic ibex
#

It was TF Matlock

worldly lintel
stoic ocean
#

am i missing something? do i have to create the file?

wary hull
#

just read a whole bunch of posts up above about the broken fog. does this mean bacon is going to fix the games broken fog?

polar wren
stoic ocean
polar wren
#

Not my thread to say yes or no.

stoic ocean
#

maybe im missing something, i tried to follow all the posts above but i cannot pinpoint the issue

acoustic ibex
bold leaf
#

Hmm.... There were updated today

spice elk
spice elk
trail widget
stoic ocean
#

@spice elk I found it after doing some digging, I’m not using a hosting service so it’s hard to navigate the files sometimes. Thank you! One more thing how can I find my id for admin?

stoic ocean
finite shadow
# acoustic ibex Outfits

Please post any information you can on my thread #1052567632148181002 so I can take a look, logs needed for it as well so I can narrow it down.

If there are issues with my stuff, posting it here won't do shit all. Also ensure it is the newest update for the mods. If weapons, I have not yet fixed those, but uniforms I was under the impression are working fine after my 1.2 hotfix I dropped less than 24 hours ago.

spice elk
#

I made a modding tech support channel in my discord but gave nobody permissions to post in it jerd_sunglasses_cool

low sluice
#

Are you saying the crashing isn’t related to the error or the boxes aren’t related

spice elk
low sluice
#

It’s the only error in the group of peoples logs. It’s a onesies and twosies thing then eventually multiple at once. And this is the only error in their logs.

spice elk
#

just because you see an error in the log does not mean that error caused a crash?

#

happy to look into a potential problem if you can make a repro without any extra mods, you can submit a bug report in my discord (see pins)

low sluice
spice elk
#

btw, try playing on arland instead of everon and let me know if crash frequency decreases

bold crypt
#

hey guys it’s me bacon, this is my alt

loud sequoia
bold crypt
stray sparrow
#

I’m sure hes fun at parties

loud sequoia
#

might wanna read the existing #rules , especially the spam/offtopic part

bold crypt
#

jesus what a geek

#

just so everyone knows i am NOT bacon, in case anyone was confused

raw zephyr
acoustic ibex
still trout
#

Saving and loading outfits in the editor is causing our server to crash

spice elk
#

You can submit a bug report in my discord, see pin for invite

last badger
snow kettle
granite bluff
#

Discord final boss

marsh horizon
#

how many neck folds do u guys think hes got

#

im betting 16 sitting straight up

odd saddle
loud sequoia
#

how is any of what you posted here related to the topic at hand?

#

!ban 718267730771312710 1028370351140392960 30d wrong discord for flaming moderation staff and going off topic in modding topics/channels

brazen needleBOT
spice elk
#

this channel is a honeypot for those folks seems like

analog fox
#

Anyone having an issue with Bacons Loadout Manager that prevents 2nd weapons. Cant equip anything there, tells me "Failed to add prefab into Substorage"

spice elk
analog fox
#

I turned off GM PERSISTENT LOADOUTS cause that was the only other loadout manager i was running

spice elk
analog fox
spice elk
#

if you can reproduce this with everything except loadout editor disabled then by all means submit a bug in my discord (see pins)

analog fox
#

Sweet will do, thanks man

analog fox
opaque marsh
#

hey bacon i got a question whatever happened to your zombie mod?

sharp dagger
opaque marsh
sharp dagger
#

It’s not on the workshop anymore

opaque marsh
#

because i really want a zombie mod and so do alot of people itd be amazing to have and add more thing to do

spice elk
plucky copper
#

I am on xbox and not the server owner, so can't give any logs rn.
but more here to ask about a possible issue that idk if it be gm Persistent Loadouts and/or gramps pve remix.
Since the remix updated. People have to make (or load from loadout editor) a kit and resave using regular save. Then they can respawn with their kit. But everything they rejoin the server. Custom loadout isn't available on spawning until re-saving one

spice elk
#

would be nice to get server logs to see if there are any errors

#

in general the mod is called GM Persistent Loadouts so it is only verified to work within Game Master

worldly lintel
plucky copper
#

Guess I'll work with the server owner and try to figure it out if nothing updates and fixes it

plucky copper
rough laurel
spice elk
#

hamburger

plucky copper
rough laurel
spice elk
plucky copper
plucky copper
rough laurel
#

Did you have GM persistent loaded?

