#enf_showroom

1 messages · Page 12 of 1

cloud summit
#

I love ACRE for Arma 3. But crossplay is a really big deal for the Arma franchise. Reverting back to Teamspeak and practically separating the entire playerbase again should not be the way forward.

vital widget
# cloud summit I love ACRE for Arma 3. But crossplay is a really big deal for the Arma franchis...

That's a big ask that I don't think will ever pan out for Arma. The complexity of mods in a way that is only really supported on PC (mostly due to kb and mouse) means your console market is always going to be minimal. Not to mention the broad cultural differences in player base.

Also if native run code can't work on console (and it never will due to how console games restrict content) then even if not using TS and replacing it with a dedicated and more elegant voice backend will have the same result.

cloud summit
glacial basin
#

We have a stable proto on ts3 rn. I was also worried about the longevity of it. Ill get a port added for mumble once we're stable and I get my grubby hands on the mumble sdk.

tight venture
#

PVS 4 or 2?

dull dirge
grand ridge
tight venture
grand ridge
#

Let’s see!

tight venture
#

did brits use any NVs?

fierce geode
#

Was only a matter of time before someone did the starlight

grand ridge
grand ridge
rich briar
#

Dude this is absolutely perfect

granite raven
#

i think somebody's watching me...

worldly pecan
dull dirge
civic plank
granite raven
toxic bobcat
solid acorn
#

Ветка

manic tangle
#

And here is my Trailer Park

hallow shuttle
low perch
#

Whats the mod called?

jade cobalt
shut lynx
magic pier
lost coral
austere glade
balmy atlas
# lost coral

My Favorite Soviet Helicopter, absolutely beautiful

steady wagon
graceful osprey
magic pier
vital mulch
steady wagon
#

Already have that one,I just want a modern variant of it

vital mulch
waxen wraith
worn sable
waxen wraith
#

because the headphones and mask are still missing

waxen wraith
split trellis
granite raven
#

C'mon give my boy a break lmao

spark schooner
#

big missile

balmy atlas
#

Real

granite raven
#

skyhook

civic plank
# lost coral

Is it released yet? If so please send me the name Or link since im a big Russian/Soviet heli fan.

jaunty sun
tiny sigil
viral summit
lapis garnet
spark schooner
lapis garnet
obtuse tree
exotic void
grand ridge
haughty spindle
toxic arrow
graceful osprey
worn sable
#

Haven't made a post in a hot minute, Additions to my vietnam map. It is not out yet, this is just locations, the areas in between are barren wastes

toxic arrow
graceful osprey
#

Okay that’s what I figured

primal inlet
glacial basin
#

Its a mod created to simulate a more realistic radio environment and no longer use ingame VON. Also saves some performance.

Its PC only because it requires a 3rd party program

granite raven
#

Lads, i present to you... My work in progress, the one i'm most proud of... Not my weapon systems or vehicles...

This beauty!

granite raven
# errant marten Is it a mine?

Not a mine, but that's a hell of an idea. I used a ballistic table instead
Tbh i don't know how much it'll last up in the Workshop, because i don't know if i'm braking any rules. (I don't think so but if i am, let me know so i can fix and make something more "friendly")

Maybe imma make a Mine out of it too in the meanwhile.

civic plank
granite raven
civic plank
granite raven
#

The mod is up, will keep updating as the animations are done and different requests are fullfilled.

However, that thing REALLY IS QUESTIONABLE. So be sure to read description before if you're going to use it.

SCPMC Questionable Mod

granite raven
jade jasper
granite raven
jade jasper
granite raven
#

Damn right about that! Hahaha

clear citrus
worn sable
clear citrus
granite raven
pastel rune
#

Anyone know who made this mod? okay, As im needing help with vehicle modding (Police related vehicles), so was gonna try and get the modders help.

granite raven
ebon osprey
steady compass
minor flume
ebon osprey
primal inlet
#

very early implementation of a system that automatically builds defensive compositions whenever a base switches to the enemy faction. meant for PVE conflict

granite raven
jaunty sun
# lost coral

Doesn't this have similar maneuverability as the huey?

jaunty sun
#

@lost coral how big is ka 27 compared to huey?

eternal sonnet
glacial basin
#

Cookoff simgods

narrow glade
# eternal sonnet

Are those explosions the actual grenades and flares inside the inventory? 👀

hallow shuttle
eternal sonnet
lime quartz
# eternal sonnet Yes, though I blacklisted the smoke ones for obvious reasons 😅

There is no information about the position of the storage on vehicles right? Hence origin. Maybe bounding box center would work better, or "bounding box center and 1/4 of the vehicle's size to the rear" which should put it "somewhere near the trunk" (added benefit: infantry eats grenade explosions in the LAV while being flashbanged by the flares if they are even still there)

humble cairn
#

Yall got ww2

severe monolith
pale rose
# ebon osprey

Gonna take a wild guess and say these aren't 2d scopes Compatible

slate hull
fierce geode
slate hull
#

Very nice

slate hull
#

We got a lot more im our discord.
Tonight I am gonna be streaming some more texturing.

civic plank
ruby dagger
steady wagon
#

How long do yall think we have until someone makes a verdansk map

steady wagon
#

I only want verdansk because some parts of it is based off of areas in Donetsk

ruby dagger
exotic void
#

My new attempt at making trenches.

brisk hollow
#

This is looking very cool!

errant marten
exotic void
void rivet
fierce geode
#

@hot scroll ignore check dms

narrow glade
# eternal sonnet V2

Since I assume this gives you more time to extinguish the vehicle; Can you be hit by stray bullets trying to extinguish it?

eternal sonnet
#

In principle yes, but they have rather a low speed, so don't do that much damage. Ofc depends on the ammo. A stray HE from LAV still is dangerous.

worn sable
#

working on the campsite side of my airfield. Has been mortor tested, you will die depending on where you are

devout patio
oblique slate
thin crypt
eternal sonnet
fierce geode
#

I’ll be continuing to add to it over time. I’ve scraped most of my scripts into here so here and there I’ll toss new things in I’ll include what’s added in change log

Dynamic Lights (RGB, Flicker, Gradient, Spin.)

