#enfusion_workshop

1 messages · Page 6 of 1

alpine orbit
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I'll try again tomorrow, thanks for your help.

dry bough
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@tribal trellis not sure it worked when i tested it last night and ive only added screenshots since then, and now it wont upload

ruby tide
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Use free look to locate obscure interaction points.

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It's also possible they're aren't any.

sick viper
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Shame because it’s a nice vehicle

ruby tide
vernal wing
delicate ingot
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I like how the recoil works like that reminds me of tarkov

sullen vortex
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I've noticed that you can sort mods by subscriptions, and this is the stat that seems to push the mods to main page.

But it seems broken for newer mods.

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Is that param discontinued or what? For example all of our ACE mods do not have that stat at all on the page.

barren moss
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@silver bison Hey there Mario, I have a couple questions pertaining to a claim from RHS if you could message me when you get the chance! Thanks!

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Or @vernal wing I'm sure you might have an answer, after all you are RHS are you not?

barren moss
# vernal wing shoot

What is this I hear about being "disallowed" to use RHS (even though we haven't really used it for months) due to "infringements" that we were never contacted about? At this moment I am left to assume this is to promote negative publicity, as no one from our staff has been contacted regarding these claims

vernal wing
barren moss
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Copy that!

turbid dew
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What’s the point of posting conflict maps but disabling the radio towers I’ve downloaded like 6 maps of this bs

bold bluff
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Workshop down ? 😮 😄

halcyon frost
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It would appear so...

ruby elm
halcyon frost
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it's back. Must have changed out the hamster.

turbid dew
# gentle nymph Got an example ?

I’ll have time get a picture but I’ve downloaded Easter European Conflict and no radio signal was shown on the map making it impossible to capture anything

real heath
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Are you trying for PVE or PVP? I’ve heard rumours that there’s a few mods that block the radio on PVE not 100% sure though

obtuse tiger
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10th attempt today...

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DEFAULT : Uploading status: 100%
DEFAULT : Uploading finished
DEFAULT : Project uploaded successfully
DEFAULT : Checking addon processing status...
DEFAULT (E): Addon processing failed
RESOURCES (E): Publishing failed

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This workshop is useless

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And everytime I have to change version numbers because somehow a imaginary version uploaded. Its bugged to shit

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And 2 to 4 hours to upload 2gb. Fail. Rinse repeat. They really need to sort their workshop out or just let us do mods like arma 2 and 3 ffs

obtuse tiger
obtuse tiger
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Welp thats now the 15th attempt now today to upload a measly 2gb that takes hours. Another fail. Same as above. Is BI running their workshop on a 286 server from 1990 and dialup?

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Im also sitting with a mess of dud versions in the changelog. Its just become a bad joke now.

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We have no ability to edit our workshop inputs and it gets messy fast. This is my hunch as well why their workshop is the way it is.

sullen vortex
obtuse tiger
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Lol might as well use a cellphone and data in Rwanda for everyone then. Its bad man.

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Clearly little to no server infrastructure to support their own workshop, maybe just going back to steams one would be a bit better 🥴

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Thankfully no internet data limit here, if there was I'd be seriously pissed right now wasting 20+ gb of data trying to upload to their potato today.

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changelog.

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but on another workshop planet

obtuse tiger
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Wonderful, my project ended up with a billion versions that werent uyploaded on the workshop. So I deleted the project to retry uploading for the 100000000th time and now get this...

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BACKEND (E): [RestApi] ID:[8] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetDeleted", message="Asset is deleted"

obtuse tiger
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I cant even change the name or version as it gives me this error then instantly closes the publish screen

obtuse tiger
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@bohemia.net can someone please help?

silver bison
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🤔

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Did you mess, in any capacity with the upload process?

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Like removing the pak file manually, messing with it mid upload or right before, etc?

willow iris
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a friend had it, regen mod id fixed it

silver bison
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Only other time i even saw someone have this type of issue was because of doing something very weird by messing with the temporal files

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This is what the previous one with similar incident did

I was testing if you could reupload a mod without having the source files, by bundling some empty project and then replacing the content of ArmaReforgerWorkbench/publish/ with another pak etc. before uploading.
To do that, I took an obsolete old mod I still had in the publish folder, which was no longer on the Workshop. That mod depended on Seitenbuch, I which I did not consider relevant at the time.
I created an empty project (https://reforger.armaplatform.com/workshop/5EEEE9332833A41A-publishingtest), bundled it, replaced the bundle with the bundle of the obsolete mod, then uploaded it. Since this was just a test, I did not edit the GUID of "publishing test" to match the one of the obsolete mod.
The test was successful, everything worked just as expected, however I believe when I opened "publishing test" afterwards and clicked Remove from Workshop, it remained on the Workshop and apparently Seitenbuch (the dependency of the obsolete pak I uploaded) was deleted instead.
I still am not sure why exactly it did that, but one more noteworthy thing is that when opening the obsolete mod in the Workbench, it just opens the Seitenbuch dependency, no sight of the actual mod you selected. That's probably just because the mods second dependency is missing, but it could be related to the deletion issue as well, I'm not sure.
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@obtuse tiger Did you do something like that, or similar?

obtuse tiger
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Nah man I did nothing but work on the map and try republish it with further iterations and work done to it. I never deleted or went into any of the above.

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My last iteration that did upload took me like 6x and since another its just not doing so.

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Now as above i decided to clean the mod off workshop from the many dud versions as it sat at 0.1.5 when the actual workshop file was still 0.0.8 now I can't upload it at all as above. Again. Iv not deleted anything such as pak files. Nothing in my mod has changed except for just adding stuff to layers and improving it. Its a map

cerulean stone
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I have the same problems(bit different error), I'm about to give up. I've tried more than 50 times already and each time it takes 30-60 minutes. Old backup version gives same error even it worked before.

obtuse tiger
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I got no errors strangely. Except for uploading 100%, publishing. Publishing failed. It took 2 hours to get 2gb to 100% each time. Earlier versions took 3 or 4 tries and eventually it said publishing complete. Now adding a tree or two as I have always done, the workshop has just shat its pants. Again... 2 hours to upload 2 gb to fail and then do it 20x over and over wasting data... its a fat lol

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Now deleting the mod its gone from shitting the bed to just going nope. You shall not even try upload anything.

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I give up actually. ARMA 1 to 3 was alright with modding then they moved to steam, which creates a brick wall and now BI has made a fuster cluck doing their own workshop. Its sucks. I cant even share my issue with relevant friends and modders to privately test because it has to go through their potato first.

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If I had the avenue of even just sharing it offline with friends we could sort it out instead of crying here

willow iris
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yeah friend say it had done nothing specific but him being not tech savvy, MarioE case does not seems to apply

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@obtuse tiger did you try regen mod id like i said ?

obtuse tiger
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How do I regen it?\

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Iv tried everything to even dumping everything to a new project

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All I get it no deleted it now... sorry for you

willow iris
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hum did not do it myself but i guess you can try to just remove the ID in the workbench->options->GUID of your mod

obtuse tiger
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yeah iv regened a new GUID

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still the same

willow iris
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same GUID or error ?

obtuse tiger
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even moved the layers to a new project as well

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I'll open it one sec

dense scaffold
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why do I never get those problems

obtuse tiger
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623AF9EDFA8416AF -GUID

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newly generated

dense scaffold
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I think majority of problems posted about workshop are from dudes that arent in europe, are you in europe?

obtuse tiger
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no im in africa

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1gb fibre line

dense scaffold
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checks out, the further away from czechland you are, the higher the likelihood workshop will blow up on you

obtuse tiger
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I'll happily send it to someone I trust to try publish in netherlands

dense scaffold
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I was going to suggest that yeah

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I played around with the idea of a virtual machine running Windows for the purpose of uploads

willow iris
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french fellow had the issue but ye regen mod id fixed it, doesnt seems the case here

obtuse tiger
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But why tho man, it clearly shows their infrastructure is... yeah

willow iris
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new ? for sure

obtuse tiger
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nothing new about BI

willow iris
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they had no choice to do it for xbox/ps5 support afaik

dense scaffold
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TCP should handle comms being wonky, I wonder if workshop uploads are over TCP (HTTP?) or using some kind of custom protocol

willow iris
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i'll let you spool up wireshark 🤣

obtuse tiger
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Iv tried over a dedicated workline thats over 1gb/s and iv tried at home. Same result

dense scaffold
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do u have packet loss over TCP to czechia?

