#Project Redline: CORE

1 messages · Page 1 of 1 (latest)

summer pollen
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This thread is a continuation of the defunct thread for R3D_CORE in the showroom channel. Changes and updates will be posted here, starting from v1.0.9. All of the assets, scripts, and weapons for Redline which are shared between vehicles (the minigun, for instance) can be discussed here.

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v1.0.9 should be live now, and should be fully compatible with today's game update. Changes:

v1.0.9
-Fix script refactor for 0.98
-Parametrize helicopter rotor warp
-Improve minigun audio
hardy escarp
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Which Redline mod has the pilot helmet?

summer pollen
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Core does. So anything that depends on it, you can add them to.

hardy escarp
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Thanks

summer pollen
# hardy escarp Thanks

We do realize the arsenal config is broken right now, so you won't be able to find them there right now. You can still place them in the world though, or add them to inventories of prefabs. We should fix that in the next update.

high patio
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So quick question, any general idea on when we will have mods back?

summer pollen
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You're going to have to be way, way more specific with your question.

gentle oxide
high patio
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Okay so time will tell, thanks for the help looking forward to the new content we can have 🗣️

pine elk
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Why the heck does core modify Eden.ent? It just seems to add floating buildings and breaks the AI (they can't climb over walls nor interact with doors).

balmy galleon
pine elk
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Oh well, I made a patch for it as a temporary solution: 5D5CDD82B55747B2

real anvil
pine elk
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TL;DR to get it working for your server, you have to add it to the server

unborn cobalt
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The Blackhawk has broken textured rotors and seats and is missing guns for me not sure about anyone else

foggy nimbus
gaunt tapir
pine elk
gaunt tapir
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Appreciate u alot, saving my day, also another question does this fix ai movie at around 10 fps ?

pine elk
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No, it just replaces the outdated version of Everon by R3D Core with the updated one

gaunt tapir
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Also if possible could u send me the link to the mod

pearl turret
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I’ve noticed recently that the radio that’s built into the SP-4 doesn’t seem to transmit or receive with the vanilla US radios

buoyant frigate
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Are the pilot helmets back in the arsenal box yet?

grand dragon
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most recent version causing these two types of buildings to float 100m above the ground.

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i did isolate it to this mod, i had nothing else enabled.

drifting stump
summer pollen
tired crown
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Hey @summer pollen I'm not trying to bug you if you're busy but I've noticed (at least for my server) that the helicopter mods themselves appear to be crashing my server after I shut it down....It doesn't specify which one as it only says R3D_Helicopter as the reason. Any ideas what this is caused by?

haughty onyx
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need a log

dense parcel
grand dragon
dense parcel
grand dragon
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idk either

haughty onyx
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UPDATE version 1..0.10
Changelog

v1.0.10
-Fix accidental override of Eden world :)```
fossil moss
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Does this project have a road map? If not then will it ever be possible to have a Minigun Emplacement useable and spawnable by GMs?

pine elk
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I removed Everon from the patch. The only thing that is still there is the new configs for adding the pilot helmets to the arsenal.

summer pollen
summer pollen
pine elk
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Feel free to use it 🙂

keen vector
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Is this redline core crashing ?

haughty onyx
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Not crashing. Just logging.

summer pollen
# keen vector

Which heli were you using when you got these errors? I think this has to do with the exhaust particles management. But I thought we had already fixed the components for this...

summer pollen
fossil moss
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Oooooo hope that means the BH will have le sound fixed

summer pollen
# keen vector Was the chinook

I know what the problem is then, the issue needs to be corrected in the Chinook not in core. I'll pass that info along to Strider.

timber glade
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Is it possible to make free look RB, because it is hard to look around during flight with the current control scheme.

summer pollen
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I think it is; I haven't been testing on controller for a long time because I need to get a new one. Mine has horrible stick drift issues and one of the triggers doesn't work. But the bumpers work so I should go back and try changing it.

modern mortar
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Ive noticed the backhawk can be heard from a very long way away?

tired crown
heady elk
fossil moss
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Yeah same here. Im an avid helo pilot and i have already gone through a controller

tired crown
summer pollen
# tired crown With controller you have to hold the thumbstick down like the old free look mech...

BTW, I had another look at this part of the code on Friday before I left for the week. I forgot how kludgy that part of our code is. Honestly, part of me just wants to remove freelook on controller entirely, because there's nothing we can do about the key we use or the fact that you don't relinquish control with the right stick to my knowledge.

No fix coming for this, but I bet when official helis come out there will be a much better freelook solution for controller.

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I suppose this is a good time to mention in this channel that per the experimental patch notes, support for helis may be temporarily broken next patch and there is likely nothing we can do about it. This is part of Reforger this early on, and I ask for your patience with us and with the actual devs as they work on the engine side of helis.

With that said, there will be other reasons to use R3D_CORE on its own! We are working on an emplaced version of the mounted weapons and I hope to make them purchasable with supplies in the campaign. There are also yet-unannounced (or just teased) additions and improvements to the R3D arsenal and equipment that will be coming soon.

Hope to put some more info in here when it becomes possible 😉

And, always listening for suggestions and feedback!

fossil moss
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Emplaced Mini Guns 😳😳

grand dragon
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pain

gaunt tapir
modern mortar
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So they don't work 😆

hardy escarp
modern mortar
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Yeh it's such a shame hopefully base game helis land soon

haughty onyx
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UPDATE version 1.1.0
Changelog:

v1.1.0
-Added: Road Flare (in all arsenals)
-Added: Temporary fueling system; to be removed with vanilla fueling system
-Fixed: Both pilot helmets now in arsenal configs (Thanks Kex)
-Added: Initial Aerodynamics system for airplanes
-Added: Initial Radar/Missile guidance system
-Misc. script warning/error fixes```
round minnow
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😮

drifting stump
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update is giving compile error

round minnow
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After installing/dashboarding/reinstalling I keep getting compile errors saying”ADM_FixedWingSimulation.c(75) Undefined function “ADM-FixedWingSimulation.Draw”

haughty onyx
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UPDATE version 1.1.1
Changelog:

v1.1.1
-Hotfix: Small script hiccup which only compiled inside workbench```
proven maple
haughty onyx
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Be excited, but not too excited. Road flares work and helmets are in arsenal. Everything else is WIP

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Known issue refueling not working on dedicated hosts. Will fix soon.

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Also, do not throw the road flares at the arsenal box, they can bug out and never die.

fossil moss
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@fringe quest !!!!!!

round minnow
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So does that mean that tows/atgms are possible now

foggy nimbus
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I like how you guys go "well since helicopters are about to come to vanilla, let's just go ahead and add planes"

timber glade
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Oh no, Sam sites so many so many of our pilots including me bout to get shot down lol

summer pollen
foggy nimbus
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With that, Chernarus, Black Hawks, (once they work again) and British Forces you could probably recreate like half of COD4

round minnow
fossil moss
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Also i gotta say.

With the road flares it would be nice to be able to ignite them and just hold them but i see they are based off of grenades so i can see how that might not be possible.

But they are amazing regardless and dope asf when you drop them in smoke

haughty onyx
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Road flares and future flares are nice, but they are honestly just temp until BI implements theirs so we don't have to fight ninja AI in the dark during our casual ops.

