#enfusion_generic

1 messages · Page 23 of 1

charred osprey
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just tryna edit a prefab and the way it shows slows me down haha

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happens on even base game items so it 100% something to do with tools but can't quite figure it out

jade current
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Your screenshots didn't reveal enough for me to actually understand what is going on.

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Send a full screenshot.

charred osprey
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just adjusting heli prices for the server

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one with flat one without

jade current
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in your first image, place the cursor directly above the search bar in Object Properties

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Your cursor should change indicating you can slide

charred osprey
fleet night
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Quick question, i uploaded my conflict scenario to the workshop but my dedicated server fails to download the conflict everytime

RESOURCES : GetResourceObject @"{C3923A48D4B5862E}Missions/DarkstarUdachneConflict.conf"
RESOURCES (E): Failed to open
RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'Missions/DarkstarUdachneConflict.conf'!
ENGINE (E): Unable to read the mission header '{C3923A48D4B5862E}Missions/DarkstarUdachneConflict.conf'

Everything is formatted properly inside Enfusion i think

barren field
#

Please advise.
Is it possible to implement Item Carrying through SCR_FilteredInventoryStorageComponent in the right hand and Carrying in the Weapon Slot?
I want to be able to carry 1 item in different ways, in the hand like a suitcase and in the weapon slot.

serene plover
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I am trying to make an arsenal not visible in the vicinity so that you have to walk up to it and interact with it. Could someone point me in the direction to do that?

hazy canopy
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@hollow rampart

If you have a moment, i sent a DM regarding custom licensing

somber lake
finite spade
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how do i find the muzzle velocity of the 2b14 mortar?

atomic ember
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What component or entity would be responsible for actually creating a group or joining a group from the deploy menu. I have set up the components in MP_Test.ent with some game mode, faction manager, etc, but the deploy menu create group and join group buttons don't do anything. I believe the default player has some PlayerGroupManagerComponent or whatever it is, but I haven't changed anything regarding that, and unsure where to continue from here

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Furthermore, the continue button will grey out because the player needs to be in a group, as I have seen the button's logic

pseudo quarry
#

Question

How do i Disable these white zones to get a better view for my cinematic?

pseudo quarry
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i tried all the eye icons under that entity and only the main one makes it dissapear, but then everything dissapears

zealous scroll
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Bummer

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Its might be a setting on a component

pseudo quarry
modern oak
wild wyvern
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is there a way to create a script to flip a protected boolean from true to false without having write access to the original script that determines it?

jade current
obsidian timber
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@sly elm hi

cosmic bolt
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Can anyone tell me about the ACE Dev settings for the mission?

hollow flame
pseudo quarry
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Why is my grass white

fixed it with a temporarly Sattelitemap, empty png

upper flint
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Hello I am trying to make a grenade not give damage when exploding does anyone know what I need to do thanks in advance

dense pollen
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Hey all, we’ve just had to add rank back to our server post 1.6 due to abuse of heli spam - however we’d like to have the lack of rank requirement for saved loadouts as it was before 1.6, has anyone found a way to do this?

spiral osprey
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any luck? We are having the same issue

steel plume
# spiral osprey any luck? We are having the same issue

Nope, nothing. Problem is I cant seem to replicate it consistently to troubleshoot properly. I even grabbed a players kit that had insufficient rank and dropped item by item until my character was naked and saved a naked loadout and still couldnt spawn in.

spiral osprey
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like you noted, I even unchecked ranked locked items in the SCR_ArsenalManager component and that didn't work either

steel plume
spiral osprey
steel plume
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The only place "insufficient rank" is referenced is "SCR_PlayerControllerGroupComponent". Seems to have something to do with groups but I havent dug into that side of it much

grim bronze
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hello all 🙂

dense pollen
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Have searched high and low for some further detail on the purpose of this mod so I'm clutching at straws at this point

dense pollen
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it just disables the renegade rank entirely - that could've been clearer lol

spiral osprey
zealous scroll
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Oh you mean rigidbody on rigidbody

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They just added it in 1.6 I think it's on an animation component

zealous scroll
modern oak
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Any advice or ideas for placing trenches on maps using the vanilla assets? I've been struggling to make them look okay and the prefab shapes are funny

modern oak
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This is on Kolyguyev so I don't think I'm able to change the terrain itself, it'll be a matter of wacking down prefabs as far as I know but would like then to look decent 😄

junior sail
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This keeps happening to me everytime I try to load onto my server, i hvae zero idea whats going on, ive wiped my battle eye and my game twice now. Its only happening on my server, anyone know whats going on??

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I swear im not cheating i have zero clue why this is happening

junior sail
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it seems to be coorilating with packet loss

zealous scroll
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That will do it

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Makes battleeye think you are using a lag switch or something probably.

digital sluice
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Are you running the server on the same PC? Maybe alt-tabbing into the game and having it be focus makes the server stall

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If different PC, might be a port forwarding issue. I’ve had it in the past where it’ll show but wont connect because of a port being closed

junior sail
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Its a rented server

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Im hopping between mine and others to check the difference and so far its just mine

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nothigs weird in the server tools and everyone else connects okay

zealous scroll
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The alt tab thing he mentioned is legit. If you are doing that.

cosmic bolt
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How to understand exactly why error 8 JIP occurs?

zealous scroll
cosmic bolt
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hmm i'm trying

cosmic bolt
zealous scroll
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Idk then its always been that that caused them for me, and it fixed the guys the other day.

cosmic bolt
zealous scroll
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If it has been published. It saves the last 10 or 15 I believe.

atomic apex
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Anyone good with character dev that can assist me. I found a way to render vehicles to max network distance/max client render on servers and I am trying to apply it to GM placeable characters.

brazen hound
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I have my code in github and I wanted to know is it safe to clone my repo into the My Games\ArmaReforgerWorkbench folder such that the addons are in the correct place? I see there is a VCS option in the script editor but it looks like it's based on tortoise, ( which i was using about 20 years ago!), so I'm not sure exactly how to set that up properly with github. Is there a good/standard approach that is used by most modders?

exotic furnace
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https://youtu.be/7EpCmKMNdE8?si=W5lQ3fDjeijHMcW4

circulating this one more time, ive gotten some good feedback so ik it would help anyone looking to make a map!

Hex

In this tutorial, hopefully you will learn all of the basic tools and functions necessary in order to make your very own Arma Reforger (and technically Arma 4) map. I go over where and how to collect real world terrain data, importing the data into Arma Reforger Tools and then cover the core tools of the engine. These include: movement functions...

▶ Play video
tidal steeple
#

For milsim events, to make the medic even more indispensable than he already is, I came up with a penalty system for applying bandages and morphine based on the player’s role and status. In practice, it would look like this:

Wounded soldier → applying bandages to self: 45 seconds

Regular soldier → applying bandages to an ally: 18 seconds

Medic → applying bandages to an ally: 6 seconds (the vanilla value)

To achieve this, I need to change two things:

Bandages: I can modify the application time depending on whether they are used on self or on an ally.

Roles: using the vanilla role system (the one you get when you spawn), I think I can add a speed bonus for medics, or rather a speed penalty for non‑medics.

I don't know if the way i want to process is the right one, but i wanted to have some more experimented advise !

fleet night
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For some reason all the items in my arsenal dont require ranks is there a reason for that? Do i have to set it in my conflict?

little mauve
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Hey guys a few months ago i had a server up with editable everon and recently im changing back to it and its not loading up on the server but when i load up normal non editable everon it works i was wondering if anyone might know why

solemn matrix
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(Cinematic Timeline) idk where else to put this but im having trouble with vehicle tracks and similar custom tracks in the cinematic timeline, i dont understand where to select/change what entity is being edited/animated in the track, with the animation track it asks you the name of it but it doesnt for the vehicle or similar tracks, any ideas?
-# so far i've checked multiple videos and looked for documentation but none have helped much

grim bronze
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i dont wnat to keep working on my project to later find out this is going to break something down the line

raven gazelle
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Where do I ask questions about getting into Enfusion for making mods

gaunt sinew
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why does this happen when placing a custom prefab to build?

violet pelican
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Question of the years guys. Is there mod that fixes GM voice. Having issue where if gamaster is over head instead of hearing it over radio. Instead hearing him like he is speaking in the year like a good

violet pelican
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Also im using props by hygie and his props sandbags despawn after server restart is it possible to modifuly in workshop somewhere to make them stay ?

lime swift
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hi! is there a way to have the loading screen show a video or have pictures changing while loading in to the server?
and is there a way to play a soundfile while loading in ?

junior sail
noble terrace
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I just waited in a whole 25 person queue for the game to lose connection to services and completely lost my spot

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This has happened several times.. why????

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It’s not server specific , I’m losing connection to online services for the game.. my internet is fine

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Finally get in and then my game crashes first 3 seconds

raven gazelle
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What would y’all say would be the best starting mod to make a vehicle a gun or a map?

twilit barn
desert warren
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Anyone know if there is a way to clear grass from an area on a map?

twilit barn
grim bronze
grim bronze
# desert warren Anyone know if there is a way to clear grass from an area on a map?

at the top on the tool icons look for the mountain looking one that is terrain tool. now way bottom right of the page little tab button that says terrain tool and click on that. every tim you hit a tool on top you may have to go down to that tab and click on it. what that tab does is switch between editing the attributes of the tool you selected, or the item you have selected on the left hand side area called your hierarchy i am also new but feel free to shoot me any question that arent too complex lol ill try

grim bronze
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is there any way to tell if the world editor crashed or is still loading in my forest generation>? ve been waiting for like 5 mins i do have a 1650ti tho lol

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i guess i should be loading it in chunks but if i split the spline line will it do it automatically or do i have to trace two areas ?

desert warren
desert warren
remote bronze
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they are vanilla warnings, nothing you need to worry about

boreal zenith
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heey there are lots of ways to gain server acces through the arma engin in 1.6 update pls look into this ??

open viper
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Hi everyone, I'm currently working on a mod and ran into an issue I can't seem to solve. Any tips or hints would be greatly appreciated.
Issue: After entering the game, I can select a faction, but all squads are greyed out in the squad selection menu, making it impossible to deploy.
This seems to be happening since the version 1.6 update. Does anyone know a fix or what might be causing this? Thanks in advance!

empty vessel
indigo onyx
open viper
empty vessel
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Or Conflict military bases set as HQs

limber hollow
open viper
open viper
limber hollow
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Can you send a screenshot?

open viper
# limber hollow Can you send a screenshot?

