#Pzkw IV
1 messages Β· Page 1 of 1 (latest)
into the motherland the german army march
Lovely !

is that a funny up and down element like on the strider in A3 ??? π§
Its actually a light π
"Tarnscheinwerfer" is its name - used to only shine light around 30-40m infront of you and about 20m wide.
like a m113 or bradley
I just got a mock of the kwk37 finished today, I'll post more tomorrow. I don't suppose anyone wants to see the M4?
Thanks for mentioning this, I had no idea what it was! I'll try to make it an activatable light
Lemme see!
You're welcome LordJudicator π
And yes, please let us have a peek at the Sherman π
I'm building them in a modular fashion to hopefully be able to interchange the parts with slotting to easily enable the different versioning
I love to see that there is interior.
Great work man. Love to see it coming together.
Thank you for your work you're putting in there
With that said I think I need to start a WW2 map π
My pleasure! I'm thankful BI made a toolset simple enough for me to use! I plan on releasing a bunch of ww2 vehicles, but they might not be fully completed all the way, then go back and touch them up.
Next is the sd.kfz 251 i think.
A WW2 map would be excellent! Id be happy to help out with some buildings or props if you're interested!
amazing just beautiful
also, we need WW2 tanker stuff and infantry uniforms
then we could do large scale stuff and that would be fun
also, when will it release? and does the front Armour and stuff stop 50 cal?
@quick storm potential release date?
Probably the week after next... I just want to add a german support vehicle, and I'll release the alpha
I have the GMC CCKW in the workshop already
To be fair, tracks are still not implemented π¦
i thought the code was in the game already
There is a module called trackedvehicle, but it's empty. I used wheeledvehicle component to emulate it, but it'll work essentially the same way
probably in the next update or some update they would do something will that file
In unreal engine, I implement tracks by attacking mesh instances to a curve and adding distance from point 0, but there aren't curves availabe yet from what I can see to even implement a component
Like trackOffsetAddition = wheelRadius /pi * speed or whatever that calculation is
will you ever make half-tracks?
That's next actually!
Love the F model although the barrel looks a bit long ?
Might be the angle of the photo
Thank you, the barrel is 3225mm but I think the muzzle brake might be out of proportion. And they don't have a pzkfwiv at my local tank museum
I'm always open to constructive feedback
I'll await the first release and try to give some feedback from there on
Canβt wait to see it!
next week weβre getting the tonk
How you know
^ @kind juniper
It will be in test, as the sound will be in its early phase, along with a lot of animation missing
I'm also worried about it getting down voted to oblivion for not having tracks
will you make a US cold war APC? Or maybe a LAV 25 because it has wheels .
I'm focusing on ww2 for the foreseeable future, but I'm sure someone will pick up the cold war
How do the tracks work?
also would you do a commission for a Bradley? If so pls tell me how much and I'll see if i can pay for it
There are no components or methods that I've seen yet that allow for the attachment of meshes to a spline, or anything like that. Without it, there is no way to move the track meshes where they need to go at a calculated location. I suppose they could be rigged to a skeleton, but i can't imagine it would run very nice at all.
Once i get the first release from test to production i will take commissions, but I'd like to get some feedback first before i move anything out of test.
ok
its releasing this week right?
is it?
Probably more like next week. I forgot i was taking the family on holiday this week. I'll try to get a video out though
is it gonna be posted this week or no?
@quick storm ^
Yes, i had to replace my motherboard and PSU this week l, so yet even more delays, but I'll have a test out
Nice
...still waiting on my PSU to arrive, should be here today and I should be able to finish up the M1919 that will serve as the coaxial MG and the co-driver gun
Nice
Bad news, have to wait until Tuesday, looks like old PSU killed new motherboard
Motherboard #3 comes on Tuesday
Gives me some time to work on sdkfz251
Not buying anymore Asus motherboards
) :
RIP Motherboard
RIP
How much would you charge for a commission? Maybe 40$ idk
Ya, $40 would get you a pretty basic model, with a mostly hollow interior
Most of my assets after 20+ hours into them
what about 60 or 70$ ?
@quick storm