obtuse tiger
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had slight luck with one version after try number 3 at work

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at works dedicated line

obtuse tiger
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havent checked

dense scaffold
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it can be anywhere between you and czechia

obtuse tiger
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Work line uploads world wide dedicated

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gave me a 10% extra success

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and work line deals with tb's of stuff

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So I think thats pointless

dense scaffold
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like you said you haven't measured

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but maybe it has nothing to do with networking and you are just unlucky

obtuse tiger
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Well all I can do is ask a friend in netherlands to try publish it

dense scaffold
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it's worth a try

obtuse tiger
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and if that doesent work, guess thats proof their workshop is what Im calling it

dense scaffold
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but maybe publish with a new GUID from there just in case the current mod is scuffed

silver bison
obtuse tiger
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Iv done it here with several GUIDS

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So im not really confident

dense scaffold
dense scaffold
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then why is it so slow?

silver bison
obtuse tiger
silver bison
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Maybe your route is messed

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@obtuse tiger What country are you from?

dense scaffold
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I can download at max speed but I can't upload at my max speed, ever

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but I'm not complaining much about it because unlike other people my uploads actually work

willow iris
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same from quite far, koth 100megs feels like a gig

obtuse tiger
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Upload backup to google drive in 10 mins... 3.6gb zip.... workshop publish zips to 2+gb ... takes 2-3 hours

silver bison
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Not a good way to test against

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But what country?, if you do not want to say it publicly then DM

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I will check tomorrow with the team

obtuse tiger
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No its relevant man, if a BI server runs it it downloads in 5

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something is fucky. Really fucky

silver bison
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Again

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What country

obtuse tiger
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It seems mods download pretty fast but publishing is fubar

silver bison
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It sounds like the route to you is fucked up if the rest are somewhat fine

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okay I won't indulge more then

obtuse tiger
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I dont know Mario but this is screwey man. Its only via the toolset and trying to publish anything

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Im not an IT technician

willow iris
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just answer the question maybe ?

silver bison
obtuse tiger
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Me Sen?

willow iris
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so eh can check tomorrow like he said

silver bison
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instead of trying to guess

willow iris
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bro

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comon

obtuse tiger
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Routing via South Africa

willow iris
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🙏

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thank you, they will be able to investigate now, maybe its a region specific issue

obtuse tiger
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Aweosme guys thank you!!!

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Peace

dense scaffold
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somewhere on the way the network is switched from underground fiber to carrier pigeons

obtuse tiger
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probably. Hope so, maybe

willow iris
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legit explanation

obtuse tiger
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not hope so

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Sorry for frustrations

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Spend months working on things and cant even upload

willow iris
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more legit

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no worry just helping them is helping you in the end 🙂

obtuse tiger
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10000%

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Thank you!

silver bison
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@obtuse tiger i did some tests with south african servers and the route to the workshop took 20 hops each, and each hop was on average 700ms

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Something is messed up for SA it seems, other countries were fine

obtuse tiger
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ooof 700ms 😦

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Not sure why its so messed man, dont have this anywhere else

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Is there atleast any way to just let us share the work locally to just carry on?

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2 months of work then is pretty much fubar then

silver bison
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As it forces it to take different route that might not be wrecked

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Just avoid samw country

obtuse tiger
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Man we just wanna host the map here and play and perfect

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its a lot of work I know

silver bison
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You can play without the workshop, on pc

obtuse tiger
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Is there any documentation how to?

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If we could just host something to test and then upload it should thingssettle and can upload... that would be first prize

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right now it feels like 2 months of work is for nothing

silver bison
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Share the packed mod with your friends

obtuse tiger
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not exactly 2 months of a job work... but passion work

silver bison
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Then launch the game through CLI or a shorcut with -addons and -addonsDir

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see docs here

obtuse tiger
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Thanks Mario so I try publish and its in the eg MyGames docs, I can share that?

silver bison
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add the mod where they are by defailt

obtuse tiger
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zip the mygames one to a friend whos hosting?

silver bison
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C:\Users\YOUR USER HERE\Documents\My Games\ArmaReforger\addons

obtuse tiger
silver bison
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if you load the mod through CLI then you can play with it

obtuse tiger
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Okay ill try give this a bash with the fellas 🙏🏻

silver bison
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If you want, you can send me the mod. And I will upload it for you then transfer ownership

obtuse tiger
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Welcome to DM me

willow iris
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is NA cdn gone crazy ?

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23:12:28.126 RESOURCES (E): Failed to open
23:12:28.126 RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'Missions/KOTH-Meaux.conf'!
23:12:28.129 ENGINE : Game successfully created.
23:12:28.235 ENGINE (E): Unable to initialize the game
23:12:28.263 ENGINE : Game destroyed.```
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this mission config didnt change for quite some time

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after EU servers going stupid on steam api login now NA servers going stupid on loading a mission present for around 4month

silver bison
willow iris
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nvm new mod on server broke compat nothing to do with workshop, thanks for this channel being my rubber duck

obtuse tiger
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Thanks again @silver bison for fixing the issue for me. Legend!

dense scaffold
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what was it?

tough ferry
dense scaffold
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@oak dove I think

lost geode
dense scaffold
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when is the ability to see all dependent mods going to be enabled again?

tribal trellis
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it is possible to use html tags on workshop publish summary? it shows like it will work but id does not

halcyon frost
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@reef sandal hi brother any chance you could add the repair option for your m2 bradley fix? currently has no node to repair. keep up the good work 🫡

halcyon frost
# reef sandal yea did that

On behalf of the 75th Ranger Regiment Milsim, we want to extend our sincere thanks to you, Toni. You did a fantastic job, as always. Without your hard work and dedication, we wouldn't have any of the US vehicles today. Once again, thank you!

heady wraith
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Anyone know why server could be throwing error game mode not found and deleting everyone off the server causes it to be unplayable

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That’s all it shows not very descriptive

tough ferry
heady wraith
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thank you though for trying fr

oak dove
obtuse tiger
humble wigeon
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Netherlands has also quite terrible upload speed to Workshop. On my 1gbit connection I get max 25mbps.

silver bison
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It's what I do when I have messed up service on other things

obtuse tiger
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Would maybe trying as a completely new project upload help? No luck with VPN's either

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@silver bison

humble wigeon
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An extreme solution is renting server in CZ which has dx12 capability, run Workbench from that server via RDP and then upload your file

obtuse tiger
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yeah thats not really a option, cant afford that money wise

silver bison
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Nearby if possible, like CZ, Germany, Poland, etc

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But you need a good VPN

obtuse tiger
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Surfshark?

silver bison
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Personally, the only one that has good speeds and good stability for me has always been ExpressVPN

obtuse tiger
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ill see how much express VPN is

silver bison
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I get to use my full 2 gbps connection with it

obtuse tiger
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Thanks MArio, will try that

dense scaffold
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I am 4 hours away from prague and my upload is half the speed it could be

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ok maybe 6 hours

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depending on how many speed limits I break

obtuse tiger
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Ergh 😦

dense scaffold
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if I had a map the size of everon I bet I could upload it faster by bringing it with me on a usb stick into the datacenter

obtuse tiger
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yeah its even slow from my mate in netherlands with way faster connection as I said. I have no problem uploading 50mb to workshop but yeah 2gbs its having a wobbly. I generally upload 2gb to other places in a few minutes... to workshop its like 4 hours.

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and then fails every time hitting 100%. Saying its uploaded successfully, publishing... cant publish sorry. I reach 100% every time but my friend in Netherlands barely gets to 76% and it gives him a time out. Sorry but its kind of whack really.

