#AR-10

1 messages · Page 1 of 1 (latest)

outer cloud
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lol

outer cloud
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I’ll be fine tuning it, stay tuned for updates!

outer cloud
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Probably going to do a Springfield trapdoor, too

neat helm
outer cloud
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Listening to Route 9 from SOG prairie fire while I work

gentle talon
outer cloud
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I need to fix the materials a bit

gentle talon
outer cloud
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Sure

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If you’d like to

gentle talon
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Ok, do you want me to DM you them?

outer cloud
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Sure

cobalt fiber
gentle talon
cobalt fiber
gentle talon
vagrant pewter
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i will ask for proof of purchase if things looks 🐟 y

outer cloud
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I've finished the animations

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Now trying to fix the arsenal box for Combat OPs

cobalt fiber
outer cloud
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I don't see one for combat OPs

cobalt fiber
outer cloud
cobalt fiber
outer cloud
cobalt fiber
gentle talon
gentle talon
outer cloud
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Version?

cobalt fiber
outer cloud
cobalt fiber
outer cloud
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Registered it in a script like the tutorial says

cobalt fiber
gentle talon
outer cloud
gentle talon
outer cloud
cobalt fiber
outer cloud
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M16 mags or...?

gentle talon
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Sorry lol

outer cloud
cobalt fiber
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Tried deleting and installing from scratch?

gentle talon
gentle talon
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If so yeah, I even had a couple of friends try it and it still did the same thing

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Might just be something with xbox

outer cloud
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That might be why?
I'm not completely sure

gentle talon
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Yeahhh....I'm just a poor boy lol

outer cloud
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I'll look into it

gentle talon
outer cloud
gentle talon
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Yeah...

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I'll pop back in a gm real quick and take screen shot for you

outer cloud
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Does it look like this in general?

gentle talon
outer cloud
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Does that look better?

gentle talon
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The lookalike wood baculite furniture will look better with it being darker too

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Do you only plan to make the one version of it? just curious

outer cloud
gentle talon
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Fair enough lol

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If I see anything else I'll make sure to let you know!

outer cloud
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Does this mean it only works on PC or...? @cobalt fiber

outer cloud
gentle talon
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I took these for you

outer cloud
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I see

gentle talon
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For some reason the mag disappeared but that might be because of a conflicting mod

gentle talon
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It looks good overall though

outer cloud
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What other mods do you have the might have a chance of conflict?

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I'm going to push out a patch, let's see if it works

gentle talon
outer cloud
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Ah

gentle talon
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Those are the only two I can think of

outer cloud
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Uploading a small change right now

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One of the animation graph file values was possibly off

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In the prefab, at least

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Uploaded, try updating it

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Works on mine, but the weapon firing animations are not working

gentle talon
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So it’s works for me, but the reload is weird, it works fine if there is still a round in the chamber but for some reason it won’t fully reload from an empty mag

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Empty mag reload I have to go into the weapon inspection and manually load it that way

outer cloud
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Again, I've never had those issues

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Nevermind, just had the issue

gentle talon
outer cloud
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Yea, it seems to be a problem with the animations

outer cloud
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Seems the slide closed state is turned off when I switch modes

gentle talon
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That's really weird but then again i don't know too much with that stuff

cobalt fiber
cobalt fiber
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Exactly what I said. In the animation editor. Get to your weapon mesh animation tab, not the player anims.

Inside there, double click on every green dot one by one, then check in the events tab under properties down the bottom (if on default layout). Compare your frame animation events, comparing them to the vanilla m16a2 events.

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Sound, reload, slide lock, blend in etc etc.

outer cloud
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I assigned them properly then

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The problem is the animations work UNTIL you switch fire modes

cobalt fiber
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If you are missing events, it won't know where to move to. Which could be why it works until the slidelock at the end of a mag.

Including changing fireside (safety)

If your anims are breaking from changing fire mode, you broke something. Is your graph working fully? No ! in there?

outer cloud
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Left is before switch, right is after

cobalt fiber
outer cloud
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I used the M16 graph

cobalt fiber
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Zoom out for me.

