#bacon (mod status in pins)

1 messages · Page 4 of 1

spice elk
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at least the one from the optic

alpine drum
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Tattoos are in the pack thats lowkey fire

spice elk
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I like purple so I will add something to the mod in this color just for myself

dusk glen
spice elk
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I guess it goes between purple and rose gold depending on lighting conditions, to be fair it's not as close to purple as I thought it was

alpine drum
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Its definitely a rose type gold

spice elk
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cool I guess I like rose gold then

alpine drum
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Yea its a dope color aslong as your gun isn’t completely black

formal swallow
alpine drum
proper bane
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The C clamp is a popular method of shooting nowadays 🙂 I know I used to in the Marines!

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Question bacon ? Do you intend to do a vortex scope or maybe a mod like in six days in fallujah where you can loook over your scope?

alpine drum
vernal summit
pale coral
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Imagine having to maintain your rif every third shot

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Couldn't be aeg

alpine drum
pale coral
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Fair enough

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GBBRs are the pcs of Airsoft and aegs are the consoles

vernal summit
pale coral
spice elk
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what is current

vernal summit
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depends what you mean by current; the present or power current or even ocean current

spice elk
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electrical current

pale coral
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How many volts there are I believe

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No it's amps

Electric current refers to the flow of electricity in an electronic circuit, and to the amount of electricity flowing through a circuit

spice elk
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right so, provided there is enough current, even 12v can kill you

proper bane
crude nacelle
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Total with mags is around 300, and it mimics WE internals. Only problem is that the front gas block is that of the AK-47 and not 74

pale coral
spice elk
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I feel like if I say yes as a joke someone might hold me legally accountable for an accident involving <12v

spice elk
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ok so I am a genius and it is in fact possible to reduce sway when using a foregrip, the second weapon is using the AFG but I think the reduction is a bit too much, what do y'all think?

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it's like 30% reduction, is that too much?

raw canopy
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I'd go like maybe 15 if you wanna try that

spice elk
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yeah I don't want it to become a cheat gun, you know? but I do want carrying the UGL to have more sway, for example

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with the UGL it's heavier, it should make you more tired

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and then the default variant of the rifle could come with the AFG attached

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so the UGL can make sway 15% bigger and the AFG can make sway 15% smaller

raw canopy
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Ya for sure, also are you still looking for vfg ideas cause if so I got some good ones that i can send you pics for and you could probaly make them for the urgi since their mlock grips

spice elk
raw canopy
spice elk
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the urgi will also get the stubby, just like it has the AFG now

raw canopy
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Oooooo

spice elk
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but it will not be getting a UGL because it's too much work to animate it being offset forward (compared to the block 2)

nimble sluice
spice elk
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hmmz this also means I can make slotting attachments impact sway/recoil, so for example add 3x tac light and a big scope and you get more sway, but maybe not for now

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alternatively could compute this dynamically from weight of the slotted item

nimble sluice
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Really only attachments on the front of the gun should increase sway, and even there only slightly since most players intended on larping as stacked SOF/SF

spice elk
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would putting on 832423 tac lights reduce recoil?

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what if I add a weapon attachment that's just a kettlebell on a piece of rope

slender totem
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Why didn’t they think of that

nimble sluice
formal swallow
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I’m excited to see what the purple thing is that bacon was talking about yesterday. Wonder if it’s gonna be a new optic or a texture on an existing item👀

slender totem
tawny flame
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Wait so Bacon based off of what I’m seeing you got both the M4A1 block 2 and the URGI but does that mean you have the model of the MK18 too?

spice elk
tawny flame
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Ok just asking

hushed aspen
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I love using a hand stop irl, very comfortable and convenient since it’s not huge and sticking out

hushed aspen
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Womp womp

spice elk
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in general, if I haven't announced that I'm working on X, the answer is no

glacial cove
spice elk
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it reduces all sway

formal swallow
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Does it effect recoil as well or just sway?

spice elk
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recoil as well but much less noticeable

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it may not make it to release though because the weapon sway and recoil modifiers are cursed in the game, buggy

formal swallow
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Dang sadpepe

spice elk
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it's like sometimes the gun flips upside down, I don't understand how those aim modifiers are applied yet

formal swallow
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Ngl that would be funny to see in the middle of a gun fight

formal swallow
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Unsure if this is already a known bug. But the 40mm sight on the M4 no longer moves when ranging

stray sparrow
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That rifle and kit is in the PLA pack ?

spice elk
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Oh I see I guess it means it needs to go back to ugl being a separate weapon variant

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There's a bug in this game for like more than a year where the underbarrel grenade launcher zeroing animations don't work when the item is attached by a player while the rifle is in their hands, only when then weapon is equipped with the UGL already attached, so like if you swap weapon to something else and back it should work

spice elk
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I think if you attach with loadout editor it will work because you have to equip the weapon after exiting, so I might put the UGL variants in the arsenal box but keep it editable in the editor

spice elk
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I also think the default black is a bit too bright/dirty and I'll make it a little more shiny, like 5-10%

nimble sluice
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The desert spray painted one is fine, but the other "default" ones should be entirely black with the muzzle having a slight blue hue due to the carbon, if you really want to go that deep

spice elk
nimble sluice
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Uhhhhhhh

spice elk
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you're right, but that's a wip screenshot

nimble sluice
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Sorry!?

spice elk
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work in progress

wraith harness
formal swallow
spice elk
formal swallow
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So take it off and put it back on or grab a new one?

spice elk
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option 1

formal swallow
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Yeah it works fine now

spice elk
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ok so I guess I will make the GL slottable only in my loadout editor (will add gl version to arsenal box) to work around this issue that's been in the game for over a year

glacial cove
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You so smart

spice elk
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I'm unhappy with how buggy/odd this game is at times. It's like, they give you a dynamic attachment system, with an option to change animations when it's attached, except when you attach it yourself in-game the animation changes are ignored. They give you a modular system to add different weapon recoil/sway/aim modifiers and you can programmatically increase sway but you can't (really) decrease it. Want to change the skin of a weapon by swapping one part of a texture? You can't, you need to add 3-4 textures, unnecessarily inflating the file size of the mod (ie. cannot JUST change the metallic map of a material, you need to add AO and normals as well). sadge

empty trellis
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Is the arsenal mod available? And if so, what is its name?

craggy bluff
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It’s in test mods

nimble sluice
spice elk
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yeah hopefully

spice elk
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are woodland or olive themed camos not popular? for the m4

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is this FDE? looks a lil sprayed on lol, like car paint

nimble sluice
spice elk
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that makes sense, I guess the styles are in response to environments they are used in

nimble sluice
sacred lagoon
wraith harness
# spice elk are woodland or olive themed camos not popular? for the m4

usually camo on weapon is just a few layers of sprayed paint with different things used as mask. Such as camo nets, fishing nets, random leafs that were laying around, etc. Its never perfect pattern (if we're speaking about real battle used weapons and not facebook zombie hunter toys)

spice elk
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I want to try doing some cheap color skins by using MatPBR2Layers, otherwise I have to add the full BCR for every skin which inflates the mod size greatly

nimble sluice
wraith harness
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should be way cheaper especially bcz mask can be twice smaller then original texture size

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and blury edges can be distorted by existing grunges from vanilla game

nimble sluice
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I agree?!

spice elk
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well the mask is grayscale but yes

wraith harness
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well MASK is RGBA and submasks are grayscale

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check vanilla mi-8 as example of RGBA mask

spice elk
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MatPBR2Layers accepts grayscale masks, is that what you are talking about? Or you mean PBRMulti? I said I want to use MatPBR2Layers

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actually with RGB it does have a green channel for detail normal but I'm probably not using it

wraith harness
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oh yea i meant masks for PBR multi, sorry

gaunt fog
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Addon 'BaconLoadoutEditor' dependency '5AB890B71D748750' can't be added
21:31:38.766 ENGINE (E): Cannot initialize game project settings!
21:31:38.766 ENGINE (E): Cannot create game!
@spice elk after i updated my server to the lastest update i get this error and now it wont start

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ive also went back to 1.0.8 and it works so 1.0.9 is crsahing my game

spice elk
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I guess I'll add dependencies of dependencies, or something

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so it seems dependencies are not resolved recursively, I've updated the mod with dependencies of dependencies, now it seems to work, new bug?

gaunt fog
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it have dependencies?

spice elk
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I've added dependency on my m4 today as it is the demo weapon for the mod

broken zodiac
spice elk
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thank you!

broken zodiac
# spice elk thank you!

