#enfusion_generic

1 messages · Page 21 of 1

hearty idol
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I need some help if there is anyone who can, i am trying to add a contributor to my mod im uploading. i have added the email address they use for there enfustion engine but they are not receiving a invitation when on the engine and then they check invitation. Thanks

solar dock
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Cool

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I’ll ask more later

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Just learning before I do it

lucid tapir
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and yes, you can accidentally load a 30rnd stanag with 100rnds of 50cal and have it weigh the same as normal

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moose it up a lil

heavy quarry
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Ok thx

solar dock
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Can anyone show me how to edit Armour on a vehicle?

hearty idol
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I need some help if there is anyone who can, i am trying to add a contributor to my mod im uploading. i have added the email address they use for there enfustion engine but they are not receiving a invitation when on the engine and then they check invitation. Thanks

lucid tapir
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almost forgot about giving the engine, fuel tanks and other stuff the wrong colliders so they just eat shells and never take damage. sooo good. its not cheating if you're a modder.

lucid tapir
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all the usual vehicle modders but Im not about to ask any, I don't think they like me looking through there stuff

deep quarry
solar dock
dusk solar
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Anyone able to help me work out this jankiness?
background is the .et dragged in and the foreground is what is spawning in from GM mode

dusk solar
vestal bridge
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Specifically...

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Make sure to check "Parent node from parent entity" on the prefab you put onto the truck

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Just override the c-ram
go to rpl component
check Parent node from parent entity
Then try it

vestal bridge
dusk solar
vestal bridge
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Just scroll down till you see something like this...

dusk solar
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thank you so much, I'll pull up a LAV25 and see what they have in there and compare what the SampleMod_NewCar has, because one should land at the small depot and the other at large

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Prefab vs spawned, but it works like intended so we wont go looking at the wizard behind the curtain

junior sail
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anyone else having the issue of tools just refusing to save anything today?

dusk solar
junior sail
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nvm i figured it out

dusk solar
junior sail
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my vic is corrupted

dusk solar
junior sail
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nope

dusk solar
# junior sail nope

I broke my Hilux prob 10x this week needing a full restart, the only thing I was lucky about was the turret prefab didnt get lost, now I manually copy my prefabs into a backup folder outside of the mod's folder and duplicate my prefabs I'm about to edit, so incase I break something I can roll back

vagrant spear
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any clues?

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18:17:58.862 BACKEND (E): [RestApi] ID:[11] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Unimplemented 5xx, apiCode="", uid="", message=""
18:17:58.862 DEFAULT (E): Uploading failed! Reason: ""

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it gets to like 30% everytime then fails

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im trying to update an existing addon

brave valley
sly cipher
oblique geode
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Hi I bought the game 1 year ago for my xbox and I want to make mods , do I need to buy the game again on steam ???

echo dove
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You need the tools which only comes with the PC version

oblique geode
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😭

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I'm poor

echo dove
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You can wait to by the game when it's on sale which is quite often

echo dove
oblique geode
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Yep

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Does it need to be poweful ?

echo dove
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Nah

slim garden
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@orchid trellis Hey man! Im hoping your the right person, im trying to find the creator of the MK46 - MK48 mod, to try and get permission to edit the sound files for them. Currently, suppressed is the only sound that works, unsuppressed its just silent.

orchid trellis
slim garden
slim garden
slim garden
# simple bobcat And the smokes pls

This also. I could just do general maintenance to his mods if he gives me that permission, so then they'll keep working throughout Reforger updates, and what not. Hes made alot of good stuff, would be a shame to see it all disappear after an update.

vast matrix
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Would anyone be willing to answer a few questions for me in regards to making a custom faction?

slim garden
vast matrix
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Iv never done it before so I’m just kinda following a tutorial online lol

slim garden
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Before you create an entirely new faction, what are you trying to do? And for what purpose?

vast matrix
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Make a few factions with custom flag, name, ai uniforms, player spawn load outs, ect for my server

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And my plan was to just “reskin” the vanilla factions

slim garden
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Ah, yeah i was gonna ask why dont you just reskin vanilla, thats what I do, except our GM faction, its a new one. When you reskin, you dont have to create entirely new arsenal configs to match faction affiliation or anything, its just your normal arsenal upkeep.

vast matrix
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Do I have to do anything with the how the ai move and stuff when doing that? I think it’s like the scr stuff in there idk the terminology sorry lol

slim garden
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No you dont, you just change the UI names, flags, keep factions set to either US USSR or FIA, and everything still functions like normal, they just look different is all

vast matrix
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Bet

vast matrix
calm ice
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not sure which channel is the best place to ask this but does anyone have any resources about the peer and dedicated server tools? I'm able to get it all working if im working on a mod with no dependencies but once I add any dependencies to the mod im working on it errors out with unable to locate dependecy addon. I've tried setting -addonsDir param but can't seem to get it configured correctly

tardy bison
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Are there any good syria inspired maps? Zargabad, Zaryan?

deep quarry
smoky sinew
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Does anyone know how i'm able to edit yellow locked files? I've been trying for hours to create my own version of a PVE world But I cannot change the teams on the conflict server for the life of me

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this is so damn annoying I just want to change the teams for the game mode

deep quarry
smoky sinew
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I just realized I wasn't copying the entire file seletion correctly, and I was reopening the source file

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now... I fixed the teams... but how would one go about replacing the main team, it's a US based team and I wish to swap it to a modded faction I have added in the game, when attempting to just do it through game master in game it does not work, so I assume it has something on here I have to do

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I figured that out, but when I add the faction, is there any reason why it does this?

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It will not let me join, seems to be a deployment bug? Doesn't show load out or anything

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is this something to do with a lack of a loadout designed for that faction?

vapid glade
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Day 936484984635712e of BI having DOG SHIT backend for the workshop.........

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So excited to be able to upload my work to ArmA XVII when the backend patch drops......

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Hey BI, CONGRATULATIONS on yalls corporate partnership with DG! Its so bad ass yall got them to host yalls server room!!!!

cursive remnant
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anyone know how to add items to a player when they first spawn into the world in tools?

jade current
vapid glade
slim garden
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@orchid trellis Could we link up in DMs? Im interested in just taking over your existing addons, so I don't have to just keep make patch addons for them, im willing to purchase any and all licensing for models you used for them, and keep them alive. If youre alright with it of course, if not i will just keep making patch updates for them.

smoky sinew
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hey guys I put a faction down im trying to play but when going to the command tent to build stuff, they have no active buildings they can build? What's the file to fix this and or how do I fix this? i'll cashapp someone if they can help me

alpine bay
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Is there any way to create multiple emats at once? Or do I have to do it one by one?

slim garden
slim garden
smoky sinew
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trying to relable the buildings now because my game is only reading them as Us / USSR while I have another faction

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it's not like loadouts though where I can just rename it to the faction key, I can't seem to find thay anywhere so it must be something else.

slim garden
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I forget exactly, its been a minute since ive done it. I dont think its the keys. I could check when I get home but it will be in like 8 hours or so.

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Check the building composition component also,

wild mauve
smoky sinew
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why is it not giving me the secnario ID when I publish this?

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what am I publishing wrong? it worked the first time I did it??

deep quarry
proud sundial
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Did you ever figure this one out? Got a whole bunch of clutter sets that i'd rather not start over with

glad scarab
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Guys

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Smth is preventing me from having 2 rifles i can only have 1 riflr and 1 launcher how can i disable that?

empty nexus
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Well, you could disable the mod that does that that you have enabled in the first place

uneven marsh
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It should be a crime to carry 2 rifles in a Milsim game. Army of one ahhhh

glad scarab
modern oak
glad scarab
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But there are other servers with same mods without this limitation

modern oak
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They might be using override mods, it's been quite a while since I last updated mine so things may have changed. When I created mine it was a case of changing base character to be able to carry two "primary" weapon slots. Then overriding each launcher prefab and changing them to "primary" instead of launcher, also messing with sling options in some cases. This is from around June/July though so might be worth just asking in their discord 🙂

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(Mod was also VERY roughly made so there could be better ways of doing this)

glad scarab
ripe ravine
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Hey new to enfusion. I've got a scenario set up and running on a dedicated server. I've worked out most of my bugs but for some reason the in game text chat won't function even for commands(like #login) and I have no addons that mess with the chat, if anyone could help I would appriciate it.

remote seal
ripe ravine
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I will try this thankyou

gritty warren
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Anyone got any tips on getting the PG_PowerLine_EHV_01.et generator working without detached cables or wrong orientation of the substation?

robust coral
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Hello everyone,
I need help with the conflict I created. Basically, when the radio station is spawned from the command tent, the signal strengthens until it reaches every point on the map. How can I avoid this?
Thanks.

tidal halo
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Is it possible to create a prefab that sends a message to a discord server whenever a player enters the prefab area, like a capture point?

tidal halo
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I'll have to look into figuring that out

noble river
glad scarab
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That is it!!!, so ive got to edit them 1 by 1 now

ocean mica
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if i use the peertool and i disconnect the peertool (goto mainmenu)
can i reconnect the peertool to workbench by ip?

obtuse thicket
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Do we have the posibility to have two modders work on the same project?

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meant in a way like steam works, you can have multiple update the same mod.

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It is diabolical that there is no way to do this.

snow yew
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use git

silk bear
obtuse thicket
snow yew
obtuse thicket
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can github store graphics?

