#Project Redline - Core - Arma Reforger
1 messages · Page 1 of 1 (latest)
On Xbox it’s RT, every press is one flare
Just so some are aware, although the minigun is back which is awesome its still buggy
-Pilots can fire minguns from side cabin(s) but is near impossible to reload even has gunner once depleted
- Can load similar ammo but wont work regardless.
Miniguns can be caught in a "dead state" unable to strafe on either side
On PC?
dont find the keybind
mouse left / fire button
Awesome
it will allow you to fire again when you re-enter the gunner seat
Tested n failed
Unable to fire or rotate gun
nice you found a new bug
What about reload? The ammo drops hella quick and you cant reload
Cabin lights don’t work too
the gun accepts m60 mags, but its reload is stuck until you exit and enter the turret once it starts (or completes, or something)
It accepts it but doesn’t actually reload the gun itself
Tried jumping out of the seat mid reload, after reload and whatnot but it still doesn’t actually reload the gun
the gun does reload for me, the reload time is about 12.5 sec
the position/animation whatever locks up requiring me to re-enter after
The animation is stuck yes
But i been waiting at least a min after reload and nothing is filled 😂
So yeah i hear the reload but don’t see the ammo tab fill up and im unable to fire while in the seat and when i jump im and out of it
just tested it again and you're right, I must have accidentally slightly fixed it in my bug hunting journey
Ah, sucks then. Hopefully that gets fixed soon
hummvee and btr turrets are cursed also
Aside from the already stated reload issues, is anyone still suffering performance drops with the latest update, and if so, can you provide server or client logs please?
Update incoming for CORE
v1.0.1
Minigun caliber is now corrected to 7.62x51
Increased capacity of minigun magazines```
No. We just increased the round count. Still trying to find the issue with that. In combination with an update to the MH60 we think we fixed another crash caused by pilot shooting.
Ah alright sweet, what’s the total of rounds per mag now?
2000
That's alotta bullet
👀
Just tested it right now, that’s definitely a lot more rounds than the beginning. So much more I haven’t gotten the chance to check if reloads even work 😂 great stuff guys, we appreciate the fix/temp solution
R3D Core has been updated to v1.0.2
Patch notes
-Material instance component now optional
-Animation fixes on M134
-Fixed IK targets on M134
-Improved audio for M134```
R3D Core has been updated to v1.0.3
Patch Notes
-Change loaded magazines to not show when loaded to M13```
R3D Core has been updated to v1.0.4
Patch Notes
-Script cleanup in R3D_Heliblades.c
-Added mounted minigun variant```
I'm looking at the mod changes in game and I'm slightly confused by the "added minigun variants " portion. Is that referring to the blackhawk or little bird?
Core is our compatibility mod. We store scripts and assets there that we use in multiple mods that way we only need one version of them. So say we make a vehicle that uses the CORE mod as a dependency, it can use the items inside it within it's own prefabs. An update was made to include something that will be used in another mod using the model we had in Core.
Awesome 👍🏾thanks for explanation
R3D Core has been updated to v1.0.5
Patch Notes
v1.0.5
-Added SP4 helmet```
v1.0.5 Known issues:
SP4 helmet only lod0 skinned to head bone```
What’s the radio range on the SP4 helmet?
Should be 10000 meters, but have not tested it. We had some reasons we needed to get it in and added to the blackhawk before we updated the mh60 mod, so it's there, it can be worn, but it's not tested beyond that.
It's the workaround for not being able to speak over the radio in the helicopters.
Wait wtf it's a radio??????
Plus will eventually have a drop down visor and sound deadening.
Also has an intercom on it for in vehicle chat, but we don't have that tested either. 🙂
Damn that's really cool
Russian Zsh-5 is halfway done in the blender stage. Still needs to be rigged, new textures, and imported to Reforger. Then it will do the same functions as the SP4
Damn bigben you and the team going in rn
Huge
We messed up at the start not knowing you couldn't colab on workshop items. We got an account just for Project Redline set up after the Blackhawk, but I'm the only one that can utilize it currently. And Ralian is the only one that can push updates to the Blackhawk. Annoying. So we tend to get together on the weekends when we are all free and do updates. Hence why they always seem to drop Sunday night.
If you guys use the SP4 as a radio and it works, let me know. 😛
Will do 👍
Oh also are there any plans for a full pilot uniform?
yes. US and Russian
And hopefully passenger headsets as well for the cargo craft. Just need to identify what headsets the army used in the blackhawks.
I've seen them many moons ago, but I was just a mere pleb and wasn't allowed to use them.
