#bacon (mod status in pins)
1 messages · Page 4 of 1
Tattoos are in the pack thats lowkey fire
I like purple so I will add something to the mod in this color just for myself
Is that purple? Scope looks like Rose Gold
I guess it goes between purple and rose gold depending on lighting conditions, to be fair it's not as close to purple as I thought it was
My eo tech for airsoft is that color
Its definitely a rose type gold
cool I guess I like rose gold then
Yea its a dope color aslong as your gun isn’t completely black
Ngl the purplish/rose gold optic looks great on a URGI
Soul purpose im building my gas blowback 416 like that lmao😂 but absolutely agree
The C clamp is a popular method of shooting nowadays 🙂 I know I used to in the Marines!
Question bacon ? Do you intend to do a vortex scope or maybe a mod like in six days in fallujah where you can loook over your scope?
GBB Airsoft enjoyer 🫂
I get shit for it but yes indeed
GBB> AEG
Some guys like me like the realism of it
atleast if it breaks I can fix it without risking electrocuting myself 
With 11.4 volts? That would hurt less then being hit lmao and that already doesn't hurt
what is current
depends what you mean by current; the present or power current or even ocean current
electrical current
How many volts there are I believe
No it's amps
Electric current refers to the flow of electricity in an electronic circuit, and to the amount of electricity flowing through a circuit
right so, provided there is enough current, even 12v can kill you
not me, im static shock >:)
The es this GBBR Ak-74m you can buy for like 100 euro, which off the box is total shit, but after modding it it's awesome
Total with mags is around 300, and it mimics WE internals. Only problem is that the front gas block is that of the AK-47 and not 74
So the limit is 11.9?
I feel like if I say yes as a joke someone might hold me legally accountable for an accident involving <12v
ok so I am a genius and it is in fact possible to reduce sway when using a foregrip, the second weapon is using the AFG but I think the reduction is a bit too much, what do y'all think?
it's like 30% reduction, is that too much?
I'd go like maybe 15 if you wanna try that
yeah I don't want it to become a cheat gun, you know? but I do want carrying the UGL to have more sway, for example
with the UGL it's heavier, it should make you more tired
and then the default variant of the rifle could come with the AFG attached
so the UGL can make sway 15% bigger and the AFG can make sway 15% smaller
Ya for sure, also are you still looking for vfg ideas cause if so I got some good ones that i can send you pics for and you could probaly make them for the urgi since their mlock grips
You sir are amazing.
I will only be doing the stubby (for now anyway)
Okay I was gonna suggest the bcm Gunfighter grips
the urgi will also get the stubby, just like it has the AFG now
Oooooo
but it will not be getting a UGL because it's too much work to animate it being offset forward (compared to the block 2)
That looks about right imo
hmmz this also means I can make slotting attachments impact sway/recoil, so for example add 3x tac light and a big scope and you get more sway, but maybe not for now
alternatively could compute this dynamically from weight of the slotted item
Really only attachments on the front of the gun should increase sway, and even there only slightly since most players intended on larping as stacked SOF/SF
would putting on 832423 tac lights reduce recoil?
what if I add a weapon attachment that's just a kettlebell on a piece of rope
Your smarter then the actual military companies who make these attachments
Why didn’t they think of that
Technically, yes. More weight will keep the gun down and reduce the recoil impact
doesnt seem bad to me
I’m excited to see what the purple thing is that bacon was talking about yesterday. Wonder if it’s gonna be a new optic or a texture on an existing item👀
We need this 😂
Wait so Bacon based off of what I’m seeing you got both the M4A1 block 2 and the URGI but does that mean you have the model of the MK18 too?
don't think so, all my guns are out on the workshop
Ok just asking
Back onto the grips and stuff, any possibility for a hand stop? I have a picture if needed
I love using a hand stop irl, very comfortable and convenient since it’s not huge and sticking out
Womp womp
in general, if I haven't announced that I'm working on X, the answer is no
Does the sway reduction stay or go away well walking?
it reduces all sway
Does it effect recoil as well or just sway?
recoil as well but much less noticeable
it may not make it to release though because the weapon sway and recoil modifiers are cursed in the game, buggy
Dang 
it's like sometimes the gun flips upside down, I don't understand how those aim modifiers are applied yet
Ngl that would be funny to see in the middle of a gun fight
Unsure if this is already a known bug. But the 40mm sight on the M4 no longer moves when ranging
That rifle and kit is in the PLA pack ?
Noticed this too
Oh I see I guess it means it needs to go back to ugl being a separate weapon variant
There's a bug in this game for like more than a year where the underbarrel grenade launcher zeroing animations don't work when the item is attached by a player while the rifle is in their hands, only when then weapon is equipped with the UGL already attached, so like if you swap weapon to something else and back it should work
I think if you attach with loadout editor it will work because you have to equip the weapon after exiting, so I might put the UGL variants in the arsenal box but keep it editable in the editor
sorry to disappoint but it's just alternative skins/colors for some of the gun parts, the green one probably won't make it
I also think the default black is a bit too bright/dirty and I'll make it a little more shiny, like 5-10%
The barrel and especially the muzzle should be black reeee
The desert spray painted one is fine, but the other "default" ones should be entirely black with the muzzle having a slight blue hue due to the carbon, if you really want to go that deep
how do you know that this is the final look of the item?
Uhhhhhhh
you're right, but that's a wip screenshot
Sorry!?
work in progress
is it just lods or normals are a bit fucked?
neither
Adding onto this, the animation for reloading plays but the 40mm launcher doesn’t move in any way.
can you check if it works fine after re-equipping the weapon?
So take it off and put it back on or grab a new one?
option 1
Yeah it works fine now
ok so I guess I will make the GL slottable only in my loadout editor (will add gl version to arsenal box) to work around this issue that's been in the game for over a year
I'm unhappy with how buggy/odd this game is at times. It's like, they give you a dynamic attachment system, with an option to change animations when it's attached, except when you attach it yourself in-game the animation changes are ignored. They give you a modular system to add different weapon recoil/sway/aim modifiers and you can programmatically increase sway but you can't (really) decrease it. Want to change the skin of a weapon by swapping one part of a texture? You can't, you need to add 3-4 textures, unnecessarily inflating the file size of the mod (ie. cannot JUST change the metallic map of a material, you need to add AO and normals as well). 
Is the arsenal mod available? And if so, what is its name?
Bacon Editor
It’s in test mods
It'll be all fixed with ArmA 4 🗿
yeah hopefully
are woodland or olive themed camos not popular? for the m4
is this FDE? looks a lil sprayed on lol, like car paint
Since most modern theaters were in the middle east, not yet, brown/khaki also works in woodland areas but green not so much in the desert. In the Bundeswehr woodland rifle sprays are somewhat common, but also not as common as desert themed ones.
that makes sense, I guess the styles are in response to environments they are used in
Looks like one of the 69 shades of FDE, like PuFu said, the coating gives it that hue, I'd assume that's either cerakoted or anodized
Looks anodized in tan. Also known as "tanodized". The HK416D and MCX Spear LT sport this finish.
usually camo on weapon is just a few layers of sprayed paint with different things used as mask. Such as camo nets, fishing nets, random leafs that were laying around, etc. Its never perfect pattern (if we're speaking about real battle used weapons and not facebook zombie hunter toys)
I want to try doing some cheap color skins by using MatPBR2Layers, otherwise I have to add the full BCR for every skin which inflates the mod size greatly
Yea I was getting huge "416 at home vibes" lol
perhaps you can use RGBA mask for this?
should be way cheaper especially bcz mask can be twice smaller then original texture size
and blury edges can be distorted by existing grunges from vanilla game
I agree?!
well the mask is grayscale but yes
well MASK is RGBA and submasks are grayscale
check vanilla mi-8 as example of RGBA mask
MatPBR2Layers accepts grayscale masks, is that what you are talking about? Or you mean PBRMulti? I said I want to use MatPBR2Layers
actually with RGB it does have a green channel for detail normal but I'm probably not using it
oh yea i meant masks for PBR multi, sorry
Addon 'BaconLoadoutEditor' dependency '5AB890B71D748750' can't be added
21:31:38.766 ENGINE (E): Cannot initialize game project settings!