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our mod constists of alot of graphics and stuff more than a code.

snow yew
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depends on the size

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limit is 100mb per file on github

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otherwise you will need to find (and probably pay for) a git lfs solution

deep quarry
earnest sundial
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I keep all the source files in a google drive

earnest sundial
smoky salmon
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anyone happen to know why in 3rd person its crazy zoomed in.

obtuse thicket
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the bohemia email stuff?

sudden sable
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hello
if I make a simple polyline shape and drop a fence generator onto it its doing this... any ideas what is wrong?

sudden sable
thick trout
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poliline is bugged

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1.6 fixit, i think if u check and uncheck "is closed" should temp fix it

amber ore
smoky salmon
exotic furnace
exotic furnace
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streaming myself updating appalachian conflict if anyone is interested

smoky salmon
frail coral
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When trying to create a new Procedural Animation Project (.pap) I am running into a wall. I must have something setup incorrectly. When setting the Listen Window Model it crashes. Any help would be greatly appreciated 🙏

calm ice
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is there anyone that could help me get the dedicated server tool working with addon dependencies?

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no matter what I do I cannot get it to work properly if I'm working on a mod that uses external dependencies... I feel like i'm missing something dumb but can't figure out what that is

bright sable
calm ice
bright sable
calm ice
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SCRIPT : Starting dedicated server: C:\Program Files (x86)\Steam\steamapps\common\Arma Reforger Server\ArmaReforgerServerDiag.exe -gproj="C:/Program Files (x86)/Steam/steamapps/common/Arma Reforger/addons/data/ArmaReforger.gproj" -server "Worlds/superflat.ent" -MissionHeader "Missions.conf" -adminPassword 1234 -addons EnfusionDatabaseFramework,EnfusionPersistenceFramework,HelheimRoleplay -profile ReforgerServer -backendLog File -backendEnv Dev -maxFPS 60 -logLevel DEBUG
SCRIPT : Running command: C:\Program Files (x86)\Steam\steamapps\common\Arma Reforger\ArmaReforgerSteamDiag.exe -gproj "C:/Program Files (x86)/Steam/steamapps/common/Arma Reforger/addons/data/ArmaReforger.gproj" -addons EnfusionDatabaseFramework,EnfusionPersistenceFramework,HelheimRoleplay -window -forceupdate -nofocus -client -rpl-reconnect -rpl-timeout-disable -profile PeerPlugin1

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thats without the -addonsDir param for either which I cannot seem to get working regardless of what path I put in that directory, I must be formatting it wrong or something

calm ice
bright sable
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If you use the DST and not the PeerTool you can omit -addons

calm ice
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those get populated by the engine. my params line is empty

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I think I just solved my issue...
I just copied both executables and pasted them in the Workbench folder so they would use the addons directory also located in that same folder.

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I appreciate your help

smoky salmon
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anyway to see the whole map with out the shadow?

hearty idol
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Can anyone please help, im trying to add a contributor to my project, he is not getting any invitation in the engine when he checks. the mod does say his name as a contributor but he is unable to edit or publish

hexed spade
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Guys, is it even possible to get some data from AR like if I want to get all map into blender? Or am I forced to use World editor in AR Tools?

keen rune
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How do I fix this dark lighting bug thing?

earnest sundial
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Silly request, but can any russian readers please give a proof read of this text? ChatGPT spat it out and I want to make sure a human gives it the ok before sticking it on a model

``МАСКИРУЮЩИЙ КРЕМ
(для лица и рук)

ЦВЕТ: ЗЕЛЁНЫЙ / КОРИЧНЕВЫЙ
Масса нетто: 25 г

СОСТАВ: жир, воск, пигмент, тальк.
Хранить при температуре от +5° до +25°С.
Сделано в СССР.``

night isle
earnest sundial
earnest sundial
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Ok great, thank you!

forest citrus
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is someone already working on an HQC mode with ai vs ai? like the commander gives orders to ai squads instead of players

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idk how difficult it is but I would love to give it a try

sudden sable
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hello - any ideas what happened here where things just lost their textures or something? these are vanilla assets

tired timber
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i have been out of the loop for some years, with no forums where do people publish their mods these days?

zealous scroll
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and the reforger workshop ofc

tired timber
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the steam workshop? it seems to be deactivated. or is it ingame and i just didn't find it?

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ok nvm i was blind

queen surge
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Hello
I want to work on a map for an RP server, but I can't delete buildings or trees.
Can you help with videos or a tutorial?
The map is KUNAR.

zealous scroll
silent basin
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Hello, good morning. Does anyone know why PlayStation 5 players can’t see the mods with the letters, logos, and why they appear differently compared to Xbox and PC?

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First Photo from Xbox and the second it is from ps5.
Please helpme.

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Sorry for My English i m from México and My English is not good

queen surge
zealous scroll
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I mean technically you could ask the map developer if they would edit it for you but not gonna happen lol

queen surge
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And the developer can't unlock it?

zealous scroll
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No. They could send you it outside of the workshop if they wanted to, but theres no reason they would do that unless you partnered with them or something.

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Never know though

wild mauve
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Is there a way to add a different arsenal config to the arsenal box ?

I have my factions main arsenal but I want to add an edited version with much less items such as mission specific items.

So that players can't get all the items in the main arsenal which will make the mission far to easy.

rustic flower
silent basin
night raptor
silent basin
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Thanks You brother

obtuse wraith
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is there a backend issue today?

silent basin
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Yea inhabe problem with some mods

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I m using a VPN for upload the mods

queen surge
tiny zephyr
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or you could also put it in another factions arsenal and have them go through and meet with high command to recieve said items or however you have that setup

mint delta
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Not sure where to post this, but could anyone help me gain access to my project? I simply added a mod as a dependency to my project, enfusion crashed, and now each time I reopen this mod in particular, enfusion crashes. This occurs with only this particular project, I have a week old backup, but would like to try any means necessary to not revert if possible, thanks.

late sleet
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Is there a limit to how many entities we can have when building a map in Enfusion. I’m building a city (Pokrovsk, Ukraine) and i just want to make sure it will run on pc/consoles before finishing the project.

rugged lagoon
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Anyone know why when I make a mod theres no scenario id when I post it

twilit barn
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Does anyone know how the standing on moving vehicle works? I was looking for a component on vanilla vehicles, but Im not seeing anything new that could relate...

rugged lagoon
twilit barn
rugged lagoon
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Its giving me a unknown error message

deep quarry
hazy canopy
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anyone have a clue what controls this and how to correct it??

This happens within my scenario

calm ice
red fulcrum
hazy canopy
red fulcrum
hazy canopy
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Tbh I’ve been meaning to remove it😂 nobody is driving boats on Everon

red fulcrum
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It's not separated in multiple scripts. Just multiple scripts for both uses combined

hazy canopy
red fulcrum
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Love to see it. Maybe the "bug" is removed in the next update who knows 🙃keep an eye on the change-log 😉

vapid glade
polar raptor
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I'm not sure where to ask this. I'm still learning workbench, and I'm trying to modify a workshop map (gulfcoast islands) for a scenario i am working on, that has an area of grass that i want to change to concrete or gravel. Is there a tool to easily do this in the world editor? because I cant for the life of me find one.

late sleet
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Is there a limit to how many entities we can have on our map? I’m building a big city I want to make sure that having all the buildings isn’t gonna be too laggy

vagrant spear
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satmap disappears when zooming in? any clues?

hazy canopy
kindred obsidian
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What is the name of prefab that spawns as conflict military base? I’m not sure if I’m just being dumb, but I can’t find it…

barren field
#

Please remind me, where is edited preview render of the object when in GM mod spawn it?
I have for some reason the technique is turned 180 , although when spawning the direction is correct.

noble river
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anyone know how to fix the map not opening for my player? It opens but only shows the folded map in the players hand and not the actual map.

deep quarry
noble river
mint delta
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any idea why this is happening when loading my world?

rustic flower
somber lake
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Hi everyone, I have a question. If I wanted to remove the radio antenna from the "catalog," which item should I delete? Thanks.

proven siren
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In which channel would it be best to ask about Prefabs, Pivot Ids, and Hierarchy?

vocal schooner
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would it be possible to edit the LAV to make the main gun scope level more bearable? maybe set it to 1.5? was such mod made yet?

vocal schooner
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that's the thing

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the 7.0 default one makes even the mg unusuable

proven siren
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That's a one magnification.

vocal schooner
proven siren
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Swapped over to Arland so you can see the scale better.

vocal schooner
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this looks perfect genuinely

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you mind publishing?

proven siren
proven siren
vocal schooner
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you're truly insane dude, I wasn't expecting a response that quickly, let alone a finished mod, thank you so much!

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added to server, works fine

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it's even functional with the vanilla vehicles expanded mod

humble mason
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Is there a way to force AI to melee fights the players?

twilit barn
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Just give them a gun with no ammo? Ive been melee'd by AI before when they were super close to me.

formal coral
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Anyone know any mods that allow for you to save a loadout and apply it to AIs? For PVE of course. I found one but it doesn't work

obtuse thicket
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Can you open and edit the mod if you are added as contributor ?

night raptor
formal coral
night raptor
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Huh, it used to at least. You’d save a GM loadout in bacon’s loadout editor and then you’d have 10 slot choose from

formal coral
jade current
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@hollow rampart

uneven marsh
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You know what. It really is my fault for having eyes

hollow rampart
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!purgeban @agile herald 0 spammer

hazy mangoBOT
rugged lagoon
#

Anyone know how to have a certain vehicle respawn at a spefic spot after it got destroyed?

jade current
gaunt sinew
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Is it possible to show ai group markers on the map to swuadleaders.

Say you spawn in ai via the tent or gamemaster, I want the group to be visable on map.

open sandal
#

How do I make a "custom" scenerio for my server?