Sorry for the late reply. Here are the screenshots of my current setup. I've configured the components as you suggested, but the squads are still not becoming active in-game. Could you take a look and see if I've missed anything?

limber hollow
open viper
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Thank you so much for your kind and patient support. I'm sure I'll run into more challenges I can't solve on my own, so I hope I can count on your advice again in the future!

violet pelican
little mauve
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Merry Christmas @high nest

high nest
brazen charm
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A stupid question probably, is there any limitation to gore in terms of modding, like body parts etc, can we work on them or is something nop?

zealous scroll
surreal mirage
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How to I start the battle when this pops up it happens for me in pve since I play offline

hollow raptor
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Not sure which channel is the best place for this question, so I’m asking here. How do I keep the area around arsenal boxes free of dropped gear.

thick trout
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if u are not using any mods u need to script some kind of garbage cleaner around arsenal

cinder trail
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Does conflict acutmatically run garbage cleaner or do I need to add it tomy scenario?

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As in I made my own conflict scenario, and I wasn't sure if the default garbage collection is automatically ran in it, or if the module is required to be placed down.

brazen charm
zealous scroll
upper harness
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anyone any idea on how to get the workbench tab too pop up so i can link blender and enfusion lol im at a loss

zealous scroll
upper harness
zealous scroll
upper harness
zealous scroll
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and make sure ports are same

grim bronze
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that terrain sculpt tool with the round brush would be perfect XD

cinder trail
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anyone know what the default garbage system values are

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like the lifetimes of bodies and vehicles

cinder trail
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Struggling to figure out how to change character movement speeds in the base prefab if anyone knows where its at

bright sable
grim bronze
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is this due to current upload issue or on my end ? please help guyssss RESOURCES : Checking world file @"$ScorchedSeasProject:Scorched_Seas.ent"
DEFAULT (W): Sound map is missing
DEFAULT (W): Topology map is missing
DEFAULT (W): Navmesh is missing

ocean torrent
grim bronze
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ive tried remapping all three meshes and updating save files still getting that error, wiki says this error can be ignored ? also im pretty sure i have a sound map. is it referring to the scr_everonsoundmap.ent or whatever its called?

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ive tried verifying game files, restarts

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checking arma workbench directly and in game and no luck sadly

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ill try deleting the folders as well see if it recognizes them then

grim bronze
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thank you :p

fierce flint
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Hey guys the shop system mod seems to keep the item's UI after purchasing something like a vehicle so I was wondering if anybody has experienced this in their server and a possible fix for it? Thanks 🙂

rich wadi
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I’m having issues with a tank shell not dealing any damage. It’s damage property has a damage amount, but I am stumped 🤔

normal wedge
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trying to copy eden map to make edits to it , but this Duplicate To button doesnt work

gentle edge
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I keep trying to upload my mod but I keep getting this and I have no idea what it means

rich wadi
gentle edge
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Yeah

distant idol
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try changing the preview image

grim bronze
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trying to upload keep getting RESOURCES : Checking world file @"$ScorchedSeasProject:Scorched_Seas.ent"
DEFAULT (W): Sound map is missing
DEFAULT (W): Topology map is missing
DEFAULT (W): Navmesh is missing

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ive tried resaving navmeshe liek 3 times deleting folders adding soudn mpa etc

grim bronze
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been trying to upload for three day im kind of upset lol

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i pointed scr ai world to new navmesh as well

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ngl this is stupid buggy

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topo is linked navmeshes in worlds folder in navmesh folder and linker to ai world

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and guide says it can be ignored but thats a lie i guess

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also gettign this which i was told wasnt a problem and was normal but im going to ask again

normal wedge
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how to make walls like this ?
i can place it 1 by 1 not a single straight line

vague plume
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so i made an spawnable prop with edited physical size.
when i spawn it as gm it spawns with its default size.
when i do a server restart with savegame the prop will be on the map with the size that i set.

is there a setting or parameter that i have to change so the prop spawns in the right size right away??

fierce flint
normal wedge
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it placed it only at the first point
didnt place it along the line

ocean torrent
# normal wedge

You have to extend the poly line by pressing holding down CTRL and LMB and click to where you want it to extend to I believe

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can't remember since I haven't touched it in a hot minute so it might be alt LMB or smth but you should have it selected then try one of those ways

normal wedge
normal wedge
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NVM , just do this and select the rotate tool to rotate them and check this box
rotate separately

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how to remove the extra lower part ?

stray grove
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Hello there, I'm trying to fix the darkgru boats , this boat has moving turrets linked to player seats , they should work like a BTR turret but when someone's operating the turret they detach from the main prefab and start rotating around... how should I fix this? any help?

stray grove
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I'll explain myself better... each turret doesn't rotate on itself but around the boat, same happens for the operator inside cabin, it starts rotating inside the cabin 🤣

violet pelican
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@shy fable Hey, not sure if it have been reported or not but mod that you have released "Russian SSO Leaf Suits" we have noticed issue with it. That when helmet gets Leafs attached to it. It allows to store in helmet anything. As example we had CAR full of people and one right clicked car and it got placed in his helmet. Causing server to crash. Here is example from one side. https://outplayed.tv/arma-reforger/B5PKoZ

Outplayed - The ultimate capture app for gamers. While playing, it automatically captures your best moments and biggest plays. When the match is over, relive your best (and not so best) moments by watching them in the match timeline.

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shy fable
last field
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Anyone have a best practice for testing multiplayer-reliant mods (e.g. Radio / VON mods)? Can you spin a local MP instance in workbench that a tester can join over IP for testing with debugging?

fierce flint
cursive root
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Can anyone help me with this error? NETWORK (E): Trying to register connection of possibly unauthorized client.
WORLD : UpdateEntities
RPL : rpl::Pip::ProcessNetToGame
NETWORK (E): RplConnection::ValidationError remote script source code checksum does not match! local=0xC603847010993478 remote=0xA125AEF1D1EC6A1A

cinder trail
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Has anyone tried out Vital Hitzones? How does it play?

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If anyone knows of any mods that don't use ACE, or Kex Stay Alive (bugged on our end) to decrease the chances of insta death lmk please

zealous scroll
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Anybody know how to get the left hand / right hand / buttstock offsets to respond on MuzzleComponent? I have muzzle end position set right

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Hands and buttstock are in same place no matter how I set them

tidal steeple
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How do I display the logs of everything happening on the test world? I need to see what the AIs are doing

cinder trail
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is there any way to make the new faction and loadout manager have the old squad system and one loadout

mossy sinew
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Quick question,

I'm running into an issue trying to import my roads.shp file. It worked fine maybe 20 minutes ago, and then Enfusion crashed. Upon going to try and upload it again, this time it just isn't recognizing the file I think.

Whether I manually browse to the location, or drag it from my assets window at the bottom to the file selector, it just doesn't accept it.

mossy sinew
empty vessel
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I am hoping someone can help me out. I am adding some new compositions to my construction truck build menu and I want the compositions to be able to be built right up next to each other (GM GameMode). I know the compositions can be placed in GM with no issues, just not from the construction truck. I tried adding the SCR_CampaignBuildingObstructionExceptionComponent to the composition, however no luck.

As you can see in the below images, there is a gap between buildable locations.

split blade
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does anyone know why a none stackable item is still stacking but without a visible number?

digital sluice
violet pelican
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Where could i adjust weapons recoil?

digital anchor
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@hidden lotus How do we get the LAV witht the 240 shield?

neon gyro
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@empty vessel Sorry for a perhaps slightly silly question, but how do you make a prefab?

empty vessel
# neon gyro <@888738453875986432> Sorry for a perhaps slightly silly question, but how do yo...

Not a silly question 😉. This video might help you out https://youtu.be/OV0e7yPJa4c

A tutorial video showing how to create your own custom compositions.

Game Master: Composition Configuration Tutorial Wiki: https://community.bistudio.com/wiki/Arma_Reforger:Game_Master:_Composition_Configuration_Tutorial

Music from #Uppbeat
https://uppbeat.io/t/prigida/snow-fi
License code: D7ZMNIXZD3LEVXKW

Music from #Uppbeat
https://uppbeat...

▶ Play video
hidden lotus
obtuse river
#

I've been messing around with removing OneDrive and decided to instal Reforger/Enfusion onto the D drive. Running into a couple of issues. First one is when I open the Editor I alway have the empty launcher.

digital anchor
celest orchid
#

Could someone help me with Enfusion plz?

pastel island
obtuse river
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or I guess another question would be, will OneDrive inevitably reappear even without Arma, say other installations of whatever?

zealous scroll
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Or it will take over the documents folder. And all that automatically

obtuse river
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Yup, done that, moved everything to a backup folder, removed all traces of OneDrive but last night whenI installed Reforger (default) the OneDrive reappeared!

zealous scroll
#

Damn

obtuse river
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I know!!

#

Gates just won't quit with the bullshit!

zealous scroll
#

Microsoft should face capital punishment for that abomination

obtuse river
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I really want to experiment with L#*&^x but if i go back to flightsimming, I have to stay with Windows?

#

Linux

zealous scroll
#

Linux is not the answer haha imo

obtuse river
#

I tried to install on my D drive but now I'm back to the Editor not saving my projects in the launcher

zealous scroll
#

I like windows 10. The day will come when I have to upgrade. I'm sure.

obtuse river
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ya still on 10

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I think all the logs and saves, ect are stored through OneDrive, just need to know how to bypass that

zealous scroll
#

Find where that is set.I'm not sure if you can change it, but I imagine you can.

#

Don't save anything in documents or desktop all that shit will be taken over by onedrive.

obtuse river
#

Steam installs it so I'm not sure if we have to start there?

quaint oracle
obtuse river
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tried that but the Steamapps folder doesn't get created,.....I think. Let me try again before I totally say nuh uh. 😅

quaint oracle
obtuse river
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You mean like so? C:\Users\Partz\Documents\MyGames ?

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and for workshop addons,,, D:\Games\ArmaReforgeraddons \addons ?

quaint oracle
open viper
#

In the Enfusion Engine for Arma Reforger, successfully implementing a setup where the main base (MOB) uses existing assets and the forward operating base (FOB) uses custom objects depends crucially on correctly attaching components at the appropriate hierarchy level and ensuring consistency with Base Data in the Map Config. Achieving this requires careful configuration within the engine. You can find more information about this process on the Arma Platform website.

wicked needle
#

does anybody have any clue why some times i can bandage when im hit and other times when the server rests nobody can bandage

fickle shore
#

what is the entity for alllowing login to admin via chat for gm in Enfusion
? if anyone could kindly let me know

grim bronze
#

one sec

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if you hold y do you have game master?

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do you have a game mode set up? i might be wrong trying to remember sorry im a noob

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im actually not sure, ive only used it in game to get to game master rights and i guess you just haev those by default in workbench?

