#enfusion_workshop

1 messages · Page 13 of 1

dusk idol
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If I want to get some of my mods removed from the workshop, how can I do it? I do have some old scenarios that are useless to be there

elfin vector
dark pulsar
#

Yeah thats correct

dusk idol
elfin vector
elfin vector
#

It happens 🍻

hybrid fossil
dark pulsar
candid ice
#

Sooo are we gonna be able to publish large mods before this patch ???

#

How are people supposed to test anything

pseudo folio
#

To whoever created the Holy Hand Grenade mod, you are blessed

hybrid fossil
candid ice
hybrid fossil
candid ice
#

A lot of the time stuff works on a real dedi when it doesn’t work on the dedi tool

#

Ask many modders about that

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Not only that, more than a few times they make last minute changes from exp to stable

fathom crescent
#

Does anyone know of a mod to carry dead bodies? Similar to carrying incapacitated

crimson sequoia
# hybrid fossil You can use the dedicated server tool for testing in a multiplayer environment

DS tool is not an alternative but an element of the flow. Of course it depends on the project/scale, but in my case the process looks as following:

  • I do the initial development testing in WB preview mode (this simulates solo play)
  • once the feature is complete, I test it with a peertool (this simulates local hosting with a remote client)
  • once all features for my release are complete (say X, Y, Z for version 1.2.3), I test everything once again with a DS tool + 2 peer clients
  • I publish the version to an unlisted Workshop entry, run it on my dedicated server, and let it run for 1-2 weeks, during which I organize 1-2 playtest sessions, and testers can play whenever they want in the meantime
  • only now the release goes public

Diag build is different from retail, so doing final tests on it doesn't make any sense. In principle, the higher level tests you do = the closer to the production environment you should be.

crimson sequoia
#

Btw. I'm so glad my mod is < 400 MB and I'm usually lucky to upload it in a 2nd or 3rd attempt. If I'd not be able to update anything for several weeks now I would just quit modding Reforger, especially since it's not the first time the core functionality is broken for such a long time without any clear communication.

whole harbor
#

We hope they have fix the Upload problem for workshop with the release of 1.6 🤞

oblique pollen
whole harbor
#

This is my fear for now 😰

oblique pollen
#

yea but from what I understand it is not somethin that will be fixed with 1.6 its an issue with cloudflare

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so bohemia needs to fix their servers and /or networking to get this working

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ideally before they release 1.6

rocky bobcat
oblique pollen
#

What the fuck

rocky bobcat
#

yeah, if they don't fix it with the update, I expect the entire community to revolt

oblique pollen
#

idk why it would be fixed with the update, its two unreleated systems.

#

unless they have been lying about the issue

rocky bobcat
#

who knows, but this game literally only lives because of mods

oblique pollen
#

I know

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feels like they just piss on us without the courtesy of even calling it rain.

dark pulsar
#

Does "Skip Disabled Layers" apply to publishing or just game mode?

lethal night
dark pulsar
#

ty

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Would be a good option to add imo

#

Skip disabled layers on publish (on publishing window maybe?)

lethal night
#

No.

dark pulsar
#

Ok lol

dense scaffold
#

Still no way to list mods by author right?

quasi sable
#

so. the timeout is less than 2 min now

rocky bobcat
#

Anyone know if workshop fixed?

weak star
#

I tried uploading a mod about 900mb, and no not fixed. Gets to 100% still and fails

#

BACKEND (E): [RestApi] ID:[17] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Cloudflare - A Timeout Occurred, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

boreal pulsar
#

@lethal night mentioned about a week ago that this update will not bring fixes to the workshop. That our publishing issues is a whole other situation.

rocky bobcat
#

would be fantastic if that was pinned? Or BI addresses the damn situation in announcments

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I'm done waiting for no official responese other than an answer to a question

clear willow
#

Yeah and of course in BI fashion they broke even more mods, and now even more people can’t upload and update…

rocky bobcat
#

BI needs to tell us they're fixing the situation, not just by a dev, but officially in announcments

boreal pulsar
lusty dagger
rocky bobcat
lusty dagger
#

Some things they probably cant say cause they dont know (how close they are), some cause they can't (might give ideas to people how to break it further). Maybe the same answer is there cause it is all they can safely say at the moment

rocky bobcat
#

hopefully since the updates out they'll be able to put more muscle into fixing the issue, I love this game and the modding capabilities are beautiful

slate stirrup
#

never seen this error before, anybody seen it before?

rocky bobcat
#

I got that too, I'm making sure both the engine and game are updated before I try again

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I'll let you know if I get it again

nova night
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ey homies

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anyone know how the new "being able to walk around in vehicles, or maybe just the transpo truck" works

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hoping a special component or rigidbody field, but couldnt find it anywhere

nova night
#

probs cos game is updated, and workbench isnt or vice versa

cunning wigeon
radiant pecan
#

Does anyone know how to fix this error? I fixed my mod for this update, but I get this error when it reaches 100% upload. I've never received this error before.

boreal pulsar
oblique pollen
umbral geyser
#

Is anyone else struggling to open there terrain in world editor. It was fine before the update and now when I open it my tools just freezes until it crashes. Anyone know what could be wrong?

boreal pulsar
umbral geyser
#

Was there any fixes??. It's really annoying as I literally can't open the world editor at all

boreal pulsar
# umbral geyser

I would try completely closing steam. Task manger that thing. 🤣 and try again.

oblique pollen
#

Dude fuck bohemia

umbral geyser
#

I've tried this to no success 😭😭

oblique pollen
#

who the fuck thought it was a good idea to make an update that breaks everything, WHEN WE CANT PUBLISH UPDATES. FUCK YOU BOHEMIA

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I literally cant spool up my server now because we have broken dependencies I cant remove from the map

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BECAUSE I CANT UPDATE, YOU FUCKS

umbral geyser
oblique pollen
umbral geyser
#

Ohhhh

stable rune
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@oblique pollen real

umbral geyser
#

That's worse that what I got

oblique pollen
#

CRX AI broke on me, and its a dependency for my map. were cooked

umbral geyser
oblique pollen
#

and thats just the first hurdle. who knows what else is broken XD

oblique pollen
fathom jacinth
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Arma Devs should have given creators more time to workout the bugs and get their mods updated. Not being to upload mods for the past 7 weeks for some of the larger mods should've been fixed before releasing 1.6.

I can't even open my mods that are broken to remove them from the workshop. This isn't a good look for Arma at the moment.
If anyone has a work around to open the mods up to allow me to remove broken mods from workshop, I'd appreciate the info.

stable rune
#

@umbral geyser yeah I have a few modded dependencies for the map and I can't even open it

umbral geyser
#

Yea I can't even open the base GM terrains.

fathom jacinth
#

(2025-10-30 16:42:24 UTC)

11:42:24.269 SCRIPT : SCRIPT : Initializing scripts
11:42:24.272 SCRIPT : SCRIPT : ScriptProjectManager init
11:42:24.885 SCRIPT : SCRIPT : Compiling GameLib scripts
11:42:25.071 SCRIPT : Compiling GameLib scripts
11:42:25.071 SCRIPT (E): @"scripts/GameLib/622120A5448725E3/Modded.c,1": Unknown type 'EAIDangerEventType'
11:42:25.071 SCRIPT (E): Can't compile "GameLib" script module!

scripts/GameLib/622120A5448725E3/Modded.c(1): Unknown type 'EAIDangerEventType'
11:42:25.096 SCRIPT (E): Failed to load!

elfin vector
fathom jacinth
elfin vector
#

Open your mod with Notepad++ and remove "622120A5448725E3" in the dependencies brackets.

If you didn't know 🍻

dense scaffold
#

Or download the updated version dummies

elfin vector
boreal pulsar
#

Just gotta be patient while the ones who make mods fix them is all. Just gotta give it time.

leaden zodiac
#

This issue has now messed up loads of people because a big chunk of mods have broken causing other mods to break and people cant upload their own mods to fix

boreal pulsar
leaden zodiac
boreal pulsar
#

True. But RHS just push a big update about a week ago and we all know its size. Not everyone a cooked with uploading.

fathom jacinth
potent haven
#

Hey anyone else getting the error that some functions of tools are unavailable?

fathom jacinth
potent haven
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It removes half the workshop tools to function and won't let me upload because of it

boreal pulsar
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I no I can’t upload anymore then 600mb that’s my cap

potent haven
# oblique pollen

When you open tools do you get a little red box saying some tools functions are unavailable?

oblique pollen
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it does that in any existing mod it seems, but if you open a new one it works? Might migrate my files to a new mod and see if that fixes it

potent haven
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Is it because of the scenario or map?

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Or just the mod itself

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I have a theory its the custom map or missions but idk

oblique pollen
potent haven
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Do all of them have a test world you made to test the mods you made out?

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I think I saw this before when a map i made to test a gun corrupted and I had to delete the test world

oblique pollen
potent haven
#

Well yeah those would need transfers. But could you try it on a gun mod and see if thats the problem? I'm not at home but I'm trying to trouble shoot an idea so people don't gotta re-download everything

#

It would be greatly appreciated

oblique pollen
#

gotcha. yea i'll keep tinkering

potent haven
leaden zodiac
boreal pulsar
golden ether
#

Yo mod devs did you get the thermals and tank thread framework or did they remove it from stable?

dawn lotus
#

u can upload large mods, u just need a $500 internet connection

leaden zodiac
oblique pollen
potent haven
#

Thats what is doing it?

ebon gust
#

GMFX
WCS
Realism Overhall are deffo all broken, seems like anything that interacts with the player or how the player interacts with anything outside of vanilla interactions is broken?

whole harbor
#

1.6 release and we cant update our mods 😭

BACKEND   (E): [RestApi] ID:[22] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Cloudflare - A Timeout Occurred, apiCode="", uid="", message=""
DEFAULT   (E): Uploading failed! Reason: ""```

we hope it's fixed soon 🤞
oblique pollen
#

CRX AI and GMFX were dependencies I had to pull to get things to start up properly.

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I still cant publish the update to remove the dependencie though so im pretty much cooked until CRX gets a patch or bohemia fixes their backend

potent haven
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So how do know if its not my mod thats broken?