I don’t think conventional army paint there rifles but I do know some army rangers do. I can get pictures of painted Block 2’s and Block 2 URGI’s which the rangers used/use?

spice elk
gaunt fog
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it works again thank you

spice elk
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yay!!

mighty mantle
cedar prism
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bacon

broken zodiac
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bacon, you thought about adding a 11.5inch Barrel to the URGI and block2?

alpine drum
broken zodiac
# sharp dagger Here come the M4 lovers

No, I’m asking if he thought.. as it would be cool yes, but also pose the challenge/difference in the animation/grips and it’s just another thing for his M4 which is something he seems to want. Which bacon likes doing challenging stuff plus it’s another thing to work with his Load Out Editor which is why he expanded on his M4 in the first place I do believe

sharp dagger
plucky copper
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I mean. They are versatile platforms.

sharp dagger
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5 million variants of the same weapon

sacred lagoon
alpine drum
proper bane
broken zodiac
velvet agate
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@spice elk got a question, you used to have like an explosive zombie mod during October, will we ever see such mods come back? I’d love to use them for some late night OP’s in my group

spice elk
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eventually, hopefully, maybe

glacial cove
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To this day I pray that this wizardry comes back in some form or another. Curious, when you made this, were you able to turn the camera downwards separate from the actual drone itself?

pale coral
glacial cove
pale coral
orchid frost
slender totem
formal swallow
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Will the ability to take the 40mm launcher off the weapon come back eventually? Having the ability to throw it in a backpack when not using it was kinda fire🔥

spice elk
crude nacelle
spice elk
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it doesnt, one of my 34583 dead projects

crude nacelle
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if it ever gets released i WILL attach a grenade to it and kill people in ukraine

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i didnt even edge to that video i straight up gooned

fleet grail
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Do you think before you speak

nimble sluice
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Wtf did I read there

livid ice
strong pasture
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Now now, he’s a geopolitics and weapons enthusiast as per his profile.

fleet grail
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Ok so 12 year old

distant birch
distant birch
jovial laurel
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Don't really matter tbf mate especially when a nation is been bombed and attacked for wanting to join NATO.

crude nacelle
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why did y'all get so pressed LMAO, literally was joking around

pale coral
strong pasture
spice elk
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might move loadout editor from test to main

nimble sluice
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It's ready, we're ready and I think you're ready

spice elk
nimble sluice
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YAAAAYYY

spice elk
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idk if it works tho

crude nacelle
west pollen
spice elk
nimble sluice
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That description gave me brain damage

silent plaza
nimble sluice
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You-

left ore
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bro you cannot be serious

vernal summit
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Please no

sullen pilot
zenith cloud
proper bane
left ore
proper bane
# pale coral

this r ight here though ius the best thing i seeno nthe platform

spice elk
proper bane
formal swallow
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Is there a special trick needed to adjust the background from light-dark on the fancy arsenal system? I’m able to change the scene lighting but not the other option

spice elk
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Maybe on Xbox the lighting difference is smaller to a point you don't see it? Does the selection update?

wise dew
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Love the arsenal editor makes it easy for the new guys I play with to build their setup

spice elk
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Ah ok the ground and background are missing

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If you have access to graphics settings does this happen on both low and high settings?

formal swallow
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I’ll test that rn, uno secundo

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Happens for both low and high

spice elk
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Ok I wonder if I can reproduce this on PC

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Neither ground or background are visible for you so the change does nothing

proper bane
proper bane
proper bane
# pale coral

Bacon any intentions in bringing this gold mine back? lol its so cool

ancient hill
proper bane
formal swallow
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The optics in TFM don’t show up in the loadout editor

finite shadow
spice elk
finite shadow
spice elk
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"not set up for his mod" reads like there are special mod-specific steps you need to take for it to work which is false

spice elk
spice elk
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Worst thing about my m4 now is the fire mode selector is inverted. Will fix this week.

civic delta
# spice elk Yes I am aware, I was not happy with the implementation in that mod so I created...

I wasn't super happy with it either. But it did the job for the time being. Thanks to your competition, I took another look into properly modding a class and overriding functions. For some reason, the workshop tools refused to recognize my modded class as I originally created the mod, so I had to override the entire class.
Today though, I was successful, although I don't actually understand the difference...

Next time maybe, just point out what you don't like 😉 In the end, our mods arn't that different in code. Need to admit, that it is hard to get in contact with someone, who's name does not match because Bohemia does not allow a name change on discord 😞

spice elk
civic delta
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what a pity, could have been a opportunity to learn from each other. All right then

spice elk
civic delta
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that I understand just too well 🙂

lone dune
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If you can get bacon to make his own implementation of your mod that is an ideal situation; save yourself many hours of maintenance & support.

spice elk
# formal swallow

even on lowest settings on PC this does not occur so I'm afraid I have no way to test it

formal swallow
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Rip sadpepe

spice elk
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basically there is a simple ground plane under the character, or supposed to be anyway

formal swallow
dusk glen
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Can confirm, never seen the ground

spice elk
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Series x? Both graphics presets?

spice elk
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it's definitely in the world because the option to change background color is there, and it only displays the option if the background is in the scene

spice elk
# formal swallow I’ve never seen the ground

I have published an update with a small test world scenario. Could you load the bundled Scenario on an Xbox and show me a screenshot to compare with the one I'm posting here on PC? Whenever you have time. Also, please make sure only the loadout editor and its dependencies are enabled.

real igloo
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Screenshot from the test world and my modlist, Xbox Series S if that matters whatsoever

finite shadow
sturdy sedge
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they changes scope stuff...

spice elk
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I don't get it

sturdy sedge
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they changed stuff in the update. and if you see the black circle around is a lot bigger now

spice elk
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ah yea the depth of field stuff

sturdy sedge
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yea

spice elk
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nice we can finally have proper holo sight visibility

sturdy sedge
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jup

spice elk
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no idea how it works tho

sturdy sedge
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you holo is not broken atleast atm xD

spice elk
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I dont understand how this dof slider works

sturdy sedge
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ill have a look aswel i was working on a scope to learn for myself aswel

spice elk
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this is how it's supposed to look like

sturdy sedge
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would be nice to have

spice elk
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when two eyes are used for aiming your rifle you're not going to be blocked by the housing of the holo sight like you are in this game

sturdy sedge
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correct the reason snipers aim with 2 eyes aswel

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seems like for me it only happends on my scope if i move to far left or right it starts to zoom out mid movement strange stuff

spice elk
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idk I dont see any depth of field on the holo, but the specter is super blurry

sturdy sedge
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yea i changed it on myu scope and it changes zero nada XDD on max or on -1 nothing

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good update 😉

spice elk
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it blurs out the whole optic when I change between third and first person

tough canyon
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honestly i think the elcan looks better than it did

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it seems like it zooms more and higher quality

nimble sluice
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I mean the eye relief is completely messed up so definitely not better

tawny flame
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Opinion detected! Opinion is valid

tough canyon
spice elk
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I'll fix it later, the ocular should be a bit wider

spice elk
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please make sure you run latest versions of mods before you make a bug report

blazing sentinel
spice elk
blazing sentinel
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Copy that

spice elk
formal swallow
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Eek, I forgot. I shall do it now….just gotta pause NCISmeowsweats

formal swallow
spice elk
formal swallow
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They are uploading to the Xbox network, i’ll send em once they finish

spice elk
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I just need one like I said in my message

formal swallow
spice elk
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Thank you but this is not what I asked for

formal swallow
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Oh I’m sorry, I seem to have gotten a bit confused and just went off of palmar’s photo

spice elk
formal swallow
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Yeah I just re-read it

spice elk
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wow stuff is just gone, if you walk closer to the crates none of the other things appear?

formal swallow
spice elk
formal swallow
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OH, I see things!

