#enfusion_workshop
1 messages · Page 9 of 1
error log
script log
is there something i should be looking at in particular?
Yes the same thing happens
Where should I move it? I did move it to a different area
If you're referring to the other video then you in fact did not move the folder that I told you to move.
It might not be an issue but those xobs could be causing the crash.
Every mod you open is loading whatever is in that folder.
Yes
Okay, could you help me with moving it properly? I don't think I'm understanding how to do that
You don't know how to move a folder?
And the xob is not in the file
Yeah I do. Do I need to move it somewhere in particular or?
Go back and watch the video that you fist sent.
Your resource browser is opened to a folder named "MK2 MEdium"
Move that folder out of your profiles folder and workbench will stop loading that folder immediately when it opens
if that's the one in your profiles folder then yes
The xob in that folder is broken
You open workbench and it loads to the folder with the broken xob.
crash
open another project, it opens to the same folder
crash
I've never had that happen with an xob but, I have opened a project to a folder with a broken prefab that has caused crashed before
Getting this error on the front for our sub-world based conflict scenario. Has anyone seen this error code?
anyone have a suggestion as to why RS_Mining system is not working same as the RS_drug system, cannot harvest weed or ores
What happened to the experimental workshop? Its been throwing errors all morning. Can't upload.
BACKEND (E): Identity authentication failed !!!
BACKEND (E): [RestApi] ID:[5] TYPE:[EBREQ_IDENTITY_Auth] Error Code:500 - Internal Server Error, apiCode="", uid="", message="Server error #831dd4c0-e7fe-4d6c-b164-239e800216fb."
BACKEND (E): Identity authentication failed !!!
BACKEND (E): [RestApi] ID:[6] TYPE:[EBREQ_IDENTITY_Auth] Error Code:500 - Internal Server Error, apiCode="", uid="", message="Server error #228219d4-3b05-4bb2-bb63-66779155aab3."
BACKEND (E): Identity authentication failed !!!
BACKEND (E): [RestApi] ID:[7] TYPE:[EBREQ_IDENTITY_Auth] Error Code:500 - Internal Server Error, apiCode="", uid="", message="Server error #65d6acf4-0b7e-45d5-8817-542a61331551."
does anyone know if this mod is fixed? it was crashing my server prior
@cloud kernel
is this yr mod?
Your post here is the first I've known about any crashes. Do you have repro steps?
does anyone have experience making a hunger thirst system? if so i would greatly appreciate any assistance that i could get!
Anyone have a solution for this issue? i am using RS_Mining system and RS_drugs system both seem to not be working, cannot collect ores or weed
I'll be releasing one soon enough.
Keep up your awesome work 👏
I keep getting this error with experimental workshop:
13:23:37.071 BACKEND (E): [RestApi] ID:[17] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:401 - Unauthorized, apiCode="Unauthorized", uid="1742556215992-995658", message="Unauthorized"
13:23:37.071 DEFAULT (E): Uploading failed! Reason: "Unauthorized"
I copied terrain to new folder, new guid, using exp login. Nothing seems help.
It seems you made a mess on uploading the same mod, or at least same name from 21 of february of this year until today.
All of them are corrupted
Did you mess with the uploading process?. Or did you modify the GUID multiple times?
Or the system made the mess for you 😅
one of the two
I have changed guid few time, trying and trying 😄
Terrain is 2.2gb and uploading stop after 85%, like 2gb border.
We'll research the issue on Monday. For now no need to experiment with it.
this is odd and has only ever happened to me this istance but im trying to create a new map in world editor wich is fine but if i create a new project and do the same while using capture and hold mod by bohemi im getting a 'onplayerkilled' is marked as override but there is no funtion. does anyone know how to fix this?
I cannot find my map mod in the resource browser after updating the mods... Where could it have gone?
Did you make a mission header
I didn't, I forgor how to do it.
Jus make a Missions folder and in that create a config file and make that one select mission header then input all the info and it should work
But if it doesn’t you could check here someone could probably help more #enfusion_scenario
Basically it appears here
But gone.
I had to uninstall some dependencies because they were no longer available in the workshop
Microsoft is having a stroke, cannot access cloud files to run it back to previous version 😂
does anyone have experience setting up ekumndas shop?
Go to the workbench addons folder and look for your project. Open the file in a text editor and make sure there are no extra quotation marks after the last mod. If there are delete them
Oh fuck thank you
I'm publishing my first map to the workshop. The game mode is GM. It's also saying it's only uploading 0.1mb. Which it's a small map but definitely not that small.
I get this error thought, tried researching it but no luck.
DEFAULT (E): Addon processing failed
RESOURCES (E): Publishing failed
close the workshop, reopen, publish
Yeah, I'm still getting the error.
I'm also getting this error. Not sure if it means much.
BACKEND (E): [RestApi] ID:[26] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotPublished", uid="1742618854457-54701", message="Asset 64E83AD11F56BF61 is not published"
is an asset pack you're using something you made and didn't publish?
I am using some dependences. am I missing a step with those?
@rocky bobcat This is also the rest of that code before the last two errors
DEFAULT : Creating bundle...
DEFAULT : Checking required files...
RESOURCES : ResourceDB: saving cache (id=0 name=TrainingMap path=C:\Users\knate\OneDrive\Documents\My Games\ArmaReforgerWorkbench\addons\Training Map/resourceDatabase.rdb)
RESOURCES : ResourceDB: written 144/144 bytes
RESOURCES : ResourceDB: cache successfully saved
RESOURCES : ResourceDB: saving cache (id=7 name=profile path=C:\Users\knate\OneDrive\Documents\My Games\ArmaReforgerWorkbench\profile/resourceDatabase.rdb)
RESOURCES : ResourceDB: written 4967/4967 bytes
RESOURCES : ResourceDB: cache successfully saved
RESOURCES : ResourceDB: saving cache (id=8 name=logs path=C:\Users\knate\OneDrive\Documents\My Games\ArmaReforgerWorkbench\logs\logs_2025-03-22_00-54-23/resourceDatabase.rdb)
RESOURCES : ResourceDB: written 97/97 bytes
RESOURCES : ResourceDB: cache successfully saved
RESOURCES : Packaging project started.
DEFAULT : Compression level: 6
DEFAULT : key: 207830461455085c5308530b53015001
RESOURCES : Packaging done. Result: 1
RESOURCES : Gproj file copy successful
DEFAULT : Created PAK files:
RESOURCES : 1: C:/Users/knate/OneDrive/Documents/My Games/ArmaReforgerWorkbench/profile/Training Map/TrainingMap_GM_Layers/missions/data.pak
RESOURCES : Packaging project successful
RESOURCES : ResourceDB: saving cache (id=0 name=TrainingMap path=C:/Users/knate/OneDrive/Documents/My Games/ArmaReforgerWorkbench/profile/Training Map/TrainingMap_GM_Layers/missions/resourceDatabase.rdb)
RESOURCES : ResourceDB: written 59/59 bytes
RESOURCES : ResourceDB: cache successfully saved
RESOURCES : Saving manifest successful: C:/Users/knate/OneDrive/Documents/My Games/ArmaReforgerWorkbench/profile/Training Map/TrainingMap_GM_Layers/missions/manifest.json
DEFAULT : Bundle successfully saved into: C:/Users/knate/OneDrive/Documents/My Games/ArmaReforgerWorkbench/profile/Training Map/TrainingMap_GM_Layers/missions
RESOURCES : Creating bundle successful
DEFAULT : Validating bundle...
DEFAULT : Validating bundle successful
DEFAULT : Publishing bundle to Workshop...
DEFAULT : Validating bundle...
DEFAULT : Validating bundle successful
DEFAULT : Uploading status: 100%
DEFAULT : Uploading finished
DEFAULT : Project uploaded successfully
DEFAULT : Checking addon processing status...
It says you uploaded succefully
Is your working folder in the same folder as your project?
Working folder as in?
Yeah, that directory leads to the same area the project is in
I had it leading to another area, when following a tutorial but I get the same error
Probably cuz OneDrive....?
Let me try changing the file path from One Drive
Even going in a selecting it myself, still sets the file path through one drive
When I click publish. This error shows. BACKEND (E): [RestApi] ID:[48] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotPublished", uid="1742657522344-521979", message="Asset 64E83AD11F56BF61 is not published"
Then when i process it. I get theses in the console.
DEFAULT : Creating bundle...
DEFAULT : Checking required files...