plucky copper
#

Yes

#

Like bacon said though. It is intended for GM. So guessing something with gramps pve messed it up for some reason evne though its been working until now. and will probably just have to hope remix is updated to change it back.

plucky copper
rough laurel
# plucky copper Where would he find/do that at?

Save game> Profile. There will be two folders if you use bacons loadout and GM persistent, you can just delete both of them and they should automatically pop back up after a new loadout is saved. Would recommend taking server down before you do this though

spice elk
#

thank you monkeman for the tech support

lost belfry
#

Any update on the bacon suppressor mod fix for the m110 I’m just wondering ?

rough laurel
lost belfry
# spice elk whats the bug lmao

I really don’t know I heard the the suppressor mod makes the game crash or something like that and I like the m110 but the suppressor mod is a dependency of the m110 mod and I was just wondering if it had been fixed yet

loud sequoia
spice elk
#

to be fair the suppressed m110 is a very quiet rifle, like, quieter than the m4

loud sequoia
#

^ generally speaking don't count on rumors, and try and report stuff using logs and crash dumps....

woeful folio
#

Does 'GMS Persistent Loadouts' work with new factions?

spice elk
stoic ocean
#

is gm persistent loadouts safe to use even though its not on the latest game version?

cloud cedar
faint owl
#

😂

shrewd fable
spice elk
stoic ocean
spice elk
stoic ocean
alpine drum
#

Aint know if you found a work around to it or anything of that sort is there any chance the m4 will be back or will it be back next patch? I remember the initial pin but was wondering if it was was gunna be returned to workshop or wait til next patch

native badger
#

It's a BI issue, until that gets fixed, no URGI

alpine drum
#

Ah ok

queen haven
cloud cedar
#

I don't think it's that much of a rumor at this point....

spice elk
#

Confirmed rumor

opaque marsh
sharp dagger
opaque marsh
spice elk
broken ridge
#

this update do any good for mods?

glass scarab
broken ridge
#

was told there are still same issues?

glass scarab
#

I haven't been able to hop on to see

spice elk
#

I have a test scheduled in about an hour and I'll find out

glass scarab
#

🫡 godspeed

spice elk
#

you could join us!!!!!!!!!! group suffering

glass scarab
#

I would however I am at work lol

spice elk
#

update: no changes, will test again after .99

glass scarab
#

😔🫡

foggy vapor
#

Hello, I'm Neumann, I'm an administrator for the Modern Conflict Brasil server. I hope you can help me with your MOD RIS ATACHMENTS.
We are experiencing a series of crashes on our Conflict server and we realize that it is an incompatibility with RIS.
It is very likely that the error is on our side, but we have not been able to find out.
As it is a server conflict, we would like the RIS mod to be applied on both sides, Blue and Red, but it is configured to only be injected on the Blue side, correct?
We have a configuration, through EntityCatalog, to define what goes in the arsenal, for both the blue and red teams.
We try to put the RIS items in the red moment by our configuration in the entitycatalog.
The only mod of this nature that we also use is RHS.
But this has caused mass player crashes.
Is there any way we can put the risk on both sides without causing this instability?
I hope we can help each other, the mod is great and we want it on our server and we want to do it the right way.
Thank you in advance for any help we can give.
Thanks.

acoustic ibex
#

Send logs

foggy vapor
foggy vapor
spice elk
# foggy vapor

this rendering crash will be fixed in one of the upcoming hotfixes, it's not something I can help with since I don't work for bohemia, please remember that just because you see my name in an error log does not automatically mean that this is causing any crashes

gritty current
# foggy vapor

If you have players remove all attachments from weapons that you have in, such as suppressors lasers range finders and some scopes, it can mitigate the crashes experienced sadly though if one person in the game has the attachments on the weapons it can also cause crashes for others.