21:31:38.766 ENGINE (E): Cannot create game!
@spice elk after i updated my server to the lastest update i get this error and now it wont start
ive also went back to 1.0.8 and it works so 1.0.9 is crsahing my game
Is your server not automatically downloading dependencies? I'll double check for typos.
I guess I'll add dependencies of dependencies, or something
so it seems dependencies are not resolved recursively, I've updated the mod with dependencies of dependencies, now it seems to work, new bug?
it have dependencies?
I've added dependency on my m4 today as it is the demo weapon for the mod
I do believe when US Marines take part in JRTC they do paint there rifles. At least some units do from what a guy I knew whom was a marine said.
thank you!
ill test it now
I don’t think conventional army paint there rifles but I do know some army rangers do. I can get pictures of painted Block 2’s and Block 2 URGI’s which the rangers used/use?
for now I have enough reference images but I will let you know if I need more
it works again thank you
yay!!
That is burnt bronze, rattle can krylon paint jobs that blend in with your environment are more popular fwiw
bacon
bacon, you thought about adding a 11.5inch Barrel to the URGI and block2?
More of a 416 guy myself (i know its the same platform just hk had to re name it cause of colt copyright)
No, I’m asking if he thought.. as it would be cool yes, but also pose the challenge/difference in the animation/grips and it’s just another thing for his M4 which is something he seems to want. Which bacon likes doing challenging stuff plus it’s another thing to work with his Load Out Editor which is why he expanded on his M4 in the first place I do believe
Your good, I was just making a joke cause everyone loves M4s
I mean. They are versatile platforms.
5 million variants of the same weapon
Not really. The 416 is piston operated and the ar15/M4 is direct impingement. There's very little they share in common aside from slight aesthetics similarities. Different gas system, different bolt carrier group, different receivers, the original 416 couldn't even accept p mags due to the different geometries in the magwell
Oh i know that (wouldn’t have up until about a week ago when i was doing research) but most people say its literally a m4 when thats not the case
most units let you paint your rifles bro, mine did
Like I said “at least some do”, I wasn’t 100% if it was all or most but I knew it’s common.
Good to know know that most do in fact. Thx
@spice elk got a question, you used to have like an explosive zombie mod during October, will we ever see such mods come back? I’d love to use them for some late night OP’s in my group
eventually, hopefully, maybe
To this day I pray that this wizardry comes back in some form or another. Curious, when you made this, were you able to turn the camera downwards separate from the actual drone itself?
Bro is looking at the first version of it
You’re saying there were more iterations after this…..
What mod?!?
Don’t think it’s a mod anymore
Will the ability to take the 40mm launcher off the weapon come back eventually? Having the ability to throw it in a backpack when not using it was kinda fire🔥
it will be back when they fix the animations in the game
HOLY SHIT SINCE WHEN DOES THIS EXIST
it doesnt, one of my 34583 dead projects
if it ever gets released i WILL attach a grenade to it and kill people in ukraine
i didnt even edge to that video i straight up gooned
Do you think before you speak
Might wanna delete that
Wtf did I read there
13 year olds with internet access
Now now, he’s a geopolitics and weapons enthusiast as per his profile.
Ok so 12 year old
don’t
I hope someone adds that. I need to hold some balls (no homo) while shooting dudes.
Bit odd fella
He's joking
Don't really matter tbf mate especially when a nation is been bombed and attacked for wanting to join NATO.
why did y'all get so pressed LMAO, literally was joking around
Guarantee if it was opposite of killing invaders or orcs it would be alright 👀
I thought the same
Hell yeah
You'd think common sense and basic social awareness would be a good prerequisites for those 😆
might move loadout editor from test to main
It's ready, we're ready and I think you're ready
YAAAAYYY
idk if it works tho
literally didn't even specify who I would kill 😭
It works, its already in the workshop since 2 weeks
https://reforger.armaplatform.com/workshop/60612C225328522E-Maeh-NoWeapDropUnCon
Yes I am aware, I was not happy with the implementation in that mod so I created my own
Ah okay no problem
That description gave me brain damage
sooner or later will probably come back in RHS
You-
bro you cannot be serious
Please no
This has to come standard on all the ai units rifles.
FUCK YEAH

it does i use it in my unit
I hope to also see a Romanian dong for the ak74's
this r ight here though ius the best thing i seeno nthe platform
Great. I got mad at losing my gun today.
LOL facts :P,
Is there a special trick needed to adjust the background from light-dark on the fancy arsenal system? I’m able to change the scene lighting but not the other option
Maybe on Xbox the lighting difference is smaller to a point you don't see it? Does the selection update?
Love the arsenal editor makes it easy for the new guys I play with to build their setup
Ah ok the ground and background are missing
If you have access to graphics settings does this happen on both low and high settings?
Ok I wonder if I can reproduce this on PC
Neither ground or background are visible for you so the change does nothing
i actually never had that happen to me
LOL i always thought that it was supposed to be a black background ahaha
Bacon any intentions in bringing this gold mine back? lol its so cool
Read below it @proper bane
omllll thats so coool
The optics in TFM don’t show up in the loadout editor
Probably not set up for his mod and how the sorting system in his mod pulls in from other components. Just a guess - I haven't looked into any of it for sure though
I already reported this to you. Consider using the same labels in arsenal as vanilla uses for attachments.
Hence my answer to him, I've not opened my TFM stuff back up recently to fix it, I'll have to though, getting a few DM's a week about fixing things now that new functionality is coming out.
I do have to say I am looking forward to seeing how powerful your gun editor is for my future project weapons 🙂
"not set up for his mod" reads like there are special mod-specific steps you need to take for it to work which is false
It usually means they are not labeled weapon attachments in the arsenal. Only things with weapon attachment type are shown there.
Worst thing about my m4 now is the fire mode selector is inverted. Will fix this week.
I wasn't super happy with it either. But it did the job for the time being. Thanks to your competition, I took another look into properly modding a class and overriding functions. For some reason, the workshop tools refused to recognize my modded class as I originally created the mod, so I had to override the entire class.
Today though, I was successful, although I don't actually understand the difference...
Next time maybe, just point out what you don't like 😉 In the end, our mods arn't that different in code. Need to admit, that it is hard to get in contact with someone, who's name does not match because Bohemia does not allow a name change on discord 😞
I'd rather not get in touch with someone just to tell them I disagree with them. I assume people have reasons to do things the way they do and, especially for something as trivial in function as this, I'd rather save time and just do my own thing
what a pity, could have been a opportunity to learn from each other. All right then
it's great that you would see it as a learning opportunity, but I've had enough people get upset, defensive and argumentative in the past to discourage me from doing it
that I understand just too well 🙂
If you can get bacon to make his own implementation of your mod that is an ideal situation; save yourself many hours of maintenance & support.
even on lowest settings on PC this does not occur so I'm afraid I have no way to test it
Rip 
does ground under the character not appear regardless of camera angle?
basically there is a simple ground plane under the character, or supposed to be anyway
I’ve never seen the ground
Can confirm, never seen the ground
Series x? Both graphics presets?
it's definitely in the world because the option to change background color is there, and it only displays the option if the background is in the scene
I have published an update with a small test world scenario. Could you load the bundled Scenario on an Xbox and show me a screenshot to compare with the one I'm posting here on PC? Whenever you have time. Also, please make sure only the loadout editor and its dependencies are enabled.