RESOURCES : ResourceDB: saving cache (id=0 name=TrainingMap path=C:\Users\knate\OneDrive\Documents\My Games\ArmaReforgerWorkbench\addons\Training Map/resourceDatabase.rdb)
RESOURCES : ResourceDB: written 144/144 bytes
RESOURCES : ResourceDB: cache successfully saved
RESOURCES : ResourceDB: saving cache (id=7 name=profile path=C:\Users\knate\OneDrive\Documents\My Games\ArmaReforgerWorkbench\profile/resourceDatabase.rdb)
RESOURCES : ResourceDB: written 4916/4916 bytes
RESOURCES : ResourceDB: cache successfully saved
RESOURCES : ResourceDB: saving cache (id=8 name=logs path=C:\Users\knate\OneDrive\Documents\My Games\ArmaReforgerWorkbench\logs\logs_2025-03-22_11-08-15/resourceDatabase.rdb)
RESOURCES : ResourceDB: written 97/97 bytes
RESOURCES : ResourceDB: cache successfully saved
RESOURCES : Packaging project started.
DEFAULT : Compression level: 6
DEFAULT : key: 207830461455085c5308530b53015001
RESOURCES : Packaging done. Result: 1
RESOURCES : Gproj file copy successful
DEFAULT : Created PAK files:
RESOURCES : 1: C:/Users/knate/Documents/My Games/ArmaReforgerWorkbench/publish/data.pak
RESOURCES : Packaging project successful
RESOURCES : ResourceDB: saving cache (id=0 name=TrainingMap path=C:/Users/knate/Documents/My Games/ArmaReforgerWorkbench/publish/resourceDatabase.rdb)
RESOURCES : ResourceDB: written 59/59 bytes
RESOURCES : ResourceDB: cache successfully saved
RESOURCES : Saving manifest successful: C:/Users/knate/Documents/My Games/ArmaReforgerWorkbench/publish/manifest.json
DEFAULT : Bundle successfully saved into: C:/Users/knate/Documents/My Games/ArmaReforgerWorkbench/publish
RESOURCES : Creating bundle successful
DEFAULT : Validating bundle...
DEFAULT : Validating bundle successful
DEFAULT : Publishing bundle to Workshop...
DEFAULT : Validating bundle...
DEFAULT : Validating bundle successful
DEFAULT : Uploading status: 100%
DEFAULT : Uploading finished
DEFAULT : Project uploaded successfully
DEFAULT : Checking addon processing status...
The very last two lines is are these
DEFAULT (E): Addon processing failed
RESOURCES (E): Publishing failed
Either way I would not suggest using one drive for storing anything, it's not on your local machine, that's a cloud location.
Google Drive seems to be okay with it but not OneDrive
Thanks for the feedback. That’s what is seeming to cause the issue.!!!
where does one find the hitregmanager?
Resource browser
does anyone know whats going on?
it recently started doing this
along with this
Does anyone know of any maps that are longer and narrower, similar to Everon, rather than the more square-shaped ones like Arland?
v1.3.0.125
Mine is working I just published an update.
This is in experimental v1.3.0.125.
Ahh
Anyone know about any guides to make custom faction? Or just custom spawnable ai. Sorta like spawning a Soviet with a modern kit. Just want to spawn in enemies and not have to constantly load their kits manually per group
This should help https://community.bistudio.com/wiki/Arma_Reforger:Faction_Creation
Setting Up New Faction Arma Reforger Tools Enfusion
If I missed anything let me know.
I made this like 2 days ago. It has most everything in it. There might be one or two little things that I forgot to link up in the video but it will show you most of it and how it all works
After you watch it and are setting a faction up let me know if you have any issues I will help you
In making a machine gun that is belt fed out of a box how would be the best way to go about making the belt jiggle when shooting and for the box to not move with the gun?
It’s kinda like a tripod so your sitting
Who can make some signs and a flag for me?
you can!
always do your best!
Anyone know what this is?
Will do!!!
how do I back up my work in preparation for 1.3?
like with any other files i guess, nothing to do with the the workshop in itself
Will this update break any mods?
Magic 8-Ball says likely
Broke my scenario, but I already have it good to go unless it breaks again in the final push to stable!
yes
Like what
can someone point me in the right direction of making custom heli rotors spin
Hello everyone, can someone tell me how to make the rebirth on the wheelbarrows cost 50 supplies
Any progress on, any of these ideas for mods??
I've been doing my research and trying things out but these in particular are a bit hard as they require heavy animation knowledge I don't have - been thinking of hiring an Animator to help me just for the cause
In the mean time I've been dropping small things we need on our pve servers
https://discord.com/channels/105462288051380224/1349439516381024287
are items labeled ET and Base useable? or is only one usable
Base items you want to duplicate to make your own version off of them
Hi! is the creator of this mod here?
https://reforger.armaplatform.com/workshop/64F4610263C1C7AF-MK13attachmentfix
I just wanted to see if we can collab to have this fix in the main mod and also want to see what it is fixing really as I don't see the any attachment upside down
Hello everyone, will there be any problems with mods on my server after updating the game?
Probably
depends which mods you use and if those mods are affected by the update. Theres no blanket answer for all mods.
Thats kinda like asking, does anyone know what building code issues i have in my house?
Hey everyone, I'm trying to push an update for one of my mods but its constantly failing at 99% with the following error:
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[17] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout
DEFAULT (E): Uploading failed! Reason: "TIMEOUT"
RESOURCES (E): Publishing failed```
Tried to up the version number as despite the failure I can see in the mods changelog that it received the update but not its actual content etc.
Any suggestions on how to go on about this? Tried waiting another day thinking there might be something cached for the mod on the other side that needed some time but it still seems to be the same. Appreciate any help/response
Same issue for me
Can you tell me how to fix it? Do I need to resave an Asset?
Or is it not critical?
does contributors even works, how i can let my friend edit the project in tools?
Resave tool is in one of the menus
Hello I’m having an issue with my heli saying the action is obstructed even though I’m pretty sure I set up the compartments right
well this started good for the new patch
how big is the upload?
seems large uploads are really struggling to finish before timing out
mine is just under 650 MB so not that large
how long did it take?
I think the https request is timing out
not large per se - people further away from CZ can have abysmal slow upload speeds
a few seconds to get to 99%
then after a min tops it gets the error then restarts from the start
on the "publishing" step?
yep
Ri usually reset my router n immediately publish after it’s back up
that used to be the case but uploads are much faster since the backend changes
Typically lets it upload
- i am not that far away from CZ,
me thinks perhaps the workshop is very slow, atleast the ingame one is,
Its the same *** than before. On EXP Workbench all working fine the last 8 Weeks. Now we are public the problems starts again. I need to Upload 2 Packs 4 GB each
I have the same problem? What should I do about it?
try, try and try... if your lucky it will work
im in DE and on Exp. Workshop i can reach the full speed without issue.
Yesterday, I couldn't upload my mod (~400MB) due to a timeout, as R34P3R reported... but today, it uploaded without any issues. I have a decent fiber network with 1 Gbit upload and live really close to the Czech Rep. (40 kilometers from the CZ border).
This is probably issue with API or BI infrastructure
buy a ticket to Prag and use BI network do help
Is the workshop shitting the bed? I can't subscribe to anything, and it took ages to load.
I successfully published a mod update right now at least 🙂
Okay, I'll give up for today. The upload isn't working. It keeps loading up to 50%, then down to 80%, then times out. I'll try again tomorrow.
Does anyone know how to regain access to a old mod?
When I try to open it now it is locked even though I am the publisher
my uploads get stuck at 98% when i try to publish. is this a bug?
Nevermind it's fixed
@glutenfreevapes what can influence why we don't have mods?
99% and start again uploading 
I have the same
Yall better not wait till next Thursday to push a fix for this ish
what is a hotfix? 
Quick update
It was a little irony, I have not seen hotfix since the first months of the game
I have a 100% error several times in a row.
Anyone has any idea of whats goin' on here?
same here, just stuck in a loop - sub 1GB total package size, UK based
outdated or broken dependency
Oof
I'm having problems with RHS
you will have to wait for their 1.3 update an then try again
they haven't updated RHS
And probably won't until Bohemia fixes the workshop issue
Workshop been fine for me all morning. Uploading one right now
Yeah i have uploaded a few too but big mods have a problem
Ah gotcha
Oof
Yeah no, i'm having problems of my own hahaha
but RHS is indeed broken
I succeeded on the 5th attempt after restarting the PC.
whats this catagory bs for publishing now? ses i must select atleast one, yet theres none to select 😭 jesus christ 😂 do they ever get anything right
Same here
well then again it was always there, just looks different to me, but yeah without that cannot publish. so this is everyone right?
I guess, i mean... i'm having the same problem but i don't know about the others
il see if anyone else having this issue before i bother to uninstall it and reinstall, last workshop issue almost made me give up, so now argh fuck *** 😄
Every modder on the community rn:
has BI commented on the workshop issue yet?
only comment so far was BI staff saying they were having no issues in CZ.
Let's see how long we go with intermittent workshop issues before we hear back.