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Would my mod just not open?

magic cliff
#

The new update opens a prompt asking me to allow a script in their folder to be accessed and whether I hit yes or no I get an immediate Access Violation error and a crash. I love it

oblique pollen
potent haven
#

What if my mod has no script? Its just armor

magic cliff
#

Has anybody received this prompt when trying to play their mod? This is what pops up that gives me an access violation crash no matter what I click

oblique pollen
#

troublshooting beyond that would have to be done on your end.

oblique pollen
dawn lotus
#

i click yes to all and i dont crash

magic cliff
#

I'm genuinely jealous

dawn lotus
#

ive had that error since before 1.6

eternal geyser
magic cliff
dense scaffold
#

Its not related to your crash

magic cliff
fathom jacinth
#

BI should have multiple workarounds, they just need to implement one so people can get things uploaded.

Bypass proxy for uploads: Configure the specific upload endpoint (e.g., the Workshop API URL) as DNS-only (grey-clouded) in the Cloudflare dashboard. This routes traffic directly to the origin server without Cloudflare's proxy timeouts, while keeping other parts of the site protected.

Extend timeouts (Enterprise plan only): If Bohemia is on Cloudflare's Enterprise tier, they can increase the proxy read timeout up to 6,000 seconds. This can be done via: Cache Rules in the dashboard for cacheable content.
The Cloudflare API (edit zone settings endpoint) for broader zone-level changes.

Leverage Cloudflare features: Enable optimizations like Polish (image optimization) or Cache Everything if applicable, but more relevantly, use Workers or Pages to add custom logic that polls long-running processes or provides status updates to users during uploads.

dense scaffold
#

Go away, AI slop!

solar cargo
#

@dense scaffold update Bacon Loadout Editor?

dense scaffold
magic cliff
north tartan
magic cliff
#

yeah, they're really angry and wanna kill

dense scaffold
arctic thicket
#

i cannot even get into tools?

oblique pollen
#

I finally managed to publish the map update I’ve been working on for a month. Drove my PC over to fast WiFi.

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Removed CRX. Still have other broken dependencies in our mission file. 😂

Updates are hell!!!! notlikemeow 😂

finite eagle
#

Everything is fuck i can’t even play with the mods I downloaded this never happened before 🤦‍♂️

rocky bobcat
#

So, I can't upload my stuff because slow wifi?

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Damn

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Guess I'm fucked

rocky bobcat
#

My map is 650mb, if yours is that ?

boreal pulsar
#

Iran is 891mb

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Mach Loop is 1.2g

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Kuwait is around 1.6

rocky bobcat
#

This is what I get for choosing to move out, slow Internet

eager dew
#

[SOLVED]
Uploading failed! Reason: Scenario name or game ID must be provided for scenario images.
Does anyone know what this means? I get this message when I try to upload my updated mod to the Workshop.

I just created a new mission header (SCR_MissionHeader) and deleted the old one. Now it works perfectly.

rocky bobcat
#

BACKEND (E): [RestApi] ID:[15] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Cloudflare - A Timeout Occurred, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
BACKEND (E): [RestApi] ID:[16] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:401 - Unauthorized, apiCode="Unauthorized", uid="1761863123988-466012", message="Unauthorized"

I'm getting this, checking that if this is my fauolt or BI side

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my asset pack needs an update, it's 1.5gb, and the dependency my team is uploading is 1.3gb. Need this fixed, googling the issues I'm having. The servers are getting my packet requests, but I'm getting denied

boreal pulsar
#

You timed out again

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You are not loading up fast enough

boreal pulsar
oblique pollen
boreal pulsar
oblique pollen
#

I had to drive over to really fast upload lmfaooo

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And went over Ethernet. It just….randomly went really fucking fast though. Before it would do chunks of speed stops and starts. This time it just went fast all in one go like it should. Idk 🤷

radiant pecan
boreal pulsar
radiant pecan
eager dew
turbid plover
#

Hi everyone, has anyone else had this problem? When trying to publish the map, the upload failed, but it doesn't say why. The map is currently 700 MB, is there a limit? Navemsh and the topological map are configured, could there be a problem with mods or a missing dependency?

rocky bobcat
#

Scroll, up

rocky bobcat
#

What did BI change

lean anvil
#

Assuming this hasen't been a persistent issue. If it has, I dunno

lofty marsh
#

anyone managed to link in persistence correctly yet?

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ive ditched EPF and cant seem to get it going. The component literally has enable and 2 flags. Unless im going blind, I can't find further custom options in the editor

turbid plover
rocky bobcat
#

Or pay for better internet

dawn rampart
#

hi, since i updated Arma Reforger Tools i've been having this problem updating my mods:
DEFAULT (E): Unknown class 'SCR_FilterCategory' at offset 19(0x13)
BACKEND (E): [RestApi] ID:[49] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotOwned", uid="---", message="You're not an owner of this asset"
DEFAULT (E): Unknown class 'SCR_FilterCategory' at offset 19(0x13

next totem
dawn rampart
# next totem You're not an owner of this asset

thanks Mr. Obvious, but i'm the owner of the add-on and so far i haven't had any problems...

it seems that it may be due to some dependency such as ACE Medical, as it is giving me errors but in another mod with only rhs i don't have this problem when updating it

oblique pollen
#

I tried reimporting all my images and that didnt work. looking for that component

remote gulch
#

I solved it by running the game mode setup plugin and having it just create a new mission header.

clear willow
oblique pollen
#

as soon as I removed the broken dependencies and no longer got the broken gamelib error on console, I was able to reupload

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but yea theres a LOT of broken mods man. we are actively gutting our modlist over at EoH

clear willow
oblique pollen
clear willow
#

is there anyone who has fixed this issue yet.

oblique pollen
#

what mod is that from

clear willow
oblique pollen
#

theres no other dependencies with it?

clear willow
#

yes

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there is, all my other maps have been fine that only have my mods

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dingo uses jm trees and khang trung

oblique pollen
clear willow
#

so im guessing its going to be from there

remote gulch
#

khanh trung works for me

clear willow
#

my mistake not khang trung i guess, these 12 however.

oblique pollen
#

yea so

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open each of those dependencies by themselves in tools. if it pops the same issue then you know that is your problem child

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I would guess outside terrain core

clear willow
#

testing now

oblique pollen
#

that one sounds like it has scripts that might break

clear willow
#

yep its ConflictPVEremixedVanilla2.0

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so do i need to just wait til they fix it?

oblique pollen
#

I would open up arma reforger and update your mods

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it might have an update

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but yea your options are to wait for updates on broken mods, or remove them as dependencies

clear willow
#

ill do that

oblique pollen
#

ive been gutting dependencies and modlists all day today

clear willow
cloud kernel
#

Has anyone been able to publish since the 1.6 update?

remote gulch
#

yes but smaller ones

north tartan
#

And danger event spam

dense scaffold
north tartan
dense scaffold
#

Same, I just press random buttons until it works

solar cargo
#

Hi @dense scaffold , RIS LASER ATTACHMENTS will update?

lethal night
dense scaffold
#

For me it goes in reverse

lethal night
#

oh really? @dense scaffold @dense scaffold @dense scaffold

supple drum
#

Has anyone been able to create a scenario for Everon and it work? The default one as well as a created one does not work (this is for the Game Master Everon scenario)

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The only scenarios that seem to work are the commander conflict ones for everon and the new map

solar cargo
dark pulsar
#

and 500 people have asked that.

solar cargo
dark pulsar
#

Should we plan on this workshop publishing thing being long term? Like should i spend time breaking out things into different mods that are < 1gb, or be patient still?

#

Don't want to spend the time then have it fixed in a few days.

dark pulsar
# solar cargo I don't read all message 😂

It should be understood. Whenever there is a Reforger update mods are going to break and the modmaker is 100% aware of it and will fix it if / when they choose to and have time to.

rocky bobcat
#

Been like this for awhile already

fallow swallow
#

What is the minimum requirements to run the workshop?

elfin vector
fallow swallow
elfin vector
fallow swallow
rocky bobcat
#

Omg

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If that thing can open Reforger it's a miracle

#

🫡 that laptop server you well

elfin vector
fallow swallow
potent haven
solid dagger
#

What mod cause this error, what is "EDR"?

hybrid fossil
dark pulsar
#

You have to scroll down to the config, and then change it to low on the overall quslitu and shadows if you want. Shadows are the number one fps killer

finite eagle
#

I hate this update

oblique pollen
#

anyone having an issue with their mission not working on a server? getting replication connection errors

plush otter
oblique pollen
oblique pollen
oblique pollen
#

Just performed it on my entire mission file with a re upload to workshop, same issue. server is isolated to just my map and mission.

plush otter
quasi sable
#

how do i fix this

burnt gulch
#

Well, it seems I'm in the Cloudflare waiting room now, too. 😅

cerulean stone
obtuse tiger
oblique pollen
#

unless you have scripts in your mod that are broken. but for most people its just a mod they call on thats broken, and it throws that code at you.

lean anvil
#

Bro, what is going on w/ 1.6 and the tools. I swear, ive now got nonstop error codes about "source material" not being found for a bunch of my imported models. I've got .emats randomly unattaching themselves from their prefabs. And now im getting this

bitter relic
#

has anyone tried using Cloudflare's WARP to upload mods to see if it helps with the Cloudflare error? I'd test it but I haven't run into the error yet

#

Since some have success with VPNs

lean anvil
#

I dont know if thats the issue. Again, this worked fine last night w/o a VPN. Though what is strange is that I just added a bit more content, increasing the mod size to just under 700mb. @turbid plover had the exact same issue for his 700mb map. I dont know if the file size has anything to do with it, but seems like an odd coincidence

turbid plover
# lean anvil I dont know if thats the issue. Again, this worked fine last night w/o a VPN. Th...

So, I still haven't solved the problem. My map is taking up 704 MB.

Internet speed test: 148.1 Mbps download

32.6 Mbps upload

Latency: 130 ms
Server: São Paulo

The fact that the API is returning a timeout seems to be due to the low upload speed to the Cloudflare server. Probably, the data is being saved in R2 and the upload is taking too long, causing a timeout to prevent the request from becoming infinite. It's just a guess...