Sure
Screenshot from the test world and my modlist, Xbox Series S if that matters whatsoever
They should have been set up that way, not sure what is going on there but I will take a look at my mods when I can and update for folks to be able to use it.
they changes scope stuff...
I don't get it
they changed stuff in the update. and if you see the black circle around is a lot bigger now
ah yea the depth of field stuff
yea
nice we can finally have proper holo sight visibility
jup
no idea how it works tho
you holo is not broken atleast atm xD
I dont understand how this dof slider works
ill have a look aswel i was working on a scope to learn for myself aswel
this is how it's supposed to look like
would be nice to have
when two eyes are used for aiming your rifle you're not going to be blocked by the housing of the holo sight like you are in this game
correct the reason snipers aim with 2 eyes aswel
seems like for me it only happends on my scope if i move to far left or right it starts to zoom out mid movement strange stuff
idk I dont see any depth of field on the holo, but the specter is super blurry
yea i changed it on myu scope and it changes zero nada XDD on max or on -1 nothing
good update 😉
it blurs out the whole optic when I change between third and first person
honestly i think the elcan looks better than it did
it seems like it zooms more and higher quality
I mean the eye relief is completely messed up so definitely not better
Opinion detected! Opinion is valid
it's a little fucked up, but that can be fixed. the sight picture looks better tho
I'll fix it later, the ocular should be a bit wider
please make sure you run latest versions of mods before you make a bug report
My mistake.
Was the garbage system mod removed?
Yes. It would do nothing otherwise.
Copy that
did you have time to do it yet?
Eek, I forgot. I shall do it now….just gotta pause NCIS
Got the same results as palmar. No ground and can’t change the background color😔
ok but could you do exactly what I asked? I did not get any screenshots from the test world
They are uploading to the Xbox network, i’ll send em once they finish
I just need one like I said in my message
Thank you but this is not what I asked for
Oh I’m sorry, I seem to have gotten a bit confused and just went off of palmar’s photo
I explained what I need here #1110586149740748890 message
Yeah I just re-read it
wow stuff is just gone, if you walk closer to the crates none of the other things appear?
Just the boxes and 2 guns.
roger, please try again with the update I just pushed, when you have time
OH, I see things!
Yippee, there is now a ground texture thingy and changing the background color works!
can you screenshot how the thing looks like? in the editor
lesson learned I guess, the default flat planes, cubes, spheres 3d models dont exist on xbox
I added my own plane and sphere models to the mod and it works, thank you for helping me figure this out
Anytime! And sorry for being extra slow, currently grasping for some neurons rn😭
my neurons die every time there's a bug on xbox, still not as bad as the ris rangefinder crashing on xbox because of the font I used for its display
Oh lawd the great rangefinder bug; crashed many times due to that😂
That was such a fun day of testing and crashing when those released
not for me it wasnt
Bruh I had shit crash cause a word was to long on a name took me hours to figure it out
I can imagine lol
E-sports ready

keep up man!
Just want to say I love your loadout configurator. Tested on both pc and console. Makes a world of difference for console players!
100% makes life so much easier with doing your gun configurations.
Do you know why your M4 mod does not work anymore with vanilla Combat Ops? It was the only weapon mod I always use and just run it next to the combat ops mission. Before the support update the M4 would just be in the arsenal crate, but I cannot get it to work anymore.
It should still be in the arsenal crate, unless combat ops has some new crate that does not have all the US arsenal items?
Yes, combat ops has a restricted arsenal crate.
Thanks
We tell our guys to Leave Faction as soon as they join the Combat Op server. This way, when you rejoin the US team, your saved loadout option appears like normal.
Likewise, our members just #login to drop the normal Arsenal boxes as GMs. It's just a way to work around CombatOp foolery. 🤷♂️ To each their own on how others deal with it.
@spice elk I might've encountered a bug with your Arsenal mod
This happens afterwards when fully using your arsenal to put gear on, put stuff in the inventory of said items. I don’t if it’s a me issue orrr what
Even with betterinventory-rightside doesn't fix it, reason why i tried is cause my thought process is "hey this expands the inventory furthur, maybe this'll fix it"
Whats the bug
I'd assume the shirt name being displayed fully pushing the carrier and pants out of the UI
Yeah I don't see how is my editor relevant here
I have noticed that some items’ inventory dont show up in editor. I dont know if thats mods conflicting or something but its always the usmc rifleman pouch from RHS
Same with supply kits not showing up in inventory slots, no idea why that is yet
You referring to how the Crye G3 pants and JPC JTAC storage compartment are pushed to the right? If so, that’s due to the darkgru operator clothing you have on…the name is too long and pushes the other boxes to the right.
what if
what do you mean if
What do YOU mean if
what do you mean what do I mean if?
What do you mean what do I mean what do you mean If
Console compatible or client side save?
you can't save files on console, so it saves on server
Would this cause any performance issues or nah?
such as?
30+ ppl all with multiple saved load outs, would it use up high memory on the server?
Siiick
if your server runs out of memory when 30 players save loadouts then saving loadouts may not be for you
I'll take that as a no then lol
we'll find out
but I will add some optimization such as unloading loadouts from memory when player exits the editor or leaves server
The zu23 ural keeps jittering is this a vanilla issue as I don't really notice it on normal vehicles
I don't know what jittering means
🤭imagine if you make it so you can appoint arsenals to random objects that would be dope asf
OML
happening
Bacon absolutely cooking with every update slowing becoming better then the actual game devs
They might as well give you company stocks lol and job 🤭🤭🤭
if someone wants to show appreciation they can donate with my donation profile link
Moving spasticly. I'll get a video now
that would help thanks
loadout saving update is out I would welcome some crash reports
No problem
did it explode
Mine hasn't exploded yet
so you saying it works?
So, what is Bacun up to recently?
nothing
The glorious nothing, one can envy Bacun for sure
oh my god it works, weird but also dope
Yeah it does, Ill tell you how it runs with like 15 ppl using it in a few hours
Bacons Loadout Editor.... Mod of Year.
This a "Form Follows Function" at it's best. With the addition of "Saving". Incredible.
the year just started but we're done folks
How much money u betting that A4 still gonna have a shit system and we still gonna need a bacon load out editor😭
I will bet 2 dollar
so far so good bro
i used all the loadout slots and loaded into them and loaded out of them and no issues
Is my arma borked or did you include your m4s in the loadout mod?
I included it. It's the demo weapon for customization.
Ah should've guessed that. Was afraid my arma was loading up random mods or something
now that this is out of the way I can maybe start to put some time into redoing the m4
@spice elk With the ability to save in BLE, do I need GM persistant mod?
it is independent, however when you LOAD a loadout in the loadout editor, it will also try to make it your respawn saved loadout
that functionality is not very well tested though, but this is not strictly related to gm persistent loadouts since the loadouts are managed separately
without gm persistent loadouts though you will need to spawn in and load a loadout from the arsenal box
ill give a through workout...
Really nice work, but can the saved loadout can be saved on the computer so you can use everywhere ?
Saved on server
Yes
No clue
I click on save loadout but the mod fail
You probably need to be on a dedicated server and it won't work on "singleplayer"
No. Mods cant save files on xbox. Server only
Why?
The Bohemia will add this feature in the New update?
I don't know. I only know that it's not possible yet.
Do you think you could implement a way to keep Loadout saving type at no item restrictions instead of player faction items only to server admin tools or a different script?
No plans. Arsenal loadouts are controlled by arsenals. This is not an arsenal mod.
It was more a general question, not necessarily related to BLE
Oh yeah it'd be dope if things you set in GM saved persistently.
Indeed, a setting in the bacon server dashboard or server tools would be loved
they dont persist when you enable load session save?