That is most unfortunate
Almost... pics and changelog uploaded but no terrain
Oh right so theres other workshop issues too? Lovely
1.5 G
3.9 GB worked after 17 attemps,
🍻
im trying 4.2GB since 16:00 😦
If you’re having trouble uploading I found resetting my router and immediately uploading allowed it to go through
I did same + restarted computer
This problem comes from the fact that a dependency is not up to date, for example.
worked
just attempted publishing again, failed in a different manner to previously
now it's failing before even attempting to upload
For those who use RHS Status Quo as a dependency, it recently got an Update.
v.0.11.4238 is OUT
yh seen this also went from 7gb to 14gb but downloaded air 🤣
Lmfao hahaha
I saw some fixes there tho
Want me to send you the Changelog?
did u solve this? since noticed only with certain mods, anything that had a dependency missing off workshop
Yeah dude, go ahead and update all the mods you use as dependency
If theres no update, you just gotta wait til' they release it
yeah, not realy sure on that. i removed the dependency and saved it in tools, but cannot publish my mod to fix it lol
due to that non selectable catagory box
Oof, really don't know bud
I only updated hahahah
Is the workshop having issues? Trying to update mods gives me "The response from the server took too long" on both client and server
is there a way to use wcs but keep 2 primaries?
Can anyone help me with this please ?
Workshop is bugged
Ughhhhhh
Having these issues where I can’t even see vanilla prefabs. Only time they appear is if I load the generic enfusion project. Even if I try creating a brand new mod it’s still jacked.
make sure you run stable version of the game before opening workbench
What you mean ?
workbench is tied to game files
You know what maybe that’s why I can’t see any files. So you have Reforger game open same time your using tools? @vernal wing
I'm confused to or maybe just tired lmfao
lol I feel ya I turned my stuff off for the night. Come back at it with a fresh head tomorrow
not gonna lie i'm about to do the same lol
Is this a exp project file (1.3) or a stable project file (1.2 now 1.3)?
1.3 is on stable
yes but that's not the point. Is he using a mod built in 1.2 and is tryign to update, or did he build it in exp tools and is trying to publish from now stable tools.
its a project file from 1.2 to 1.3
ok have you tried removing it from the project load screen and readding it into workbench?
No i haven't tried that yet
worth a shot. remove it then just add back with add existing file/project
Nah that didn't work
maybe try readding the armareforger add on. Like the main game addon required for every mod. Point it to the updated .proj
in workbench options
This is kind of a fucked work around, but you could make a new project in stable tools and then copy everything over.
well after 12 hours of no stop fix after fix im literally 1 issue away from sorting all this crap 🤦♂️ now just GTX not able to get the RHS data
Just Needing RHS to fix and im good
yep thats my last issue also bud
Find any solutions??
GTX just wont pull the data im starting to think theres an issue with the download all my scenarios etc work now sorted loads of issues but just cont get this one
Anyone know what’s up or have a update with RHS - Status Quo ?
Not working on our server as every mod is literally dependent on RHS 🙄 wish there was a alternative
there was a update for it but it downloaded nothing apparently its use to be about 7gb but now say 14gb on the workshop yet shows 0 on the download
if run in scenario all is fine since update but server side it just doesn't work
So it works in scenarios?
so i deleted it from file side redownloaded and now it is showing 2gb lol
@warm belfry keep me updated on your findings please 🙏
Ughhhhh
i dropped RHS from server JSON, server functions
just have to wait for dev team to create a fix
I think thats where we are at
not that easy for me as my enemy faction is based of RHS which then just give me a script miss match when dropped
i guess i could transfer anything todo with RHS to a separate mod for now then add back when fixed
what am i doing wrong or missing ? just trying to make an override to allow 2 primary weapon slots
Im making a silly op of time travelers
went back in time to like do something important i dont know what yet
hello any of you got an error with the download of RHS on dedicated server ?
BACKEND : Addon Download started 595F2BF2F44836FB - RHS - Status Quo
BACKEND : Downloading 595F2BF2F44836FB version 0.11.4238
BACKEND (E): Fragmentizer: Can't read fragment file SHA: 'a3b4471d557e6bd872e9a269e3be2ab6d5f5628409f72e41b14f8918c5201f565d06755250cda7e5bc69077986a6ac85bb906f396c5130769d4a33b467241526'
BACKEND (E): Fragmentizer: Request error 2/1299 SHA: 'a3b4471d557e6bd872e9a269e3be2ab6d5f5628409f72e41b14f8918c5201f565d06755250cda7e5bc69077986a6ac85bb906f396c5130769d4a33b467241526'
BACKEND (E): Fragmentizer: Retrying download from fragment 2/1299
BACKEND (E): Fragmentizer: Can't read fragment file SHA: '4579b48c644676ffbb3ff6c21ce5cdad6faf312cfec8885815509336b939f3c6dddb69dbd761e60839e37fa9cdd03107e0eb5b73a1d9905e603d8308a3da26af'
BACKEND (E): Fragmentizer: Request error 17/1299 SHA: '4579b48c644676ffbb3ff6c21ce5cdad6faf312cfec8885815509336b939f3c6dddb69dbd761e60839e37fa9cdd03107e0eb5b73a1d9905e603d8308a3da26af'
BACKEND (E): Fragmentizer: Retrying download from fragment 17/1299
BACKEND (E): Fragmentizer: Can't read fragment file SHA: 'a3b4471d557e6bd872e9a269e3be2ab6d5f5628409f72e41b14f8918c5201f565d06755250cda7e5bc69077986a6ac85bb906f396c5130769d4a33b467241526'
BACKEND (E): Fragmentizer: Request error 2/1299 SHA: 'a3b4471d557e6bd872e9a269e3be2ab6d5f5628409f72e41b14f8918c5201f565d06755250cda7e5bc69077986a6ac85bb906f396c5130769d4a33b467241526'
BACKEND (E): Failed to fetch addon details from workshop API! Repeat later or try different mods.
ENGINE (E): Unable to initialize the game
ENGINE : Game destroyed.
remove the RHS mod and all mods related to it
damn the best mod is dead
dont work either might be the workshop that is fuck up
@austere cobalt same exact issue
I tried putting the mod directly into my server's addons folder and it worked, but when I restarted it died and the same error appeared.
Does RHS have a discord?
remove absolutely all mods related to rhs
yep iu already did that delete the whole addons folder
and let only RHS and i have the same issu
they have a thread #1050079312977596426
I just removed everything related to the RHS and the server started working for me.
yeah it start well, but without RHS our scanrio is based on rhs so i will need it in order to make the scenario working
If he's trying to download RHS, it means there's a mod associated with him somewhere.
then wait for the fix
is this mod saying as long as there is enough supplies to cover an item you can pull it an ulimited number of times?
why is it that we can get such a good update, but the workshop search still doesn't have a sort by "Last updated" 60% of mods are out of date or don't work right. the rating system doesn't help, because it doesn't actually tell me if it works or not.
the only thing i can find positive about the workshop, is that the website actually works as it should, lacking that critical search function
For a game so focused around modding support it's quite strange the workshop page is still so user unfriendly and feature incomplete.
No sorting by user,
collections,
barely any mods displayed per page (Give us option to scroll instead of pages 😭 too)
and necessary for authors to reupload the whole mod just to change anything on the workshop page
Would be nice to view the popularity of mods in certain intervals too (1 week, 1 month, 6 months, 1 year) like the steam workshop
A comment section, and ability to add a note to your thumbs down/up would be great too
RHS will be trying to push another update shortly to exp and hopefully from there across to stable if all goes well.
I asked for this many times. Just to be able to sort by day/week/month/year for popularity etc. Would make it easier to find anything good
just working
i don't need good stuff, just working mods is annoying to find as a server hoster
Still issues I guess
this so much. workshop user experience is horrible without comments and proper rating system, trying to find anything that works and is actually playable is a chore. especially after updates which break 3/4 of the mods.
there is still a lot of equipment mods that are broken since character rig change in 1.21, which happened in december
at the very least, workshop should hide or somehow mark mods that haven’t been updated since last base game update
To be fair at the very least they could have an automated system that adds mods one by one and if the server doesnt start flag the mod as incompatible
It is not perfect but it would be big help already
BACON IS IT YOU
would love that, but that’d probably require fair bit of dev work. no point in bringing that up with the amount of effort they’ve put so far into the workshop 
Eh not too much dev work honestly
Regarding ratings etc - some of my best mods still work but are not popular at all, double edged sword
For example Frying Pan, the Best Mod Of All Time is not that popular
Bruh there a actual mod thats baiting people to download and send money to the creator in order to use it
Whats the name?
Send Arma Reforger data to Discord.
Need help setting up the mod?
Discord: https://discord.gg/E8c37Ead
Ima check it out
@vernal wing would love this
instruction for?
this stuff?
Yeah
copy
Omg you can get Premium too!!
After i told him i reported him he updated the mod so i think he changed something
Imagine how much premium costs
I bet its a daily subscription lol
Oh pufu is a moderator
Ah now i get it
Does not matter if he changed it, we will punish his account regardless.
I think I need premium to increase the maximum player list right?
