#Vergys mod
1 messages · Page 1 of 1 (latest)
Is it possible good sir the great Vergy to release a standalone? Military pack separate of the civ clothes?
I started a standalone pack today! just wont be released for another few days.
There is some coyote brown boots in there to. Forgot to put them in the description ol
Was your marpat tonight man! Love it!
I can hang up my clothing modding pants! The clothing king has taken over!
Outstanding mate.
you still mod good don’t think not 😂
Thanks guys! I’m still waiting for someone to ask “why is the bottom of the arms washed out/lighter then the rest of the uniform” 🤣
Your works is both very good, for exemple, Vergy still not made a bullet proff vest, you see every work is good
Vergy, just a question, is it something hard to put the camo variants on the helmets or on the goonie hats ? If it is i dont care at tall that you do it, but if its something quick for you/or not hard it could be great so it complete the uniform
It can be done but you loose a lot of detail due to the fact that you can not properly texture vanilla assets. See the coyote brown boots for example in the mod. They look a little flat.
Okay not really worth it i understand
Did my uniform pics help at all? Looks great btw
Yo I got a question for you if you'd be so kind as to DM me! Live the new uniforms by the way! The multi cam is my new default 🤣
@manic chasm do you plan on adding a plate carrier/bullet resistant vest?
i do!
Amazing!
is this a dependency of the modern military gear mod or a stand alone
Stand-alone
May i ask if you abandonned the gaz mask ? I know it had clipping issues so no problem if its the case
It's on hold until I there is some chat from BI on what they plan to do about different head proportions.
Okay I understand thanks for the answer ! 😄
I did a balaclava and all I did was have the head mesh as a fixed component inside the balaclava itself and hid the head and neck mesh on the prefab. Worked well except when folk had short sleeved shirts and a dark skinned character (got around that by forcing all faction loadouts to have white body meshes only).
Just an idea in the interim if you wanted to do it still mate.
i am ignorant about the subject so tell me if i am stupid : isnt a difference between balaclava and gaz mask since the gaz mask isnt a full thing that can hide the head ? Or is it possible to just get wide dimensions for every head to fit in ? Like the actual helmets i do believe
Would it be noticeable if it wouldnt stick perfectly to the skin of the head?
or maybe it could be weared with a sort balaclava at the back/contour of the mask
The issue is the nose etc. Is the gas mask he was adding the full face? If so that could still work perfectly fine if you bring in a fixed head with your mask mesh, using the sample head mesh model and applying the ingame material to it. But will wait and see what is said for the different head proportion issue from BI end