#

I don't know if this is happening in his case, but when trying to publish the map/mod, the package is validated and, in my case, everything works correctly. The problem occurs at the end of the process; it reaches about 70 or 80% and returns a timeout error.

lean anvil
turbid plover
#

I'll ask some friends and send them the package so they can try publish it and see if they're having the same problem.

turbid plover
lean anvil
#

oof

deft token
#

So is it a dependency or the size of my map? Or both? I feel like i have lost the will to continue developing my map not knowing if it just in vain.

cloud kernel
#

Is anyone else unable to create a reference object from a base item anymore? I have a g3 mag that is causing errors, but when I tried to recreate it (from the m14 mag) there's no option to inherit in the current mod.

turbid plover
#

@lean anvil @deft token I sent my map to a friend to try and publish it, and he encountered the same timeout error... We sent a 250 MB mod and it was sent without problems, but the 700 MB map really isn't working.

undone haven
#

Honestly to me it sounds like BI just needs to set the Proxy Read Timeout Limit to 6000 on their CF settings

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Like their timeout limit isn't big enough to handle the round robin when a bunch of people are uploading big files all at once. Solution...stop using cloudflare

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I am a web developer and I know from experience that Cloudflare is the bane of the internet's existence. You can try using the VPN that Cloudflare uses, WARP, that worked or us on a couple occasions. It was almost like having CF communicating with CF lubed the whole system up and made it run smoother.

lethal night
lethal night
undone haven
lethal night
#

The previous provider claimed so as well ... did not work out. Anyway, we appreciate the suggestions, but we also have experienced IT technicians who do their job 24/7. If it was a "just do x", it would have already been fixed.

undone haven
lethal night
#

It is an enterprise setting for which you need custom contracts with CF, not just the publicly available fixed price tiers

undone haven
#

Yeah I now that but, I know companies a lot smaller than BI that have done it. I guess I am just baffled to say the least lol

#

Like, the majority of your community is built around mod creators, mod creators can't do anything at the moment because of your anti-ddos software. Your IT technicians can do everything they want but if the problem is with the way your Workshop utilizes cloudflare but you don't have the ability to change the setting that needs changed, what EXACTLY are you going to do?

#

You guys have been pretty radio silent over all of this. Seriously like, what EXACTLY are you guys trying to do?

rocky bobcat
#

Especially since they're a big company comparatively to other games, being cheap with servers punishes the community

undone haven
#

It's been a problem for months, BI pushed an update that they KNEW would require everyone to update their mods, before fixing the problem in which mod developers couldn't update their mods. In a game that is specifically designed around mods and mod support. Fixing the problem might not have been priority #1 before 1.6 but it should be now.

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IDK man, I hope that there is a fix soon, or at the very least, some sort of feedback on what's being done to fix the problem, or like, suggested work arounds for the devs. This game has been fantastic up until now. It would be great to just hear SOMETHING about what they are doing to address the problem.

rocky bobcat
#

You're not the only one asking, the entire modding community wants answers

#

And people depending on those mods are asking

undone haven
#

Oh I know, but there is OBVIOUSLY a dev watching this chat, so like, squeaky wheel right?

rocky bobcat
#

I'm to dumb to understand what that means

#

Hey Devs, your company is pulling some AAA gaming bs

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Don't cheap out on your community

#

Do we all need to start spam reporting workshop problems on the website?

undone haven
rocky bobcat
#

Got it, I'll let my community know

lusty yoke
rocky bobcat
#

I'm making announcements in every discord I can to get the knowledge out there

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You guys need to also

#

I'm not dealing with the same situation as last year again

#

BI can suck a toe

dense scaffold
#

So it's still happening for you guys? Weird that they are letting this issue persist so long but then again the game is crashing 24/7 years after release

rocky bobcat
#

It's messing over anyone who doesn't have good Internet

#

It's been nearly 2 months of this

dense scaffold
#

I guess this issue is being handled by the same people that were taking a month to enable cloudflare during the ddos in the first place

rocky bobcat
#

Cut the money, that always gets peoples attention

turbid dew
#

How about you guys actually make an update that doesn’t effect the modding community. I get you guys want to see big pop in officials but some of us aren’t here for the vanilla game. BI do better.

hybrid fossil
dense scaffold
#

Updates breaking mods is not an issue at all, not being able to update them is

turbid dew
#

How about you send those people that message you out the ass to them bacon I’m sure they wouldn’t like the spam

turbid dew
rocky bobcat
#

Not just Arma, your argument isn't valid

#

Hey let's go people are coming in from communities I sent me invite out too

#

Not gonna listen or help us, imma be a pain in your ass

turbid dew
rocky bobcat
#

Sorry I'm worked up from the not being able to upload for 2 months thing 😭

hybrid fossil
turbid dew
undone haven
hybrid fossil
# undone haven Because people could upload to the workshop and fix things

That's pretty much what the experimental version of the game is for. we have access to the new update and we can adjust our mods sometimes months in advance. some modders do, some don't. also as pointed out we've been having problems uploading/updating mods for quite some time now and THAT is the major issue here

#

sorry @undone haven didn't mean to reply to you

undone haven
#

That's fine lol

#

The problem isn't the update, it's the fact the workshop has been broken for 2 months. Ideally that would and should have been fixed before the update was pushed through. Anyone at BI, who saw that essentially NO ONE was playing this game for vanilla should have realized that pushing an update when mods are broken was a terrible idea

#

BI is awesome for curating this modding community, but you have to take care of what you create.

rocky bobcat
#

The only reason I play vanilla is when I want to recruit or give public servers a fun GM operation

turbid dew
undone haven
#

I never intended to start all of this by posting a suggestion for the Cloudflare issue but holy cow

#

all you guys needed was a spark it seems XD

rocky bobcat
#

It's good evidence and logic

#

It's the fuel

oblique pollen
undone haven
#

"They could change their proxy time out limit" Server explodes into revolution

rocky bobcat
#

The fact they can just change it, if they weren't cheap and lazy fucks

hybrid fossil
rocky bobcat
#

They just don't want to setup a custom contract

#

Cheap and lazy

oblique pollen
#

WHAT THE ACTUAL FUCK

rocky bobcat
#

Yeah

dense scaffold
#

They dont even need to do that

undone haven
dense scaffold
#

In the meantime they can figure out an actual solution.

oblique pollen
#

get a load of this guy

Thatd make too much sense for bohemia to do

#

😂

undone haven
rocky bobcat
#

They're making a stick up their own ass, and we need to shove it farther

dense scaffold
rocky bobcat
#

Maybe, hear me out, that happens, which affects them?

undone haven
#

Not trying to invalidate your response as it's a good one. Just saying.

dense scaffold
undone haven
#

This is also accurate

undone haven
oblique pollen
#

the people want to hear about that more than any urgent information concerning a systemic issue with the workshop!!!

rocky bobcat
#

Oh, dev is typing

lethal night
#

I am not really sure what you want to hear. The issue(s) are known and worked on. It is not only an IT problem but also concerns the way mods are uploaded. We have already made many improvements to handle large uploads better, potentially also making it so a "small" update to a large mod does not require a full reupload in the future. If it will be compatible with Reforger or will come in other Enfusion games we will see. Because changes in upload also need an update to tools and the game, it means it has to be added to release cycles who are planned weeks in advance.

I'd like to give you more meaninful insights, but a) I do not actually know much more myself and b) it does not really help you either as there is not much you can do with any information. I have said it in the past a few times, but you can be assured that those who come from modding background are nagging internally about such issues even much more than people can tag on public social channels. We definitely try to get this resolved as quick as possible, but things are not always as straight forward as one would hope.

Maybe when it is resolved we can also explain what was going on and what took so long. We will see.

I'm not gonna comment any more on it, as the reactions on me trying to give some hint that its not easy earlier, are only met with more pitchforks in the channel.

true hedge
rocky bobcat
true hedge
#

After an update to the game, many mods no longer work, or need updates for whatever reason, modders cannot fix their mods and this creates tension and pressure on the modders, many of whom have worked hard and helped boost the status of Arma Reforger on Social media.

true hedge
rocky bobcat
oblique pollen
# lethal night I am not really sure what you want to hear. The issue(s) are known and worked on...

A public announcement, and ongoing updates on status. I feel like we have to hound, and hound, and hound to get status updates. Information, whats going on, whats being done, what can I pass on to my community to explain why the hell we cant provide new content updates.

I have spent over 900 hours in tools, and 800 hours in game building a community around reforger.
It feels like there is** little to no consideration** for the modding community and what we provide reforger.
I can handle game updates breaking mods. I get it. what drives me up the wall, is the blatant disregaurd for the modding community as a whole.

On top of all that, we learn that the prime issue preventing our uploads, is caused because bohemia wont pay for cloudflare..... Yea. I think we have a right to be upset about that! Havent you guys made enough money to pay for that???

#

I love arma, and im not mad at YOU. Im upset that this is a PR nightmare that could be resolved by one person filling one job. Just communicating with us and being honest. I feel like we have to pull teeth to get corporate speak answers out of yall.

rocky bobcat
#

The Havoc caused by this is insane

lean anvil
#

Nah, but yeah, after spending like $300 in assets to no longer be able to upload my work is frustrating

rocky bobcat
#

Good game engine

rocky bobcat
lethal night
rocky bobcat
#

Maybe an announcement for clarification that is spot on is warranted?

oblique pollen
# lethal night That setting is only available for people who pay for it 🙂

This is in reply to the "dont take it out of context above" ^

But this is kinda what I mean. I feel like were getting information from people who dont know exactly whats going on in their own company. Theres no PR rep at all.

I understand that from a functionality perspective there is no gain on keeping us officially informed.
**However **what it does do is gives us trust in reforger, it lets us keep updating our communities on what's going on, and most importantly it makes the modding community, which has large amounts of **time **and money invested in your game, feel included and considered by the reforger team.

So far all the actions by reforger thus far have indicated that modders are an afterthought. Even if thats not the case.

If theres ANYTHING I can stress, please, have an informed PR person step forward and officially lay it out for us. And continue to keep us updated! Think we deserve that considering what so many people have invested in reforger

lethal night
# rocky bobcat Maybe an announcement for clarification that is spot on is warranted?

As far as I know the only truthful statement on it is that: We know there is an issue, we are already working on it since it was first reported. We do not know exactly yet when it will be resolved, but its a top priority for everyone involved.

We can (and maybe should have) made that a twitter post then, maybe we did, I am not sure. But even if, since then there would have been no updates.

lethal night
# oblique pollen This is in reply to the "dont take it out of context above" ^ But this is kinda...