Hope so , im pretty sure he'll just make a new account and do it all over again
Dont know after i heard he wants money i deleted it
You can copy paste the scripts for the mod and feed it into LLM ask it to give you quick summary
Or you can just read the code, same thing
not the same, because reading by yourself is reliable
(unless you’re hallucinating too)
Read my mind
I read electircity grid for some reason. I know I am right.
Yall want to know something else even more ridiculous?
I had a player who joined my server and his name apparently broke the console log file
This is his exact name
https://rentry.co/ai7ogv3p
( cant post it here because his name is racist )
Yeah
The console log was just half empty data and empty lines everywhere
How does steam allow these kinds of names
Arma reforger needs some kinda of data sanitization
Looks like the log file is fine no?
must be the AMP console parser that decides to add newlines, still don't think that should be a valid name tho
I like being able to set my name to the entire footer legal disclaimer since localization is parsed in names too
Dont know that was from 2 days ago i deleted the actual console log because i thought it was corrupted it had just thousands of empty lines and half empty data
Maybe its amp because its using stdout or something or maybe its arma
I dont know
Ima try to recover it and post it
I might swap to that one then, because with this one even !kills and !rank are premium 😅
Looks to be a different mod tho - https://reforger.armaplatform.com/workshop/64EF03172C763313-ChatLogger2
has anyone managed to get Claude Sonnet 3.7 or any other LLM to whip up a working Arma Reforger project? no compiler errors and all the right syntax ? 😄
Hey fellas does anyone know if there a prefab for trees to brake? Or is it a manager?
anyone elses workshop running really slow
yeah its slowly downloading for me
So there any update on this non selectable catagory button for publishing?
Anyone know anything on this?
You have an outdated/broken mod in your project that doesn't work with the current version. (Workbench should show you an error when loading your project)
And that also disables the upload/category select.
You either have to remove it or wait for an update to the mod you're using.
For me it was bacons M4 blocks. So i removed them from my mods but same issue
I had it with a ton of mods, just disabled to check and it allowed uploading again. But instead of working my way around it and wasting time, i'll just try again later.
Hey Guys, i am trying to update a mod and publish to the workshop. I get the following error that there is no category selected. When trying to set a category the dropdown does not allow me to select anything. Do you know any workaround for this.
Bring back bacon loadout editor!
don't
You can crash your server just fine without it bro
You no longer doing loadout editor bacon? 🥲
Never said that
What’s up with RHS everytime I play they have a update that won’t update and I end up having to reinstall the mod just to get the update
I totally misunderstood your post then
Read up
Can you tag text?
It ain’t that far
New update cusses my editor to crash every 5-6 minutes
Found out why, Poly lines can't be used with sidewalks and walls anymore
😢
release date was already announced. It's today +1 day each time someone asks him about it.
upload 1/2 mod first time and 2/2 next time resolve the Timeout error from workshop ?
what is it we were announcing?
@vernal wing Did you update your mod to work on the backend???
RHS is the only one giving server issues, so clearly its not just a BI issue
it is
so why is it ONLY RHS giving people issues?
It isnt, you've just only had issue with RHS so far
My server is running RHS just fine right now
Howd you get it to work then?
It downloaded quite a few Gb downloads just fine
What do you mean? I started the server with RHS added to the config and after the 2nd try it completed the download
It's a BI workshop problem, nothing anyone in RHS can do to fix it
Ive tried like three or four times now, added it, took it out and readded it, it started to download but then 39% was were it stopped and started to error out
12:50:34.496 BACKEND (E): Fragmentizer: Retrying download from fragment 1/1299
12:51:10.683 BACKEND (E): Fragmentizer: Can't read output file 'C:/Users/tayke/Documents/My Games/ArmaReforger/addons/RHS-StatusQuo_595F2BF2F44836FB/data.pak.tmp'
12:51:10.687 BACKEND (E): Fragmentizer: Final CRC of file 'C:/Users/tayke/Documents/My Games/ArmaReforger/addons/RHS-StatusQuo_595F2BF2F44836FB/data.pak.tmp' do not match
12:51:10.834 BACKEND (E): Fragmentizer: Can't read fragment file SHA:
delete mod cache
idk
Bro chill out. I only asked as what was mentioned above what i asked. Ive not seen anything on it as i couldnt care less but was curious as what was mentioned above 🤨
Bruh moment
Can't escape the pain looking in discord
im not familiar with how arma keeps its folders and files organized, I checked out the directory of the RHS-StatusQuo mod and its got two build manifests , 0.11.4238, and 0.11.4240 , is this just a manifest file issue
Workshop Issue not us
I know it is, Im asking if its the addon folder having two build manifests and data.pak files , causing a manifest error
No not related
Ok, thanks
Does anyone know how to get rhs to work with gtx cause i see some people are getting it to work but i cant and was wondering if anyone knew anything to help me
that fixed it tho, delete the mod file and start the game
same
it isn't
What other MODs are having issues? Serious question here, because the only ones I’ve literally seen are RHS and RHS dependent
Bro the last 24 hours you’ve been rage posting every hour
it will be okay
the mods will get fixed
Patience
most other larger mods
it is confirmed the issue is not RHS related. all i can tell you atm. it is also outside our means to fix it (example - showing 14GB, then 8.5GB on the same workshop, when the accurate download size is 6.56GB)
generally speaking, if you cannot download something from a distribution platform (like workshop in this case), it isn't the fault of the file owner, but the distribution platform.
If netflix is experiencing any sort of downtime or issues, it isn't the fault of the producers of your favourite TV show than you cannot access it, is it now?
I think it's the way it is packing them before it uploads the publish. My file sizes are much bigger
man GTX still not pulling RHS yet i have correct download now also
No but in the world of Manufacturing of goods, if a consumer is having issues getting it from the distributor. Asking a simple question like “how can we fix this problem” isn’t met with hostility. It’s met with some kind of non genuine customer response.
for RHS, download size in 2GB. Disk size is 6.56GB. so no idea
you are not a consumer, nor customer...you are a user. there's a difference. Also no one has been hostile towards you.
If we can’t get it downloaded on our server what do we do or is that still something bi has to fix
Workshop is pretty hostile for users right now, we ended up just doing manual upload of the RHS file.
However, the workshop is also failing to download mods across its entireity when being contacted by a server call. We've had to also mitigate this via sftp uploads - but I think there's something going on the back end besides it being hammered. Mods that are like 3mb in size are failing, and it's fragmentizing due to timeouts of connections over seconds.
It's a painful day, but I think the servers are overloaded - would be nice for a status page one day on the workshop that can help server owners illustrate to the consumer what we're dealing with.
issue still stands, its not RHS downloaded for normal use through the workshop thats giving us issues, its RHS downloaded for Server on the backend. Asking for a Status Update is not "Ragining" its trying to get the server back up and running to its full potential.
I appreciate the Responses @vernal wing just frusterating that "Its not our problem" is the vibe I keep getting
it actually is not our problem (RHS). it is yours.
Considering it's across 85% of the users for the workshop, across the planet.
It's actually reforgers workshop servers, blaming a user for the workshop server not working when it's across multiple individuals across the planet is really poor customer service from a moderator.
considering it is the backend that has issues, guess it makes sense. we have already been in contact with the responsible parties. that is the extent of what we can do about it
I dont see how its possibly my fault, but i appreciate you atleast letting us know that it is being worked on...
i am not blaming any user in oparticular, i already stated numerous times over that the workshop is having a fit, and that the responsible party has been notified..
i am also a moderator, which also happens to be part of RHS.
i am not part of BI's IT department, nor a BI's employee
You are a moderator, representing BI. You are a volunteer for BI. If I responded like that to a Squad user, from the Squad discord where I moderate - i'd be fired.
its obvs a RHS issues as i have 70 mods without any issues all load fine but when it comes to RHS starting on servers it just doesnt want to know regardless of what we try
Large maps are not working either, nor are some script mods. So it's just a workshop issue.
See and the only mods giving me fits, are RHS Dependents
Gulfcoast islands worked pretty well
Cherno reforged is giving lots of headaches for my players atm.
lol what?
same i have large maps large mods etc all work fine except RHS
No worries - i'll just throw it in my BI ticket.
the mod even shows the correct size etc now so obvs they sorted that but fails on API everytime
Fair!
so....workshop API and RHS mod are...related?
It's 100% the workshop API.
my turn now is it lol obvs theirs some relation as no other mod has issues
As an example, I had RHS working yesteday (Aus time) on my server and my client. I couldn't download to my server due to a fragmentation error (Workshop issue), however I had to FTP from my client to my server to get it to work. Mod working, workshop not.
think someone needs to work on there manner lol where just here asking for some advice we dont need the crap response
Bohemia should know our position, this is THE MEASSAGE.
Our specialists place pipebomb in to mod package, and if they doesn't remove consoles support for Reforger, since workshop is our hostage, that may end bad. 
