#enfusion_generic
1 messages · Page 16 of 1
still cant find it lol 
Open the map you want to change it on in map editor. On the left hand side the entities are there, should be in default. Campaignmanager, then look through that on the right
found it, thank you
anyone know why if i put a encampment into the construction truck in a conflict gamemode i cant spawn on it if i build it. it has a E_Spawnpoint _US_Supplies prefab within it.
Why when I hit play its dosnt show me the spawn point selection allthough I used the game mode setup with the scenario framworks and followed the setup?
nvm funny me, I was needed to change the spawn logic in SCR_RespawnSystemComponent
Would anyone know why I can place down map markers on the map ?
I type everything out to place it, but when I place it down, nothing happens.
I would like to import a custom font however it shows up blurry like this
If I set sdf radius to 1 then the font is sharp however what is the blurry background area?
Hi guys I'm using Zeliks persistent storage and some people in my server are saying when they die other people are able to claim their locker. Is there something I'm missing to prevent that from happening?
anyone know how to fix this
Context?
are there any dependicies that has guided rockets?
BGONE I think is the framework for them. Like thats the mod name iirc. You could take a look at mods that include the stinger and igla as well. (I'm fairly confident they use the same logic, or at least part of it)
@paper wraith thanks I cant really use igla etc sine I need it to be like an ATGM
Are you talking more like Lock on to the vehicle or like a wire guided missile?
I know BGONE has a wire guided framework missile.
I mean it can use both in real life if Bgone can do that then I will check it out
How do you remove the sat map overlay
You don’t
trying to just add a spawnpoint into a world, i drag and it says read only?
Is it not your world?
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anyone tell me why my cars are floating above the terrain?
I can fly the helicopter just fine.
Custom Vic?
Can I limit how much a player can turn their head in first person in a Vic?
Hopefully I'm posting in the correct spot. I'm trying to modify someone else's world (using the workbench is very new to me and still learning) as they have added AI but no navmesh files so the AI is pretty "dumb". I know there can only be one instance of AIWORLD or SCR_AIWORLD in the map so I can't add one as a new layer in my mod. Is there a way of removing or overriding the existing SCR_AIWORLD so I can add the navmesh files?
I want to start working on a custom ai behavior project idea i have in mind but dont entirely know what direction to start on and the documentation for it is non existant. Is anyone available that can point ke in the right direction?
TPM Tactical has a great video on youtube explaining it
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Hey lads does anyone know anyone that is willing to to make a skin for a vehicle
so ive been looking at the public stuff available from Arma 2 and i cannot for the life of me fugure out how to port it across to get to reforger anyone got any idea on how to do this?
If you haven't followed them already, try following and replicating the official enfusion tutorials first to understand how the tools work https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding/Assets/Tutorials
its trying to get the Arma 2 Models im having issues with
Do you guys do any kind of importing. In this case I already have some stuff I just need it put into enfusion and stuff like that. I can always shoot you the link of the pack I’m picking up if that would be helpful.
Any one can help?
Can you be a bit more specific
You’re being incredibly vague
Can I dm?
anyone help me solve this, vehicles floating above terrain, not driveable
Check your dm pls
How would I go about making a mod that increases caputre speed of conflict bases
Is anyone willing to help me get on the right track in regards to a fully custom arsenal? I have tried multiple routes with varying degrees of success.
Attempt 1: Custom items and vehicles configs linked to each faction's entity catalog (drag/drop) in the SCR_FactionManager in my custom scenario.
Attempt 2: Custom addon w/ dependencies using overrides for each factions items and vehicles entity catalogs.
I am willing to do the work, just missing something along the way. I just need pointed in the right direction.
Willing to jump on voice whenever or work via DM. Thanks.
I am by no means an expert, but I would start with overriding the ConflictMilitaryBase prefab
Both of those attempts should have worked. Are you sure your mod was lower down in the load order too ensure any other overrides aren’t cancelling yours out?
no
I guess i should try that
Do your catalogs work in workbench?
