#Bon Action Animations - Arma Reforger
1 messages · Page 1 of 1 (latest)
Sick
Could you go further in-depth with the View keybind? I got no clue what that is
Huh I'm curious about that radial menu
I’m on console btw
The middle left button
same button to open the item radial menu
I got it thank you!
pc users never get to see the radial menu in the base game.
I see it, is it the same radial menu that has the items like grenades etc?
Yes but no icons and with pages
A small impromptu thing I made with the animations
Seems the “Cigarette” action is bugged, the cigarette just flys in the air
oh it broke again 
Is it up on workshop?
the link in the post is the workshop link so yes 
Les go
How does one select the animation once prompt is open?
X
Interesting
Didn’t work the first time I trued using the mod once downloaded so you’ll probably need to reload your game
Tried but seemingly didnt work for the salute animation
Trying that now
Ah i understand now. When controlling a bot it seems to not initiate the action
Greatest mod ever made
Is it working for anyone on xbox?
It doesn't work for ai if that's what your trying
No just put it in my server and it not working, wheel comes up but selecting it doesn't work i just close the wheel out. Not sure if others are have the same problem. But it could be the map we are on too so idk i will try are see and was just asking.
I haven't tried it on a server yet just in game master so maybe it isn't working on there yet
Yes. You'll have to use a player character. Not a bot
But i too am running it on solo gm
Will try on my server now
Use x to select the emote
Ya already doing that not working and i was on worthy islands change to everon still not working.
So you can get the wheel to pop up right?
Yes
Got a question, I was under the impression that there would be a possibility of AI usage along with cuffing action on release as you’ed showcased. Is this feature now going to be party of a later update?
For all console players:
Back button + up d pad
X to activate emote
(reset binds if it doesn't work)
Works perfectly for me this mod is great! Thanks Bon!
Lmao
Did they fix binding? I couldn't bind my lean controls when they updated the game previously.
I'll have to take a look, In a book, the reading rainbow.
Not sorry.
Not too sure I haven't bound much of my controls.
Yes this will be in the next update. Just wanted some feedback and playtests before
And yes gamemaster controlled ai does not work yet
Fixed 😄
How could use use that feature?
Just control any AI character via gamemaster
Update for dedicated servers is out. Should be all good now
if you don't warcrime in style, you're doing it wrong
yeah so this mod is a problem because we can't run ops anymore everyone just keeps dancing
was the radial menu easy to implement? I was thinking about doing something like this for my lasers and flashlights
pain
@golden sphinx When I am in the high ready animation is there a more smoother way of exiting out of the position? As of rn the only two ways to get out of it is by aiming or pressing the shoot button (or trigger in my case) is there plans to make it when you enter the animation you put your safety on and when you press the shoot button you lower it back to the og position and turn the safety off? Or just when you hit the button it goes back to the og position ready to shoot without even having the safety touched?
Sorry for making this so long lol
Yeah something like that is planned
Da griddy and rock paper scissors would be good
Would push-ups and other physical activity animations be possible?
That would be good
TFG Thanks you again @golden sphinx Having fun with them.
Such a great addition to this game. Ramps up the RP🙌
Server:
SCRIPT (E): NULL pointer to instance
Class: 'SCR_InventoryStorageManagerComponent'
Function: 'OnItemRemoved'
Stack trace:
Scripts/Game/GREG_SCR_CharacterInventoryStorageComponent.c:23 Function OnItemRemoved
Scripts/Game/BON_AnimationMenuComponent.c:114 Function RpcAsk_DeleteItem
Client:
09:38:00:247 DEFAULT (E): Kicked from game. group=1 reason=1
09:38:00:247 SCRIPT : Kick cause code: group=1 'REPLICATION', reason=1 'SYSTEM_FAILURE'
I don't know if that actually caused the kick
Hmm weird
For all controller players: change to the default controller keybinds:
-> RB + D-Pad UP to open
-> RB to execute
Thank you! This'll be much easier
21:35:18:187 RPL (E): Item was removed from replication on local machine but there are still RPCs targeting it. This may be sign of very serious issues! itemId=0x80001C1B, identity=0x00000001, rpc='Rpc_ProxyIncrementalUpdateAnim'
21:35:18:187 RPL (E): Item was removed from replication on local machine but there are still RPCs targeting it. This may be sign of very serious issues! itemId=0x80001C1B, identity=0x00000001, rpc='Rpc_ProxyIncrementalUpdateAnim'
21:35:18:187 RPL (E): Item was removed from replication on local machine but there are still RPCs targeting it. This may be sign of very serious issues! itemId=0x80001C1B, identity=0x00000001, rpc='Rpc_ProxyIncrementalUpdateAnim'
is this from the mod?
@golden sphinx btw the pull out of vehicle thing is used to troll a lot, like people do it a few times when some vehicles are moving and it instantly bans the driver/pilot for teamkilling
my bad, you need to pull out 3 people in a row to ban the driver/pilot, so not really instant
still, its very easy to do in something like a helicopter
in general this and the zip ties are used by people for trolling more than they are used for real
I also got really confused because I thought it was a feature of a vehicle mod, I wouldn't expect a emote mod to add this kind of functionality 😄
So passengers can do it mid flight?
also randomly getting removed from driver seat by people
yeah I don't think the action checks for vehicle movement
But the action should be hidden if you are a passenger
But I could limit it to ziptied players inside
I also wanted to allow the put in / pull out for the unconscious system
That would be cool if you could put unconscious people inside vehicles for med evac
That was the idea 😄
All we need now is a medical varient of the blackhawk
would work great if we ever get some in depth medical
Yeah so we could set up mash hospitals and shit
I'm sure there's some milsim units that would like that, yeah
I was gonna try to get a morphine mod made that would increase player blood cause I found a good injector model but it seemed like to much work for something that isn't really needed ingame and will prob get added
In the medical update
figured out how they do it, switch seat and you can access it while your seat change happens and then keep holding the button to complete it
ofc they find a way
Thanks for the info. I changed it to only ziptied ppl can be pulled out. Update soon
Does anyone have the MOD ID from there online server? My guys are having issues finding it
"modId": "5C9758250C8C56F1",
Would they need anything else to be able to add it to are online server if they are unable to find it on the workshop?