That the real story 101% true.
yeah same here would you mind explaining FTP tia
GTX?
i mean if was a few mod id get it but its not its literally RHS out of 70 mods that must state somthing
And I just rolled RHS 0.11.4240 to my server manually as I can't download to my server due to the fragmentation error. This won't stop players with issues not being able to download from the workshop, this will need to be troubleshooted separately.
i have the 0.11.4240 now downloaded fine even shows correct size now 8.5gb
Large map mods are having the issue. The issue also occures (from my experience) when you load up a server for the first time with a heap of mods. You need to add the mods in batches, rather then 30+ as an example.
GTX?
intreasting maybe try use the RHS allown then
I used filezilla
The issue is the size due to whatever bug is going on with the workshop, not the mod.
I think someone needs to work on their grammar 🙃
No i mean for your server
There are issues with the workshop. It is being investigated.
There are several workaround available that might mitigate the fragmentation errors and timeouts
PS: i think while we’re here, someone should work on their grammar…
Oh my bad, I am in Aus. So you wont be using the same provider as me 🙂
correct size is 6.56GB, so that is still off
LOL. Thanks for joining in mein freund
Dope lets hear them workarounds baby girl!
so now you have back tracked on what you originally said about it not being a RHS issue
it doesn't involve any baby girls...
manual uploading to server is possible. bacon seems to know the other workaround so you can contact him directly
Hey yall what is current size of RHS Satus Quo? Can't find it rn and I'm not home. I know it's messed up rn but I need the size
I recommend you stop now, before you get timed out. You don't seem to be understanding what he is saying due to whatever reason. The issue is the Workshop, not the mod.
which part of there are issues with workshop eluded you this far? does it affect RHS Status Quo? yes it does. Does it affect other mods, also yes it does. Can anything be done from RHS perspective? nope, because it isn't a RHS issues
nobody know 14gb 0mb 8.5gb 6.56gb lol
i do know, i already answered that for you
He is just trying to bait now. Anyway, I got better things to do
bait you think i have time to piss about the mod has shown all of them sizes
Okay thank you
mod doesn't show sizes, the workshop does (which is experiencing issues). The data that was uploaded on the workshop is 6.56GB (or 7.046.331.769 bytes to be precise).
The absolute entitlement, you do realise its a free mod?
there we go that clears that up so workshop shows wrong size, mod is showing size and matches what you said so one less issue solved thanks
How dare you let me use your free work for something that I can't do myself and then not be at my beck and call
It's not that deep, chill
what's that got todo with anything fresh air is free but i guarantee you will being questioning its were abouts if disappeared
why does it seem everyone is against each other man where all just here looking for advice or possible work arounds from either staff or users that have managed to sort it my god im out
trying to reach out to pufu or soul assasin to be an artist on status quo but i cant message them here
couldnt figure out where else to reach out besides here but id like to apply to be a model/texture artist for the team
just DM me
ahh i gotcha
Does anyone have any info on the BeaconLoadout mod?
Major update = mod makers have to redo parts of their mods to be compatible = takes a little time
Beacon Savage is my favorite mod. but with the update yesterday there are many broken things that modders are trying to work through so the only time estimate is 'when its done' for the moment.
Do you mean Bacon Ravage? 
could it be the cra failing is due to incomplete and or corrupt file download, if so clearing the whole cache would help, no?
tried that also and i even manually put RHS into GTX workshop and still nothing
Checking mod dependencies, please wait...
https://reforger.armaplatform.com/workshop/595F2BF2F44836FB RHS
Processing mod: https://reforger.armaplatform.com/workshop/595F2BF2F44836FB RHS
Failed to process Mod URL: https://reforger.armaplatform.com/workshop/595F2BF2F44836FB RHS . Error: The request was aborted: The connection was closed unexpectedly.
You cannot call a method on a null-valued expression.
The script has executed successfully. You may close this window.
Yeah dude
@dense scaffold howd you get it added to your servers brother man? RHS*
Built different
lolol come on man we out here trying to play
I copied it from a server that was able to download it
That one server was tho
dont hate the hustler on that one lol
use for console output
Checking mod dependencies, please wait...
https://reforger.armaplatform.com/workshop/595F2BF2F44836FB RHS
Processing mod: https://reforger.armaplatform.com/workshop/595F2BF2F44836FB RHS
Failed to process Mod URL: https://reforger.armaplatform.com/workshop/595F2BF2F44836FB RHS . Error: The request was aborted: The connection was closed unexpectedly.
You cannot call a method on a null-valued expression.
The script has executed successfully. You may close this window.
no issues downloading the mod itself but when trying to start in GTX is where the issue is for me
No idea about GTX, I do not experience this on my platform
What's the workaround for this issue?
It seems that server downloaded RHS mod but still shows fragmentation error
download RHS on your PC, delete the RHS folder on the server and upload your RHS folder from your PC to the server
RHS or any mod where you encounter fragmentazer error
SO DELETE rhs from pc DONE delete rhs from server DONE then pull from where?
no deletion from the PC but download RHS on your PC
then manually copy the folder from your PC to the server (in the right addon folder)
yeah sorry read wrong ive already done this still no good
Oh damn you broke my heart
ok so this this time it actually did something lol
OH SHIT
i mean its taking its time but its defo getting some where this time
we will get this @languid berry 🤣
DETERMINED
So im getting a different Error Code on GTX Now
Before itd say, Stared Download "RHS - Status Que'
mines still uploading lol taking ages
yes bud delete RHS addon file in GTX open explorer then drag and drop RHS file from you pc into GTX addon files
Through FTP Yeah?
Nvm i found the addon folder
just drag it from explorer files into the GTX addons
oh snaaaaap ok shit is there a way to download it outside of the workshop
i downloaded from workshop in game since the 0.11.4240 it downloaded fine
shows as 8.5gb on workshop but file size comes up as 6.65gb in explorer last night was showing as 0b at 0.11.4238
try to download it now in normal way via server
mines all goood
ok bad person then xD
Quick question for yall if anyone can help I wanted to try out some steps before I came and asked for help but I am trying to put RHS on my server and I keep running into this message and it’s hundreds of lines of text saying generally the same thing. It also said failed to fetch addons form workshop API yada yada can anyone offer assistance?
did you try it now or is that log from some older attempt?
That was from earlier today but I just ran it again and it says the same thing. We reinstalled the server last night on the new version and today I tried removing everything under the addons folder but I didn’t remove the whole folder itself.
scroll up abit bud and do same as me
The mod starts to download and it’ll get to like 70% and then do that
oh that is different error
Got it
I deleted all AddOn file
And then got it to redownload all the mods
100% baby servers up and running with an RHS Update of 6.6gbs
RHS isnt Downloading API error anyone got a fix?? using Nitrado
Same issue I just asked about lol trying to find a fix
yeah ima try to download it by its self first
you can try to cleanup tmp directory since there might be some hanging fragments which are not valid due to some other error on the workshop
So my tmpaddons folder is empty BUT my regular tmp folder has a bunch of what look like modIds in it. Should I just purge that folder and empty it out?
Wouldn’t hurt I don’t think
yea, not sure what tmpaddons is but they should be in regular tmp
Trying to download it on my dedicated server, i downloaded it already on my workshop but dedicated server API error. i reinstalled server multiple times deleted Cashe nothing works??
SUCCESS! thank you so so very much
downloading RHS by its self dont work Either
seems like you have server from nitrado?
yeah
when did you try last reinstall?
today
yah but like few hours ago or minutes?
hour or two ago
Try now. BI have done some backend work since
okay ill try rn
Delete RHS from the server and then reinstall
ok then try ut now since there are probably corrupted files in tmp and only was to clean is i guess reinstall as you cannot access it
can confirm I've now tested both ways 1. uploading RHS file manually WORKS 2. delete RHS file and cache WORKS

suttle adverstising...love it
Who needs help with GTX?
What is GTX
worked
Is RHS good or no?
?
If you have LogicServers and are encountering the RHS API issue, youll need to go to your computer's mod files (Documents>mygame>armareforger>RHS) then go to your server files and find the addons (usually under save game)
Open the Rhs mod on your PC and drag EACH data or data.pak etc file over to the server's addons
hope this helps
aint working
My helicopter blades start spinning vertically after they go into spin mode?
Even though they are fine in static mode and use the same model
It worked pre update js wondering what happened
Vertically?
Yeah
That sounds a little funny tbh
Awesome
Do yk why?
No sorry 
Leave it! It’s unique!
Awww it’s hilarious!
How long did it take that to download for you
In b4 this turns into an osprey mod
Arma aint working
I have 120 mods downloaded
Still not working
Idk whats going on
It's working for me!
I have 120 mods downloaded
The more mods you use the less likely it will work.
Not the other way around.
So your saying add more mods?
got it
Anyone having Issues with GTX Servers laggin up quite a bit? we switched back to Everon to combat this, and we are seeing BIG lag spikes
that was my server as well. it was arma, i use a different provider. had like fluctuating packet loss for almost 15 to 20 min right around then
im noticing instability on everything
So on EmptyArland we can no longer work around the CameraBase.