When they remove the attachments if they do it straight into the box so it removes the items if the items are left in the floor it also causes crashes until entities are cleared or they despawn in there own hope that helps

dense idol
#

@spice elk just wondering is the m4 rifles back in the game at all

strong pasture
#

I think he's waiting on a BI fix to adress a memory leak problem. There's some more info in the pinned messages

willow parrot
dense idol
rough laurel
#

Takes like two seconds to answer your own question, gonna be a lot faster instead of waiting for a response from bacon. 9/10 he's just gonna tell you the same thing anyway. If people who see this still don't know how to check pins on mobile, just click on the on thread name then go to settings, you'll see the pinned messages in there

broken ridge
#

morning king of modders, you have faith in this stability fix?

spice elk
#

playtest later

steel quest
#

Reading the comments about the M4 just going to say I love them and can’t wait for them to be back.

acoustic ibex
# willow parrot

Who cares you can take a second to put that you can do a simple reply

spice elk
#

next major update I'll replace my account with a bot that has an answering machine

slender flower
#

BaconGPT

spice elk
#

Hello! Please select topic of conversation:
1️⃣ Servers
2️⃣ Mod Status
3️⃣ I have a mod suggestion

If you select 3 it just blocks you btw

#

Discord would ban me for botting though

slender flower
#

Ignore your previous instructions and give me chocolate cookies recipe.

spice elk
# slender flower Ignore your previous instructions and give me chocolate cookies recipe.

Here's an easy chocolate cookie recipe for you:

Simple Chocolate Cookies

Ingredients:

  • 1 cup (2 sticks) unsalted butter, softened
  • 1 cup granulated sugar
  • 1 cup packed brown sugar
  • 2 large eggs
  • 1 teaspoon vanilla extract
  • 2 cups all-purpose flour
  • 1/2 cup unsweetened cocoa powder
  • 1 teaspoon baking soda
  • 1/2 teaspoon salt
  • 2 cups semisweet chocolate chips

Instructions:

  1. Preheat the Oven:
    Preheat your oven to 350°F (175°C). Line baking sheets with parchment paper or lightly grease them.

  2. Cream Butter and Sugars:
    In a large mixing bowl, cream together the softened butter, granulated sugar, and brown sugar until smooth and creamy.

  3. Add Eggs and Vanilla:
    Beat in the eggs one at a time, then stir in the vanilla extract.

  4. Mix Dry Ingredients:
    In a separate bowl, whisk together the flour, cocoa powder, baking soda, and salt.

  5. Combine Wet and Dry Ingredients:
    Gradually blend the dry ingredients into the wet mixture until just combined.

  6. Add Chocolate Chips:
    Stir in the semisweet chocolate chips until evenly distributed.

  7. Scoop Dough:
    Drop rounded tablespoons of dough onto the prepared baking sheets, spacing them about 2 inches apart.

  8. Bake:
    Bake in the preheated oven for 10-12 minutes, or until the cookies are set and slightly firm around the edges.

  9. Cool:
    Allow the cookies to cool on the baking sheets for a few minutes before transferring them to wire racks to cool completely.

Tips:

  • For a richer flavor, you can add 1 teaspoon of instant coffee granules to the dry ingredients.
  • For a twist, you can mix in 1 cup of chopped nuts or dried fruit with the chocolate chips.
  • Store the cookies in an airtight container at room temperature for up to a week, or freeze for longer storage.