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I'll try Marios advise shortly and go via a VPN and see what happens.

humble wigeon
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I don't think VPN would do the trick - there were some posts here before where someone tried various options and it didn't changed his situation too much

obtuse tiger
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Oh man thats sucks. So may as well abandon this then. Pity, I have spent over a month making something pretty awesome to have these issues now

humble wigeon
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Cannot you split your mod into more smaller packs maybe?

obtuse tiger
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No its a custom map so dont think thats possible

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Probably have to take all the tree assets which is making most of the mod size large into a seperate addon which means the quarter of the map will have to be redone from scratch (again a month of work), that feels pretty crap and pointless

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Having to basically destroy over a month of work to start over having those assets as a separate pack just doesent sit well with me

dense scaffold
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I mean you shouldnt need to destroy anything

obtuse tiger
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Relinking those 1000's of custom assets to another pack? Not entirely sure how to do that and it honestly sounds like a crazy amount of trying to redo stuff thats already been done and was working fine

dense scaffold
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search and replace in notepad should take care of it quickly

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but I agree, you shouldnt have to do any of this

obtuse tiger
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Yeah search in note pad ---> I have zero coding ability

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It sounds more trouble than its worth sadly

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Anyways I forked out for express VPN, I'll try now, have 30days to cancel

humble wigeon
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there is no need to relink anything - GUIDs will stay the same if you copy and paste files to different addon

obtuse tiger
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Not sure how to go about that 😦

humble wigeon
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just cut & paste whole folders - anything with metafile can be renamed and moved anywhere in the mod

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engine doesn't care about file name/location but GUID located in metafile

obtuse tiger
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I'll try that I guess. Currently trying via VPN

tribal trellis
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why BI stops using Steam Workshop?

obtuse tiger
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Great question or just letting us mod like ARMA 2... shrugs

tribal trellis
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i mean, not complaining, just curious

obtuse tiger
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Same

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If I honestly could just pack my map and send it to mates and we could test rapidly instead of fighting workshop upload fails, a lot more testing and refining could happen quickly to produce a better map/mod

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If this VPN exercise fails, Ill be sending the map to a friend in Ireland. If my one mate couldnt upload it in Netherlands, and probably this other mate cant from there... I dont know.

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I guess I'll then try move the custom assets to their own addon, not very confident thats going to make a difference to be honest.

obtuse tiger
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Hoped to just be able to steadily work with my mates and update and keep working on the map but it is what it is

obtuse tiger
tribal trellis
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hmm what about git?

obtuse tiger
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We have a updated file on a shared system, replacing the files and one hosting and us joining workshop wants us to take the one off workshop otherwise it breaks the server

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We tried git, gits being full of crap if the files over 100mb

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but again its just wanting to read the one on workshop

tribal trellis
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wut?

obtuse tiger
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yep, cant upload even with git X or whatever it is

tribal trellis
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why not? i'm working with git and all is going good

obtuse tiger
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So again above we have downloaded the version of workshop that works (further updates with all above, we cant upload updates), so we have manuallytkane our one on drive and tried to use it but it wants to download workshop one

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git just wont let us upload anything larger than 100mb, heck if I know why

tribal trellis
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if these large files are assets you can handle them in a different storage

obtuse tiger
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but again if its not the version on workshop, it shits the bed

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Dont really need github as Im the only one in the group on the map, just wish I could send that via eg google drive to the server hoster and testers who join and play

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which we have tried

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We've tried numerous work arounds but its stuck to having to be uploaded to workshop

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ZA upload = 0, Netherlands upload = 0, VPN to CZ upload = 35% (two hours now) , Will see later what happens from friend in Ireland. If that fails too... then I just dont know.

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Clearly then a you not me issue 😄 ?

obtuse tiger
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Za upload = 0, Netherland upload = 0, VPN upload = 0 , have asked a friend in Ireland but Im not very optimistic hes going to have any luck either.

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failed at 50% VPN in CZ

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@silver bison this cant be a issue our side man, its tested via two countries, a VPN and will test from Ireland this evening. Something isnt right man

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Workshop uploads are FUBAR

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ZA gets to 100% and cant publish, Netherlands gets to 76% and times out. VPN via CZ/Prague does above at 50% then fails

silver bison
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I said that at worst, you can try the VPN option

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But the issues are known, no need to keep reporting the same thing.

heady wraith
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Anyone know how to fix this? Game becomes unplayable says no game mode present and tps everyone to airfield

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Not very descriptive on what’s causing it

dense scaffold
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your scenario does not have a game mode

round token
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anyone know how to make rhs comapt with us amry conflicts? or does it specifically have to be RHS?

agile prawn
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Hey, I'm trying to add a vehicle mod to reforger, I've got it in the workshop and all but I was wondering if there was something I had to do in enfusion before it shows in in the Game Master asset bar so I can place it in game. (it's not showing up)

Any help is appreciated because I'm new to vehicle modding and dont know anything.

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Ps: I'm editing an existing btr model as a test

dense scaffold
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I will go buy symmetrical 1 gigabit fiber today so I can upload to workshop at 50 mbit

real fiber
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Can you work on a terrain at the same time as someone else? As in 2 people working in the world editor at the same time?

opaque lark
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It would be super cool if you could

dire wasp
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there are paid alternatives, but you can share the files for a world on a simple github repository.

eternal geyser
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You have to coordinate though not to work on the same tile for terrain editing and in different layers for placing objects to avoid merge conflicts.

humble wigeon
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as for tile editing, there is feature in workbench where you can "claim" tiles

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you need to be logged to BI account - otherwise PC name will be used. This data is stored in files and if you share that via github, you can have nice overwiew who is working on what

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at least thats how we are doing internally

humble wigeon
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wrong channel - see the description

split tusk
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Did anyone figure this out or know the answer? Thanks

Groups not showing in world editor?

glacial kiln
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Just unpublished my mod but now want to publish it again.
I keep getting this error. Any ideas whats causing it?
Able to publish a new mod without issues

true hedge
glacial kiln
timid cloud
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@glacial kiln you might have to override the files first then replace them after

dense scaffold
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workshop uploads capped at 15 mbps for me

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this has been going on for ages and now that my mod gets bigger its just annoying

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meanwhile on speedtest

lyric bloom
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🤣

dense scaffold
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like bro

snow sluice
proven totem
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Hey there, does TrainingAmmo rings a bell to you ?
I swear I saw it like a week ago on the Workshop, but can't find it anymore as of today.
The author might have been "DSK", whom I haven't found a way to reach out to.

lyric bloom
proven totem
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Thanks mate, at least I know I'm not hallucinating (that much).

somber fog
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workshop down?

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nvm its back

oblique palm
brazen marsh
sour bane
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Tf i press to make all this shit appear everytime i press Lcontrol ? 😭

dense scaffold
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workshop uploads still capped at 15 mbps makin me feel miserable

lyric bloom
potent haven
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How makes the zombie mod?

languid prism
dense scaffold
wide widget
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anyone able to point me in the right direction on where i can find how to use the mod admintools?

rich trellis
wide widget
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enf showcase? sorry im new here and im unsure what that means

wide widget
rich trellis
# wide widget i dont understand

The admin tool page is in enf_showcase when you find the channel server admin tools go to the pined message. It will show you how to set it up

wide widget
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i dont see enf_showcase anywhere

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oh nvm i see it now

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its sneaky

mighty flower
#

Hi, may I ask if Steam Workshop will ever come out Arma reforger?

mighty flower
young coral
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For starters, it's not available for consoles

mighty flower
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There are just a lot of problems with the workshop in the game.

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Mods are not possible to download

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An error occurs

dense scaffold
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I mean, they could fix it, no need to change workshop to steam

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its been broken for at least a year though so a bit disappointing

mighty flower
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Many people complain about the workshop that it is impossible to download mods

mighty flower
dense scaffold
#

you can do that

mighty flower
dense scaffold
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works for me lol

mighty flower
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If I wrote something incorrectly, I use Google Translate

timber birch
#

anyone know how to work the config in for the Zeliks Loot Spawner? do i do it through the server configs or enfusion?

forest dome
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is there a way to revert the raw mod back to a published version of the mod at all? I have a published mod, but my source files locally have messed up and missing some data, can I "undo" my source files to the version I have published on the workshop?

dense scaffold
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you can use pak explorer but thats about it

forest dome
#

Ahh nice, so download my mod and open the data.pak file and move that messed up files back to my source project?

timber birch
wide widget
#

Anyone know how to resolve this?

#

cant delete or upload this project anymore

#

i accidentally deleted it when i tried uploading an update and now this happens every time i try to upload

forest dome
humble wigeon
wide widget
timber birch
#

hey @wintry frigate Zombie update 1.0.28, i no longer see the zombie faction in GM anymore.