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Virtual Machine Exception

Reason: NULL pointer to instance. Variable '#return'

Class: 'SCR_VehicleTagData'
Function: 'InitData'
Stack trace:
scripts/Game/UI/Nametags/SCR_NameTagData.c:636 Function InitData
scripts/Game/UI/Nametags/SCR_NameTagData.c:672 Function InitTag
scripts/Game/UI/Nametags/SCR_NameTagDisplay.c:111 Function OnNewVehicleOccupant
scripts/Game/UI/Nametags/SCR_NameTagData.c:399 Function AddAsVehicleOccupant
scripts/Game/UI/Nametags/SCR_NameTagData.c:427 Function OnVehicleEntered
scripts/Game/Vehicle/SCR_CompartmentAccessComponent.c:67 Function OnCompartmentEntered

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getting this when enetering my base helicopter vehicel with my mesh applied then wehn i start the engine game crashes

gray moon
#

You have admin by default

gray moon
tidal steeple
open viper
# tidal steeple hey , hot to transform a blue prefab.et into an etiable one orange.et ? ?

A tutorial video showing how to create your own custom compositions.

Game Master: Composition Configuration Tutorial Wiki: https://community.bistudio.com/wiki/Arma_Reforger:Game_Master:_Composition_Configuration_Tutorial

Music from #Uppbeat
https://uppbeat.io/t/prigida/snow-fi
License code: D7ZMNIXZD3LEVXKW

Music from #Uppbeat
https://uppbeat...

▶ Play video
limber hazel
#

BACKEND (E): [RestApi] ID:[14] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Cloudflare - A Timeout Occurred, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

limber hazel
pastel island
atomic ember
#

It is a consistent and on going problem for months, that you get timed out at 2 mins into upload

The solution is to make mods that only can be uploaded within 2 minutes in your connection speed XD

limber hazel
#

Thank you, I did for the 2230th time, I also tried to change the DNS but I had no result, as chance says I tried to upload a mod with only 100mb and it went well but with this 400mb one it got to 90% with the error listed above

grim bronze
#

MONTHS???

atomic ember
grim bronze
#

im really put off by that lol i wanted to make mods

#

why though

empty nexus
#

Feels like modding is being discouraged recently

violet pelican
#

Hey guys anyone aware regarding Takistan map, AI dont want to move at all....

zealous scroll
violet pelican
zealous scroll
#

All that stuff takes a lot of time and energy to keep up. Everybody thinks it's like a one button solution, but that's not how things work unfortunately.

twilit barn
#

As of 1.6 all custom maps need to regenerate their navmesh. AFAIK, we never got a modders update for 1.6 that would contain very useful info like that.

zealous scroll
#

Gamedev is 20x harder than everybody thinks it is or wants it to be.

twilit barn
#

Ackshually, regenerating the navmesh is kind of a one button thing... 🤓 😏

zealous scroll
#

And you still have to set it on the component After you bake

twilit barn
#

yeah true hahah

fresh brook
#

Hey, wasn’t sure where to ask this. Do we know if the new Son of Liberty rifle for USSOCOM has been 3D modeled and where I could buy it?

https://sonsoflibertygw.com/sons-of-liberty-gun-works-awarded-u-s-socom-contract-for-mk1-rifle/

languid lichen
#

hypothetically if i made a pair of sweatpants that said "Bad Bitch" on the ass, could i get away with uploading that?

open viper
#

I'm creating a Conflict scenario and want to disable the cost limit for saving loadouts. Does anyone know how to change this setting?

uneven glacier
empty nexus
#

Hierarchy component missing on something?

empty vessel
velvet acorn
brazen charm
vestal isle
#

how to show screenshots?

empty vessel
empty vessel
modern oak
empty vessel
modern oak
#

Sorry I'm confused whats the problem with it

empty vessel
#

All good 👍

vestal isle
noble terrace
#

My bad I was thinking I was in general channel

pulsar nymph
#

wish we could get a player preview when setting up the player position in compartment manager

lucid tapir
subtle spire
#

Anywhere I can get help with the config file it doesn’t want to run the (enfusion persistent framework and the database framework) at all even when I try to run only the two of them alone

#

I have tried JSON validator and wrote a completely new script nothing works I’m using nitrado

fickle briar
#

is it possible to change the same value in multiple prefabs at the same time?

pastel island
#

Just be careful as it’s easier to break a prefab that way

fickle briar
gray moon
#

Question, I'm not really sure where to ask, but is editing the base Everon map a problem?

livid grotto
#

not sure of which channel to post this in but.

Anyone know if the campaign can be put onto a server for the purpose of due / squad runs?

zealous scroll
lucid tapir
#

how is there no search function and not even an alphabetical ordered list of my mods when im looking for the mods I need as depedencies? Ive got probably 250 mods and im scrolling up and down this mf for 10 minutes trying to find all 5 of them

#

like is this something bohemia just did not think to organize in anyway? or did they just decide to not make alphabetical or have a search bar?

pastel island
lucid tapir
#

fuck it, imma search my addon folder with the search function, move all of my mods into a different folder or something, and then go back check all these boxes. cannot find this last mod.

neon gyro
#

Does anyone know why they stay floating even though I apply it and save it in another position?

neon gyro
#

prefab

sudden needle
#

Without knowing the process you went through, I'm assuming that you may have forgotten to apply the individual transformations of each of the nested items that make up your composition.

neon gyro
neon gyro
sudden needle
twilit barn
vernal pollen
celest orchid
#

Need help in Enfusion I would like to make a conflict and would like some help just want top learn if anyone could help be much appreciated

hexed thunder
#

hi, my GUID lead to Version: 1.6.0.95 - Report Result: - SUCCESS - Crash GUID: 9826a754-93a4-4b61-b398-affcd2bc1f75. What could be the reason of this crash. In A- map terrain texture are painting perfer, in B-map this custom terrain texture cause crash

empty vessel
empty vessel
remote bronze
empty vessel
remote bronze
#

No idea, not a terrain guy. i just answer crash questions

hexed thunder
elder breach
#

I keep getting this whenever I try upload a mod, not sure how to work around it, any help would be greatly appreciated (BACKEND (E): [RestApi] ID:[21] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:500 - Internal Server Error, apiCode="remoteRequestFailed", uid="1767545047631-643150", message="Internal Server Error"
DEFAULT (E): Uploading failed! Reason: "Internal Server Error")

elder breach
#

bruh, what the helly

fickle shore
#

backend servers are down are my assumption

#

BACKEND (E): [RestApi] ID:[21] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:500 - Internal Server Error, apiCode="remoteRequestFailed", uid="1767545732142-668888", message="Internal Server Error"
DEFAULT (E): Uploading failed! Reason: "Internal Server Error"

elder breach
#

Any idea on when it’ll be fixed?

fickle shore
#

we pray to the arma gods handle this ughhhhh

green bobcat
#

So Internal Server Error is a BI issue and i didnt break my mod??

deep yoke
#

Ping me when its fixed

vague plume
#

hey, i just got my mission published

#

thats just a 2.5mb mod, but it finally worked

lime swift
#

same here seems to be fixed

green bobcat
#

very fascinating

vague plume
deep yoke
#

Thankss

errant plaza
rustic robin
#

Good morning

Not entirely sure where to ask, but Im looking for some pointers on icons; for newly created camo items. Best ways to generate them, or if the toolset can / does generate them itself? (and I have missed how to do this)

pastel island
rustic robin
#

Yes - the icon when viewing at an arsenal, or in your inventory

pastel island
#

So you can either use the xob (model) as the preview or you can specify an actual icon file

#

xob is the quicker route but obviously can be a bit more on performance if its high poly

rustic robin
#

That makes sense; does the xob get linked to the icon (under Attributes - Item Display Name (under description) then -> Icon [Edit] Nope xob does not go there

pastel island
#

So under the InventoryItemComponent if you leave the icon blank (thats only for a flat image) it will use the xob to preview. Further down under Custom Attributes add a new one using PreviewRenderAttributes. That lets you specify the model to use for preview and change distance, angles etc.

rustic robin
#

Beutiful ! there it is 🙂

#

What do you recommend for Lod Model ? (2 is the default)

pastel island
#

Depends how high detail it is, I normally preview it in map, see how it looks. If it's too decimated I use a higher LOD to keep the detail

rustic robin
#

Thankyou very much 🙂

wicked needle
#

is there any good tutorials how to make a helicopter i know nothing any bot would help

worthy wharf
#

Not sure where the best place to ask this would be but is a player able to have the same GUID on xbox and PC if they login to a Bohemia account? Currently looking at the same GUID for 2 seperate platforms and scratching my head at it

Also the entries are nearly a year apart in when they were generated and it is the same person on both accounts.

open viper
#

Hi everyone. I'm trying to change the visual appearance of "Type: Base" locations that are generated in Conflict mode. Does anyone know the best way to do this? Any advice or documentation would be appreciated.

remote bronze
worthy wharf
stray grove
#

hi , I would like to ask to anyone who added wcs_armaments as dependency how exactly can I add flares and chaffs to a heli? I did add them to the vehicle slots and added the wcs scripts for both flares and chaffs ... they are showing in the hud with the assigned input command but they don't work somehow... any help anyone?

vestal isle
#

question of curiosity - is there a way to remove that disappearing/teleport effect when running past an animation start? like selecting 'climb ladder' but still running towards it, then the animation starts 0.1 seconds after

violet pelican
#

Where could i override markers limit to increase from 10 to X amount that i want ?

worthy wharf
tulip vault
#

hey all new to arma modding! I'm wondering if anyone has any resources for learning etc. Had things going pretty good and now i get an error i cant figure out lol. So as one should Ill go back to the beginning and figure it out. Just looking for places to learn! The videos they made or ok but i cant understands half the stuff they are saying sometimes.

pastel island
#

the wiki is a better shout for the basics

tulip vault
#

i think im doing something wrong in the mision. Everything laods and works but there are no objectives. Installed a conflict mod and it was nope lol

#

Been running dayz server forever and i need a change of pace!

fierce depot
#

Hey All,

Thought I would pop it in here as I cannot find a channel for it. Got a quick question, when Im running a server, and booting it up with mods. But it keeps failing to start. Is there anyone that can help me out settings up a server. I am currently hosting on Bisect Hosting. Just wanna play with few of my mates.

twilit barn
#

Add one mod at a time to help you determine which mod is preventing your server from starting.

somber lake
#

Hi everyone, can you please help me? How do I disable spawning when capturing a base? Thanks.

twilit barn
#

You can not hire people to make mods for you. The modder can end up getting banned for using the tools commercially. Best bet is to learn how to do it yourself!

odd wasp
#

Gotcha, I tried watching the boot camp but I couldn't understand the guys accent.

twilit barn
sand idol
#

not sure waht channel to put this in but has anyone had any issues with the Character track "Get In" stuff on Reforger? it constantly crashes my game no matter what unless i preview it where it just does nothing

surreal lava
#

does anyone know how to look at other peoples mods and how they do stuff in arma tools

digital sluice
#

You load their mods into workbench? When opening WB, press add projects and scan for projects in the addons folder for mods. Downloaded mods are in the My Games folder for Reforger in your documents

digital sluice
#

Im confused, the video shows nothing

surreal lava
#

wym when i scan for projects its not there

#

and its downloaded

digital sluice
#

Oh, the video doesn’t show that lol. You have to scan for projects in the addons folder for Reforger.