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Yippee, there is now a ground texture thingy and changing the background color works!

spice elk
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can you screenshot how the thing looks like? in the editor

formal swallow
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Yes

spice elk
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lesson learned I guess, the default flat planes, cubes, spheres 3d models dont exist on xbox

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I added my own plane and sphere models to the mod and it works, thank you for helping me figure this out

formal swallow
spice elk
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my neurons die every time there's a bug on xbox, still not as bad as the ris rangefinder crashing on xbox because of the font I used for its display

formal swallow
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Oh lawd the great rangefinder bug; crashed many times due to that😂

nimble sluice
spice elk
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not for me it wasnt

ancient hill
nimble sluice
barren fable
analog fox
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keep up man!

hearty gorge
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Just want to say I love your loadout configurator. Tested on both pc and console. Makes a world of difference for console players!

jovial laurel
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100% makes life so much easier with doing your gun configurations.

hearty gorge
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Do you know why your M4 mod does not work anymore with vanilla Combat Ops? It was the only weapon mod I always use and just run it next to the combat ops mission. Before the support update the M4 would just be in the arsenal crate, but I cannot get it to work anymore.

spice elk
wanton blade
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Yes, combat ops has a restricted arsenal crate.

spice elk
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Thanks

empty swallow
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We tell our guys to Leave Faction as soon as they join the Combat Op server. This way, when you rejoin the US team, your saved loadout option appears like normal.
Likewise, our members just #login to drop the normal Arsenal boxes as GMs. It's just a way to work around CombatOp foolery. 🤷‍♂️ To each their own on how others deal with it.

velvet agate
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@spice elk I might've encountered a bug with your Arsenal mod

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This happens afterwards when fully using your arsenal to put gear on, put stuff in the inventory of said items. I don’t if it’s a me issue orrr what

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Even with betterinventory-rightside doesn't fix it, reason why i tried is cause my thought process is "hey this expands the inventory furthur, maybe this'll fix it"

spice elk
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Whats the bug

nimble sluice
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I'd assume the shirt name being displayed fully pushing the carrier and pants out of the UI

spice elk
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Yeah I don't see how is my editor relevant here

subtle spade
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I have noticed that some items’ inventory dont show up in editor. I dont know if thats mods conflicting or something but its always the usmc rifleman pouch from RHS

spice elk
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Same with supply kits not showing up in inventory slots, no idea why that is yet

formal swallow
# velvet agate

You referring to how the Crye G3 pants and JPC JTAC storage compartment are pushed to the right? If so, that’s due to the darkgru operator clothing you have on…the name is too long and pushes the other boxes to the right.

spice elk
severe olive
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Bacon

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If you do this I will forever love you.

spice elk
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what do you mean if

dusk glen
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What do YOU mean if

spice elk
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what do you mean what do I mean if?

severe olive
dusk glen
#

What do you mean what do I mean what do you mean If

nimble sluice
spice elk
severe olive
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Would this cause any performance issues or nah?

spice elk
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such as?

severe olive
#

30+ ppl all with multiple saved load outs, would it use up high memory on the server?

spice elk
severe olive
spice elk
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we'll find out LMFAOO but I will add some optimization such as unloading loadouts from memory when player exits the editor or leaves server

pale coral
#

The zu23 ural keeps jittering is this a vanilla issue as I don't really notice it on normal vehicles

spice elk
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I don't know what jittering means

proper bane
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🤭imagine if you make it so you can appoint arsenals to random objects that would be dope asf

proper bane
spice elk
severe olive
#

Bacon absolutely cooking with every update slowing becoming better then the actual game devsthonk

proper bane
spice elk
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if someone wants to show appreciation they can donate with my donation profile link

pale coral
spice elk
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that would help thanks

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loadout saving update is out I would welcome some crash reports

spice elk
severe olive
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Mine hasn't exploded yet

spice elk
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so you saying it works?

empty trellis
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So, what is Bacun up to recently?

spice elk
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nothing

empty trellis
spice elk
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oh my god it works, weird but also dope

severe olive
analog fox
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Bacons Loadout Editor.... Mod of Year.

This a "Form Follows Function" at it's best. With the addition of "Saving". Incredible.

spice elk
#

the year just started but we're done folks

severe olive
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How much money u betting that A4 still gonna have a shit system and we still gonna need a bacon load out editor😭

spice elk
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I will bet 2 dollar

proper bane
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i used all the loadout slots and loaded into them and loaded out of them and no issues

strong pasture
#

Is my arma borked or did you include your m4s in the loadout mod?

spice elk
strong pasture
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Ah should've guessed that. Was afraid my arma was loading up random mods or something

spice elk
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now that this is out of the way I can maybe start to put some time into redoing the m4

analog fox
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@spice elk With the ability to save in BLE, do I need GM persistant mod?

spice elk
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that functionality is not very well tested though, but this is not strictly related to gm persistent loadouts since the loadouts are managed separately

without gm persistent loadouts though you will need to spawn in and load a loadout from the arsenal box

analog fox
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ill give a through workout...

foggy lantern
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Really nice work, but can the saved loadout can be saved on the computer so you can use everywhere ?

spice elk
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Saved on server

analog fox
#

Its possible save a loadout in Xbox?

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I using bacon editor

formal swallow
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Yes

analog fox
#

Cool

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Needs of gm persistent loadouts mod?

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@formal swallow

formal swallow
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No clue

analog fox
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I click on save loadout but the mod fail

nimble sluice
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You probably need to be on a dedicated server and it won't work on "singleplayer"

spice elk
analog fox
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The Bohemia will add this feature in the New update?

spice elk
nimble sluice
#

Do you think you could implement a way to keep Loadout saving type at no item restrictions instead of player faction items only to server admin tools or a different script?

spice elk
nimble sluice
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It was more a general question, not necessarily related to BLE

spice elk
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Oh yeah it'd be dope if things you set in GM saved persistently.

nimble sluice
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Indeed, a setting in the bacon server dashboard or server tools would be loved

spice elk
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they dont persist when you enable load session save?

nimble sluice
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I'll try it again with that on, didn't see anything be changed the last time I had it on

plucky copper
#

Any chance of making a standalone GL?
an m203 or a m320 and have the m320 as an attachment too?
and make it go in the sidearm slot, if that's possible?