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Same with the refueling.

fossil moss
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The Infamous Ninja FIA on Conflict

mystic knoll
mystic knoll
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if this is true i wonder whats the first plane

drifting stump
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hopefully they are working with adam to get his a10 out

mystic knoll
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i want an f22 to be the first plane to come to the game @drifting stump

haughty onyx
foggy nimbus
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Why would you even want an F-22 the base map is so small you would fly over it in seconds

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I don't like the A-10 that much but that and the Vark are the only planes that would make sense rn especially considering the lack of anything to shoot for a fighter like the F-22

heady elk
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Aesthetics but i concur
Anything faster than a warthog A10 is likely not feasible. Not even Chernarus would suffice.

foggy nimbus
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I love the F-22 but there's no radar, no ways to get around said non-existent radar, no air targets to deal with, etc etc

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Though it's still really fast the F-16 is the most coherent for the idea of a fighter aircraft. But none of this is likely what the redline lads are doing

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Out of simple curiosity, what is the plan for a fixed wing aircraft? Is it still in the "wait and see" realm of things?

haughty onyx
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Yes, wait and see. There are always limitations and issues that come up, so nothing in stone. Adam and Ralian want a flight model that's more physics based than arcady, but scripting things in does require some faking of things. Working radar, guided munitions (laser/radar). and some base anti air weapons. Then leave it up to the community to use based off Core.

foggy nimbus
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Fair enough, oughta be awesome from the sounds of it

round minnow
fossil moss
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Ikr

foggy nimbus
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I'm right

fossil moss
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Nah

foggy nimbus
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The brrrt is cool but it's not a great combat aircraft

round minnow
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Shhh

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It’s not about the effectiveness, it’s about sending a message, and that message is brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrt

foggy nimbus
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Tell that one to the Brits

round minnow
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Who?

fossil moss
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Who?

round minnow
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Tf asked about some 3rd world country RAHHHHHHH 🦅🦅🦅🦅 (I realize this is off topic I will stop now)

haughty onyx
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v1.1.2

Added: Better model for US Army Pilot helmet by Dustypeeks
Added: H1060 headset unit by timhij```
fossil moss
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Can someone send what the helmet looks like? Im out of state rn

summer pollen
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Here's the HGU56P

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And, here's the H1060

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The H1060 also muffles environmental audio when you put it on

hardy escarp
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Working EARPRO???

haughty onyx
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Yes

fossil moss
fossil flame
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Can't fly the helicopters, any of them so I wanted to confirm really quick that I'm going to have to uninstall and reinstall the mods for them to be flyable yeah?

drifting stump
fossil flame
# drifting stump how are you trying to start them?

Well the way I've usually done it since they first came out (with my left stick cause I'm mainly on controller) we're the controls changed? I've just been led to assume the mod(s) were broken since the new arma update

drifting stump
fossil flame
hollow tartan
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anyone else getting this?

summer pollen
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Just checked the code and that's not something that should really throw an exception

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Oh wait. Let me guess - you are running this on a dedicated server, and you put the pilot helmet on an AI. If that's the case it's an oversight on our part, and we'll fix it soon.

hollow tartan
sudden token
pearl turret
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SP-4 helmet radio doesn’t seem to work

timber glade
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the black hawks rear gear is having some dificulties

pearl turret
haughty onyx
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Project Redline Core has been updated to v1.1.3
Patch Notes:

v1.1.3
Added: Aerodynamics changes for initial A-10 release
Fixed: Script crash related to pilot helmets on server```
fossil moss
whole cliff
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Neat

brisk agate
brisk agate
haughty onyx
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No. Helicopters use vanilla helicopter physics.

brisk agate
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Ok

haughty onyx
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hotfix inbound. Keep an eye out for v1.1.4

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Project Redline Core has been updated to v1.1.4
Patch Notes:

v1.1.4
Fixed: Camera handler NULL check```
pearl turret
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Question will the helicopters get this kinda UI? Or is that something that’s gonna be on hold till vanilla helis come out? (Really like the UI as it resembles A3)

floral cobalt
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Resembles war thunder imo

gaunt tapir
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Yeah gonna say looks identical to wt

hardy escarp
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That is WT UI

summer pollen
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@jagged herald Let me know in this thread if you still have that crash related to the pilot helmet on this patch of core.

pearl turret
# hardy escarp That *is* WT UI

Ah, I never really got into war thunder. To me it resembles some of the Arma heli UI’s minus the box frame surrounding it

heady elk
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Its compact and informative

forest light
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When using the SP-4 helmet, if you save your kit and respawn when you remove the helmet there is zero outside noise.

heady elk
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Hey Redline Team, i really do like the A10 you've integrated. One of the things that REALLY caught me eye was the ability to freelook using RB (right bumper) for internal controls. Is that something that will be introduced into the helicopter control scheme in the future?

main plume
heady elk
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Agreed. Considering that if the freelook + weapons mapping could be swapped so startup, operation and ground movement could be a reality

#

I was wondering if that was a plan or a possibility

forest light
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I'm sure BI has a plan for being able to free look with official helis.

heady elk
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Slightly interested/worried about that plan

summer pollen
# heady elk Hey Redline Team, i really do like the A10 you've integrated. One of the things ...

Good question, I'm glad you like how I did it for the A10. I was able to do it that way because we made the Airplane input context completely from scratch. To my knowledge, I don't think we can do this with the helicopters since the input for the right stick would still be read by the VehicleHelicopterSimulation. So, nothing we can do about it until official helis come out. I hope they implement something similar to what I did for planes though 🙂

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Oh yeah, while I have the thread up, exciting announcement about R3D_CORE coming later today. Stay tuned!

fossil moss
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I love you Ralian

mystic knoll
summer pollen
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Regarding R3D_CORE: We have made the decision to open source this mod on Github! You can find the source here: https://github.com/ralian/R3D_CORE

Note that for practical reasons, some of the art asset sources (meaning the blend files and uncompressed textures) are not in this repo. Also, none of our other mods will be going on github, due to similar practicality constraints.

The #1 reason we are doing this is so the community can open issues for us, but Please read CONTRIBUTING.md BEFORE creating an issue!

Let us know if you have any questions, ideas, or concerns. Fire away at that issues board. I created one or two simple issues that we know about to kick things off.

GitHub

Project Redline: Core. Contribute to ralian/R3D_CORE development by creating an account on GitHub.

summer pollen
summer pollen
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Oh yeah, if you're curious about why I didn't push the history of the git repo to github, I wanted to. However, we accidentally included some .layer files in the history tree that were larger than 100MB, so without doing a bunch of history rewriting, we couldn't include the history.

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Also, copy-pasting the Q/A I put on github to clear some questions up here:

Q: Why are you making R3D_CORE (or just "core") open source?

We want the community to be able to contribute features to Core directly, and have a convenient way to open issues. Although we try and check every bit of our work for performance, stability, and compatibility issues, on occasion a bug (script crash, inefficient code, floating building, etc…) has slipped by. In the past users would have to contact us directly, or submit a patch mod on top of R3D_CORE. This is not optimal, and we'd like to do better as Core grows.

Q: If the source for Core was already public and visible (through Workbench), why wasn't Core open source before?

Practical reasons. Actually, R3D_CORE didn't exist when we started project redline and released the UH-60, our first real mod. The issue with storing an entire mod on a git server is mainly size - textures and source models contribute greatly to consumed space, and premium github/gitlab accounts are expensive. There are ways to work around this, but hosting an art drive or self hosting an entire git server just isn't a practical use of our team's time.

Originally we used gitlab because its pricing scheme is slightly more generous than Github. However, once our art repos grew in size, we had to look for other alternatives, and settled on AWS CodeCommit for a git host due to its very practical pricing scheme. Unfortunately, CodeCommit is not as user friendly and its complexity doesn't make bringing new users in to work on it very easy. So, all our art and mod repos will remain closed source - except for Core, which is now open source on Github.

Q: What if I want to help work on one of your projects that isn't in Core?

Hail us on Discord.

Q: I have a fix or new feature ready but don't know how to use Git. What do I do?

Again, contact us. If you are willing to help with a fix, feature, item, or art, we can help you with git. Just start by making a Github account.

