#Bon Action Animations - Arma Reforger

1 messages · Page 1 of 1 (latest)

golden sphinx
trail coral
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Sick

trail coral
unborn wraith
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Huh I'm curious about that radial menu

trail coral
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I’m on console btw

golden sphinx
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same button to open the item radial menu

trail coral
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I got it thank you!

golden sphinx
unborn wraith
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I see it, is it the same radial menu that has the items like grenades etc?

golden sphinx
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Yes but no icons and with pages

lusty oracle
raw furnace
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Seems the “Cigarette” action is bugged, the cigarette just flys in the air

golden sphinx
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oh it broke again notlikemeow

marble oak
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Is it up on workshop?

golden sphinx
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the link in the post is the workshop link so yes blobcloseenjoy

marble oak
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Les go

stable plinth
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How does one select the animation once prompt is open?

raw furnace
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X

stable plinth
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Interesting

raw furnace
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Didn’t work the first time I trued using the mod once downloaded so you’ll probably need to reload your game

stable plinth
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Tried but seemingly didnt work for the salute animation

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Trying that now

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Ah i understand now. When controlling a bot it seems to not initiate the action

marble oak
lyric steeple
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Is it working for anyone on xbox?

marble oak
lyric steeple
# marble oak It doesn't work for ai if that's what your trying

No just put it in my server and it not working, wheel comes up but selecting it doesn't work i just close the wheel out. Not sure if others are have the same problem. But it could be the map we are on too so idk i will try are see and was just asking.

marble oak
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I haven't tried it on a server yet just in game master so maybe it isn't working on there yet

stable plinth
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But i too am running it on solo gm

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Will try on my server now

lyric steeple
trail coral
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So you can get the wheel to pop up right?

lyric steeple
raw furnace
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Got a question, I was under the impression that there would be a possibility of AI usage along with cuffing action on release as you’ed showcased. Is this feature now going to be party of a later update?

jovial wraith
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For all console players:

Back button + up d pad

X to activate emote
(reset binds if it doesn't work)

Works perfectly for me this mod is great! Thanks Bon!

jovial wraith
jovial wraith
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Last one

raw furnace
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Lmao

warped token
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I'll have to take a look, In a book, the reading rainbow.

Not sorry.

jovial wraith
golden sphinx
jovial wraith
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You did good

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Lol

golden sphinx
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And yes gamemaster controlled ai does not work yet

golden sphinx
raw furnace
golden sphinx
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Just control any AI character via gamemaster

golden sphinx
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Update for dedicated servers is out. Should be all good now

mystic kayak
worn saffron
unborn wraith
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yeah so this mod is a problem because we can't run ops anymore everyone just keeps dancing

kind fern
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Relaxing in the sunset

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Absolutely loving this mod BonBon, thank you!

unborn wraith
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was the radial menu easy to implement? I was thinking about doing something like this for my lasers and flashlights

trail coral
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@golden sphinx When I am in the high ready animation is there a more smoother way of exiting out of the position? As of rn the only two ways to get out of it is by aiming or pressing the shoot button (or trigger in my case) is there plans to make it when you enter the animation you put your safety on and when you press the shoot button you lower it back to the og position and turn the safety off? Or just when you hit the button it goes back to the og position ready to shoot without even having the safety touched?

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Sorry for making this so long lol

golden sphinx
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Yeah something like that is planned

jovial wraith
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Ad da gritty😶😶

marble oak
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Da griddy and rock paper scissors would be good

kind fern
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Would push-ups and other physical activity animations be possible?

marble oak
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That would be good

lyric steeple
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TFG Thanks you again @golden sphinx Having fun with them.

raw furnace
slow willow
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Such a great addition to this game. Ramps up the RP🙌

unborn wraith
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Server:

SCRIPT    (E): NULL pointer to instance
Class:      'SCR_InventoryStorageManagerComponent'
Function: 'OnItemRemoved'
Stack trace:
Scripts/Game/GREG_SCR_CharacterInventoryStorageComponent.c:23 Function OnItemRemoved
Scripts/Game/BON_AnimationMenuComponent.c:114 Function RpcAsk_DeleteItem

Client:

09:38:00:247 DEFAULT   (E): Kicked from game. group=1 reason=1
09:38:00:247 SCRIPT       : Kick cause code: group=1 'REPLICATION', reason=1 'SYSTEM_FAILURE'
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I don't know if that actually caused the kick

golden sphinx
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Hmm weird

golden sphinx
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For all controller players: change to the default controller keybinds:
-> RB + D-Pad UP to open
-> RB to execute

stable plinth
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Thank you! This'll be much easier

unborn wraith
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21:35:18:187  RPL       (E): Item was removed from replication on local machine but there are still RPCs targeting it. This may be sign of very serious issues! itemId=0x80001C1B, identity=0x00000001, rpc='Rpc_ProxyIncrementalUpdateAnim'
21:35:18:187  RPL       (E): Item was removed from replication on local machine but there are still RPCs targeting it. This may be sign of very serious issues! itemId=0x80001C1B, identity=0x00000001, rpc='Rpc_ProxyIncrementalUpdateAnim'
21:35:18:187  RPL       (E): Item was removed from replication on local machine but there are still RPCs targeting it. This may be sign of very serious issues! itemId=0x80001C1B, identity=0x00000001, rpc='Rpc_ProxyIncrementalUpdateAnim'

is this from the mod?