So far all the actions by reforger thus far have indicated that modders are an afterthought. Even if thats not the case.
I don't think that's fair to say. It is a large company with many things being worked on. I for one can help in no way on resolving workshop issues, so I keep doing my work. So do others who are not needed for it. We continue to make game updates, we continue to do play sessions etc etc. Should we all do nothing until this is fixed? Us also doing other things does not mean we do not care about workshop or modders.
And besides that I can not imagine anything that would make you think we do not care - unless you judge that solely based on the time delay it takes us to fix. I would not agree with that, but I can at least see how one might think it.

#

It is a bit meh if people pull the "they do not care about X" group card when we have so much going on for each one of them. For modders we have a whole contest with accompanying video series to get people started in modding , new toys to play with every update, new documentation and tutorials being added ot the biki ... I think we show at lot that we care.

What you can complain about is communication - though again, in this case it appears there is not much to say. If it had made you more happy if there was some public indient being opened weeks ago and get sporialic "we are still investigating" updates on it, ok. But even if comms are not what you want them to be, it does not mean we do not care at all

Anyway now I really leave for the night. You will hear from me as soon as we can get you an update. I have asked for one internally a moment ago and will try to get an overview sorted early next week

ebon river
#

Also might add that the other things that happen do not take away resources from the people solving the issues related to workshop uploads.

oblique pollen
# lethal night > So far all the actions by reforger thus far have indicated that modders are an...

Thats a fair response, and your right, not everything indicates that.

There's a lot of moving parts, and I understand that everything cant just stop moving because of one problem.

From my perspective I wasnt involved in the modding events, so what was in my vision was just the ongoing issues, the difficulty of getting information, and then the 1.6 update happening at the same time really boning us.

That was my perspective, but I concede that if you take everything as a whole its unfair to say you guys dont care at all.

I appreciate you going out of your way to talk internally to get an overview for us. I hope we can get a space to receive updates every so often, even if its more of the same each time. I think that would alleviate pressure on you guys dealing with individuals, by being able to point them to a specific place, rather than constantly saying the same things. And it would give us an area to check for new information and stay posted.

Thanks again 07

candid ice
#

I think Bohemia needs a loud American role in the company like many Japanese companies have

rocky bobcat
#

Maybe being silent isn't always the answer like in Japanese culture

remote gulch
#

I'm open for this, where do I apply! 😆

valid wind
#

M

oblique pollen
#

so uh. on topic question...

How are new conflict base objectives selected now?

Before on my mission file, I strategically configured radio ranges to control what points were capturable when.

That no longer works. how do I go about creating a semi linear experience for PVE servers, and at a minimum, what is the new methods of selection for what is a "capturable" objective

trim snow
#

All I want is more enfusion documentation and for the outdated articles to be updated 😭😭

mild cypress
#

Hey guys, what's up? Are there any alternatives to the Bacon Loadout?

remote gulch
#

No he's the GOAT, we must wait. I don't blame him, I'm sure there is more pressing matters at this point its all so messed up. There could be more UI's like that but the people making them are doing it for a job not for a hobby. GOD BLESS BACON!

mild cypress
#

x2 god bless bacon

mild cypress
remote gulch
#

Don't worry! I was fired up before. Then I drank a good beer and I'm okay, its okay now.

boreal pulsar
short locust
#

Im tryin to make a 60mm Mortar mod. Can someone help out

amber raft
#

So has anyone been able to upload anything over 100mb in any circumstances?

dark pulsar
amber raft
dark pulsar
#

But I couldnt get over 1gb I had to strip everything I could out to get them down

#

I think large files are part of the problem

#

Find your biggest files and try removing them

amber raft
#

One of the ones I'm trying to upload is 1 gig and the biggest file is 10mb, so idk at this point

#

I'm basically just giving up on it all for now, it's very bleak. Second time this year we've had a major modding blackout around a new update

oblique pollen
#

if I do it on my shitty ass starlink internet I get timed out by cloudflare.

amber raft
#

It's so bleak

remote gulch
#

I've had luck with a vpn in Canada just now. also anywhere in Europe has worked for me.

#

did every maps navmesh get nuked with the update? Every map I load up in the workbench has none its all blank.

slate stirrup
#

ive been trying and trying to update my mod including using VPN located in europe and still isnt working 😭

silver bison
# oblique pollen A public announcement, and ongoing updates on status. I feel like we have to hou...

On top of all that, we learn that the prime issue preventing our uploads, is caused because bohemia wont pay for cloudflare.....
This is not the reason of the issues. Do not believe what modders say here. It's all speculation.

Situation are multiple things.

  • Not every error log you see that says 524 is actually a 524 Cloudflare error. Only the one that specifically says TIMED OUT is. The UNIMPLEMENTED ones are other errors bigger than 530.

  • If the fix was increasing that time out limit, it would have been sorted months ago.

  • Cloudflare has issues with our current workshop API uploads.

  • Disabling or moving from Cloudflare is not an option, even if it makes it better for modders to upload as we get exposed.

  • Our engine team has worked on reconstruction of the workshop API to be way better than before.

  • Issue should be improved a lot when AR team ports to this new API.

  • There is no defined ETA.

#

We know it is frustrating, but there is no more that we can tell you other that it is known and it is being worked on.
What is being worked on is invisible to you so not much more information you can get as an user.

#

Until the issue is resolved, you will receive the same answer.
Issue is complex and not a simple swtich this and that, and fixed.

#

Do not tag other green names for this issue, tag me instead.

tall garden
#

How am I supposed to edit a map that a friend has created when I have been given permission to. I can't find the mod file / world file in the directory

silver bison
#

When issue is sorted, it will be posted in the arma platform website on the dev hub (The news that are for modders)

leaden zodiac
silver bison
#

Nothing you can do on those

#

The vpn trick might only help you on the actual 524 Timed out

#

but not the others

leaden zodiac
silver bison
dark pulsar
#

So that's great news.They have reworked / are reworking the workshop to be much better than before. Pretty much all people wanted to know I think.

cerulean stone
#

Those who have managed to upload through a VPN, what VPN program did they use and what were they connected to?

turbid plover
clear willow
#

dude wtf is this bs now?

arctic sable
cerulean stone
remote gulch
#

I had luck with proton vpn and in any country its has helped me get it uploaded.

remote gulch
candid ice
clear willow
turbid dew
#

You know I love this game but I really do want to take a fat steaming 💩 on BI head quarters on every update that just messes the modding community up

dark pulsar
hybrid fossil
#

No “major” update can happen without breaking parts of what came before. The game is in active evolution. Eventually (likely just before A4 launches) development will reach completion, and from then on, updates should (hopefully) focus solely on stability and performance, leaving the core systems untouched so nothing will break anymore (hopefully).

dark pulsar
#

Yeah if they want arma 4 to be cutting edge that's just how it has to be. That literally is the entire theory behind reforger.

#

Doesn't mean it's not frustrating ha ha

hybrid fossil
turbid dew
dark pulsar
#

No ass kissing. Its been the case since the very start of reforger that its a test bed, even if its paid.

hybrid fossil
candid ice
#

Reddit can’t save you.

turbid dew
#

I don’t use Reddit what’s the rant I’m curious

hybrid fossil
dark pulsar
#

Thats a pipe dream. Sometimes you just gotta rip the bandaid off the only way you're going to get real world data.

hard dawn
# silver bison > On top of all that, we learn that the prime issue preventing our uploads, is c...

Okay, but this is just repeating what we already know. There has been no public announcement that we are working on the workshop. Once again, an employee has to explain the problem to people in a message. It's great that you're reworking the workshop, and I hope everything will work smoothly, but currently 90% of people can't do anything with their mods. If people have to guess what's wrong, it's a bit strange.

dense scaffold
#

So only small mods are allowed to be updated right?

lean anvil
carmine star
#

My mod is like 0.5Mb and failing to update.

Though, I'm getting an 400 error code saying a dependency can't be found... Which, the dependency it's pointing to is my own mod?

lean anvil
carmine star
#

Yeah, a few. Verfied them all are showing correctly on the workshop pages. And are actively being used on my server right now.

lean anvil
#

Sry, I dunno what the issue could be then. Thought you may have had a copy of your mod that you accidently had as a dependency

turbid dew
lean anvil
# dense scaffold So only small mods are allowed to be updated right?

more or less. Depends on your upload speed and mod size. Can you beat the timeout counter is the question. And im guessing a fix is at least a month or more out, b/c the only useful piecec of info that the devs have given us is that they are attempting to rebuild the entire workshop

dense scaffold
#

Yeah so practically, all things considered, the bigger it is the smaller the chance is that it'll upload

lean anvil
#

Yes

split meteor
#

Hey guys, are there problems with updating the mods? It's happening to me too, and in my case I get that message, yesterday too, but at least I was able to update, and today nothing.

hybrid fossil
lean anvil
# split meteor Hey guys, are there problems with updating the mods? It's happening to me too, a...

Sounds like you haven't been in this channel recently, but if you look above, you can see the mod/map making community is pissed; no one can update their work.

To summarize, you were unable to upload your mod prior to BI's Cloudflare timing out. Apparently, BI modified or introduced anti-DDOS software via Cloudflare over a month ago, which introduced a timeout limit for uploads (to prevent DDOS attacks from overloading and crashing its servers). Well, apparently, "Cloudflare has issues with our current workshop API uploads", which is causing uploads to the Workshop to timeout if they fail to complete prior to reaching the timeout limit. Subsequently, the success of your upload depends on your **upload speed ** and file size. The community is pissed b/c this issue has been present for over a month, BI didn't start acknowledging it or offering answers until recently, and, most importantly, creators can't upload fixes to their mods/maps after the 1.6 update broke them. BI has no ETA on when this will be resolved, only stating that "Our engine team has worked on reconstruction of the workshop API to be way better than before." Based on the undefined ETA, my personal guess as an outside observer w/ no direct knowledge is that we are at least a month or more away from the the completion of this new workshop API.