Q: Can I donate to the project?

Yes, see below!
pseudo basalt
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arent technically all scripts open source since you can view them in script editor

haughty onyx
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It's open source such that people can fork the repo, make edits, then request those edits be merged. This isn't just about bug reporting.

pseudo basalt
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oh yea fair

haughty onyx
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It would be nice to make R3D CORE more of a community core mod. One single mod that provides compatibility for multiple systems.

pastel hatch
pseudo basalt
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omg you guys fixed the helmet log spam yay

torpid reef
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Hello, sorry to bother you, but I wanted to ask you something to see if you can help me and give me some advice... How did you do it or what is the property that reduces sound in the helmet? I'm trying to copy that from your SPH helmets and I can't find it, it's too much to ask if you can give me a hand with that

haughty onyx
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In R3D_PilotHelmet.c, see the top comment.

//Originaly created by Zelik
//Use: 
//        MUST HAVE R3D-CORE as dependency.
//        Change your helmet item(whatever you wish to use as sound muffler) from GameEntity to ZEL_PilotHelmet.
//        You will need to use a text editor to do this.  Once changed, your item will now utilize the below functions.```
haughty onyx
torpid reef
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ok ,I think I understood you, let me try

torpid reef
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@haughty onyx bro thanks, I already did it you are a monster.....

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i think

cold hollow
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Is there a potential roadmap for introducing structural / mechanical failures that can happen to helicopter? Such as the rear rotor failing due to damage, or limited collective due to damage to the rotor and other things like that?

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Also; potentially allowing the co-pilot to “gain controls” with the pilots permission, or some other system? Would love to see the copilot be able to do something in the aircraft and be able to control it in some way.

haughty onyx
pastel hatch
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My dream to have a Mi-2 will come true one day …

forest light
sudden token
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Westland wessex would be nice but similar to aaa it's just a dream

pastel hatch
grand dragon
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since we’re on about cool helicopters, a Bell 206 would be something neat to consider. could include the OH-58 Kiowa Warrior in that as well!

haughty onyx
grand dragon
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not everybody is asking you to do it ;)

jagged herald
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11.09 2023 15:26:44
Virtual Machine Exception
Reason: NULL pointer to instance
Class: 'R3D_FuelVehicleAction'
Function: 'PerformAction'
Stack trace:
scripts/Game/Actions/R3D_FuelVehicleAction.c:45 Function PerformAction
Runtime mode

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That’s new

tired crown
haughty onyx
jagged herald
cold hollow
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Is there a possibility to have passengers of vehicles use their weapons or have them in their hands?

narrow sentinel
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Could someone please make a redline base RHIB?

tired crown
tired crown
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If not attached to Pro-Redline, it was made by @tepid cairn who has worked with them on a lot of his vehicle mods

narrow sentinel
tired crown
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Well there is also @summer pollen my b

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Sorry for the pings by the way, mostly just because you guys are the mod creators so you know more than I do so I was hoping for a correction if I said something incorrect lol

pseudo basalt
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why not just open the workshop and look up who made it instead of pinging other people

tired crown
tired crown
pseudo basalt
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maybe school is blocking it or something, well anyway it appears mr strider made it

tired crown
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No lol, it just never worked for me

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I think it has something to do with the cookies on the website, or at least that page

main plume
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ive been having the same issue for a week. on my pc the workshop is a blank page with an "accept/deny cookies" option but neither option changes anything. my browser is set to accept all cookies/etc as well, the workshop also displays fine on my phone so idk

keen vector
haughty onyx
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Project Redline Core has been update to v1.2
Patch Notes:

v1.2.0 (1.0 Compatibility Update)
Added: More aero and replication logic
Fixed: Script compatibility fixes
Fixed: Removed duplicate conflict logic now in vanilla
Fixed: Road flare now actually lasts 15 minutes```
fossil moss
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Forgive me if I am wrong. But is it Redline that used to have the flare gun?

pearl turret
#

I think that’s RHS

haughty onyx
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Redline has throwable road flares.

fossil moss
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Cant wait to use them on our server for LZs again

fossil moss
haughty onyx
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Some of them yes.

timber glade
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with the bomb it has a option to arm it but when droped in gm without plane it dosnt go off

summer pollen
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Part of the arming is being attached to a pylon irl, they aren't meant to be dropped in GM like that

timber glade
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Just was trying to get inventive lol

haughty onyx
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Project Redline Core has been updated to v1.2.1
Patch Notes:

v1.2.1
Fixed: Mk82 placeable prefab
Fixed: Various aerodynamics, pylon system, and sound fixes
Fixed: Pylon network replication
Added: Landing gear, aero wind effects, various other aero features```
hardy escarp
#

:0

main plume
#

Really excited to see what yall have been working on, hell yeah

azure yarrow
brisk agate
zinc sphinx
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Haven’t been here awhile and was wondering what’s up since the official helicopter update, it seems all redline helicopter mods are missing from the workshop so I’m assuming they’re being remade but just wanted confirmation on that

lean sparrow
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Who's making that cobra mod, i can't seem to find who?

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Just asking here if it or was a redline project

haughty onyx
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Not a Redline project

plush grove
dreamy veldt
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Merry christmas to the Redline team!

south quest
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Swear to god if I read a msg from a redline dev about stuff they added today is gonna be insane.

torpid zealot
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Hey what's the RPM on the minigun?

azure yarrow
torpid zealot
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thanks

stable lichen
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you know what would be cool (not the helis something other)

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a tripod minigun

minor bolt
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A bigger 20mm gun would be cool.
then combine with the m113 mod to make the m163 vulcan

minor bolt
#

Also. 50 cal gun
Gau 19

heady elk
#

Would be a nice variation considering its calibers

narrow birch
lean sparrow
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Nice

narrow birch
fossil moss
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Thats clearly a WW2 Landing Craft

narrow birch
#

You know what, I was wrong

radiant canopy
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need some help with the AH-1S cobra, wont pop up in gm and redlines in there

#

not sure whatrs doing it

narrow birch
pearl turret
#

Some people I’ve talked with have asked about the miniguns having some spread. Rn you gotta be laser accurate with them to hit targets, would it be possible to add some wider groupings/spread to the rounds?

minor bolt
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I like the idea of a small spread... but I also think they could use one of the oversized eotechs and it'd be easier to hit targets, even with the current "laser" accuracy

pearl turret
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The above suggestion was geared more towards fixed miniguns like on a littlebird or DAP Blackhawk. It was a pain to hit people back when the first littlebird was on the WS. (Shoulda elaborated more, my bad)

minor bolt
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Oh. Ok. Yeah. They fixed gun were very hard to effectively hit individual/small groups of people with

ripe vortex
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The sight I mean

haughty onyx
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Project Redline Core has been updated to v1.2.2
Patch Notes:

v1.2.2
Fixed: Cleanup GAU-8 ACPs```
wind turtle
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I join here

flat anchor
#

is this where we will see the updates for the UH-60? 😮

pearl turret
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Will the M134 eventually receive a sound overhaul for interior and exterior? I’ve noticed it doesn’t really make a sound for people on the ground when a helicopter flying over is firing them in game. And the current sounds are pretty off compared to videos online from both outside and inside the vehicles perspective

tepid cairn
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Eventually
Sound is not really any of our special focus so it takes a long long time

heady elk
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Hey Redline,

I was wondering if its possible if you're able to add an ammo counter for the gunship variant or a weapon selection icon for pilots

vast burrow
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Yall used the mi8 for the base for the uh60 and I'm confused as to why? The uh60 is so clunky feeling. Just my opinion.

jagged herald
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It was there first stage release, im sure they’ll make adjustments as time goes on

minor bolt
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Wouldn't really make sense on Blackhawks. But for the MH and OH6s or even a no door huey. Would it be possible to have some kind of pilot controlled weapon that simulates dropping frags or Smokes?
Was a common tactic in Vietnam to drop frags out of homemade grenade tubes or by hand on top targets while flying low. As well as hand dropped Smokes to mark targets for gunships or planes

untold tinsel
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Ralian the UH60 is messed up from the new update

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Here is proof

azure yarrow
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hey, I'm trying to make a new helmet mod using redline as a dependency and I've been wondering, how you guys isolated external sounds from the SP-4 helmet?

haughty onyx
# azure yarrow hey, I'm trying to make a new helmet mod using redline as a dependency and I've ...