Ambience Lights (Dying/Damaged lights)

Environment Lights (Changes with day night cycle to optimize LV% to match/curve)

12 or So entities to mess around with and some other stuff.

(Also any questions about how stuff works my DMs are open)

For the most part everything is simple if you’re familiar with world editor

keen epoch
#

Any news on this?

magic pier
magic pier
keen epoch
#

when come out, i will bomb people with this

jaunty sun
cobalt owl
#

Bravo Six Vehicle Variants by BlueHAZRD has been removed from the workshop, anyone know why ?

lapis mulch
civic plank
#

Make it be able to do flips😂

fierce geode
magic pier
jaunty sun
hallow shuttle
tight venture
rigid grail
safe minnow
tame wraith
#

Does anyone know if it is possible to limit each team to one type of helicopter and when that team has one active, no player can take another helicopter until the one that is alive is destroyed?

split trellis
#

would be a better question for #enfusion_configuration

but yeah, probably. you'd have to take the MHQ setting for only one being active on the map at a time and apply it to helis

fierce geode
worn sable
obtuse tree
#

Work in Progress (Bergamo)

gentle owl
lime quartz
#

But what about COLD rounds

inland mango
#

hey so like thatssa ban

blazing leaf
#

Um, so that’s like problematic

gentle owl
#

@dark pond come quickly

Jesus Christ the more I look at picture wtf is happening and why

dark pond
vital mulch
gilded saddle
#

what vic?

tight venture
vital mulch
tight venture
errant marten
tight venture
#

ah

vital mulch
fading lintel
#

Coalition VON

A teamspeak addon for Arma

Workshop Download: https://reforger.armaplatform.com/workshop/6624E618B9058265-CRFCoalitionVON
Teamspeak addon download: https://coalitiongroup.net/files/Coalition_Teamspeak_PluginV1.8.ts3_plugin

Adds 5 new radios

  • AN/PRC-152
  • AN/PRC-117
  • AN/PRC-150
  • R-187
  • R-168

Use the G key to select what radio menu you want to open.

These radios all have a menu in which you can switch
Frequency.
Volume.
Stereo. - This lets you distinguish what ears you hear audio out of.
Time Deviation. - For espionage as if your radio is compromised you can adjust this up or down to offset the timing. Only players on the same timing can hear you.

Uses teamspeak keybinds for direct communication.

Bug Reports go here - https://discordapp.com/channels/105462288051380224/1415848829168910446/1415848829168910446

fading lintel
obtuse tree
harsh tulip
# obtuse tree

Make one of these lockers have like arsenal access. That’d be sick. These look real good

fluid trout
#

very happy my faction equipment is all coming together neatly

fluid trout
shell plank
#

some RHS re-skins for FIA

obtuse tree
fierce geode
shell plank
spiral carbon
fluid trout
ruby dagger
#

Przeżyłem wojnę, przeżyłem piekło - i tu siadałaśm jakby byłyś ostatnim człowiekiem na świecie. Pamiętaj, że jesteś tylko jednym ze sensacyjnych postaci w moim życiu!

fierce geode
errant marten
timber spruce
fierce geode
ancient brook
fierce geode
lusty umbra
ruby dagger
stiff cargo
#

@twin wave check dm

twin wave
#

Yeah mate

fierce geode
ancient brook
tight turtle
#

Elevator

spark schooner
tepid island
#

Hopefully it flys good

sweet egret
lapis garnet
mental lance
timber cargo
fluid trout
fierce geode
eternal sonnet
fierce geode
lapis garnet
fierce geode
sonic bear
fierce geode
# fierce geode

Arma: Wheel Chair Accessibility Update

Lol

Anyways elavator is almost good to go. I’m just finding ways to prevent people from turning it into a massive device of trolling by spamming the up and down and call functions

steady wagon
opaque hatch
#

Like what happened in Ukraine during the initial invasion.

steady wagon
fierce geode
hallow shuttle
# fierce geode

The extremely slow door speed is on comedic purpose, right?

Would be funny to have tethers attached to an engine, which both can be destroyed to drop the elevator. 🛗

Increasingly complex mods that should be in the arma 4 base game <3

fierce geode
past hedge
# fierce geode

Oh no this is bringing back the ptsd of battlefield 4 elevators

sweet egret
open creek
vapid wedge
fierce geode
# vapid wedge Does it actually protects you against the gas clouds effects from the likes of "...

@open creek if you need a gas zone I can create something in ACF that’ll negate damage when applied. And a gas zone.

I also have HUD overlays for gas masks already so I could just drop that in there too

Bought a few models but never got around to a publish on the project. I’m spending the next couple years Prepping something to leave behind for EoL Reforger when everyone will move to A4 so something is left behind for everyone to learn and build upon.

exotic void
#

New trenches in sight.

open creek
open creek
spare robin
lime quartz
#

Genius

sweet egret
dense lava
errant marten
prisma marlin
prisma marlin
pale rose
fierce geode
grand ridge
#

Boomba

clear citrus
prisma marlin
subtle shadow
prisma marlin
jade jasper
prisma marlin
fierce geode
fierce geode
prisma marlin
rough fulcrum
# prisma marlin

Can’t wait to get taxed for each existing bedroom when living in this paradise

Nah but actually looks incredible👍, love seeing other countries getting some love

prisma marlin
#

Thanks blobcloseenjoy

manic tangle
prisma marlin
manic tangle
prisma marlin
rough mirage
prisma marlin
acoustic herald
#

Someone lowkey needs to make a New York map I’m trying to re-create the battle of New York from modern warfare 3

lost walrus
frail breach
acoustic herald
#

I’m honestly surprised there are no maps inspired by real cities in the workshop yet all the map are mostly Eastern European, which is pretty boring

worn sable
calm osprey
sacred coyote
#

I'm sure with the upcoming apartment building assets and stuff like that more people will make cities or larger towns

exotic void
grand ridge
alpine estuary
timber cargo
solid acorn
#

I'm currently working on creating physics-based hit effects for my "Better Hits Effects" mod. The current stage of development is already playable and has good optimization, even for 500 simultaneous projectiles with physics calculations for particle spawn.
To achieve this, I have implemented physics-based script for hit effects that take into account various factors such as speed, energy in joules and angle of impact of bullet, as well as material hit, and more. These factors affect specific particle emitters within a PTC file, allowing for customization of particle size, speed, wind effect, wind resistance, gravity, and other parameters. This allows for a more realistic and detailed hit effect.