#

Im not gonna ever write that long-ass explenation again, so if anyone comes in here asking the same shit, I would honestly not blame you if you just copy that as your answer. B/c thats what im gonna do

dense scaffold
#

Weird that they didnt implement a workaround

lean anvil
dense scaffold
#

Tbh not sure if worth it, since 1.6 seems to crash when I step on the ground wrong

lean anvil
#

Nah, I’m just joking. Apparently BI devs can’t even upload their own mods, so sending them ours would be pointless

lean anvil
dense scaffold
#

Yep

#

It was a bit of an exaggeration, but the amount of crashes has increased so significantly it feels like over a year ago when stability was a myth

oblique pollen
#

My 1% lows are a lot better. but I do get spats of crashing. it will feel crisp for a while, and suddenly I get a bunch of issues

#

and console cant even really play anymore

#

particularly xbox

open cobalt
lean anvil
#

Yeah, I know what you mean. It’s also taking increasingly longer for BI to publish fixes to resolve all of this. I think it was like 2 yrs ago that a dev reported that the Reforger dev team was ~50% of what it was on release (which transferring over to A4 development is obv understandable). But I’m kind of scared to know what the up-to-date figure is. I’m not at all claiming that the Reforger team has been reduced to a skeleton crew, but it’s hard to believe that the reduction in the team’s size hasn’t impacted their ability to efficiently manage stability

low drift
dull moat
lean anvil
# dull moat If upload speed is important, im down to let modders remote into my pc to push t...

Yea, only problem w/ that is they would need to give you not only the mod files (which contains all the source data for purchased and/or created models), but their BI login as well. So most modders are gonna say no unless you can somehow manage to convince them that you are 100% trustworthy. Just to give you sense of the trust that's required, we would be giving a stranger (no offense, but a stranger w/ a "I'm new here say hi" server tag) hundreds of dollars in purchased assets or our own assets that we made, which you could just steal and attempt to resell. That'd take a lot of convincing

#

Not trying to be mean. Just explaining

silver bison
#

Also

dull moat
silver bison
#

I mentiomed all this over and over multiple times

#

Its the same information, nothing else has changed. Its ongoing development.

lean anvil
#

I did. We are going off the info you and other devs provided. We can only work with what you tell us, and that is what i've gathered and been told. You've explained that the error can be one of many errors, but the time out error is the most major that we are experiencing

silver bison
#

Take what i told you there before as the actual state

turbid dew
#

And what will be the fixes to it?

#

Nothing?

silver bison
silver bison
#

Which many confuse with 524 timed out

#

Because it is logged wrong

#

524 on the first one is not 524

hard dawn
#

maybe pin the message, its already behind „spam” and another person is asking why he cant post a mod

silver bison
#

There is no fix you can do as user, even on small uploads you can hit the issues.
VPN will only help on the actual timed out, but not on the other errors.
One of the other erros can also cause timed out.

lean anvil
# silver bison No, from reports and issues. Most common is 524 unimplemented

Got it. But regardless, all im trying to do is explain the overall situation to ppl who want to know why they cant upload. I attached your post to fill in any specifics that I did not cover. Main thing I wanted to get across is that this is:

  1. what your error is,
  2. everyone's getting it,
  3. what factors impact your ability to successfully publish your work, and
  4. what's being done about it.
silver bison
#

But you got the error/issue wrong

#

Spreading the same thing that makes the issue more annoying to people

#

Thinking it is a small fix by increasing a threshold

#

It is not

#

So, just link my message and do not explain anything yourself

silver bison
#

If someone wants clarifications. They can @ me.

#

But very unlikely that i will give any internal systems info as that information is not to be exposed.

#

Also, important!

#

If any of you gets the 524 unimplemented one. Please send me a dm with the whole log folder for that run.
So that we can track what happened in your case.
Again, the unimplemented 524, not the timed out 524.

silver bison
#

Only 1% of modders test on exp. Rest only do stable. Very small compared to a3 and dzsa.

#

But the issue in this update seems bigger than others due to problems with workshop as well.

#

1.6 is a major update, compared to the rest. Almost on level of 1.0. In 1.0 we just decided to make every mod obsolete as many systems were redone.

lean anvil
# silver bison If any of you gets the 524 unimplemented one. Please send me a dm with the whole...

We'll while it may annoy you that we try to explain it to others (even if we do not fully understand), it appears that vocal frustration of the modding/map-making community has finally gotten some much needed clarification on this issue. So while I have you, please explain, since i'm wrong in stating that upload speed and file size are not relevant in the case of the unimplemented 524, what factors are relevant as it relates to this specific error? That is, what steps can we take to reduce the chance of encountering this error, if any?

silver bison
#

The reason why 1.6 is packed like this is because the updates were paused due to MANW. So it accumulatrd many things that would have gone more smooth on regular updates

silver bison
lean anvil
#

k

silver bison
#

Only send us the logs

#

Issue is that 524 unimplemented can be any other error

#

And we can not help you unless we see what happened to you.

#

Send it to me. Not other devs.

turbid dew
#

I only hope this gets solved soon I love the game just hate when it breaks

silver bison
silver bison
#

That way we can fix. Otherwise it is quite hard to spot issues.

#

Its impossible to test every mod possible by ourselves. So that is why we have exp. So modders get a pre release version where they can spot the issues before it hits stable

silver bison
#

We have developers now dedicated to help debug and fix your modding issues for and with you depending on it. Report them to me and then you will get the support. They also now check the discord to spot them.

hybrid fossil
# silver bison We understand the frustration. We are frustrated too. We do not want the communi...

Speaking of consoles... and I don’t mean to stir things up, but I haven’t seen any official announcement. The Xbox version of the game is experiencing multiple major issues: odd audio behavior, inventory items appearing only as black silhouettes, frequent freezes even when playing solo in vanilla, problems with AI commanding, etc. I noticed all of this during the Experimental build and was surprised that none of it is addressed in v1.6. Are you guys aware of these problems?

oblique pollen
#

we appreciate that. I'll be sure to snag some logs (assuming they are relevant beyond timeout issues) and send them here.

silver bison
oblique pollen
#

yea I dont really have any useful logs to send. If I run into them I will share. But 95% of the time I get an error on publish, its a timeout error.

I only have 10-15mbps upload speed.

Perhaps the timeout error triggers before I get any of the other, more niche mislabled errors.

leaden zodiac
#

@silver bison

#

im assuming this is just a cloudflare thing...

#

and not the other issue

silver bison
#

These screenshots, are not useful for us.

#

Send the entire log folder

leaden zodiac
#

Ah ok, where would I locate the log folder struggling to even find mine lmao

silver bison
#

There is a button on the top right of the log panel

#

Click it and then open logs folder

nova whale
#

After being away on holiday for about two weeks, it looks like the 524 issue is still ongoing. A few other mods seem to have been broken by 1.6 and apparently can’t be updated. Is that summary roughly correct? I was offline for the past two weeks.

nova whale
# silver bison See pinned message

The last time it testet iam pretty sure it said 524 Time Out and something with cloudflare whats new after 1.6 i will test another run tomorrow and send you the full logs.

silver bison
pure cargo
#

Hi i'm having trouble uploading mods to workshops... it doesn't give me any reason, can anyone help me!?

BACKEND (E): [RestApi] ID:[13] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:403 - Forbidden, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

grizzled sorrel
#

Hi, are unlisted mods download speed throttled more than others? im trying to understand the logic, if its just unlisted mods or maybe unpopular/less downloaded mods that are throttled more?

grizzled sorrel
# lethal night No. All are equal

That hasn't been my experience. When I update my unlisted map/mod and immediately restart my server and join it with my ps5, I can download 6gb+ of other mods in the time it takes to download a 50mb update to my own mod.

#

are fresh uploads slower to download maybe? theres gotta be something going on here

lethal night
#

CDNs need some time to cache the data from our servers

grizzled sorrel
#

ok, thanks, that would definitely make sense as the cause to the slowness. which means frequent mod updates to large mods are out of the question unless you want to piss everyone off or empty the server. ill have to limit my mod updates... sigh

lethal night
grizzled sorrel
oblique pollen
jagged schooner
#

Anyone else running into this issue? never happened before till this v1.6 BS update came out...

oblique pollen
#

👍

stark frigate
#

Virtual Machine Exception

Reason: NULL pointer to instance. Variable 'm_Item'

Class: 'SCR_DownloadSequence'
Function: 'OnDependencyPatchSizeLoadResponse'
Stack trace:
scripts/Game/UI/Menu/DownloadManager/DownloadSequence/SCR_DownloadSequence.c:380 Function OnDependencyPatchSizeLoadResponse
scripts/Game/UI/Menu/DownloadManager/DownloadSequence/SCR_DownloadSequence.c:380 Function OnAllDependenciesDetailsLoaded
scripts/Game/UI/Menu/DownloadManager/DownloadSequence/SCR_DownloadSequence.c:380 Function Init
scripts/Game/UI/Menu/DownloadManager/DownloadSequence/SCR_DownloadSequence.c:380 Function InitDownloadSequence
scripts/Game/UI/Menu/DownloadManager/DownloadSequence/SCR_DownloadSequence.c:380 Function OnRoomFullList
scripts/Game/UI/Menu/DownloadManager/DownloadSequence/SCR_DownloadSequence.c:380 Function OnRoomCallbackResponse
scripts/Game/UI/Menu/DownloadManager/DownloadSequence/SCR_DownloadSequence.c:380 Function ReceiveRoomMods
scripts/Game/UI/Menu/DownloadManager/DownloadSequence/SCR_DownloadSequence.c:380 Function ReceiveRoomContent_Mods
scripts/Game/UI/Menu/DownloadManager/DownloadSequence/SCR_DownloadSequence.c:380 Function ReceiveRoomContent
scripts/Game/UI/Menu/DownloadManager/DownloadSequence/SCR_DownloadSequence.c:380 Function OnServerEntryFocusEnter
scripts/Game/UI/Menu/DownloadManager/DownloadSequence/SCR_DownloadSequence.c:380 Function OnFocus
scripts/Game/UI/Menu/DownloadManager/DownloadSequence/SCR_DownloadSequence.c:380 Function OnFocus

Runtime mode

#

plz fix i been off for 5 days pc and xbox and ps5

turbid dew
#

They’re not going to fix it

leaden zodiac
spare vector
#

was wondering if someone could help me? i'm someone who learns as i go. i'm looking to mod the handheld map of Kolguyev. it says i need to add armareforger, armareforgergame, armareforgerworlds,armareforgerKolguyev and armareforgerUI as dependencies. I can't locate them though. It says there saved as .pak files but I can't locate those either.

languid mesa
#

And when it says game installation it does mean steamapps location

spare vector
#

ill take a look thank you.

dark pulsar
#

900mb published on first try this morning, after failing 50+ times yesterday.

#

Seems to be going crazy fast for me. It's not peak hours but still feels like theres more to it. Maybe they updated last night?