It’s like Documets/My Games/ArmaReforger/addons or something like that

surreal lava
#

oh wait

#

hold on let me do something

#

its just not showing up in my folder when i scan

#

do i wait or something for it to load, like did i do it right in the first clip

sudden needle
zealous glacier
#

if i have 2 loudoutui mods in my scenario, how do i select one over the other?

empty nexus
#

If those mods modify the same thing without regard for the other one then the order in the server configuration will determine which one is used

sage mist
#

If anyone is having issues with the inventory management for the Ai for your mod, I found a fix for it

#

If your overridden ai is spawning without like bandages and other stuff, remove the flares and it should be able to make the other item spawn in the character

unborn inlet
#

also do NOT crosspost as per #rules

dapper wagon
#

I am having some issues with a loadout manager that I made (not a loadout editor). can anyone tell me which channel I should ask my question in?

raven otter
#

guys I have no idea how to use enfusion, I have a bit of experience with C# and js but not really anything else, all the tutorials are outdated

worn plank
#

Did you find a fix for this?

green bobcat
#

Found easier way to make faction simply override all prefabs from an existing faction and customize as your own

vapid sparrow
#

I'm wondering how I get rid of this black shadow effect. I already unchecked "In Linear Color Space" in the Terrain satellite map tool. The shadow changes depending on how close my camera is to the terrain.

cinder trail
#

Why can you see some mods in the browser but not ingame?

small olive
#

If im creating a scenario for me and my friends to play. And im using assets from a ton of other mods for helis, factions, all that... Do i just go ahead and have a ton of dependencies when i create the project? its like 10+ mods... and then for me and my friends to all play on a server running this.. do i have to upload to workshop for them to all download or am i able to just distribute it to them in some way?

sweet solar
#

My players spawn with no maps in their loadout. I've added a map in their loadout but when I have it on me I can't open it. Any idea on why and how to properly implement this ?

atomic ember
small olive
digital sluice
sweet solar
dapper wagon
neon gyro
#

Sorry, but how do I prevent my composition from deforming when placing it?

hollow abyss
neon gyro
zealous scroll
#

https://reforger.armaplatform.com/dev-hub

This needs more frequent updates.

Arma Reforger

Thanks to the Enfusion engine, you can mod Arma Reforger using the exact same tools used to make it. Introduce new mechanics, assets, textures, and more. The only limit is your imagination. Reshape the game and share your own creative vision!

sweet solar
silent dagger
#

anyone any idea why i might be getting this error when trying to connect to my server with a custom scenario

BACKEND (E): [RestApi] ID:[15] TYPE:[EBREQ_LOBBY_RoomsAcceptPlayerS2S] Error Code:400 - Bad Request, apiCode="InvalidSessionTicket", uid="5dfdce1d-ccf4-4567-93cb-576fc9c77f00", message="Invalid ticket"

pseudo quarry
#

Question

I'm making a Civ Music Radio Mod. Tested it with 2 dummy tracks 1 for Music, 1 for Ad's, and they work.

My question is if it is better to put in loose tracks and loose Ad files, or can I chuck in a whole DJ mix, because i prefer the latter. I can always cut it up later if that is better for the engine, but maybe anyone with audio experience knows more about this. 🙂

cursive root
# surreal lava ?

If you are trying to download mods in workshop to add to your project you will need to go to documents/my games/armareforger/addons- copy the mods you want- in the same directory locate the workbench addons folder and copy them there. Next- open the editor open world editor, go to file/project properties and locate the mods in the workbench addon folder and add them as dependencies

modern river
#

Ive made a helmet mod that for some reason it is the only mod we have on our server that seems to be causing DCs for only some people. Once it is removed the server is stable for everyone. Is there something I can do on the back end of the mod to figure our what might be causing it? Ive made sure the load order was not an issue. Any help on pointing me in a direction to debug it would be great!

cursive root
surreal lava
#

can someone explain why i cant see other people mods in workbench

cursive root
atomic ember
cursive root
# surreal lava can someone explain why i cant see other people mods in workbench

do you know here to load the mod folders as dependencies? open world editor, dont open the project yet- ok find the downloaded files in - documents/mygames/armareforger/addons- copy the mod foldrs and paste them to docum,ent/reforger workbench/addons- open wporld editor-not the project yet- go to file/ project properties then add dependencies, click the 3 dots it will open a browser and allow you to locate the copied files add them one at a time, click ok, close and reopen, open project and your mods will be there

surreal lava
#

like these dependencies?

pseudo quarry
surreal lava
#

the folder no i dont

atomic ember
pseudo quarry
atomic ember
#

thats fine unless by making music you mean you remix musics you dont have the rights for and distribute them

pseudo quarry
cursive root
pastel island
cursive root
pastel island
#

You told him to copy from one folder to another?

#

you dont need to was my point. Its extra work to re-copy every time they update

cursive root
modern river
cursive root
#

mods dont download directly to the workbench they need to be copied over

pastel island
pseudo quarry
# cursive root me too I produce since Im a little kid I do electronic 🙂

Nice! Yeah for our server I'm making a custom Civ Radio Mix. but I was thinking maybe it's better to cut up the files so they can be loaded when needed. I followed the guide Pin on the #enfusion_audio for editing.

Was just wondering if it would help the server responsiveness if I use multiple files, or if it is better to have 1 big file, not sure how it is loaded into memory on the engine. 🙂

pastel island
#

I'm not confused but ok lol. You told them they need to copy it from that folder to their ArmaReforgerWorkbench addons folder but they dont

#

They absolutely do though so I guess that is old advise. I've worked as part of a team, had the git for some mods but not all. Used the others from workshop and they do update properly

#

Dunno why that was deleted kekw

cursive root
#

Mods do not download to the workbench-they download to arma reforger

pastel island
#

Yes, and if you've set the path in your workbench tool to the project in the reforger folder it will update whenever you update via reforger joining a server etc

#

Even if you do manually copy it over, you have to do that every single time your dependency gets updated. Thats manual work for zero reason

cursive root
#

Mods only download to the arma reforger addons folder and have to be manually added to the project as dependencies -

pastel island
#

Yes, but you dont need to copy the whole folder you can just add the project & dep from the reforger files direct

cursive root
#

I didnt say that you misread, I said copy the mod folder you want- and you are wrong it doesd need to be added as a dependency - have a nice day no need to chat further junior umm k 😉

pastel island
#

I didn't misread you just said it again... copy. You dont need to copy them over but okk

#

I was never trying to have an arguement just add slightly better advise for those that dont know

cursive root
#

youre wrong I can teach you how to make woirlds produce m usic and score motion vidoe too- go away stop trtolling adults are4 here trying to work- goodbye

pastel island
surreal lava
#

nvm

#

i got it, make sure not to look for this file through steam apps

cursive root
cursive root
# surreal lava nvm

glad you found it-sorry for any confusion buddy have fun good luck with the mod 🙂

surreal lava
#

ok now i figured it out but it was kind of a pain but i did it right now but i don't know if i did it very efficiently at all. but what happened was that i moved the addons from C:\Users\jacob\OneDrive\Documents\My Games\ArmaReforger\addons to C:\Users\jacob\OneDrive\Documents\My Games\ArmaReforgerWorkbench\addons and when i tried to load up my game and tried scanning for my file it did not appear. so i had to go to C:\Program Files (x86)\Steam\steamapps\common\Arma Reforger\addons\data and move the addons to there and it worked but it takes so much time just to get to that file location and idk why it wont work with this path C:\Users\jacob\OneDrive\Documents\My Games\ArmaReforgerWorkbench\

surreal lava
#

It works though so i was just curios

pastel island
surreal lava
#

ill try that

cursive root
sterile shoal
surreal lava
surreal lava
#

btw does anyone know how to increase the render distance in the enfusion workbench

celest orchid
#

Anyone know how to make a scenario?

sterile shoal
cursive root
surreal lava
surreal lava
cursive root
cursive root
#

Does anyone know of a mod that will allow me to spawn loot in chosen prefabs and inside children of prefabs? Like the survival servers where you can search the lockers....

strange wigeon
#

Can we make a mod that's only a specific user can use it? Like a named ID patch that only I can use...

zealous glacier
#

How do i blacklist items with the wcs loudout item save black list? Nothing is black listing for me and im not sure if im missing something.

neon gyro
#

Isn’t there anyone who has a more specific tutorial on how to do these things?

limber hazel
#

Hi guys, I don't understand what I'm doing wrong. I'm trying to do everything from scratch starting from wheel_car_base. Once I've set the base_compartmanager and actionmanager settings,and I can't use the vehicle. GM doesn't recognize it as a vehicle. Thanks in advance.

pastel island
limber hazel
#

Yes , colliers and bones are ok

pastel island
sudden needle
kindred obsidian
#

what is a source base? never used it

limber hazel
dry wigeon
#

When will the official Forums be opened up again?

pastel island
#

Discord is more accessible and everyones familiar with it by now. Has threads/forum functions etc

dry wigeon
pastel island
#

More likely to get an answer here. Either your question is too complex for most people to answer or people just missed it

sudden needle
#

Forums are much better in every way. Most importantly, information is easier to find and you don't have to worry about an outside force (Discord ™️) potentially removing your data.

#

Much easier to have a conversation about a specific issue on a forum as well

pastel island
twilit barn
#

Discord search is the absolute worst though

#

At least with forums google could search them

pastel island
#

Plus the ultimate factor here lets be real, forums cost games companies money to host, licenses etc.

pastel island
twilit barn
#

except everything is discussed in discord. So many times Ive tried to find an old post I made myself, but discord fails to find it.

#

But, you get what you pay for amIrite?

sudden needle
velvet wasp
#

anyone have issues with all your terrain textures painting in a whiteish color?

silk bear
#

Would dense rock formations like these cause performance issues in a live setting? Still very early in development of this map but wanted to get a good idea of what's too much before I get carried away with the rest of it. I don't intend to do this much all over the map, just in certain areas

atomic ember
#

You'll have to see if it's different in Reforger, it's entirely different engine so it wouldn't be fair to say it'll be the same

hollow abyss
#

I've never been so happy to have my debug yell at me

sweet solar
#

I'm looking to mod the map of Everon and make changes for my server. Is it possible to remove trees and stuff ?

timid osprey
pastel island
# timid osprey ??