You can test current version by downloading "BHE_EXP_4.0_Alpha" and "BHE_EXP_Shrapnel_Compat" (for compatibility with my "Shrapnel 1.2" mod, although I currently do not recommend using this mod because I have not yet implemented lighter shrapnel physics)

Detailed showcase video - https://www.youtube.com/watch?v=lcOHHorNQ6U

I'm currently working on creating realistic hit effects for my "Better Hits Effects" mod. The current stage of development is playable and has good optimization, even for 500 simultaneous projectiles with physics calculations for particle spawn.
To achieve this, I have implemented physics-based hit effects that take into account various factors ...

▶ Play video
somber oar
#

modders once again doing bohemias job for them. nice work

solid acorn
# somber oar modders once again doing bohemias job for them. nice work

I don't think physically correct particles are a good idea for vanilla, I would say that the game doesn't need it. This will take the time and effort of programmers, it will be necessary to rework all the ptc, and it will probably affect performance. And considering all the other problems of Reforger, it's not worth it. But for Arma 4, yes, it would be cool!

somber oar
#

would still be nice if we got better, more detailed and longer lasting effects in vanilla

median ruin
somber oar
#

yeah if they optomised it which is also their job

lime quartz
#

I feel like simulating particles on the GPU could help in a lot of those cases, even if it's particles that are limited in functionality compared to CPU particles I would think a lot can be offloaded

exotic void
# heady igloo Placeable?

Initially, trenches will only be usable in Enfusion. Then will come those usable with the GameMaster.

kind prawn
fierce geode
tight venture
fierce geode
# tight venture explain pls

I mod the most random stuff or do my own thing creatively within the workbench instead of just releasing gear mods, vehicles, or assets I like pushing myself. Assets are too easy I need challenge.

tight venture
dense lava
errant marten
tight venture
#

its a 50km2 map for gods sakes

fierce geode
# fierce geode *I mod the most random stuff or do my own thing creatively within the workbench ...

To elaborate a bit, I’ve been there done that tbh with asset development , I don’t find any of that a real challenge anymore unless it comes down to specifics. Plus I work on striders vehicles now which I very much rather do. I just like systems and particles. They are swag.

Usually just helping people nowadays sharing my knowledge (my DMs are open if you need help. But I don’t take mod requests)

granite raven
solid acorn
primal inlet
#

EE_Conflict Ticket System

This mod adds a fully configurable ticket system to any scenario that uses Campaign Game Mode / Conflict. By simply installing it, factions will gain and lose tickets based on infantry deaths, suicides, teamkills, vehicle losses, and base captures.
It ends the match when tickets reach 0 for any team.

All ticket values and starting amounts are adjustable, letting you tailor match length and intensity to your preference. The system integrates automatically, no extra setup required.

https://reforger.armaplatform.com/workshop/663B59C6A5D74B79-EE_ConflictTicketSystem

shadow hatch
grand ridge
acoustic herald
#

Does anyone know if there is a mod that makes the bacon ravage zombies slower like in The Walking Dead

whole crater
errant marten
raven current
#

They’re making sure sergeant doesn’t see them and volunteer them for some make work

fluid trout
#

wip LRAC F1 89mm

exotic void
iron wigeon
#

Beautiful

lime quartz
#

Man we need mesh terrain blending shaders

vital mulch
rancid marsh
zenith peak
worn sable
# zenith peak There are some in Pierre_Roger's work, but not in a separate pack yet <@77560893...

I know, I bugged him about it for awhile but stopped because it's going to be a long time long. can't post for another 10 minutes, but Pierre proved my point with the "if I work on that" part of the everyone having it. Then deleted his comment. When you mod you shouldn't just do it so you can benefit, everyone should be able to use your work, you aren't making money off of it, everyone should have easy access without having to download and entire map to even touch them

zenith peak
manic tangle
steady wagon
#

Is there a mod of this sniper?

fierce geode
#

Wanted to announce a huge milestone in a place of open interest.

RAVEN ANTI-CHEAT has been more successful then i ever imagined it would be. Unfortunately [BattleEye] hasn’t been able to detect many of the cheaters very easily in Arma Reforger however RAVEN has bridged that gap allowing server owners to catch them in the action.

RAVEN has contributed to over 50+ Confirmed cheaters banned with evident video proof. It also has led to a drop off in some servers of direct cheating activity acting as a safeguard for few. I wanted to say formally say thank you to all who utilize the mod on their own servers we’ve just hit 20 thousand downloads 🍾.

~ Also a note for cheaters “get rekt

https://reforger.armaplatform.com/workshop/66163589B9704AD9-RAVENANTI-CHEAT

Arma Reforger

RAVEN ANTI-CHEAT is a server-side anti-cheat system for Arma Reforger, designed to detect and log suspicious player activity for server owners to take action upon.

eternal sinew
warped swift
granite raven
steady wagon
#

I think it’s called a hitsville

oblique valve
#

https://reforger.armaplatform.com/workshop/666006093F744BFC-CustomCallsigns
Got the idea to put together a MP compatible player name change mod.

Callsigns can be set by any player (prefixes their name with ~). Admins can view real name of player's with callsigns via #callsign list. Base game profanity filter is applied to callsign text to mitigate abuse, along with an impersonation check based on current players. Persistence, additional moderation features lacking, very basic implementation currently. Let me know what you think, not much to show off in terms of showing it in action.

Arma Reforger

Custom callsigns available via chat command (#callsign)

Custom callsigns are prefixed with ~

https://discord.gg/Wgy9baN2TG

ruby lodge
# fierce geode

You're great, I was experimenting with creating something like this with different loadouts.
Is it possible to add more than one in the action component?

fierce geode
dull dirge
# fierce geode

just amazing !! @eternal tulip this is what I wanted to implement months ago 😉

manic tangle
# worn sable I know, I bugged him about it for awhile but stopped because it's going to be a ...