Ace Medical was throwing a weird code where it was running a CardioVascular Circut every second, and was duplicating for every single player joining
Could you explain how to delete RHS cache?, I’m not on PC so I can’t just upload the files manually, not to mention I’ve no idea what im doing
Now I’m no pilot
But I don’t think that’s how the rotors are meant to be attached
Shush
anyone know if bacons more damage and kexs stay alive works together?
Thnx for the help. But server managed to download RHS eventually. 😅
Still strange situation. Is it because of the size of the RHS?
what kind of mod can interfere with working with a mortar, if I play in the editor, then the mortar shoots, but it does an animation on the server, but it does not produce a shot
Virtual Machine Exception
Reason: Index out of bounds.
Class: 'SCR_ResourceConsumerContainerQueue'
Function: 'Get'
Stack trace:
Scripts/Game/Sandbox/Resources/ContainerQueue/SCR_ResourceContainerQueue.c:166 Function GetContainerAt
Scripts/Game/Sandbox/Resources/Consumer/SCR_ResourceConsumer.c:907 Function RequestConsumtion
Scripts/Game/Campaign/SCR_CampaignBuildingManagerComponent.c:282 Function OnEntityCoreBudgetUpdated
Scripts/Game/Editor/Core/SCR_EditableEntityCore.c:951 Function QueueBudgetChange
Scripts/Game/Editor/Core/SCR_EditableEntityCore.c:915 Function UpdateBudgetForEntity
Scripts/Game/game.c:924 Function OnUpdate
Are u using reforger replay mod?
no
does anyone know if there is ever gonna be support for visual studio and / or visual studio code? I really can't stand the built in code editor
Anyone has the Desolate Everon mod in their files and would be willing to share? I just can't find it in the workshop anymore I think they deleted it but it was such a good mod 😭
Hello, does anyone know why the bacon loadout editor is no longer working?
It hasn't been updated yet. Bacon will do it when he feels like it. lol
Mod has been deleted
yeah but it will be uploaded again once it's working no? Bacon said that
I think there was another mod in the deleted section that now has been restored but not entirely sure
thanks 🙂
thanks
Got tied of the misinformation so went to look at his page myself and that’s all I found, idk if it will be brought back soon on not, I know it makes stuff difficult without it 😔
I'm sure the mod will be back eventually. But I understand that keeping it updated and fixing it constantly, only for it to break every few months, must be a real pain in the ass so let's just give bacon a break lol
Not mad or saying anything just passing the word so others know
Gotcha sorry I didn't mean to imply that.
Does anyone know of a mod that overrides the vanilla USSR look for a modern russian look and that is not dependant on RHS Status Quo?
I don't understand what's so difficult without it. Maybe I'm just used to the vanilla arsenal 
well for starters the vanilla arsenal crashes the game when you have lots of gear
and customizing guns and outfits is just much easier
I've not experienced that, but maybe 72 mods is not a lot?
Mostly for Xbox players, and you can customize stuff easily and quicker
It actually seemed to me that everything was more difficult to do in ble on PC, so I usually made my loadout in vanilla arsenal and just used ble for saving.
To each their own I guess!
It’s 100% easer to customize a weapon in bacon when adding attachments and changing other stuff like colors, stocks, and for grips, ect
Anyone still having major issues downloading mods server side?
Nah not for me, that's just your opinion.
Main issue I had was dependencies not being loaded automatically like they were previously. So make sure you list all dependencies needed in your mod list.
yea all of them are on the list, but the download themselves fragmentize
same issue for gtx servers
can you tell me why people lose things on the May server after logging in?
Is anyone else still having trouble updating RHS on their server?
Oh according to the chat most people are having issues downloading mods
Oh well
I got this while map making, anyone know what this means?
Also, what is the difference between xob and emat?
Can someone explain me why after updating my addon there are no dependecies or scenarions anymore?
Bacon Loadout Editor has just been updated on the workshop, but not sure if this means it's usable now. I'm about to try
I seen that, I’ll have to try later
It works now!
Also added supply cost and rank, finally
Whether it works or not remains to be seen
Thanks Mr. Bacon 
Can somebody send me a link to the everon life discord? The one on the workshop is expired
is providing a patreon link for donations with perks - let's say a trello board to follow development progress for example - a bannable offense on the workshop?
What perks?
I think allowing them to access a trello board to follow development progress is the perk he is talking about
Oh yeah nah I think fine, only stuff that gives you some kind of in-game benefit is not fine
Anyone got ACE discord link?
#channel_invites_list its at the top
Does anyone know if the keep gun when uncon mod works it a bacon mod
I tried it yesterday and it didn't work yet.
Okay thanks
You sure about that lol
Well damn 
I havent loaded up workshop since before the 1.3 update and now when I try loading it up I get this error and cant even launch World Editor
Issue: Uploading Project : Uploading Failed .. data.assert.version should match pattern. Fix: Version format 0.0.01 Not allowed
It's still not working for me, and yeah I have mods but the same mods as always lol. damn.
anyone got mod recommendations for making conflict more casual and faster pace
for small groups
You mean PVE?
Still getting this error after updating RHS:
Scripts/Game/InventorySystem/RHS_ClothNodeStorageComponent.c(66): error: Overloading event 'CanStoreResource' is not allowed
I wonder if I am a victim of this "Workshop not actually downloading the correct RHS files" thing...
I deleted RHS from addons, started steam as admin and redownloaded RHS, even said it was 14GB on workshop...
no small scale pvp
Try re-downloading now, a fix was recently uploaded
just did, erased the addon, opened steam as admin, redownloaded recent version, and still get the overloaded event script error when opening in workshop :/
I wonder if there is a different way to download from workshop
I wish we could d/l from website. This is crazy. Still getting old files from workshop.
going to try this method...#reforger_discussion message
didn't work LOL
Yea. Sucks hardcore.
A mod needs to be updated to 1.3
Does anyone know why, when building barricades from a construction truck, it deducts twice as many supplies as the barricade actually costs, while at the workbench, the correct amount of supplies is deducted?
this channel's purpose it feedback in relation to BI's workbench which is the distribution platform for mods
@primal hollow+@blissful zenithdon't spam useless GIFs
Anyone know what happened to the Working Dir field when publishing? It's not publishing correctly and last time I fixed this I realized the Working Dir field was wrong
parameter was removed since user more often misunderstood that and selected their current dir as working dir
Ok, I am having some kind of serious bug happen. I keep getting this error when opening only RHS and reforger in workbench: Scripts/Game/InventorySystem/RHS_ClothNodeStorageComponent.c(66): error: Overloading event 'CanStoreResource' is not allowed
I downloaded the confirmed correct and newest RHS mod from a friend. It works for him in workbench. My reforger and workbench are upadted and files verified.
your workbench is loading an older version of rhs. open the game, make sure latest is downloaded, then make sure it shows up in project selector when you open workbench via "add existing" or "scan"
I have deleted the old rhs from everything
and replaced with new
i will try just opening it with "add existing"
it worked....just opening it wiht "add existing" worked and then i opened my mod with rhs as addon and it worked
how strange....Even when i replaced the old rhs with the new, it still opened the old...where does it even get the files if they arent on my pc naywhere? insane
thanks enfusion for giving me pop up error i cant close😂
Would it be in bad taste to use the same name as a somewhat popular mod if it perfectly captures what I want to do? The name in question is "Advance and Secure."
Advance And Secure But Not The Other Advance And Secure Because My Advance And Secure Is Better Than The Other Advance And Secure
waddaya think?
"Secure an Advance until payday"
Is anyone else having trouble loading the workshop after loading the game up
It’s buggy out it’s sit and load for abt 30 mins until you can see all the mods in the workshop
Yeah i think thats just 1.3 brother itll get a patch soon hopefully
I hope so bc it’s making me more and more mad when I just wanna chill and play arma but anyway appreciate it
Same, weve tried running sooo many Ops
Everon is just frying our server, thinking wed go Vanilla JUST so we can have stability, but its been just crash city
Ong I just want to do cqb n photos but workshop being workshop
Hi, is this a global problem that I can't upload the update?
It stops at 97%.
BACKEND (E): Curl error=Timeout was reached
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[24] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout
BACKEND (E): Curl error=Timeout was reached
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[25] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout
Same here
I I hope T
Hey fix the game workshop bro bc this makin me mad
For me they restart at 73% but after many try they work
74 tries here and still the same...
So i just uploaded my Map (Alpiner Wald - WIP) and when i try to join it on my nitrado server it says on the multiplayerlist: TODO:scenarioName. IDK what i did wrong here pls help me!
Can someone explain me why on my server are the dependencies and scenarios are missing since the 1.3 update ? it cant load my scenario for my server since the update
@vernal wing this still my problem? Looks like the T14 is getting bugged
Is the workshop ever go be fixed
i don't know, is it? if it isn't due to some 3rd party mod (that means you check without any other mods), you can use the existing feedback tracker on github. also, nothing to do with this channel either way
Hi guys! Hint who knows, can't deploy radio one, requires two people. How do I change it to one? Where do I look?