  • it shows up in playable factions but not able to see the faction in the entity browser to spawn them
  • 1.0.23 still shows them as a faction
empty flicker
#

Short Question to Versions: Public/Exp. If i now publish my mod in Experimental Build. Will this override the Public version or does it creates a separate variant for EXP Build?

humble wigeon
#

experimental workshop is an separate thing

#

they are running in parallel and one is not affecting the other

empty flicker
empty flicker
#

i try to publish a TestBuild for the upcoming Version in Experimental. But after 100% Upload i get the following Error:

BACKEND (E): [RestApi] ID:[11] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:401 - Unauthorized, apiCode="Unauthorized", uid="1726858336951-901885", message="Unauthorized"
DEFAULT (E): Uploading failed! Reason: "Unauthorized"
RESOURCES (E): Publishing failed

somber fog
#

its probably either that or someone else already used that GUID on Exp

empty flicker
#

Hey, i setup a new account in experimental.

empty flicker
#

if someone from BIS may help, the MOD GUID is "5EB139459EBF5C16" - Publishing with Public build, no problem. But "Error Code:401 - Unauthorized" on Experimental Build. Seperate Experimental account created and loggen in.

somber fog
empty flicker
dense scaffold
#

is workshop up

novel phoenix
#

no, seems to be stuck on forever loading

dense scaffold
#

its not healthy today

novel phoenix
#

yea that is not good

peak dove
#

"BACKEND (E): [RestApi] ID:[9] TYPE:[EBREQ_WORKBENCH_GetAsset] Timeout"

somber fog
empty flicker
real fiber
#

Does this mean no one can upload anything to the workshop

dense scaffold
#

yes

obtuse tiger
#

yeah uploaded some work last night and worked all day on a scenario to test, it was working untill i tried now

#

last night the base of it uploaded fine but cant upload a mission at all

empty flicker
#

After the 5 try - Upload to Experimental workshop is done..

wraith fable
#

Bruh

obtuse tiger
#

Workshop seems to be intermittent but working a bit

wraith fable
#
BACKEND   (E): Http Error (TIMEOUT)
BACKEND   (E): [RestApi] ID:[16] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Timeout
DEFAULT   (E): Uploading failed! Reason: "TIMEOUT"
RESOURCES (E): Publishing failed```
#

USA

wraith fable
dense scaffold
wraith fable
#

Gotcha

dense scaffold
#

currently down from all my server locations...

wraith fable
#

damn

#

was going to upload a working section of my faction today but I guess the almighty workshop gods decide its a bad idea

novel phoenix
#

seems like the workshop is up again

wraith fable
#

Oh nice

wraith fable
#

can confirm

#

that jon works

round token
#

Ya'll who makes reforgerd army studios?? in the discord?? I never seen them post

hybrid loom
#

I’m trying to make a modular helmet without dependencies has anyone done this or understand how ?

timber birch
#

whats the difference between the Vpad and Vpad test?

  • i noticed WCS servers use the Test version
fossil river
#

he puts stuff he wants to test on that mod to experiment to fix stuff or see what breaks the game and what doesnt

timber birch
#

Thank you @fossil river

fossil river
#

youre welcome

real fiber
#

STILL having a issue with underwater. ive tried deleted and re adding my worldpps 3 times. this just started happing yesterday with the clear underwater

empty flicker
#

Experimental Workshop down again?

BACKEND   (E): [RestApi] ID:[26] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Error Code:500 - Internal Server Error, apiCode="remoteRequestFailed", uid="1727447250399-442413", message="Internal Server Error"
DEFAULT   (E): Uploading failed! Reason: ""
RESOURCES (E): Publishing failed
empty flicker
#

ty

hallow fox
native dirge
#

It's back online

timber birch
#

is there a way to find out which mod is causing a memory leak?

dense scaffold
#

as an end user? probably not

hallow fox
timber birch
# wintry frigate Ok will watch

@wintry frigate hi did you take out the "Just Zombie" Mod?

  • i saw that it updated to .30 but i cannot find it in the workshop anymore
wintry frigate
#

Mine was just barely working

timber birch
#

thank you for what you created in the mean time

timber birch
# dense scaffold as an end user? probably not

hey bacon!

would it be easy to make your zombie spawner a basic AI spawner for the different factions?

  • i like the functionality you have where you can place the spawn point and the place where they will walk towards
dense scaffold
#

Not easy no

#

Making it configurable is the part I don't like

fluid mantle
#

how would i go about making my mod cross platform?

dense scaffold
#

Press the publish button

fluid mantle
#

it automatically works on xbox I don't have to change any options? my buddy said he couldn't see it on the xbox workshop

rich trellis
#

Did you publish it as unlisted or public?

fluid mantle
#

test

gloomy relic
timber birch
weak prawn
#

Is there a parachute mod?

vernal wing
true hedge
real spade
#

Hey I’m seeing this when restarting the server. Is it @clear pumice @dense scaffold or @round hound ?

dense scaffold
#

I usually do not provide tech support for other service providers than myself but the bottom where it says version 0.0.0, your server is trying to use a mod that was removed from workshop

real spade
#

Gotcha that pesky DI cover thank you so much my liege (again not sarcastic)

median finch
dense scaffold
young coral
#

Is the Workshops "Popular" ranking still largely based on subscribers (especially with older mods), even though these aren't really in use anymore?
When I browse the Workshop, there are a lot of old mods in the top, with wildly varying download counts. The main thing that they have in common is a large number of subscribers, which new mods won't have at all, since the Workshop is no longer counting these.
Some of these old mods are even nonfunctional/irrelevant (like the broken UH-60 in spot 1), have not actually been popular in ages, and arguably shouldn't be dominating the search results.

clear egret
#

Workshop being odd for anyone else? Our updates are failing with a 502 error, being shown on the workshop website update notes but not in game

halcyon frost
#

Someone please change the squirrel..... can't publish to the workshop.

clear egret
somber fog
solid dagger
#

Is it on my end? (experimental workshop publishing)
BACKEND (E): [RestApi] ID:[13] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="ReferencedResourceNotFoundError", uid="1728347873246-573461", message="Referenced resource assetVersions not found"
DEFAULT (E): Uploading failed! Reason: "Referenced resource assetVersions not found"
RESOURCES (E): Publishing failed

robust quiver
dense scaffold
#

is the team handling workshop reports on vacation?

modest moth
quasi sable
#

how do i fix this issue

#

all my seats are obstructed

fossil river
#

why does it have so many seats

sour ravine
quasi sable
fossil river
#

and when i search up sa2 helicopter its the thing from avatar

somber fog
#

Workshop struggling again?

#

seems every weekend it buckles under heavy load

#

website also down too

frail slate
#

yeah its sad

#

my servers be down too smh

#

this workshop has been giving me problems for the past 3-4 weeks with dedi server downloading

gentle mortar
frail slate
#

Thursday?

gentle mortar
#

That happened last month, the servers went down for several hours.

frail slate
#

I found my issue, Darkgru Nato Overhaul was stopping my servers from starting

sour ravine
frail slate
lyric bloom
#

This usually happens a weekend before the big update - everything slows to a halt and then Thursday comes around and the Update drops.

somber fog
#

Why would something that happens to the workshop on a weekend have anything to do with an unreleased update?

#

Its way more likely that the servers are overloaded on a weekend because of the increased amount of players

torpid plover
#

Does reforger have an api for webhooks?

dense scaffold
#

api for which part? like workshop, server browser?

torpid plover
#

I guess workshop for the server it's self.

I believe there is one for online status, but can you get more info like elapsed match time, user stats, objective stats, etc..

dense scaffold
#

uh I am not sure I follow, what information would you like to fetch from said API?

lost geode
#

It's down?

#

Incredibly tired of having to increase my version number for no reason.

glacial terrace
#

looks like its down, cannot upload a new update

#

ok it looks like its back now, was able to publish

torpid plover
dense scaffold
#

Servers dont have API. You can use DiscordPlayerList mod for example.

torpid plover
#

How detailed is that API for running games or is it more based on the server provider?

Even so if it is based on the server provider how do you access the end point to get said data and is their a SDK or API doc that details the different API end points?

#

Do you know the limit on data that can be extracted? I know the Vietnam server has a kill/death counter I am curious to data like that.

#

or is it some kind of admin log scrapper that compile specific data like that example?

dense scaffold
#

There is no server api. Server providers might have an api, ask the server providers.

torpid plover
#

So then it seems a log scrapper is what I am describing, you can access the log via the back end and process that data which should include events in server

dense scaffold
#

Hope you enjoy processing 10 gb log files every minute

torpid plover
#

We'll that is the fallback option, I am asking around for a better method. You are a renown modder for Arma so I suppose I got lucky to get your attention.

Have you experimented with API functions before or are you primarily content focused with your modding?

dense scaffold
#

My server service has an API but the servers themselves do not, outside of RCON and A2S

torpid plover
#

isnt RCON input only?

dense scaffold
#

Correct, mods can make http requests though

torpid plover
#

what is A2S
?