You asked for it, here it is. But I'd like to warn you, my models aren't completely optimized. And what's more, my buildings aren't destructible; I haven't had time to get into that kind of detail yet.
And there are surely building packs that are much more optimized than mine. Since my mode is an evolving mode, you'll find all the models tomorrow on the map. And there's a small map where you can see all the models. It saves you from searching through the files. I'll send you the link to the mode very soon. But I still have a few details to finish before publishing.

gentle owl
fierce geode
#

I wonder if I made a voice over mod that just replaces all audio with horrible voice acting done by me would be used. Been thinking about that one for a while.

shadow gorge
fierce geode
manic tangle
devout gale
manic tangle
fierce geode
# ruby lodge Thanks, can I find it here?

ACF - Core

Scripts > Game>UserActions > CharacterActions

Set up like you normally would any action. If you do not know how I may be free later to show you. I’ve made the attributes relatively simple to understand along side some of the features of the action.

ruby lodge
shut lynx
fierce geode
sweet egret
tame wraith
# fierce geode

this has given me a great idea for a closed map and being able to use this elevator frogthinking

fierce geode
# tame wraith this has given me a great idea for a closed map and being able to use this eleva...

I continue to make extremely useful stuff for map development in that mod along side some cool other things. Like i said originally a lot of its scraped stuff I wanted to make public so I’ve got a lot in there already.

Next 2 years I’m dedicated to community based content and teaching new modders for arma 4 in hopes we have a lot more guys who can eventually lend the same hand I’ve given.

Reminder my DMs are always open.

tame wraith
fierce geode
#

Im always open to community ideas so if anything shoot it no harm in asking.

shut lynx
trail scroll
#

Does it have a GitHub Repo?

fierce geode
severe monolith
granite raven
#

wonder what this strange metal stick could be notlikemeow

frail breach
light kraken
#

WIP - ENTROPY - Will post Video's later.

amber elk
fierce geode
devout current
grand ridge
#

Need to add that to an otherwise vanilla conflict server at night

smoky comet
midnight oar
smoky comet
weak haven
#

Welcome to Lakeside Valley! Here you can live a rags to riches story, immerse yourself with players from around the globe and make memories that will last for a lifetime. Start a business, rob a bank, fight crime with the LVSO, rescue injured civilians with the LVFR, the possibilities are endless!

Join Our Discord Today!: discord.gg/narcoslifer...

▶ Play video
tight venture
worn sable
smoky comet
tight venture
tired drift
#

The crater didn't 'dig' into the ground, it 'piled' up from the terrain. Yeah, raised up is the correct term I guess. Just a crater object placed on the terrain, since you can't deform the ground real-time in reforger/enfusion (yet)

wispy spruce
smoky comet
wicked geode
smoky comet
smoky comet
open creek
light wave
grand ridge
#

spoilers

light wave
#

It does give some new assets to use. But its not supper big sadly. It is that we got bigger modded maps but i do miss arma 3 size maps

rapid wedge
#

pretty

tight venture
light wave
light kraken
# amber elk How’s the FPS with those areas and the assist? Does the trash drop it a lot?

Fps is perfectly fine, assets are low poly, also all assets will include multiple LOD's to ensure performance. Besides that the terrain is NOT flat, the terrain has multilevels of heights in short distances. So therefor you never load in the entire map on your distance, because the view is basicly blocked to certain elements, example are: elements of Nature : Hills, bumps, holes ect. Human made elements: Tunnels/caves ect. so to ensure performance with high quality of terrain I am basicly trying to work my way around it.

So far I havent found any problems yet with the ammount of assets, no weird FPS drops or performance issue's. AI just works also fine for now.

Also assets are also focust on their purpose, trashy stuff on the ground will have a very low quality texture while larger assets will have better textures, therefor not breaking your immersion of playing on the terrain.

wary wedge
#

What does all this have to do with this channel? this chatter is all about the vanilla base game (future update) and has nothing to do with the channel topic name/channel descripting about enfusion/Arma Reforger modifications = off-topic, rest of the Kolguyev map/content/features can be discussed in #reforger_experimental

fierce geode
magic pier
grand ridge
magic pier
primal inlet
#

EE_Procedural AI Spawner

This mod makes the world around you feel alive.

AI enemies and vehicles will always be present within a set distance from you, filling the area so it feels populated. As you move, the ones you leave far behind quietly disappear, while new ones appear further ahead, keeping the action constant and dynamic.

AI that spawn near vehicles will use them and drive to random destinations.

https://reforger.armaplatform.com/workshop/666B6691AC6895D6-EE_ProceduralAISpawner

fierce geode
primal inlet
fierce geode
cursive radish
#

Work in progress

jade jasper
#

Ash 12 wip

light wave
exotic void
whole crater
#

Can’t wait to spend a weekend optimising my setup to get 63fps on my Xbox
This is peak

primal inlet
#

I don't think it's working unless I'm doing something wrong. I can't see any video options frogthinking

Edit: Nevermind is actually working you just need to be in a game and I was trying from the main menu. This is really cool!!

graceful bay
#

Does it work on PS5 you mention console but Xbox in the mod, would be awesome if it's on all platforms

oblique valve
verbal sedge
#

lm test it on PS5 🙂

#

just tested on PS5

primal inlet
verbal sedge
hidden wraith
ruby lodge
verbal sedge
remote jewel
#

I love you I love you

fluid trout
craggy patrol
raven current
long gazelle
#

Work in progress…

GRS for USSR

graceful bay
#

Sadly doesn't work on Xbox either (dedicated) and sets 2d scope to enabled which causes a black screen around the scope

oblique valve
graceful bay
primal inlet
graceful bay
#

ah, I am on 1.0.3 of this morning, I see the last version is 1.0.10, on the version that I am on it's not working

wary wedge
#

@worn olive cleaned up, thanks 👍

manic tangle
#

Small creation of a dungaree

manic tangle
primal inlet
peak wave
#

Eurofighter Typhoon FGR4 – WIP Showcase
This is an early look at our Eurofighter Typhoon FGR4 mod, still very much a heavy WIP but already featuring some exciting systems and loadouts:

Weapons loadout:

AIM-120 AMRAAMs for BVR engagements

Storm Shadow cruise missiles for deep strike missions

Brimstone missiles for precision ground attack

Avionics:

Fully working MFDs powered by the MFD Framework mod (integration still in progress)

More to come: Additional features, refinements, and weapon systems are planned as development continues.