Right now the volume decrease for game sounds is hardcoded. I'll get with Zelik this weekend and see about getting it exposed for users to adjust.
To create a helmet using the R3D helmets as a base, you will need to change the class of your helmet to

ZEL_PilotHelmet```
you need to do this in a text editor after creating your helmet prefab.  The change of class will then take and use our code for muting game volume.   If you want to know HOW we are doing it, BI uses 5 categories to define game audio in the AudioSystem.
static const int SFX = 0;
static const int Music = 1;
static const int VoiceChat = 2;
static const int Dialog = 3;
static const int UI = 4;```

We take category 0 and turn the volume down to 0.1. I could be wrong, but I believe this is on a scale of 0-1. There are some checks and variables set for returning volume to previous levels when removed, and checking that it only affects the player wearing the helmet, but that's the gyst of it.

azure yarrow
untold tinsel
#

Fun fact miniguns aren't considered machine guns

marble basin
untold tinsel
#

Surprisingly no they a considered 6 separate firearms

#

Because each barrel has its own chamber and firing pin

marble basin
#

Damn I wanted to be able to carry a concealed mini gun

untold tinsel
#

You can put it on your car

azure yarrow
untold tinsel
#

If you can mount on 2000 Toyota camry youll be fine

untold tinsel
#

Thinking with portals now

wind turtle
#

So uhhh

#

You guys just give up?

#

Cause a certain Mandarin Merchant's doing your job for you.

tepid cairn
#

Everyone is just busy
I have my own mods to work on and most of R3D has to deal with life at this point

wind turtle
fossil moss
#

Orange is Mandarin? In sorry for his loss

eternal egret
azure yarrow
wheat patio
narrow birch
eternal egret
fossil moss
#

Modders tearing modders down

Blue on Blue Violence

echo dove
#

“Friendly fire is not tolerated”

eternal egret
# fossil moss Modders tearing modders down Blue on Blue Violence

Using a description for your mod to try to alter the reputation of the original mod creator is not only incredibly disrespectful but, I'm pretty sure it breaks EU copyright laws regarding Moral Rights(I may be wrong on this). Either way creating a mod that fixes a broken one is completely fine but just because you have the time to do so doesn't mean your doing anyone's job for them.

haughty onyx
haughty onyx
#

Project Redline Core has been updated to v1.2.3
Patch Notes:

v1.2.3
Updated: R3D_WeaponRecoilComponent optimization
Updated: ADM_FixedWingSimulation gear NULL check added
Fixed: Broken GUID for props config
Added: New M134 audio samples/SIG/ACP
Added: New audio signal for VehicleFire and VehicleFireReleased
Removed: Old ADM_Airfoil.c
Removed: GAU-8 audio moved to A-10 mod```
pearl turret
#

M134 Ammo is not showing up in the arsenals

gray mesa
#

Don't know if I'm posting it right but there is a hitzone error in UH60 preventing slot entities from spawning. It was fixed by disabling the "SCR_DamageManagerComponent".

#
17:50:47.142    ENTITY       : Create entity @"ENTITY:4611686018427387990" ('GenericEntity') at <2439.683350 88.440147 1420.551758>
17:50:47.142     DEFAULT   (E): HitZoneContainers require at least one hitzone
17:50:47.142   ENTITY       : SpawnEntityPrefab @"{AEA9724BB18A2283}Prefabs/Vehicles/Helicopters/R3D_UH60/Army_Decals.et"
17:50:47.142    ENTITY       : Create entity @"ENTITY:4611686018427388009" ('GenericEntity') at <2439.683350 88.440147 1420.551758>
17:50:47.142     DEFAULT   (E): HitZoneContainers require at least one hitzone
17:50:47.150   ENTITY       : SpawnEntityPrefab @"{A5C5EF228847B0BF}Prefabs/Vehicles/Helicopters/R3D_UH60/Gunner_Seats.et"
17:50:47.150    ENTITY       : Create entity @"ENTITY:4611686018427388024" ('GenericEntity') at <2439.683350 88.440147 1420.551758>
17:50:47.150     DEFAULT   (E): HitZoneContainers require at least one hitzone```
undone shore
#

Is there a reason why the Littlebird hasn't been updated to the new workshop version yet?

#

Also your UH-60 mod has been causing Mass DCs and game crashing for console players when alot of people get in the heli right before we take off

heady elk
gray mesa
wheat patio
#

@summer pollen Trying to take a look at how your Minigun workspace is set up to try and mimic a similar setup on my own experimental build heli, however loading the .aw into workbench results in hard crashing to desktop. Is there something I might be doing wrong/missing? I tried on stable tools as well as experimental, with a downloaded mod version from workshop, as well as your source from github and both result in instant crash when I attempt to open the .aw in the Animation Editor.

Thanks if you get back to me.

haughty onyx
#

That would be a @tepid cairn question.

tepid cairn
#

Might just be too old
I’ll take a look when I can

haughty onyx
#

Sending out a feeler to the community. Anyone with animation experience, particularly working with animations (not procedural) within Reforger and would like to work on some cool new stuff, feel free to reach out to me in DMs.

undone shore
#

Has anyone running the UH-60 mod on a server ever have issues with Xbox Series S players constantly either crashing or DCing when more than 4 people get inside of the UH-60 heli? It seems to be consistent when doing so inside of safe zones.

wispy bobcat
undone shore
wispy bobcat
undone shore
heady elk
#

Its likely scripts being outdated while things are updated

heady elk
undone shore
#

I am surprised nobody made a fix for the UH-60 that aligns the collision and navigation lights correctly

narrow birch
#

After the update the R3Dcore has broken game scripts this is what I got in the console

ocean token
#

Hope this gets fixed soon

fierce sonnet
haughty onyx
#

Project Redline Core has been updated to v1.2.4
Patch Notes:

v1.2.4
Fixed: BuoyancyComponent updated for 1.2
Fixed: M134 anim graph fix```
fierce sonnet
#

Just as I'm updating the CRF lol. Big thanks.

fierce sonnet
#

The buoyancy component and the m134 animation. It's right there.

tribal socket
#

Can’t even use the m134 cause so much shits is broken

haughty onyx
#

ill take a look at the m134 later today after work

haughty wasp
#

Does this being updated mean the UH-60 is flyable? Or is there a different usage for the m134?

haughty onyx
#

No, this was quickly updated so that any mods using Core as a dependency could update.

tribal socket
#

When will the Bradley be working?

fierce sonnet
#

As soon as it gets fixed

undone shore
undone shore
#

Im not sure what but I think your rocket pod prefabs Do not stay attached to vehicles at all server side, but local game instances they stay attached. No idea why.

undone shore
wispy bobcat
undone shore
#

Is there a reason why redline core is on github but not the UH60 and bradley?

wheat patio
undone shore
#

Is the author of redline even active in here anymore? I really want to know if he has any plans on reuploading the MD500 at all

flat anchor
undone shore
#

This is what im referring to. Even if they reuploaded it to the workshop as non functional, I wouldn't mind trying to make it work again myself

undone shore
unkempt coyote
undone shore
undone shore
unkempt coyote
pearl turret
undone shore
unkempt coyote
#