sleek patio
#

He doesn't take requests, but I'm sure you could find a decent way to learn modding ^^

plucky copper
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I'm not demanding anything. Just throwing ideas out there. Not expecting anything anytime soon if he did make it.
And I would mod if I had a PC to do it on. Maybe someday.
But for now it doesn't hurt anything to put ideas out there in case it peaks a modders interests. As long as I'm not spamming stuff demanding it

loud sequoia
sacred lagoon
plucky copper
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Does it hurt having options/variety?
no. And that's an m320. Was also wondering about a "shorty" 40mm m203.
I've asked shadow before and it's on his list to update and fix. But doesn't hurt to see if another modders interested in making it

sacred lagoon
plucky copper
#

Some people actually spam requests and expect modders fo make everything. But most just want to put ideas out there for the modders they like and hope they maybe like the idea and make it.
and some complain about every detail of a mod but most just give actually feedback in hopes the mod gets better.
modders shouldn't just bash ideas as long as this doesn't actually turn into spam. Same way players shouldnt spam requests. Just simply put the idea out there and move on.
Modders, and others, getting mad at simple ideas being tossed out is just as bad as players spaming requests. Both aren't good for the overall modding and player community

#

Different modders making the same or similar mod only helps the community by adding options for those that think a mod should be one way while others another

loud sequoia
# plucky copper Some people actually spam requests and expect modders fo make everything. But mo...

there is no place for ideas, suggestions or requests on this discord server for the reason mentioned before - it is considered spam. want something done, feel free to do it yourself (the tools are free on PC) be your own idea guy and provide variations and these options you talk about for users. Now please cut the debate, because your own opinion is not really relevant, and it also has nothing to do with this particular topic. Thanks

sturdy sedge
#

hey bacon , ist it btw on purpose the spectre will stay like this or do you have plans to add it back as it used to be with full fov without the black bars

spice elk
#

will fix it at some point

sturdy sedge
#

thanks was just making sure it wasnt only on my side still 🙂

strong pasture
#

Bacon, you mentioned the slot system was more or less automated (if modders add slots the system will automatically pick up on it). Is something different about the RHS G3 uniforms that prohibits the system from adding it to the list of options? Because the helmet, vest and webbing slots all work straight out of the box

spice elk
#

unless you mean slots in those items then something must not be matching filters, slots and items that go into slots must be of the same or otherwise applicable class

strong pasture
#

Slot as in 'decal option' (so stuff like flags and patches). Their helmets are incredibly complex with options and combinations, but that all works splendidly

spice elk
#

I don't know how rhs works so I can't give you a precise answer

strong pasture
#

It's not a big deal, but the issue is at the RHS side I take it then?

spice elk
#

no idea, like I said I don't know how it works

cedar prism
#

Bacon HK416D next????🤔🤔

raw canopy
cedar prism
#

Frrrrr

raw canopy
#

Or if bacon added a ngal to the urgi and block II pack

spice elk
#

too bad the upper receiver of the hk is not plug and play with m4

dusk glen
#

Its all HKs, M4s and ARs nowadays. What we need are cursed and unique guns

empty swallow
#

This mod is the best for Combat Op servers. The saved loadouts are not an option unless you GM yourselves. A really cool thing I can do now because of the multiple saves is replicate the files to all the other servers so it follows the players. Ty for this.

spice elk
#

if all servers are on the same machine then that's super easy just make the folder a volume for all the docker containers running the servers

empty swallow
#

🤔 You gave me an idea... they're windows guest servers on a VMware ESXi host... but I can do a symbolic link similar to what you can do in RHEL. I might try thar rather than running a task that xcopy and newly created or modified...

spice elk
#

that complicates things a little but should be doable

crimson jetty
spice elk
crimson jetty
spice elk
crimson jetty
spice elk
#

this is what I mean by customizable

proper bane
#

😭 bacon no SBR huh?? Im crying 😂 teasing

spice elk
#

is that the one that has triangle holes on it

proper bane
#

I see the angle you’re going though you want a gun that’s fully customizable and I’m here for it 😫😫😫

tawny flame
#

One word

#

Yes

silent plaza
spice elk
#

for attachments that only go to my gun I keep everything in default orientation, no need to bother getting fancy

silent plaza
#

Could I ask you to screenshot it in blender with the grid, origin and the axis gizmo visible?

spice elk
#

its exactly like you see neither the slot or the joint is upside down

silent plaza
#

I don't know know what default is. I imagined that bottom mounted things would be inversed

spice elk
#

I would do that for attachments that can be shared with other people's guns but with the foregrip it doesn't make sense because it would break other people's animations

#

other guns in the game likely have a bit different poses

#

so in this case I think my laziness is justified

#

oh yea other people might have different position of bottom attachment also, so I'm not making the afg or the UGL usable on other weapons, not until BI gives me a way to plop the left hand where the foregrip is at least with IK

silent plaza
#

yeah maybe foregrips gotta come preattached for now

spice elk
#

I have them swappable but only attach to my gun

#

the UGL is only swappable in my editor because if you do it through inventory the animations dont work until you re-equip the weapon

silent plaza
#

i glued my to the rifle for now, need to think how we will do it

proper bane
proper bane
silent plaza
dusk glen
#

Not my cup of tea. I dont like the front sight popping out between the extension and base guard.

Might as well just have an extended base barrel atp but I respect other people’s tastes

proper bane
empty swallow
spice elk
proper bane
#

You know how like there’s functions to place turrents and other stuff anywhere , is it possible to utilize that to place attachments anywhere in a rifle you insect it in your editor or in person

spice elk
#

What

zenith cloud
#

huh?

nimble sluice
#

what
pronoun

asking for information specifying something.
"what is your name?"
2.
the thing or things that (used in specifying something).
"what we need is a commitment"
determiner
1.
asking for information specifying something.
"what time is it?"
2.
(referring to the whole of an amount) whatever.
"he had been robbed of what little money he had"
adverb
1.
to what extent?
"what does it matter?"
2.
used to indicate an estimate or approximation.
"see you, what, about four?"

livid ice
#

What

left ore
# zenith cloud huh?

he's explaining what "what" means. due to this comment. he sure is a funny lad.

spice elk
#

bro has achieved comedy

orchid frost
#

Do you plan on adding back the helmet armor disable mod? It seems the issue is back with helmets not clearing with entity’s

spice elk
#

I think I didn't delete it

proper bane
#

bacon how come suppressors dont work with RHS from your mod 😦 im sad

orchid frost
vernal summit
left ore
#

RHS has had a suppressor in their mod if I'm not mistaken but they took it out. ig just wait for vanilla support blobdoggoshruggoogly

snow kettle
#

Comes on one of the m27s and the sound works just doesn’t actually have an affect with ai

spice elk
proper bane
silent plaza
#

at RHS we are waiting for vanilla supressor mechanics, and I'm sure that @spice elk would switch to that as well when available. Then everything will be compatible

spice elk
proper bane
proper bane
spice elk
silent plaza
# spice elk If I like it sure. Something not being in vanilla hasn't stopped you before, why...

weeell, if its on the BI roadmap explicitly we tend to not jump on it, especially if there is plenty of other things to add, especially because you then end up with multiple modded incompatible implementations. So honestly people seem to like your silenced weapons and thats great. The silencers we do have in RHS are just waiting for the vanilla or have naive implementations that are for fun.

spice elk
#

Too bad controlling sounds via script is only through signals

orchid frost
potent venture
#

Do the saved loadouts from the editor mod save over different servers

ripe blaze
#

the mod generates a folder for each faction that has at least 1 saved loadout, and creates a folder for each player inside that faction.
you might be able to copy over the files but it probably wouldnt work and wouldnt be worth the time

radiant yew
spice elk
sturdy sedge
#

hey bacon qeustion about the gas in gamemasterFX, it only nocks people out for me is that how its supposed to be as i see there is dmg type and such in there ?