Please note this is still under active development, so expect changes, fixes, and improvements in future updates. More details and early previews can be seen in the Project Realism discord https://discord.gg/6Dvf4fUtaN

primal inlet
peak wave
#

Eurofighter

remote jewel
fierce geode
safe minnow
#

Seattle 61x61km

safe minnow
#

At 52 years old... I don't know if I'll have time to fill in that whole map.

jade jasper
safe minnow
grand ridge
opaque hatch
leaden bronze
safe minnow
# leaden bronze you can always do online colab and let others fill the map for you 😁

There's still work to be done on that... but at least the base terrain, elevation, satellite, layer, normal... is almost finished.
But for people to be able to collaborate, we need to provide assets for them to use.
For now, I'll continue creating the base on my own; it's easier than explaining the guidelines for how Seattle should be done.
You are welcome to continue discussing this at https://discord.com/channels/105462288051380224/1414757352325906522. meowheart

near forge
ruby dagger
#

Ring of Fire is here

viral summit
tight venture
#

proper vietnam kit reall?
i thought i'd never see the day

viral summit
tight venture
#

wait r u from the armaconflict team or sum?

paper olive
#

Finally

grand ridge
# viral summit

Love it. Did you use MD or sculpt from scratch? (Or something else for that matter)

viral summit
viral summit
grand ridge
#

Lovely, great work

magic pier
oblique slate
shadow gorge
tight venture
#

what was it

lusty umbra
rapid wedge
frail breach
fierce geode
glass gazelle
oblique slate
fierce geode
manic tangle
#

I am very happy my overalls work. I can't wait to start new clothes.

primal inlet
manic tangle
eager bay
worn sable
lost walrus
pale rose
# eager bay

This cave, I don't think it's a natural formation

stiff cargo
eager bay
pale rose
#

Is it meant to be based on the control room level?

manic tangle
#

And here is a blue version. 👨‍🌾

whole crater
tired drift
#

Just a normal tomato... or a radioactive one... tomatoman

worn olive
#

tomaccos perhaps 🤔

manic tangle
#

Only tomatoes, cabbage and potatoes meowsweats

shut lynx
fierce geode
#

Sweet.

primal inlet
#

Sorry what mod are these changes for?

devout current
uneven locust
#

Why do the entities inside my Arma Reforger server duplicate after restarting the server? A long time ago my server was hosted on another host and it didn't happen....

smoky comet
long gazelle
frail breach
primal inlet
shut lynx
tight venture
vapid wedge
#

Need it or keep it?

peak wave
indigo scaffold
primal inlet
#

EE_Supply Drop

This mod lets players call in a supply drop during a match. To do it you need to hold and inspect your radio and look for a new action: "Request Supply Drop"

When you trigger it, your character makes a quick radio call, and after a short wait an airplane sound plays as supplies get dropped somewhere near you. A marker will show up on the map so your team can see where it landed. The drop only lasts for a while before disappearing, and you can’t spam it because there’s a cooldown timer. Depending on the settings, the cooldown can either be just for you or shared with your whole faction.

Currently only works for US faction.

https://discord.com/channels/105462288051380224/1420864447173623808

light kraken
#

Working hard! #ENTROPY

  • coming in the near future: more and more assets fits for a apocalyptic setting.
  • New textures.
    and much more!

The entropy mod is fully testing the features it will bring, currently it will be tested by multiple modders to make sure quality control is optimal! 🙂

magic pier
alpine estuary
#

Animations pizzafordevs

magic pier
alpine estuary
magic pier
viral summit
#

Oh ur gonna find out even more funny stuff if you import that lol

magic pier
# magic pier

Most likely gonna redo the animation again with some help from people to add more realistic wiggle and take into account more how I wanna see the direction for it to be reloaded also take more into account details about the gun aka trigger wall pressure cocking knob how far back that goes what should move and shouldn't etc so yea I'll be redoing the animations

viral summit
grand ridge
lime quartz
#

Idk talk to TepacheLoco he can prob help out

exotic void
#

Thanks for the new assets blobdoggoshruggoogly

exotic void
hidden mason
#

Yeah they're well cool!

worn olive
#

what new buildings were added with kolguyev?

fluid trout
grand ridge
hidden mason
swift night
mortal hound
hidden mason
grand ridge
#

Replaced with portraits of thatcher 💀 I mean … uhh.. the queen, yeah!

mortal hound
tight venture
hidden mason
kind prawn
primal inlet
little iron
mortal hound
brisk hollow
primal inlet
sleek summit
primal inlet
zinc thunder
whole crater
# primal inlet

Why does command sound like a bad master chief impression lol

primal inlet
solid acorn
#

It seems that bullet decals are a small thing, but it has an incredible effect on immersion.

In the latest version of BetterHitsEffects 4.0, more physically-correct decals were added (they work the same way as the particle effect - bullet energy in joules and the angle of impact), at the moment there is a limit of 50 thousand bullet decals (it does not cause performance problems (on stable 1.4 Arma)), and they do not disappear, but remain in its place until the end of the game (only if the limit of 50k decals has not been exceeded).

The addon is available on stable 1.4 Arma (recommended) - "BHE_EXP_4.0_Alpha", and on experimental 1.6 Arma (test), there is also a mod compatible with Shrapnel 1.2

kind prawn
elder zenith
#

bOMbOM

golden escarp
opaque hatch
#

Yeah, they're gonna have to change the logo so they don't get smited.

primal inlet
#

Request mortar strike. All you have to do is place a marker on the map with the text "Mortar Strike" and use your radio to request the mortar strike!

rapid wedge
#

Is there a version with a delay?

primal inlet
# rapid wedge Is there a version with a delay?