I'll try it again with that on, didn't see anything be changed the last time I had it on
Any chance of making a standalone GL?
an m203 or a m320 and have the m320 as an attachment too?
and make it go in the sidearm slot, if that's possible?
He doesn't take requests, but I'm sure you could find a decent way to learn modding ^^
I'm not demanding anything. Just throwing ideas out there. Not expecting anything anytime soon if he did make it.
And I would mod if I had a PC to do it on. Maybe someday.
But for now it doesn't hurt anything to put ideas out there in case it peaks a modders interests. As long as I'm not spamming stuff demanding it
posting random ideas is considered spam, especially when the author / op explicitly said he doesn’t take requests. please refrain yourself from doing it on this discord server
There's already a stand alone m320 on the workshop from SRGShadow
Does it hurt having options/variety?
no. And that's an m320. Was also wondering about a "shorty" 40mm m203.
I've asked shadow before and it's on his list to update and fix. But doesn't hurt to see if another modders interested in making it
Doesn't hurt but the guys who make these mods have thousands of requests from people to make something for them and I'm sure it gets old.
Also everything they make has someone who thinks it should be different and feels the need to tell them.
Some people actually spam requests and expect modders fo make everything. But most just want to put ideas out there for the modders they like and hope they maybe like the idea and make it.
and some complain about every detail of a mod but most just give actually feedback in hopes the mod gets better.
modders shouldn't just bash ideas as long as this doesn't actually turn into spam. Same way players shouldnt spam requests. Just simply put the idea out there and move on.
Modders, and others, getting mad at simple ideas being tossed out is just as bad as players spaming requests. Both aren't good for the overall modding and player community
Different modders making the same or similar mod only helps the community by adding options for those that think a mod should be one way while others another
there is no place for ideas, suggestions or requests on this discord server for the reason mentioned before - it is considered spam. want something done, feel free to do it yourself (the tools are free on PC) be your own idea guy and provide variations and these options you talk about for users. Now please cut the debate, because your own opinion is not really relevant, and it also has nothing to do with this particular topic. Thanks
hey bacon , ist it btw on purpose the spectre will stay like this or do you have plans to add it back as it used to be with full fov without the black bars
will fix it at some point
thanks was just making sure it wasnt only on my side still 🙂
Bacon, you mentioned the slot system was more or less automated (if modders add slots the system will automatically pick up on it). Is something different about the RHS G3 uniforms that prohibits the system from adding it to the list of options? Because the helmet, vest and webbing slots all work straight out of the box
no idea maybe just doesnt match jacket or pants filters
unless you mean slots in those items then something must not be matching filters, slots and items that go into slots must be of the same or otherwise applicable class
Slot as in 'decal option' (so stuff like flags and patches). Their helmets are incredibly complex with options and combinations, but that all works splendidly
I don't know how rhs works so I can't give you a precise answer
It's not a big deal, but the issue is at the RHS side I take it then?
no idea, like I said I don't know how it works
Bacon HK416D next????🤔🤔
That would be awesome or bacon eotech with g33
Frrrrr
Or if bacon added a ngal to the urgi and block II pack
too bad the upper receiver of the hk is not plug and play with m4
Its all HKs, M4s and ARs nowadays. What we need are cursed and unique guns
This mod is the best for Combat Op servers. The saved loadouts are not an option unless you GM yourselves. A really cool thing I can do now because of the multiple saves is replicate the files to all the other servers so it follows the players. Ty for this.
if you have physical access to the hardware you can merge the loadout saving directories, save on one load on another seamlessly
if all servers are on the same machine then that's super easy just make the folder a volume for all the docker containers running the servers
🤔 You gave me an idea... they're windows guest servers on a VMware ESXi host... but I can do a symbolic link similar to what you can do in RHEL. I might try thar rather than running a task that xcopy and newly created or modified...
that complicates things a little but should be doable
Can you make a version of your loadout mod without the modern dependencies?
Wdum?
I can but I'm not going to. The m4 is there to demonstrate the weapon editing functionality.
I mean when it actually releases out of testing.
If we are ever in a situation in the future where guns are customizable then yes, otherwise it will probably stay.
Oh I see what you mean by customizability, which silencers, and sights are gonna be released soon I believe.
The m4 has customizable receivers, handguards, grips and stocks
this is what I mean by customizable
😭 bacon no SBR huh?? Im crying 😂 teasing
is that the one that has triangle holes on it
No it’s just a short barrel of BLKII M4’s
Basically a modern version of it would be a mk18
I see the angle you’re going though you want a gun that’s fully customizable and I’m here for it 😫😫😫
someday
Hey I'm just about to inject my AFG, how did you orient the fbx?
I didn't do anything special for it mesh-wise
for attachments that only go to my gun I keep everything in default orientation, no need to bother getting fancy
Could I ask you to screenshot it in blender with the grid, origin and the axis gizmo visible?
its exactly like you see neither the slot or the joint is upside down
I don't know know what default is. I imagined that bottom mounted things would be inversed
I would do that for attachments that can be shared with other people's guns but with the foregrip it doesn't make sense because it would break other people's animations
other guns in the game likely have a bit different poses
so in this case I think my laziness is justified
oh yea other people might have different position of bottom attachment also, so I'm not making the afg or the UGL usable on other weapons, not until BI gives me a way to plop the left hand where the foregrip is at least with IK
yeah maybe foregrips gotta come preattached for now
I have them swappable but only attach to my gun
the UGL is only swappable in my editor because if you do it through inventory the animations dont work until you re-equip the weapon
i glued my to the rifle for now, need to think how we will do it
its beautifulll
that mk18 is gorgeous
It's a normal m4a1 with ergo extension. Mk18 will come and it has a different DD rail and shorter barrel
Not my cup of tea. I dont like the front sight popping out between the extension and base guard.
Might as well just have an extended base barrel atp but I respect other people’s tastes
🙂 ya'll got me like little ceasars hot n ready with the gold ya'll dropping
How do you use the 40mm if you have a sight attached? I can't figure out the how to get any side iron view or something.
Fsp are gas
It has its own sight on the side. When you switch to the UGL it should have its own sight active when you go ADS.
You know how like there’s functions to place turrents and other stuff anywhere , is it possible to utilize that to place attachments anywhere in a rifle you insect it in your editor or in person
What
huh?
what
pronoun
asking for information specifying something.
"what is your name?"
2.
the thing or things that (used in specifying something).
"what we need is a commitment"
determiner
1.
asking for information specifying something.
"what time is it?"
2.
(referring to the whole of an amount) whatever.
"he had been robbed of what little money he had"
adverb
1.
to what extent?
"what does it matter?"
2.
used to indicate an estimate or approximation.
"see you, what, about four?"
What
What
he's explaining what "what" means. due to this comment. he sure is a funny lad.
bro has achieved comedy
Do you plan on adding back the helmet armor disable mod? It seems the issue is back with helmets not clearing with entity’s
I think I didn't delete it
bacon how come suppressors dont work with RHS from your mod 😦 im sad
It’s not deleted but it doesn’t work, at least for me. The helmets after dropped just stay there.
The suppressor mod or the supressor item?
I think he means that the suppressor item from bacons doesn't fit into the RHS weapons. which yeah is a bummer but it is what it is ig
RHS has had a suppressor in their mod if I'm not mistaken but they took it out. ig just wait for vanilla support 
Nah its still in the box
Comes on one of the m27s and the sound works just doesn’t actually have an affect with ai
I see no reason why they would
😭 would be nice to slap a suppressor on you know? Or a flashlight bubba
at RHS we are waiting for vanilla supressor mechanics, and I'm sure that @spice elk would switch to that as well when available. Then everything will be compatible
Would be nice if people stopped bothering me with random requests and suggestions
Sorry bubba 😭you know I love you pookie
😭✋🏽that road map be killing me sometimes lol!! But man I’m exciting the LAV and mortars
If I like it sure. Something not being in vanilla hasn't stopped you before, why wait with something so simple?
weeell, if its on the BI roadmap explicitly we tend to not jump on it, especially if there is plenty of other things to add, especially because you then end up with multiple modded incompatible implementations. So honestly people seem to like your silenced weapons and thats great. The silencers we do have in RHS are just waiting for the vanilla or have naive implementations that are for fun.
