#cruise missle
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possibly
Looks very cool only suggestion is make the explosion way bigger if you release it as a mod
Like As big as a few houses grouped together that can be seen far away would be sick
Yeah tthe effect hasnt been setup to full size yet
I like the benevolent bench in the back ground
I am curious is this gonna be part of a ship or something or is it just the missile
Teehee
How did you draw these nice graphs, does AR debug ui have something build in that is working? I remember seeing something that looked like 2d graph api but was not sure.
Also are we going to talk about the giant bench in the background? 👀
DbgUI.PlotLive
Also giant bench is actually floating normal size bench which is the actual target, control algorithm needs a bit more work to get it to hit it 😅
Yes it will be released eventually
Yes
All of the above
Currently planned for a helicopter, but SAM sites, javelins, etc, can all use it
Hell yea brother
Oh god not the Sam sites
Welp
I will show them the obama administration power from the sam site
Something like this would be cool
Definitely
Icing on the cake would be if you add the predator missle inbound sound effect from cod as something a gm can call in like the air raid siren from game master fx
Player controlled?
Guidance uses a control algorithm to modify thrust vectoring and control surfaces when gliding. Launch can be any number of possibilities such as helicopter, plane, automated detection, etc
Uses a custom flight model for the physics aspect
Currently only direct guidance is working. Plans for lofting and low cruise are there but not implemented yet
Plato how easy would it be to model the erratic flight of a atgm?
In this episode of Combat Approved, the viewers will see an antitank missile system with no analogs in the world. This formidable machine, which bears the romantic name of Khrizantema, is able to engage five tanks on its own. The designers of Khrizantema endowed it with amazing properties. Firstly, this missile is able to penetrate through four...
Honestly can't wait for the cool stuff my GMs and JTAC operators can do with this
Could this be used for artillery
Ooo I see, @frank junco. Are those erratic on purpose to avoid being shot? Flight model can handle this no problem, writing a control algorithm to do it will be the hard part
I dont see why not. But artillery dont have motors, so you could write something much simpler
they all have similar flight profiles to this more or less.
I just meant in the sense no one has really figured artillery out yet
why would anyone do artillery when official update is gonna add it in
But yes, it should be able to do the atgm no problem
Yeah but they very slow with updates
Yes ATGMS all the way
I believe it's because it's rather Laser guided or radio guided with normal interference. Wouldn't make sense to limit accuracy for the slight chance of it being shot down
Ahh okay
How complete may this system be, and how hard might it be to implement this to something such as a Kornet or other long range guided missile?
Moabs aren't guided though
They're thrown out the back of planes
And nukes would be weird to play with
Then a tomahawk any kind of huge explosion
Any kind of guided missile in general is just sick
I already have an idea in mind for a laser designator
Yeah but it would be a cool way to end a campaign or sum with gm fx air raid sirens in the background and a huge nuclear bomb going off like shock and awe from cod 4
May I DM? I have a few questions that don't quite fit this thread
Sure
The thing with nukes, all maps currently would be eviscerated by them. No point really. Honestly gmfx and this will suffice
no gameplay purpose behind nukes. people keep asking for it all the time...
Lmao
First player who gets 30 kills without dying gets to call in a nuke
It could be davy Crockett size
People want a nuke because it's a fun set piece
Yeah
It's cool seeing a nuke go off
Especially if it was stupidly big
Something like this but obviously better quality cause this looks like a big red tree

That's not actually in-game?
Besides the filter and funny faces that explosion looks really good
oh its in game
Didn't realize they were wojaks thought they were weird little nuclear goblins
that looks like an old arma 2 nuke
always has been
its from eagle wang
the guy who made that went on to be the lead of the Amsterdam studio
meme or arma 2 nuke?