Hello
@white hedge Have you downloaded the Vital Hitzone mod?
is there a main character prefab? one that if i change something on it changes for every player?
Yes I have, I made it 😄
just pushed another version, a few more tweaks to the ragdoll configuration.
can anyone help me? im trying to make a ap mine but i got no clue where to start
Id probably start by looking at how bi did the at ones
Doesn’t really help
Vehicles have a collider that the at mines detect
At least I think
I guess but you could still probably find some useful stuff in wb that might help
@dense scaffold with the freakin server destroyer!
Mini nuke it’s so beautiful
Anyone?
That's weird
Looks like you'll have to reenter them back in
What do you mean?
I mean it looks like the id's for the mods you run are missing in the dependency list, and the scenario id's are gone too
Not sure how you do it but I'm usually lazy and just keep a saved list of the mod pack on my reforger, then copy that into the addon folder when needed
Guys is cold front still being updated?
Yeah my scenario I'd and dependency for my game mode are since the 1.3 update missing, I added the dependencya a few time again but it won't work
Do you mabey know how to fix this?
I don't have access to my current server
But like I said I'd loaf up my mods in reforgor, use copy json option, and paste it into the server json
I'm also going to go to bed immediately once I get home :(
sry didnt saw this message before, i did it like this every time i update a mod or like this (sorry for my english its not my native language)
Yeah the explosion is straight METAL
Don’t tell bacon
He’s making one 🤫🤫
Brother he already made one
Mod then bc he won’t tell me
It’s in GM FX but if you try and do it online, you need to enable it in the properties
So is used able in single player mode
why don't I change clothes, but I get minus points for killing bots and the enemy?? Help me
why don't I have any saved gear on my server after logging in?
Nobody is going to be able to help you besides the server owner that knows how things are configured on your server.
Ive been trying to add weapon animations, but for some reason when I import my animations from blender the animated weapon parts are above the weapon. They animate correctly, just not in the right spot. Any ideas on how to fix this?
Have you ask in #enfusion_animation ? That might yield quicker results.
Is there a reason why the weather settings aren’t persistent when opening and closing a world in the editor? I switch over to edit a prefab come back to the world and have to constantly re set the weather settings
Duplicate it instead of override it, or setup enfusion persistence framework
in this discord?
https://discord.com/channels/105462288051380224/976155351999201390
Ahh thanks couldn’t find it
that's the problem, I've added servers)
Wondering if anybody knows what I need to do to fix this. All Im trying to do is launch my map... I figure it's probably a dependency still being broken but Id like to know if anybody has solved this before I start removing stuff
Hey yall. How can I get in touch with rhs. Looking to get permission to do a re skin mod of their gloves and maybe more later!
Tell me a mod that removes barracks and medical tents so that they cannot be built.
remove your script folder to a temp mod reopen and will compile again
Morning peeps, some mods when I download them are 0kb, is this a issue on my end?
how many factions can you make total
Is there a mod that adds persistent loadouts or do I have to add that myself?
Pretty sure there is a mod literally called persistent Loadout LOL
There's also enfusion persistent framework and database framework
No Limit as far as I know
Does this work with multiple factions?
Been working fine with mine so far.
Swwwweeeeetttt
For PVE do yall prefer vanilla ai or modded? if so which mod do you use?
could try reaching out in their #1049297536617291827 thread
@mellow creek
For the LinearConflictPve mod, Just to make sure I do this correctly 😂 I know next to the version number it says do not change. Is that stating specifically don’t change the version number or everything listed below. I wanted to try changing the values for the highlighted parts but didn’t know if I could or not.
If you change the version number, it will regenerate the whole config file with default values. You can change the other values, but this is known not to work on nitrado or other crap hosts.
If you have more questions you can ask in #1113877580714614944
Okay I will give it a shot, I didn’t even think to use the other chat so that’s my fault 😅 thanks for the response!
how do you enable mini nuke usage
is the point of x_base so that i can overide it?
stop asking random questions in here, it's the workshop channel :P #enfusion_generic
Thanks for the help. Looks like everything is good again 🙂 I appreciate you
no problem glad i could help sort your issue 
how do I make sure that there are no personal items or that they cannot be used?
same problem, and fixes?
updating the mods that you are trying to open on tools
scrolling all the way up in the console, reading the first error message and not take phone videos of the screen so we can read something
how do i go about updating them? and thank you!
in actual arma reforger
update them in reforger but how do i link them to my mod?
scan projects on the bottom left of the initial window when you open tools, you go to the folder reforger downloads the mods in
that’s seems to have worked brother! i can’t thank you enough!
No worries
any one else getting stuck in these upload loops where workbench just tries over and over to publish without any additional input from the user?
BACKEND (E): Curl error=Timeout was reached
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[27] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout
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BACKEND (E): Curl error=Timeout was reached
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[28] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout
DEFAULT : Uploading status: 0%
DEFAULT : Uploading status: 5%
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BACKEND (E): Curl error=Timeout was reached
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[29] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout
enf_showcases channel does a better job as a mod browser than the actual workshop, at least the comments indicate whether something is working and playable
No doubt that sentiment is echoed by many people. It's pretty weird how limited the website workshop is.
Yup exactly what’s going on. Endless upload loops
Dose anyone know if there's a way to remove the water in this one spot without removing the entire ocean or raising the terrain ?
Carefully change the depth of how far the water reaches on the generators settings
i'm not seeing the option ?
yeah idk if I'm just blind but I'm not seeing that lol
Nvm i found it but that won't work 😩
i tried my best to make this conflict but maps not showing up, can someone pls help me
like when you are in game the map doesnt show
made it on zarichne
add me on here then msg me pls
Is it that this entity is below sea level?
I have made a pve conflict server on nitrado, is there a way to link that directly to my workbench?
Is the Parachute mod broken after 1.3 ?
Keybind was Shift+ P to open right ?
Keybind was jump button always, but it will not deploy when you are ragdolled
If you are using addon mods that break it or infringe on the license of the mod you are on your own
A server trying to run my map has this show up, anyone understand what's causing the issue
Workshop website needs an update so bad. Need reviews on mods, downloading, sorting, and more.
Im trying to import an fbx of a 20 round mag I found on cgtrader. When I import the fbx into arma it shows up as green and the textures wont pop up. Why is that?
anyone know how do some servers use mods you cant search/find on the workshop?
The MODs are unlisted and just there ID need to add to the server config
Out of curiosity and please @ me when you reply are modders allowed to run any blockers on there mods to restrict usage?
Whats an API blocker?
Why can’t I hear gunshot sounds when aiming down sight sometimes I know it could be a number of things just looking to hopefully get pointed in the right direction
My bad bacon it auto corrected to api for some reason typing on my phone atm, but yeah into regards are people allowed to run blockers to prevent usage of mods?
Depends how it is blocked, you cant do stuff like shutdown or crash a game or server
I mean if you want that, just make a warhead with 20 submunition effects spawning 100 projectiles each
can confirm it works well still one thing i would like to know though is i assume its on the blacklist as cont be saved was hoping @dense scaffold could confirm this
hey guys need some help, players are able to take turrets off vehicles and use them as weapons, is there any known mods that cause this issue?
Enforcing usage terms can only be done in a non-malicious way. The mod's features can be deactivated if used on a non-authorized server/player, but it cannot negatively affect their experience. It must be as if the mod was not loaded at all. Watermarks in the UI may be possible if they do not hinder the general game experience. If in doubt about whether and how certain enforcement techniques may be allowed, it is advised to contact us beforehand and get clearance, so as to avoid any administrative workshop action.
From: https://reforger.armaplatform.com/news/workshop-licenses-and-ip-faq
Thanks man appreciate the timely response
why are my prefabs saying there are not components in them?
russian AH-6M wont spawn in, but they spawn in on US. if someone can help me fix this quick fix plss reach out
Need some help does anybody know how to fix on load in people spawning over the airfield in like a 90 degree camera angle and that’s it? Appreciate any help please @ me with reply
@native dirge have DM you bud regarding a fix
Been saying this since the dawn of time, but they are more worried about removing content from the workshop as opposed to bettering it,
Good! If they are removing things, that means people are breaking rules. Don't you think if they are removing people who break the rules, they are essentially making it better?
Having reviews would mean the need for a moderation team, currently there is none as some of my mods have been downvote bombed because of issues out of my control and nobody reversed those downvotes
Better for their legal team perhaps, not the end user
The devs removing stuff and those who are in charge of improving it are most likely not the same people though so its a moot point anyways
The only way I can think of that is not good for the end user is if the end user is trying to break the rules. 
could someone help me out with this please? The Issue im having is when i hit buy to buy the vehicle it does nothing, no matter how many times i hit it nothing happens, tyia
MOD- ShopSystem
When publishing a mod to the workshop should I use HTML for the summary and description?
my problem is when I upload my project there are no linebreaks hyperlinks etc. It is all just one big paragraph and looks unprofessional.