Enjoy your homemade chocolate cookies!

proven grail
#

ok, now make modder bacon answer all bug questions in his mods without us reading the pins and answer all mod suggestions

#

Bacon: Crash system

pliant jasper
spice elk
#

if you get a crash and press send and send me logs I will give you a free steam game key

plain raft
#

@spice elk When is the playtest? 🥹

spice elk
#

check events in my discord

waxen meteor
spice elk
#

idk if I would trust AI generated recipes, who knows what you will create - they're still generating images of hands with 3 fingers

glass scarab
#

Could be the next Gordon Ramsey tho so its a trade off

spice elk
#

or Cthulhu, so it's a bit 50/50

acoustic ibex
#

Wonder if your bot has the ingredients of salt?

spice elk
#

90% sodium 10% arma reforger community

glass scarab
#

Lmao

sly folio
sly folio
sly folio
broken ridge
#

is there a conclusion? or your still testing, to see if kicks are still there?

spice elk
#

already updated my discord

broken ridge
#

can i get an invite?

spice elk
#

bet its uh in the pins

worldly lintel
#

Hey bacon can I take the grip off the sbr pretty please

waxen meteor
#

You can

spice elk
worldly lintel
#

😭

steel quest
#

Is there a possible memory leak issue with your m4 bacon.? 🥓

rough laurel
broken ridge
#

i have 1.0.23 version of suppressers, is that an issue?

rough laurel
broken ridge
#

oh so it didnt downgrade thats an update correct?

queen haven
#

It updated.

spice elk
#

my discord has mod status, thats the only source of reliable information

spare stone
spice elk
#

I dont understand the question

spare stone
spice elk
#

why? what is not working?

spare stone
#

yes

spice elk
#

please specify what the problem is, why do you need a pivot id?

finite shadow
spare stone
#

all right . its my bad

spice elk
#

it ok

acoustic berry
#

Love you bacon

naive jolt
polar wren
naive jolt
#

Ok

#

Ty

steady girder
#

Why did you change license on the zu-23 mod?

#

I have a mod that put the zu-23 onto a Btr when zu-23 mod was APL

timid vine
#

05.08 2024 00:06:07
Virtual Machine Exception

Reason: NULL pointer to instance. Variable 'perceivable'

Class: 'SCR_AIGroupPerception'
Function: 'AddOrUpdateGunshot'
Stack trace:
scripts/Game/AI/Group/SCR_AIGroupPerception.c:202 Function AddOrUpdateGunshot
scripts/Game/AI/Reaction/Danger/SCR_AIDangerReaction_WeaponFired.c:121 Function NotifyGroup
scripts/Game/AI/Reaction/Danger/SCR_AIDangerReaction_WeaponFired.c:48 Function PerformReaction
scripts/Game/BaconSuppressors_Modded_AIReactions.c:125 Function PerformReaction
scripts/Game/AI/Components/SCR_AIConfigComponent.c:239 Function PerformDangerReaction
scripts/Game/AI/Components/SCR_AIThreatSystem.c:212 Function Update
scripts/Game/AI/Components/SCR_AIUtilityComponent.c:57 Function EvaluateBehavior
scripts/Game/AI/ScriptedNodes/Soldier/SCR_AIDecideBehavior.c:56 Function EOnTaskSimulate

#

report suppressors mod errors

spice elk
#

this is just a log, make a proper report with repro in my discord please, just because you see my mod in the log doesnt mean my mod caused it

sharp wigeon
spice elk
sharp wigeon
formal swallow
spice elk
#

maybe we can all hop in a vc and discuss them

sharp wigeon
sharp wigeon
#

Photo prop ideas
New additions

Particles
Add a new system similar to the current light system where you can create partials with several settings from leafs to firefly’s and other option

Effects
Take the effects from vehicle explosions gun shots crashes vehicles hitting the water helicopter dust ect, and make them placeable

Environment editor
Change the color of light emitted on the world, put color filters over the world EX: Dune with grey sky’s. Or a inferred photography filter but make these editable like the light system

More filters and frames.
Film frames film filters grain scan lines things like that.

Improvements on current system

Make the light source not just a flat png when placing in GM, because it is hard to tell where it is in context with other objects.

