#Excellent work looks really slick Any
1 messages · Page 1 of 1 (latest)
No plans on doing cold war era clothing as of right now. More of a 2010-present day clothing. Eventually I'll have button downs, jackets, hoodies, etc.
@fiery lagoon I assume you are talking about the jogger style pants.
ah that may be the cause. they seemed to have no real shape but considering those are joggers i dont really can hold my comment up. looks great
Yeah they are just a slim fit pant haha
i feel like modeling soft-surface is always way harder than hardsurface
For me doing highpoly modeling for my clothing is a challenge. Using a mouse to sculp in zBrush isn't easy compared to people who use tablets and such. Doesn't help that I am still a big zBrush noob too.
im kinda jealous you can do high poly for reforger. working on a mod for a gun ive maybe got big problems because of 30k tris
it works ingame but we suppose there will be problems when we use more than 10 of them at once đ
Should be able to reduce poly count no? I only use the highpoly to bake onto my lowpoly after I retopo the high.
yeah we are working on that. sadly i cant do anything but pay people for me to do stuff
If you would add a flannel shirt it could be a 11/10, now it's only a 10/10
Have you tried using cloth phys in blender? It can make the process alot quicker instead of manually doing every wrinkle in zbrush.
Haha can 100% add a flannel.
I use marvelous designer
I believe MD also has cloth physics but I haven't checked.
Thatâs what MD is. Application based solely on cloth physics.
I donât see the mod on the Workshop?
I can see it on my end. Type âclothingâ in the search bar and it should appear.
Awesome, it worked thanks for the help!
Current project.
Canadian flannel coat? haha