You’re either not running the workbench tool or you need to go to settings as tick the net API option

#

No idea why that is turned off by default

gaunt pollen
#

Are there any LLMs trained on the Reforger Codebase/Scripting to aid in modding?

violet pelican
#

Question how can you choose for character randomized, with what gear he can be randomized ?

zealous scroll
zealous scroll
zealous scroll
violet pelican
#

Yea i see it but how can i choose from what items i want to randomize ? @zealous scroll

zealous scroll
violet pelican
#

Damn tried look around could not see

zealous scroll
#

I think it just does a random prefab, so you would just have to set up different prefabs with different equipment

#

I don't think it actually touches the equipment beyond switching prefabs

#

You could do it, but I think it would take scripting. I don't think work from vanilla like that but I could be wrong

alpine bay
#

I recently formatted my PC, is there any way to recover my files from other mods?

fallen ice
#

If it's an already uploaded mod then just reimport it

#

😁

gaunt pollen
#

Is the vanilla persistence system currently broken? I'm pretty sure I got it configured correctly and it was working at some point in the past. Currently I do not get it to save anything. Using the same hosting provider (HostHavoc) I was using since forever and was working there.

-bindIP “censored” -a2sIpAddress “censored” -bindPort “censored” -a2sPort “censored” -maxFPS 120 -config "C:\TCAFiles\Users\censored\censored\config\serverconfig.json" -loadSessionSave -backendLog -logLevel normal -profile "C:\TCAFiles\Users\censored\censored\Profile"

"gameProperties": {
"serverMaxViewDistance": 7000,
"serverMinGrassDistance": 50,
"networkViewDistance": 4000,
"disableThirdPerson": false,
"fastValidation": true,
"battlEye": true,
"VONDisableUI": false,
"VONDisableDirectSpeechUI": false,
"missionHeader": {
"m_bOverrideScenarioTimeAndWeather": true,
"m_bRandomStartingWeather": true,
"m_bRandomStartingDaytime": true,
"m_bRandomWeatherChanges": true,
"m_bIsSavingEnabled": true,
}
},
"persistence": {
"autoSaveInterval": 15,
"hiveId": 0,
"databases": {},
"storages": {
"session": {
"database": "main"
}
}
}
},

empty nexus
gaunt pollen
empty nexus
gaunt pollen
alpine bay
zealous scroll
worn plank
#

How can I change the max player count for my game mode?

timid osprey
#

my weapon shows up in the arsenal in tools but when i update the mod and download it on the workshop its not in the arsenals

gaunt pollen
zealous scroll
sweet solar
#

Is there persistence of data in the workbench ?

dry wigeon
#

Where can i make a bug report?

dry wigeon
#

Ty - ill take a look!

desert warren
#

Ok so me and a couple guys are working on making a M32 and M320. I’m curious if anyone knows how I would go about having it load 1 round into each slot on the cylinder instead of it working like a magazine where they do a single action and all the rounds are there. When prepping the asset would we have to make a slot in blender where each round will go instead of a single magazine slot?

Any help is appreciated, I also don’t know if this is the correct place to put this, thank you.

sweet solar
#

I'm looking for help with the Persistence system, I've got question. Anybody with good knownledge ?

sage mist
#

is there a way to change clothing color?

#

and remove patches that are built in the item

digital sluice
steel plume
#

any way to check something like physics tick rate on a dedicated server? Can do it in workbench with diag menu

steel plume
timid kraken
#

hi could i get some help making custom ammo for another mod vehicle

restive mesa
#

Trying to replace the mesh object of the Van UAZ for some reason its snapping to this angle, however If I replace the mesh object of the jeep its just fine. Any ideas?

#

Vehicle in blender is centered to y+ aswell

zealous scroll
#

Pivot is wrong

#

Red = forward
@restive mesa

#

Rotate it around the gimbal pivot in blender and re-export

patent remnant
#

Hey is anyone familiar with dynamic economy by wyqdsyq, we're having issues finding the global multiplier or just a way to up items prices WITHOUT changing the economy math

#

Like the base price of an item not the math behind buying and selling said item

restive mesa
# zealous scroll Pivot is wrong

Which is strange cause I thought y+ was the orientation for reforger. Even the Vans base xob is orientated like my xob its just when I override the base mesh in the prefab it freaks out. Every other vic prefab is fine.

zealous scroll
#

Check there

restive mesa
#

ahhhhh yes

celest orchid
#

Anyone know why I can't see my saved world?

dry wigeon
celest orchid
#

no it wasnt i got it lol thanks tho

vapid sparrow
#

Is there a way I can save a bunch of prefabs in their current selected format so that I can transfer all of them together between projects?

digital sluice
celest orchid
#

for sure

#

So when you load up where you put your title etc. go to editor top left go to world editor with empty world and go to fild load world and load it from there fiou try to just load it up it wont load the actual picture itself!

digital sluice
vapid sparrow
#

Any idea how to share that between different projects?

vapid sparrow
digital sluice
vapid sparrow
digital sluice
vapid sparrow
digital sluice
vapid sparrow
#

Sorry, I should have specified I mean between projects

digital sluice
vapid sparrow
#

I made the prefab then just went into the file and transfered the emat meta files

#

Thank you so much for your help! 🙂 I appreciate you taking the time to help me

digital sluice
#

Basically, if you have the source files for the old project, go into file explorer and copy the assets folder over to the new project once you have the prefab saved. Then it should automatically point to the new assets? If not, then you'll have to go in and adjust the mesh object of the prefab to new project assets

That's how I'd probably quickly do it

vague plume
#

i made a prop/composition and created an editable entity of it. when i spawn the composition as gamemaster some of the included objects are missing and a few are misplaced

the composition shows up correctly when i open the prefabs in the workbench.
it also shows up correctly in-game, when i put it in a testworld and run it.

anyone has an idea what could be the issue??

neon gyro
#

Hi, I’m making my own place to spawn trucks. I copied the original exactly, but all the tabs show up and I don’t know how to prevent it. Does anyone have any idea?

zealous glacier
#

anyone know why this main base tent isnt spawning? its just a light and some vehicles only for nato on either side it spawns. ru works jus fine

#

i need to change the entity prefab i think. but i dont know how to

zealous glacier
#

um now i cant edit anything

cursive root
drifting yacht
#

Hi, I'm trying to create a custom server scenario and I'm having a problem. I've set the HQ to US, but I can't respawn or get a signal to make it the main base. I need an expert to help me. Thanks.

digital sluice
empty dome
drifting yacht
#

I'm a beginner, if there's a video that can teach me, please send it to me.

empty dome
#

Check the factionAffiliation, just to make sure.

drifting yacht
#

why is the taskman locked ?

remote bronze
drifting yacht
#

@remote bronze

I'm trying to build a scenario for my server. The main idea of ​​the server is tactical operations, and the idea is Americans "online" versus Russians "AI". There are two bases, all for the Russians at the beginning, and the players are trying to control them. But I need the scenario to have resources for the American base HQ so that the gameplay is more fun and most of my control is from the game master. But the question is, in this case, do I need a task manager?

wary fiber
#

Hello, Doing a loading screen for our server, just wondering what the perfect resolution for the image would be? we have it set to the default amount however image is still very
, Is there a perfect ratio ?

zealous glacier
#

Has anyone had issues with command tents not spawning when playtesting? My command tents wont spawn in. Im not even using mods just a modded map, kunar, and its just not spawning command tents, all the points have tents

sick ibex
#

I see a lot of "Optics upgrade" mods for a variety of vehicles, how hard would it be to port one of those over to a modded airframe?

quaint oracle
#

Hey Guys, anyone know how the loadout selection background can be changed for a faction? i wanna change the flag behind i couldn't find the component

rancid heart
#

Hey guys, I have a question. I want to use the M60 and make it possible for a second player to extend the magazine. Specifically: if the shooter only has 20 rounds left, then player 2 can add 100 more. Does anyone have any ideas on how to implement this?

worn plank
#

How to get custom ambient noise into the game?

twilit barn
#

whisper into your mic.... lol! sorry, couldnt resist! 🧌

odd wasp
#

I am making a GM gamemode for a map, and in the editor it lets me edit the weather, but when i load it on to my server, or load it in singleplayer it does not let me change the weather, does anyone know why this is?

#

these are my conf settings

odd wasp
empty dome
#

i'd recommend you just one entity.

odd wasp
#

It's not my map idk how to take the second one out

worn plank
#

How can we get custom ambient sound into the game?

worn plank
cursive root
#

Does anyone know of a Mod for a Predator Drone or those type of unmanned aerial vehicles.

cursive root
pastel island
#

Has anyone set a record yet for most sockets? I'm on 260 kekw

lime swift
#

how to fix this is this a LOD issue? this is a floating gun belt of an ai that is prone/ down

pastel island
lime swift
pastel island
lime swift
#

its rtg clothing

pastel island
#

Would need to report it to them

cursive root
#

Is it possible to import the Drone from ArmA 3 into Enfusion Workbench?

pastel island
cursive root
pastel island
#

Otherwise BI would take your mod down

cursive root
#

Ohh right yes, ofcourse I would never use anything without a persons permission I totally agree, thanks fro your speedy response 🙂

pastel island
#

some people have done combat versions of like DJI drones, dunno if anyones made a proper predator drone yet

cursive root
zealous glacier
#

how can i look up mod by their ID?