Too bad controlling sounds via script is only through signals
I have "reactivated" the mod
Thanks bacon
Do the saved loadouts from the editor mod save over different servers
no it saves to the servers files
the mod generates a folder for each faction that has at least 1 saved loadout, and creates a folder for each player inside that faction.
you might be able to copy over the files but it probably wouldnt work and wouldnt be worth the time
I miss you bud
It will work if it runs the same mods
hey bacon qeustion about the gas in gamemasterFX, it only nocks people out for me is that how its supposed to be as i see there is dmg type and such in there ?
it is not lethal
isnt that the point of gass ? XD
Not necessarily in a video game sense
the point of things in my mods is to do what I want them to do
i get ya just was looking itno it as it just uncon people , and i saw there is dmg comp on it , it just doesnt do much . was looking in making it dmg people for a gaszone on a map
I don't understand what you mean but my gas cloud is not lethal and it will stay this way
its not about the one that is in your pack im talking about if i override it and make a dmging one just to add it on the map in my server that uses your gamemaster as a dep , i just want it to kill people instead of uncon , but the dmg comp in it just doesnt do anything
I think he is yousing his GasDamaging trigger thats why adding the dmg comp wont work I think
its has a build in dmg part
It would be cool if there was an atropine syringe or something like that in the mod to Revive people who got downed in the gas so it's abit more difficult to deal with or the ability to put gas masks on downed people
Use the carry mod and carry them out of the gas, they will wake up in a few seconds
Ah I getcha
Bacon when he gets a gun:
https://www.reddit.com/r/tacticalgear/s/0l18neH4lX
Also where option to attach flashlight to flashlight 🐛
sorry didnt search first, but are you aware, with your no ff mod, if a player is wearing a helmet they can still be downed by friendlies?
That’s very strange n unfortunate 😂
do they take any damage when this happens? what about explosions?
Helmets are for pussys
They just go unconscious that's it. But it's become a griefing tool for those in the know.
Only gms can place it so if it’s become a griefing tool then you have bad gms
I think buddy skipped over that “in the know part”
I mean I feel like it’s no secret gas masks help with gas
is it only helmets or like bulletproof vests also?
They added a feature a while ago where if a bullet strafes your helmet you drop unconscious, probably that
Holy fuck excuse me I just woke up and I thought y’all were talking about gas 😂
I even read over it multiple times lol
Only helmets with armor, not hats or caps.
No idea what you're talking about, no GM's. Using it on pve conflict servers.
Read what I said up there lol I had just woken up and thought you were talking about something else lmao
yeah IDK, I just read the replys I was pinged in 🤷♂️ still not sure where you got gas from... 🤣
I'm assuming from the only unconscious bit, if I'd just woken up that's what I'd assume
so what is there like some mod that has toxic gas or something? if so I had no idea! 🤷♂️
Lol bacons GM mod adds gas and I saw unconscious so I assumed you were talking about the gas
pretty sure there used to be a mod for that
There isn't one any more
definitely doable, but bacon doesnt do mod requests
Who does?
Most people dont tbh, modding is just a hobby for all these people so they just make what they want
Honestly though, someone should add roof riding
Definitely seems possible #enf_showroom message
THEN WHY DON'T SOMEONE DO IT????
Guys, this thread exists mostly for bug reports for my mods, please try to reduce the amount of spam in it
Sori 😦
@spice elk your mods are awesome and im trying to make a koth server and i was wondering if there are any ways you know of to edit or add to existing mod data id like to add some guns to the koth weapons menu attatchments too and then some vehicles aswell
learn workbench, that should be sufficient
I have workbench and ive been tinkering with it but cannot seem to edit other workshop mods or add to them
add them as dependency to your mod, then override in your mod assuming the license allows it
Alright il have to watch some videos spent the weekend making a dedicated server now i want to get koth up and running with modern weapons
Have you thought about a distant gunfight audio for gm fx? Kinda like the alarms but a firefight? Just a thought that crossed my mind
no plans
Pretty sure it’s already in game idk the mod tho
I put some into the game with operation overlord gmfx
Oh word
think theres some in tfbb fx or something like that
no idea what you mean sorry
i think he means they are not persistig when you save the loadout, but its a problem on our side
so you're doin suppressors now?
Bacon I love your pfp
thank you I borrowed it from bonkon
Dontcha hate how you can't copy and paste stuff?
naaaaah :) they are still welded
that means they never fall off, big brain
I wonder if vanilla ones will overheat and break
I doubt it, that kind of advanced feature is pretty rare in vanilla Reforger
from a development point of view it's not advanced at all
I meant advanced as it goes further than very basic (from a player pov)
they did bandaging individual limbs with medical update, so surely they have the ability to make suppressors blow up after some bullets are fired
True, and I'd love it, but the current playerbase seems way too "casual" for that kind of management (and the overall goal of that "game", going mainly PvP and feels way less tactical and less punishing than the precedent games of the serie)
@spice elk Where is it, that I can put a time message into the Admin tools
If i want a message to begin at 02:00 UTC, how do I use this
"scheduledChatMessages": [],
Changed: Integrated rest of muzzle attachment classes (pistol and 308) present in Attachments Compatibility addon with vanilla game. Please remove any dependency on the Attachments Compatibility addon in your mod, since it will clash with vanilla classes. Names of the muzzle classes are the same so it is not necessary to change it in the data itself.
will this break the sup mod @spice elk ?
That change is only on experimental at the moment. There is a lot of new stuff in that most recent exp update.
what mod?
your suppressor system
no idea, I will look into it when it releases into "stable"
hope its not gonna break a lot the one thing im most hped for is the fix for the stock ...
Tweaked: Prone weapon deployment offset of buttstock from shoulder has been changed to prevent weapon clipping into the head on experimental / no more idiotic scope bugging when prone (i hope)
if things break then I'll fix them
Make sure to report you earnings bacon to the irs!
What
For hosting servers, it was meant to go in the other chat lol
Thankfully I don't have to report to the IRS but we have equally horrible institutions here
m4 remaster progress update - about 30% done
time to do LODs for the ris rails ugh
Mhyes 
Bruh that emote is literally called that lol

@spice elk supressor failure would be cool but it would only realisticly happen from exessive full auto so i mean realisticly 1 mag full auto makes it smoke 2 makes it glow 3 makes it start to be louder and 4 it fails but id do a cool down so if you could not ruin the supressor if you wait for it to cool off
Cool feature but I think it should be as a dependency rather than apart of the mod. Still cool nonetheless and can provide a balance to running quiet I guess.
Yea
suppressor rockets, fire bullet and it flies and bonks the enemy
Alright wheres my tshirt cannon full of ball bearings and dirty socks and underwear tho
Your releasing a PMAG as well?
It’s on his roadmap, two kinds to be specific…one with a working window/viewport and one without a viewport.
Bet (Also appreciate the answer 👍)
this model comes with a PMAG standard yeah
I noticed on the M4A1 the selector switch goes to FULL when you put the weapon on SAFE, and it goes to SAFE when you put it on FULL
yes will be fixed in the remaster

baco nshould we use your gartbage handler again.. the vanilla one doesnt see mto work
Was the API for an Arma deaths/player heat map ever a possibility or did it get canned?