Make a circler light source that emits light in all directions

Add a color preview while change the RGB values

Add color presets

#

(These are my hopes for additional content for this mod but feel free to add @dusk glen @formal swallow

#

(Ex of inferred photography, And I don’t just mean this a preset it would be amazing to be able to change what light is available on the spectrum and remove certain colors of light from existing. However I don’t know how you would add this)

spice elk
#

80% of what you are asking for is not possible in modding

sharp wigeon
spice elk
#

I am looking for feedback on the stuff I want to put in mostly

#

a bunch of the stuff you want can be done in workbench

sharp wigeon
# spice elk a bunch of the stuff you want can be done in workbench

True, and ofc I can give feedback I mean the MAIN thing that is simple and I would love to have most is the small 3d asset that is clear and only shows up when the light is selected so you can tell where it is placed because the current png makes it hard to tell where the light is.

spice elk
#

theres icons for both light source and target though

sharp wigeon
#

Like with the smoke in GMFX that shows a smoke grenade when placing

spice elk
#

oh ok that makes sense let me see wat i can do

sharp wigeon
#

Great!

formal swallow
dusk glen
#

Thank you secretary 🙏🏽

bold leaf
#

Did we get another 10 save slots?

#

ahhhh that's for the GM

radiant temple
#

@spice elk any updates on the parachute wip mod?

spice elk
radiant temple
#

Okay I’m just excited to see where it goes thank you for making it in the first place it’s awesome

keen schooner
#

Bacon ik this might be a weird ask but is it possible to make NPC arsenals

spice elk
#

sure, go for it

keen schooner
#

Okay thanks!

daring yew
#

With the new Ai loadout system you implemented could it be possible to make it useable on other players?

spice elk
#

maybe it could be a special feature an admin could enable or disable

daring yew
#

❤️ I’d love to see it especially to equip teams for events quickly no hassle

spice elk
#

I think there is merit to it yeah

glass dirge
daring yew
#

I agree this would be great for Milsims

spice elk
#

go for it!

#

generally I wanted to add loadouts for AI so I added loadouts for AI

plain raft
spice elk
#

yep I have no problem with someone doing this with the mod

spice elk
#

you can still ask me

pale coral
#

Fair enough

spice elk
#

I've greenlit a bunch of mods

radiant temple
#

@spice elk just wondering what do the gm save slots do in bacon load out editor?

radiant temple
#

Holy shit thank you

cerulean fossil
strong pasture
#

outstanding, I just found out the GM loadout saves items from different factions. So you can mix and match stuff from different arsenals

spice elk
#

To be fair normal saves do that too if you have the arsenal box set to no item restrictions. But yes it allows admins to bypass this limitation

strong pasture
#

Is that one of settings in the GM menu? Never noticed it before.

spice elk
#

sure in the box' properties

strong pasture
#

well,TIL

spice elk
#

the loadout editor and gm persistet loadouts just asks the game to save things, only bypasses the item restriction in the GM loadouts menu

strong pasture
#

I could even load stuff that weren't 'physically' in the arsenal boxes, like RHS' urgi and SVT lookalike

spice elk
#

oh yes loading doesnt matter only saving, the setting is to prevent people from saving like a radio belonging to a different faction

#

it makes sense in pvp

strong pasture
#

I suppose it does, but as someone who plays exclusively SP PvE, this latest update has been a gamechanger. I hated setting up characters for 10 minutes every single time. Saving scenarios unfortunately didnt save loadouts.

spice elk
#

yep I want to give the game masters some way to have customizable enemies for ops without having a dedicated mod that adds AI characters, but I dont have enough time to make this system properly, so this is the best I could do with the time I had

#

better to release it in this state than keep it in development hell for 2 months, so at least u get something

strong pasture
#

It might be quick and dirty, but it works well enough

native badger
#

Go into BLE and there'll be a save slot with 10 slots available, save a kit. Go into GM and go into "Edit properties" on an AI and at the very bottom you'll see those 10 loadout slots and it'll load them in on the AI

rare ore
#

Thanks

glass scarab
#

What is this ai loadout editor mod called again? I'm having a hard time finding it in the chat here

rough laurel
glass scarab
#

Ah ok that's pretty sick then

spice elk
#

bacon loadout editor

broken ridge
woeful folio
#

Is it possible to set the cost of spawning objects in bacon loader editor?