spice elk
#

it is not lethal

sturdy sedge
#

isnt that the point of gass ? XD

nimble sluice
#

Not necessarily in a video game sense

spice elk
sturdy sedge
#

i get ya just was looking itno it as it just uncon people , and i saw there is dmg comp on it , it just doesnt do much . was looking in making it dmg people for a gaszone on a map

spice elk
#

I don't understand what you mean but my gas cloud is not lethal and it will stay this way

sturdy sedge
#

its not about the one that is in your pack im talking about if i override it and make a dmging one just to add it on the map in my server that uses your gamemaster as a dep , i just want it to kill people instead of uncon , but the dmg comp in it just doesnt do anything

ripe delta
sturdy sedge
#

its has a build in dmg part

potent venture
#

It would be cool if there was an atropine syringe or something like that in the mod to Revive people who got downed in the gas so it's abit more difficult to deal with or the ability to put gas masks on downed people

spice elk
#

Use the carry mod and carry them out of the gas, they will wake up in a few seconds

potent venture
#

Ah I getcha

nimble sluice
woeful torrent
#

sorry didnt search first, but are you aware, with your no ff mod, if a player is wearing a helmet they can still be downed by friendlies?

raw zephyr
#

That’s very strange n unfortunate 😂

spice elk
slender totem
#

Helmets are for pussys

woeful torrent
slender totem
glacial cove
#

I think buddy skipped over that “in the know part”

slender totem
spice elk
lunar pecan
#

They added a feature a while ago where if a bullet strafes your helmet you drop unconscious, probably that

slender totem
#

I even read over it multiple times lol

woeful torrent
woeful torrent
slender totem
woeful torrent
real igloo
woeful torrent
#

so what is there like some mod that has toxic gas or something? if so I had no idea! 🤷‍♂️

slender totem
rugged slate
#

Hej Bacon I have question

#

How difficult would it be to add roof riding to the BTR?

slender totem
rugged slate
#

There isn't one any more

slender totem
#

definitely doable, but bacon doesnt do mod requests

rugged slate
#

Who does?

slender totem
#

Most people dont tbh, modding is just a hobby for all these people so they just make what they want

rugged slate
#

Honestly though, someone should add roof riding

lunar pecan
rugged slate
#

THEN WHY DON'T SOMEONE DO IT????

spice elk
#

Guys, this thread exists mostly for bug reports for my mods, please try to reduce the amount of spam in it

rugged slate
#

Sori 😦

sinful berry
#

@spice elk your mods are awesome and im trying to make a koth server and i was wondering if there are any ways you know of to edit or add to existing mod data id like to add some guns to the koth weapons menu attatchments too and then some vehicles aswell

spice elk
sinful berry
#

I have workbench and ive been tinkering with it but cannot seem to edit other workshop mods or add to them

spice elk
#

add them as dependency to your mod, then override in your mod assuming the license allows it

sinful berry
#

Alright il have to watch some videos spent the weekend making a dedicated server now i want to get koth up and running with modern weapons

subtle spade
#

Have you thought about a distant gunfight audio for gm fx? Kinda like the alarms but a firefight? Just a thought that crossed my mind

spice elk
#

no plans

oblique fjord
ancient hill
subtle spade
#

Oh word

ripe blaze
proper bane
#

Bacon the rhs supressors reset in your editor

spice elk
silent plaza
#

i think he means they are not persistig when you save the loadout, but its a problem on our side

spice elk
#

so you're doin suppressors now?

rugged slate
#

Bacon I love your pfp

spice elk
#

thank you I borrowed it from bonkon

rugged slate
#

Dontcha hate how you can't copy and paste stuff?

wraith harness
spice elk
#

that means they never fall off, big brain

#

I wonder if vanilla ones will overheat and break

sleek patio
#

I doubt it, that kind of advanced feature is pretty rare in vanilla Reforger

spice elk
#

from a development point of view it's not advanced at all

sleek patio
#

I meant advanced as it goes further than very basic (from a player pov)

spice elk
#

they did bandaging individual limbs with medical update, so surely they have the ability to make suppressors blow up after some bullets are fired

sleek patio
#

True, and I'd love it, but the current playerbase seems way too "casual" for that kind of management (and the overall goal of that "game", going mainly PvP and feels way less tactical and less punishing than the precedent games of the serie)

urban fjord
#

@spice elk Where is it, that I can put a time message into the Admin tools

If i want a message to begin at 02:00 UTC, how do I use this

"scheduledChatMessages": [],

sturdy sedge
#

Changed: Integrated rest of muzzle attachment classes (pistol and 308) present in Attachments Compatibility addon with vanilla game. Please remove any dependency on the Attachments Compatibility addon in your mod, since it will clash with vanilla classes. Names of the muzzle classes are the same so it is not necessary to change it in the data itself.

will this break the sup mod @spice elk ?

finite shadow
#

That change is only on experimental at the moment. There is a lot of new stuff in that most recent exp update.

spice elk
#

what mod?

sturdy sedge
#

your suppressor system

spice elk
#

no idea, I will look into it when it releases into "stable"

sturdy sedge
#

hope its not gonna break a lot the one thing im most hped for is the fix for the stock ...

#

Tweaked: Prone weapon deployment offset of buttstock from shoulder has been changed to prevent weapon clipping into the head on experimental / no more idiotic scope bugging when prone (i hope)

spice elk
#

if things break then I'll fix them

prisma birch
#

Make sure to report you earnings bacon to the irs!

prisma birch
spice elk
#

Thankfully I don't have to report to the IRS but we have equally horrible institutions here

spice elk
#

m4 remaster progress update - about 30% done

spice elk
#

time to do LODs for the ris rails ugh

nimble sluice
#

Mhyes hmmyes

Bruh that emote is literally called that lol

raw canopy
sinful berry
#

@spice elk supressor failure would be cool but it would only realisticly happen from exessive full auto so i mean realisticly 1 mag full auto makes it smoke 2 makes it glow 3 makes it start to be louder and 4 it fails but id do a cool down so if you could not ruin the supressor if you wait for it to cool off

tawny flame
#

Cool feature but I think it should be as a dependency rather than apart of the mod. Still cool nonetheless and can provide a balance to running quiet I guess.

sinful berry
#

Yea

spice elk
#

suppressor rockets, fire bullet and it flies and bonks the enemy

sinful berry
#

Alright wheres my tshirt cannon full of ball bearings and dirty socks and underwear tho

tawny flame
formal swallow
tawny flame
#

Bet (Also appreciate the answer 👍)

spice elk
vernal summit
#

I noticed on the M4A1 the selector switch goes to FULL when you put the weapon on SAFE, and it goes to SAFE when you put it on FULL

spice elk
#

yes will be fixed in the remaster

vernal summit
proper bane
#

baco nshould we use your gartbage handler again.. the vanilla one doesnt see mto work

empty swallow
#

Was the API for an Arma deaths/player heat map ever a possibility or did it get canned?

spice elk
#

In an earlier version of admin tools it saved player positions

proper bane
ripe blaze
#

is exp server admin tools busted? server wont start with it. most likely something on my end though

spice elk
#

Check upload date

wicked halo
#

Out of curiosity, when you guys put out new firearm mods that use different calibers like 7.62, blackout, Etc, do those have different damage value over something like 556 in the game?

spice elk
#

for my own weapons if the bullet is not in the game I do my best to make it as realistic as possible, scouring the internet for velocity, penetration thickness and so on

#

I do not give unfair advantages to my weapons

glacial cove
#

Thank god for you being you

wicked halo
#

With the weather mod how often do thunderstorms happen?

spice elk
#

It's set to a few dozen seconds but in general thunderstorms are super weak in this game

void hinge
spice elk
#

No

slender totem
#

Is this an issue on my end or the mod?