Oh nvm didn’t realize there were 2

wary latch
#

Just asking is there still a chance we will see the mi-24v hind again ever. It’s still noted on the forums bi PJC.

wary hamlet
#

is the project mods going to be updated anytime soon?

livid pagoda
#

UH-60 seems broken still - I could try to create a dependant mod to fix it - but not sure how deep the issue is. Just can't be spawned from what I can tell.

haughty onyx
#

Project Redline Core has been updated to v1.2.5
Patch Notes:

v1.2.5
Updated: Input System
Updated: Steering strength
Updated: Client Auth networking
Updated: Trim option for new control setup
Updated: Base aircraft component setup
Added: Adjustable FOV with scroll wheel
Fixed: Multiple issues from 1.2
Fixed: Mouse input signal fixes
Fixed: Added correct anim component to M134
Tweaked: Mk82 component and effects setup```
timber glade
haughty onyx
#

We have created an entry in the R3D-CORE wiki outlining the different properties associated with the Fixed Wing Aircraft system in CORE. We will eventually include a tutorial on building your own aircraft, but until then, we hope this is helpful.
https://github.com/ralian/R3D_CORE/wiki/Fixed-Wing-Component

GitHub

Project Redline: Core. Contribute to ralian/R3D_CORE development by creating an account on GitHub.

#

@azure yarrow

fossil moss
#

This is big fr

flat anchor
pseudo basalt
#

hello, huge log spam every frame, is this from your mod?

15:20:26.575 SCRIPT (E): Virtual Machine Exception

Reason: NULL pointer to instance

Class: 'R3D_MissileGuidanceComponent'
Function: 'EOnFrame'
Stack trace:
scripts/Game/Vehicles/Miscellaneous/R3D_MissileGuidanceComponent.c:196 Function EOnFrame
15:20:26.597 WORLD : UpdateEntities
15:20:26.597 WORLD : Frame

this is logged every frame and producing tens of gigabytes of logs

azure yarrow
pseudo basalt
#

I do not have a repro, this is from a 50 GB log file generated on one of my customer servers

azure yarrow
#

wow, i have not seen this before. looking at it im assuming its a debug from the agms. as they arent really meant to be spawned i dont think

worthy remnant
pseudo basalt
#

thank you

azure yarrow
#

yeah figured that out lol

fossil moss
#

Missle Guidance Component

pseudo basalt
#

the null pointer causes this missile to NOT know where it is sadge

fossil moss
#

Redline Ballistic Missiles with coordinate input capabilities + launchpad when?

surreal patio
#

is redline working on anything right now?

summer pollen
south quest
#

C130 🤭

haughty onyx
#

As many of you know, we have been working on a C130 project for some time. We had an amazing 3D artist working with us initially. He created an awesome high poly for us that's partially complete. We have the exterior, and much of the cockpit. Due to a conflict of interested with the work involved, we have had to find another artist to finish the project. This has turned into a tougher task than hoped. With our latest contact falling through, we have decided to reach back out to the community the project is intended for in case a talented artist is looking for a new project. The project is paid, but I'm not going to give dollar value here. 3D and texturing only, no workbench involved.

Might as well share a bit of the progress so far.

https://i.gyazo.com/f24181b35dba7d4bb100496cfe22a3dd.jpg
https://i.gyazo.com/d1b4ba4e1df607109d19cb38191f0470.jpg
https://i.gyazo.com/800a9db692a8ff5e4c86fa5a6cd87fbd.jpg
https://i.gyazo.com/0d96ded1381cc65fdb5cb4f5ad51dfac.jpg
https://i.gyazo.com/dd87d0c920c954f3fa8491582be43e91.jpg
https://i.gyazo.com/ae103e9d33d0c1aa139bb1bca4b3cbd9.jpg
https://i.gyazo.com/b6faa16d103d62c487e99472e8f4f7a9.jpg
https://i.gyazo.com/168581ec80f54aa0803d2beaea60c2b3.jpg
https://i.gyazo.com/2d52fdc8461b5df56a41cb9c67cc3082.jpg
https://i.gyazo.com/0f62b9a43dabb1b58fd9107999d67828.jpg

supple spear
#

Oh
My
God

#

@oblique anchor

south quest
#

Holy fuck, I thought I'd never see it again

chilly raft
#

Damn thats really well modelled! I hope it gets finished 🤞

south quest
#

Praying someone contacts and says they can help 🙏

wispy bobcat
haughty onyx
#

Thank you.

sullen spire
#

Way too much topology for a game asset.
But looking great mate!

flat anchor
sullen spire
flat anchor
sullen spire
#

This model would be over 1mil verts in just the cockpit alone.
That Phantom would likely have LOD’s setup properly if it isn’t causing any issues. This model doesn’t show any LODs, the primary model is still WIP and would need a modeler to bake as well as create multiple LODs for it to be game ready.

flat forge
#

I'd love to help out, but I don't have time pepehands

#

This should be definitely mid poly though, baking stuff will make it either low res or too many textures

#

Buttons and knobs seem to be too heavy, the rest looks fine I think, I can even see cards for text decals which is great

pseudo basalt
#

they said it's high poly, OBVIOUSLY you make a low poly out of it for the game, jeez

pseudo basalt
#

-# obviously

supple spear
azure yarrow
#

you can always separate the cockpit and interior like how every single vanilla vehicle does. you don't need to show the interior of the plane at 100m out so you can reduce the lods. it's not really impossible to optimize.

haughty onyx
#

Folks, we appriciate the interest, but we understand what needs to be done here. These pictures are of the unfinished HIGH POLY version. It was created with extreme detail in mind as the model was meant for our use as well as a project for the original artist outside of Reforger. The extreme amount of detail you see will be reduced appropriately when the LOW POLY version is created. The LOW POLY version is the one that we utilize for reforger. We know the engine limitations, we understand what needs to be done to optimize the performance and quality. No need to worry about that at the moment. We just felt it was important to share the current state of the asset so anyone interested in continuing the art with us could see the amount of work still needed to be done.

acoustic tusk
#

Speaking of cool cargo planes, I came across this asset on TurboSquid:

https://www.turbosquid.com/3d-models/c-17-globemaster-3d-model-1325760

I know that asset would have to be optimized as its also in a high poly, non game ready form, I've not read a whole lot into the Reforger model making process but whats the texture pipeline like? Are these PBR models we have in Reforger?

#

Also, I'm a programmer, not an artist, so if my terminology is off, forgive me!

haughty onyx
#

That model would not work without a lot of work. Model isn't a low poly version, it's the high poly meant for rendering. Same with textures, way too big for reforger.

worthy remnant
#

Also, the C17 is comically large. C130 is already pushing it for big planes in arma, C17 is an absolute monster

pearl turret
#

lol the C5 makes the C130 look so tiny

main plume
#

Lol youd still have your back wheels on the runway as your nose is exiting Everon airspace

orchid laurel
#

Hello. Sorry to bother, correct me if I'm in the wrong place. I was looking at your Bradley yet it's only 1.0 rated. Is there any reason why and can you suggest an alternative?

wispy bobcat
wispy bobcat
verbal iris
#

so we talk about the c-5 but not the an-225 hmmm

supple spear
pearl turret
#

Was using redline core to put the minigun on a Humvee and this happened.
-barrel doesn’t rotate
-camera position when ADS is low
-audio bug when firing

(I’m aware the mod hasn’t been updated in a while, just putting this here so yall know what’s broken with the minigun)

fathom basin
#

Does the HGU56P still work?

south quest
haughty onyx
#

Yes, multiple. But all have backed out for one reason or another. Thing appear to be back on with one of the better hopefull artists, just in line behind other projects. Should be our project up next. Fingers crossed.

south quest
#

Good luck guys, hope it all goes well

surreal patio
#

is project redline core going to get updated ?

haughty onyx
#

Project Redline Core has been update to v1.2.6
This is just a quick hotfix for broken M134 audio files. Will have another update soon to fix A10 actions.
Patch Notes:

v1.2.6
Hotfix: Fix Minigun audio encoding
fossil moss
#

Holy, a rare redline update

normal viper
azure yarrow
tardy star
#

Is the Blackhawk already included in core because the one that is project redline black hawk in combination with core is not spawning and missing the rotary blades

robust thistle
# haughty onyx Project Redline Core has been update to v1.2.6 This is just a quick hotfix for b...