Do I need to write the description in HTML format ?
Hello 🙂
I'm trying to empty the base loadout, in GM, so players spawn naked.
I did find out that you need to edit the prefab "Character_US_BaseLoadout.et" in Arma Reforger/Prefabs/Characters/Factions/BLUFOR/US_Army (this is the prefab for GM, he is different from the one in Conflict).
I did not find how to edit the starting weapon (the component named CharacterWeaponSlot (1)) has no prefab.
If you have any input I'd be so glad 🙂
edit : I did not manage to find out what need to be changed to edit the weapon. Instead, I went the "easy" way and disabled the first CharacterWeaponSlot, now my character doesn't have a first primary slot, only one primary slot is remaining, but doing so he doesn't spawn with the M16.
Loadout manager?
The loadout manager does not include weapons
have you add world ent in your mission header config?
?
yup this one
help for ?
This lol
The vehicle shows in the shop but won’t allow me to purchase it
try finding the creator of the mod and ask him directly
first, make sure that bug happens even when you have no other mod enabled
I don’t have any mods other then the shop system
it says in the description where to look for help
and there is a github
Anyone know if there is an mod with an akm underfolder? Ik wz conflict has them but there are compat issues with the other mods im using
hey all, how would I go about making a mod that increases the capture speed of fobs for a pve server?
What did everyone switch to for IEDs?
IED Emporium 2.0 doesnt seem to have ANYWHERE near as many IEDs as it used to
does anyone knows how to use this on xbox?
buy keyboard
Have you tried putting the max purchase to 1?
And do you have the wallet on your character?
Yes I have, all I did was a lil supplies fix to my conflict and it wouldn’t start when I plugged it in to my server host json
It’s the first conflict scenario that I have made and my server has been up for 8 days with server pop sitting at 100 so I feel like I have to get this up fast asf so I might just redo it all over again sadly
You have to write the function for it do it
how tf do i do that lmfao
Anyone here wanna help me with a project? I can provide more information if you're interested but I need a bit of scripting work and animations.
hey where is that shop system video on setting it on at? i cant find it ty
Have you looked here? I didn’t know there was a video on it lol
https://discord.com/channels/105462288051380224/1225939278572552242
yeah it had a video that showed how to fix issues with not being able to spawn anything in when clicking buy 🙂
I created a whole new conflict but I am missing something
Can someone pls help me finish this up pls
About to give up🧟
I love how much detail you provided
i am missing script/midded_gamemodeCampaign.c
its blank in mod scenarios
can i screenshare with anyone pls
#enfusion_scenario they could probably help
Having an issue with my mod. just a reskin. It will load in signle player but will now load into my server... I get some Fragmentizer: Fragment on offset '21803992' with size '210' with CRC corrupt error... any help? ive tripple checked everything
We had to completely wipe our server and create a totally new one after getting this error. Our only possible explanation was some corrupt files from before 1.3 were stuck inside and causing all sorts of issues. One of my mods wouldn't update to the server no matter what we did. This was with xgaming
im with the same provider rip. my buddy has an awn.gg and he cant load it either
I'm kinda glad it wasn't just us then. We switched to Bisecthosting and it worked immediately
Hmmmm
Hi, I am working on a version of conflict for a community I am in and was going to publish the mod as private so I could test it but the option of private is not in the drop down. Is there a way to host locally and test other than publishing it?
I think there are ways to test it inside the workbench but I don't remember how
anyway you can publish as test, it's still public but harder to find
also, you are not forced to place a thumbnail nor a description when it's a test
Its unlisted
Publish it as unlisted and only those who have the guid will be able to add it to their server
They can get it online from your server, so its not really private
Its the best you got with reforger
I guess you could publish it as test, download it, test it, then unpublish it
That also works like a play test
Thanks for the above. I will have to publish it anyway in some form so it can be tested on another PC/server.
The best way to keep scripts private is to make a serverside script mod
But it wont allow you to do everything
And no you dont need to publish mod to test it on a server, even with other people
How would that even work?
You make a no-backend server, only PC players can join, but it'll work
I have a guide pinned in server channel if you self host, alternatively talk to your server provider
Ah. Thats good to know
I have a small proposal for a motivated developer. The implementation of a UI to create persistent RolePlay pseudonyms (First Name / Last Name)
ooo
Hello Soldiers....In need of a fix to dependencies that are missing in my project file. There is no way to remove them from the options panel or edit this feature once the dependencies is made. I just get the Pop up error Dependencies not found. In a perfect world there should be access to directly remove that dependency so I can find or fix the error. After returning to the workshop I noticed there are 18 dependencies associated with this addon. I also have them in my library so not sure where or how I am suppose to fix this. I just spent 2 weeks on a project that I can no longer access.
One of two things:
you can download those workshop dependencies from the game, or if they are not needed you can remove them inside your project folder in the text file addon.gproj.
@velvet elk I fixed it by going into the project file in notebook and removed these dependencies. "58D0FB3206B6F859" "5F0D245931200FD1" "62952107D2F9EB2E" "5D84C738432BFE6A" "628EDA2ABC937159" "5EDC6DEEFCFDE088" "62511895E325DF3F" Then loaded the game and received an Engine boot failure. Then back to notepad and put those exact dependencies back where I deleted them and started the project and it worked perfectly. Removing the last entry I made in the options dependencies. Arma is a fickle little one. Just forced the program to hash itself instead of doing in the parse file and creating headaches for everyone who left out a dependency. So this is a fix please pin to how to not get ARMA'd.
is anyone else having timeout issues when trying to upload to workshop?
I wouldn't be surprised, their website is down.
damn. it's pretty hit and miss right now. I can push an update after 50 tries
Hi, a question, I want to upload my weapon mod but just to test, I don't want it to be public yet, which option should I choose when uploading, testing or unlisted? And how do I find it in the game's workshop.
I do unlisted because when I tried ‘testing’ mode the mod disappeared into vapor and I couldn’t find it.
Ok, thanks, I asked why the same thing happened to me.
Do you know if there is a way to spawn the weapon in game master without including it in an arsenal beforehand ??
Can’t spawn weapons afaik.
Is anyone having issues with Enfusion initializing the game? *Fixed
{"modId":"6243491A7D2ACCFD","name":"Capture & Hold","version":"1.0.2"},{"modId":"621D3771875C1D3D","name":”Hold","version":"1.0.3"}
How to add multiple mods or correct this so I can make there be more on my sever
why did I update the mods on the server, but I still get written in the game that the server is from the old version? help
there are only two mods on the server, I updated them, but the game still says that the server is with the old version.
Was there ever a fix found for the empty category when publishing?
How fixed?
I needed to update the game it self
Is there a mod Like MCC for arma reforger?
Game just ended & I dont think that the server is restarting on its own.
How do I fix?
Keep getting Internal Error
Currently struggling to load a prefab into the world for a gamemode file for (EveronLife) anyone had something like this before? WORLD : Entity prefab load @"{03913608C59017A3}EveronLife-main/src/Prefabs/MP/Modes/Roleplay/GameMode_Roleplay.et"
WORLD (E): Unknown class 'EL_GameModeRoleplay' at offset 20(0x14)
ENGINE (W): Can't load prefab EveronLife-main/src/Prefabs/MP/Modes/Roleplay/GameMode_Roleplay.et
RESOURCES (E): Failed to load
This issue has been driving me crazy
Today has been a little better than yesterday. But I'm surprised no one is mentioning this I was starting to think it was a me problem
Currently on attempt number 30 trying to get my map published. One of my other mods took about 12 attempts earlier today 😦
The server needs to be told which version to use. Or it can be told to auto-update to latest version when released, by leaving out the version # itself. Do you have access to tell server which version to use?
Last i hear servers were having this issue broadly. Maybe changed with last hotfix update. Hosts were having to manually restart every time.
Yeah that’s what I’m having to do is restart it every time through my server host
@subtle gazelle Takistan still being worked on right?
yep
Anyone else having issues publishing updates to their mods?
It stops at 99%, then errors out 😦
ongoing issue all day
Ill try tomorrow
Do you still need to change the version number every time it fails? I haven't seen the same error pop up but i kept increasing the version in case lool
Hello, I have a problem with the medical mod, I always have the bleeding logo ?
please tell me why I don't have any equipment saved on the server when logging in.
Tell the personl/people who made the mod.
Anyone working on chinese terrains? Taiwan, other SCS islands or mainland china?
hey!, can anyone point me in the right direction to learning custom reticles for vics?
thats not bleeding thats injured
Is anyone having issues with uploading to the workshop this weekend? I have tried to post an update for my scenario like a 100 times and it always gets stuck at 98% then fails due to an API timeout.