#` M3 MAAWS Carl Gustaf `
1 messages · Page 1 of 1 (latest)
is are pee gee but not
Unfortunately it doesn't work on Xbox. You can take the scope and rail mount off but that's all you can do with it. Can't aim it, shoot it, can't remove the rocket from inside to try a different round
What do you mean you cant aim it and shoot it? It should work exactly as RPG. As for removing rocket, I am aware of the issue, to try different round currently you have to fire existing one
I meant exactly that, I tried to aim and it would just zoom the camera in a little, I tried to shoot and nothing would happen. However, after two reinstalls it has begun working, albeit without audio when firing
Iron sight also doesn't seem to want to line up properly
That is extremely strange. Firing audio comes directly from RPG so that maybe has something to do with console version, can't debug that unfortunately for now
It had audio the first few times I fired it, then I took the scope off to try it with a different one and it stopped producing audio, even after putting the original optic back
I'll try to replicate but I can't promise anything
Any plan about making a tutorial for custom animations and pose?
I'll try to do something like this , but please have in mind fact , that it was trial and error and will be shitty and not by a book đ
better than nothing, not found nothing about custom animations and its a mess trying things xD
Wow, Amazing work dude
Each ammunition work different or is simple a vanilla one with other model?
Well for weapons you would need atleast two custom animations, that is pose (hand positions when character is holding weapon) and reload animation (that can be split into remove and insert magazine)
I didn't explain myself , I wanted to say the damage, I'm sorry hahaha
Saw it on tools and all have 200 damage and kinetic
Shit, I read animation, sorry
That is weird
Damages in general are a bit weird XD
I made a launcher of the Spanish Army on each variation (4 types) and i was messing with the damage values and types for 4h aprox
Oh, of course. Workbench being workbench and did not save my tweaks đ
And dont get any clue at all, only with the kinetic and incendiary
Pushed fix for missing warhead parameter tweaks. Thanks for pointing that out đ
This is really cool. Did you make all of this? Including the anims?
Yeah he did, was showing off work in progress stuff, only thing he needed for ages was the anims and then voila, it is ALIVE!
đ I will never be respected by this person
Make reforger roblox sex mod and you'll have it
Uhh how about I just stay disrespected by you in that case 
fake starwars movie
you can put rpg rounds in it
that pretty based ngl
iS tHaT tHe GuN fRoM BaTtLeFiElD 2042
I know this does not pertain to the Gustaf but any of possibility of making grips..such as a angle or vertical grip for your M4 or MK18?
I'll try to od that but it will require tinkering with animations as every grip would require different hand pose. And I don;t know yet how to switch them
if you grab the ak74 and put the gp25 on it it will change poses, it has to be on a clean rifle.
so not the ak with the gp already on it
Okay mate. Thatâs okay if you canât figure them out. It could be a fun learning experience however lol
Suggestion of making it more stronger. The law takes 2 to put a vehicle on fire while the MAAWS takes 3
The MAAWS would one shot something like a btr
Thanks, I'll try to adjust it
If i can help, you will need to add a lot of damage (A LOT) or make it incendiary to make it burn and later explode
In our mod have a variant of the C90 (Spanish armed forces disposable launcher) AT variant and we needed a lot of testing with the damages to make it one shot
Also HE should do more damage to infantry
I tweaked damage of all three rockets available.
HE one should be best against soft target
Two HEAT will one shot BTR
Well you said earlier that MAAWS wound one shot BTR ;d
your not wrong
Could this be possible + adding compatibility with Bacon8008 âRIS Laser and Flashlightâ mod so this would be even better?
Itâs a LCAN and a PEQ on the optic mounted of the Gustav..they donât just do LCANs itâs also RED-DOTS
@tropic nacelle
@tropic nacelle
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la1, 26.02 2023 02:28:16
NULL pointer to instance
Class: 'RVX_MaawsBackupSightComponent'
Function: 'ToggleSound'
Stack trace:
scripts/Game/Weapons/Sights/RVX_M3MaawsBackupSightComponent.c:57 Function ToggleSound
scripts/Game/Weapons/Sights/RVX_M3MaawsBackupSightComponent.c:45 Function ToggleBackupSight
scripts/Game/UserActions/RVX_M3MaawsBackupSightAction.c:14 Function PerformAction
did I report this to you already some time ago? I forget
Thanks, I pushed fix now
@static jay here
Thank you
Im having some issues with zeroing
@tropic nacelle as you can see, when I zero it for 400meters it goes way low, when I zero it for 900 and put the target at the bottom of the ballistic sight only THEN do I hit at 400 meters
@tropic nacelle would this be possible with your Carl Gustav. The fashion of allowing the PEQ to be put on in a forward position along with a scope? Maybe with bacons addon such as what you have done with your M4 mod?
Any update on making this availiable in arsenal boxes again after 0.9.8?