#MP5

1 messages · Page 1 of 1 (latest)

rose rain
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still need to work on the animations but i am learning ❤️

weak wraith
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#HKSlap

rose rain
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yes that is the plan haha

dense axle
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Yo just used ur mod it’s amazing man I just have 1 suggestion would it be possible to allow sights on it

rose rain
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i first will fix the issue with the animations once that is done i will indeed work on attachment 🙂

dense axle
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Okay thank you very much and amazing mod good job

rose rain
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thanks 😄

dense axle
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No problem

olive willow
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Did you make textures by yourself ?

burnt stone
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My pilot side loves it, ima carry this every op

rose rain
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@olive willow yes everything is made by myself , the symbols are copy of the real once but you can clearly see i needed to change them a bit haha to small texture to make the real once look good

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so i redraw them in the way they looked the best

olive willow
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Photoshop or something like substance 3d painter ?

rose rain
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thats how i made them

olive willow
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nice and for the color of the body ?

rose rain
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so i used the standaard material that reforger picks up as i made the outlinings super thing 10% so it would take the standard metalic color on it

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if you make the textures of an item go 10% in visablity you can then turn on the same texture ytou get if you only select one of those 3

olive willow
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I think you got a problem with that cause its look too black its look like pure black but with you method i dont know how you can tweak that maybe with Quixel Mixer if its still alive

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cause your model and decals looks good

open vector
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HK Supremacy meowheart

rose rain
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i tell you step for step what i did . i make an outline with uv map i copy that into paint.net then i make the outlines and all , i make the texture and i set the background (the outlines) to 10% visablity

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so it looks like this

olive willow
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yes but you see that is too black

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this is a good black texture for example

rose rain
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yea because it will take the color of what you set with that image

olive willow
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so its a wrong color

rose rain
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if you look again on my picture above there is 1 main diffrence 😛

olive willow
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and you dont see problem on the result ?

rose rain
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the reason mine is almost invisible is to get that material in

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otherwise yes it will take the color of the picture you add in it

olive willow
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when i say result i mean in game result

rose rain
olive willow
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that pure black

rose rain
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thats the shiny black i have

olive willow
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for me you should make a basecolor texture

rose rain
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i made my own texture for that reason haha

olive willow
rose rain
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the only real way to fix that is to remake it

olive willow
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if you have uv unwrap your model you can just make a texture in paint.net, and put your decal on top

rose rain
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it takes the black out of your image

olive willow
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yes that normal

rose rain
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yes so if you want it metallic black you need to get one the same style as i made mine so the black can shine 😛

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thats why i kept saying 10% visablity 😛

olive willow
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3D model need to be convert into 2D plane to be textured. Here you can see the same model but in 3D and 2D. 2D version are used for textures that why my texture dont fit on your model

rose rain
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i know XD

olive willow
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so why you dont make just a black/grey square and import it in basecolor ?

rose rain
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im making a test for ya so you see what i mean with getting the black matalic thats what you asked me for XD

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because i have every part of my gun in there for making changes / adding stuff on it

olive willow
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yes cause i dont understand now 😄

rose rain
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i have already a mettalic finish on yours

olive willow
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why you keep my texture it doesnt fit ?

rose rain
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i know you asked me how i made it ...

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so i showed it with your texture XD..........

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also if you asked me why i made it that black is because i like it that black i can tweak it to any black color i need XD

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matt black

olive willow
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I think you didn't understand what I was saying but If you like oil black it’s good

naive cliff
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It’s way to dark, practically vanta black, you should raise it closer to dark gray or put on a texture

naive cliff
# olive willow

The black color should be closer to this picture that Greg posted

rose rain
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i made i mettalic is i like it more then polymer

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aswel as the real mp5 is not even remotly close to what he posted for metal ether yea i could make it mat black and change the lower but i like it this way

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there ya go matt black if thats what you want

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i know what yall on about

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i just made it the way it is as it looked better in game

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i will make a multi color version see how that ends up

weak wraith
# rose rain there ya go matt black if thats what you want

The point they are trying to explain. Is your gun, has no lighting detail on it. The image you shared, then your screenshot, look nothing alike. If you're not creating a full mapped texture for it, you'll need to tweak that multiPBR material a lot more.

Because it's either pitch black, or shiny pitch black, which both are nowhere near realistic.

His texture example was for his own gun, so you could see the difference. Yes his texture was not for your UV Map, nor the correct shade for your gun, but it was an example to show you what he meant.

I'm thinking there is a language barrier because you aren't getting what people are trying to say, instead you respond cryptically and act like we don't know what we are talking about/asking for.

To fix your weapon you need to A:
UV Map it correctly then texture the parts

or B:
UV Map it correctly with a component mask (like the vanilla weapons) and then you can tweak the components and do the texture dynamically in the workbench material settings.

rose rain
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A i have a working uv map B he asked me how i did it i just explained i didnt respond cryptically ,

weak wraith
rose rain
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i dont think its an attack he asked me how i did it why is it my fault ?

