#cruise missle

1 messages · Page 1 of 1 (latest)

prisma scaffold
#

Wtf is that a cruse missle

#

cruise missle

autumn nexus
#

possibly

prisma scaffold
#

Looks very cool only suggestion is make the explosion way bigger if you release it as a mod

prisma scaffold
#

Like As big as a few houses grouped together that can be seen far away would be sick

autumn nexus
#

Yeah tthe effect hasnt been setup to full size yet

prisma scaffold
#

I gotchu

#

Do you plan to release it as a mod or just testing

frank junco
#

I like the benevolent bench in the back ground

rich heart
#

I am curious is this gonna be part of a ship or something or is it just the missile

night sky
#

Plane???

#

Never knoWwWWw

frank junco
#

Teehee

alpine pendant
#

How did you draw these nice graphs, does AR debug ui have something build in that is working? I remember seeing something that looked like 2d graph api but was not sure.

Also are we going to talk about the giant bench in the background? 👀

autumn nexus
#

Also giant bench is actually floating normal size bench which is the actual target, control algorithm needs a bit more work to get it to hit it 😅

autumn nexus
night sky
#

Nice

#

How will it be fired? By GM, a vehicle, a weapon like a javelin

autumn nexus
#

Yes

night sky
#

😭

#

Yes

autumn nexus
#

All of the above

night sky
#

Badass homie

#

Strap it to my Apache

autumn nexus
#

Currently planned for a helicopter, but SAM sites, javelins, etc, can all use it

night sky
#

Oh god not the Sam sites

rich heart
#

Heehee SAM sites

#

Time to recreate that one mission from COD4

night sky
#

Welp

prisma scaffold
prisma scaffold
#

Something like this would be cool

crude lotus
#

Definitely

frank junco
#

god that will be nightmare fuel hearing it approaching

prisma scaffold
#

Icing on the cake would be if you add the predator missle inbound sound effect from cod as something a gm can call in like the air raid siren from game master fx

frank junco
#

I wonder how this will work

#

Like how is it launched, how is it guided etc

frank junco
#

Player controlled?

autumn nexus
#

Guidance uses a control algorithm to modify thrust vectoring and control surfaces when gliding. Launch can be any number of possibilities such as helicopter, plane, automated detection, etc

#

Uses a custom flight model for the physics aspect

#

Currently only direct guidance is working. Plans for lofting and low cruise are there but not implemented yet

frank junco
#

Plato how easy would it be to model the erratic flight of a atgm?

autumn nexus
#

Could you send me some examples of erratic?

#

@frank junco

frank junco
ancient summit
#

Honestly can't wait for the cool stuff my GMs and JTAC operators can do with this

prisma scaffold
autumn nexus
#

Ooo I see, @frank junco. Are those erratic on purpose to avoid being shot? Flight model can handle this no problem, writing a control algorithm to do it will be the hard part

autumn nexus
frank junco
#

they all have similar flight profiles to this more or less.

prisma scaffold
#

I just meant in the sense no one has really figured artillery out yet

frank junco
#

why would anyone do artillery when official update is gonna add it in

autumn nexus
#

But yes, it should be able to do the atgm no problem

prisma scaffold
night sky
frank junco
autumn nexus
#

Ahh okay

little swallow
#

How complete may this system be, and how hard might it be to implement this to something such as a Kornet or other long range guided missile?

prisma scaffold
#

A moab would be cool

#

Or a nuke

little swallow
#

Moabs aren't guided though

#

They're thrown out the back of planes

#

And nukes would be weird to play with

prisma scaffold
#

Then a tomahawk any kind of huge explosion

little swallow
#

Any kind of guided missile in general is just sick

#

I already have an idea in mind for a laser designator

prisma scaffold
little swallow
autumn nexus
#

Sure

frank junco
#

The thing with nukes, all maps currently would be eviscerated by them. No point really. Honestly gmfx and this will suffice

frank junco
#

no gameplay purpose behind nukes. people keep asking for it all the time...

autumn nexus
#

Nukes would kill the entire map lol

#

Gamemode would be over

night sky
#

Lmao

little swallow
#

First player who gets 30 kills without dying gets to call in a nuke

prisma scaffold
#

It could be davy Crockett size

rich heart
#

People want a nuke because it's a fun set piece

prisma scaffold
#

Yeah

#

It's cool seeing a nuke go off

#

Especially if it was stupidly big

#

Something like this but obviously better quality cause this looks like a big red tree

frank junco
little swallow
#

That's not actually in-game?