Niiiiice
My pilot crews are trying it right now, and from their reports, the radio does work sending transmission but not receiving. Was tried on worthy island north side sending messages south side of the map
Would you like me to ask a CrewCheif of a Blackhawk in the U.S. Army?
That would be great. Just need a model number, can go from there. I'm talking auxilary headsets, not normal crew headsets.
Also the models seem to sorta... freak out from a distance. Also they're not in the arsenal box
An additional note, when running or jogging the helmet clips behind the head sporadically
They were not meant to be in arsenal box. Jusst part of the helicopter inventory for helicopter crew. And the freak out is already in the known issues list.
Wasn't noticed in testing because it's a helicopter crew helmet, wasn't thinking people would wear the giant thing outside.
I've seen people just grab the crew helmet from 3RBN and just run around with it instead of a normal helmet
Dunno why but people do that
Easy answer
Nods and doesnt look clunky
Preferably if it was sleek and utilitarian more people would gravitate towards it.
Wdym they're fine
I wish there was more than like
Two mods?
That add modern helmets
You just want more variety? Is that it?
Only asking because project redline doesn't exactly do helmets n stuff
It does have pilot helmets now evidently
Some commit to the role of pilot and like being known for it. Aside from that the birds are loud and people want to intermingle
But yeah only talking about helmets because convos spiral
Not to mention the classic issue of "oh shit my helo crashed"
Truth. So with that, the time that the 3RB had the helmet variants with the decals is that what you're looking for?
The crew chief decals n such
Sorta nice but ultimately I just sorta hope for more helmet types and such from different mods, aussie's mod is very good but if you don't wanna be a ranger you're just sorta sol. Ultimately it'll end up happening but eh
Anyways I'm just gonna stop this convo before pufu fusses at me
Lol legendary pufu
Guardian of chats
But agreed. Speaking of the redline core and in correlation to the helmets, I'm hoping/wondering if we'll have a HUD for the helmets once properly integrated
Would be awesome to have for sure
David Clarke’s
This is what he said
He said if you wanna get fancy peltor comtacs work to
He said typically only the Platoon Lead wares them, most of the time all other sit back for the ride
R3D Core has been updated to v1.0.6
Patch Noted:
v1.0.6
-Fixed SP4 LOD1-3 not parented to armature
-Added Radio Encryption Key
-Added Zsh-5 Russian pilot helmet```
So where can the Zsh-5 be found?
Is it not in the MI-24?
Not yet. Working on bug fixes then will push an update to the hind when it's ready.
So the update did?
Random idea but I’ve noticed (as far as i know) that there is no form of helipads from a modpack. Wether its a rudimentary square patch of spawn-able asphalt to act like a makeshit helipad or a genuine helipad. With that being said, i think it would be a simple but pretty useful addition.
Thanks to @strange pumice for the script behind this. Pilot helmets will now act as sound deadeners when worn. This only applies to main game sound, so audio is still full volume. TURN ON VOLUME TO HEAR
https://gyazo.com/f0eede6dae6ef4d74b30c98d214cd2bf
Will update core this evening. Ironing out other stuff at the moment.
R3D Core has been updated to v1.0.7
Patch Notes:
v1.0.7
-Major particle effect update
-Updated HeliBase to include startup signal for exhaust effect
-Added pilot helmet sound dampening
-Rotated pilot helmet meshes 180 degrees
-Added Pilot Helmets to Arsenal
-Fixed helicopter destruction audio rpt spam```
I remember y’all said something about an intercom with the helmets…if that function works, how do you use it?
la1, 13.03 2023 19:29:21
NULL pointer to instance
Class: 'R3D_HeliBase'
Entity id:4611686018427535728
Function: 'EOnFrame'
Stack trace:
scripts/Game/R3D_HeliBase.c:50 Function EOnFrame
@arctic plank What mod were you using this in conjunction with?
Are the exhaust particles on the littlebird supposed to be active during flight or just the startup?