#

68570C6DF24DE342 1.0.0 not found || this mod is not letting me upload and ineed to fix it

#

i figured out jus searching it in my files works but it pops nothing up and idk what it could be

zealous scroll
#

@zealous glacier Put the GUID in the workshop website search

#

If it's public it will show

zealous glacier
#

so he deleted everything in the file and i re did the dependencies and it worked

zealous scroll
#

Nice

zealous glacier
wicked needle
#

question

#

what is the legality of me posting a lego mod, spefically a unikity lego mod

cinder arrow
#

Is it possible to create a mod that overwrites the base game character model? Im trying to adjust the Pixel Size Scale value, and I'm not sure how to make the mod apply to all characters rather than the base game one

zealous scroll
cinder arrow
#

Oh sweet

#

Thank you lol

zealous scroll
#

Np

pastel island
#

IDK if Lego would notice or care but BI don’t allow that kind of stuff due to the risk

limber hazel
#

Day 420
The sea is calm today.
Or at least, it looks that way.
I am not.
I am still here, standing on the deck of my ship called Reforger, staring at the horizon where the publication of my mod should be. Each day we raise the sails, each day we set off with hope… and each day, after some unknown amount of time, the winds of the Bohemia servers shift, and all progress comes to a halt. Frozen.
Silent.
Mocking.
I have tried many times.
I have waited patiently.
I have sacrificed coffee, sleep, and a respectable portion of my sanity.
Yet nothing changes. After a while, the progress bar refuses to move, like a ship run aground on an invisible reef.
No clear error.
No understandable message. Just me, the digital sea, and this cursed endless upload.
It has been days now.
Days.
The crew (me) is tired, but not yet mutinous.
So I write this letter, sealed in a virtual bottle, hoping that someone—from a distant control tower or a port called “support”—might read it. If this message is found, know that there is a lone sailor out here asking for only one thing: to finally make port… and publish the mod.
I remain awaiting a sign.
Even a lighthouse would do.
Respectfully,
a sailor stuck in upload ⛵

twilit barn
#

Having a problem Im not sure how to resolve. I made a special MHQ truck that contains an arsenal and generates supplies when deployed. The problem is when it ticks to generate supplies, it resets the arsenal to page 1. How can I prevent the arsenal from changing page on the players when this happens?

fickle shore
#

BACKEND (E): Http Error (BAD_REQUEST)
BACKEND (E): [RestApi] ID:[202] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error - Cannot send request
DEFAULT (E): Uploading failed! Reason: ""

😭

twilit barn
wicked needle
#

so how is it tat he halo mods are allowed or is it like due at your own risk

pastel island
wicked needle
opal blaze
#

halo is different due to its unique licence agreement. under it your allowed to make copywrite stuff so long as you don't profit from it (and is not a direct rip usually), and anything you make can be taken and used by 343/halo studios at will

wicked needle
#

how is stalker stuff allowed? how is 40 k stuff? allowed is it just because they have permission i just point this out because its either a policy i dont see or its favoritism ? i really dont see lego having a big issue with it aslong as i dont make any money and use my own made models ? the thing im confused about unikitty was property of cartoon network which doesn't exists anymore now warner brothers and i cant find anything about the ip that says you cant use her depiction in a mod ? is there something should be finding spherically

twilit barn
digital sluice
#

Probably also have to keep in mind "likeness" of the characters and sorts

twilit barn
#

Yeah and every company is different, they dont all have the same rules so you cant just lump everyone in together like that.

fickle shore
#

how long or how does adding one to a project work via contributer ive followed the direction but the invitee is not recieving invitation?

empty nexus
velvet acorn
#

@remote bronze
We had these happen back to back within like 5 minutes of each other after playing for like an hour

2026-01-11 21:04:31 (UTC) : Version: 1.6.0.95 - Report Result: - SUCCESS - Crash GUID: ee17d051-a149-4705-85a5-8c38d5be041e

2026-01-11 21:07:59 (UTC) : Version: 1.6.0.95 - Report Result: - SUCCESS - Crash GUID: c5ff8209-cfe9-4962-a5e1-44c604d61092

2026-01-11 21:12:43 (UTC) : Version: 1.6.0.95 - Report Result: - SUCCESS - Crash GUID: bfe0ad05-ce1b-4059-9b5c-83533c7cdcd1

2026-01-11 21:20:20 (UTC) : Version: 1.6.0.95 - Report Result: - SUCCESS - Crash GUID: 9c30ea1a-daca-42d7-ac29-0e29244dfbdc
languid lichen
#

"Armo"

empty nexus
#

I mean lack of interest of the IP owner doesnt justify infringement, just feel like I should clarify

nova delta
#

It sounded like you were saying "Just do it, they don't care enough"

#

That is ill advice

remote bronze
cinder arrow
#

Is there any way to adjust the distance at which characters/ai render? No matter what i do to the pixel scale, they never render past ~1000 meters

Ive been scouring the code for a long while and I'm beginning to believe its something in the engine itself thats limiting it and nothing with the code of the game

cursive root
#

workshop is broken can we get an ETA on a fix this is going on for days now .......

cursive root
#

really need help with these errors it is not on my end I havent done anything BACKEND (E): [RestApi] ID:[34] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotPublished", uid="1768501877517-160459", message="A
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[1:36 PM]Thursday, January 15, 2026 1:36 PM
RESOURCES (E): Failed to load metafile of image: UI/Textures/MissionThumbnails/Default.edds
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[1:36 PM]Thursday, January 15, 2026 1:36 PM
STILL NEED HELP

wicked needle
#

or is it more of like hey if lego says take it down take it down .

because what im gathering along as it not called lego and theres no logos its okay ?

my grand plan was to make like a whole toy war thing

empty nexus
nova delta
#

Like the blocks in tiny wars are all squareish. Even the sockets

austere shell
#

is there a tutorial on how to add optic attachment on weapons?

twilit barn
#

Is there a tutorial for creating building compositions for conflict game mode? I have an old mod that adds more stuff to build, but I'm not sure how to add the building part, they just spawn right in, no shovel needed. Like the way they used to be built. I compared components but I couldn't find anything different to create those ghost prefab outlines anywhere to require that they be built.

#

Been stuck on this for over a year now, maybe two?

steel plume
#

How can I bulk edit configs in the editor or how can I export the config data in its entirety to a 3rd party app like VS? Looking to bulk disable/enable, change rank requirement etc

steel plume
tidal halo
#

Does anyone know where the 'check injuries' function can be found?

digital sluice
tidal halo
#

Appreciate it!

silk bear
#

Anyone know if it's possible to create a signal blocker? (opposite of the radio antennas). I don't have any coding knowledge, if that's required

atomic ember
#

it would be possible with coding knowledge

hollow abyss
#

feelsgoodman

after ages working on an airburst feature ive done it

lime zenith
#

tad bit curious is there anywhere that teaches you how to increase explosive radius im trying to figure out explosives and having no luck

wintry anvil
#

#1359995440916987984 message
So far I have had no issues with using vanilla components as long as you just set the timetriggercomponent as a child of the collisiontriggercomponent.

hollow abyss
wintry anvil
#

Ah yeah so programmable time fuze with a rangefinder.

hollow abyss
#

bingo!

You dont NEED the rangefinder, it just saves the player mashing a key 50 times if you also want finer adjustment and generally less clunky than using modifier binds. You could also just use larger increments, for the XM25 it uses ~3m increments so imagine ranging to 500m from 100m xD

hollow abyss
mortal wadi
#

In version 1.6, Wether not the "Enable Repeated Spawn" feature of the Children subcategory of Layer in ScenarioFramework become ineffective

subtle yacht
#

hello im new to enfusion , how can I export a xob files to be placeable as a gm?

gaunt pollen
#

Im also new to enfusion and for some functionality an LLM decided to override the player controller. I dont wanna debate AI or not AI, but is overriding the player contorller a common thing? Or is this unstable/not recommended? Seems pretty harsh. Like overriding it to add some functionality. Do many mods do this? The mod works but it seems to me that if another Mod overrides the player controller that loads after mine that might lead to issues. Whats the generally accepted soluton here?

pastel island
subtle yacht
ionic shale
#

does anyone know why my heirarchy tab has disappeared??

zealous scroll
#

Hierarchy is in world editor. You are in workbench and have compiler errors so world editor will not open.

subtle yacht
#

why is my prefab doesn't show on the gm menu but i applied a SCR_EditableEntityComponent and a placeableentitiesregistry

subtle yacht
#

can someone help me

twilit barn
#

Probably missing the EDIT flag in the entity catalog. Or maybe missing the correct Labels for those items in the editable entity component. I would check those two things.

sinful oxide
sinful oxide
#

I can help you trouble shoot the issue if you’d like, you may just be missing the required config setup, or something small related to the component coolfrog

zealous scroll
warped pier
#

I’m tryna make a game mode on reforger

violet pelican
#

Question regarding persistence. I have these settings on the prefab and after restart building does not save im i missing something ? Other building saves and are fine on the sever.

graceful vessel
#

Does BI ever intend to fix the issue of infantry remaining invisible at distance? Regarding the whole replication bubble debacle and such.

distant delta
#

After yesterdays update I am no longer able to import any jpg/png into my files, to have it import and convert to an .edds. It just says this. Can't do any texturing work at all. Is there a fix?

violet pelican
distant delta
remote bronze
violet pelican
lean coyote
#

Hi, is it possible to load server-side mods in the reforger?

So that the client doesn't need to download them.

steel plume
#

What would cause this? It occured on every world inside of this mod project so I know it wasnt the world. It started a few days ago in workbench only, some textures were also blurry and everything seemed to be oversaturated with green hues. Today after a server restart, it appeared on my dedicated server despite updating the mod that had this issue multiple times and it never impacted server until today? I think I fixed it by deleting all files and folders in the mods "profile" folder in which i did see some color palette jsons? No idea what really resolved it.

sweet solar
#

How can I add items inside a chest rig on the BaseLoadoutManagerComponent. For exemple, I want to make my players spawn with mags inside the chest rigs.

graceful vessel
#

Having trouble with getting the Passenger text popping up (fixed)

#

"Get In: Passenger" is what I'm aiming for

atomic ember
twilit barn
#

Dayz allowed that, reforger doesn't. I think they smartened up after the dayz modding mayhem. Typically you would do that if you're trying to hide stolen code...

atomic ember
#

if you play modded reforget right now you are basically put a stick it note on your back that says hack me

frank shoal
#

Anybody have or working on a mod to fix and or bypass the problem with ai not recruiting? Reforger

steel plume
#

anyone know what this error is and if its a problem? Getting it constantly on dedicated server

RPL (E): RpcError: Calling a RPC from an unregistered item! itemType='script::Game::SCR_BudgetEditorComponent', rpc='OnEntityCoreBudgetUpdatedOwner'

quaint oracle
#

Hey Guys, can anyone teach me how to give a building prefab interior property so that sounds (like gunshots) inside register as an interior gunshots?

violet pelican
pastel island
zinc lance
#

I think Arma Reforger has the mechanics needed to support an RTS-like mod using mostly existing systems. The core idea is a 1v1 RTS-style mode inspired by Age of Empires, combined with Arma’s realistic military gameplay, where players do not directly control soldiers but instead command AI squads, vehicles, and logistics through a top-down RTS camera. Each player starts with a main base similar to Conflict, one construction truck, one supply truck, and faction-specific vehicles (US: three Humvees, two armed and one unarmed; Soviets: one BRDM and one Soviet jeep), along with four initial AI squads: basic infantry, a two-man recon team used to explore the map like AoE scouts, a logistics team, and a construction team. Squads can be upgraded using supplies: infantry can evolve into suppression or grenadier units and eventually special forces, while recon squads can expand to four scouts and later become a special forces recon platoon; if upgraded squads are destroyed, they respawn at their lowest tier, forcing reinvestment. Players can expand by building new bases, which increase the AI unit cap but .