#

I know how to fix it but just curious

spice elk
#

I don't recognize that file, so it's not me

rugged slate
#

Bacon henlo fren

slender totem
#

Ok I just saw the server admin tools and thought it might be

rugged slate
#

Anyone ever say why Xbox can't host dedicated servers?

spice elk
slender totem
#

No clue where that came from then oh well

spice elk
#

maybe corrupt download

spice elk
#

posting this very unfinished wip so you guys know I haven't given up or anything, still lots of work left

wraith harness
spice elk
spice elk
#

I've seen more pics with lasers behind the irons than in front

wraith harness
#

both variants are fine i guess

spice elk
#

I can't have it move back until I can dynamically change ik pose, so I would then move the thumb off the top rail, but then it would probably clip into the left rail attachment

hushed aspen
#

Would it be possible to place attachments wherever you want on the rail??

#

Like in the future

spice elk
#

No mention of it on roadmap

hushed aspen
spice elk
#

Until I can adjust ik pose dynamically from script in an easy manner I will not be attempting more complex attachment functionality

hushed aspen
#

Understandable, have a great day chef

unborn sky
#

Would it not be possible to adjust it along the rail using AdjustSignalUserAction with procedural animation during inspect mode ? As far as I can see IK always wants to snap to one bone, so if that bone, or a parent bone of it is animated with proc anim, maybe the hand would follow ? Or is that the exact thing that isn't possible ?

spice elk
#

You can probably do it if you create your own anim graphs. But this is the opposite of "easy manner".

#

What I want is a script function that just changes the anim source at least. Ideally ik hand position could be just controlled with a vector.

alpine drum
#

Soon cant wait it looks so good

spice elk
tropic lava
#

Fuck yeah

regal bison
real igloo
spice elk
#

same

spice elk
proper bane
lilac granite
spice elk
proper bane
#

I’m mewing 🐱

pale coral
#

🤫🧏

spice elk
nimble sluice
#

Yay

#

I'd assume the old peace dove spray painted Block 2 is dead eh?

spice elk
#

Unfortunately

nimble sluice
#

F

spice elk
#

But I am not sure if it's dead forever, might bring back an alternate skin option that looks similar later

#

But first I need to release the bare minimum because I have a backlog of other things, not all of them related to modding

tawny flame
dusk glen
nimble sluice
rugged slate
spice elk
# dusk glen So in this “M4 Remaster” - New Textures - Different Barrel Lengths - Grips - A...

this is mostly about new visuals, unfortunately the game's attachment system is very basic and will not allow me to do fancy things like allow one gun to use the block 2 rail and the urgi rail, so those will still need to come as separate base weapons - for example the URG-I should not take the grenade launcher, but the game does not allow me to easily disable the UGL from being put on it

nimble sluice
#

I'm curious how BI managed to disallow the regular M16 to be equipped with the 320 then

spice elk
nimble sluice
#

Ah gotcha

spice elk
spice elk
tawny flame
spice elk
#

I want to do the basics first and I can worry about anime stickers in a few months

tawny flame
#

Gotcha

spice elk
#

at one time I wanted to go a bit deeper into customization and allow changing skins of bolts, fire mode selector and charging handle separately but honestly no time for it and also a bit overkill

oblique fjord
#

He has the cool 80s action hero shooting style

spice elk
#

if this is happening because the game just doesnt like the hand being so close to the receiver then my only alternative is a vertical grip with thumb down so the hand doesnt clip into attachments

raw canopy
#

@spice elk will all the barrels except the mk18 mod 0 barrel be 14.5in

proper bane
#

Tbh it’s a real shooting style I don’t personally do it

spice elk
proper bane
#

I agree and it probably is 😭✋🏽

nimble sluice
#

Definitely looks quite unnatural tbh

sweet palm
#

@spice elk just wanted to say we really appreciate the Bacon Loadout editor. Makes things much easier.

spice elk
proven grail
spice elk
#

it's mostly for dudes that like taking photos in the game and dont have access to/dont want to use workbench

proven grail
#

yeah yeah very useful

tropic lava
glacial cove
spice elk
spring trellis
#

Any chance of a hydra rail or is that not your thing?

vernal summit
nimble sluice
#

It would be, I'd assume that there's a reason he used that outdated grip

formal swallow
#

He did it so he doesn’t have to worry about clipping with attachment’s and peoples hands

spice elk
#

I will probably do a vertical grip with the whole hand on it instead of c clamp

vernal summit
#

Is it possible to decide where individual fingers go?

spice elk
#

You need to make the entire hold pose

vernal summit
#

So it wouldnt be possible to say make it so thumb is more in-line with the rail rather than touching the top rail?

spice elk
#

Where? You have attachments on top, left and right. Seems like vertical grip is the only way not to clip into them.

vernal summit
#

Oh i see, yeah definitely go with a vertical grip in that case

vernal summit
spice elk
#

I'll add a new one, not a stubby

spring trellis
#

You could keep the stubby for the longer variants and have a longer VFG for the shorter variants as long as the c clamp doesn’t clip with the longer rails, people dig the stubs.

spice elk
#

ideally long variants get stubby, afg, vfg and ability to take it off, but the short ones will have a glued on vfg with no ability to take it off

rugged slate
#

Bacon, how hard would it be to make some simple GM scripts (like copy and paste, attaching entities to eachother, etc.)?

spice elk
#

not hard, time consuming

rugged slate
#

Pain.

spice elk
#

more features - more time, for example if you ctrl+c on a truck full of people should it also copy the people? that would take more time making sure they are copied correctly with all their current gear

#

but one could skip that and only copy the "main" or "root" entity

spice elk
rugged slate
#

Did you just make that?

spice elk
#

yeah its pretty basic

real igloo
#

It's beautiful

rugged slate
#

Please give us this mod

spice elk
#

it only works in singleplayer

real igloo
#

Tragic...

spice elk
#

remind me after I'm done with the m4 maybe I'll look into making this a real mod

rugged slate
#

PLEASE

spice elk
#

step 1 is probably make it work in multiplayer
step 2 is factor in items that are placed above the ground
step 3 is factor in items that are aligned to sea level
step 4 is make sure it respects entity budgets, probably

nimble sluice
spice elk
#

oh yea step 5 is add sounds and notifications when something fails, that's about it
step 6 is make it respect entity attributes/properties, like amount of fuel in car

spice elk
#

not as much as you torment me with gif spam

sturdy sedge
#

hey bacon what did i needed to do again if an item is not showing up in the arsenal ? both the sup and sight are not showing up but they are in the normal arsenal (talking aobut not showing in your arsenal *)

sturdy sedge
#

ah found it it wont see rifle attachment only weapon attachment 😛

spice elk
#

I have no idea what you are on about but glad you got it sorted out

rugged slate
#

How is progress on M4 mod?

spice elk
#

got distracted redoing the holo sight

rugged slate
#

Dedicated

spice elk
#

making LODs takes most of the time in the project, the first two LODs I prefer doing mostly manually

#

repeat for every asset

#

this mesh originally had 19881 triangles, 10334 points, lod1 right now has 14878 triangles, 7743 points

this means I've clicked and dragged 2591 times so far in this project, since I'm reducing it by collapsing one point at a time (most of the time)

sleek patio
#

Quality work always takes time meowheart

spice elk
alpine drum
sacred lagoon
#

@spice elk will the new Eotech's have a tan variant?

spring trellis
#

I’d like to see one on a hydra mount With a peq on a 14.5 barrel.

sacred lagoon
#

Would be nice!

spice elk
#

it's already in, I just need to work out how I want the reticle to look

#

reticle will probably be with dots, do we want separate xps3 with green color reticle?