#

Besides the filter and funny faces that explosion looks really good

frank junco
#

oh its in game

little swallow
#

Oh no

#

That's a big bomb

prisma scaffold
# frank junco

Didn't realize they were wojaks thought they were weird little nuclear goblins

autumn nexus
frank junco
#

always has been

autumn nexus
frank junco
#

its from eagle wang

#

the guy who made that went on to be the lead of the Amsterdam studio

autumn nexus
#

meme or arma 2 nuke?

frank junco
#

no im not working for them 😦

ancient summit
#

All interesting things of course, I like the idea of a laser designator... maybe it'd ping an active GM so they could launch the cruise missile? Or maybe have a remote turret type of system to mess around with? Honestly sounds pretty damn amazing if possible

frank junco
#

no cruise missile uses laser guidance, at best they are active radar or terminal optically guided

#

I dont think anyone has made a waypoint navigation system for missiles in any arma game

#

not counting remote controlled AI using waypoint and scripts in the editor

robust sigil
#

Nice

autumn nexus
#

Also im learning alot as I go about in depth details for missile systems so if anyone has resources they would be much appreciated

prisma scaffold
autumn nexus
prisma scaffold
#

It would be cool if people were like that for arma

slow sphinx
#

I like the graphs

#

I never bothered to play with the debug UI but maybe I should

slow sphinx
autumn nexus
frank junco
#

Thank you 🙏

frank junco
#

Wonder how you would control it, would you become it temporarily? Similar to how a game master can become an ai? Will it follow the centre of the screen? So many questions yet so hyped for an outcome

autumn nexus
#

Its a missile, it guides itself

#

No human is going to accurately be able to control a missile by hand at 800mph

frank junco
#

Wait so what is this like a cruise missile?

autumn nexus
#

Yes

#

Fully automatic guided missile

#

Besides designating a target and pressing launch

frank junco
#

OoooOo

frank junco
#

How would it work exactly

slow sphinx
#

pick a target and fire

#

it go boom

frank junco
#

Lmao

#

Like where would it be in the menu thing If yk what I mean

#

Etc

slow sphinx
#

oh good question

autumn nexus
#

Depends on what you’re using it on. If its a helicopter you’ll left click once a target is designsted. If its a SAM site then its fully automatic

#

There will be laser and radio designators at first

#

With the option to add more

slow sphinx
#

in this case will it be fired magically? as in point and get an airstrike type thing

frank junco
#

And would there be different sizes of boom boom?

slow sphinx
#

I would appreciate one that is a dud that just does physics damage

#

and plays the metal pipe sound on hit

frank junco
autumn nexus
#

No COD style airstrikes. Fully physics based guidance. So you left click and it will drop from the side of the helicopter and then proceed to target

#

Kinetic and explosive ordinances are possivle to be configured with different yields

frank junco
#

Like bacons mod with the different sizes of explosives

autumn nexus
#

Yes

frank junco
#

So would it depend what you hit or do you choose the size

slow sphinx
#

ah alright that makes sense, I guess the question is how will they be integrated on release? is it planned to be put on some type of vehicle already?

frank junco
#

^

slow sphinx
#

do we have to pair the designator to the helicopter via bluetooth first? how do you handle multiple designators?

autumn nexus
#

Working with Strider to put them on the apache first

frank junco
#

Shi that sick

frank junco
#

So ig the pilot would shoot them

autumn nexus
#

I want to allow multiple and configure them on wavelength of the laser

frank junco
#

Okay

#

Sounds sick tbh

autumn nexus
#

Been reading how they work and you can also specify a pulse time

#

Might just use that as an identifying feature

slow sphinx
#

theoretically I guess the pilot could select it

autumn nexus
#

Without simulating the pulse physicslly

slow sphinx
#

and designator could match it

autumn nexus
#

Yeah thats what I envisioned

slow sphinx
#

kinda like radios but much, much simpler

frank junco
#

What’s the max that will be on the apache

slow sphinx
#

it makes me wonder; can the radio manager be used for this? to register a frequency for it