#

so you essentually hijac RCON and make a custom API but what data could you extract with that?

graceful panther
#

Anyone know why my server just keeps restarting and crashing?

#

I tried to add mods to it, and it just completely shit itself

#

I restored it via backup now it just won’t work at all

#

I think it has something to do with the workshop being down, like it can’t download all the mods I have

agile bluff
#

i have this error when trying to publish my mods
anyone can point to me what did i do wrong?

BACKEND (E): [RestApi] ID:[37] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="workshopApi.uploadInvalidFileProvided", message="Invalid or no file provided in body"

empty flicker
#

Yeah Yeah.. that workshop... i need to upload 6 - 9 times until it works

agile bluff
empty flicker
#

Sure. i always need to incrase the Version No.

agile bluff
#

well... i guess i need to keep trying to upload it...

ruby elm
empty flicker
ruby elm
agile bluff
empty flicker
#

Is someone working on the Experimental Workshop?

2024-10-16 12:43:37:  BACKEND      : Download speed 0.00 KB/s
2024-10-16 12:43:37: ENGINE       : Game destroyed.
2024-10-16 12:43:37: RPL          : Pip::Destroy
pale sorrel
#

hey guys what do i do about this?

#

i made another account uploaded it to that one by accident, deleted the mod
and now i cant upload my mod I intended for my actual account

#

i made a new project and even re-made the mod

cold grail
#

if nothing works just make new guid and copy your work over

pale sorrel
cold grail
#

if it’s under a new GUID it shouldn’t have any issues

pale sorrel
#

how do i make a new one

empty flicker
#

Just change it in: "addon.gproj" you can use any random No. with the same length

pale sorrel
cold grail
#

create a new empty project

#

should be empty exept addon and resource data

#

and drag your work there

#

new project = new GUID

jolly reef
#

is there a way to retexture existing mods? like RHS? or a vehicle i've found?

#

if so, does anyone have any docs on it?

jolly reef
#

the Iveco LMV from the Tactical Flava, i wanted to create a retex mod for it to add a new camo

jolly reef
candid ice
jolly reef
#

i see, i'll try

west matrix
#

Any idea on how to fix this

#

I get it every time i open tools

austere forum
dense scaffold
#
15:08:21.247 BACKEND (E): [RestApi] ID:[3] TYPE:[EBREQ_WORKSHOP_GetDownloadListS2S] Error Code:400 - Bad Request, apiCode="ValidationError", message="data[91].files should be array"
15:08:21.346 BACKEND (E): Downloading has failed! Repeat later or try different mods.
15:08:21.545 ENGINE (E): Unable to initialize the game
#

Bro

#

I dont even have 92 mods in the array

austere forum
#

The older version of WCS core still had scripts that had been moved to WCS Armament and the server said no.

next rampart
#

@willow iris Why? 😛

next rampart
#

: )

dense scaffold
#

I recognize that meme, though I wish I didnt

raven void
#

is anyone working working on a Stratis Reforged..? I might have some work to do :p

halcyon frost
#

Any hero here will make a door kick mod?

vernal wing
indigo sparrow
gloomy relic
indigo sparrow
#

Why?

red snow
#

You guys have any tips to spot ripped 3d models? Trying to find some assets for a server I play but I don’t want to give them ripped shit

vernal wing
ember hearth
#

how does one add contributor to the project were trying to work on?

humble wigeon
#

keep in mind contributor in Workbench only means that designated accounts can also push updates to Workshop

ember hearth
#

so they cant add or remove within the pack or just publish?

humble wigeon
#

just publishing

#

if you want to work on one project with multiple people then consider github or hosting your own SVN

ember hearth
#

ah okay, thanks for the help mate appreciate it

wild flower
#

Hello, I have a problem uploading the scenario for the workshop. The publication will go through to completion, however the script will not appear at the workshop. I am attaching the screen of the console just to be sure.

humble wigeon
#

Perhaps it is in "test" category?

wild flower
#

wtf? My friends and I renew the workshop over and over again, and from me only the old version is visible, no other version

plush birch
#

I can't see it either in the search or in-game

wild flower
#

Interesting, through your link I can see the changes in the publication in real time, although I can't even see the script itself through the classic search through the workshop. We are currently on version 1.1.7 and the text summary and description have also been changed. Which means that something is happening..But why am I not able to find the script in the classic way in the game or on the ARMA workshop website?

humble wigeon
#

Have you checked test category?

wild flower
humble wigeon
#

In game I mean

#

I don't think web version allows you to see test projects

wild flower
#

I only see the old script, not today's.

#

You see, we don't...I don't understand.

dawn lotus
#

workshop being screwy as hell tonight

dawn lotus
#

.................

dawn lotus
#

well the download finished and its not currupt

silver bison
next rampart
#

Sorry @willow iris 😟 - didn't know the lulz was too extreme 😜

willow iris
#

what part break ToU ? cuz i have a bunch of kermit there

silver bison
#

The Content does not contain anything that is abusive, threatening, obscene, defamatory, libelous, or racially, sexually, religiously, or otherwise objectionable or offensive or anything that contains nudity, excessive violence, or offensive subject matter or that contains a link to such content.
That part.

willow iris
#

so can you remove it ? or how can i since i dont have it anymore ?

silver bison
#

I am on holiday on mexico so I cant do it myself at this moment. I could get someone else to do it.

#

Depends on what you prefer

#

If you have functionality in the mod that you want to keep then just change the image

#

If it was just a meme mod with no functionality, then those are removed as well and do not do that anymore

willow iris
undone radish
#

People upload mods with no functionality? like its just a empty folder?

willow iris
#

well i removed it, just saw its only one method override anyway

dense scaffold
#

I tried to upload a mod that depends on everything else in the workshop but it didnt let me

gritty heron
#

Would anyone be any help figuring out how to edit a map on the workshop? I want to edit Worthy Islands and remove all the radar stations so i can place destructible ones down. Few other things as such.

#

I know how to edit Eden and all that. I just cant for the life of me figure out how to put it into enfusion workbench so i can edit it.

rich trellis
#

Unless you get his permission or something like that

gritty heron
#

Ohhh ok cool. So it would be something I’d have to reach out to get. Ok cool thank you very much! Still learning the way! First time setting everything up in reforged from scratch.

rocky bobcat
#

How can I add dependencies to my mod when I upload it. I successfully uploaded my map, but no mod requirements come up when you try to download it and all modded assets on the map don't exist

bitter relic
#

Open WB, go to top left Workbench tab, go to options, and in the top section, set your dependencies

bitter relic
rocky bobcat
#

nevermind they did

#

I have the dependencies

#

they just aren't marked on the workshop

#

I have GC_Buildings : WolfsBuildingPack : iRON79Compositions (all marked as dependencies)

agile bluff
#

anyone know how to use this thing? i deploy it but it wont explode when enemy walk infront of it. does it really working or not?

real heath
dense scaffold
young coral
#

Does anyone know a way to get all mission headers from loaded addons without requesting a Workshop API Offline Items Scan first?
Calling WorkshopApi::GetPageScenarios() returns an empty list, unless you do an Offline Items Scan first.
I want to avoid doing that scan, because it causes this issue: #enfusion_engine message

agile bluff
#

we need more trap kind explosive

dense scaffold
#

havent updated a mod in a few days and already forgot how ridiculously slow this thing is and how much it errors

#

had to press the button 11 times to do 2 mod updates

dense scaffold
#

and now people are reporting it doesnt let them download my updates, I guess I'll take in another downvote bomb that you guys won't remove after the issue is resolved

tidal hull
#

can anyone help me on why the map editor has went like this its missing the terrain tool bottom left id theres anyway to reset or fix this all help is appreciated

tidal hull
true hedge
tidal hull
#

I tried that but still cant. Fined the terrain tool

tidal hull
humble wigeon
#

enable current tool

tidal hull
humble wigeon
glacial terrace
#

is it planned to eventually be able to sign into our Bohemia Accounts on the Workshop website and subscribe to mods there?

versed oasis
#

Hey has anyone thought of making a DC capital map like in OG 09 MW2 for arma reforger or Arma 3?

young coral
#

When I run this on a server started by the Dedicated Server Tool, it returns both vanilla and mod scenarios:

workshopApi.ScanOfflineAddons();
workshopApi.GetPageScenarios();

But if I run the same code on an actual production server, not one started from the WBs DST, it only returns the vanilla scenarios. Can anyone tell me why that is?
In case that's helpful, it also works in SP and on clients, Workbench or not.

dawn lotus
#

workshop down?