no im not working for them 😦
All interesting things of course, I like the idea of a laser designator... maybe it'd ping an active GM so they could launch the cruise missile? Or maybe have a remote turret type of system to mess around with? Honestly sounds pretty damn amazing if possible
no cruise missile uses laser guidance, at best they are active radar or terminal optically guided
I dont think anyone has made a waypoint navigation system for missiles in any arma game
not counting remote controlled AI using waypoint and scripts in the editor
Nice
my turn
Also im learning alot as I go about in depth details for missile systems so if anyone has resources they would be much appreciated
One sec lemme get the classified documents
war thunder vibes
It would be cool if people were like that for arma
I tried making a humongous explosion but I ran out of particles so only like 1/4 of it was visible
Super helpful for controller tuning
Thank you 🙏
Wonder how you would control it, would you become it temporarily? Similar to how a game master can become an ai? Will it follow the centre of the screen? So many questions yet so hyped for an outcome
Its a missile, it guides itself
No human is going to accurately be able to control a missile by hand at 800mph
Wait so what is this like a cruise missile?
Yes
Fully automatic guided missile
Besides designating a target and pressing launch
OoooOo
Ah shi that sick asf
How would it work exactly
oh good question
Depends on what you’re using it on. If its a helicopter you’ll left click once a target is designsted. If its a SAM site then its fully automatic
There will be laser and radio designators at first
With the option to add more
in this case will it be fired magically? as in point and get an airstrike type thing
And would there be different sizes of boom boom?
I would appreciate one that is a dud that just does physics damage
and plays the metal pipe sound on hit
Okay
No COD style airstrikes. Fully physics based guidance. So you left click and it will drop from the side of the helicopter and then proceed to target
Kinetic and explosive ordinances are possivle to be configured with different yields
Like bacons mod with the different sizes of explosives
Yes
Okay then thanks
So would it depend what you hit or do you choose the size
ah alright that makes sense, I guess the question is how will they be integrated on release? is it planned to be put on some type of vehicle already?
^
do we have to pair the designator to the helicopter via bluetooth first? how do you handle multiple designators?
Working with Strider to put them on the apache first
Shi that sick
Havent got there yet 😅
So ig the pilot would shoot them
I want to allow multiple and configure them on wavelength of the laser
Been reading how they work and you can also specify a pulse time
Might just use that as an identifying feature
theoretically I guess the pilot could select it
Without simulating the pulse physicslly
and designator could match it
Yeah thats what I envisioned
kinda like radios but much, much simpler
What’s the max that will be on the apache
it makes me wonder; can the radio manager be used for this? to register a frequency for it
I mean the entity
Coz im thinking probably 4 max
That would be nice
I think apache can carry up to 8 missiles, not sure though
it might be very easy to implement by just piggybacking on the radio manager, just don't allow people to speak through it
Thats a good idea
Ill look into it
Okay sounds nice
there is one issue I don't know how to solve which is someone will definitely steal a laser designator in pvp to use their missiles against them, and it might autoban the pilot for teamkilling
I had trouble changing instigator with damage I applied via script 
Lol thats actually kind of funny
I guess the missile once fired from the heli could spawn the actual guided missile and delete itself
and then you get null instigator
ah, so not a projectile handled by the standard weapon system?
I wasnt planning on that. But that may work better for firing properly.
right, the Projectile once fired holds information about who fired it to use when applying damage
So is gonna be hard to learn how to use it or will it be easy?
if you use something like EARS as the top of the learning curve then I'm guessing somewhere in the middle
you'll be fine
What kind of launching systems are currently possible? I was thinking a laser designator with Heavy batteries as charges that summons missiles from "Boats" or something
No need to attach it to vehicles or nothing when you can pretend they're out of sight
Lmao
I think currently the game differentiates between two types of weapons: projectile loaded into the barrel like an RPG or projectile magically spawned when firing like a rifle
This prob gonna be one of the best mods
But the most annoying
Coz just imagine everyone calling it in
"loaded into barrel" just means that it's a visible projectile inside the "gun", goes for HE grenades too
oh yeah also hand thrown grenades
cruise missile as handgrenade 
I'm talking about something like
Hold left click, it uses a battery up, it spawns a missile in the clouds, and then the missile takes a few seconds to crash into the target
Only requires a Laser Des model
it's definitely possible but Plato already said no cod airstrikes
Ah
That be funny Icl
Throw it like a loitering munition
Hovers at a static height above the map with a quiet sound effect then slams down into whatever it gets told to
Just load it into a 50cal
Could always add a missile launcher to the game so ground troops can call in airstrikes without air support
ofc
Do I smell a HIMAR?