#

I mean the entity

frank junco
#

Coz im thinking probably 4 max

autumn nexus
slow sphinx
#

it might be very easy to implement by just piggybacking on the radio manager, just don't allow people to speak through it

autumn nexus
#

Ill look into it

slow sphinx
#

you also get controls for changing radio freq

#

and range

frank junco
slow sphinx
#

there is one issue I don't know how to solve which is someone will definitely steal a laser designator in pvp to use their missiles against them, and it might autoban the pilot for teamkilling

#

I had trouble changing instigator with damage I applied via script sadge

autumn nexus
#

Lol thats actually kind of funny

slow sphinx
#

I guess the missile once fired from the heli could spawn the actual guided missile and delete itself

#

and then you get null instigator

autumn nexus
#

Missile will always be a separate entity

#

Probably going to attach it as a child

slow sphinx
#

ah, so not a projectile handled by the standard weapon system?

autumn nexus
#

I wasnt planning on that. But that may work better for firing properly.

slow sphinx
#

right, the Projectile once fired holds information about who fired it to use when applying damage

frank junco
#

So is gonna be hard to learn how to use it or will it be easy?

slow sphinx
#

if you use something like EARS as the top of the learning curve then I'm guessing somewhere in the middle

frank junco
#

Lmao

#

Some ppl may struggle wit it not saying names cough cough myself

slow sphinx
#

you'll be fine

little swallow
#

What kind of launching systems are currently possible? I was thinking a laser designator with Heavy batteries as charges that summons missiles from "Boats" or something

#

No need to attach it to vehicles or nothing when you can pretend they're out of sight

frank junco
#

I kinda just wanna launch it from my hands

#

Just throw it at the Russians

little swallow
#

Lmao

slow sphinx
frank junco
#

This prob gonna be one of the best mods

#

But the most annoying

#

Coz just imagine everyone calling it in

slow sphinx
#

"loaded into barrel" just means that it's a visible projectile inside the "gun", goes for HE grenades too

#

oh yeah also hand thrown grenades

#

cruise missile as handgrenade thonk

little swallow
#

I'm talking about something like
Hold left click, it uses a battery up, it spawns a missile in the clouds, and then the missile takes a few seconds to crash into the target

#

Only requires a Laser Des model

slow sphinx
little swallow
#

Ah

frank junco
little swallow
#

Throw it like a loitering munition

#

Hovers at a static height above the map with a quiet sound effect then slams down into whatever it gets told to

frank junco
#

Just load it into a 50cal

autumn nexus
#

Could always add a missile launcher to the game so ground troops can call in airstrikes without air support

slow sphinx
#

ofc

little swallow
#

Do I smell a HIMAR?

frank junco
#

That probably would be smart but would take a lot of time probably

autumn nexus
#

The purpose of what im workijg on now is to just make guided missiles. The details of how you launch specifically are always up for debate

slow sphinx
#

will the missile system come with generic functionality you can use for any homing projectile? laser targeting or not

autumn nexus
#

Missiles are the hard part

slow sphinx
#

great, what kind of issues have you run into so far?

autumn nexus
#

And if it doesnt exist then im making it extendable

#

Exist as in I coded it already

little swallow
#

How long might it take to whip up a Deuce and a Half with a missile pod on the back?

autumn nexus
# slow sphinx great, what kind of issues have you run into so far?