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Or where do I find existing ones to edit in workbench?

obtuse thicket
wild mauve
wild mauve
balmy echo
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Did you ever find an answer to this? Battling the same problem

thick trout
obtuse thicket
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Okay

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I was hoping contributor would just allow me to download the published mod without requiring them everytime from the original

plain depot
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hey i have a question about modding, am i allowed to use models i find on sketch fab as long as i follow the CC licensing and the model isnt ripped?

late sleet
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If i have built a 8km x 8km map, can i simply change the terrain to like 10x10 later and expand if i choose too, or would that cause problems?

trim solar
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when i try to spawn into my map in the enfusion i spawn far away from it under water

snow yew
# trim solar

select that and toggle the play from camera position option

thick trout
#

or add gamemode

trim solar
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sick i got it fixed

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how hard do you think it would be to make a map and game mode thats like a small urban city hood map with two gangs fighting eachother

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i want to make some custom mods n stuff for it

thick trout
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based on size smth around 6month-1year

trim solar
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i want to make a map thats like super small thats 1kmx1km max but honestly smaller

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scaled down straight to the action combat simulating gang warefare. so instead of your standard gun being a rifle its a glock.

thick trout
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It all depends on the detail of the map. The truth is that even in one day it is possible to make a map of flat terrain with houses on it.

trim solar
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cool so i could make something playable in a couple of weeks then slowly add the finer details to it

thick trout
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sure

deep quarry
modern oak
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If you get disappeared just know we'll all miss you EE 😔

hazy canopy
#

Has anyone every scripted a password entry onto the arsenals?

noble river
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I have a combat ops scenario where we are the US instead of the FIA. I have the helipad placed down and supplies enabled and some supplies next to the helipad. It shows me I can spawn a Huey, but when I try its always red and says cannot place here. What do I have to change to make it work? The small and large vehicle spawners work just not the helicopter.

twilit barn
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Id love to know the answer to that, I had a custom vehicle that showed up red as well when it shouldnt afaik.

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never got an answer to that though

robust bay
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Theoretically is it possible to make a mod that would allow players to add their own racks onto their chest with a patch like system so it allows people to arrange their ribbons how they please?

vocal schooner
#

does anyone know what seems to be causing certain models to "hang" on the character model like this?

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the is also an issue where most equipment(shovel, radio, etc) seems to be piled up under the characters feet

old perch
#

anyone know which version of bacon loadout was the one where you could load your ranked loadouts ie sergeant etc even at private tia

vapid glade
#

Soooo when WS upload error getting fixed?

timber yoke
#

Does anyone know which vehicle components control the open/close door animations. I am attempting to create a static vehicle wreck prop with doors that can open/close (not trying to enter vehicle) for the UAZ-452. I copied the SCR_BaseCompartmentManagerComponent, VehicleLightPortalComponent, ActionManagerComponent, and VehicleAnimationComponent from the original UAZ-452 to my wreck, but every time I try to open/close the doors, it says "Obstructed"; I can, however, enter and exit the vehicle with the proper animations (which I will remove once I figure out what is causing the issue with the open/close door). Does anyone know which vehicle component I could be missing?

noble river
#

How do you rename a vanilla scenario like conflict everon to be something else like I see some servers do without adding mods?

noble river
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Oh I found it. Its within the mission header on the json file. you can rename it whatever you want. You can also adjust the starting bases and cap points all without mods.

eager vigil
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When I go into the tools and set the gamemode to Conflict, it no longer appears like before — it now shows as “Commander mode”, and I no longer have the radius indicators to manage and connect the bases together. That’s what feels strange to me

noble river
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I keep getting this error on combat ops. Its a JIP, not sure whats the best way to fix this. RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (con=0x0)
RPL (E): IReplication::JIPError: Terminating connection. (identity=0x00000000)
Thats all it gives me on the counsel errors. It wont lets us join. Everything works great in workbench tests. ugh its annoying how many errors this game has.

remote seal
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and you need to test it in peertool/dedicated server in WB, not simple singleplayer

noble river
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any info or documentation on how to use peertools/dedicated server in WB? I have never been able to figure out how to use that tool. Its a mod that's causing it just cant figure out which one. It runs fine when I take them all off just a matter of finding the culprit now.

vocal schooner
#

is it possible to change the order in which weapons show up in the arsenal? for example if i had a pistol mod, would i be able to settle it next to the vanilla M9?

earnest sundial
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Not without duplicating the existing inventory items list and overriding the faction config to use your duplicated arsenal list - this precludes any compatibility with other mods though. There’s not a great solution here

vocal schooner
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any other solution?

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do all servers just live with the unarranged arsenal? it kind of feels like every mod author has his own idea on how to structure this stuff, and when combining just a few of them it always results in a huge visual mess there

empty nexus
#

Organizing arsenals by item type would be a welcome feature

lament sleet
#

So I lost files to some of my config mods and would like to remove those from workshop, because they are not useful to me or anyone else anymore. How would I do that?

zealous scroll
#

Then you can remove from workshop in the same area that you go to the publishing window from

dry wigeon
#

Hey, are F1 cars without branding / real names allowed?

proven siren
#

Let's say someone (not me 🫣 ) misspelled something in the summary of a published mod, how would I.. I mean they fix it?

zealous scroll
earnest sundial
sudden sable
#

is it possble to setup CAH on a custom map?

sudden sable
uneven ore
zealous scroll
cursive remnant
#

anyone know how to change the clothing to default characters ?

fossil karma
#

What happened to the drive-by mod?

zealous scroll
deep quarry
fossil karma
deep quarry
fossil karma
#

It’s so unfortunate that it’s not a thing tbh

#

I hope to see it again one day

iron heron
#

Hello, I'm looking for someone who could help me better understand the merged software of arma reforger tool or even a collaborator to do the mapping of a server. Thank you for your possible response 🫡. I quickly specify that I am French and may have gaps in English

iron heron
#

Sorry thanks

keen rune
#

What would the best melee mod be to use to add my own weapon into? and is it possible to add a “sheath” model for when the melee Espoo is in the player’s inventory and hands?

zealous scroll
keen rune
zealous scroll
#

I'm gonna do it myself at some point, but will be good to have a look.

golden bear
#

I am new to mod making so apologies if this is a stupid question, and it's probably caused by me messing something up. I've been working on a core mod pack and have been able to successfully upload it to a server and even play on it successfully. I added a few things and started getting "JIP_ERROR" trying to log on. I've been troubleshooting and decided to strip the dependencies down to what they were when I was successfully playing with it, but when I went to go republish I get this error. I have checked all the mods and they all have the required dependencies. For reference 669222051BD30D33 is my mod and the version it is trying to publish is 1.0.14. I should also note that I can't find any evidence of it being self-dependent anywhere either.

twilit barn
fossil karma
vapid glade
#

Soooo we fixed the bs upload error yet or we still waiting for ArmA4? Id like to update my shit sometime this year.

royal niche
shell lance
#

Hi guys, Im actually editing a mission and I have a problem.
Is possible to resupply the rockets from an heli with a supply truck (thats possible with fuel tracks for refuel) instead of landing on a helipad???
Thanks in advance guys!!

#

The idea is the heli need to rearm and instead of go back to base, infantry would make a LZ and they will rearm the helicopter faster

supple fulcrum
#
/*!
Attribute for Workbench plugin definition:
- `name` - ui name in Script Tools menu
- `description` - tooltip
- `shortcut` - shortcut in simple text form e.g. "ctrl+g"
- `icon` - relative path to icon file (32x32 png)
- `wbModules` - list of strings representing Workbench modules where this tool should be avalaible (e.g. {"ResourceManager", "ScriptEditor"}). Leave null or empty array for any module.
- `resourceTypes` - list of resource types to offer this plugin in context menu (e.g. {"conf", "dds", "layout"})
*/
class WorkbenchPluginAttribute

So we can use custom icons with plugins by specifying a .png, but .png files cannot be registered and are not bundled when the addon is published. Am I missing something?

proven siren
unborn inlet
twilit barn
fossil karma
rugged shard
#

Ehm.... Whats the difference between PrefabLibary and Prefabs?

bitter dragon
#

Does anyone know if you can use the Diag Menu to disable / limit AI spawns? Everytime I load my scenario it melts my PC because of all the ambient spawns lol

unborn inlet
fossil karma
#

I wanna drive by the ops pufu you must understand

supple fulcrum
unborn inlet
#

generally speaking it is best to ask BI, especially if the content that was removed is not the one that is was the reason for removal

supple fulcrum
supple fulcrum
# unborn inlet he did not, nope

Oh sorry, I'm not sure if the case I have in mind refers to the case discussed above. There were at least 3 big banning dramas over last year, and I'm too busy to follow soap operas. 😄

#

So my point is more about that content banning policy, but alas, there's a lot of miscommunication and misconceptions in the community.

unborn inlet
hollow rampart
#

if you want to know how things are, you ask us directly

#

generally speaking yes reuploading banned material gets it banned again. and possibly your workshop upload rights revoked

#

when in doubt. ask or dont do it

supple fulcrum
deep quarry
unborn inlet
hollow rampart
#

we would prefer not have to deal such punishments

unborn inlet
#

if it is a project with multiple contributing members, and a single member was removed / banned, contacting bi would be the step to take in order to explain the situation.

hollow rampart
#

this too.

#

theres also been lot of cases of mod teams splitting up due to arguments

#

and people have needed to remove content due to maker leaving

unborn inlet
#

re-uploading a mod done by someone else (even if original author was banned) is not allowed

deep quarry
#

So if I make my own mod and name it Drive-by will that get auto flagged? Or do you review each mod personally?

#

Not saying the mod will be the same, like just a mod that does something similar and name it the same. Just trying to get an idea how this all work. I obviously don't want any trouble so that's why I ask.

unborn inlet
deep quarry
#

Thanks

hollow rampart
#

I've notified few instances of using same or similar names as banned mods and requested name changes.