That probably would be smart but would take a lot of time probably
The purpose of what im workijg on now is to just make guided missiles. The details of how you launch specifically are always up for debate
will the missile system come with generic functionality you can use for any homing projectile? laser targeting or not
Missiles are the hard part
Yes
great, what kind of issues have you run into so far?
How long might it take to whip up a Deuce and a Half with a missile pod on the back?
Mostly controller tuning. My physics seem to be good, biggest issue has been accuracy. I havent added control surfaces yet so if its a short burn time the missile might have 0 error but as it gets closer it needs to make a lot of small adjustments to remain on course for intercept. I think i may try to switch to predicting the intercept and using the difference between intercept point and target as the error
Currently I can consistently hit a 10m radius
Alot of the time within 2-3m
Right now i guide the velocity vector direction towards the target
Started out with pointing the nose at the target but that can cause the missile to “drift” sort of like its orbiting the target rather than going directly to it
Ask a modeler haha. I do code and config stuff, buying a model could also be an option
I know that's what a bunch of the ither guys have done, they either buy a new model or port an old one
Stryders BMP-3 is from Arma 2, unless I'm mistaken
would doubling the direction difference help? aim at red instead of green
it will flip around the closer it gets (or can be reduced by distance - the closer it gets, the smaller the offset)
Might be a bit more taxing on the server having to do all that math
leading your target might be more performance impactive than chasing your target
this is simple math so the impact is negligible
a modern 3 GHz processor can theoretically perform 3 billion operations per second (per core), and math is the easiest thing it can do
I think I was trying to ask something like how game ready is the code currently, that you can slap it on anything and throw it into conflict
If you were to throw your system onto a HIMAR truck or some kind of Missile Pod, how long might it take to complete such a thing and have it game ready?
Using velocity vector direction as control fixes this issue almost completely
I think if I add control surfaces after the rocket motor has burned out will allow accuracy to be even better
But i would like to have some of them just become projectiles and still hit reasonably close
ah if you're implementing burn/limited fuel type stuff then it's a little harder
if the explosion is big enough you don't need to worry about 100% accuracy 
Hehe I thought the same thing
it matters for something like anti air heatseekers though
I want to implement this guy though:
Igla and Stinger moment
Not in that missile
dang the seeking/targeting on this thing must be pretty good
Crazy good
Lol
No challenge in that 😦
I havent added gravity in yet either. Thatll be fun to get working
if you do use the projectile class with missile move component then it will do it for you, but youd have to compensate for everything it does
actually nevermind, the missile move component will not actually fly toward where you point the missile
it has its own trajectory and doesnt care about angles of the object
Half life crowbar sound
Download Here: https://www.mediafire.com/file/51csulabjjivw68/HL2_Crowbar.mp3/file
No Copyright infringement intended.
It actually wouldn't be that bad
is this still coming or has it been abandoned
Still working on it, busy with end of semester so not a lot of time at the moment
All god man was just wondering if this project was still going on. Can’t wait for it, i think it will turn out great and add some atmosphere to the game.
With all the MBTs being made I believe this will make a fine addition
cruise missiles dont go after tanks
thats like using a elephant gun to hunt squirrels
This I would say more is the code for something's like atgms
.
Code can be adapted for any type of guided missile/rocket. Any shape or size is the idea
big ones
small ones
Love it
Anything new
Not yet. Finals week. Plan on getting something released this month
Understandable hope you do well and hope the mod is coming well
Thanks!
No problem
I hope the missile will be named tom
I hope the missile will be named Joel
let's see how many more people miss the joke
I contributed because it looked like it could form a chain
I got the joke
But counterpoint
Joel
Ah yes, this "cruise" missile must be named "tom". I 100% agree
Hyped for this ngl. Hope the helis get this
Pretty sure they are
Depends if the mod creators put it on
Will the new update interfere with the progress of this mod?