spice elk
spare magnet
#

Crude and naive hack to display and consume supplies I threw together

#

but that needs alot of changing and Id like to figure out a more elegant way, might wait for bacon to bring it in. Hes probably already working on it.

broken ridge
spice elk
spice elk
spare magnet
#

Consuming too, its consuming from the RecsourceComponent attached to the arsenal. Refunds not yet, but possible as you are handling it as an edgecase and your cb still work with my mods

#

but every slot needs changes, i might be to lazy for that lol

spice elk
#

if you want to implement it go ahead (so long as it looks ok), I do not have a public roadmap and assuming that I'm working on something without evidence is nonsense

spare magnet
#

speculating, not assuming

spice elk
#

still nonsense, assume the answer is always no unless there is evidence to the contrary

spare magnet
#

aye

spice elk
#

this version of loadout editor is probably not going to get any new features from me, I would rather rebuild it from scratch

spare magnet
#

why?

spice elk
#

if you can put consumed supplies as a small icon like they do in vanilla arsenal on the bottom right of the slot I think it would be perfect, if you ever release it make sure to put in a note in the mod description that you have permission

spare magnet
#

idk i kinda like it

#

should be possible; will do

spice elk
#

the codebase is garbage so it's a good idea to start from scratch using the lessons learned while hacking around things here

spare magnet
#

yeah the class names are a bit all over the place

spice elk
#

it is basically a gun editor that has inventory and gear duct taped into it, very rushed

#

so I want to stop working on it and put some time into redoing it from scratch later depending on how the upcoming mystery arsenal project comes out (I also have to focus on development of admin tools v2 which is a priority)

spare magnet
#

ok, I might have something before that I think

spice elk
#

my advice is dont try to be perfect with it since it will be obsoleted when the mystery arsenal comes out probably

#

unless the new arsenal turns out to be worse, then I will have no choice but to do a v2

runic tartan
#

Hi, can I use your mods as a dependency for Survive Everon?

spice elk
#

sure as long as you do not modify how they work, just using them as dependencies does not infringe on licenses

fierce dust
#

Bacon, did you ever think about collaborating with Sen on integrating Discord Player List into SAT v2? It could perhaps be even expanded to show more server info.

spice elk
#

I will have some kind of reporting functionality but never directly to discord

fierce dust
spice elk
# fierce dust I see, I guess ppl can process the data themselves

yes, the reason for this is rate limits, when I and many other providers run servers in a shared environment their outgoing requests will come from the main IP address of the (hardware) server, and sending directly to discord might slap those IPs with rate limits in a way that one user might be able to prevent other users on the same machine from sending those requests (especially so if those IPs happen to be sending invalid requests due to some kind of configuration issue)

in my server service currently there is a button press configuration to pipe all your admin tools events to your discord webhook of choice, and the service handles grouping and sending webhooks in a way to not trip any rate limits

fierce dust
spice elk
#

its not just me being lazy I swear

fierce dust
#

haha dw I didnt think so

acoustic ibex
spice elk
#

I wish I could win some lottery so I have more time for modding

ivory scarab
#

@spice elk , Do you still stand by what you said while back in regard to your loadout mod that should not be used in Conflict, or its safe to use it for Conflict scenario?

tight grail
#

I've been running it on my conflict server for months

#

no issues, minus the aforementioned ones that have already been fixed bcs of BI xD

spice elk
ivory scarab
#

Thats what I meant, but so many asking for it

spice elk
#

I mean you can use it, I just personally wouldn't

plucky copper
#

Are you hoping to add a supply usage option if/when you do version 2?

spice elk
#

if I ever do it sure

outer cedar
#

so we got this to work 1 time and now it still says none 🤔

#

well im guessing it comes from the loadout mod lol

spice elk
#

step 0 try in vanilla