Mostly controller tuning. My physics seem to be good, biggest issue has been accuracy. I havent added control surfaces yet so if its a short burn time the missile might have 0 error but as it gets closer it needs to make a lot of small adjustments to remain on course for intercept. I think i may try to switch to predicting the intercept and using the difference between intercept point and target as the error

#

Currently I can consistently hit a 10m radius

#

Alot of the time within 2-3m

#

Right now i guide the velocity vector direction towards the target

#

Started out with pointing the nose at the target but that can cause the missile to “drift” sort of like its orbiting the target rather than going directly to it

autumn nexus
little swallow
#

I know that's what a bunch of the ither guys have done, they either buy a new model or port an old one

#

Stryders BMP-3 is from Arma 2, unless I'm mistaken

slow sphinx
#

it will flip around the closer it gets (or can be reduced by distance - the closer it gets, the smaller the offset)

little swallow
#

Might be a bit more taxing on the server having to do all that math

#

leading your target might be more performance impactive than chasing your target

slow sphinx
#

a modern 3 GHz processor can theoretically perform 3 billion operations per second (per core), and math is the easiest thing it can do

little swallow
#

If you were to throw your system onto a HIMAR truck or some kind of Missile Pod, how long might it take to complete such a thing and have it game ready?

autumn nexus
#

I think if I add control surfaces after the rocket motor has burned out will allow accuracy to be even better

#

But i would like to have some of them just become projectiles and still hit reasonably close

slow sphinx
#

ah if you're implementing burn/limited fuel type stuff then it's a little harder

#

if the explosion is big enough you don't need to worry about 100% accuracy kekw

autumn nexus
slow sphinx
#

it matters for something like anti air heatseekers though

autumn nexus
#

I want to implement this guy though:

little swallow
#

Igla and Stinger moment

slow sphinx
#

its a missile that shoots swords

#

there's no explosive payload in this right?

autumn nexus
#

Not in that missile

slow sphinx
#

dang the seeking/targeting on this thing must be pretty good

autumn nexus
#

Crazy good

slow sphinx
#

ignore physics and just SetVelocity toward the target

#

a bit too jank tho

autumn nexus
#

Lol

#

No challenge in that 😦

#

I havent added gravity in yet either. Thatll be fun to get working

slow sphinx
#

if you do use the projectile class with missile move component then it will do it for you, but youd have to compensate for everything it does

#

actually nevermind, the missile move component will not actually fly toward where you point the missile

#

it has its own trajectory and doesnt care about angles of the object

frank junco
#

It actually wouldn't be that bad

sonic crest
#

is this still coming or has it been abandoned

autumn nexus
sonic crest
#

All god man was just wondering if this project was still going on. Can’t wait for it, i think it will turn out great and add some atmosphere to the game.

frank junco
#

With all the MBTs being made I believe this will make a fine addition

#

cruise missiles dont go after tanks

#

thats like using a elephant gun to hunt squirrels

frank junco
autumn nexus
#

big ones

#

small ones

frank junco
#

Anything new

autumn nexus
frank junco
#

Understandable hope you do well and hope the mod is coming well

autumn nexus
#

Thanks!

frank junco
#

No problem

slow sphinx
#

I hope the missile will be named tom

rich heart
#

I hope the missile will be named Joel

frank junco
#

I hope the missile will be named Juan

#

I hope the missile will be named hank

slow sphinx
#

let's see how many more people miss the joke

frank junco
rich heart
#

But counterpoint

#

Joel

ancient summit
frank junco
#

Hyped for this ngl. Hope the helis get this

frank junco
#

Pretty sure they are

frank junco
#

Depends if the mod creators put it on

frank junco
#

Will the new update interfere with the progress of this mod?

frank junco
#

They gonna be on the Apache I think

frank junco
#

Even though it's underpowered as anything

frank junco
#

Coz I think the model is an American missile

#

As Plato said. It's intended to be the script not the actual things that's in the works

#

Similar to the drone

#

The model isn't the final it's just a stock

#

Ahhh ight

#

And the hind is so underpowered this thing might balance it if not added to the Apache

#

The only reason it’s underpowered is due to its gun

frank junco
#

The gun on the thing is realistic

#

So it's fine

#

So ur says it’s underpowered coz the glass

#

Yep. AI beam you out of the ting and PvP wise people just pull out the M2 or Mk48 ap belts