#

only provide basic infantry squads that cannot be upgraded and do not respawn if destroyed. Players spawn far from each other, with enemy main and secondary bases hidden, requiring reconnaissance to locate them as well as HQC supply bases guarded by FIA. The map uses an Age of Empires–style fog of war where only explored areas are revealed, and the RTS camera vision is limited to around 300 meters from friendly units. Victory is achieved by capturing and holding three points of interest, which can be fortified and used as forward bases. From a technical standpoint, many elements already exist or can be reused, such as HQC logistics and base systems, the Game Master camera adapted into an RTS view, construction animations, and existing fog effects, while the main challenges remain AI autonomous construction and a true dynamic RTS fog of war. Overall, I believe around 80% of this concept is achievable with vanilla scripting through smart simplifications like prefabs, timers, and squad swapping

pastel island
#

Has anyone ever made a way to mass addprefabs as child entities (when editing main prefab) at a socket? E.g if a name contains Socket_Light_ apply a specific light prefab to it?

Feels like we've somewhat gone back in time in that sense since A3, used to be a lot easier with proxies

small olive
#

Is there an easy way to remove trees mid way through creating a scenario?

cinder trail
#

are there any mods that adds vergys clothing from rhs besides WCS clothing?

pastel island
cinder trail
violet pelican
#

Is there mod by any chance that replaces map with tablet or something to look modern ?

hazy canopy
violet pelican
hazy canopy
violet pelican
tidal halo
#

Hey, I'm trying to find the script that displays players' usernames on their character in gamemaster. Does anyone have a clue on where I can find that at?

misty narwhal
#

I encountered a problem while trying to upgrade the GAZ Tigr mod for Command Unit. I replaced the model in M1097_Command_Box.et (a fork of M923A1_COM) with RadioStation_R123M_01.xob. For some reason, when I try to activate it in my prefab slot, I get the console error I attached in the message.

NeuroNetworks didn't even understand the root of the problem, so I'm turning to you. What's wrong?

steel plume
#

What component controls how much damage is passed through a collider like if an rpg hits side armor of a vehicle, how do I change the amount of damage an occupant receives or is that collider based or warhead?

pastel island
hollow abyss
wintry anvil
#

With the Diag menu, is there a way to scroll down or some other way to see the things that don't fit the screen?
I know there should be like 60 signals here but I cant see them all.

tidal halo
gray moon
#

Bit of a random but also curious question, as I may be inexperienced with the Game Master Editor, but does this not have any Pitch / Yaw functionality?

modern oak
#

Hi, how do I stop - "ENTITY (E): Huge number of entities (XYZ) per scene tree leaf! Center position"?

viscid saffron
#

Hi guys, looking to start making some vehicle mods for Reforger, anyone know where I can find more documentation on helicopter creation? Specifically rigging of moving parts like the suspension and swashplate. This is the high poly that I have so far

graceful vessel
#

anyone having trouble with connecting to the workshop from the workbench?

digital sluice
#

probably down right now, if i had to guess

fiery shadow
#

how do you add Destructions in buildings

pastel island
gaunt pollen
fiery shadow
worn plank
#

Hi guys having an issue in my map, whenever it is cloudy or rainy the whole world becomes like super super bright and weird, anyone know of the fix?

warm mirage
#

good to see that they finnaly man up enough to say they did something wrong. i hope they will be able to fix it but i know it wont be anytime soon. aslong as it fixes these crashes meowsweats
https://x.com/armaplatform/status/2013635694594265592?s=46&t=iERKkgI_EoK5VSA02FK8GQ

This is not fine, and we know it.

We've held off on making an official statement about the #ArmaReforger 1.6 update in hopes that a few patches would take care of the most common issues affecting players. Unfortunately, that hasn't been the case.

So how did it even get to this

fiery shadow
#

some things i want to know about is wat is the default things you need in a Enfusion arma reforger map editor ?

gaunt pollen
#

Currently I am also working on a mass teleport mod to allow comfortable teleportation of many players at once to a specific location, some WiP video here
https://medal.tv/games/arma-reforger/clips/lXaif7RJNognsq9UD?invite=cr-MSxHWlosMjI1MjYxOTAz&v=257
Open to feedback, suggestions, etc! Im fairly unexperienced with Reforger Modding or modding in general so by all means point out common pitfalls.

Watch 15th Mass Teleporter by Kitosho and millions of other Arma Reforger videos on Medal. #armareforger

▶ Play video
pastel island
vapid sparrow
#

Is there a way to edit the inventories of "arsenal" type items? Like vehicle trunks, workshop tool walls, etc?

brazen notch
#

my console players are crashing like crazy. Is it worth the headache trying to debug it or will it keep happening anyways?

empty nexus
warm mirage
pastel island
empty nexus
pastel island
brazen notch
empty nexus
brazen notch
empty nexus
lucid echo
#

Hi I had a quick question,my weapon doesn't show up in moddded servers and only shows in the vanilla arsenal. When WCS/RHS arsenal is on the weapon doesn't appear in the arsenal. in tbe weapon creation wiki i dont see anything on this, any help or a pointer to resources would be really appreciated 🙂

quaint oracle
olive thistle
#

Does anyone know how to unlock a map so I can edit it and convert it into a modern/ww2 map

wheat saffron
#

how can we add a new seat in a vehicle ? isn't that was with basecompartement manager ? i'm confused

wary halo
#

Can I lower the settings of the world I'm tryna build a mission on? It just freezes and can't click on anything

zealous scroll
wary halo
#

How do I actually do it tho? There are sub menus with low, medium, high etc that let's u edit the values, how do I pick one?

zealous scroll
#

Overall quality, draw distance and shadows

#

Lowering or disabling shadows will give you the most performance gain

wary halo
#

Oh yeh nice one found them. My main window just freezes still. Is my pc just not up to it?

#

I can play Arma 3 on ultra n reforger on probably low. Can't understand why I can't even open map on tools

wary halo
#

OK now I've noticed it only registers my clicks after I move the mouse over the task bar below.

#

Like tools pauses when I hover mouse over world editor screen

blazing atlas
#

how do I define what class/model/file spawns when i press play?

#

or what is the best way to spawn players?

#

or better yet is there a simple way to add a raycast to a character that is spawned?

fluid briar
#

AI logi question

Is there any way to ask BI devs about AI logi? Noone could help me with my question for almost 2 months and there is no way I can find the issue not even knowing the requirements for the correct work. All I need is knowing what are the necessary settings/components to mak AI load supplies and drive them to another base, or vice versa. My problem is they only drive to destination base and that's it

weak bolt
#

Hi everyone. I'm looking for an experienced coder/modder who's proficient with Arma Reforger. Message me in DM if you're ready to discuss collaboration 🤝 (Sorry if this is in the wrong channel)

zealous scroll
#

np

wary halo
#

No one else had my problem above? I spent all night tryna fix it 😫

sharp bolt
#

Hello to all, i got some problem with destroying objects, all fences (not gates), small and big trees, some props on map doesn't destroying by vehicles or heli with rockets

round gorge
#

thats base game,
if you want it differently you would need to mod it

elfin light
sudden needle
#

Maybe you just need a killdozer

sharp bolt
elfin light
sharp bolt
#

I also now can't delete it from map(((

#

And can't change anything on it, cas it crash too

zealous scroll
olive thistle
#

idk what I pressed to cause this view, whatever it is I need help to get it to stop

#

all of my colours turned into this

zealous scroll
#

Windows key + period key, hold them together.And then go to physics and disable bodies show bodies or whatever

#

Something in there more than likely

#

Use arrow keys while you are holding the windows and period key to get through the menu

olive thistle
#

nvm it stopped on its own, weird

zealous scroll
#

Lol nice

small olive
#

Whats the best guide for dynamic despawning AI. Trying to understand why i cant just use dynamic despawn on the area.et. Looking at other scenario mods, it seems they use player triggers a lot.

timid mountain
#

Random question for anyone who uses rhs a lot. In the bumerang they have the computers all over the vehicle that act like a blue force tracker. Does anyone know if they made that themselves or pulled it from somewhere else

lime zenith
#

I have no clue where this would go but does anyone here understand how gasmasks work with the gmfx mod cause i cannot figure it out for the life of me

modern oak
sharp bolt
# zealous scroll Open the world layer file in a text editor and you can remove it there.

Thx for saying where it hide, i was trying to find cfg file with object placement, finaly deleted manager, but i think world is broken cas im add again destrucktion manager and still god crash, after that i think that's i need to rebuil main world, i done it fully, starting from create noraml settings by documentation steps, after copy terrain from buggy map, and after you give me instructions how to delete manager i finaly can close map without crash and copy all objects to new map. And now it works like should be, thank you again

zealous scroll
sharp bolt
elfin light
# sharp bolt And thanks to you for saying how to solve problem with destroying objects

https://www.youtube.com/watch?v=KLM3BUzWovg

Thats a good guide that tells you all the things (?) that should be in the map

**Update 12/23/25 - The projectilesoundmanager was removed, so that is no longer a required manager at this time. Thank you everyone for letting me know.

This video is a basic introduction to making a new terrain project. There is alot more steps to do, however this will get you started.
Organizing folders
https://youtu.be/YSr1CPnj7GU?si=koU3...

▶ Play video
#

i also had this problem with destruction until i added these objects

sharp bolt
tranquil junco
#

Hello, I am having problem with enfusion workbench. i have added base game addon. than i add my new project, i will save it. and when i start tools again i cant see it.

small olive
unkempt patrol
#

Hello. This may be an easy answer, but I have recently made some flags for my server, and can't find where to disable them from switching to the faction near a command post. YouTube videos I find are outdated. Any help would be appreciated. Thanks!

steel plume
#

any of the diag menu options show draw call counts?

foggy stream
#

Is there a place i can find templates for masks? Or do I need to make the entire thing from scratch?

pastel island
lime swift
#

Hi, on the map bellau woods the gamemaster camera always shoots up when entering gm.
i think its has something to do with how the coordinates were set when the map was first build, but i dont know if this is even fixable… or how i would try to fix it

abstract stratus
#

Weird glitch been happening to me, im just tryna make a small mod that replaces the default soviet rifleman, and for some reason, it messes up the thumbnails for the soviet boots and chest rigs

steel plume
lime swift
drifting peak
#

Hi, how do I override the Time and Weather entity in a vanilla Arland map?

zealous scroll
drifting peak
#

Hi Andee! Yeah, I tried that, and the time and weather won't change. I want to override the radiobroadcastmanager in the vanilla world too, to play some original music. The prefab can't be deleted.

zealous scroll
#

Is it red or blue in the hierarchy

rancid berry
#

I have encountered the dreaded respawn naked bug with my modded server.... anyone know where I should start with this?

drifting peak
zealous scroll
#

See if it pulls up a file in the resource browser

drifting peak
#

This is what it pulls up. I did an override, but it's not working, and complaining I have more than one RadioBroadCast Managers.

zealous scroll
#

Is it open in workbench also, not just world editor?