#

everyone should tag their work uniquely anyway

#

which unfortunately has become a lost art.

earnest sundial
# hollow rampart which unfortunately has become a lost art.

It’s nice saying this but the tools give zero guidance or opinion on how they’re used - barely even how to set version numbers for updates

It’s not enough to say ‘community should figure it out’ when the community uses a system like discord to communicate vs forums, where its tricky to share information ‘globally’

If people should be using unique tags for their work the tools should be telling you to and when your name matches other people’s

vapid glade
#

Better yet the workshop should let you upload your work in the fist place.

But thats too much to ask ig.

#

BI got them DG servers for cheap cheap

hollow rampart
hollow rampart
misty thorn
#

When creating a conflict is there a way to disable the vehicles that spawn by default at the HQ?

nova delta
cinder peak
#

Hello. I am trying to create a custom conflict game mode map. I have been following on the documentation provided with the enfusion workbench but am looking for a more substantial guide if one exists.

I'm coming from editing using the Arma3 in game editor so this is all new to me.

(PC)

Is there any guide or video or any other resource aside from the wiki page linked in the workbench that I can use to figure out how to do this?

raven gate
#

Made this last night lol, a Holy Hand Grenade. It's on the shop. If you ever played Worms Armageddon you will recognise it.

vapid glade
#

My 300 failed uploads at 85 and 90% is a bit more annoying that a DG Server meme lmao

deep quarry
raven gate
tight raven
#

for some reason, enfusion wont open any of my projects and it doesn't give me any errors. I checked task manager and it shows enfusion running but nothing opens, can some one help?

wild mauve
ebon monolith
#

Does anyone know how I can visually prevent water from entering my amphibious vehicle?

arctic jewel
#

Hello, could anyone help me understand something with arma servers please?
I have been working on a mod for a while which uses lots of dependencies from the workshop, and i noticed when i load just my mod on the server it pulls all the addons from each mod ive used inside my server file.
Does this mean that i dont have to install each mod individually to my server and just run it with my mod ?
Or do i still need to install every dependency i used for my server mod manually?

hazy canopy
#

Post be evaporating in here 🕵️

hazy canopy
arctic jewel
nova delta
upbeat shuttle
#

when trying to sculpt i get this in the ground but it doesnt follow my mouse and when i click it disappears and I cant sculpt or paint. If anyone has any ideas LMK!

#

also what is this square

#

camera manager nvm

rugged lagoon
#

Anyone know how to fix my issue with a jip error. I have reloaded all the mods set dependencies and everything... Cant seem to figure it out.

twilit barn
#

Does anyone know what changed in 1.6 with conflict's radio coverage? My custom conflict scenario only refreshes the hq radio range after the first radio antenna tent is built. It doesn't update when a base is captured and a new radio antenna tent is built. I had to increase the radio coverage to cover the whole map to make it playable.

low nebula
#

anyone know why the forrest generators make x's on the turns? it happens both on Polylines and Splines.

low nebula
sterile token
#

Would anybody able to help me,
I been able to change my weapon to take the 40mm grenades however it refuses to fire and when reload the ammo just disapears

raven gate
thick horizon
#

Smoke location?

raven gate
#

I can try to make that work lol

raven gate
sterile token
#

got it to fire for moment then reload broke but now im back at old issue

raven gate
raven gate
sterile token
sterile token
raven gate
sterile token
vernal pollen
#

@sterile token do you mind seeing if you also get a Workbench error that I'm trying to track down? not sure if it's just me

sterile token
#

sure

#

anybody have knowledge about the magazine well this is the part where my gun seems to break down and stop reloading.

vernal pollen
sterile token
vernal pollen
# sterile token sure

Please select and override the FuelStorage_S_US.et prefab in the read-only AF directory.
Select the FuelStorage_S_US.et prefab file in your modded directory, and press Ctrl+Shift+U to register/update prefabs.
Let me know if an error pops up. It won't make the EditablePrefab for me, it just makes a unusable blank image for me under my mods EditablePrefabs/ and it's preventing my mod from working :/

vernal pollen
visual knoll
#

Please tell me why I can't open or add a previously saved project?

sterile token
sterile token
rugged lagoon
#

Anyone know how yo fix my jip error when load my mod into a server

vernal pollen
vernal pollen
sage mist
#

I am new to this so I will be asking alot of questions im sorry 😞

sage mist
#

How do I modify a factions weapon

#

I could use help with a modded US factions

#

Who here knows the lead of Reforged Army Studios

#

I need his permission to edit a mod just in case

timber yoke
#

Can anyone explain to me how significantly an increase to "Conversion Quality" improves the visual quality of a texture or normal map when reimporting. Does changing the value from 0.05 to 1 make any meaningful difference given the amount of time it takes to reimport? The only documentation from BI that I can find on it is that it can reduce blurriness for imported scope reticles, but it doesn't talk about it in any other context

#

Kinda feel like I'm wasting my time with it, but I honestly dont know

nova delta
nova delta
#

hover over the text, and it will show a tooltip explaining it

#

Conversion quality for compressed formats. Higher number means better quality ratio but compression will be slower.

raven gate
split rain
#

Would anyone know why when i change the required rank of a item in my conf. and save it, it doesnt take? would there be something overriding my override?

earnest sundial
split rain
#

yeah i've been battling it for a while

steel plume
steel plume
frosty elk
#

Getting this error when uploading my map mod:
BACKEND (E): [RestApi] ID:[47] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:400 - Bad Request, apiCode="ValidationError", uid="1761833150230-120140", message="Scenario name or game ID must be provided for scenario images"
DEFAULT (E): Uploading failed! Reason: "Scenario name or game ID must be provided for scenario images"

Anyone know how to fix? It says: Scenario name or game ID must be provided for scenario images.

modern oak
warm isle
#

So when they gonna fix enfusion since it's throwing so many errors and has broked so many things

desert onyx
#

hey I am getting cant compile "engine" script module when I try to open an old project or when I create a new one
can anyone help please?

spark monolith
#

I'm just getting an error saying some tools functions are no longer available and I can't push my updates because I need to re-select the category but it won't let me

toxic hatch
#

anyone know where the script/component is for being able to walk with stability on vehicles?

steel plume
steel plume
steel plume
# spark monolith Any idea why?

prob just issues with backend/ update but not sure. If you can find another way to change category like via file explorer or something that may be a workaround but i dont think theres another way. Gonna circle back to it later as I assume hotfix will roll out for it

spark monolith
#

Idk. It only happens with some of my mods, others work fine with no reason or code as to why its happening

#

Is anyone else having this issue? Or does any dev know whats up?

ebon monolith
#

hello everyone? any one know where is the new linkinging objects gor this 1.6 update? i dont find

solar mason
#

hey after the 1.6 update will any previous version's mods work if you're just using the workshop for cinematic shots

spark monolith
#

If they aren't broken yes

solar mason
#

but for the vast majority that are it wont work right? sorry i only started yesterday

solar mason
digital pagoda
warm mirage
#

asny idea why this is happening since the update "? in wb its all good , front and back wheels are setup the same but only the fronts do this ......

grim harbor
#

Where did u get your info? Can we have links to keep up to date ourselves. Btw, I'm from Ottawa 🙂

tardy depot
#

Small world. RHS did a tech demo, but the game by its nature with the floating head and how you can place interaction points, the interaction part is done. Now its just floating head, arm animations de janked and such.

grim harbor
tardy depot
#

Na. Didn't do enough work on it. Going to let others develop. Go find RHS's tech demo and then follow the chatter is best bet.

empty nexus
#

New version first weird crash guid 1c0a3b40-b975-47e1-8db2-bbf36112b267

#

Seems like logging was not improved in 1.6. Crashes still contain no information that is helpful in figuring out reasons.

spiral osprey
#

Is Zeliks Characters needing an update as well? I am getting this when attaching an item. The item does not show up visibly on the character

junior sail
#

yes

#

actually idk cause it just worked for me

upbeat shuttle
gentle dust
#

does anyone know how to put the character model in a ui

tough scaffold
#

Am I the only one with this ?

DEFAULT (E): Unknown class 'SCR_FilterCategory' at offset 19(0x13)

gentle dust
#

prolly not update fuked everything

spring furnace
#

cant get persistence working even though its a component on the Gamemode - any ideas?

raw raft
stiff pumice
raw raft
modern oak
# stiff pumice how did you fix lmfao

Need to have your images in your main project folder, rather than an images folder inside the main one. You'll see the scenario ID in the file path when you add to your mission

vagrant osprey
#

Hello guys WCS_Armaments is working for 1.6 version?

modern oak
exotic furnace
#

any truth to rhs not updating post 1.6?

quaint oracle
#

anyone had any luck with publishing projects after the update?
i can not choose category and i get this in the console

remote bronze
spring furnace
#

Actually just trying to get the world to read my Mission System.Conf. It weird. There's a path to it from my header conf but the world is still not grabbing it.....Oh the joys lol

wild mauve
#

The lighting system is bugged.

We're do I got to create a ticket ?

serene jackal
#

Please whats the name of actor which I can add to map and name location ? so it will float above POI ?

remote bronze
wild mauve
serene jackal
#

yeaaa

#

Its visible for game master?

wild mauve
#

it should be create one and edit the SCR_EditableCommentComponent to your needs

spring furnace
remote bronze
serene jackal
#

By the way, wasnt there an information that 1.6 update will contain spline trenches which automatically level to ground ???

spring furnace
warm mirage
#

so euh how do we fix this shissel now.... it wont find the death conditions anymore

idle dove
#

I want to make my own map, but why is my terrain white when I zoom out?

cursive remnant
wild mauve
#

is there any fix to this ? also happens in vanilla game...

idle dove
idle dove
#

What if I want to make my own map

#

How do I get a image that works?

thick trout
thick trout
thick trout
#

there are every answer that u need

zealous scroll
# idle dove How?