#

there is support for multiple reticle colors in the game but no way to change them that I see, so until then I would do two versions

sleek patio
#

I find reticule color not to be so important (after all, in A3 most of the time we have to use red ones only and it's ok imo)
So more is always cool, but that specific subject is not important imo

spice elk
#

does anyone have photos of one of those being aimed at something very bright?

pastel maple
#

I would increase the brightness when there was a lot of sunlight

spice elk
#

I'm not doing dynamic brightness so will just try to make it look ok

pastel maple
#

Hmm okay

spice elk
#

game only has 2 brightness levels

pastel maple
#

Can there be an invisible sight for night vision (only night vision is visible )

spice elk
#

there are two brightness levels, that's it

pastel maple
#

Copy

spice elk
#

the game even has support for multiple reticles but no button to change it, or at least I don't see one

spice elk
sleek patio
#

Multiple reticules for multiple zoom levels maybe ?

spice elk
#

no idea, I know there are multiple reticles in the code, that's all

spice elk
#

figured out a way to make the character hold the gun in a way that doesnt clip into any attachments

nimble sluice
#

Negative recoil

proven grail
nimble sluice
#

That's just a vastly exaggerated c clamp, everyone uses it nowadays, not just SOF

nimble sluice
#

That wouldn't be an EOtech, nor a holo at that point then. I don't think we need a cheap wish knock off, bad enough they exist IRL

formal swallow
nimble sluice
#

Turns out I still live in insert not current year

God bless turbocharged speed

spring trellis
alpine drum
regal bison
spring trellis
regal bison
spice elk
rugged slate
#

Bacon I must remind you to work on those GM updates like copy and paste

#

After you finish the M4 mod.

spice elk
#

what is the weight of the standard m4 receiver? lower + upper

rugged slate
#

Uhh.. Kilos or Pounds?

spice elk
#

whatever

rugged slate
#

No stock or barrel?

spice elk
#

just the upper and lower receiver

rugged slate
#

So about... Lemme check..

#

Idk, 2.5 pounds?

spice elk
#

let's wait for someone that has an answer

rugged slate
#

I own a replica AR-15, weighs about 6 or 7 pounds overall.

#

Reciever may be about 4 pounds

spice elk
#

dude

#

I know you are trying to help but I'll wait for someone that can answer my question

rugged slate
#

Aight man.

sacred lagoon
#

Stripped or w trigger group, selector, and bolt carrier included?

nimble sluice
#

About 4 kilos without a magazine afaik
For reference a fully loaded G36 is 4.2kg, the M4s are slightly heavier, with that being their unloaded weight

sacred lagoon
#

Stripped ar15 receiver set is 14 ounces. Bolt carrier adds 11.5 ounces. Not sure how much it weighs including selector, bolt catch, and trigger group but probably weighs an extra ounce or two. Don't have any blanks letting around to weigh.

This is excluding buffer tube, buffer spring, buffer, or stock. Hope this helps

spice elk
sacred lagoon
#

I'm going to say 26.5-28 ounces depending on what components you use. Like I said receivers are 14 ounces and BCG is 11.5. all you're missing is trigger, bolt catch, and mag release. I'd say add 1.5-2 ounces for those and you're there.

spice elk
#

initial release tomorrow probably

nimble sluice
#

Heck yeah. Do you know whether it'll release as an update to the current M4 or as a separate mod?

spice elk
#

it'll be an update

nimble sluice
#

You're the best

spice elk
nimble sluice
#

Absolutely brilliant

viral wigeon
#

looking to get a dark gru server? anyine here able to help me get into contact with bacon to set that up?

proper bane
# spice elk

Will this drop before Vultures 2? 😂😂🐱👈🏽

spice elk
proper bane
proper bane
spice elk
#

for example the short rails dont swap with the urgi and block 2

proper bane
#

Ahh copy that! Man you’re doing 😩✋🏽 Is nothing short of insane! It’s like , (this is gonna sound nerdy) there this Roblox game where you can customize your weapons , soldiers, kit just about any way you want , and it’s getting close to that!

spice elk
#

the loadout editor needs a decent demo gun

proper bane
spice elk
#

this is the demo gun

oblique fjord
#

It is cool

sacred lagoon
spice elk
#

no, this is probably the last gun mod I'm going to do for a while

nimble sluice
#

:(

sacred lagoon
proper bane
# spice elk this is the demo gun

Honestly I don’t blame you considering how long we’ve been following the posts about it! But don’t give up the skills you learned while doing thsi! I personally think you’re one of the GOATS keeping a pulse in Reforger!

spice elk
#

I want to do other types of mods, so far this project has been more time consuming than any other project I've done, even the loadout editor

spice elk
#

cursed build

formal swallow
#

Oh good heavens

formal swallow
spice elk
#

idk where it should be, post a pic and ill change it

formal swallow
spice elk
#

cool ill set it up, but it wont be over the irons since i dont want clipping

#

so like this probably

rapid birch
#

Yes

spice elk
#

is the holo sight ok?

formal swallow
spice elk
#

current gear, I think I'll release tomorrow evening

sleek patio
#

you can't disable lifting iron sights when an optic is on ?

left ore
formal swallow
spice elk
sleek patio
#

I was legitimately curious as this is an obvious game breaking thing
from the very second that game was imagined, you could bet you left testicle people were gonna make modern weapon mods, modern optics, and those iron sights would clip
so I'm kinda surprised there is not an easy way to tun that off

spice elk
#

flippable irons are actually new in the mod, not even that is implemented in base game

sleek patio
#

not needed I guess
maybe an easier way to go around would not to include them in the base model but consider them optics so if you use another one they go
(well, "easier", still would need to rework the models, LODs, etc, so still time-consuming)
anyway that's not so big of a deal rn

spice elk
#

it gets complicated when you have something like the FSP handguard, which has its own irons, and you cannot turn off an attachment slot during the game (without creating this functionality yourself somehow)

#

just disabling the flip irons action will be enough whenever I have time for it

sleek patio
#

yeah no rush, and thanks again for your work 😉

spice elk
#

the engine also allows nesting attachments but once nested they are not interactable anymore

ie. I can make a handguard accept laser attachments but they will not show interactions in inspection etc, and optics won't be usable

sacred lagoon
#

Holo looks good. Reason for the optics needing to be entirely on the upper receiver and not on the handguard is IRL, the handguards have minor shifting from left to right and can impact your zero. That mk16 handguard you have on there has anti rotation screws, anti rotation wings, and notches into the upper receiver...and it still shifts.

dusk glen
vernal summit
alpine drum
#

Thought optics were to go over the dust cover which he just posted a pic of it over the dust cover

alpine drum
alpine drum
vernal summit
spice elk
rugged slate
#

Make the MW2 M4

#

If you're just showcasing setups

vernal summit
#

Make it yourself

rugged slate
#

The mods nOT EVEN OUT YET

karmic garden
vernal summit
nimble sluice
spice elk
#

I published what I have so far, a bunch of stuff left to do tho

formal swallow
#

Hell yeah!

formal swallow
spice elk
formal swallow
#

WOOOOOO! Mr Reforger at it again!

spice elk
#

calm down we dont know if it even works yet

tawny flame
#

😭

formal swallow
#

Can’t equip the RMR M17 optic to your inventory or the M17

nimble sluice
#

How you gonna screw that onto a 1913?

formal swallow
#

Wut?

spice elk
#

uhhhhh the m17 has a separate optic, suddenly doesnt work now?

nimble sluice
#

Most pistol RMRs are screwed into the slide or a specific side plate, you couldn't attach them to a picatinny rail without glue, tape or a drill

formal swallow
spice elk
#

there's some sort of bug with it, will check it out

spice elk
formal swallow
#

Also are the two SBR variants supposed to have access to the stubby or angled grips?