Heyho mate, hope you had a wonderful week till now 😄

Not sure if with fixing "Actions" you mean this bug I am about to show. But my report is a little bit iffy. Thing being, when we use redline + WCS armament mods on our servers (might also be RHS, but I think it's WCS) there comes this action error all the time in the logs which I've marked.

Now that wouldn't be a big problem but the server starts to freeze after a time, which made me look for scripting issues. And once I removed redline, the error line disappeared and vehicles didn't blow up servers anymore and no freezes happened anymore.

worthy remnant
robust thistle
undone shore
idle kiln
worldly geode
worthy remnant
worldly geode
#

Sounds good thank you 👍

fossil moss
#

A-10 < Towing

heady elk
#

Towing>A-10 lol

robust thistle
#

Wanna see those planes in the skies again 😦

white summit
#

i miss the old UH-60 best helicopter to be made

idle kiln
#

they'll fix it any day now, trust...

white summit
idle kiln
#

any minute now

wise badger
#

Nice

chrome rune
robust thistle
#

He's writing sometimes in other threads so hopefully its not dead. Still have hopes for my pilots to ascend to the skies with their A10!

willow siren
#

its not ik its a pain in the ass to rewrite and fix code that hasnt been updated in like a year

wise badger
idle kiln
#

more or less.

robust thistle
# idle kiln more or less.

Or he's just occupied like the many months before

I will never understand why people write stuff like this into mod threads. An inpatient bunch like you guys can make modding unpleasant for ppl like Adam by writing stuff like this.

Global conflicts increasing, economic hardships going crazy everywhere in the world and guys like you worry about a Reforger mod notlikemeow 🤣

#

Just be patient or wait on his word of abandoning the project. He's still active in the discord

#

Speculating on your own and dooming the thread doesn't help nobody

plucky fiber
robust thistle
plucky fiber
robust thistle
# plucky fiber I could really care less about this mod just find it goofy you brought global co...

Well, if you wouldnt be chronically online maybe you'd know shit is going up and down on the whole globe and ppl's lives are being flipped everywhere for the benefit of the few.

So, when all of this happens, why question yourself why a mod isnt coming out?

And you know what I think goofy? That you only personally attack me, but you didnt say a single thing how incapable you are of researching for infos and just went straight for me personally. Says enough about you. I wont continue this convo further

broken pawn
#

Is this necessary??

verbal iris
#

@uneven flame ^

uneven flame
#

!ban 789968516500947006 30d lame spam

signal garnetBOT
verbal iris
#

My goat ty

plucky fiber
azure yarrow
#

@haughty onyx

haughty onyx
#

Core was updated today. Will post a changelog tomorrow. We just wanted to get an update out. Working on lots of things in the background and this kinda sat on the backburner. Our apologies.

idle kiln
#

yes raven, uh-60 indeed.

haughty onyx
#

Hotfix: Fix for OnDestroyed to only destroy vehicle if damage conditions are met

vagrant skiff
idle kiln
#

hell if i know, i dont work here.

topaz arch
#

Is the UH-60 mod going to come back?

undone shore
#

Lol I want to know what happened to the md500s

wind turtle
#

This mod still gets updated?

tacit ice
undone shore
#

What mod even relies on this anymore?

crisp saffron
summer pollen
topaz arch
#

Well shoot I need my Seahawk

summer pollen
summer pollen
desert ferry
#

Is there any compatibility coming for the A-10 and WCS?

#

I think this is the mod that handles that, if I’m wrong correct me

summer pollen
#

It depends on what you mean by compatibility
The tricky thing is the state of WCS is always changing compared to our stuff. Not a bad thing, just a fact that makes it hard to make them interoperable.
You can run them together right now, and there's only one issue that I know of, it has to do with our looped audio script

robust thistle
summer pollen
robust thistle
summer pollen
haughty onyx
#

M134

robust thistle
#

Hopefully that other project is as ambitious as Redline meowheart

summer pollen
#

It's ambitious all right lol
Thanks

#

To be clear that was one known issue with Core, I meant.
The A10 has a few known minor issues, and one major one with the pylons. And the hud still needs to be reworked 🙈
I will have another look at the pylon issue but not for the next 2-3 weeks

spiral sparrow
#

Are you all working on an update?? I really want to be able to fly the planes

undone shore
#

What if I just fix your blackhawk mod for you

desert ferry
#

Whats wrong with the one we have now

undone shore
wheat patio
# undone shore Arent they broken?

Might be referring to mine. People seem to get mine and Redlines confused as mine works and theirs hasn't been updated in a long while.

lean fox
#

I am begging for a working navy SH60 mod, His is the only one,

undone shore
haughty onyx
#

?

dense wraith
#

sued

novel helm
dense wraith
#

it was in a ss he deleted

#

he said BI would sue someone for offering service for money but its not on topic

lean fox
dense wraith
#

🤓

desert ferry
#

Will redline ever consider making a V-22 osprey mod?

undone shore
desert ferry
#

Based on my limited knowledge(none) I imagine it would take a new script entirely, which switches between the two based on the position of the rotors

undone shore
worthy remnant
#

A v22 is easily possible with the fixed wing sim, just need to rotate the thrust vector. I may write some code for it eventually but hasnt been a priority

desert ferry
#

The things I would do for an osprey

flat anchor
desert ferry
#

PH MY DHDLEODPDJDMSLKA

#

Beautiful, absolutely magnificent, stunning,

fossil moss
#

Evil Sketchfab Model

desert ferry
#

Is it?

novel helm
flat anchor
# fossil moss Evil Sketchfab Model

just so you know the cessna from project mobius is made by this same model maker but i dont see anyone crying about a free to use model with an open license there lol just because something is from sketchfab doesnt make it bad or unusable, people who are into this just have to do a surface level research to find what im saying is true

#

I have personally messaged the model maker myself anyways just to make sure

#

and besides at this point i have modified this and made the internal cargo area so its not even the same model anymore....

maiden tree
#

@summer pollen you got any info on the Redline C130? like if theres gonna be more seats added? looking to add it to our server for Airborne ops

summer pollen
#

Every time someone asks we take a seat out

#

jk yes eventually when we release the finished version

azure yarrow
summer pollen
azure yarrow
stiff chasm
#

talking c130 is there plans on making the attack variant

maiden tree
stiff chasm
#

I get that i just thought i'd ask, since hotas got confirmed in the next update anything flight related i've been keeping tabs on projects thats all haha

winter whale
#

is there any doucmentation or tutorials somewhere? i got a glider im trying to put in, and looking at the a10 going back and forth not understanding what works and not takes some time 😂

haughty onyx
#

Not yet. Adam and I keep planning too but things keep coming up.

winter whale
# haughty onyx Not yet. Adam and I keep planning too but things keep coming up.