Look up TilW reforger terrain tools there is one to generate a satmap

idle dove
idle dove
zealous scroll
#

You can just generate it whenever just to have something to put in that slot.

#

MapEntity prefab / entity you need to put in your world

#

And assign the topo and the satmap. You can generate the topo by the little globe icon on the toolbar.

strange nest
#

Hi, I have a problem. I'm making a map from scratch, and now I find that for some reason it's completely broken. The roads aren't showing up, and when I click on “play” to test it, I can't see any buildings and the collisions aren't working. When I put in a spline and add a road generator, it still doesn't work. Has this happened to anyone else, or can anyone help me?

idle dove
zealous scroll
#

@bright sable

idle dove
#

There's a terrain channel?

#

Ohhhh, I didn't select to follow the other enfusion channels

cursive remnant
idle dove
sly mauve
#

is Bacon loadout editor being worked on?

junior sail
#

Yes

vestal axle
#

Hey, does the ship assets mod by Jeronimo, just not work?
It's a recent-ish mod so i would've assumed that it'd work both pre,and post Kolguyev updat.e

zealous scroll
#

Probably needs updated

empty nexus
junior sail
#

just gave the yes cause we’re all scrambling rn

wintry anvil
#

If you purchase 10 more servers from bacon, maybe he will fix it sooner (or maybe not)

empty nexus
#

Unlike some server hosts I do not make mods for customers, sorries

wintry anvil
#

I can make a mod that crashes your server, free of charge

#

Doesn't take much in 1.6 tbh

empty nexus
#

Already done

proven siren
#

This is my first Arma Update as a modder, how do we update our mods? Do I just make sure they work as intended and then republish?

snow yew
zealous scroll
humble yarrow
#

Anyone aware of the basegame Night vision name in enfusion im having trouble finding it

noble river
#

Is one else having problems generating a navmesh or is it just my pc? It freezes every time I try.

gentle dust
#

for some reason i am unable to import my files into enfusion can anyone help me

noble river
#

It gets about halfway done with regen on navmesh on Khanh Trung then locks it all up. 😭 Ill have to wait and see if the map maker updates it.

tidal kettle
#

can anyone help me guys?

tall lark
#

Hey so this is my first full game update as a modder/mod creator, does every mod have to be at game version 1.6? I've noticed there are quite a lot of mods that are still on game version 1.2. or what ever, so I'm just curious about this

dense flax
#

if mod is outdated, server wont boot

tall lark
#

Cool thanks for that! i went looking to try and sort out what would and wouldn't work and noticed that so it sparked my curiosity hmmyes

dense flax
#

yeah, now is a very bad time tbh since an update dropped yesterday. We have a server with over 100 mods, ive spent the past 2 hours removing mods to get the server to boot again. This happens every single damn major update and its annoying af for server owners and modders

empty nexus
#

Just dont use mods, ez

tall lark
dense flax
#

yeah, not using mods is a real help, considering most of the popular servers have mods

#

im stuck with this, not sure what mod it even is because none of the logs tell us

tall lark
dense flax
#

ive been using the script log, but error and console log can give more info too.
Ive removed 10 mods already, 4 weapon packs rely on 1 dependency which isnt updated, hence all of them need to be removed

#

there really should be a better system put in place by BI for this, when they know themselves the game relies heavily on mods to keep it alive

tawdry flame
#

Would it be possible to create a helmet mounted display in Arma Reforger?

#

Like this for instance

timber yoke
#

What is going on w/ 1.6 update and the tools? I swear, several of my .emats have just randomly unattached themselves from their assigned prefab for no reason. I wasn't experiencing this in the exp tools for this update

deep quarry
vernal pollen
earnest sundial
steel marsh
dense flax
#

Thats amazing guys, thank you for that.

dense flax
steel marsh
brazen nova
#

Does anyone know which Mod causes this Error? Or had the same issue

empty nexus
#

Bro has a reforger blue screen

brazen nova
#

😂 Thats just the server interface

bitter dragon
#

Hey all, anyone know what's wrong with my Dedicated Server Plugin? Attached console.log, throws me a billion "ResourceDB: invalid GUID for resource" for no clear reason.

#

Doesn't seem to launch any type of server at this time. Is it because my server is on X:, potentially, instead of C:?

bitter dragon
noble river
#

they really F'd this game up. All my scenarios need to be rebuilt from scratch for them to work. Why not just add a new gamemode and not f with the classic that made alot of people like the game. I know its basically the same from the looks but its not under the hood. Just fucking release a eden editor so dumb asses like me can just put some AI down in a ddamn map without learning how to be a computer programmer. CHIRST! rant over.

thick trout
#

lol.

solar mason
#

hi i’ve just started, why can’t i edit objects? it says it’s locked but im in a sub scene on everon

spring furnace
#

Can anyone assist? Is there currently a common reason why on server loading it cant read or load the header files. The log is telling me :

itRESOURCES : GetResourceObject @"{C235BFD31FC68BC7}Missions/ZDZ.conf"
18:11:48.369 RESOURCES (E): Failed to open
18:11:48.369 RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'Missions/ZDZ.conf'!

Appreciate any help

remote seal
solar mason
remote seal
solar mason
#

this might sound stupid but can you only export as images?, i exported something hoping for it to be a video but it was a million pngs

#

nevermind you can’t 😞

solar mason
#

how can i get it to be a video, im trying to externally and it wont even work

sterile token
#

does anybody know how to edit the base hit effecht when you shoto something for a projecile?
I want the hit effecht of the surface just not the smoke its causing lot of issues for performance

open sandal
#

Any know what this error is?

golden bear
#

Anyone else having problems with AKI Core? Working on a mod, but can't publish it because off a missing dependency. Narrowed itt down to AKI Core. Only dependency it lists is WCS Armament which is clearly there. Update mess with it?

idle saffron
smoky sinew
noble river
# golden bear

go in game and download the updates. Its working for me so far.

noble river
#

is this something wrong with the map or did I select some tool or something? Use to just be tan sand.

quaint oracle
barren field
#

What could be the problem that in the Workbench, when I'm a little further away from the target, my turret's weapon snaps to the terrain, but when I'm close, it's in its proper position.
In the game itself, everything is fine, and the weapon is always in its place.
However, for some reason, the preview image shows two guns.

solar mason
#

does anyone know why explosion effects won’t appear in the render but will in preview?

#

also rain won’t save for some reason

sterile token
#

I got an item my carachter cant seem to pickup im trying to copy the prefabs from the 40mm grenades but no luck would anyone be able to help?

noble river
deep quarry
spring furnace
obtuse wraith
brazen nova
idle saffron
obtuse wraith
spring furnace
idle saffron
spring furnace
#

Its all very strange because it says the header failed to load in the error log, yet the server boots and persistence saves as per the missionsystem.conf that I linked within the headerfile. So what im saying is - it says it doesnt load but its obviously using it for persistence. Very odd 🙂

solar mason
#

or rain

spring furnace
solar mason
noble river
#

Having problems now with the base helicopter controls not letting us key bind them. They're all blank and no one can remap them.

sinful oxide
#

Sorry ignore ping @keen rune

heavy wigeon
#

Is there a free sample for projectiles that track targets?

pure zodiac
#

What happened? They removed the mod from Becon Loadout Editor nootlikethis 😭

#

It was a wonderful mod, and they destroyed a national treasure.

empty nexus
#

Why did they remove it 🙁

lost otter
empty nexus
#

Ah ok thank u

pure zodiac
#

The downside of removing this mod is that many other mods relied on it as a dependency. Removing it is like ripping off Arma Reforger's left ear; it was a wonderful, excellent mod, but it brought thousands of critical problems to many mods running on servers worldwide, completely altering the gameplay for many players.

alpine shell
#

would there be anyone willing to help me figure out what mods are causing my server to boot loop?

alpine shell
empty nexus
#

I think dude knows

empty nexus
next pelican
empty nexus
#

You've convinced me

next pelican
#

I keep a photo of loadout editor on my desk.

pure zodiac
# empty nexus Whats the point of keeping a mod that crashes the game on the workshop

I never experienced any crashes on any server I played on, but if you're saying it did, well, then you have a good point. If I knew how to make a Becon Loadout Editor similar to that one that kept our clothes saved, I wouldn't even hesitate, but I don't have a good vision, idea, or direction on how I could make one from scratch to meet that requirement.

uneven marsh
#

Patience is a virtue. Bacon will either fix it in his own time, or he won’t and someone else can try their hand at making a load out editor.

NOT IT 😂

next pelican
#

It was incredible and super convenient, but we can work around it not being available right now, lads.

noble river
#

Any reason why this game doesn't have a bacon loadout editor included? It seems like it would be useful thing instead of this night noise effect which is completely useless.

slender snow
#

The fact BI hasn’t updated this UI is bonkers. It would be one thing if the inventory at least worked without being so wonky but dang man

deep quarry
# uneven marsh Because it’s broken.

I think he means why the game doesn't have something similar to the BLE as a vanilla feature. I'd say that for vanilla well is really not needed since there's only like 2 weapons and 1 sight and one outfit 😂

uneven marsh
#

Fair. Bohemia is pretty famous for making very bare bones games that are basically an open playground for modders. The inventory and UI has never been very intuitive and it probably won’t be in the future either 😂

Is why we love it

alpine shell
#

PROFILING : Compiling Game scripts took: 1173.687000 ms
INIT : Creating game instance(ArmaReforgerScripted), version 1.6.0.54 built 2025-10-22 222757 UTC.
BACKEND : Loading dedicated server config.
BACKEND : Server config loaded.
BACKEND : JSON Schema Validation:
BACKEND : JSON is Valid
ENGINE : Game successfully created.
ENGINE (E): Unable to initialize the game
ENGINE : Game destroyed.
RPL : Pip::Destroy
RESOURCES (E): ==== Resource leaks ====
RESOURCES (E): ui/fonts/robotomono_msdf_28.edds 1
[WISP] Server marked as OFF
[WISP] ---------- Detected server process in a crashed state! ----------

#

can someone please tell me why my server wont start lmao

noble river
# uneven marsh Fair. Bohemia is pretty famous for making very bare bones games that are basical...