spice elk
#

no

#

because clipping etc etc

#

I also kinda dont understand why the mag doesnt show up in the loadout editor, for the m17

formal swallow
#

Yeah it’s a bit odd

spice elk
#

I have some color correction left to do, and no window pmags

nimble sluice
#

Also is there any way you could make a mag type that has several tracers and the last 5 again? Just like the vanilla STANAGs basically

spice elk
#

there are vanilla clone pmags yes

#

try to rest the gun on something when you have an angled grip lmao, more animation nonsense

nimble sluice
nimble sluice
spice elk
#

gotcha I'll fix it during the week

nimble sluice
#

So this one

spice elk
#

I'll try to add it in when I add the pmags without windows

hushed aspen
#

Tracers are usually loaded at the end of your magazine, typically machine guns use tracers every 5 rounds

nimble sluice
hushed aspen
#

So for the m4 the last 5 rounds would theoretically be tracers

nimble sluice
#

Might depend on SOP but we usually load a tracer every other round for target marking

hushed aspen
#

Also @spice elk optics wise, it’s personal preference on placement. I usually sit my optics(being anything under 2x magnification) just before my dust cover irl just for sight picture

hushed aspen
nimble sluice
#

That's not for machine guns my man

hushed aspen
#

Ok

formal swallow
#

Happens when you mount to an object.

spice elk
#

yup, wish I knew why

ripe delta
#

Maybe because the Hand pose for the bottom attachment is obstructed because its mounted on something just a guess

spice elk
#

its just the hand rotation

finite shadow
#

That is the fun of the deployment mode, it has its own set of ik settings and it is a pain in the ass as the settings are setup in a stupid way

spice elk
#

unfortunately making this work with all the grips will be impossible

finite shadow
# spice elk unfortunately making this work with all the grips will be impossible

If it could be set to flatten the hand out you could brace the hand across the side of the handguard in deployed mode, or just have the hand across the top. But unfortunately the deployed mode copies the hand and fingers orientation and just rotates around that.

Clipping will always happen in the IK, too many options and no way to shift the hand around when an attachment is put on.

That is the joy of customisation.

spice elk
#

what I would like to see instead is just have it not do anything to the left hand

finite shadow
spice elk
#

even if I set it to undefined it still glitches out

finite shadow
#

Yeah it will pull from the base weapon anim graph if you don't define. I tried that.

When they first brought in deploy mode and it broke literally every custom IK weapon due to pulling from the default graph position.

spice elk
#

it's quite surprising to me that there's no way to have it not touch the hand

#

I have gone through so many workbench "quirks" and crashes making this it has really discouraged me from doing guns ever

spice elk
#

ah its in the main rifle graph

also weird how it rotates the hand 90 degrees

nimble sluice
#

In before you rotate it by 90 degrees to negate that and it breaks everything

spice elk
#

I can make it work for one grip but then it wont work with all other grips so it's a waste of time

nimble sluice
#

Just pretend it's the character doing this

formal swallow
#

I think a good mounted animation that would work for all grip variations is put the hand at the magwell (chicken wing one) or have the hand set on the butt stock like what Aussie did for some of his rifles in TFM.

spice elk
#

yea but I have no control over the fingers in deployment from the grip level and the hand seems to randomly rotate as well, seems like a waste of time

#

I will also redo the peq and the flashlight attachment visuals during the week

spice elk
spice elk
pale coral
spice elk
# nimble sluice So this one

turns out there is no vanilla stanag mag with a tracer every 5th round, but I can make that happen in the pmags

nimble sluice
spice elk
nimble sluice
#

I could've sworn either your default mag for the peace dove Block 2 or that mag had that loading

spice elk
#

idk maybe it did

spice elk
#

fixed LODs as they were broken, also here's a comparison of LODs off vs on with 240 rifles, 15 fps difference

#

this is a better example, this is 47 FPS with 3600 rifles on screen, compared to 45 FPS above with only 240

#

unfortunately a lot of popular mods do not have LODs and are responsible for a lot of performance issues (in general, as far as fps is concerned anyway)

nimble sluice
#

Time for protests 🐛

spice elk
#

you can easily have 240 detailed assets in a scene without LODs if you factor in clothes on characters, that's why fps tanks on modded servers

fast rapids
#

Just some Google doc that gives optimization + asset quality scores to popular mods

spice elk
#

I disagree not because it's not a good thing but because most if not all modders already know what LODs are, they just don't care

fast rapids
#

Well, that would at least make it easier to avoid. It's not like the average server admin inspects the models in the Workbench before adding a mod.

spice elk
#

you can easily see LODs swap in while playing (if you dont, even after lowering object detail in graphics options, it means there's no LOD)

#

but the cause of the issue is modders not taking the time to add LODs

oblique fjord
#

Just wanna say I experienced this not sure why

spice elk
oblique fjord
#

Will double check soon 😁

spice elk
#

it has received many updates since release sadge

oblique fjord
#

Bacon on his way to the depths of enfusion hell to create perfection

swift cliff
#

This has happened since the update, I have deleted all mods and tried to download again but its failing everytime

spice elk
swift cliff
#

Ah okay thanks, didnt know if others were having issues

spice elk
#

I get this issue randomly on PC and then I have to go to documents/my games/armareforger/addons and delete the addons that are not downloading, then restart the game

narrow berry
#

Huge fan of the new rifles added, just curious if there was a reason why the Daniel defense vertical grip was selected over others out like like the BCM gunfighter, Tango, etc?

spice elk
narrow berry
#

Was just curious cause it looks a little awkward on a tiny 11.5 build like the new one

spice elk
#

there was a discussion about this a bit above

tawny flame
#

Whether or not if this was intended I would love to have this to be left alone. It’s very helpful 😭

spice elk
#

Yeah I'm leaving this in

crystal stream
#

yo bacon!

Noticed today that if I make an item undraggable, unclickable, unstackable / disable the action component and have it on a players default loadout they can't remove that item in the og inventory (which is what we want)

But they can still remove that item through your loadout editor. Any idea how I could also prevent that happening?

spice elk
#

If you uncheck Show In Inspection it will not allow to be emptied, until there's a better way.

#

The game has functionality for checking if a slot is locked but does not allow me to set a slot to locked

crystal stream
#

Will give that a go tomorrow, cheers

formal swallow
#

The rounds in the window seem off from the actual amount of ammo in the mag

spice elk
formal swallow
#

Yeah I researched it after I sent the message and idk either at this point, I found pics like yours and then pics like this. I think it might be that V2 is different in V3 in that regard

nimble sluice
#

The indicator (for some reason) is the follower, which, when cartridges are depleted sufficiently lines up with the numbers
You can see them in both pictures, in bacon's it's black which indicates an older model and in Player's is orange

rugged slate
#

Will there be Magpul TMags?

nimble sluice
vague robin
#

Is it possible to see sometime in the future a grenade launcher attachment for the SBR as-well? I’m just asking out of curiosity

spice elk
#

it is possible yes, but as I have no public roadmap any suggestions about something that isnt already in the mod are ignored

dusk glen
#

Can we get a nuke plez

spice elk
spice elk
oblique fjord
#

whenever I use these tan mags they are seated incorrectly

spice elk
oblique fjord
#

Ah shit they aren’t my bad

spice elk
#

I aligned my PMAGs to be vanilla m16 compatible so I'm pretty sure they are ok

oblique fjord
#

Yeah the black ones are great

spice elk
#

my tan and black mags are exactly the same except textures

oblique fjord
#

I must be using mags that look similar then

spice elk
#

but from your screenshots I think I will push the ctr stock a bit forward

oblique fjord
#

Mega

raw zephyr