#MP5
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#HKSlap
yes that is the plan haha
Yo just used ur mod it’s amazing man I just have 1 suggestion would it be possible to allow sights on it
i first will fix the issue with the animations once that is done i will indeed work on attachment 🙂
Okay thank you very much and amazing mod good job
thanks 😄
No problem
Did you make textures by yourself ?
My pilot side loves it, ima carry this every op
@olive willow yes everything is made by myself , the symbols are copy of the real once but you can clearly see i needed to change them a bit haha to small texture to make the real once look good
so i redraw them in the way they looked the best
Photoshop or something like substance 3d painter ?
nice and for the color of the body ?
so i used the standaard material that reforger picks up as i made the outlinings super thing 10% so it would take the standard metalic color on it
if you make the textures of an item go 10% in visablity you can then turn on the same texture ytou get if you only select one of those 3
I think you got a problem with that cause its look too black its look like pure black but with you method i dont know how you can tweak that maybe with Quixel Mixer if its still alive
cause your model and decals looks good
HK Supremacy 
i tell you step for step what i did . i make an outline with uv map i copy that into paint.net then i make the outlines and all , i make the texture and i set the background (the outlines) to 10% visablity
so it looks like this
yea because it will take the color of what you set with that image
so its a wrong color
if you look again on my picture above there is 1 main diffrence 😛
and you dont see problem on the result ?
the reason mine is almost invisible is to get that material in
otherwise yes it will take the color of the picture you add in it
when i say result i mean in game result
that pure black
thats the shiny black i have
for me you should make a basecolor texture
i made my own texture for that reason haha
the only real way to fix that is to remake it
if you have uv unwrap your model you can just make a texture in paint.net, and put your decal on top
yes that normal
yes so if you want it metallic black you need to get one the same style as i made mine so the black can shine 😛
thats why i kept saying 10% visablity 😛
3D model need to be convert into 2D plane to be textured. Here you can see the same model but in 3D and 2D. 2D version are used for textures that why my texture dont fit on your model
i know XD
so why you dont make just a black/grey square and import it in basecolor ?
im making a test for ya so you see what i mean with getting the black matalic thats what you asked me for XD
because i have every part of my gun in there for making changes / adding stuff on it
yes cause i dont understand now 😄
i have already a mettalic finish on yours
why you keep my texture it doesnt fit ?
i know you asked me how i made it ...
so i showed it with your texture XD..........
also if you asked me why i made it that black is because i like it that black i can tweak it to any black color i need XD
matt black
I think you didn't understand what I was saying but If you like oil black it’s good
It’s way to dark, practically vanta black, you should raise it closer to dark gray or put on a texture
You understand lol
The black color should be closer to this picture that Greg posted
i made i mettalic is i like it more then polymer
aswel as the real mp5 is not even remotly close to what he posted for metal ether yea i could make it mat black and change the lower but i like it this way
there ya go matt black if thats what you want
i know what yall on about
i just made it the way it is as it looked better in game
i will make a multi color version see how that ends up
The point they are trying to explain. Is your gun, has no lighting detail on it. The image you shared, then your screenshot, look nothing alike. If you're not creating a full mapped texture for it, you'll need to tweak that multiPBR material a lot more.
Because it's either pitch black, or shiny pitch black, which both are nowhere near realistic.
His texture example was for his own gun, so you could see the difference. Yes his texture was not for your UV Map, nor the correct shade for your gun, but it was an example to show you what he meant.
I'm thinking there is a language barrier because you aren't getting what people are trying to say, instead you respond cryptically and act like we don't know what we are talking about/asking for.
To fix your weapon you need to A:
UV Map it correctly then texture the parts
or B:
UV Map it correctly with a component mask (like the vanilla weapons) and then you can tweak the components and do the texture dynamically in the workbench material settings.
A i have a working uv map B he asked me how i did it i just explained i didnt respond cryptically ,
But you then went on to post an image of it in matte black, which is exactly what he didn't ask.
I'm done responding as you seem to think it's an attack and your texture is your decision.
Best of luck with the weapon.
i dont think its an attack he asked me how i did it why is it my fault ?
i have made it this way as i liked it more , i have a uv map and can make it into whatever i want to make it into , thats all i say
Exactly my point. Make it how you want. We will stop recommending corrections, it's your mod, make it how you please.
Yes, a nice polygonal model is ruined if the texture is not realistic... Even matte black still has some light reflection that enhances the edges and shapes .