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@golden sphinx btw the pull out of vehicle thing is used to troll a lot, like people do it a few times when some vehicles are moving and it instantly bans the driver/pilot for teamkilling

golden sphinx
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What

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How? It takes 3 seconds to pull out

unborn wraith
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my bad, you need to pull out 3 people in a row to ban the driver/pilot, so not really instant

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still, its very easy to do in something like a helicopter

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in general this and the zip ties are used by people for trolling more than they are used for real

unborn wraith
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I also got really confused because I thought it was a feature of a vehicle mod, I wouldn't expect a emote mod to add this kind of functionality 😄

golden sphinx
unborn wraith
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also randomly getting removed from driver seat by people

unborn wraith
golden sphinx
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But the action should be hidden if you are a passenger

unborn wraith
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ok weird

golden sphinx
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But I could limit it to ziptied players inside

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I also wanted to allow the put in / pull out for the unconscious system

marble oak
golden sphinx
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That was the idea 😄

marble oak
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All we need now is a medical varient of the blackhawk

unborn wraith
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would work great if we ever get some in depth medical

marble oak
unborn wraith
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I'm sure there's some milsim units that would like that, yeah

marble oak
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I was gonna try to get a morphine mod made that would increase player blood cause I found a good injector model but it seemed like to much work for something that isn't really needed ingame and will prob get added

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In the medical update

unborn wraith
golden sphinx
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ofc they find a way

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Thanks for the info. I changed it to only ziptied ppl can be pulled out. Update soon

raw furnace
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Does anyone have the MOD ID from there online server? My guys are having issues finding it

raw furnace
slow willow
raw furnace
golden sphinx
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Btw open animation menu hotkey changed one last time cause of NVG conflict.
RB + Right stick click to open

stable plinth
golden sphinx
stable plinth
golden sphinx
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Ppl said it was a conflict

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New keybind has nothing bound so all good

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And once custom keybinds are fixed on xbox, ppl can change it

stable plinth
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Truth
In all honesty tho it can be chalked up that people still don't know the controls as much as they say they do lol

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But i appreciate you taking the feedback into account. You're a real one

golden sphinx
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Its NVG brightness up

slow willow
cobalt brook
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anyone else having issues with this mod in solo gm after update?

kind fern
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No

full meadow
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You think BonBon you’ll add like a hurt animation, like limping, and like holding your stomach type of think?

trail coral
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You part of his discord

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??

full meadow
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Nah, does he have a discord???

trail coral
cobalt brook
trail coral
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You can on a chat in there.

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But they are suggestions just cause you ask or say he should add it doesn’t guarantee it will be done.

unborn wraith
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I can't figure out why the frequency of server crashes has increased with the mod, there is nothing useful in the logs

golden sphinx
placid imp
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Sent you a dm @golden sphinx

stable plinth
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Greetings bon,

May i inquire about your recent update and what it includes?

golden sphinx
stable plinth
golden sphinx
stable plinth
warped token
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I'm using it and all is well

golden sphinx
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If anyone had problems starting a Server with the mod and others, its fixed now 😄

earnest blaze
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@golden sphinx ziptie's are kinda broken, You can take gun out, and it will be like you never had zipties on yourself, you can run around after more than 5 seconds running your character will be like no zipties are on him

stable plinth
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Sorry to add to your pain bro

golden sphinx
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You shouldnt be able to enter or exit while cuffed

stable plinth
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You can, but also being put in the vehicle the player can leave said vehicle of his own merit as well

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I have a couple of videos taken for it

golden sphinx
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Then the input blocker is broken

sand gull
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@golden sphinx any time frame as to an update for the latest game patch?

wicked flax
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@golden sphinx Do you still plan on releasing a separate mod for the InputBlocker on zipties? I'd love to see that feature make a comeback.

wicked flax
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@golden sphinx Rad. Thanks for the prompt reply

icy flame
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Can't seem to use the ziptie and once I select a animation my characters keeps in the animation I'm unable to get out of it.

errant rapids
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Any chance you could add a key bind option into the mod like others do? A lot of our users are asking for a way to change the keybind. Thanks!

raw furnace
golden sphinx
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A couple are already in

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If you know any vanilla ones that are missing let me know 😄

errant rapids
raw furnace
golden sphinx
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Some idle ones are in but I need to rework the animation graph to allow them all with different weapons etc

raw furnace
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Ah, thank you for replying back!

marble oak
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Idk if that's a vanilla animation

gray perch
golden sphinx
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not yet

gray perch
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sounds good, was testing before a game tonight and realized the zipties "break" when you right click and you're free to take out weapons. came here looking for answers and i guess thats it lol

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should be fine for AI, but i'll update my group's GMs and roleplayers about that

golden sphinx
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@tame prairie Check my profile for the link

opaque fox
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@golden sphinx we were wondering if you ever had plans to add more animations for weapons for milsims i.e.

  • Present Arms - Render honors by raising the weapon vertically (or hand salute if unarmed).
  • Order Arms - Return weapon to resting vertical position beside the right leg.
  • Port Arms - Weapon is brought diagonally across the chest, ready for inspection.
  • Shoulder Arms - Carry weapon on the shoulder (typically right side).
  • Rest on Arms, Reverse - Weapon tip on boot, hands folded on buttstock (memorial stance).
golden sphinx
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In the future yes, just working on another project currently

opaque fox
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Idk much about actually modding or using the enfusion engine so sorry if I'm asking stupid questions.

golden sphinx
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Technically yes, but not with the current license

opaque fox
wild linden
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I cannot run this and the chinook-47 mod together since update 1.6. Anyone else having issues as I cannot access keybinds for animations when chinook mod is installed

plush willow
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Same. Thanks for mentionning it, saved some troubleshooting time. I'm having the same issue. Also locks up the RHS radial menu, TAO canting/high ready, WCS Earplugs.

wild linden
golden sphinx
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You can rebind the hotkey

wild linden
plush willow
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It's not the hotkey itself
.. It is preventing all the other hotkeys from responding. Removing the heli mod removes the issue somehow.