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i have made it this way as i liked it more , i have a uv map and can make it into whatever i want to make it into , thats all i say

weak wraith
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Exactly my point. Make it how you want. We will stop recommending corrections, it's your mod, make it how you please.

shut kiln
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Yes, a nice polygonal model is ruined if the texture is not realistic... Even matte black still has some light reflection that enhances the edges and shapes .
Otherwise the result is this

weak wraith
rose rain
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okey then tell me what color do you think it should be

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its my first try on it and the only reason it is this shiny is because i liked how it looked in game nothing more

olive willow
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In fact we just tell you some tips to make it look very good and more realistic with the right way but of course if you like this result than its okay

rose rain
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then its the way how you sayd it i thought you asked me how i did it

olive willow
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Yes i ask you how did you do it and after that i said that you should do it differently to be more realistic but its fine

rose rain
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then we have missunderstanded each other

olive willow
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English is not my native language perhaps I have been misunderstood

rose rain
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i gladly take tips to make it look beter as im still in proces of learning all the stuff modeling is not my issue its the stuff around it

weak wraith
rose rain
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i have no color set to the model i just use the basic white it comes out of blender with

weak wraith
rose rain
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singel material

weak wraith
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Can you screenshot your settings on the material? If you have it set up the way I think you do, detailing on your weapon will be impossible without painting your texture on your BCR (with the decal)

rose rain
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i just made a texture as a png and just apply it nothing else done tbh

weak wraith
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Alright, so you're applying the decal, via the BCR map slot. The texture is importing as black, due to there being no Alpha and it not pulling the transparency of your base texture (again believe this is due to it being base color and not alpha channel).

Do me a favour.. Instead of transparent, can you possibly try making a duplicate material on Blender, same UV Map, with a blank white filled material/texture in Blender - without the decal and leave it full white with full opacity? That way you can use the material to tweak things up and down as a test?

rose rain
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(this is a test) you mean morel ike this then right have diffrent colors so it looks more real?

weak wraith
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BCR is short for Base Color + Roughness

You've got a single texture in yours that the engine doesn't know what to do with when it imports, so it's filling your texture (apart from the decal)

rose rain
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yea thats correct because i have done it that way

weak wraith
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It's on the right track and yes, basically what I meant. The shiny flat surface is related to not having any height/normal map but that is fixable. But you likely knew that already

weak wraith
# rose rain yea thats correct because i have done it that way

As you are tweaking your base color material, it's also going to mess your decal up. I'm thinking you need to texture the weapon fully if you're wanting to do the decal idea so that it's not changing brightness or filling itself over the top of the decal.

rose rain
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so change color and then put the decal on top ?

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without the trasperant background

weak wraith
# rose rain without the trasperant background

Yes basically., as the issue with your texture, is the engine is overriding the transparency with solid black, to tweak that solid black, also then breaks your decal as it's applying the change universally.

rose rain
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what texture / color is it that was used on the picture shown to me ?

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it still is always a bit glossy correct ? this is whati have it now

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this is with no metalic at all

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you mean something like this @weak wraith

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i think the last one i posted is almost as the real color would be

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with light

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it wasnt even ment but tbh i kinda dig the text more as it looks like its more engraved then it was just text

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tbh i really dig how it looks now lol XD

olive willow
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something like this could be nice

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and its better on the last picture 😉

rose rain
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yea i kinda dig how it is now tbh

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how would i even use that greg?

olive willow
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you can try with this can't guaranty the result cause i use substance painter

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substance calculate edges and all that stuff to apply materials, but you can try with it

rose rain
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doesl ook indeed a lot nicer

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thanks for the help

olive willow
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That with my textures ?

rose rain
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the grey you sended me is legit the same as i had made myself in the mean while

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it does indeed look a lot better without the over gloss

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im happy with it this way 🙂 thanks for the tips guys

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now i need to figeur out how i can make my suppresor go on and off XD it wont become one even if i replace a scope or ubg prefab into it XD

olive willow
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You have set NMO texture the yellow one ?

rose rain
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no i can try tho

olive willow
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Try with BCR and NMO

rose rain
olive willow
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Yeah not perfect

rose rain
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i do like my own one more but i like the effect yours has

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any way how we could combine it ? the color of mine the scratches and such of urs

digital isle
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@rose rain do you plan on making a MP5K as well?

olive willow
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Just delete the BCR

rose rain
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@digital isle that might be the next project once this is finishd 🙂

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@olive willow for some reason it turned grey now :/

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the best i can make it with both on

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the little scratches and such do give it a lot more life

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think its a big improvement lel

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or does that look beter

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what do you think @olive willow darker lighter ?

olive willow
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For me I always see problem but black is better I think

rose rain
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what problem you see ?

olive willow
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You don’t use substance painter 😂

radiant nimbus
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:D?

olive willow
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Scratches looks random cause their aren’t calculate on mesh for example

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But it’s better now that the beginning

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It’s your first weapon so it’s fine

rose rain
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geus this will be it then 🙂

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sorry this will be it haha other one bit to glossy

olive willow
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Texturing is very hard but that look great for a first weapon

rose rain
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thanks for the help 🙂

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btw greg do you know how i can make the suppresor show up ijn inventry ( even if i make it a prefab item like abyonet UBGL stuff like that i cant take it off or anything )

olive willow
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Look the mod Suppressor made by bacon. You need to make a prefab, setup the attachment category and same in weapon make an attachment component with the same type of attachment

rose rain
rose rain