It's completely configurable in workbench (you have to edit the action on the radio prefab) but yeah this showcase example is probably way too quick. I'll adjust it to be just a bit more realistic

rigid grail
low perch
primal inlet
wintry ingot
fierce geode
elder zenith
exotic void
#

The four paths - Belle ile en Mer.

lime horizon
#

things like an ISIS up-armoured Škoda 105 VBIED is what keeps me coming back to this channel

granite raven
fierce geode
#

Lol

analog magnet
civic plank
#

Someone def gotta add this ngl

frail breach
civic plank
#

Mb, I dont use this server a lot

civic thicket
hot scroll
#

Guess where

lapis garnet
#

👀

thin crypt
lapis garnet
raven current
timber spruce
frail breach
shell plank
kind prawn
hot scroll
exotic void
#

❤️ Enfusion!

iron wigeon
shell plank
iron wigeon
# shell plank Yup

I absolutely love it! It changed tho whole place red except for the sky but still cool tho!, hoping there be like that 😄👍👍

exotic void
#

❤️ Enfusion!

lapis garnet
lapis garnet
lapis garnet
granite raven
#

i might aswell start making some space suits for that maphmmyes

lapis garnet
# lapis garnet https://reforger.armaplatform.com/workshop/6677132F50C8BBBD-Luna

I hope u like the Luna map trailer Video!

luna map mod link
https://reforger.armaplatform.com/workshop/6677132F50C8BBBD-Luna

► I hope u like the video if u do pls like and sub!
► My Discord Server - https://discord.gg/9Ar2A2dp6g
► Outro music - https://youtu.be/ShMw5Iuwwzo?si=2Xd9jJe0WCnNmEyg

► RONIN SERVERS ARMA REFORGER - https...

▶ Play video
obtuse tree
high hawk
hearty finch
grand ridge
tight venture
acoustic herald
near forge
#

They copied RHS nooooooooo

elder zenith
#

Wich one?

smoky comet
#

updated it quite a bit to spawn better, but also can now cut through other tracks. Id like to make the tracks destructible component so its more dynamic, but the idea is that this will spawn when driving off-road im just showcasing on dirt road

chrome escarp
lime quartz
#

Of course, why not? Decals (I assume better than meshes for footprints) are a bit wonky but it should work

kind prawn
#

more horror stuff on the way ; pre vs after baking normals, 2 mil polys over a 10k reduced mesh; makes difference in quality 😛

white tulip
smoky comet
chrome escarp
smoky comet
chrome escarp
smoky comet
chrome escarp
#

Yeah I can, maybe you updated the mod or the map makers updated it idk, I just know I didn't work when I tried it about a week back

somber halo
#

Had some fun playing with the thermal emats last night in Enfusion Experimental. Can't wait to see this make it to the live game.

tight venture
somber halo
# tight venture Could this be applied to vehicles?

Yes, its applied to the material files, the temperature settings themselves. AND... if I am correct, I believe you can also apply heat map textures as well, so for instance if you wanted to make not the entire helicopter hot, but a particular part of the texture, say where the engine is for example, you could have varying heat signatures on objects.

tight venture
timber spruce
ebon osprey
kind prawn
kind prawn
weak haven
primal inlet
worn sable
fierce geode
#

It’s a vanilla currently on experimental feature

glass nymph
#

I saw a mod on experimental for it. So that's what I thought they were talking about. Didn't know that is was a supported feature

tight venture
light wave
#

Yall know this is just prep for a4 . Base game there is not much to reforger . But for modders its another little thing we can play with .

tight venture
#

also therms show heat and NV amplifies ambient light (i.e moon light,etc)

primal inlet
somber halo
# primal inlet Wait this is vanilla?

The color gradients I made, minus the red default - but the cool thing is temperature weighting goes from left to right on the gradient from cold to hot, so I was easily able to make White Hot, Black Hot, Green Hot, and BlueCold-RedHot effects with just creating a gradient in Photoshop and not having to change too many values. I have not seen any base game assets, it seems like it was added primarily to benefit the modding community. But realistically, I imagine we'll see these make their way to IFV optics, and Tracked Vehicle Weapon Sights, sooner or later in the base game.

light wave
#

Can finally add it to the fennek as it used to have thermal in a3 coolfrog

viral summit
glass stratus
tight venture
primal inlet
hoary sorrel
tight venture
primal inlet
hoary sorrel
primal inlet
fierce geode
primal inlet
prime knot
# primal inlet

gotta make a variant that lands now 👀
did something like this a while ago myself, fun stuff

primal inlet
viral summit
primal inlet
pale rose
#

Do you think it's possible to make a version that is able to transport people? Example, let's say you have a point at mob for the 'AI' helicopter to land, where a player can go up to it, click a point on a map, and after say, 60-120 seconds it flies out there, lands for 10-20 seconds and leaves again back to mob?

solid grail
viral summit
primal inlet
primal inlet
primal inlet
viral summit
worn sable
kind prawn
#

anyone good with understanding of weight painting arms/hands ? 🙂 running into some issues with bone identification consistency

elder zenith
kind prawn
#

my character works and arms/hands animate but when they spawn in they seem to sit behind the character. ive tried tweaking spine5, shoulders , arms etc not to sure how to give the weight the impression to lean forward lol

light kraken
#

WIP Total Overhaul Mod ENTROPY.

elder zenith
kind prawn
#

arms look odd but tbh they work when running and attacking its just standing they have an odd im terrifying silent hill look lol. might just keep it

primal inlet
#

AI lands, waits for you, and takes you to a drop zone chosen by you via map marker labelled "drop zone"

lime quartz
#

AI is BMW driver

lime quartz
#

Still cool tho wicked

unreal warren
#

Increased grenade fragmentation damage, flight distance, and adjusted damage falloff.

magic pier
grand ridge
eternal sonnet
unreal warren
#

The fragmentation range in the game will be greater than 200 meters and there will be strange hit directions,the farther the fragments are generated, the more concentrated their hit direction is and all of them hit distant objects, such as trees.

frank bison
# eternal sonnet

This feature could be added to an object such as a Kestrel and would be amazing

vestal panther
primal inlet
#

Much smoother transition going from a straight fly into an orbit. Wish my FPS were that smooth too 😭

fierce geode
frank palm
#

This will probably get yeeted by a mod as it has nothing to do with the channel category.

unreal warren
#

According to the official map and multiple complex scene tests, the distance of fragments in the game is about 300 meters, which is the most comfortable distance based on the objects that can be hit in the scene.

#

If the distance is too far, it will be occupied by other objects and hit by Perform Traces.

dense lava
unreal warren
#

The most reasonable grenade fragmentation effect, the effective distance of fragments is about 30 meters and the damage falloff is modified,

granite raven
# frank palm This will probably get yeeted by a mod as it has nothing to do with the channel ...