Pretty sure he said they are
They gonna be on the Apache I think
Better be on the hind then
Even though it's underpowered as anything
Idk tbh
Coz I think the model is an American missile
As Plato said. It's intended to be the script not the actual things that's in the works
Similar to the drone
The model isn't the final it's just a stock
Ahhh ight
And the hind is so underpowered this thing might balance it if not added to the Apache
The only reason it’s underpowered is due to its gun
The glass irl can take 50 cal rounds. In reforger it cant even take 9mm
The gun on the thing is realistic
So it's fine
So ur says it’s underpowered coz the glass
Yep. AI beam you out of the ting and PvP wise people just pull out the M2 or Mk48 ap belts
You won't survive a few players in a bush and a mg
Mk48 is understandable
No not really
It should take a few hits and break the glass
Yet enough hits for the pilot to engage
I mean mk 48 got armour piercing so
I mean true
But still don’t make it underpowered
Just don’t hover too much
It's just a better 556
Should break the glass in like 10-15 hits
Not straight away
Right now i'm testing with a Hellfire missile. Plan is to add to apache. I don't think the update will interfere with this at all as of now
@frank junco
Currently working on making the targeting more precise when off nominal conditions are applied. Right now it you fire it while pointing relatively close to the target then it will hit within a 2m radius consistently
I'd like to bring that down as much as possible. Then I want to add better guidance so that the missile can take long curves and still accurately hit the target.
Need to refine the aerodynamics model so while in glide phase it has appropriate control authority to continue staying on track
Oh shi
Mb the ping didn’t thingy me
@autumn nexus sounds amazing man good work this seems like It coming along amazingly
Do you still plan on having sum released by the end of the month or that been pushed back
Im also assuming you will be working with space strider for it
Would this be possible or would that be too hard to do ?
Coz if that does happen it could probably be used as a form of artillery
Which tbf would be good to have
@autumn nexus wouldn’t it need Needs working avionics
My guy you're talking to yourself
Mans is probably working or sleeping
Please wait for a response if anything
I mean im just waiting for him to reply
Both 😅
Hopefully, though the days are running short. Im making progress, time will tell
That’s good to hear
Just wanted to make sure
Yes, not that hard to point the things where to go
One of the guys I was talking 2 was confused how the missile will work on the helis
Press button -> missile releases and enters free fall -> after a second the rocket motor ignites and the control algorithm takes it to the target
How will it lock on
Or will it fire and locate it's nearest target
Few methods. Simulated infrared signatures, laser guidance, and radar are currently planned.
What’s it’s max range
Yes it could
Plato my man
You're a brilliant individual
Honestly can't wait! I hope some form of small scale ICBM is made
That would no longer be intercontinental then 😅
30km range missiles would be good though once bigger maps are a thing
Nice.I like that
Alr
Guidance/control is implemented and works pretty good when fired directly at target. Currently gravity is disabled because I have no aerodynamic control surfaces that are properly modeled. Right now im working on properly coding and getting the physics for the aerodynamics tuned so I can reenable gravity on the missiles. Then id also like to add steer points to the guidance algorithm
Once I have aerodynamics in and functioning properly then that would be a minimal viable state for me to consider releasing it. (After i also implement a quick tech demo on a vehicle or some sort of missile launcher so it isnt just a missile that spawns out of no where)
Current state of my aerodynamics is this: https://youtu.be/SptQpH9cJDA
(Slightly off topic from missiles but the ability to model a control surface is whats important here)
And this
So i have things flying. But need to add more detail
So a minimum viable product isnt far away
Just not within the next week or two
Awesome
Also just to toss out an idea,
For a missile launcher you could use something like HIMARS
Ill probably start with one of the helicopters since they are already implemented. Its alot of work to add a new vehicle to the game and I dont have a 3d model of something like that
Definitely something I want though
Can guarantee itl be added to the Apache and left from the hind
Russians btfo by American missle 🇺🇸
Ok?
What’s it’s max range
Depends on the missile
Im simulating everything right now without exact values so i dont have an answer
Hang on partner you saying you making different types?
Im making the system
Ahhh okay
You can use any type of missile with it
W
Mans asks a lot of questions
Damn straight
Let the man breathe lmao
I'm sorry to do this to you but...
Leave him to his work
Understandable
I am tbf just asking questions on his mod he ain’t gotta respond if he don’t wanna
Im sure being cordial conversations has its limits but i mean that's up to you