#

Just published another on the first try

turbid dew
#

I hope they updated and fix this stuff

dark pulsar
#

Somebody else try

cerulean stone
dark pulsar
turbid dew
#

When this gets fixed will older mods be okay to run again or do they have to have their version updated to 1.6?

dense scaffold
#

It's a separate thing. Mods that aren't updated can still work and mods that are updated can break.

#

The issue is some modders cannot update their mods to fix them (or to add content).

mystic sparrow
turbid dew
#

I notice that when I checked other server to see what mods they were running and I seen that mod I was like how the hell can I put this mod into my server but not Kodiis building pack

patent spade
#

BACKEND (E): [RestApi] ID:[329] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:400 - Bad Request, apiCode="ValidationError", uid="1762285024387-423542", message="Referenced dependency doesn't exist or isn't accessible"
DEFAULT (E): Uploading failed! Reason: "Referenced dependency doesn't exist or isn't accessible"
BACKEND (E): [RestApi] ID:[330] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", uid="1762285037556-156341", message="assetVersionUpload 66B0CE6003ED6865 1.0.4 not found"

I got my mission to work, and I am trying to upload to the workshop

66B0CE6003ED6865 1.0.4 not found" is actually the GUID of the mod I'm trying to upload (which I have before). So I don't understand what dependency it's missing

BACKEND (E): [RestApi] ID:[388] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotOwned", uid="1762285515192-247155", message="You're not an owner of this asset"
BACKEND (E): [RestApi] ID:[389] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:404 - Not Found, apiCode="NotFound", uid="1762285515340-983962", message="Not Found"

it's like I lost ownership to my own mod (it's just a mod collection to create missions for my group)

#

I am really a novice when it comes to arma tools. does anyone know how to fix? or should I generate a new GUID and reupload?

burnt gulch
patent spade
#

I removed a bunch of mods for my mission to load. I beleive the ones that are left still exist. But I will double check tomorrow. Thanks!

turbid plover
#

Which VPN and location are you using to send the mods?

mystic sparrow
leaden zodiac
#

actually get ur log folder though

dawn lotus
amber raft
patent spade
#

@leaden zodiac who is mario, amd where do I find him?

vapid obsidian
# lethal night That would be the case even if everyone had instantly full available CDNs. Mod u...

Is it possible some other random author can upload (or try to without success) to update if they use your mods GUID? We noticed somehow that depsite only reaching v 0.1.2 locally, and having errors, someones appears to have uploaded at times that we don't recall updating earlier today. I just went ahead and pushed 0.2.0, but the page seems to be all over due to caching as well at 0.1.0, 0.1.4 and in changelog is 0.1.9 (but I uploaded 0.2.0 not long ago.

In-game detec ts 0.2.0 now without issue. Just something I felt was worth bringing up.

silver bison
#

You will get a non cached version

#

Is it possible some other random author can upload (or try to without success) to update if they use your mods GUID?
No, unless they are contributor

vapid obsidian
#

Well the caching is wonky for sure, going between various versions. That trick fixed it, and its showing 0.2.0 now.

#

That's weird though, changelog with ? has no record of anything past 0.1.2 which is what we recall on our end, so really wondering where the other versions that were cached actually went. Could there be an issue where if someone else tries to upload it caches a version change, that utlimately gets dropped?

silver bison
silver bison
#

How many do you see?

#

Exactly what I see on our system

#

So probably your other uploads were dropped/corrupted

#

I see on history, you did many more updates on descriptions

#

These end up merging onto the same version it had

#

But I do not see any other uploads/versions on system. Neither active nor in history

vapid obsidian
nova whale
#

@silver bison New Record today 14% without VPN. Do you think iam pretty much lost with my 4GB Mod? Always get the Cloudflare - A Timeout Occured... dont now if you can help me with this..because you said you can just help with the unimplemented ones. Sended you a DM with the logs yesterday or so.

dark pulsar
nova whale
# dark pulsar i would 100% split a 4gb mod smaller even without this issue

its not realy an option. Its a map with many custom assets already placed. around 100 different models and stuff. i just get around 11% the most times what means i need to split the mod into 10 parts...what's crazy. i mean it worked over a half year since i worked on this project and one day to another we got this issue...i still have the hope for a better solution...

dark pulsar
#

A lot of mods do a building pack, weapons pack, etc..

#

but at the minimum one assets pack split out for a mod of that size

#

I spent several hours doing it to my project.

nova whale
dark pulsar
#

No

#

GUID's

#

Engine still knows the same guid, guid pionts to new location

silver bison
#

But what we call ResourceNames

dark pulsar
#

Possible you get guid mismatches or something might have to fix a few, but thats fixable.

silver bison
#

For example, in RV you would have issues with this as you access things trhought paths, which was also dependent on your ADDON prefix

#

In Enf, we trashed this idea.

#

There is more to the ResourceNames, and the filesystem and the resolution of asset management. I plan to do some blog post explanation of how it works in future.

#

because we still have the Prefix thing as well, and it can be used. But it has specific implications

nova whale
# silver bison For example, in RV you would have issues with this as you access things trhought...

I didnt messed with dependencies and different projects for now. maybe @verbal crystal can help me a little to set everything up.

But still dont get my head wrapped around that its not possible to stable upload files these days...i know its not bohemias fault but still hard to accept for me that this is now the reality. We got the tools and the platform made out of my best dreams from bohemia and now a upload is the alarm at the morning that rips me out of this dreams like a mortar shell.

silver bison
nova whale
potent haven
#

Hey so one of my mods has a script that survived the update but now randomly it can hard crash everyone on a server when the model dies. It can't be replicated consistently but it is only happening when they kill my asset. The code the game throws is it tried to access a file that is locked or does not exist. But dosent mention my script or asset directly

Do I need to re-upload my script? Or is this a base arma issue?

dark pulsar
slate stirrup
#

Will we get an announcement when the timeout error has been fixed? Or will the community have to find out themselves?

dark pulsar
#

This live rn

slate stirrup
rocky bobcat
#

last I saw it was, we don't know

dark pulsar
#

im not going to dig around to find it for you. idc

patent spade
obtuse tiger
#

Over two months now 🥺

minor marsh
rocky bobcat
cerulean stone
obtuse tiger
#

Now with grain at night

#

JK to lighten the mood lol

lean anvil
# cerulean stone

Damn, u need to publish this to the enf showroom. Best mod I’ve seen all week

#

Only request is that you put a second separate asset of a middle finger statue next to it. BI’s accidental, big, fat ‘fuck u’ to the modding community

hybrid fossil
potent haven
#

More waiting

lean anvil
#

Maybe something. I know they’ve made a couple of map fixes

silver bison
#

@lean anvil @rocky bobcat Keep promoting these snide comments that do not add any value to the problem, solution and understanding of the community and you will be banned.
Last warning.

lean anvil
# silver bison <@287437405743742977> <@576224510743937036> Keep promoting these snide comments ...

I will refrain from making further comments on the matter. I’m only venting my frustration given the current circumstance as I can’t patch my recently released mod, the assets of which were very expensive to acquire. It’s fairly broken and since I can’t patch it, it’s negatively impacted its rating.

I know you’re more than aware of the issue and the engine team is working on fixing it, thank you

rocky bobcat
#

I'll stop, I'm not getting banned over this

#

Not worth the effort

dense scaffold
#

Haha I am still waiting for them to remove downvote bombs I've received for issues with the workshop I had nothing to do with for like over a year

silver bison
dark pulsar
#

Publishing option in wb greyed out for anybody else rn?

hard dawn
#

banned

dark pulsar
#

Maybe they're updating it

#

Haha damn

dark pulsar
#

Still down for me hopefully they are updating it

oblique pollen
dark pulsar
#

Oh damn

oblique pollen
#

steam might be down in your region

dark pulsar
#

I've had it where it's ghosted out before, and I close and reopen workbench, and it shows

#

But I already did that like ten times

oblique pollen
#

is the console saying anything?

dark pulsar
#

Good question.I just checked it remotely from my phone l o l I will be home shortly

dark pulsar
#

They're updating in my region only

#

Haha

oblique pollen
#

steam or tools?

dark pulsar
#

Tools

#

File / publish menu

oblique pollen
#

a useful update?

dark pulsar
#

And the user part is not ghosted, but when I click it, it does not pull the info, it just loops

oblique pollen
#

what region are you in if you dont mind me asking

dark pulsar
#

Nw usa

oblique pollen
#

same

dark pulsar
#

I'm in the only state without legal weed

oblique pollen
#

wild

rocky bobcat
dark pulsar
#

Haha nope they at least have medical if nothing else

dark pulsar
#

I said northwest

rocky bobcat
#

That's why I was confused, cause none of it is legal

#

Idaho?

oblique pollen
#

????

dark pulsar
#

Yip

oblique pollen
#

oregon washington kali

#

cali rather

dark pulsar
#

Every state except idaho has at least some form of medicinal

#

And we are the only state they can't mail it to legally

#

They arrested a truck driver that was hauling it from one state to another state because he drove through idaho to do it haha

rocky bobcat
#

Idaho, Wyoming, Nebraska, Wiscnsonsin, Indiana, South Carolina. All not legal to have any product made of Marajauna

dark pulsar
#

He had it all declared on his paperwork.Legally and everything

oblique pollen
#

we need interstate trade

#

my family actually owns two rec farms

#

the market is soooo flooded here

dark pulsar
#

That's right.But they are allowed to have it mailed to those states

#

So they can order it off the internet

#

Now, hopefully that workshop update is done when I get home

clever gale
#

@dark pulsara workshop update is suppose to come out today?

dark pulsar
#

No sorry haha

clever gale
#

is this the issue that an update will fix though?

#

as soon as i ask this question its like no one exists anymore this community is something else

dark pulsar
clever gale
#

how? i guess im not doing it the right way

dark pulsar
#

I assume the script needs updated. Thats what happens when updates come out. They get rid of things and add new things and change things. And scripts have to be adjusted to it. i cant tell you more than that

silver bison
leaden zodiac
#

oh hes here anyway

#

lol

clever gale
#

@silver bisoni have been asking about this issue since the weekend

silver bison
clever gale
#

and screen shot it eachtime but anyway im just trying to figure out this issue and i thought it was to do with the framework mod

silver bison
#

This is a modder issue, so it has to be sorted by them. But this screenshot does not give any context to give any guess even

clever gale
#

what can i give for a better result

silver bison
#

The mods related to the script error

clever gale
#

thats the thing its an EPF so i dont know what mod it is

silver bison
#

But there is also another one which caused the issue I guess by the prefix

#

Whatever this is coming from

#

It's not vanilla scripts

clever gale
#

ok that helps me a lot already thanks!