In an earlier version of admin tools it saved player positions
SBR version as well??
is exp server admin tools busted? server wont start with it. most likely something on my end though
Check upload date
Out of curiosity, when you guys put out new firearm mods that use different calibers like 7.62, blackout, Etc, do those have different damage value over something like 556 in the game?
for my own weapons if the bullet is not in the game I do my best to make it as realistic as possible, scouring the internet for velocity, penetration thickness and so on
I do not give unfair advantages to my weapons
Thank god for you being you
With the weather mod how often do thunderstorms happen?
It's set to a few dozen seconds but in general thunderstorms are super weak in this game
Has the remastered m4 been released yet?
No
I don't recognize that file, so it's not me
Bacon henlo fren
Ok I just saw the server admin tools and thought it might be
Anyone ever say why Xbox can't host dedicated servers?
this file does not exist in admin tools
Ghost file
No clue where that came from then oh well
maybe corrupt download
posting this very unfinished wip so you guys know I haven't given up or anything, still lots of work left
❤️ fsp dd handguard is very based
unfortunately I had to make the top rail attachment move forward instead of back because it would clip into the finger when holding the grip 😦
this is how its done irl
I've seen more pics with lasers behind the irons than in front
both variants are fine i guess
I can't have it move back until I can dynamically change ik pose, so I would then move the thumb off the top rail, but then it would probably clip into the left rail attachment
Would it be possible to place attachments wherever you want on the rail??
Like in the future
No mention of it on roadmap
Until I can adjust ik pose dynamically from script in an easy manner I will not be attempting more complex attachment functionality
Understandable, have a great day chef
Would it not be possible to adjust it along the rail using AdjustSignalUserAction with procedural animation during inspect mode ? As far as I can see IK always wants to snap to one bone, so if that bone, or a parent bone of it is animated with proc anim, maybe the hand would follow ? Or is that the exact thing that isn't possible ?
You can probably do it if you create your own anim graphs. But this is the opposite of "easy manner".
What I want is a script function that just changes the anim source at least. Ideally ik hand position could be just controlled with a vector.
C clamp stubby grip incoming 😭😭 finally
Soon cant wait it looks so good
For the photo guys: editable light entities for GM. You can tweak brightness, cone angle, color and you get a movable light target to aim the light https://reforger.armaplatform.com/workshop/60C365D04BF06456-BaconPhotoProps
Fuck yeah
Hell yeah this is sweet
I cannot wait!!
same
retextured the UGL today, top is new
Bro it looks so so good!!
Do you use substance painter?
yes
I’m mewing 🐱
🤫🧏
release in a few days if all goes well
Unfortunately
F
But I am not sure if it's dead forever, might bring back an alternate skin option that looks similar later
But first I need to release the bare minimum because I have a backlog of other things, not all of them related to modding
Is SBR versions coming in this update too? I remember seeing a vid about them from you and curious if you still planned on including them at any point.
So in this “M4 Remaster”
- New Textures
- Different Barrel Lengths
- Grips
- Animated Window Mags
- Revised Camos
Yay
Glad to see an improved version of my favorite gun mod regardless though
Please tell me there'll be tan rail covers
this is mostly about new visuals, unfortunately the game's attachment system is very basic and will not allow me to do fancy things like allow one gun to use the block 2 rail and the urgi rail, so those will still need to come as separate base weapons - for example the URG-I should not take the grenade launcher, but the game does not allow me to easily disable the UGL from being put on it
I'm curious how BI managed to disallow the regular M16 to be equipped with the 320 then
the slot can and is disabled on start but cannot be toggled from script
Ah gotcha
I will try to add rail covers but they may be a bit weird, for example you wont be able to put them on the bottom rail of the block 2 because it will clip into foregrips, but I will do my best
is it the one with the triangle rail? I dont have a model for it, and I dont want to add extra work for now, but I will try to find one after release
This is all I’m talking about (Edit: I understand though what you mean)
there is a short ris rail in this image, top left, #1110586149740748890 message and I also have a short urgi rail but not sure if I have time to add it before the first release
I want to do the basics first and I can worry about anime stickers in a few months
Gotcha
at one time I wanted to go a bit deeper into customization and allow changing skins of bolts, fire mode selector and charging handle separately but honestly no time for it and also a bit overkill
also the game really doesnt like me, look at what the character does with the elbow when I try to walk 
He has the cool 80s action hero shooting style
if this is happening because the game just doesnt like the hand being so close to the receiver then my only alternative is a vertical grip with thumb down so the hand doesnt clip into attachments
@spice elk will all the barrels except the mk18 mod 0 barrel be 14.5in
We call that chicken winging
Tbh it’s a real shooting style I don’t personally do it
I think the elbow should stay low when moving, it looks like some bug to me
I agree and it probably is 😭✋🏽
Definitely looks quite unnatural tbh
@spice elk just wanted to say we really appreciate the Bacon Loadout editor. Makes things much easier.
added sliders for light volume effects
nice entity to be used in flashlights mods
it's mostly for dudes that like taking photos in the game and dont have access to/dont want to use workbench
yeah yeah very useful
What if you slightly collapsed the stock
I'm not going to bother, the game is not ready for this kind of stuff it seems so I'll just do the best with what I got
Any chance of a hydra rail or is that not your thing?
Wouldnt it be more realistic to make him hold the handguard instead of the magwell?
It would be, I'd assume that there's a reason he used that outdated grip
He did it so he doesn’t have to worry about clipping with attachment’s and peoples hands
Hand and/or fingers would clip into attachments
I will probably do a vertical grip with the whole hand on it instead of c clamp
Is it possible to decide where individual fingers go?
You need to make the entire hold pose
So it wouldnt be possible to say make it so thumb is more in-line with the rail rather than touching the top rail?
Where? You have attachments on top, left and right. Seems like vertical grip is the only way not to clip into them.
Oh i see, yeah definitely go with a vertical grip in that case
Though I think you’d have to remodel those vertical grips, those VFGs are mostly meant for c-clamping
I'll add a new one, not a stubby
You could keep the stubby for the longer variants and have a longer VFG for the shorter variants as long as the c clamp doesn’t clip with the longer rails, people dig the stubs.
ideally long variants get stubby, afg, vfg and ability to take it off, but the short ones will have a glued on vfg with no ability to take it off
Bacon, how hard would it be to make some simple GM scripts (like copy and paste, attaching entities to eachother, etc.)?
not hard, time consuming
Pain.
more features - more time, for example if you ctrl+c on a truck full of people should it also copy the people? that would take more time making sure they are copied correctly with all their current gear
but one could skip that and only copy the "main" or "root" entity
something like this?
Did you just make that?
yeah its pretty basic
It's beautiful
Please give us this mod
it only works in singleplayer
Tragic...
remind me after I'm done with the m4 maybe I'll look into making this a real mod
PLEASE
step 1 is probably make it work in multiplayer
step 2 is factor in items that are placed above the ground
step 3 is factor in items that are aligned to sea level
step 4 is make sure it respects entity budgets, probably
oh yea step 5 is add sounds and notifications when something fails, that's about it
step 6 is make it respect entity attributes/properties, like amount of fuel in car
not as much as you torment me with gif spam
hey bacon what did i needed to do again if an item is not showing up in the arsenal ? both the sup and sight are not showing up but they are in the normal arsenal (talking aobut not showing in your arsenal *)
ah found it it wont see rifle attachment only weapon attachment 😛
I have no idea what you are on about but glad you got it sorted out
How is progress on M4 mod?
got distracted redoing the holo sight
Dedicated
making LODs takes most of the time in the project, the first two LODs I prefer doing mostly manually
repeat for every asset
this mesh originally had 19881 triangles, 10334 points, lod1 right now has 14878 triangles, 7743 points
this means I've clicked and dragged 2591 times so far in this project, since I'm reducing it by collapsing one point at a time (most of the time)
Quality work always takes time 
you can see the consequence of not having LODs here #1052567632148181002 message
Kinda a dumb question and i know a shot in the dark u ever thought about expanding on your sights from the holo and specter with a aim point or magnifiers
no plans
@spice elk will the new Eotech's have a tan variant?