#

You won't survive a few players in a bush and a mg

#

Mk48 is understandable

#

No not really

#

It should take a few hits and break the glass

#

Yet enough hits for the pilot to engage

#

I mean mk 48 got armour piercing so

#

I mean true

#

But still don’t make it underpowered

#

Just don’t hover too much

frank junco
#

Should break the glass in like 10-15 hits

#

Not straight away

rich heart
#

Also off topic

autumn nexus
#

Right now i'm testing with a Hellfire missile. Plan is to add to apache. I don't think the update will interfere with this at all as of now

#

@frank junco

#

Currently working on making the targeting more precise when off nominal conditions are applied. Right now it you fire it while pointing relatively close to the target then it will hit within a 2m radius consistently

#

I'd like to bring that down as much as possible. Then I want to add better guidance so that the missile can take long curves and still accurately hit the target.

#

Need to refine the aerodynamics model so while in glide phase it has appropriate control authority to continue staying on track

frank junco
#

Oh shi

#

Mb the ping didn’t thingy me

#

@autumn nexus sounds amazing man good work this seems like It coming along amazingly

frank junco
#

Do you still plan on having sum released by the end of the month or that been pushed back

frank junco
frank junco
#

Coz if that does happen it could probably be used as a form of artillery

#

Which tbf would be good to have

frank junco
#

@autumn nexus wouldn’t it need Needs working avionics

crude lotus
#

My guy you're talking to yourself

toxic smelt
#

Mans is probably working or sleeping
Please wait for a response if anything

frank junco
autumn nexus
frank junco
autumn nexus
frank junco
#

One of the guys I was talking 2 was confused how the missile will work on the helis

autumn nexus
#

Press button -> missile releases and enters free fall -> after a second the rocket motor ignites and the control algorithm takes it to the target

frank junco
#

Or will it fire and locate it's nearest target

autumn nexus
frank junco
#

Bro

#

Wait, laser?

#

Couldn't that be copy and pasted and turned into TOW?

frank junco
#

What’s it’s max range

autumn nexus
toxic smelt
frank junco
autumn nexus
#

30km range missiles would be good though once bigger maps are a thing

frank junco
#

IMBM

#

Inter map balistic misile

autumn nexus
#

Nice.I like that

frank junco
#

This is the only time I'll ever ask

#

But do you have some rough ETA?

autumn nexus
#

I can tell you where I am at and where I am going

#

Thats the best i can do for time

frank junco
#

Alr

autumn nexus
#

Guidance/control is implemented and works pretty good when fired directly at target. Currently gravity is disabled because I have no aerodynamic control surfaces that are properly modeled. Right now im working on properly coding and getting the physics for the aerodynamics tuned so I can reenable gravity on the missiles. Then id also like to add steer points to the guidance algorithm

#

Once I have aerodynamics in and functioning properly then that would be a minimal viable state for me to consider releasing it. (After i also implement a quick tech demo on a vehicle or some sort of missile launcher so it isnt just a missile that spawns out of no where)

#

And this

#

So i have things flying. But need to add more detail

#

So a minimum viable product isnt far away

#

Just not within the next week or two

rich heart
#

Awesome

#

Also just to toss out an idea,

#

For a missile launcher you could use something like HIMARS

autumn nexus
#

Ill probably start with one of the helicopters since they are already implemented. Its alot of work to add a new vehicle to the game and I dont have a 3d model of something like that

#

Definitely something I want though

frank junco
#

Can guarantee itl be added to the Apache and left from the hind

prisma scaffold
#

Russians btfo by American missle 🇺🇸

frank junco
#

What’s it’s max range

autumn nexus
#

Depends on the missile

#

Im simulating everything right now without exact values so i dont have an answer

frank junco
#

Hang on partner you saying you making different types?

autumn nexus
#

Im making the system

frank junco
#

Ahhh okay

autumn nexus
#

You can use any type of missile with it

frank junco
#

W

toxic smelt
#

Mans asks a lot of questions

frank junco
#

Damn straight

toxic smelt
#

Let the man breathe lmao

frank junco
#

Nonono

#

Just trying to get info on this mod specifically

toxic smelt
#

Leave him to his work

frank junco
frank junco
toxic smelt
#

Im sure being cordial conversations has its limits but i mean that's up to you