#

all my mods just deleted themself now what the hell

silver bison
#

or have an active filter

clever gale
#

i just redownloaded Enhanced Presistent Framwork

#

i tell ya i have had to rebuild this server like 4 times now

#

how do i remove a mod from the workshop that isnt in my arma tools list now?

#

@silver bison

dark pulsar
silver bison
clever gale
#

is the Railway generator or Wolfs building mods not working? i just added those 2 and im getting the EPF issue

dark pulsar
clever gale
#

i get that dude im just frustrated and my server community died out now

candid ice
#

90% of people who relied on epf are rebuilding their mods

oblique pollen
oblique pollen
clever gale
#

@oblique pollenya today finaly

#

i lost all my players because i cant get my server up

oblique pollen
clever gale
#

i use a map mod

#

everonxarland

oblique pollen
#

has the mod author published any updates since the update dropped?

clever gale
#

im still trying to figure out what mod it is but im thinking its one of the critical ones that i used a lot of prefabs from

#

so im just going to have to wait

oblique pollen
#

So...what I had to do is go through my core dependencies and figure out what was broken. But I created the map and mission file my server runs on. So Im able to do that. But once you can get JUST your map and mission to run. Start adding back your modlist a few at a time, removing mods that no longer function as you go

#

thats assuming a script is broken on a dependencie your using though. if its YOUR mod that has the broken script, idk how to help you really thats not my wheelhouse.

#

Either way its a shitty situation.

#

I would isolate what the problem child is, and see if you can reach out to the mod author

#

wouldnt want you waiting for an update that might never come.

dense scaffold
#

I have always been the problem child

dull moat
#

Just curious if anyone knows why the format and storage of game master saves have completely changed?

oblique pollen
#

marioe might know. Ik persistant saving was super susceptible to corruption. (at least in my experience) maybe it addresses that?

magic cliff
#

Hey guys I was just wondering where I might be able to force supplies being enabled on mission start? I don't wanna rely on a GM to hop in every time the server restarts itself to get supplies up and running

oblique pollen
#

In your mission file, select your SCR_gameModeCampaign entity

Scroll down, when you see disabled resource types, remove the supplies from that list. publish the change to your mission file and profit.

#

^ I have supplies disabled here you would want to remove it from that list.

turbid dew
fathom jacinth
#

@dense scaffold, Have I told you lately that you are the GOAT? I guess I haven't so you could do what you did this morning... 🔥

tall elk
#

Hi @silver bison which image place holder needs to be modified (circled in red)? There's about 20 of them in the conf, I get the errors are complaining about preview images being wrong and a meta file missing for the E_ file.

crude star
#

Came here to ask if it was possible to REMOVE depedencies from a project in workshop?

tall elk
tall elk
crude star
tall elk
crude star
oblique pollen
#

if its someone elses mod you cannot fix broken dependencies.

nova whale
#

Is it possible to share the paked file without uploading? for instance put it on my server and send it to my game buddy?

cerulean stone
#

Is it possible to send a pak file without source to the workshop?

silver bison
#

So, better to drop the idea 😅

young coral
#

The Workbench comes with a startup parameter for publishing PAKs so I wouldn't necessarily call it tampering

silver bison
#

But the issue is people using the 3rd party packers which are not packing things correctly, and avoid the preprocessing checks we do during build -> pack -> publish process

young coral
silver bison
#

Should be It can be used in combination with parameters starting with "publishAddon". only.
According to up to date internal documentation

somber fog
#

While you're here, Mario, do you know why the Workshop addon packer doesn’t use the highest available compression level?

vocal sparrow
#

Heyo - I have transferred some of my workbench projects to a new machine I've switched to, same files etc. However I'm unable to publish updates to the original mod, only able to publish as a new one - And also unable to un-publish the original... Any ideas?

dark pulsar
#

In project settings

#

With the same bohemia account of course

vocal sparrow
#

Didn't realise it was that simple! Thanking you

dull moat
#

just curious, why are custom scenario's so heavy? I just made my first custom game master scenario and its over 300mb.

dense scaffold
#

navmesh?

dull moat
elfin vector
tall elk
silver bison
silver bison
somber fog
#

yup before the addon gets uploaded to workshop

tall elk
magic cliff
#

The increased crash frequency since 1.6 has broken my soul 😭

oblique pollen
magic cliff
oblique pollen
#

Overall my end is stable enough, excluding console. Particularly Xbox used.

#

How frequently are you having issues?

oblique pollen
slate stirrup
#

does anybody know the exact days it has been since the workshop stopped working for big mods

#

i know its been roughly 2 months

magic cliff
oblique pollen
magic cliff
oblique pollen
#

Damn man. Yea I guess you’re on the right track about hardware. If it’s doing it on clean worlds. That pretty much isolates it to either an engine issue with your particular specs. Or your hardware buggin out. It’s not corruption and it’s not your mods. And it’s only an issue with you.

magic cliff
jagged schooner
#

Anyone else having issues uploading there mod to the workshop?
BACKEND (E): [RestApi] ID:[44] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Cloudflare - A Timeout Occurred, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

oblique pollen
#

apparantly bohemia has been re creating their entire workshop API

jagged schooner
oblique pollen
#

the timeout error is an overarching issue, and the one that locks up your upload is another issue

#

the more you try the worse it gets

#

its best to wait for a few hours and try again later if it starts to freeze up on you

jagged schooner
#

gotcha ill just wait till tomorrow, 🤞 thanks for replying bud

sleek maple
#

Can anyone help me some of my bases are not getting signal from my HQ on the USSR side I have three bases near that HQ that are yellow but cross the map you can take the base near the us side can’t find anything about this.

carmine star
#

Any workaround to the Cloudflare timeout?
Uploading 300Mb with 15 Mbps upload isnt fun 🙁

Tried a VPN as some suggested, this only makes the upload slower.
Been trying to upload on/off for a week now.

versed trail
#

I was trying to upload and it was failing. forgot I had Proton VPN on. disconnected it and just successfully uploaded 2600 MB

hasty prairie
#
BACKEND   (E): [RestApi] ID:[474] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="ValidationError", uid="1762613710670-315753", message="Scenario name or game ID must be provided for scenario images"
DEFAULT   (E): Uploading failed! Reason: "Scenario name or game ID must be provided for scenario images"

did anyone figure out a solution to this error yet?

jagged schooner
#

Im so tired of this game..

hasty prairie
dark pulsar
#

But dont crosspost btw. Delete this one then post one of those

hasty prairie
#

what? it's an issue uploading a mod to the workshop...

dark pulsar
neon spire
#

Is there a way to auto publish an addon with github actions? Are there any tools or commands with workshop to auto publish?

leaden zodiac
#

gonna attempt to shrink my mod and upload see if it works

dense scaffold
#

smol

leaden zodiac
leaden zodiac
#

In an attempt to get our mod to upload. I managed to get galactic forces from 857mb - 699mb. Upload still failed.

crimson socket
#

Cooking up a mod that is gonna take reforger by storm, I know how many barbies are out there that love character customization. Hell, it even seems like character customization IS the game for them.

cerulean stone
#

I used shadow pc to update terrains, 100% worked. No 524, 1.37gb uploaded ok.

cerulean stone
#

1gb down, 100mb up.

burnt gulch
# cerulean stone 1gb down, 100mb up.

Hmm, I also have 100mb upload, but maybe they handle Cloudflare in a special way. At first glance, it does look like they don't offer a free trial, so I'll have to wait for a fix or rely on Lady Luck.

fathom crescent
#

Can anyone help me understand how to get the firing range base prefab in the enfusion editor to work?
There's not much instruction out there, and the little bit that there is says the prefab should auto work, but it doesnt

turbid dew
#

I hope you guys put your assess to work on fixing this damn junk So frustrating having my player base walk away over issue that I can not fix. I hope you guys don’t drop another update for a good while because everyone of them results into this big mash of 💩. How can you have Arma is not war competition and break every mod?

candid ice
#

this update was rushed, we had like 4 days to test and implement things before it posted to main branch, you would think all documentation and tutorials would be finished before pushing the update but something is backwards here.
Yes new cool map that’s great, mods and modding support have taken a back seat and it’s clear now.

dawn lotus
#

having stuff you made over the last 2 years break, and having only 4 days to catch up between experimental and main branch publishing, not to mention not being able to even publish large mods unless you have a 2gbit connection, has left many many modders stranded

#

the 4 days is the time from the persistence being added to experimental and experimental going to main

turbid dew
#

I’m sure have those people tell you calm down this is an experimental game but when people are leaving and never coming back because of issues is a problem. I don’t see the point of experimental servers when everything you guys do to prepay over there to get working never does. This bullshit on a hog farm has to stop.

flint drum
dense scaffold
#

Forgot to mention that all the new persistence function do is crash servers, they dont even load anything

turbid dew
#

SMH

dawn lotus
#

An Open Letter from the Arma Modding Community

To the teams at Bohemia Interactive,

We love Arma. We’ve invested thousands of hours building vehicles, terrains, AI behaviors, life frameworks, and all the weird, wonderful edge cases that make this series more than a game-a platform. That’s why we’re speaking up now: recent decisions around Reforger (especially the 1.6 update and persistence rollout) have burned a lot of creator goodwill and knocked the legs out from under the custom server scene.

We’re keeping this respectful. But we also owe you unvarnished feedback because we want Arma to thrive for the next decade, not just the next patch.

What went wrong (and why it hurt)

Compressed migration runway. Shipping breaking changes with only days of Experimental lead time forced emergency rewrites of two years’ worth of mods-vehicles, terrains, inventories, persistence stacks. Many projects simply went dark.

Persistence shipped half-baked. The new base-game persistence is promising but unstable, with crashes and unclear server-side behavior that made “patch day” feel like a minefield.

Workshop publishing pain. Longstanding upload timeouts make it hard or impossible to publish larger mods or to publish from slower connections. That blocks patches precisely when they’re most needed.

Silence when we needed a signal. Vague or late guidance left modders guessing while players blamed servers and authors. It’s demoralizing-and it pushes teams away.

The hard questions we need answered

These aren’t snark. They’re the exact questions teams ask on Discord after midnight while triaging breakages:

Why rush a major, breaking update without a true migration window? If the goal is a healthier ecosystem, blowing up the ecosystem to get there makes little sense.