All the more reason to make it. It's actually useful in many ways, makes our lives as players easier. IF I was BI, I would see that everyone who plays this game pretty much loves that feature and uses it every time they play. I would be paying Bacon for that to be put into the game then if they cant find someone else to do it or are too lazy. Whatever reason it may be, I think its an awfully dumb one business wise to not look at what your customers actually want. I for one would rather see that on the road map then power grid or anything else, well maybe not over fixing the backend upload issue but whatever! I mean how much time have players wasted on loadout making because it never actually saves the loadouts when you rejoin the server. Bacon has probably double the actual time players have been in combat situations because its a streamlined way to get your shit and go die.

warm mirage
empty nexus
wild wyvern
#

@hollow flame hey, i'm the one who made the window cleaner modification to wcs armaments, i'm not in trouble for that am i? last time I checked your mods they all had APL/APL-SA content licenses, and I just checked your stuff basically right now to see it all has a custom license now.
all the mod does is just override all the WCS Mi-8's to remove the dot on the window and adds the gunship reflex optic to all the RU heli's, as well as editing the hardpoints a bit to make the weapons line up with the reticle and adjusting the aim function to line up with the optical sight. I also threw in a custom bombsight for the fab-250 variant as well, but that's pretty much my entire OC contribution.

barren field
warm mirage
#

Mm because it triggers on view distance it has to do with the way they lod gets loaded tho. Is there bones on. The lods or are the lods on. The bone ?

barren field
#

There are no bones, just empty dots for the magazine and the muzzle. Hmm, maybe I can make LOD0 the parent of the dots and make the dots the parents of LOD1+ I don't know if this is correct

barren field
arctic jewel
#

anyone figured out persistence spawns yet when reconnection to the server instead of using the spawn menu again you spawn back as your previous character?
Since EPF removed there spawn system is there another way to replicate that feature at all please

remote bronze
empty nexus
#

Vanilla persistence doesnt work on server

#

It saves but doesnt load, even with the uuid of the save specified

arctic jewel
# remote bronze EPF was moved to spawn logic, it is still fully functional

It doesn't seem to load the player back in though, every time i disconnect and reconnect, i have to select my faction again and character is resets, I'm using the menuspawnlogic as i didn't see any other option like before for autospawn ect.
What would be the other option to allow player to return where they left ?

arctic jewel
#

Could it have something to do with server start parameter... something like lastsession save/load ...?

remote bronze
arctic jewel
# remote bronze No EPF still uses its own logic, if you want full respawn menu integration for v...

So EPF doesn't currently have a spawnlogic component right, i cant seem to find any components reated to spawning other then the normal SCR, what i was hoping is that menuspawnlogic was intergrated into EPF spawning, so that you can have choose your faction and character on first load and then until death that character would be persistent even on leaving the server and re-joining, only a death would force the menulogic to come back up again.

remote bronze
idle dove
#

How do I turn this off?

alpine shell
#

is anyone else having issues with launcher projectiles?

#

like ones from RHS and other mods?

pure zodiac
arctic jewel
remote bronze
arctic jewel
sudden needle
#

Why a NoSql db?

quiet horizon
#

Hi,
I'm experiencing an issue where with the persistence system, after a server restart, loading a session causes the player's faction not to load properly in the Game Mode. You can still choose a faction and join or create a group, but no spawn point appears. The enemy faction loads correctly, and their spawn points are displayed with the proper color, but the player faction doesn't seem to function as expected.
Is that a known bug with the new persistence system?

timid mountain
#

Question, does anyone know how to make it to where an items visible when it’s inside gear. Example being a magazine in a magazine pouch

arctic jewel
empty dome
#

It's just me or now all the gamemaster's if they talk in this mode its like they're in radio chat or something

remote bronze
remote bronze
# sudden needle Why a NoSql db?

Because entity component system data is highly unstructured. You would need a polymorphic table setup for every component and entity type and join them all together etc. total waste of resources

alpine shell
#

ive officially lost my mind lol

#

i cannot figure out what is going on with these launchers.

arctic jewel
# remote bronze You missed the part where I said "in the future". Right now we only released loc...

Ah apologies, i jumped ahead to try and figure something out for this persistence spawning. In regards to local file support does that mean that although persistence is present in the gamemode for the world, persistence spawning isnt quite ready yet until next weeks update. Sorry im just wracking my head as to why the EPF_Spawncomponent was removed to be replaced by the new persistence that doesn't seem to have any persistence related to the player when reconnecting to a server. thank you for all the points, i shall continue to research and wait to see what the update brings. Hopefully we get a redesign of the original EPFSpawnpoint that can be used with the SCRspawnmenulogic instead of just autospawnlogic 🙂
Everything else is persistent, other then character data.

remote bronze
arctic jewel
# remote bronze EPF was not removed, it was refactored to work with the new update. EPF never su...

yeah i know it wasnt removed and integrated to base game and yeah EPF never did use menuspawnlogic your right. i made a couple changes to about 5 different script to try and link it, just before the update 1.6.
So it is possible to have the menuspawnlogic work with custom code..?
ok so I'm using a Gamemaster for my build, i have all factions, spawns setup and working, and as explained before if a character leaves the server. on reconnection they are set back to new character and have to choose faction again then spawn with a freshie.
What I'm not understanding about this whole new persistence is that before after, making a character you would spawn do you thing, leave to eat food say and on return you would spawn back where you left off. now the logic doesn't seem to work like that or am i missing something major to allow characters to reconnect as they left...
Apologies its alot from me but there doesn't seem to be much information on this new persistence and how to ensure players dont loose data when disconnecting

wintry lagoon
#

ok not sure why I can't make runway on my map? I make line and drop in line RG_Runway_40m.et and it is not spawning runway

#

I just get this

fervent cypress
#

Is it possible to override these values on a weapon via a script?

empty nexus
#

Right click -> Go to script definition or whatever

Does that work? If not, you're 100% cooked

fervent cypress
vapid glade
#

Love that we still cant upload shit.

fervent cypress
vapid glade
#

and it fails at 75% every time

tribal cave
#

Does anybody know what the object names for helicopter joystick binds:

  • Change ripple quantity
  • Switch Weapon
tough scaffold
#

Has anyone ever encountered one of these bugs and found a solution?

When I host a game from the multiplayer menu and enable exactly the same mods as on the server, I don’t have any problems — everything works fine.

Does anyone have an idea why?

quasi fox
thick trout
#

obs is free

#

and select autoplay

quasi fox
#

i want to know how to convert this cinematic timeline thing into game mode

thick trout
#

i only understand basics

#

andy might help u hes trying to make intro

zealous scroll
#

You have to start it with a script

#

I'll be home in a little while.I have a couple other things to do, but I will try to reply a little bit

#

You're trying to play it in engine or export it as a video or what??

fervent cypress
#

My question touches multiple parts of the app so I'll ask here.

The goal of this is to have one vertical grip that is compatible with multiple weapons and using this integer to handle the different reload animations. But the central part, this variable, isn't working.

  1. I have a component that I've put on a weapon. It contains integer variable. For right now: 0 = M4 and 1 = SCAR-H.
  2. I have a script that pushes the value of this variable to the animation graph of an attached grip. This is because the grip is overriding the animations of the weapon it's on (base functionality).
  3. In the animation graph, in Live debug, I can see the variable weapon_type is correctly being set to either 0 (the player is has the vertical grip on an m4) or 1 (the player is holding a scar-h with the same vertical grip)
  4. However, when I created a state machine to do (if == 0 do this, if == 1 do that) it always defaults to 0. I've also tried blends. Yet, it says in the controls weapon_type was correctly set to 1, so it shouldn't be defaulting to 0.

Why would it report itself as being 1 in the debug but not when the animation graph tries to use it?

Here's the kicker, if I disable the script that sets it, but I manually set it in the graph, it works as expected.

thick trout
#

yhm

quasi fox
zealous scroll
#

Thats what Im learning also.

quasi fox
tough scaffold
solar mason
rain hornet
#

anyone knows if there's a way of changing the render distance for units? PC still stuck at ~870 with binoculars and ~830 naked eye (infantry) and a solid 1000m for vehicles. Poor console players, can't even see past 421m naked eye lmao.

I'm saying that because during experimental 1.6 I was able to see people super far away ~2000m with binoculars of course.

I set NetworkViewDistacne on the server to 2k and ViewDistance standard at 5k but no successes.

proven siren
empty dome
#

How i disable the GM radio? its very annoying and its little bugged if someone talks the other people hear a noise like a radio

fresh estuary
#

hey why do i have stalker 2 stuff in my default arma reforger folder?

somber lake
#

Does anyone know which file to edit to change item costs?

quasi fox
#

any idea how to solve this?
"Exception: Access violation. Illegal read by 0x7ff7c02a3360 at 0x3618d4cbe58"

#

nvm i solved it. it was an script error

dense flax
#

trying to create a default loadout for our server. does anyoen know why binoculars are always getting stuck here? ty

zealous scroll
#

Like the flashlight and bandages and such

dense flax
#

i have them empty except pants

#

the chest pouches are on the floor between the legs becaue binocs are in the way

#

isnt the binocs a separate character slot?