Haha yeah understand, writing that takes some time😅 would you happen to have the time to just give the bearbone rundown if you can. Im trying to add a glider in so only gotta adde some seats and control but not sure what to change to get it to be entreble(got the slots and bones). Used the base prefab so im not just swapping the a10 model.

unborn edge
narrow swift
#

whenever i assign a custom model to a duplicated a10 prefab or open R3D_Airplane_Base.et, i get this error:

SCRIPT (E): Virtual Machine Exception

Reason: NULL pointer to instance. Variable '#return'

Class: 'ADM_FixedWingSimulation'
Function: 'GetCenterOfMass'
Stack trace:
Scripts/Game/Aerodynamics/ADM_FixedWingSimulation.c:455 Function GetCenterOfMass
Scripts/Game/Aerodynamics/ADM_FixedWingSimulation.c:612 Function DebugMenu
Scripts/Game/Aerodynamics/ADM_FixedWingSimulation.c:682 Function _WB_AfterWorldUpdate

is there any way to fix it? i did notice a bone in the c130 model called "COM" but adding it to my model did nothing.

desert ferry
#

Are you all aware of the C-130's inability to work in multiplayer servers?

chilly raft
#

Really cool aircraft would love to see it fixed

hallow beacon
#

how this works acually ?

worthy remnant
hallow beacon
daring rapids
hallow beacon
daring rapids
#

@hardy heart

hardy heart
civic ingot
#

Has anyone reported WCS Armaments and Project Redline being loaded together causing crashes after the update?

solar drum
livid geyser
#

Redline core needs to be updated to 1.6 compatibility

wise ether
#

Yeah, the mod alone crashes for me, till they don't update it will remain doing the exact same and since it's such a complicated core I don't expect them to fix it anytime soon tbh

solar drum
wise ether
#

Afaik WCS armaments its way more basic or less complex

#

Ig PR will need to remake from scratch the whole planes core things etc ( I dont even know how is it called lmao ) and that's why is it taking that long for them to fix it, ig same as the other PR ( Project Realism ) or ekudmada

solar drum
wise ether
#

Nope afaik, even something like the WW2 Gliders need both PR and the A-10 to work

solar drum
#

I wonder if I can map the Cyclic Pitch system of the Heli rotors to rear ailerons🤔

would make what I'm doing somewhat workable, still needs rear thruster and dont even get me started on how to get rotation to work without a rear rotor, I was going to try using thrust vectoring, or engine steering, like a skid steer.

#

I guess I could try going swamp boat style with rudders behind the thrust

wise ether
#

I don't know tbh, I'd say you should talk with Project Realism devs, they might help you out

tacit ice
manic marsh
tacit ice
manic marsh
true rain
tacit ice
dusk vine
#

Pretty sure it's out with known issues of the gun not firing and hud is broken but flyable

wise ether
#

A-10s parch its out but not Redline's

#

If I try to start my server with Redline in it it won't even start

dusk vine
wise ether
#

Both together?

#

Mmm, I just started a GM with both and no issue at all, perhaps it's only in a server?

livid geyser
#

Planes aren't working yet, I guess

wise ether
#

The A-10 kinda is but "far" from pre-1.6

dusk vine
# wise ether Both together?

Not sure honestly only know this from the PR team since they are having issues with the two since they are both dependencies for their core mod

solar drum
# dusk vine Not sure honestly only know this from the PR team since they are having issues w...

if you're friendly with any of them, get them to give me a poke, I have a rework of their scripts that seem promising, but I dont have a model to run them in to test, and I have no clue on how to set up a plane model to test myself. I'm more than happy doing the leg work and report back, I just need something that worked with PRC posted up to workshop with the PRC dependencies removed and I can back fill with my scripts and the stuff from the Redline GitHub.

solar drum
manic marsh
solar drum
# manic marsh Im from PR

sweet, so the WCS/PRC crash, I think I isolated out the script causing the issue, the Atmosphere script. The guys on the 1stMDiv modteam and my self's little brain thought is that the new windage/atmosphere system is competing with your atmosphere script, and the WCS rocketry is stalling with not knowing how to react to both.

My current impasse to confirming is, IDK how to rig a plane to work in Reforger. I was about ready to strap wings and an engine to the Sample Car from the BI GitHub and see what happens

#

and like I said above, I'm more than willing to do all the leg work and testing, if someone can toss something confirmed to work with PRC, with PRC stripped out into the workshop for me to use as a test chassis. Best I got was a SU25 that teeters back and forth on an invisible post when I load it into the game.

solar drum
# manic marsh Im from PR

oops, you're ProjectReality PR, not ProjectRedline PR, I've been staring at blender too long, but either way that's as far as I have gotten

manic marsh
#

No Project realism man

solar drum
manic marsh
manic marsh
#

He said something about collisions

#

Hey thanks for trying though

solar drum
#

for sure. I'll see I come up with anything from that little bit of a lead and tag you over on the PR server. I just need to get this to work reliably to get my non-fixed wing projects working. I'll leave the MilSim stuff to the guys that do it well, I like making the goofy shit like a giant set of wings on a Huey or .50 gunpods that shoot Red White & Blue tracers

livid geyser
#

Does the C-130 work?

desert ferry
#

No

wispy yarrow
#

Did they fix redline yet

civic ingot
#

I’ve seen some people say they’re working on it, and I’ve seen others say it’s abandoned 🤷🏻‍♂️

civic ingot
#

I must be looking at the wrong mod on workshop then

gilded pewter
civic ingot
#

It may not be “broken” but it’s totally incompatible with WCS armaments. Results in an immediate crash

manic marsh
wise ether
odd anchor
#

Hello my friends, is there an update planned for the Project Redline Core mod? Because when I install this mod and the A-10, my server starts but it can't be found in multiplayer as if it were invisible, even though it is definitely open.

dense wraith
#

You mean it works in gm but not in conflict? Most likely not in the config, not sure but ive seen a a10 to heli pad mod

odd anchor
odd anchor
#

?

vagrant skiff
#

Is this ever getting fixed

manic marsh
#

The flight sim has been fixed for a while but it wont work well with WCS

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Thats why a team im in is bringing back jets but with their own armaments which would solve the issue

wispy yarrow
manic marsh
wispy yarrow
manic marsh
#

An update to redline couldve messed it up not sure, but redline is fixed, If wcs were to fix thier mod then it will be ok but for the Project Realism tean it will be better off to make our own armaments

#

And in the future not to throw any shade to Redline we will make our flight sim and possibly make it even better than redline.

wispy yarrow
manic marsh
odd anchor
#

so if I understand correctly the planes work but the WCS armament gets confused with the planes?

crimson pulsar
#

Everytime i added Project Redline it broke my server. I dont think like one of the other mods, just not sure which one(s)

median trellis
#

just found this thread. was trying to test out some of these aircraft mods but they all seem to depend on Project Realism CORE, but when I add that mod, server crashes on start. The Project Redline - Core mod works fine for me. Even the A-10A Thunderbolt II works. But soon as I add Project Realism CORE, it just crashes 😩 These are the only 3 mods im running:

        "modId": "629B2BA37EFFD577",
        "name": "WCS_Armaments",
        "version": ""
      },
      {
        "modId": "5AAF6D5352E5FCAB",
        "name": "Project Redline - Core",
        "version": ""
      },
      {
        "modId": "666E7AB6115CCA40",
        "name": "Project Realism CORE",
        "version": ""
      }```
From what i'm gathering here, the issue resides in the `WCS_Armaments` mod, is that correct?
manic marsh
#

Right now we just got them to fly so now we are just working on getting them to our liking and we will release

median trellis
#

understood, thank you for the response! Super excited for these aircraft mods!

dusky nacelle
hardy heart
dusky nacelle
#

@summer pollen @worthy remnant @haughty onyx You guys seem to have spoken for the project here.