I’d like to see one on a hydra mount With a peq on a 14.5 barrel.
Would be nice!
it's already in, I just need to work out how I want the reticle to look
reticle will probably be with dots, do we want separate xps3 with green color reticle?
there is support for multiple reticle colors in the game but no way to change them that I see, so until then I would do two versions
I find reticule color not to be so important (after all, in A3 most of the time we have to use red ones only and it's ok imo)
So more is always cool, but that specific subject is not important imo
does anyone have photos of one of those being aimed at something very bright?
I'm not doing dynamic brightness so will just try to make it look ok
Hmm okay
game only has 2 brightness levels
Can there be an invisible sight for night vision (only night vision is visible )
there are two brightness levels, that's it
Copy
the game even has support for multiple reticles but no button to change it, or at least I don't see one
oh really?
you can change them in script but I'm not going to bother
Multiple reticules for multiple zoom levels maybe ?
no idea, I know there are multiple reticles in the code, that's all
figured out a way to make the character hold the gun in a way that doesnt clip into any attachments
Negative recoil
This position really exists, it is used when your left or right side is free, depending on the hand you are using for support, and it is very useful, some special forces use it, it began to be used in the Vietnam War if I am not mistaken.
That's just a vastly exaggerated c clamp, everyone uses it nowadays, not just SOF
Yeeeeesss!!
That wouldn't be an EOtech, nor a holo at that point then. I don't think we need a cheap wish knock off, bad enough they exist IRL
You referring to the green recticle picture? If so I have news for you https://www.eotechinc.com/eotech-hws-xps2-green
Turns out I still live in insert not current year
God bless turbocharged speed
Black ops 2 vibes
Why not have it as red (i only know xbox controls) then when you press rb+y to change the brightness of the reticle it goes green
What about dimming for night vision?
@haughty bolt
Green could be the dimmed version 
Because the game does not have keybinds ro change it.
Bacon I must remind you to work on those GM updates like copy and paste
After you finish the M4 mod.
what is the weight of the standard m4 receiver? lower + upper
Uhh.. Kilos or Pounds?
whatever
No stock or barrel?
just the upper and lower receiver
let's wait for someone that has an answer
I own a replica AR-15, weighs about 6 or 7 pounds overall.
Reciever may be about 4 pounds
dude
I know you are trying to help but I'll wait for someone that can answer my question
Aight man.
Stripped or w trigger group, selector, and bolt carrier included?
About 4 kilos without a magazine afaik
For reference a fully loaded G36 is 4.2kg, the M4s are slightly heavier, with that being their unloaded weight
Stripped ar15 receiver set is 14 ounces. Bolt carrier adds 11.5 ounces. Not sure how much it weighs including selector, bolt catch, and trigger group but probably weighs an extra ounce or two. Don't have any blanks letting around to weigh.
This is excluding buffer tube, buffer spring, buffer, or stock. Hope this helps
basically weight of the gun minus stock, buffer tube, barrel, handguard, magazine, pistol grip
I'm going to say 26.5-28 ounces depending on what components you use. Like I said receivers are 14 ounces and BCG is 11.5. all you're missing is trigger, bolt catch, and mag release. I'd say add 1.5-2 ounces for those and you're there.
initial release tomorrow probably
Heck yeah. Do you know whether it'll release as an update to the current M4 or as a separate mod?
it'll be an update
You're the best
Absolutely brilliant
looking to get a dark gru server? anyine here able to help me get into contact with bacon to set that up?
I don't know what that is, also with stocks and grips
Ahaha the newest Kanye West album coming soon soon
Also it’s so beautiful!!! Are you able to mix and match??
yes though there need to be 3 base guns for now, because the different types of handguards are not swappable between each other
for example the short rails dont swap with the urgi and block 2
Ahh copy that! Man you’re doing 😩✋🏽 Is nothing short of insane! It’s like , (this is gonna sound nerdy) there this Roblox game where you can customize your weapons , soldiers, kit just about any way you want , and it’s getting close to that!
the loadout editor needs a decent demo gun
What are you thinking of?
this is the demo gun
It is cool
Would you be willing to give the 416 the same treatment? There's really not a really good 416 on the workshop currently.
no, this is probably the last gun mod I'm going to do for a while
:(
Totally understandable but still sad to hear. I'm sure you have bigger projects on your mind though
Honestly I don’t blame you considering how long we’ve been following the posts about it! But don’t give up the skills you learned while doing thsi! I personally think you’re one of the GOATS keeping a pulse in Reforger!
I want to do other types of mods, so far this project has been more time consuming than any other project I've done, even the loadout editor
Oh good heavens
idk where it should be, post a pic and ill change it
Bonk
cool ill set it up, but it wont be over the irons since i dont want clipping
so like this probably
Yes
is the holo sight ok?
Any chance of it being an inch more towards the rear? If not it’s alright. And the holo placement looks good
current gear, I think I'll release tomorrow evening
no it will clip into raised irons
you can't disable lifting iron sights when an optic is on ?
holy eye relief
He could, but he’s been working on this project for a decent amount now and would prefer to do a initial release and work on some other projects that need TLC
I can if you script this in for me
I was legitimately curious as this is an obvious game breaking thing
from the very second that game was imagined, you could bet you left testicle people were gonna make modern weapon mods, modern optics, and those iron sights would clip
so I'm kinda surprised there is not an easy way to tun that off
flippable irons are actually new in the mod, not even that is implemented in base game
not needed I guess
maybe an easier way to go around would not to include them in the base model but consider them optics so if you use another one they go
(well, "easier", still would need to rework the models, LODs, etc, so still time-consuming)
anyway that's not so big of a deal rn
it gets complicated when you have something like the FSP handguard, which has its own irons, and you cannot turn off an attachment slot during the game (without creating this functionality yourself somehow)
just disabling the flip irons action will be enough whenever I have time for it
yeah no rush, and thanks again for your work 😉
the engine also allows nesting attachments but once nested they are not interactable anymore
ie. I can make a handguard accept laser attachments but they will not show interactions in inspection etc, and optics won't be usable
Holo looks good. Reason for the optics needing to be entirely on the upper receiver and not on the handguard is IRL, the handguards have minor shifting from left to right and can impact your zero. That mk16 handguard you have on there has anti rotation screws, anti rotation wings, and notches into the upper receiver...and it still shifts.
Love to see this amount of customization, good shit on the progress so far!
That would make it too far forward on the rail, its not supposed to protrude into the handguard rails, otherwise you’d have to re-zero the gun everytime you do maintenance
Thought optics were to go over the dust cover which he just posted a pic of it over the dust cover
Yes
A man of culture lol also real boomstick or a aeg or gbbbr
GBBR
Ahh So a KWA
Nope
lmao I wanted to release just now but irons fall down when firing
omg what is this bug
Make it yourself
The mods nOT EVEN OUT YET
Not a bug just a loose screw
Its a VFC Hk416D V2
Broke the spring lmaowhatthefuck
I published what I have so far, a bunch of stuff left to do tho
Hell yeah!
Is it everything in this image?
yes
WOOOOOO! Mr Reforger at it again!
calm down we dont know if it even works yet
😭
Can’t equip the RMR M17 optic to your inventory or the M17
How you gonna screw that onto a 1913?
Wut?
uhhhhh the m17 has a separate optic, suddenly doesnt work now?