Right abt that, might aswell take that announcement down.
At least some people got the memo

Anyway;
Sacra Crux Armory (V1, V2 & V3 won't be updated anytime soon. But will debug the reload animation for the FX-05 on the Sacra Crux Armory V3 mod.)

MEDEVAC SIKORSKY UH60 SCPMC won't be updated unless there's a new update from Aussie.

Jeep 4x4 1970 SACRA CRUX PMC will receive updates debugging the doors.

Ukrainian Varta APC SCPMC Will get updates to fix crashes.

SCMPC Questionable Mod won't receive updates til' further notice.

RAM 2021 TRX SACRA UPDATE will be debugged and will be fixed so players can get it and hold onto the back-cage tubes for dear life.

That should be anything for now, y'all have a good one

pale rose
#

The code has taken him

ancient wyvern
smoky comet
vernal gyro
# smoky comet

It would be best if it was very minimal in dry weather and deeper, mud during and after rain.😉

vernal gyro
primal inlet
sick spade
primal inlet
# sick spade I remember seeing another post on here from a guy that had made an autopilot usi...

The author of that mod said, and I quote:

"Since I am manually piloting the aircraft from script, essentially invoking the same things that are used to control the helicopter from player perspective. Having AI fly may not be possible with this approach, but I would like to create the ability to feed a location and tell the helicopter to go and fly there. Would still require a player on the controls to monitor and be along for the ride."

so sounds like a lot of trouble for what I want in my mod

raven current
primal inlet
hot scroll
#

.. Now with a new overhauled northern light system!

river zinc
smoky comet
#

my idea here is that ive already got a system in place that slow vehicles down when driving on terrain/offroad. Then im making vehicles like this that can make a new road enteties.

primal inlet
fierce geode
prime tide
#

Nice! I'm looking forward to creating some nice dirt roads

smoky comet
# fierce geode I don’t know if you know but terrain materials do have modifiers that control th...

ah yeah thats true. I just thought it would be easier to have it on the vehicles so its would be easier to tweak per individual vehicle handling. So my system just checks for what material/surface the wheels are in contact then applies slip and those effects there. But modifying materials themself would probably be better when i think about it in terms of online maybe. havent tested it too much yet 🤣

fierce geode
#

It would be less costly to do so with the materials alone. If you just made an override to certain things to add a level of grit to the game when it comes to off-roading.

A good way to go about that then too is to create different tire types A/S, W, S, P, AT, etc

devout talon
eternal sonnet
smoky comet
river zinc
primal inlet
ashen plume
# smoky comet

I love when the ai cant make a simple turn without backing up

unreal warren
#

Finally let the backpack be visible on any enterable object.🥹

brisk hollow
white tulip
#

hanging from the sides would look nice too (depending on the vehicle)

whole crater
lime quartz
#

I would put it on the gas pedal

sudden grove
solid acorn
#

Hello! In this video, I will test and show the latest version of the BetterHitsEffects 4.0 Alpha mod on the experimental version of Arma Rerforger (1.6) on Kolguev.
Mod features physics-based hit effects with decals, considering factors like bullet speed, energy in joules, angle of impact, and material type. These elements influence specific particle emitters within a PTC file, enabling customization of particle size, speed, wind effects, wind resistance, gravity, and more. This creates a more realistic and detailed hit effect. Decals now are not vanish after some time and stays in place all game, current decal limit is 50k.

https://www.youtube.com/watch?v=rn4rSLmwG4g

in this video, I will test and show the latest version of the BetterHitsEffects 4.0 Alpha mod on the experimental version of Arma Rerforger (1.6) on Kolguev.
Mod features physics-based hit effects with decals, considering factors like bullet speed, energy in joules, angle of impact, and material type. These elements influence specific particle ...

▶ Play video
viral summit
swift night
primal inlet
#

I am working on an AI-controlled FPV enemy drone that searches within a specific radius; if it detects a player, there is a % chance it will engage. I am trying to mimic the unpredictable flight paths of FPV drones. However, because I don't know how to import a working 3D model into Workbench, it is currently just an FPV chair. 🪑💥

viral summit
obsidian wadi
shadow hatch
primal inlet
#

A new kind of warfare

ashen plume
primal inlet
river zinc
limber jungle
warped swift
limber jungle
unreal warren
#

Does anyone know how to visible the weapons holster on the character after entering the vehicle?

eager bay
somber oar
#

why would u abandon ship, shouldnt u just submit to the enemy and surrender?

limber jungle
#

hey every one. I've uploaded a very early test version of IPC Autonomous Capture 2.0 with a demo scenario in Arland. IPC Autonomous Capture 1.0 is the core mod behind my MANW finalist mod: IPC Kunar PVE. The new one brings more dynamic spawn, simplfied Scenario making, Warzone progress added, and more new features (e.g. score and vehicle save/load through radio)
https://reforger.armaplatform.com/workshop/66848687072622FE-IPCAutoCaptue2.0-test

Arma Reforger

DEV verison for IPC Autonomous Capture AI 2.0

primal inlet
limber jungle
#

US VS USSR VS FIA

primal inlet
limber jungle
limber jungle
#

maybe some mod changed it. I only use the vanilla map entity and image

primal inlet
limber jungle
#

@primal inletIt turns out I used a different edds than the default one in arland

smoky comet
wintry ingot
light kraken
#

A small showcase of ENTROPY.
Lost in a Nebula (Tim Kulig Free Music)

▶ Play video

Showing parts of the first terrain of entropy.
Music:
Communications Array - ZeNate

▶ Play video

Showing some parts of the the first terrain of ENTROPY.