Why ship persistence before it’s field-stable? A core platform feature should reduce risk for creators, not increase it.

Why isn’t the Workshop pipeline resilient? Two-minute timeouts (or anything in that range) are a non-starter for a moddable platform in 2025.

Why announce and celebrate creator programs, then break the very entries those programs spotlighted? It looks disorganized-even if the intent was good.

We’re not asking these to score points. We need to understand the plan so we can align our work with it.

#

Our shared truth (opinion, but widely held)

Arma lives and dies by modding. The series’ long tail, daily concurrency, and cultural footprint are inseparable from community content. Many of us genuinely believe that without modding, Arma 3 and even DayZ wouldn’t still be played at scale. That’s not chest-thumping; it’s context for why these decisions land so hard.

What “good” would look like (clear, doable steps)

We’re not just complaining. Here’s a minimal plan that would rebuild confidence fast:

Guarantee a 30-day migration runway for breaking changes.

Publish a “Breaking Changes” section in Experimental notes.

Announce an RC freeze date: “No further API/serialization changes before GA.”

Ship migration kits before Stable.

Code-diff guides (e.g., “EPF → Native Persistence”).

Sample repos for vehicles, inventories, save/load.

Working server configs/CLI examples with known pitfalls called out.

Fix the Workshop pipeline, visibly.

Support resumable/chunked uploads and a CLI uploader.

Extend/adjust timeouts or bypass proxies for publish endpoints.

Post an incident-style note when mitigations go live.

Stabilize persistence with a public “known issues” tracker.

List crash signatures, mitigations, and target fix versions.

Provide a safe default path (e.g., -loadSessionSave templates) that server owners can trust.

Create a small, NDA’d Mod Preview Program.

10-20 active teams get 2-4 weeks of pre-release builds strictly to validate content.

You get real-world feedback; we get time to adapt.

Adopt semantic versioning + deprecation policies.

Deprecate APIs for one minor release with warnings before removal.

Map version tags to Workshop compatibility flags so servers can filter “1.6-ready,” etc.

Communicate on a cadence.

Weekly post-patch updates for a month after major releases, with owners and dates on fixes.

A short “state of modding” note from BI leadership would go a long way.

The tone we’re aiming for

We’re not here to dunk on the studio. We’re here because we care. We know shipping engines and platforms is hard. But right now it feels like the community is carrying the risk while lacking the runway and tools to succeed. That’s fixable.

Give us predictable windows, working pipelines, and honest status updates and we’ll do the rest. We’ll keep delivering the vehicles, terrains, modes, and life frameworks that make new players stay and old players return. That’s the flywheel that built Arma’s reputation in the first place.

Thanks for hearing us out. We’re ready to help test, document, and spread the word if you’ll meet us halfway.

With respect (and a bit of tough love),
The Arma Modding Community

serene mesa
hybrid fossil
errant rivet
dense scaffold
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Hey BI any chance you got a remote infrastructure lead position open

slate stirrup
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greatly written!

lethal night
# dawn lotus Our shared truth (opinion, but widely held) Arma lives and dies by modding. The...

Since half of your complain's concern my work, allow me to comment on a few piece of it.

Persistence shipped half-baked. The new base-game persistence is promising but unstable, with crashes and unclear server-side behavior that made “patch day” feel like a minefield.
Yes it is, I was hoping for more time to polish it, but things did not go to plan and it was not possible to remove it from the release anymore either. We have not advertised the feature to regular players, it is only for discovery for modders. It is cetainly not finished yet and will not be for some time. But the previous system we had was incapable of doing much of anything and entirely useless to modders (hence I created EPF), so it is a net positive to swap it out.

No further API/serialization changes
That we can not promise, new feature requests always come, bugfixes often require change in data layouts.

Ship migration kits before Stable.
There is no such thing as migrations, neither for mod source nor for any data. We can not automate refactoring of the many possible ways a mod may interact with our scripts.

Code-diff guides (e.g., “EPF → Native Persistence”).
Again same. We have already added github script diffs, so you can see how a script that previously called A now handles B.
EPF is my modded framework and entirely unrelated to vanilla. I intend to offer migration examples for the save data handling once vanilla persistence is ready for it and I have time. At no point was this any matter of Refoger Team.

Sample repos for vehicles, inventories, save/load.
There are no samples needed, the new save system handles most of the vanilla functionality out of the box. And the script APIs give plenty of references for things like how one would save a vehicle, then put it into a virtual garage, and load it back.

Working server configs/CLI examples with known pitfalls called out.
The biki pages of cli params and server config json were updated with the release. Besides one edge case of auto save interval = 0 I am not aware of any problems therre. The request for more options from CLI -> server config due to shitty hosters not allowing you to set any is already in motion and the first set of params (for persistence) are on their way.

Stabilize persistence with a public “known issues” tracker.
Due to release cycle we do not have the ability to send more than once patch a week and we usually need prep work so most often after a fix is made it takes at least 2 weeks until it can be on all platforms. This also means that persistence gets larger batches of fixes. So you will probably get one hotfix for some crashes and fail of CLI load param in the next patch, then a bigger one with improvements to the script APIs and introducing more resilience for cross version compatibility etc, and then probably sets of new features and quality of life changes with the regular release schedule. Some might even only come with 1.7 as they go through exp first.


Now about the rest:

Guarantee a 30-day migration runway for breaking changes.
Experimental release are this. We generally do not tend to do any major changes between exp and release unless there is a blocking issue that is only discovered on exp. Between the last exp and stable release we can not always ensure it will be the same version.

Publish a “Breaking Changes” section in Experimental notes.
This may become possible when releases have less changes as we approach roadmap completeness. Rigth now and probably for the rest of next year also, each major update touches the game in significant ways, so we can not describe every change made.

Support resumable/chunked uploads and a CLI uploader.
Already being worked on. CLI publishing is already possible, consult the arguments for workbench.

Deprecate APIs
We already keep obsolete apis as such usually for one major update.

dense scaffold
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it is only for discovery for modders
servers are crashing all over the place with default settings, or is that not the same persistence system?

sharp mirage
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yeah I was gonna say our server has had issues just because of basegame issues for console players as well as a further list of bs that wont likely be fixed anytime soon another note to the cloudflare timeouts and the lack of total effort put forth towards it which I can understand devs and the discord mods being tired of hearing about but the fact still remains the even if it was a higher up decision to push the 1.6 update it was not nor wouldve been ready by release and they shouldve taken better effects to fix it prior to just throwing it out there not to mention once again the lack of effort put into notifying the public on said fuck ups also just to note because I know someones going to mention it but once again you cant fix a mod prior to the update if you cant upload to experimental due to the cloudflare issues

silver bison
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Whole workshop api/system is being redone.

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Not using other reverse proxies or cloudflare is not an option for us unfortunately.

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Current workshop in AR is not compatible with such things so problems arise.

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See the pins here for more information on state

autumn merlin
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something that isnt broke doesn't require fixing

sharp mirage
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exactly the game was fine before bohemia once again put out another broken update out

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itd be a different story if proper testing was done using a wider range of subjects as well as taking the time to clearly identify and fix the issues prior to release as much as possible

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but as of a widely determined consensus bohemia devs were propably forced to put it out then and werent going to be given more time to fix it because of a range of reasons most notably would be regarding middle management but once again it still doesnt change the fact that now the player base as well as devs have to put up with it because of this poorly made decision to release a unfinished and botched project

autumn merlin
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all that but take into consideration that such "redoing" from the ground up is 5 major updates since the full release of 1.0. and what did this update bring except the new map (new assets for mapmakers) and, from what I understand, an unnecessary REPLACEMENT of Conflict (don’t care, I play GM PvE with my buddies, but even that is broken + 10ns of hours spent on making of custom scenarios possibly deleted without any warning)

dense scaffold
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Has to be something application level, right? Normally it shouldnt need to know or care about anything being proxied if it's just HTTP

outer tartan
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the actual one is uncomprensible

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A thing like FiveM wiki would be much more user friendly

silver bison
# outer tartan I'd add a newly-formatted docs system

We are phasing out the community wiki actually for more organized, mantainable and curated solution.
Also shameless plug. We are looking out for some technical writers, if any of you are interested then let me know or wait for the postings to show in the bohemia careers page.

outer tartan
silver bison
silver bison
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The role of technical writer is to structure, format and issue updates to docs.
You would get information from developers, in raw manner or sometimes even complete already and your job would be to make it structured and coherent, and adhere to certain styles and guidelines. And to correct things with the devs.

outer tartan
silver bison
serene mesa
dense scaffold
turbid dew
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Let bacon do some work

sharp mirage
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wow doing the job bohemia has failed since it started writing our their own docs XD

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just pull one of the amazing youtube creators theyd make it a throusand times better if youre that desperate for people to do so

sharp mirage
dark pulsar
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Jfc you people are so disrespectful.

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You might try learning to read before you buy a game next time.

sharp mirage
# dark pulsar Jfc you people are so disrespectful.

the manor that I said it while being disrespectful isnt wrong though and bohemia has been known for their shit documentation and community ran changes while their basegame has always broken shit even before reforger

dark pulsar
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Idc about what you're saying

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Tell yourself not me

sharp mirage
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I know youre just an internet troll you clearly dont give a shit I doubt youd care unless the game went down then youd switch to something else XD

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the point is its shit thats broken and most the community glazes over

dark pulsar
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Yes clearly

inner gazelle
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Imagine arguing in the arma server

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Like js turn off the screen

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He can’t touch you

sharp mirage
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dont know which part is arguing dude said one thing I said the other this is kinda how a conversation works man XD

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if you clearly cant tell that you should follow your own advise

inner gazelle
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Advice*

sharp mirage
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put it there just to get ya hope you enjoyed it 😉

inner gazelle
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I did bromie

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I found it quite enjoyable

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Delectable

sharp mirage
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oh ofc ofc

inner gazelle
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Of course my good sir, it was of the utmost delectable pleasure

sharp mirage
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it was the best I could do under the circumstanse XD

inner gazelle
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Thank you kind sir

sharp mirage
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why of cource wouldnt want to do anything else

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anywho if yall dont like hearing it just ignore it. clearly it doest affect you so why bother pointing it out XD

ebon river
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he has now left for a vacation

serene mesa
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Thank you

oblique pollen
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Workshop fix when?