#

ah wouldnt let me connect until i updated steam

somber fog
#

Is there no way to delete a mod and reuse its GUID or transfer it to a new account? We want to move all of our mods to a new user account because the contributor system continues to bug out and remove contributors when they upload.

Would really prefer to not have to reupload 30 or so mods with a new GUID and force people to redownload them if possible

humble wigeon
#

There is no such option on user side. There could be possibility to do it by admin but it depends on situation.
In any case, I guess fixing contributor system could be more proper solution - do you have some repro or perhaps some ticket about it already?

somber fog
#

I have some stuff I sent to Cholerakk, I can forward to someone else but it has private email addresses and stuff so we didnt want it in a public ticket that is facing a bunch of webcrawlers

#

essentially theres a random chance that whenever a contributor publishes an update to the workshop there is a chance that the contributor list gets completely wiped out, something breaking with the json payload or something that causes it to get overridden

#

contributors cant even see the list in workbench tools so they have no idea if the upload is gonna break it or not

humble wigeon
#

can you perhaps send name of the mod (can be GUID)? I will forward it to our backend team and perhaps they will notice something in the logs

somber fog
#

yup, I sent you the details and addresses on DM, thanks

thin hinge
#

n00b question, if I extend mod with my mod and base mod gets updated - do I need to republish mine?

young coral
#

Dependencies are version agnostic

thin hinge
#

Gotcha, thanks!

gritty heron
#

RESOURCES (E): ==== Resource leaks ====
RESOURCES (E): ui/fonts/robotomono_msdf_28.edds 1

Would anyone know why this is being thrown off my server when i launch it? It runs without mods, so im assuming its a mod issue. However all the mods were working fine yesterday. Now they crash. I read on a forum someone said its cause of multiple mods requiring the same dependancy? Anyone know?

gaunt apex
#

Yo, any chance anyone can get me a picture of the hip box? I’m curious why it looks like on a player standing up

obsidian crag
#

So if steam workshop integration has been abandoned for reforger, can we get better filters for the in game workshop please?

Like, most popular one week, one month, three months. Because trying to keep up to the most popular mods with the current workshop is a chore and no easy way to see what the most popular mods are for the last week for example.

lethal night
wicked phoenix
#

What does the "Popular" option display?

#

Subscriptions / X

#

Is it weeks, months?

dawn lotus
#

workshop down right now? cant update any mods

#

forever circle

steel shoal
#

Anyone got free time to show me a couple things in the world editor? Just starting with modding and could use some help

ancient yarrow
#

Anyone available for some help in the enfusion workshop?

rare star
#

hey im getting this error when i open my project

#

scripts/Gamelib/generated/components/sndcomponent.c(16) method 'sndcomponent::playstr' already declared in parent class 'base sound component'

whole harbor
#

Hello,
How i can change the repository of my mod downloaded by the workshop ?
i dont want they stay inside "My Games, Arma Reforger"

dense scaffold
#

addonsDir param

whole harbor
#

I have try with no success
-addonDownloadDir G:\MOD_ARMA_REFORGER
-addonDownloadDir "G:\MOD_ARMA_REFORGER"
but make me an error

If it's stay at my game i have no problem to download

dense scaffold
#

are you sure your user can actually write to this folder?

whole harbor
#

Ok, problem solved by just create a new folder inside disk G:\ 🤷‍♂️

thin hinge
#

I think workshop backend needs frog as well 🙃

potent haven
#

Any update on if this new update is going to break armor or just animation?

lyric bloom
#

Any guidance?

humble wigeon
potent haven
#

Well they do if attached to a bone with the utm. I just need to know if I need the new skeleton for clothing or if this only effects animations like poses or weapon loading animations

ruby elm
#

Will check it tomorrow but it seems that it does not like thumbnail.png inside addon

lyric bloom
#

Weird tho, it allowed me to use the PNG last time.

ruby elm
#

Sure, might be that something changed on our side but not sure why png is not allowed

vernal wing
potent haven
#

Perfect, where can I get the character template? I've looked at github but only found the animation rig

dense scaffold
vernal wing
potent haven
#

I'll look again, still named character weight template?

lyric bloom
potent haven
#

Thats the animation rig I'd need character weight template unless they changed the name but ill see what I can find

dense scaffold
#

you weight stuff to the armature tho

vernal wing
quasi sable
#

new and old skeleton are exactly the same

#

even the placement of bones line up perfectly

#

so should still be good for clothing and armor and stuff

frank gyro
#

hey guys, noob to reforger and this server, is there where I could ask player based mod questions? I am trying to implement the Armed Drones 2.0 mod in combat ops for singleplayer

humble wigeon
#

see the face

potent haven
potent haven
#

Yeah the one I downloaded had the old skeleton but new body sectors

humble wigeon
#

There are no new body sectors

#

Download it again maybe?

#

And make sure you are opening correct one?

potent haven
#

I was the correct one

humble wigeon
#

I'm pretty sure no

quasi sable
#

hey i just had to factory reset my pc. how to i get access back to my mod?

lethal night
dense scaffold
#
18:21:00.044 BACKEND (E): Curl error=Timeout was reached
18:21:00.142 BACKEND (E): Http Error (TIMEOUT)
18:21:00.142 BACKEND (E): [RestApi] ID:[9] TYPE:[EBREQ_WORKSHOP_CheckAssets] Timeout
18:21:01.086 BACKEND (E): Curl error=Timeout was reached
18:21:01.134 BACKEND (E): Http Error (TIMEOUT)
18:21:01.134 BACKEND (E): [RestApi] ID:[13] TYPE:[EBREQ_LOBBY_RoomsRegisterS2S] Timeout
#

hewwo are we down?

dense scaffold
#

down again

dawn lotus
#

was thinking it was something i did 😅

#

ok now it just worked

dense scaffold
#

it's intermittent, the worst kind of bug

dense scaffold
#

One of those weekends

somber fog
#

its always the weekends lirikSHUCKS

minor haven
#

unfortunately that's true...

dense scaffold
#

Still seeing intermittent workshop dsfargeg. Who do we ping for this?

dawn lotus
#

yep same

#

... drop the patch already GREEN GUYS

somber fog
#

down again

#

servers not booting in EU and NA

turbid dew
#

Has to kill my server multiple times for it to come back up kept getting a workshop error

minor haven
#

What do they always do?

dense vine
#

This might be a dumb question, but how do you test a mod locally before uploading to the workshop? Because uploading to the workshop every time you make a change isn’t ideal

young coral
rose crest
#

is just me or why sometimes download speed is less than 1mb is there any way to manually set downlaod speed ?

lyric bloom
#

Back to this issue again; reinstalled all my mods for the server and now it repeatedly throws a error stating:

ENGINE    (E): Unable to initialize the game
ENGINE       : Game destroyed.
RPL          : Pip::Destroy
RESOURCES (E): ==== Resource leaks ====
RESOURCES (E): ui/fonts/robotomono_msdf_28.edds   1
Press any key to continue . . .```
#

I have tried since yesterday night at 9pm to restart the server; it just flat out refuses.

I've considered going onto the game as a client and just installing all the mods and then transferring them over to server; but such a headache.

real spade
#

Go to your server control panel and go to folders>documents>savegame

Its going to be something along those lines. In there you can find a console log, error log, and script log. See what the console log says.

dense scaffold
#

posting only part of console.log is making it very hard to help

red fossil
#

What happened to Operation Overlord? They add and remove mods constantly 😄

lyric bloom
#

workshop cooked again?

dense scaffold
#

this is not workshop problem

lyric bloom
#

well maybe if it gave me a inkling of the issue it would be fixable

#

and before you tell me to clear my temp

#

ive done it multiple times

dense scaffold
#

it looks like classic corrupt downloads, in my admin panel there's a button to fix it, not sure about yours

lyric bloom
#

had to literally file transfer protocol all the mods over to get them working last time. really annoying.

#

it only happens on the workshop, if I transfer the files over; they are a-okay. Only takes me two hours or more.

#

Dedicated Windows Server 2019 - 64gb DDR5 and 13900k

dense scaffold
#

no clue how to deal with this on your setup, my users just press a button

lyric bloom
#

the way we resolve this on our end is clear the %temp% and remove the mod. That doesn't seem to be working.