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Am on my phone so doing this from memory

outer cloud
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Without switching

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There are a few warnings from the idle and sight elevation

cobalt fiber
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Does it do it when you switch from safe to semi, or only if you go from semi to full?

outer cloud
cobalt fiber
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On that note is your weapon semi auto or burst?

outer cloud
cobalt fiber
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Is your burst timer etc set to state 2 or state 1?

outer cloud
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Before switching

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Full auto (need to change the label

cobalt fiber
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Did you change state 2 to state 1 so your animation knows you have it on there? Because it could be breaking the connections when you change mode. Double click on the Burst and see what the properties are for the big condition line

outer cloud
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As in nothing happens on state 1

cobalt fiber
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Screenshot your condition line

outer cloud
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On the controls or...?

cobalt fiber
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On the down arrow pointing into the BurstTimer , Burst and the bottom pose

outer cloud
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Ah

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What does it look like?

cobalt fiber
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I am literally doing all of this from memory, on my phone, at work on my lunch break so I can't show you screenshots from my end.

outer cloud
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I don't see a properites option

cobalt fiber
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The bottom left tabs where you went to check events

outer cloud
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Ah, that

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Maybe it is stuck on state == 1?

cobalt fiber
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You need to modify that to State == 1 and then do the same for BurstTimer, Burst, Pose for Burst, the arrows going from BurstTimer to Semi and Safe.

outer cloud
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I see

cobalt fiber
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Basically, anywhere in the graph that says State == 2 make State == 1 as your weapon has no State == 2 as you don't have a Burst fire mode.

outer cloud
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Alrighty

cobalt fiber
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My lunch break is nearly over so I have to smash down food, good luck with it.

outer cloud
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Is that supposed to be there?

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I think it is, but I want to check

cobalt fiber
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It tells the game to check what state the weapon fire mode is set to, so the game knows how many shots it can fire.

outer cloud
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That didn't change the problem, sadly

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It's still stuck

cobalt fiber
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All entries updated that call for State == 2 are changed?

outer cloud
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Yep

cobalt fiber
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Not just in that little square, there are others in other graph locations, but I can't remember off the top of my head which. Look for broken links in the graph before and after.

outer cloud
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I'll look around

cobalt fiber
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Sorry man, trying to help.

outer cloud
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Don't worry

cobalt fiber
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If you still don't get it working I will help from home after work but that is another 3 hours away.

outer cloud
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Okay, I found it

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Turns out start condition for Queue 1 was HasVariableChanged(State) while the interrupt was empty

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The funny thing is I did not do that

outer cloud
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@gentle talon Care testing it when it finishes uploading?

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There

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I'll let you know when it is ready

outer cloud
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It works, but now there's a new bug I need to iron out
The safety sticks

cobalt fiber
outer cloud
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Now the reload is stuck on empty

outer cloud
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When I reload from empty, it does not allow firing

cobalt fiber
gentle talon
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These are somethings I got before the newest update.

Now the mag doesn’t appear in the arsenal and the one in the gun already is invisible….
Plus toggling the safety as well as rising and lowering the gun. The left arm goes wonky

outer cloud
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Still working on it

outer cloud
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Testing a fix, standby

outer cloud
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It should work now

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Though I've been noticing what works in the workbench sometimes does not transfer over

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Still was not able to find the arsenal for Combat Ops in Arland

cobalt fiber
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Small detail I noticed on that video, you need to tweak the bolt release animation a bit to match the player anim and then modify your rack bolt event to match when it slams forward. At the moment it's delayed as is your bolt/charging handle slamming into place (good 1/2 second delay?)

Heading out, but glad you're getting improvements, hope I was able to help.

outer cloud
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But, it is functional

outer cloud
outer cloud
outer cloud
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Alrighty, it’s all working now

outer cloud
gentle talon
# outer cloud

So I don't know about you but comparing the size of the AR-10 to a real one, your model is slightly oversized....

outer cloud
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I don't really care anymore

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I know it works, and I'm too afraid to change it since it will fuck a lot of things up

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Besides, I've come to find that I'm better suited for ballistic mods

cobalt fiber
outer cloud
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Modeled the ballistics pretty faithfully

cobalt fiber
outer cloud
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Yea

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It works, and works rather well :)

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Drops the enemy in a single well-aimed shot to the chest

cobalt fiber
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Are you planning to do a ballistics overhaul of all weapons or just that?

outer cloud
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Revamping M855 would be a nice starting point

outer cloud
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@cobalt fiber Going to test a small tweak in a second

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So, the new M855 will be better at killing at close range now