#

i tried it in a test world, if I try open inventory I get this error

#

I found the binoc slot. its in Equipment Storage Component. Cant remove the binocs, I tried changing them to the vector rangerfinder from rhs but same issue remains

dusk solar
dense flax
#

ahhh I found the problem

#

it wasnt anything to do with the binocs actually, I was using the wrong vest prefabs in the vest slot. I was using vest pouches in the vest slot, you need to use the varients in the vest slot

#

but you telling me to disable the binocos made me notice, so ty

#

i tried this so many times LOL

dusk solar
#

Does anyone have any insight firing system to work with swapped weapons on the stock UH1?

I have been trying to do a mod that adds wings and pylons to the Huey, I used the stock rocket sled as the base.
I cannot get them fire in groups, even if I use the stock fire groups.

I have even renumbered the weapons to slots 2/3 and added firing controls for 2/3 but it's like it knows.

Best I've been able to get is them to cycle one at a time and single fire a rocket

dense flax
#

wish I could return the help bud but I dont mess around on the workbench too much

#

I think the mi8 with rockets had a salvo mode, maybe you could look at that

dusk solar
dense flax
#

if i remember right it was left control + c or v to change the firing modes

dusk solar
#

yup, wont change, but the biggest issue right now is the grouping, because if I can get that to act properly, I can get the flipping firemodes to work afterwards

#

.... I am shockingly dumb sometimes. So... you cant have them having the same slot number, if you want them to shoot togeter, you have to put them into the Weapons Group Ids. TLDR, 2 HMGs named "2" will not fire together, they have to be "2" & "3" and then put in the list under one firing slot

dense flax
#

Lol

#

I think a lot of people sit on the workbench scratching their heads because its a clusterfuck of components with too many options with 0 explanation on what does what. There's so many silly quirks where 1 simple misclick or misread will steer you wrong for hours

dusk solar
modern oak
#

I'm sure it was asked recently but can't find the messages - What's the best way to transfer my workbench projects to a new machine? Stick them on a memory stick or something maybe?

dusk solar
#

In a perfect world, we would be able to collaborate on a live files, would make some of the more tedious tasks go by quicker to be able to divvy them up and tackle them at the same time. Map creation is one of them.

modern oak
#

Thanks!! Will check out gdrive too 🙂

dusk solar
proven siren
dusk solar
proven siren
dusk solar
# proven siren I hope not, I absolutely refuse to pay the insane subscription price for Substan...

I'm old enough to remember when Photoshop wasnt a subscription, Its not that their stuff isnt top notch, its just that it's out of reach of the casuals. Ironically, by them moving to a sub system they eliminated piracy, but also eliminated those that used to dabble and learn on pirated copies, like I did on PS7 20+ years ago. Now they start with GIMP and end with GIMP. At least no more Piracy🍷

proven siren
dusk solar
# proven siren I love GIMP. It's what I use for image editing, been using it for several years ...

I really like Krita for simplistic, but Gimp can sometimes make some epic jank by not know what to do exactly. This started as wanting to take the FIA BMP3/T72 and making a Halloween themed camo for it, based on the 90s orange rave camp. In Aseprite you just index the colours and swap, so I started there and kept notching the pallet size down. Little part of me wishes UV painter integration was an option in Engine for easier livery customization, but another part of me enjoys the jank that comes with the ol screenshot + Gimp.

dusk solar
wild mauve
#

@remote bronze Hey Arkensor

EPF_BasicRespawnSystemComponent(EPF_BasicSpawnLogic) is not showing up as suitable component under gamemode with the new update.

remote bronze
bitter dragon
#

Hi! Is there any good, up to date guide on Cinematics in Arma Reforger using the WB? I've looked up the Bohemia YouTube tutorial but left more confused, and I personally prefer documentations versus videos. Anyone got something within the Discord or outside?

hollow rampart
wintry anvil
#

Oh so there is also collaboration 🙂
I read something about relocation assistance

hollow rampart
#

collaboration can be many things. I dont know the specifics.

digital sluice
#

Are those collaboration assets here to stay or will they eventually be removed?

spiral osprey
#

Ladies and gents, Bacon pushed an update for Loadout Editor. I am testing now.

old perch
#

is that Bacon Loadout Editor BACK I SEE 😂 🙏 🫡

flint urchin
tidal halo
#

How can I make an AI character man a turret in enfusion world editor?

#

I'm trying to do this automatically on game start, for example

old perch
deep quarry
wild mauve
#

Is it just me or the lighting on Everon is horrible after 1.6 ?

Something about it just doesn't look right, it looks way to bright, like there is a white light shining on everything.

somber lake
#

Hi everyone, can anyone tell me where the option to disable QRMG is? THANKS

somber lake
#

@cedar hollow

dusk solar
#

I know this question has been asked a million times.
When the Licensing says "No Derivatives", what Exactlydoes that mean? Hard to find an exact use case to reference, so I'll use the WCS_LittleBird even though its not technically marked APL-ND, If my server really wanted a custom armaments loadout like my 25mm gunpods strapped to it, I'd have to message CyborgMatt to get the clear?

lucid tapir
#

apparently WCS allows reskins of their mi24's as long as they don't break eula or you ask or something, I forgot. but some modders will let you do whatever if you ask.

lucid tapir
dusk solar
remote bronze
dusk solar
lucid tapir
remote bronze
#

Licenses use precise, legally defined terms. If you want human readable explainations consult the FAQ i linked

dusk solar
dusk solar
lucid tapir
#

I dare you to nerf the jltv

dusk solar
hazy canopy
#

I look at APL as free use
And APL-ND as ask before use

dense flax
#

hey, would anyone know why the game mode option in workbench is greyed out for me?
i just tried to make a new project and its same issue

dusk solar
dense flax
#

no, I just created the project after the update

#

I even tried a new project with same mods and its still greyed out

dusk solar
dense flax
#

I only have rhs as a dependancy

#

let me try

#

nope, still greyed out

#

there isnt even any errors in the console

errant stag
#

im from the future thank you so much

dense flax
#

oh my days. big dumb moment... i feel totally stupid

#

I didn't save a test world to the project, so there was no world loaded to for the game mode to be enabled

errant stag
#

there might be an alternative solution with the AttachToSlot track, but idk how anything works in enfusion engine except how to change the color of the industrial lamp prefabs lmao so that's not within my reach

#

also is there a reason why my bone animation track doesnt seem to work on anything im very new to using it and trying to test it out on the naval infantry character but it doesnt seem to produce any changes

wild mauve
#

Hello.

Is there a fix for this ? Happens in my vanilla scenario Framework aswell.

uneven tree
#

Hey quick question, if this isnt the right channel, please let me know.
I have created a custom faction that I duplicated from Vanilla. I basically copied all of the vanilla properties over to my custom faction to keep things simple. I have created a test scenario to test out the arsenal and see how things work. When I load in as my custom nato faction I get a few error messages that seem to be related to my faction color. When I spawn in all the nato symbols are grey rather than blue. In the error log I get this.

m_wBadge.SetColor(entityUIInfo.GetFaction().GetFactionColor());

Is it as simple as adding my faction key and faction color code between the parentheses after get faction and get faction color?

kindred obsidian
#

Any idea why, when I put my mod on the server with only the dependencies shown on the screen, the overlay doesn’t show up? Locally, with the same mods, it works fine.

Im using SCR_BaseHUDComponent

kindred obsidian
dusk solar
remote bronze
wild mauve
brazen ravine
#

Working through rebinds on my X56 joystick. Wondering why my throttle does not show up now with my config. Stick is on joystick0 but i cant set the throttle to 1

steel plume
#

what controls the eye relief/ auto-exposure in game? Looking to tweak the values in workbench

ebon monolith
#

any one now how make lip sinc in cinematic?

nova delta
#

On game, FileIO is restricted and sandboxed.

wild mauve
twilit barn
#

What prevents players from loading a saved loadout in conflict mode? Always get insufficient rank warning until Im like a Sgt rank, but I have no idea where that limit is set. Even when the loadout cost is strictly made with items available to privates it still says insufficient rank. 🤷‍♂️

dark birch
raw raft
#

Broken dependecies. I had taken out a couple of obvious culprits but that wasn't enough. I rebuilt it as mods became updated and it's been working for now...

arctic jewel
#

Hello all, happy friday 🙂 quick one, has anyone fixed the shop system UI mod at all? I've been trying for days to correct it but no luck, all markets are working but since the update and widgets was removed the cash sticks on screen when purchasing or selling - i understand ADM need to fix this but was wondering if there was a work around please

lapis prairie
#

what the hell happened to the RHS content packs

tawdry flame
#

Can the enfusion engine handle a digital display for a gunsight similar to the stuff we saw in Arma 3

#

Or should I just make a custom sight that fills the screen for vehicles

granite tusk
#

Hey I hope this is the right channel and I apologize if it isn't. for my question, I'm using dual virpil sticks for flying and Im looking to key bind flares and I'm unable to find what they're called within enfusion workbench, if there's any tips or tricks i'd appreciate the help!

stiff gate
#

is there a way to have a impact fuze plus a timed fuze?

wintry anvil
stiff gate
#

bc i wanna do a working rgo rgn grenade

fringe marsh
#

When i import surface maskes and i place a road after the grass goes through it
how do i fix that
i tried to import satmap and didnt work

gleaming horizon
#

is there a known fix for the transmitting range bubble not showing at all when trying to change the range in workbench after 1.6?

spiral osprey
#

Hey guys, so weird bug, but are console players able to pick up helicopters and put them in their inventory now? I just had one of my console players demonstrate that they can pick up helicopters from proximity and pick it up and place it in their inventory. They did it with the vanilla huey

tawdry flame
#

I have a friend trying to modify the Arma Reforger campaign to include modded equipment and for some reason the camera from the opening cutscene is no longer attached to the player model and is just teleported out into the water

#

Has anyone experienced anything like that or is this the first y'all are hearing of it

tawdry flame
#

we fixed it, the camera in the briefing scene is fixed in posistion in the world

spiral osprey
#

Question:

I have folks getting renegade that cannot spawn back in, even on vanilla kits, because of "insufficient rank". Can someone tell me where in Enfusion I can change that to stop happening?

soft hollow
#

Where can I find out which entity property controls movement speed for players in Reforger?