#

And hasn't been the last few days.

dense scaffold
#

my button just removes all folders from the downloaded addons folder

lyric bloom
#

also did that and cleared temp

#

same issue

dense scaffold
#

not the temp folder mind you

#

there have been cases where a server was not able to download mods from the workshop in #reforger_servers due to some problems with access to directories

#

it can happen when workshop is having trouble, the only reason I said it isn't a workshop issue is I am not seeing it happening on the few hundred servers I'm running at the moment

#

usually when workshop has trouble a large amount of them goes red lol

#

I added the mods from your log on a test server

#

if you have a persistent mod download problem on the server then it's likely not the workshop, you should never have to upload mod files manually to the server

#

I tested in new york in case it's region specific

lyric bloom
#

Miami is the current ping site we are located near.

#

I’ll take a look at everything above when I’m out of my first lunch break. But nothing has changed on our server other than removing mods; and this hasn’t been an issue until recently where it wouldn’t allow me to download any of my mods. (Sunday night to be exact) so I just bit the bullet and file transfer protocol’d everything over. Which took two hours or more as said above.

#

Now it has persisted through, and refuses to download anything.

dense scaffold
#

right if it cant download anything on its own then its cooked

lyric bloom
#

Yep, I am at a loss here; I am not sure what the hell is going on, refuses to download any Reforger mods and just continues to throw the errors.

I will throw my addons below and maybe we can sift through that and point out something problematic.

dense scaffold
#

I dont think its a config problem but some system problem with access to files/folders, make sure the user the server runs at has full access to addonsDir, addonDownloadDir and whatever else there is

lyric bloom
#

Administration priv should be given to my account by default; and should have no issues. I also have UAC altered to not have any issues with Admin.

dense scaffold
#

maybe even try specifying those folders to something non-default

lyric bloom
#

I can give that a shot, but this was never an issue prior to this weekend. SCgetoutofmyhead

#

I am actually an idiot; and ChatGPT came in clutch to confirm if there was a duplicate or Syntax error.

Funny enough, in my haste I must have added "Compositions by Heine" which has recently been renamed to Structures by Heine - The reason it wouldn't start is due to a duplicated mod entry.

#

I deserve every ounce of pain I went through solving this. 💀

ruby elm
calm saddle
dense scaffold
#

which mod is duplicated in the config? ah 61110CC4F1FF9C8A

#

and that makes the server refuse to download anything?

dense scaffold
# ruby elm <:meow_think:996341334011039804>

dude is onto something, if the mods are already downloaded then duplicate entries work fine

if the mods need to be downloaded then it throws fragmentizer errors and doesnt start

lyric bloom
lyric bloom
dense scaffold
#

my admin panel doesn't let users add mods multiple times so it hasn't come up yet

#

actually I think it did once but I might be misremembering and can't find the messages I sent here about it

calm saddle
#

Bacon what hosting company are you?

lyric bloom
#

bacon hosting™

calm saddle
#

Thanks for the plug 🙂 😁

nova dirge
#

I can't find the exposed attribute/UIWidget for the formation component DefaultFormation. The only things I see are generated scripts without the UIWidget creation in them. Is there any way to override the creation of non exposed attributes such as this one?

vagrant meadow
#

how to delete scenarios from workshop ?

young coral
vagrant meadow
young coral
vagrant meadow
#

its 2 .json files

#

no addons

dense scaffold
#

yeah its cursed

thin hinge
#

wait, so you can publish game master scenario on workshop? 😄

dense scaffold
#

I guess they may be testing the save functionality

thorn valley
#

oh god oh fuck

#

reason ""

gentle mortar
#

put 2.1.1

grand rain
#

Hey, Im making a weapon and am rigging the armatures. I have them all set up but when I import the fbx to the arma reforger workshop only half the weapon shows up. Any ideas why that might be happening?

somber fog
#

Experimental workshop is down```
BACKEND (E): Curl error=Timeout was reached
BACKEND (E): Http Error (TIMEOUT)
BACKEND (E): [RestApi] ID:[23] TYPE:[EBREQ_WORKSHOP_GetInvitations] Timeout
DEFAULT (E): Request timeout

#

actually maybe the whole experimental backend is down too? I cant see master server either

quasi sable
#

hey I'm making a truck but i only need 2 seats. how do i completely delete the other seats so a GM cand place people into them or so they no longer exist? I'm not allowed to do that apparently for some reason

dense scaffold
#
15:46:37.235 ENGINE    (E): Addon 'WolfsBuildingPack' dependency '5F0D245931200FD1' can't be added
15:46:37.235 ENGINE    (E): Addon 'Fallujah Map byHeine' dependency '5D84C738432BFE6A' can't be added
15:46:37.235 ENGINE    (E): Cannot initialize game project settings!
15:46:37.235 ENGINE    (E): Cannot create game!

Cant be added why? The mod exists on workshop...

lethal night
#

Check the previous lines of the log. the addons might have errors in them. Or they are not downloaded and added to the workbench project list? We do not (yet) download dependencies in workbench

novel phoenix
#

it could be that i added a new dependency to the buildingpack and Heine hasnät updated his project with it yet,

dense scaffold
#

this is server log

#

I just add mods and start it

#

but ok whatever it seems to work now

somber fog
#

I was seeing a similar thing when WolfsBuildingPack was updated with a new dependency

#

there may be some kind of issue where if a mod is updated with a new dependency and the server has to update to that new version, it doesnt recheck the dependencies

#

I didnt have time to test more though yet

dense scaffold
#

I think this is the case yeah

somber fog
#

Lots of errors on EXP workshop again, it will either fail during the upload or after it reaches 100%:

BACKEND   (E): Curl error=Timeout was reached
BACKEND   (E): Http Error (TIMEOUT)
BACKEND   (E): [RestApi] ID:[19] TYPE:[EBREQ_WORKSHOP_CreateAssetUpload] Timeout
DEFAULT   (E): Uploading failed! Reason: "TIMEOUT"
RESOURCES (E): Publishing failed
BACKEND   (E): Curl error=Timeout was reached
BACKEND   (E): Http Error (TIMEOUT)
BACKEND   (E): [RestApi] ID:[17] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Timeout
DEFAULT   (E): Uploading failed! Reason: "TIMEOUT"
RESOURCES (E): Publishing failed
BACKEND   (E): [RestApi] ID:[2] TYPE:[EBREQ_GAME_World] Error Code:500 - Internal Server Error, apiCode="", uid="fb788ccd-9721-429d-acb3-e8c42834b6a2", message="Internal server error"
BACKEND   (E): [RestApi] ID:[6] TYPE:[EBREQ_GAME_ForwardAnalyticsEvent] Error Code:500 - Internal Server Error, apiCode="", uid="963b8722-397a-4b57-9866-01c9937a38e6", message="Internal server error"
dense scaffold
#

yeah lol my empty server crashed

dense scaffold
#

when I remove mod from workshop I can't reupload it with a version number previously used

lethal night
dense scaffold
#

ok but I remove mod from workshop

#

when I click Remove I expect it to be Removed

#

otherwise change the name of it to something more adequate

#

"Remove content but not metadata from workshop"

#

Or maybe add it to the warning that pops up

#

idk

heavy gorge
#

Is it allowed to upload a vehicle to the arma workshop if it uses it's real life copyrighted name?

cold grail
vernal wing
#

what matter is that the one doing the uploading has all the sufficient rights with the content that is being uploaded (as in for the mode, textures etc)

heavy gorge
cold grail
#

dont risk it

#

that logo is that businesses intellectual property, if you publish that logo without permission you could risk the mod getting taken down.

vernal wing
#

i also find it nice to make up brands, it can also be some puns there

heavy gorge
#

the only issue about that is I would have to learn texturing from scratch basically because I would need some sort of text to base it off of so for me it would be a huge workaround

#

Which is why I am asking in the first place because making your 3D logo is way easier when something already exists

heavy gorge
cold grail
#

dont risk your work over a logo lmao

thorn hawk
#

Question for yall

#

How hard is it to make a Chechen city (medium sized) that’s war torn, you know destroyed burn out buildings some blown up close proximity rocks, rubble and trash everywhere like ultra urban warfare. Meant for small or medium sized infantry battles. Serious question

bitter relic
#

Terrain is probably one of the hardest, most time-consuming things to mod in from what I've heard and seen

