#self driving BTR tech
1 messages · Page 1 of 1 (latest)
could be useful for missions until real driving is in
gib
tower defense vibes
Is it live? @glass frigate
nope, just me being bored, but if I make something out of this I'll publish it
it only drives forward and turns (following a polyline), so don't expect any actual driving
er obstacle avoidance rather
I mean fair enough? Can be useful during ops against AI with a dedicated GM who’s just GMing the whole time.
Nice @glass frigate
I'd like to see the code one day
We kind of prepared controller component to be usable this way, but I'm sure you had some issues which we didn't predict
the biggest issue with this so far is different vehicles behave differently, so it'd have to be smart enough to figure out maximum acceptable steering angles and what not without being written to deal with a particular vehicle specifically
this is literally just turn wheels until you're heading toward the destination, so no reverse, no avoidance, etc
still works better than tesla self driving
I like the swimming sounds the btr makes :3
Release date?
@glass frigate
no release date, I will set one if this ever becomes a serious project (rather than just messing with vehicles when bored)
Ok
You using PID for steering?
no just a clamped dot product, I'll do better steering after some more important things
if I do more work on this I would like to implement some basic avoidance before I do any cool stuff
I have to race you then.
what's the prize?
Dunno, being the first I guess
if you win I will make you a flamethrower of your choosing for arma refroger or 4
can also be a rocket launcher too, that projects a flammable load.
as far as I know this is the first "car driving" reforger thing ever posted so I win by default

I see what you did there
Mine is the first one to be in the codebase though. AICarSteeringComponent
.. and AICarMovementComponent
Which btw we are refactoring to make simpler structure.
ah maybe in your build since on main I only see AIBaseSteeringComponent