#

I suspect Character_Base_SH.et...sorry still learning. Is that even the right approach?

twilit barn
rough sequoia
#

ok im hungover brain dead and have a problem! help lol I can't rmb how to do the simplest thing I have a poster portrait that I made for GM use and want to turn it 90 deg landscape in tools for a different reskin, what's the component called that has those setting? its really bumming me out lol.

twilit tartan
#

Hey bros, I have a relatively basic question. I have one big mod project where all of my mods are contained within. The new update broke that and I need to fix that but I still want to use the parts of my mod which should be unaffected by the new v1.6 update.

Can I copy the Weapons and Ammo files, my Radio Broadcast, the Entity Catalogs, and whatnot, then create a new project, and then drop those Weapons Files into a new project, the Radio Broadcast into another new project, and the Entity Catalogs into another new project?

Basically all my mods are currently in one project and I want to move them to individual projects, which I imagine will help with troubleshooting in the future or, if anyone wants to use my mods, they can use part of them rather than being forced to use all of them!

I do not see a way to copy the folders and files so that I can do this. Is there something I'm missing here? Thanks for any help.

wild mauve
twilit tartan
wild mauve
brittle wasp
#

I don't know what channel to use as I'm new to modding in reforger so I'm going to ask it here... What do I need to change here so instead of it showing "Combat Support" it shows "Commander interface" and when activated it opens a custom game master interface (need to know how to create the custom game master interface too)?

#

if someone could link me a youtube video or if we could get in a call to do it that would be nice

#

PS when replying please ping me

gentle dust
#

has anyone else noticed terrible server fps on WCS_Serhiivka

spiral osprey
twilit tartan
#

Anyone know what causes this error?

lucid tapir
spiral osprey
#

ping train, got it

lucid tapir
spiral osprey
#

oh, no it wasn't a vanilla backpack I dont think, but that is a weird bug. The volume of all of the bags we use definitely aren't large enough to fit a helicopter in it though lol

lucid tapir
#

Def check the volume on it

#

Also probably tell guy not spread that info around or... people started picking a lot arsenal boxes and trucks at the start every new game right after they crashed the server.

zealous scroll
rose musk
# twilit tartan

cloudflare error is funny, it could be that your internet is too slow or acting faulty. It probably is that they are currently experiencing issues server side. Try again later maybe? I do see some minor outage reports

brittle wasp
zealous scroll
#

No it would take many hours and I dont have time for that srry. It's not just a little thing you have to know a whole bunch of things.

#

You are completely underestimating the amount of work it is.

brittle wasp
#

I mean the features sounds simple but I guess the way of implementing it is not

zealous scroll
#

Yeah basically nothing is easy to implement thats not really how it works.

rose musk
carmine imp
# zealous scroll Yeah basically nothing is easy to implement thats not really how it works.

I understand that walking someone through how to do it is not possible, but do you (or anyone here) think it would be theoretically possible to mod the Game Master mode into a mode where there are TWO game masters placing units/buildings, and they have limited resources? Could you turn Reforger Game Master into Command and Conquer, basically?

I assume that some of the features needed would not be possible. Like, if you wanted to make a post process effect on the Game Master's world camera to do some sort of Fog of War, creating a 2d render target based on who is where on the map and then projecting that to the commander's camera / post process settings seems like... a lot. I suppose you could just make units appear / disappear like the arma3 RTS mod appears to do. Even getting two "game masters" to exist on the server at the same time sounds like it could be impossible.

If it matters, I have a background in Unreal engine and modding in general, but I'm new to Reforger modding.

zealous scroll
#

And i'm talking at least hundreds of hours of work, if not thousands. And you can do post process stuff, but not shader stuff.

#

I don't know about making it.Have two game masters placing things. That would probably be a complete rewrite, but I don't know for sure.

carmine imp
#

Arma Reforger has HQ Conflict mode but I believe all of the overhead stuff is based in the 2D map, other than placing base structures.

I know it would be a ton of work 😅 I was one of the main devs for a mod for Squad that did exactly this. It was an unbelievable amount of work but I gave up on maintaining the mod every time Squad updated. With Squad modding you basically have the full Unreal Engine to work with, but with a bunch of caveats. It still lets you create completely custom pawns, game modes, etc, so I was able to make a Comannder "vehicle" that you can possess and get a top down view.

I have since tried to make a simple version of this UE5, which is admittedly much easier to work with, but then I miss out on the giant library of guns, vehicles, etc.

gaunt sinew
#

does anyone know where the layout for this is? i want to remove the ammo counter for vehicles.

twilit tartan
#

Any idea what's up with this? Even new projects, I can't edit hardly anything now. I thought I messed something up on my old project, but I even made a new Test Project thing with no dependencies at all, all new files, and even overridding a new file from the Arma Reforger yielded this. In the object properties in the right pane, you can't hardly click or change ANYTHING!

twilit tartan
serene jackal
#

Guys ??? how can be new shafts assets integrated into landscape?? How it can cut open trough landscape layer so it can be enterable ???

#

should i just mark it as underground sctructure and than reimport satmap ?

steel plume
serene jackal
#

it my project open map

muted rune
#

just incase nobody reacts

#

is clamanx really on the epstein list

uncut sapphire
#

Anyone know where I can contact some RHS devs?

muted rune
proven siren
# serene jackal it my project open map

Look at the new vanilla map in tools, there are mines with "caps" essentially, they are objects with a hole in them to cover up a larger hole in the terrain that's needed to make underground structures work.

spiral osprey
# lucid tapir Ping me next bro

ok so I fixed it on my servers. In the mission file for the scenario, change starting rank to Corporal or Private. In the SCR_FactionManager component for your scenario default, scroll to the bottom and uncheck "Is Renegade" under the "Renegade" rank. I also changed every item in our US arsenal to "Renegade" and in our JSOC Loadouts mod I overrode all vanilla kits to "Renegade". The last part is likely not needed, but I was tired of the issue so I went a little overboard. We tested it and it functions.

spiral osprey
# twilit barn I second this, would love to know where that rank check is in script (if it even...

ok so I fixed it on my servers. In the mission file for the scenario, change starting rank to Corporal or Private. In the SCR_FactionManager component for your scenario default, scroll to the bottom and uncheck "Is Renegade" under the "Renegade" rank. I also changed every item in our US arsenal to "Renegade" and in our JSOC Loadouts mod I overrode all vanilla kits to "Renegade". The last part is likely not needed, but I was tired of the issue so I went a little overboard. We tested it and it functions.

twilit barn
steel plume
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where can i adjust camera head bobbing?

lapis mesa
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how do you make server Save so when you log out and back on the server save everything or is that still not working

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like i want everything to save like car and players stuff like that

serene jackal
wispy forge
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Theres an object that can be used once you lower the terrain to cover it, has a cutout for the shaft itself, doesnt have a prefab setup. Hope that helps. Could be used for cave systems and bunkers too really.

Screenshot shows the location in the resource browser, the object itself and an example of a mine using it.

serene jackal
soft hollow
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Is there a diff tool to compare files in Enfusion?

remote bronze
empty dome
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Any fix to this? i just spawned wihout any weapons and i see this permanently

empty dome
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Its a vanilla thing? holy

jade current
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Most bugs are from vanilla.

plucky belfry
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Hey guys I have big problem. I use Arma Reforger Tools and struggle, my Military Base not showing anymore Blue Circle - Transmitting Range no longer showing to me distance and I can`t continue my project. How I can return Blue Circle as I would like to use distance between Military Bases 🙁

subtle island
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the Ultimate fun of all woooo

gleaming horizon
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Does anyone know why the radio transmitting range bubble no longer shows after 1.6?

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most annoying thing ever gtamancrying

muted rune
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is this true? i cant tell

brazen charm
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How do you increase the movement speed of a character? I've tried to look around in the components but nothing was there, i dont get if i have to do it by scripts or theres an actual component value, just saw the jump effect and the stamina threshold. Any help is appreciated thank you

nova delta
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At least the actual end speed computation.

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You can only control it through anim variables iirc

brazen charm
vernal pollen
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Hi @nova delta What would be a reason an Editable prefab is not acting like its base prefab? A custom ActionContextManager shows on the base prefab fine, but not on its EditablePrefab version.

nova delta
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Mod the parents of the Editable Prefab version as well

vernal pollen
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Yep, i mod the base version and then create/update prefabs. The settings get inherited to Editable, but will not show in 3d port

nova delta
vernal pollen
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sure, i do have a BI feedback report too

nova delta
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Also, are you running your mod in isolation? Or you have others loaded

vernal pollen
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Only isolation

vernal pollen
nova delta
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The usual $AddonName:...

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So my educated guess is that the Create Editable Prefabs action is using filesystem, which makes it so that only that specific resolution of the prefab is used, and overriden/inherited ones are ignored past that

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Looking at the scripts for the tool

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It is exactly doing that

vernal pollen
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Is it something I can change?

nova delta
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You can try and mod SCR_CreateEditablePrefabsPlugin , SCR_PrefabEditingPluginBase and EditablePrefabsConfig

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But by looks of code

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You have to probably do whole non super method overrides

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Or whole file override