Most pistol RMRs are screwed into the slide or a specific side plate, you couldn't attach them to a picatinny rail without glue, tape or a drill
The RMR correct? If so I can’t put it on the M17 or put it into my inventory.
there's some sort of bug with it, will check it out
Fixed, updating now (both m17 and ris laser)
Also are the two SBR variants supposed to have access to the stubby or angled grips?
no
because clipping etc etc
I also kinda dont understand why the mag doesnt show up in the loadout editor, for the m17
Yeah it’s a bit odd
I have some color correction left to do, and no window pmags
Ayy, you even fixed the thumb glitching into the way of your scope
https://www.xbox.com/play/media/6GdyPWHBuX
Also is there any way you could make a mag type that has several tracers and the last 5 again? Just like the vanilla STANAGs basically
there are vanilla clone pmags yes
try to rest the gun on something when you have an angled grip lmao, more animation nonsense
I tried both in that clip, but gotta give credit that it doesn't block you sight picture at all
Unfortunately there's only one that has just the last 5 as tracers, usually you'd load a tracer every 5 round or so
gotcha I'll fix it during the week
So this one
I'll try to add it in when I add the pmags without windows
Tracers are usually loaded at the end of your magazine, typically machine guns use tracers every 5 rounds
Thanks a lot. I didn't expect to be disappointed but the update is absolutely incredible
So for the m4 the last 5 rounds would theoretically be tracers
Might depend on SOP but we usually load a tracer every other round for target marking
Also @spice elk optics wise, it’s personal preference on placement. I usually sit my optics(being anything under 2x magnification) just before my dust cover irl just for sight picture
That’s for machine guns my man
That's not for machine guns my man
Ok
Happens when you mount to an object.
yup, wish I knew why
Maybe because the Hand pose for the bottom attachment is obstructed because its mounted on something just a guess
its just the hand rotation
That is the fun of the deployment mode, it has its own set of ik settings and it is a pain in the ass as the settings are setup in a stupid way
unfortunately making this work with all the grips will be impossible
If it could be set to flatten the hand out you could brace the hand across the side of the handguard in deployed mode, or just have the hand across the top. But unfortunately the deployed mode copies the hand and fingers orientation and just rotates around that.
Clipping will always happen in the IK, too many options and no way to shift the hand around when an attachment is put on.
That is the joy of customisation.
what I would like to see instead is just have it not do anything to the left hand
Yeah having that as an option in the prefab would be great, rather than having to position the hand independently for the deployed mode.
Wonder if BI could implement such an option if a ticket was raised?
even if I set it to undefined it still glitches out
Yeah it will pull from the base weapon anim graph if you don't define. I tried that.
When they first brought in deploy mode and it broke literally every custom IK weapon due to pulling from the default graph position.
it's quite surprising to me that there's no way to have it not touch the hand
I have gone through so many workbench "quirks" and crashes making this it has really discouraged me from doing guns ever
I dont see deployment in anim graph
ah its in the main rifle graph
also weird how it rotates the hand 90 degrees
In before you rotate it by 90 degrees to negate that and it breaks everything
I can make it work for one grip but then it wont work with all other grips so it's a waste of time
Just pretend it's the character doing this
I think a good mounted animation that would work for all grip variations is put the hand at the magwell (chicken wing one) or have the hand set on the butt stock like what Aussie did for some of his rifles in TFM.
yea but I have no control over the fingers in deployment from the grip level and the hand seems to randomly rotate as well, seems like a waste of time
I will also redo the peq and the flashlight attachment visuals during the week
if you have optics based on my old xps3 you may need to unfortunately update your mod as the old xps3 was removed and new xps3 prefab was created
Fuckin killing man 👍
Oof.
in the update that is uploading now I have moved the hand out of the way but it will not be aligned to the grip until some changes are made in the game by the devs
I can align for one grip but not for 3
You didn't secure it but a couple of nails in the sight and make sure its probably attached
turns out there is no vanilla stanag mag with a tracer every 5th round, but I can make that happen in the pmags
5 was just a number, I mean the one "atop several tracers" which has a tracer in the last five as well
the one in your screenshot has only 5 at the end, no tracers inbetween
but I added a 5:1 tracer mag in today's update
I could've sworn either your default mag for the peace dove Block 2 or that mag had that loading
idk maybe it did
fixed LODs as they were broken, also here's a comparison of LODs off vs on with 240 rifles, 15 fps difference
this is a better example, this is 47 FPS with 3600 rifles on screen, compared to 45 FPS above with only 240
unfortunately a lot of popular mods do not have LODs and are responsible for a lot of performance issues (in general, as far as fps is concerned anyway)
Time for protests 🐛
you can easily have 240 detailed assets in a scene without LODs if you factor in clothes on characters, that's why fps tanks on modded servers
Recently, I thought it would be a good idea to make some public QA spreadsheet
Just some Google doc that gives optimization + asset quality scores to popular mods
I disagree not because it's not a good thing but because most if not all modders already know what LODs are, they just don't care
Well, that would at least make it easier to avoid. It's not like the average server admin inspects the models in the Workbench before adding a mod.
you can easily see LODs swap in while playing (if you dont, even after lowering object detail in graphics options, it means there's no LOD)
but the cause of the issue is modders not taking the time to add LODs
Just wanna say I experienced this not sure why
can you try on latest version?
Will double check soon 😁
it has received many updates since release 
This has happened since the update, I have deleted all mods and tried to download again but its failing everytime
modders have no control over workshop and how mods are downloaded
Ah okay thanks, didnt know if others were having issues
I get this issue randomly on PC and then I have to go to documents/my games/armareforger/addons and delete the addons that are not downloading, then restart the game
Huge fan of the new rifles added, just curious if there was a reason why the Daniel defense vertical grip was selected over others out like like the BCM gunfighter, Tango, etc?
model availability/quality etc, I have no personal preference
Was just curious cause it looks a little awkward on a tiny 11.5 build like the new one
there was a discussion about this a bit above
Just wanted to let you know that your mod allows us to swap character models
Whether or not if this was intended I would love to have this to be left alone. It’s very helpful 😭
Yeah I'm leaving this in
yo bacon!
Noticed today that if I make an item undraggable, unclickable, unstackable / disable the action component and have it on a players default loadout they can't remove that item in the og inventory (which is what we want)
But they can still remove that item through your loadout editor. Any idea how I could also prevent that happening?
No. You can make the slot invalid (no loadout slot type). Generally if there is a slot it will show up in the editor.
If you uncheck Show In Inspection it will not allow to be emptied, until there's a better way.
The game has functionality for checking if a slot is locked but does not allow me to set a slot to locked
Will give that a go tomorrow, cheers
The rounds in the window seem off from the actual amount of ammo in the mag
idk
Yeah I researched it after I sent the message and idk either at this point, I found pics like yours and then pics like this. I think it might be that V2 is different in V3 in that regard
The indicator (for some reason) is the follower, which, when cartridges are depleted sufficiently lines up with the numbers
You can see them in both pictures, in bacon's it's black which indicates an older model and in Player's is orange
Will there be Magpul TMags?
When I first read about that I was confused too because that doesn't make much sense imo, but some guy at magpul probably had his reasons
Is it possible to see sometime in the future a grenade launcher attachment for the SBR as-well? I’m just asking out of curiosity
it is possible yes, but as I have no public roadmap any suggestions about something that isnt already in the mod are ignored
Can we get a nuke plez
spamming my thread isnt funny to me
@proven galleon
whenever I use these tan mags they are seated incorrectly
Not my mags, no idea
Ah shit they aren’t my bad
I aligned my PMAGs to be vanilla m16 compatible so I'm pretty sure they are ok
Yeah the black ones are great
my tan and black mags are exactly the same except textures
I must be using mags that look similar then
but from your screenshots I think I will push the ctr stock a bit forward
Mega
That’s the phoenix ones I believe
