#Mmmmmm grass

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obsidian maple
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Grass

cold abyss
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Not to be confused with herb ๐Ÿ˜„

proper linden
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Looks great.

I was hoping we has something like that default in reforger but sadly we dont.

I might grab it once released for my terrain

cold abyss
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I'll publish a complete video tutorial in the next few days @proper linden

cobalt stream
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now make it block AI vision

cold abyss
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Are you sure it doesn't, bacon ? Did you test it ?

cobalt stream
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it doesn't

cold abyss
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Personal thought or proven behavior ?

cobalt stream
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AI in reforger doesn't do visibility checks against grass

cold abyss
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Well, that's a pity... We must be more specific with "grass" : is it true only for procedural generated grass ? If this is the case, we need this to be implemented ? Any idea ?

cobalt stream
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AI does visibility checks against geometry, the grass you get from your surface material doesn't apply

cold abyss
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Any way, that wasn't my initial goal, but it sucks

cobalt stream
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all trees, bushes etc have geometry

cobalt stream
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you can probably cheat your way around this by making a trigger over your tall grass that alters AI perception against whatever enters and leaves it

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or add some geometry in your field that mimics bushes

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it doesn't need to have a visible model

cold abyss
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The second solution seems far better

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But it's really annoying in a general way : players will try to hide inside wheat fields... And AI will do for sure !

cobalt stream
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it also doesn't work for hiding from players because grass doesn't render past like 150 meters

cold abyss
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You score a point

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need to be tested with wheat although, because it seems to hide far from 150 meters. I'll try ASAP

cold abyss
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well, it's a draw between AI and players. Thank you, bacon !

cobalt stream
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with AI it's worse since it sees you up close too

cold abyss
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You're right ๐Ÿ˜ฆ

cobalt stream
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no way around it outside making your grass actual ingame entities but then they never disappear

cold abyss
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Ouch, performances would be heavily affected

rare marsh
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You can check what AI sees with one of the tools in the "Diag Menu" (Ctrl+Windows key / Alt+ windows key).
Enfusion engine has solved something insane, the long distance shadows and the shading is so good.
But the grass is still unsolved, I feel like the vanilla grass is bad in terms of looks and performance. It's such a hard problem ๐Ÿ˜–

cold abyss