summer pollen
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I'm around but not active at the moment. You can add and message me, or we can talk here as appropriate.

haughty onyx
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Core has been updated to 1.2.10. No changelog, just pushed update for 1.6.0

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Let me know if you are still having crashing issues. No errors found in scripts, and warnings are all basic "update to new functionality but still works" types of warnings.

civic ingot
#

@solar drum

solar drum
#

@dusky nacelle I was attempting to get this mod to work for about 2 solid weeks before I gave up, so if this is your doing, I might give you big a big sloppy kiss.

supple spear
solar drum
#

thought they were just a plane nerd that pull the github and figured out the issues

haughty onyx
#

Anyone try using it and still having issues?

hardy heart
haughty onyx
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Nothing was changed in this update. Just publishing it for 1.6

hardy heart
#

it comes up with aload of base game stuff, an r3d math on the error logs

#

when loaded with wcs armnents

flat anchor
#

why is everyone assuming its something wrong with this mod and not WCS?

hardy heart
flat anchor
# hardy heart wcs told us, its this being outdated

sounds like they didn't write the code good enough to interact with this.
especially now that its been updated so its not on Project redlines end I think.
These issues first started popping up when everyone started running WCS with PR when PR was already running fine for a long time before WCS.

hardy heart
true rain
#

Its still broken for me?

true rain
haughty onyx
#

The error code? Nothing in your rpt?

true rain
true rain
#

It was the planes I have in my JSON my bad homie. Great work

true rain
haughty onyx
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It's not. The artist that made it stole art from other artists on some other assets he was selling so we pulled it.

true rain
haughty onyx
#

We really only released it becuase we were working on our own helicopter flight model, then we got our hands on the one in the engine. Decided to use it and put it out so people could use it to make their own. But now that it's vanilla, it's kinda served it purpose. We were going to add more systems to the vanilla rotary wing aircraft, but when the deal with the Louis happened we just decided to drop it and focus on the fixed wing stuff.

haughty onyx
#

I think there are a couple good ones in the workshop anyway

true rain
odd anchor
#

Hello, the Redline Core project isn't working! When I install it, the server crashes, or it gets confused with WCS again?

wise ether
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Seems to work with Armaments but I think it's not something stable enough to add in a server yet

hollow orchid
summer pollen
maiden tree
summer pollen
maiden tree
wise ether
muted jewel
#

This here down below with PRC and WCS Core works (i loaded it in so i only sent that picture of the modlist in)

so as u can see on the other picture WCS Armaments is the problem

summer pollen
# muted jewel

I don't think this error is related to anything we override in Core but I could be wrong
A full crash log would be more helpful. You can read how to provide that online, but you can find it in your profiles folder after a crash 🙂

minor yarrow
summer pollen
#

Probably not sorry

muted jewel
summer pollen
#

Just drop it in here if you can, thanks

umbral mural
#

Hey guys I’m pretty sure redline is broken every time I try to load in with it. It ends up sending an error code so just wondering if there is a temporary fix to the 1.6 update or plans to fix it been broke for a minute now, thank you!

summer pollen
#

crash log?

supple spear
# summer pollen crash log?

Don’t think people know how to do that. Only thing they know is say it’s broken and provide no help for a potential fix

wispy yarrow
wise ether
#

Nah

umbral mural
#

Whenever I try to load it up!

livid pagoda
#

I'll look into this and see what the collision is and fix it for the depressed masses

livid pagoda
#

I got it fixed but it conflicts still when WCS Armaments is loaded with RHS also loaded PAIN

supple spear
#

We just can’t release a fix mod as the redline license is ND

livid pagoda
#

Well both WCS and Redline are doing some funny things that corrupt the VM when combined

supple spear
livid pagoda
#

Like declaring ref array<ref Shape> shapes = {}; at file level

#

Both have GitHubs I would just put a pull request in with the diff

#

I’m going to try to do that with Armaments at least to fix the insane ref usage

#

Never seen anything like this from what is otherwise super harmless misusage

manic marsh
livid pagoda
manic marsh
#

I was asking, because as Jewbie said we have a fix as well so i wanted to know if you did

umbral mural
#

So is every aircraft is still broken because WCS isn’t compatible anymore?

supple spear
#

So I’m surprised Agent published that mod *** recommend you remove it before a icky wicky happens ***

livid pagoda
umbral mural
livid pagoda
manic marsh
# umbral mural

You’re using one of our mods which don’t work so could you pls stop using them, we still need to fix them

umbral mural
#

I know it doesnt work lol just thought I’d help out giving y’all some of the error codes I’ve been getting

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It’ll get fixed when it gets fixed 😂

median trellis
#

anyone know if any of the aircraft mods are working yet? haven't tried them in a while and was curious if Project Realism is still an issue or a workaround was found

wise ether
#

Nope

supple spear
flat anchor
#

last I checked Fixed Wing Aviation mods didn't have a problem until BI breaks the code again or WCS was introduced

median trellis
# supple spear Project realism isn’t an issue, and we have no control over this project redline

oh okay. it seemed like project realism was the issue, at least back when I was testing, but maybe im misinterpreting? I was able to run a server with the WCS_Armaments mod, Project Redline - Core mod, and even the A-10 mod, but soon as I added the Project Realism CORE mod, server would crash on start. It seemed like Project Realism CORE was a dependency for 99% of the fixed-wing aircraft mods, so that's why i thought it was the issue. MoJo[Fire] mentioned that the PR mod wasnt fixed, something about files getting corrupted, in previous comments above: #1106406416287272970 message

leaden tulip
#

Any update on this?

dusk vine
#

Nah bro planes are basically abandoned PR stopped working on arma so did naomyth and this is abandoned until it breaks again

umbral mural
#

RIP Fixed wing on Arma reforger we had a good run lol…

dusk vine
#

Ehh ig if you could consider it good would have liked more bombs but hey what ya gonna do

umbral mural
#

It is what it is I guess haha

umbral mural
wise ether
#

Brand new fixed wing script + f-18

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Basically, the flight physics are much better and from now on modders who use RiverX scripts won't need to add an entire aircraft as a dependency to create their own aircraft, just the Core

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Most importantly, the mod doesn't conflict with WCS_Armaments and will be updated regularly

leaden tulip
wise ether
#

Well, the OH-58D uses RVX Core and WCS_Armaments and there is no issues at all so its pretty safe to say there is no issues

leaden tulip
#

Well the OH-58d is also an helli also RVX- core is dependent on WCS Armaments which would explain why they don’t clash together

wise ether
#

Yeah, id say the F-18 or the scripts that is going to use will be the future of Arma Reforger if we speak about aircrafts

leaden tulip
umbral mural
#

That sounds awesome I feel like redline is pretty much finished it’s always been super janky unfortunately

manic marsh
umbral mural
#

Weird I couldn’t find any to save my life I’ll try and find em

#

Gone already broken only uploaded 6 days ago and he already took it off 😂

azure yarrow
manic marsh
supple spear
#

It was probably banned as the creator of that mod was using our mods * Project Realism * stuff and as he said he just used a bunch of scripts which is against our licenses to do so.

#

Maybe someone will either fix the problem the right way , or just create their own stuff instead of using other modders stuff without permission

sturdy granite
#

What will happen to all of the Project Redline mods

civic ingot
#

Pretty sure you can just call this project dead based on the thread contents

manic marsh
sturdy granite
#

No more a10

wise ether
#

And the best for me is that no F-18 will be needed to make a jet or any kind of fixed wing cs the physics will be inside the Core not the F-18 unlike the A-10

manic marsh
wispy yarrow
#

Can’t wait for A4

hallow beacon
#

Hello, How should I configure the ADM_FixedWingsSimulation for a Big plane (c135) pls

wise ether