#

that's not to discourage you, btw! But just want to let you know what you're getting into if you decide to take it on 😄

vernal wing
zealous void
#

Hello how do you people test in dedicated environment for scenarios on reforger's workbench? i'm trying to use its dedicated server plugin but i'm unable to connect as it's completely absent from my server list in arma reforger, I even tried executing it from CLI by using -server xxxxx -addonsDir and -addon related properties

dense scaffold
#

start client with -client parameter

zealous void
dense scaffold
#

yes to the client, I use the binary that ends with Diag

zealous void
#

ok i'll give it a try

dense scaffold
#

however you cannot test scenarios this way, only world files, if you want to test scenario you may need to publish the mod

zealous void
#

what about dedicated server? it starts fine and loads my local (not published) scenario, it's just missing from the server list

#

the reason i'm doing this is because the scenario starts fine when run locally but as soon as it is started on a dedicated machine and client tries to connect it will just boot you out and throwing a Rpl error

dense scaffold
#

actually maybe direct connection would work, but you should check logs for the error

#

it seems you connect to the server fine but there is a problem that boots you out

zealous void
zealous void
#

A3 dedicated server worked fine for localhost connection, Reforger dedicated server works in misterious ways

dense scaffold
#

maybe you can try peertool instead

random pelican
#

Does workshop have a way to communicate with the creator(s)? Like a button to email/dm them? Or at least comment section.

dense scaffold
#

No

slate mulch
#

Sorry if this is the wrong channel to ask in but i noticed that the thread for Anizay/Gogland map is not visible. Is it hidden/muted or did get deleted?

sage merlin
#

Hi. Does anyone know, Is is possible download older version of mod without dancing with dedicated server?

somber fog
#

it works on retail last time I tested it however it wont let you join any servers with that flag active so keep that in mind

#

make sure to remove it once you get the version you want

humble wigeon
#

it works on retail last time I tested it however it wont let you join any servers with that flag active so keep that in mind
ah, yes, you will get script mismatch since due to ifdef, script will be indeed different. So definitely, don't forget to turn it off once you want to play MP

thorn hawk
#

Got a question for yall.
Why is Greyzone mod made by
M I L K A banned?

plush otter
thorn hawk
#

Back again brothers

#

question for yall
Yes we have armband mods but is there a way to make a mod that automatically equips armbands for AI or far fetched?

vernal wing
#

it is possible yes

quasi sable
thorn hawk
hollow viper
#

hello, i have a question
this summer i published a mod : https://reforger.armaplatform.com/workshop/61AF360D25FA9DB9-INA-ColdWarhatsPack

sadly, my files on my pc has been lost
i achieved to get the files of the mod back and i opened it in enfusion workshop by creating a new project from the windows folder
but my question is : since my publishing window in the enfusion workshop is blank, will it publish a new mod on the reforger workshop ? or will it update the existing one ?

indigo surge
#

you cant convert them back from enfusion files. thats what prevents players from just stealing mods. so sadly if you have no copies of the files they may be lost.

hollow viper
#

(sry for bad english)

indigo surge
sweet verge
hollow viper
sweet verge
#

is that the original mod?

#

if so it should just update

#

unless you created a new project then it will be a new mod on the workshop

hollow viper
#

i created a new project by opening via the existing folder (the one not covered in red)
this folder is the one i used a few month ago with all fbx and all

#

so these datas are the one important to update an existing mod ? =>

sweet verge
#

yes

hollow viper
#

it should be ok i guess

sweet verge
#

when you go to publish is it blank?

hollow viper
sweet verge
#

just make sure you find the version number and up it

hollow viper
sweet verge
#

indeed

hollow viper
sweet verge
#

yeah just needs to be higher than this

#

i grabbed that from the workshop

hollow viper
sweet verge
hollow viper
#

ah you got access through the menu in the game
i was talking on the web

#

and now is working

#

lo

hollow viper
#

it work on the web now

sweet verge
#

yeah i guess it was a coincidence

hollow viper
whole harbor
vernal tree
#

Workshop down

opal garnet
#

How or where do I go to request a modification be made by someone who knows how to mod?

opal garnet
hollow viper
#

for the rewind of my problem
i recently got back at modding and installed arma tools again
i downloaded my mod that i made this summer and opened it with arma tools

BUT now my mod is locked, even if i linked my arma tools with my email adress

#

any help that can fix my problem and allow me to get access to my mod and be able to upload an update will be nice

young coral
#

Downloaded mods are always locked

#

Only the project files are editable

#

See if you still have them

hollow viper
#

and its the same addon.gproj GUID number as the workshop page says

#

so after that i tried to download the mod through the workshop to see if i can unlock it, and that's where we are

young coral
#

Does the mod have dependencies?

#

Check if they are still on the Workshop, and have the same GUIDs.

hollow viper
vernal wing
buoyant current
austere forum
#

Does anyone elses workshop take ages to let you know that there are updates available for mods?

young coral
#

Yes

pastel iris
#

How do you update your dependencies? Do you just copy paste the new files, in the game addon folder, into the workbench folder? or is there a way to do it from the workbench?

young coral
#

Usually people just add all downloaded paks as WB projects instead of copy pasting to another folder

pastel iris
#

Thanks

somber fog
#

Workshop down again, servers wont boot (NA & EU)

13:10:51.038 BACKEND   (E): Curl error=Timeout was reached
13:10:51.072 BACKEND   (E): Http Error (TIMEOUT)
13:10:51.072 BACKEND   (E): [RestApi] ID:[3] TYPE:[EBREQ_WORKSHOP_GetDownloadListS2S] Timeout
13:10:51.172 BACKEND   (E): Connection timeout to workshop API! Check your internet connection.
13:10:51.371 ENGINE    (E): Unable to initialize the game
13:10:51.388 ENGINE       : Game destroyed.
13:10:51.397 RPL          : Pip::Destroy
exotic crescent
somber fog
#

backup now

candid ice
#

when joining a server the download progress bar does not show

#

also it seems like currupt mod downloads are very frequent after the last patch

#

as people are joining the server, the server makes them download the 'newest' version

#

but it is actually the previous version

#

and its only for some users

#

right now i have 4 different clients, a few with the 'fake' new version and one with the actual new version of a truck mod

#

the truck mod functions normally for one person and functions like a earlier version for 3 more people

quasi sable
#

is there a way for me to get access to this skeleton in blender so i can put it on a different asset?

dense scaffold
#

nuh uh

bitter relic
#

If just wanting the skeleton, unfortunately just gotta recreate it

bitter relic
# quasi sable who do i ask?

wdym? if you have a custom model of a ammo box and need the skeleton for it, just create the armature in blender for it.

quasi sable
#

i need a belt for a backpack to rifle asset i have

shadow light
#

patches are annoying me today

patent mauve
#

Hi everyone,
I'm having an issue with my Workshop mods. Some of them have become "invisible." They still work if I already have them downloaded (and my dedicated server can download them), but I can't see them in the Workshop, in-game, or the web.
Does anyone know why this might happen? Could it be a setting, Workshop policy, backend stuff, or some restriction?
Thanks for any help or suggestions!

silver bison
#

Hi everyone,

sullen vortex
#

so experimental workshop has no web interface right?

#

is there a way to check when mod was updated/its changelog in game?

open cobalt
#

SCRIPT (E): Can't compile "Engine" script module!

scripts/Core/generated/Visual/Material.c(12): Can't inherit class 'Material'
SCRIPT (E): Can't load init script: scripts/Core

#

Anyone know what this error is

#

I cannot open experimental tools cause of it

#

Experimental is downloaded, I've verified the integrity of both tools and the game but I still can't open any projects

lethal night
wary imp
#

anyone knows how to fix this?

vital mist
#

If I were to hypothetically upload this to stable now, would I get into trouble

lethal night
lyric magnet
#

hey lads im trying to get the WCS_LoadoutEditor working, currently everything for me works however the save function for all slots doesnt work

stuck ridge
#

does anyone know how I could get stuff custom made?

vernal wing
stuck ridge
#

who said I wanted to pay

vernal wing
visual flax
#

I wonder, when "subscribe" button comes to the workshop?

#

i am tired of soving captcha minigame "find correct mod in the ingame browser judging by the mod image"

real spade
clear egret
#

Is 'Downloads' in the workshop listing page only cold start downloads (ie. not having mod downloaded to having mod), or does it include updates?

dense scaffold
#

I like to think it is all download button presses, but also all updates

candid ice
#

after almost every mod update...

#

fix the workshop guys ffs

#

currupt mods have been 99% more common since last patch

candid ice
#

it seems it uploads fine, but clients keep getting old versions or currupt versions

silver bison
#

Upload full logs

candid ice
silver bison
#

JIP errors are usually mod related

#

Modders not knowing how to do replication