Otherwise the result is this
Let him make it how he wants. This is the gist I am getting.
okey then tell me what color do you think it should be
its my first try on it and the only reason it is this shiny is because i liked how it looked in game nothing more
In fact we just tell you some tips to make it look very good and more realistic with the right way but of course if you like this result than its okay
then its the way how you sayd it i thought you asked me how i did it
Yes i ask you how did you do it and after that i said that you should do it differently to be more realistic but its fine
then we have missunderstanded each other
English is not my native language perhaps I have been misunderstood
i gladly take tips to make it look beter as im still in proces of learning all the stuff modeling is not my issue its the stuff around it
I completely understand
If you have UVMapped it, can you apply individual colors via the workbench material? What material type is being applied? MultiPBR or basic or?
You said you've UV Mapped it, but not much more apart from the way you're applying the decal onto the weapon?
We are all trying to explain ways of helping your weapon improve beyond just being a good model.
i have no color set to the model i just use the basic white it comes out of blender with
Did you mask on the texture what parts will be what material? If you for example, take a look at one of the ingame weapons with multiple materials, inside the multipbr materail, there is a mask texture, which tells the material what texture goes where. Do you have that or are you just running a single material with no color assigned?
singel material
Can you screenshot your settings on the material? If you have it set up the way I think you do, detailing on your weapon will be impossible without painting your texture on your BCR (with the decal)
Alright, so you're applying the decal, via the BCR map slot. The texture is importing as black, due to there being no Alpha and it not pulling the transparency of your base texture (again believe this is due to it being base color and not alpha channel).
Do me a favour.. Instead of transparent, can you possibly try making a duplicate material on Blender, same UV Map, with a blank white filled material/texture in Blender - without the decal and leave it full white with full opacity? That way you can use the material to tweak things up and down as a test?
(this is a test) you mean morel ike this then right have diffrent colors so it looks more real?
BCR is short for Base Color + Roughness
You've got a single texture in yours that the engine doesn't know what to do with when it imports, so it's filling your texture (apart from the decal)
yea thats correct because i have done it that way
It's on the right track and yes, basically what I meant. The shiny flat surface is related to not having any height/normal map but that is fixable. But you likely knew that already
As you are tweaking your base color material, it's also going to mess your decal up. I'm thinking you need to texture the weapon fully if you're wanting to do the decal idea so that it's not changing brightness or filling itself over the top of the decal.
Yes basically., as the issue with your texture, is the engine is overriding the transparency with solid black, to tweak that solid black, also then breaks your decal as it's applying the change universally.
what texture / color is it that was used on the picture shown to me ?
it still is always a bit glossy correct ? this is whati have it now
this is with no metalic at all
you mean something like this @weak wraith
i think the last one i posted is almost as the real color would be
with light
it wasnt even ment but tbh i kinda dig the text more as it looks like its more engraved then it was just text
tbh i really dig how it looks now lol XD
you can try with this can't guaranty the result cause i use substance painter
substance calculate edges and all that stuff to apply materials, but you can try with it
That with my textures ?
the grey you sended me is legit the same as i had made myself in the mean while
it does indeed look a lot better without the over gloss
im happy with it this way 🙂 thanks for the tips guys
now i need to figeur out how i can make my suppresor go on and off XD it wont become one even if i replace a scope or ubg prefab into it XD
You have set NMO texture the yellow one ?
no i can try tho
Yeah not perfect
i do like my own one more but i like the effect yours has
any way how we could combine it ? the color of mine the scratches and such of urs
@rose rain do you plan on making a MP5K as well?
Just delete the BCR
@digital isle that might be the next project once this is finishd 🙂
@olive willow for some reason it turned grey now :/
the best i can make it with both on
the little scratches and such do give it a lot more life
think its a big improvement lel
or does that look beter
what do you think @olive willow darker lighter ?
For me I always see problem but black is better I think
what problem you see ?
You don’t use substance painter 😂
:D?
Scratches looks random cause their aren’t calculate on mesh for example
But it’s better now that the beginning
It’s your first weapon so it’s fine
Texturing is very hard but that look great for a first weapon
thanks for the help 🙂
btw greg do you know how i can make the suppresor show up ijn inventry ( even if i make it a prefab item like abyonet UBGL stuff like that i cant take it off or anything )
Look the mod Suppressor made by bacon. You need to make a prefab, setup the attachment category and same in weapon make an attachment component with the same type of attachment