flight, but affected by wind and gravity
5994AD5A9F33BE57 - Game Master FX (version: latest)
5AAAC70D754245DD - Bacon Admin Tools (version: latest)
5C73156675E11A0F - GM Persistent Loadouts (version: latest)
5AB890B71D748750 - M4A1 Block II and URG-I (version: latest)
5AF6E0F075D79473 - M249 Scope Rails (version: latest)
59A4BECE07398B0B - M3 MAAWS - Carl Gustaf (version: latest)
5C4F191F7F83C164 - Enable Revive (version: latest)
59D64ADD6FC59CBF - MH60 Black Hawk (version: latest)
5B2280DD05EC6CFC - CRX Enfusion A.I. (version: latest)
5C7F3E319BE86A0C - Daniel Defense MK18 (version: latest)
597491A7AFEE471B - dog_Berets (version: latest)
5CA125536EE7430A - M110 DMR (version: latest)
5CA6BA2F63DE1174 - M17 Pistol (version: latest)
5CAB7D88BB567AD6 - CH-47 Chinook (version: latest)
5A64DE35CCD36695 - 3rd Ranger Battalion Modpack (version: latest)
5AC2954C784671B3 - Barrett M82 (version: latest)
5AD6FDAC65418DEA - CZ Scorpion EVO3 SMG (version: latest)
5CA8F34E77DD532C - KOMRAD-12 Shotgun (version: latest)
5B02128D896F7DE8 - STRYKER (version: latest)
59B70A5A19E9B51E - Vergys Custom Clothing (version: latest)
5B3ED33ADA805340 - 3RBN Weapons (version: latest)
5C9AD9EF76F6B5EA - ZU-23 (version: latest)
5CCCC1DFB9C93581 - AH-64D Apache (version: latest)
this is the mods list
I wish I knew what kind of entity it was from
Line 50 is the "exhaust.TurnOn() function we call to get the helicopter exhaust particles to work. Is it crashing or spamming, or just a one time deal?
I don't think it has crashed anyone, I've noticed it somewhere down the middle of a log when looking for a different thing
it's "only" been printed into the log about 130 times today so far (on the server)
I had the pilot helmet equipped and apparently it was dampening game audio for everyone in the server and not just the person who was wearing it.
Platform: Xbox Series X
Map: Gogland
is there some way in workbench I can disable gravity and any modifiers for the helicopters so I can minimize any movement when testing things with peertool?
I can't pilot it and test my stuff at same time
strider has gotten real good at throwing it up in the air then doing what he needs to do. Its janky, but its what we got.
plato has messed with gravity. I'll ask him about dynamically turning it off and on per entity.
if the blackhawk pilot helmet is supposed to alter sounds any chance it does it for when I go into game master? even without wearing one
weapon sounds go down by half volume (among other things) but not voice so I'm trying to figure out if it's anything to do with this
@arctic plank Have you looked at the code?
no I have not, I've only noticed sounds get muted when I go into GM and wanted to see if it's relevant
It's not, that shouldn't be happening.
maybe the GM thing was a coincidence?
I'm guessing so.
thanks
R3D Core has been updated to v1.0.8
Patch Notes:
-Fix for audio muting for entire server when pilot helmet attached```
Didn't get to test fix in MP before pushing. Pushed so we could test real quick. I know it dampens sound like it should. Just not if the MP fix worked.
have you tried peertool?
new stack traces, when respawning with saved loadout?
Function: 'OnAttach'
Stack trace:
scripts/Game/R3D_PilotHelmets.c:48 Function OnAttach
scripts/Game/R3D_PilotHelmets.c:19 Function OnAddedToSlot
scripts/Game/GameMode/Loadout/SCR_PlayerArsenalLoadout.c:62 Function OnLoadoutSpawned
scripts/Game/GameMode/Respawn/SCR_RespawnSystemComponent.c:183 Function RequestSpawn
scripts/Game/GameMode/Respawn/SCR_RespawnMenuHandlerComponent.c:142 Function EOnFrame
------------------------------------
la1, 24.03 2023 11:44:16
NULL pointer to instance
Class: 'R3D_HeliBase'
Entity id:4611686018427417712
Function: 'EOnFrame'
Stack trace:
scripts/Game/R3D_HeliBase.c:50 Function EOnFrame
Runtime mode
CLI params: config /home/reforger/profile/config.json logStats 20000 logLevel spam backendlog nothrow maxFPS 45 profile /home/reforger/profile staggeringBudget 128 streamingBudget 5000 streamsDelta 1000
I'm not sure if this is a crash, but I consistently see it as the last or second-to-last entry in the crash log.
also, I have a suspicion that the log spam from audio may have impact on framerates (I say this because when I do prints every or every other frame in my projects the framerate does drop or stutter)
also, any progress on making the vehicle wrecks clean up with entities by the garbage manager?
SERVER, 05.04 2023 13:19:48
NULL pointer to instance
Class: 'R3D_HeliBase'
Entity id:4611686018427554427
Function: 'EOnFrame'
Stack trace:
scripts/Game/R3D_HeliBase.c:50 Function EOnFrame
Runtime mode
CLI params: maxFPS 60 config C:\TCAFiles\Users\chetb\6123707\Configs\Server.json a2sIpAddress 172.93.111.5 a2sPort 3001 bindIP 172.93.111.5 bindPort 2001 profile C:\TCAFiles\Users\chetb\6123707\Profiles\
Any word on this crash code?
reported it almost a month ago, not sure if it's an actual crash