Add this to cinfig JSON
{
"modId": "5C9758250C8C56F1",
"name": "BONACTIONANIMATIONS",
"version": ""
},
Thank you🫡
Btw open animation menu hotkey changed one last time cause of NVG conflict.
RB + Right stick click to open
Wait, people had issues pulling up the animation prompts with RB + left dpad?
Yeah its the same keybind for the NVG mod
On xbox? Unfortunately that's not the case. To turn on NVGs on xbox is RB + RIGHT DPAD
Ppl said it was a conflict
New keybind has nothing bound so all good
And once custom keybinds are fixed on xbox, ppl can change it
Truth
In all honesty tho it can be chalked up that people still don't know the controls as much as they say they do lol
But i appreciate you taking the feedback into account. You're a real one
Its NVG brightness up
This works really well. Lots of praise from my group so far. All thumbs up and no one has found any conflict with mapping
anyone else having issues with this mod in solo gm after update?
No
You think BonBon you’ll add like a hurt animation, like limping, and like holding your stomach type of think?
Nah, does he have a discord???
is that where we can make some suggestions for animations?
You can on a chat in there.
But they are suggestions just cause you ask or say he should add it doesn’t guarantee it will be done.
I can't figure out why the frequency of server crashes has increased with the mod, there is nothing useful in the logs

Sent you a dm @golden sphinx
Greetings bon,
May i inquire about your recent update and what it includes?
You are in my Discord :p
#1074083192702779413 message
But nothing new in 0.0.19
Apologies, early morning confusion
You good, I forgot the 0.0.19 changelog :p
All good bro
Essentially curious if its stable but I'll give it a shot. Currently the server im in is very hesitant about mods and their stability
I'm using it and all is well
If anyone had problems starting a Server with the mod and others, its fixed now 😄
@golden sphinx ziptie's are kinda broken, You can take gun out, and it will be like you never had zipties on yourself, you can run around after more than 5 seconds running your character will be like no zipties are on him

Including but not limited to, entering and leaving vehicle removes the binds albeit still being cuffed through GM.
Sorry to add to your pain bro
You shouldnt be able to enter or exit while cuffed
You can, but also being put in the vehicle the player can leave said vehicle of his own merit as well
I have a couple of videos taken for it
Then the input blocker is broken
@golden sphinx any time frame as to an update for the latest game patch?
Update is out 
@golden sphinx Do you still plan on releasing a separate mod for the InputBlocker on zipties? I'd love to see that feature make a comeback.
Yes
@golden sphinx Rad. Thanks for the prompt reply
Can't seem to use the ziptie and once I select a animation my characters keeps in the animation I'm unable to get out of it.
Any chance you could add a key bind option into the mod like others do? A lot of our users are asking for a way to change the keybind. Thanks!
Just uploaded an Update 
Sweet, any word on you adding those animations from the game files?
A couple are already in
If you know any vanilla ones that are missing let me know 😄
damn that was fast, ty
Yea I saw, like push-up, repair, ext. I thought you said you saw more idle animations in the files and would add those?
Some idle ones are in but I need to rework the animation graph to allow them all with different weapons etc
Ah, thank you for replying back!
Did you add a canteen drinking one yet cause I know you were talking about adding that a few months back
Idk if that's a vanilla animation
has this seperate mod been released yet?
not yet
sounds good, was testing before a game tonight and realized the zipties "break" when you right click and you're free to take out weapons. came here looking for answers and i guess thats it lol
should be fine for AI, but i'll update my group's GMs and roleplayers about that
@tame prairie Check my profile for the link
@golden sphinx we were wondering if you ever had plans to add more animations for weapons for milsims i.e.
- Present Arms - Render honors by raising the weapon vertically (or hand salute if unarmed).
- Order Arms - Return weapon to resting vertical position beside the right leg.
- Port Arms - Weapon is brought diagonally across the chest, ready for inspection.
- Shoulder Arms - Carry weapon on the shoulder (typically right side).
- Rest on Arms, Reverse - Weapon tip on boot, hands folded on buttstock (memorial stance).
In the future yes, just working on another project currently
Solid mate. Say, is there an easy way to make a dependency and addd to your mod if we had our own animators?
Idk much about actually modding or using the enfusion engine so sorry if I'm asking stupid questions.
Technically yes, but not with the current license
Fair enough
I cannot run this and the chinook-47 mod together since update 1.6. Anyone else having issues as I cannot access keybinds for animations when chinook mod is installed
Same. Thanks for mentionning it, saved some troubleshooting time. I'm having the same issue. Also locks up the RHS radial menu, TAO canting/high ready, WCS Earplugs.
it's weird because depending on order it will disable keybinds via controller
You can rebind the hotkey
Tried and does not work work
It's not the hotkey itself
.. It is preventing all the other hotkeys from responding. Removing the heli mod removes the issue somehow.
