#Night Vision System - Dismiss
1 messages · Page 2 of 1
Thank you
Tell me if you still have the problem
Yea I will thanks
Messaged you
Getting these errors on the NVGs. This results in stalls, people getting kicked (TFMuniforms+NVS)
@last storm
Same without TFM ?
@last storm I can confirm opening your mod up in workbench, all the prefab have rpl parent node checked on them with the error console yelling about it
Tested it standalone
Yes but no kick with only NVS ?
Every error is your content, I haven't got any overrides in my TFM stuff so I am not sure why your errors, would be my mods fault?
The kicking issue went away with the override patch that was put out while I fixed my rpl issues post 1.2
I am happy to do the same fix if I have to, to allow folk to play.
Parent node rpl issues from what I understand cause kick Reason="STALLED"
New Update tell me if its better
no more errors popping up!
Awesome thanks for reporting 😉
Night Vision System - 1.1.26
- Tweaked : Wrong GUI path for some NVGs.
You can do it here
is the screen flickering while selecting entities in GM menu a known problem?
No for me the last problem with GM was nvg not staying on when selecting things for it fixed
Can you send me a little clip ?
Wtf ok i will check that in priority thank you bacon
oki doki thank u
Hi! I tried using the experimental version of the Night Vision System, and somehow it will fail to launch the server when added to the mod list
Hi, yes experimental is outdated
is the mod no longer in development? the bug I mentioned above in video seems to still be in there
don't have the time to fix it yes
anyone implement a fix for night vision staying on a character that drops the nvg's from inventory while nvg is on?
also happens upon death i believe
I fixed the bug where night vision stays on when dropped from inventory
for your override of the SCR_InventoryStorageManagerComponent, put this instead
// 1.0 Modification for NVS (Night Vision System)
modded class SCR_InventoryStorageManagerComponent : ScriptedInventoryStorageManagerComponent
{
override protected void OnItemRemoved(BaseInventoryStorageComponent storageOwner, IEntity item)
{
super.OnItemRemoved(storageOwner, item);
if (!SCR_PlayerController.GetLocalControlledEntity()) return;
IEntity localPlayer = GetGame().GetPlayerController().GetControlledEntity();
IEntity NVGOwner = storageOwner.GetOwner();
if (localPlayer == NVGOwner)
{
GREG_NightVisionComponent NVG = GREG_NightVisionComponent.Cast(item.FindComponent(GREG_NightVisionComponent));
if (NVG)
{
NVG.ResetEffects();
}
}
}
};
the mistake was it assumed the night vision component was attached to a child of the nvg, instead of the item itself.
Thanks I will try to push it asap
@last storm good morning, do you know if it’s possible to make a night vision mode for the game masters? Even with the added light feature, GMs have a hard time seeing what the players are doing
You already have a NVG mode for game master ? You have a icon on the bar
Did I really miss that? I’ll have to check when I get home, thanks!
binoculars icon
Can I use this mod to change the effects of the RHS goggles? how do I archieve that? 🙂 with thanks
is that a mod? I dont have the binocs
That’s a custom system so you need Night Vision Sysrem
Its actually in your mod, alright thanks friend!
If possible in a future update, it could be cool to bind that to N
And maybe a way to dial the brightness up and down
I don’t have the time to add new features in it. I only try to push fix as fast as I can
Does this mod have the ability to attach a NVD to the RHS Helmet?
have not been successful with fixing bug where dying with nvg active, you respawn with nvg still active. will work it out over time.
If I remember correctly there is a file for the ondeath event
any luck with this?
i'm on it
Night Vision System - 1.1.28
- Fixed : Drop NVG wasn't turned them off
- Fixed : After respawning effect wasn't killed
Niiiiiiice. Thank you dude. Huge fix.
Have you considered ofHaveing only a GM NV mode mod without the extras?
Don’t have time for it
Anyone know how to fix helmet at feet bug?
Also having this issue.
nvm read above mod no longer in development
<#1066345323229892628 message>
Can you explain a bit ?
Hi Greg. It's good to see that you were able to fix a few bugs since this mod is one of the most used.
Is there a potential fix for the flickering bug mentioned by bacon (#1066345323229892628 message) ?
As a GM for my group it gives me headaches dealing with this.
Hi maybe I’ll be able to check it this week
If you could, that would be awesome. 🙂
iv seen a few servers that where able to use the gpnvg quads as a helmet attachment not forcing people to use the black helmets that come with the nvg only (i changed the item to equipment from hat/helmet but clearly their is more to it than that) could you explain to me what my DA is doing wrong? (i copy the way RHS has their NVG for the arsenal data and it still just not acting like an attachment )
sorry for white wash SS (HDR being weird)
When I tried out your NVG Mod (with: Kex COE2, Where Am I, Bacon Load Out, Bacon M4, and dependencies) when selecting the helmet with NVGs, the helmet would stay on the ground between the feet, and would never apply to the head even when moving, but the NVGs would be floating above the characters head and still be usable. I'm on PS5, and happens on Dedicated Server, and just single player scenario.
This is vanilla GM Arland, only mod active is the NVG System
LOL, wish I didn't. Was looking at a possible alternative to RHS for my servers.
I dont know if I can reproduce this bug I will check
NVG can’t be attached to others helmet
i have this issue on PC as well
it fixes with RHS night vision but each armory has helmets that stick to the ground like this
Ok maybe something has changed in settings
fyi we have this on PC so it definitely exists on PC
Looks liek someone created a mod to try to fix it, I haven't tested it yet
https://reforger.armaplatform.com/workshop/6470F278D36311B2-NightVisionFix
I’ve tried that mod and it didn’t work for me. The nvg still spawns with the helmets on the ground.
Maybe BIS has changed the rig
this is happening to me as well. trying to make a scenario rn on pc and the helmets show in the inventory, you equip and the same thing happens, helmet on the ground nvgs over the head
It’s a mod called NV-System. It allows for nvg on all helmets and even bare head. https://reforger.armaplatform.com/workshop/64722DADC53CB75E
Does this add cold war era NVGs or just modern ones?
Just the modern quads.
My only complaint is that it shifts the inventory over making certain items unreachable. I tried to put it first in order before the Zeliks characters mod and it has a supply box there instead.
I just made a mod last night to combat this issue, try this: https://reforger.armaplatform.com/workshop/65E845737C0F3779
I will give it a try and get back to you👀
Mod isn’t showing up in the workshop.
it's unlisted i believe, just made it last night for testing and it seems to be working for me
if you add that mod guid to your servers mod list it should download it. Sorry if this is getting offtopic!
I added it and it works. Thank you for the fix:)
My mod Night Vision System is under APL-ND license if you don't add NVS as a dependency and credit to the original mod or don't delete/change the original scripts I will contact BIS. Every time people wanted to modify or use the mod for their own, they came and asked me, not you. The mod have been reported sorry if someone use it.
if it's not your mod maybe you know the creator ?
For the helmet problem i will check again tomorrow
Not my mod and creators are „Tonic“ and „McTiddies4Lunch3“