#

That will cause duplicate message. Not sure why the override isn't working though

drifting peak
#

Ah, I figured it out. Override it, don't put it in the world.

#

Got it. Thanks, Andee.

zealous scroll
#

Nice gj

shell ginkgo
#

Can anyone help me! I do all my projects on my main PC. I went out of town and wanted to work on the map on my laptop. When I load the workbench up it shows my map project but it loads with the edits I last did on it not on my main PC. I have an external hard drive the project is on which I brought with me. The GUID is the same as my main PC so I’m confused on how that works. Any help is appreciated! Thank You!

obtuse wraith
#

so anyone having issues publishing? I've reinstalled tools and relinked my account. been like this for a week or so. I can remove mod but not upload.

timid osprey
#

wasn't someone making a us building asset pack?

empty vessel
#

Anyone know where to enable the conflict radio coverage bubble. I thought it was in the diag menu, but cant seem to find it.

quaint oracle
remote seal
polar raptor
#

How do I get context actions from a child Prefab, slotted to a parent prefab visiable when in game?

I have context actions configured on the child prefab, and when separated I can see the context bubble for them just fine, but when attached to the parent, it only shows the parent prefab's context actions?

for context, this is a radio, with an added module on the back. (the module on the back is the child prefab)

Ive tried it both using slots in EquipmentStorageComponent, and with SlotManager. neither are working. so I assume I am doing something wrong, I just dont know what i am doing wrong.

wheat saffron
#

how can i disable ts

polar raptor
wheat saffron
#

because i want to be able to refuel while the support vehicle is moving

polar raptor
#

i dont think that is the right spot, that would just remove the hint that you cant refuel, i think. it still wouldnt let you do the action

wheat saffron
#

do u know how can i make it work ?

polar raptor
#

or a script to overwrite the refueling action, that removes the ismoving check

wheat saffron
polar raptor
wheat saffron
#

could u guide me through it pls ?

polar raptor
zealous scroll
empty vessel
empty vessel
tidal steeple
#

hi, I want to use Amravision but one of the mod I use, diseable it. Does someone know hot to active it back again, in which conf I have to look? ...

river goblet
#

Is anybody able to tell me how to make my own tracer colour? Essentially I’m able to make it but can’t save it or add it to a round because it won’t let me apply anything other than an .xob file

oblique nacelle
#

Is there a way to work on a map collaboratively with someone else using Git? Like, without corrupting/bugging the map?

empty vessel
zinc kestrel
#

Hello, does anyone knows how to disable the rank requirement for respawn?

atomic nest
#

Does anyone know how to basically import a town into a map. And does anyone know any towns preferably small

zealous scroll
#

Then, have a branch that you both merge your changes into to test and resolve conflicts, before merging into main branch.

vital jasper
worn plank
zealous scroll
# worn plank

Cool but highly doubt this is going to be allowed.

worn plank
zealous scroll
#

Nothing more gruesome than vanilla bodies allowed

worn plank
zealous scroll
#

Oh lol they must have added new ones at some point i missed

worn plank
zealous scroll
#

Haha hey leave me out of it

pastel island
zealous scroll
pastel island
zealous scroll
#

Idc

lime swift
#

anyone else experience insane deloading times when exiting world editor into edit mode ?

sterile shoal
zealous scroll
#

Yup

violet pelican
#

Anyone else faces error where AI would honk forever on server. On local when i try it never happens. With same mods

digital sluice
# violet pelican Anyone else faces error where AI would honk forever on server. On local when i t...

I think it might be a reported issue, Blackheart_Six made a feedback video on it if it's the same as what you're experiencing https://youtu.be/sLojsDD5RMk?si=8xZ-lhMafB-mOCfn

BI Feedback | AI continuously blow horns
In a dedicated server environment, the AI will not stop blowing the horn once they start.

▶ Play video
violet pelican
wintry anvil
nova delta
#

Like the previous gore mod that was removed some time ago

ancient fulcrum
#

i may be missing something, but i am a noob with Enfusion engine and while trying to learn how to make suppressors, it does not let me drag it into my inventory saying size exceeded/volume exceeded, while the suppressor's inventory stats are the exact same as the default mark 3 suppressor

void shadow
#

Is there not a way to set rank for vehicles?

pastel island
nova delta
worn plank
#

Having an issue where I seem to be able to capture most of my radio points, but after I capture a certain amount of them, the previously in range one suddenly display the disconnected icon on the map.

Anyone know what causes this?

blazing atlas
#

for some reason interacting with this object via the actionmanagercomponent isntbeing run at all or triggering my breakpoints, any help is appreciated

tawdry flame
#

does anyone have a scale reforger character model compatable with blender 5.0?

pastel island
tawdry flame
#

ah

blazing atlas
blazing atlas
#

anyone know why whenever I use enfusion I cannot view the map?

thick trout
#

mapentity

empty nexus
#

So whats up with the ComponentData stuff, did I miss an announcement about it?

swift wraith
empty nexus
#

Yeah I want to know more like what is ComponentData and why is it bad to use variables in Component

swift wraith
#

~~will ask ~~
nvm ArksensoR is typing

thick trout
remote bronze
#

If you have a magazine as an example, all prefab spawned into the world share some data, for example which projectile list config they use. so instead of having a resource name to the config be im memory 3000 times for 3000 magazines in the world, it is moved to component data, which is created ONCE and all instances share the same data instance. if you overwrite a prefab's settings in world editor it will have one instance for itself and all the other unmodified instances share theirs. so it is re-using an assortment of exact same data. this exits for entity and components.

We have made changes to drastically reduce memory usage on some of the things, most in c++ but some in script, hence if your mod relied on it, you need to go through one more getter to go to your data.

We would have normally done breaking changes like this in only a major update, but we have issues with memory usage in 1.6 right now, so we had to deploy any fixes for it we had available now

empty dome
#

So this will have a good performance for the memory leaks isssue?

remote bronze
#

Rule of thumb is: Unless you expect your components do have different member variables (primarily attributes) on every other instance, they should by default go into the component data, aka nameClass and not as direct member on the component or entity class itself.

remote bronze
empty dome
#

the multiple crash due to that was frustating af

grim crypt
remote bronze
grim crypt
#

Thanks for the response

empty nexus
#

Is using the getter so many times efficient tho?

    protected override void EnableReticleIllumination(bool enable)
    {
        SCR_2DOpticsComponentClass data = SCR_2DOpticsComponentClass.Cast(GetComponentData(GetOwner()));
        if (!data)
            return;

        super.EnableReticleIllumination(enable);

        if (data.HasIllumination() && enable)
            m_cReticleColor = data.GetReticleIlluminationColor();
        else
            m_cReticleColor = data.GetReticleColor();
    }
dull vine
#

What is the idea for deploying to production non-compatible changes?
Cant just understand it, why not doing it smoothly like marking as Obsolete first of all, create separate announcements with warning to remove from mods and then delete.

swift wraith
#

And yes this is unusual

dull vine
snow yew
#

probably getting pressured from several sources to get it fixed i would imagine,
console platforms have strict requirements etc
and console players arent happy
especially people on older xboxs

rigid brook
worn plank
#

Nice one, most community servers are down

#

Servers unable to restart

dull vine
lyric escarp
lime zenith
#

Fml i just finished what i was doing for an update on a mod last night😭 hopefully it didnt fully brick it considering its a gun mod

lime zenith
#

i assume to fix the whole cant intitialize game thing that yk makes it to where i cant use world editor i'd have to wait for these to release updates or remove them as dependencies

wispy forge
#

WCS armaments is working on my server, so maybe its melee combat and wcs weapons

#

all the other stuff i see there i have working

alpine venture
#

is the update to tools shaffting my ability tto import things?

frosty elk
#

Anyone know if the workshop publishing is down?

BACKEND (E): [RestApi] ID:[55] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Cloudflare - A Timeout Occurred, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

stiff pumice
wispy forge
#

Yeah it varies across the board it seems

umbral sluice
#

Hey everyone, does someone have an idea on why my optic 2d is not following the turret movement?

#

also please forgive me for making this in the first place lol

grim ibex
#

I cant even go into playmode in reforger tools with only the basic components and terrain now o.O

#

crashes the playmode instantly

#

any idea how to fix this? 'SCR_PlaceableEntitiesRegistryFromCatalog cannot find SCR_EntityCatalogManagerComponent so can not initialize entries within Catalogs!
11:47:09.214 WORLD : UpdateEntities
'

stiff pumice
umbral sluice
#

nope, thats all vanilla

#

I was trying to mate S5 pod with soviet mg optics

hollow raven
#

Heyo!

Don´t want to be the 500th user which is asking for help today, but I really can´t get any further. After this unexpected update I have problems to launch my scenario on the Server. In Workbench everything is fine and ingame as a scenario too. But on the server I get the errorcode: ReadMssionHeader cannot load the resource´Missions/Conflict.conf´

I deleted my mission header in my scenario and recreated it, but same result. Any Ideas?

umbral sluice
#

Yep

blazing atlas
#

The map is everon and even created a topo for it myself to no avail

sudden needle
#

Hmmm, gauss rifle, I see you.

nova delta
final orchid
#

Is there any good website resources idealy in text/image based guides for beginning to mod for Reforger

pulsar stag
#

Having an issue where it doesnt tell my issue(s)

wanton leaf
pulsar stag
#

after abt 11%

steel plume
#

having same issue. dropped mod size down from 600mb to 170mb and its still failing womp

#

sike, 2nd attempt on smaller size worked

empty nexus
final orchid
#

@empty nexus curious fella do you have a github with your mods on by any chance bor anywhere for documentation for your mods

empty nexus
final orchid
#

That's fair

final orchid
empty nexus
#

What do you mean documentation? I don't write manuals for how to use a gun but server admin tools has a thread here

final orchid
#

Admin tools is pretty much main one I'm. Learning how to make scanarios and mod arma. In general and been autistic as hell I like to read as much as I can on things I plan on using if possible hense asking if there was any documentation as I do plan on using your zombies mod but I'm. Assuming that's like most ai stuff on here just needs to be included and used

#

Sorry if I've been at all annoying