▶ Play video
reef bear
calm osprey
elfin thunder
primal inlet
elfin thunder
#

Sounds good to me, does it work with other helicopters?

primal inlet
primal inlet
#

AI Controlled FPV Drone... he hunts and torments players 💥 🪃

A bit more information... I plan to make a whole system. Maybe add normal spotter drones flying around (slower and more predictable) and those are the ones who send the FPVs if player is spotted.

tribal rose
light kraken
kind prawn
#

Working hands yay halloween is gonna be lit

kind prawn
nova badge
kind prawn
#

Thanks man

shy moss
smoky comet
light wave
smoky comet
primal inlet
primal inlet
kind prawn
smoky comet
kind prawn
near forge
primal inlet
paper olive
#

Can we get napslm runs with the f4 if you can do that

primal inlet
fair elbow
nova badge
primal inlet
#

Mission accomplished ✅ managed to make this mod. lol
not sure why audio from the explosions is bugged in workbench tho.

high hawk
fair elbow
worn sable
grand ridge
zealous wigeon
kind prawn
#

this tree looks out of place...

vestal panther
smoky comet
grand ridge
#

We've completed one of the most detailed and complex ARMA-RY projects to date: The M3A1 Grease Gun is an open bolt .45ACP SMG with a range of challenging features. A sliding stock, a novel safety and a range of attachments that stretched our abilities. #1406008503289778346 message

limber jungle
#

IPC PVPVE 2.0 - Everon is ready. With AI fighting with eachother endlessly.

fierce geode
grand ridge
smoky ether
reef bear
grand ridge
fierce geode
grand ridge
#

should be possible with VFX maps on clothes

narrow glade
#

With some true holes/rips using alpha map. praise_the_sun

noble roost
open creek
primal inlet
smoky ether
paper olive
frail breach
grand ridge
errant marten
swift night
primal inlet
high hawk
eager bay
fading falcon
lapis garnet
weary iron
acoustic herald
#

Someone should really make a mod that adds futuristic soldiers kind of like Bf2142

worn sable
#

Anything other than all the modern stuff sounds awesome right now, it's oversaturated, we need unique stuff like that

pale rose
eager bay
inland mango
#

Proof?

astral solar
#

if you have proof please direct it to @serene dust

serene dust
#

provide proof pls

#

in DM

#

please provide evidence

#

in my DMs

#

otherwise this is just baseless slander

#

and results in a ban

#

but not the kind you were expecting

#

this should have been quite obvious

#

instead of making vague accusations in public

dusk summit
kind prawn
#

wip for halloweeen stuff

primal inlet
iron wigeon
#

That pretty awesome!

keen zealot
#

What’s the mod where AI can fly helicopters

fair elbow
# primal inlet

This is sick, however a question are these able to be intercepted before they complete their bombings?

raven current
#

Yes, had many shot down by Soviets on Anizay last night lol

prime tide
#

Are they flying from a specific location, or are they simply appearing out of thin air?

primal inlet
dense lava
regal sorrel
mighty plank
#

Slow but work in Progress

magic pier
tepid island
mighty plank
magic pier
lapis mulch
rapid wedge
#

looks to be

kind prawn
#

ghoul is now working

mighty plank
tulip locust
#

@lime quartz the mini nuke is not working for me. do i make something wrong ? i just spawns it with the game master but nothing happens

wispy geode
gentle owl
kind prawn
iron wigeon
fierce geode
#

bumpkin

tight venture
blazing leaf
torpid cradle
#

Anyone know how to use the ATGM from the Marder?

fierce geode
#

me when substance painter

eager bay
#

I was gonna say that background looks like the substance painter default HDRI

magic pier
frail breach
shut lynx
#

QSZ-92 🇨🇳 probably gonna have the bcr redone for the grip, sadly no 5.7 for it atm

primal inlet
#

SQUAD-style on screen map? think_turtle

wintry ingot
primal inlet
leaden parcel
fierce geode
wintry ingot
shut lynx
#

I’m pretty sure it’s to make it feel like you’re actually opening/unfolding a map, would love to see the characters be able to actually hold the maps, kinda like the vpad mod

vapid wedge
nova badge
# vapid wedge

lol it was released like a few days ago and already retextured 😂

fierce geode
tepid vortex
gentle owl
iron wigeon
mortal hound
kind prawn
# tepid vortex

Would love to dm and learn more about this if possible man 🙂

primal inlet
mortal hound
# iron wigeon Rincewinder?

It was a mod for arma 3 that let you do magic and shit like casting fireballs and stuff
I'm not allowed to send links in this chat but if you look up Rincewinder arma 3 it should come up, it was a very cool mod

thin crypt
nova badge
weak obsidian
#

Ah

iron wigeon
lunar bay
# tepid vortex

my codename.... RAVEN-01....role....CAS PILOT....ready for halloween support

tepid island
astral solar
#

....
reading this channel's description when?

astral solar
#

¯_(ツ)_/¯

#

!mute 559996406732161037 738869533955063808 3d - offtopic / spam as per #rules

fickle shaleBOT
blazing leaf
#

The mutes will continue until morale improves

kind prawn
grand ridge
eager bay
kind prawn
blazing ferry
blazing ferry
iron wigeon
blazing ferry
iron wigeon
kind prawn
kind prawn
grand ridge
kind prawn
#

i dont hate that idea

primal inlet
clear citrus
primal inlet
clear citrus
#

Yeah, transport is all it would really matter to me. I won't be looking very closely at the other stuff. How would I go about setting that up?

smoky comet
tight venture
#

It be cool if we could sit on BTRs and LAVs

worn sable
noble roost
light wave
worn sable
#

Can't wait to see when MI8s open up the back so we can transport vehicles

crimson sun
#

Anyone know of any silenced MG mods?

ruby dagger
dense folio
mighty plank
mighty plank
#

My Workbench doesent like me right now...keeps crashing.... i think it is a little bit to much 😏

kind prawn
kind prawn
minor plinth
minor plinth
latent canopy
# tepid vortex

is this mod currently broke as i just get a load error with it

neat parrot
shy moss
# ruby dagger

I must know the mod that has a driveable shopping cart

kind prawn
#

hell yeah

sterile nymph
#

Can somebody try and make a musket mod

worn sable
eager bay
#

(Door Closing animation does not wanna work right now)

I have it set to the copilot door so there might be a funky option Im missing.

but interior progress.

kind prawn
#

horror elevator viibes

eager bay
ancient brook
noble roost
fluid trout
spark sinew
fierce geode
dense folio
eager bay
#

Last showcase of the day. (Maybe..)

showcasing death effects inside this here metal coffin.
oh and new sitting animations.

viral summit
grand ridge
#

won't shovel very well with a bag on the end