#fun times
1 messages ยท Page 1 of 1 (latest)
This looks great! 
Still very glad you looked into animating the spinny levers, it adds a lot imo.
most important thing
the thing is still pretty rough but it's great fun to play with
Yayyyyy
Yes
Excellent work
It's hard to see where your hitting with the massive flashes and no tracers
there are tracers but I agree
also the rate of fire is a bit too high for busy servers to deal with (and it's already lower than the IRL 2000)
Sorry for my ignorance but this is related to A.I. not able to aim properly at moving objects you were messing with a while ago?
You have to take control and sit them down it's weird one min they're good the other bad
they are ok as long as the target is on the ground and is in front of the emplacement (not the turret, the whole thing)
their vision is pretty close/short though
that's an awesome thing
:).
There's tracers? Damn it fires so quick and the magazine's empty so fast I cant even see them
it should have the same tracers the PKM does etc but the bullets might be slightly faster
Well done sir bacon ๐
actually I've seen FIA fire the thing at an apache
not sure if it's a bug (the guy in the video was a player)
Had a look at the ZU-23 ingame. A bit too lowpoly in some areas imo, but great fun. 
I agree, I wasn't able to find a better looking low poly though, and no time to adjust a high poly - if a higher quality (low poly) model comes along then I'll probably swap it out
if you come across a better looking lp let me know
otherwise I could try bevelling the things you are close to when in the gunner seat and hoping the normals dont go wonky
normals are baked from a high poly so maybe it's not a bad idea, circular things should be circular
The main thing that I immediately noticed is that bar under the optic. You can see the hard edges really clearly
focus on the target lmao
"Sir I'm failing to focus, these hard edges are distracting me"
Will the second seat be made accessable?
probably not, it doesn't really serve any purpose
although it should be like 1 minute to add it so might as well
will look at it when I get my hands on a ural truck bed
It's a shame the truckbed on the vanilla ural doesn't have the benches and boards as seperate objects. 
yep I would have to put it on some sort of crates or other props but it'd just look goofy
I'm looking into bringing in a pick up truck that can tow as the aa gun may be too big for the back of it lol
can you gimme some drawings on top of a screenshot of the areas you think are the weakest in terms of poly count when being the gunner? I will try some stupid bevels around those areas to make them less in your face
Sure, got some stuff to do but I'll post that here once I did. 
no rush, thanks!
The red stuff is catching my eye most
perfect, thank you
I'll see about beveling some edges and faces hopefully without making it worse
Are you going to put it in the frame of the ural truck?
I don't have a truck bed for it yet
Baconator on the move
ok updated, did a couple bevels, totally not happy with how it turned out but I'm running out of time, but at least it has about 7 more polygons now
I'll check it out
That's already a loooot better, nicely done
I can't reload it with more ammo, any chance it could be fixed or even spawned with more ammo?
wdym can't reload it? did you put mags from arsenal box into it?
Yes. It wont let me put them inside
huh, lemme check this real quick
Wierd not working for me

Found a work around, usually on console you can press X and it automatically transfer over yet I have had to put the backpack on the ground and transfer it manually
ah of course xbox
Lol
I've reduced penetration depth by half because it seemed to go through like 3 BTRs
also added +1 box of ammo inside
Oooo
It's like confetti on carnival. ๐
IRL they are launched with much higher velocity
wonder if I can make them deal damage to people when bonk
It's like backblast just much more silly
Any plans to make a truck-mounted version of this?
there will be one when a suitable truck bed is found
Rad
im hoping to add it to mine