Did this work?
Actually just shutdown for work -- trying now
This has gotta be one of the most cumbersome systems I have ever seen to just see an item ingame lol
last in the list and doesnt seem to work
yeah im at a total loss here
Do you have anything showing up in the inventories
yeah
If you still need help right click the vehicle and select snap to ground. That should work
Does anyone know if I can have a ai group spawn when my character spawns and be able to controll them like a squad lead in gamemode scenario frame work
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The issue was that I did not change my terrain sim status to "terrain"
Hi, Can someone explain to me how to forbid an item to be saved in the "save loadout" command?
Like the radio backpack. I want to forbid some items to be spawn with.
Hi . im looking for an Arma reforger modder that knows how to set up an Shop system and create an safezone . i host an dayz style server . and i need an safezone that u can sell items . and buy stuff.
OK i think i bruteforced-figured out my Arsenal issue
How can i make it so that if a user has a rank locked weapon in a saved kit, they can't get it as a lower rank .... e.g. load saved kit
removed a dependency and now project wont open in tools, this has happened before
wat do?
What's causing my grass to do this??
Have you removed the id/file from the gproj file
How do I do that, sorry I’m new to modding
Where in the hell is the AH6M russian variant -- what mod. The WCS_Arsenal references the prefab but doesnt hold it
found em
how would i fix the fact that it's always raining?
Hello! Anyone have doccumentation of how to make a patrol spawnpoint actually, yknow, spawn enemies, or willing to point me in the right direction for the correct place to ask this?
i fixed this a while ago
lol 😦
Is there any where we can read the documentation on how given prefabs and scripts work?
bohemia website, but it lowkey is not very good
Hey guys Im just starting to dabble in creating vehicles and I was wondering why my car snaps into the ground when i start my engine. It sits fine up top when Im inside but as soon as it starts it falls through the world
seems like any input to start the engine, go forward, back, or turn results in it clipping through the world immediately
Is there anyone working on a more ECS-style data system? I've been reading through SCR_AmbientPatrolSystem.c and it strikes me that a jobs system could potentially accelerate these kinds of checks with some nicer memory layout and job parallelism
There is no parallelism in script, at all
Hey all, is there any mods that convert the vanilla lav to the rhs one? Or maybe adds wcs upgrades to it?
is there a way to remove a mod from the workshop without opening the file in tools?
Hello everyone, can anyone help me?
When I open a project in ArmaReforgerTools and press Open, it launches the ENFUSION logo and then nothing. Since yesterday, I've been trying to solve this problem because it was working just a few hours before.
Does anyone have a solution?
Note: I updated my drivers, uninstalled and reinstalled ARTools, and checked Windows updates, and now I'm stuck.
There will never be documentation for every script that exists. Your best bet is to, ya know, read the scripts. lol
Nothing can tell you how the scripts work, better than the scripts themselves.
i'm gonna throw something (soft) at you. Where's that documentation then, 'cause I'll pour over code till the cows come home, but when the each tutorial says to set up ambient patrols x way, then x way doesn't work, and x is a prefab from bohemia, I need soemthin' yknow?
Also, I gave it a look over and it looks like the devs don't even use that for their combat ops but a different variant of target spawning, so i'm probably just gonna go with what they did
The best working example of everything that exists is the game. Docs are often wrong as well as people on Reddit. The best way to get something to work is look at the game files.
right, I agree actually! Do you happen to know where I can find those files and furthermore how to access them?
build limit issue anyone have this before there's hardly anything built around the map yet it say 500% and now obvs cant build anything else or is this just for MOB now as can biuld at other tents
did you happen to edeit the prop limit?
also is this a custom map?
no never touched it and its on everon
I'm. Huh. You sure you haven't accidentally placed anything down?
(note, because this game is indeed meant to be played on Xbox as well as PC, you can usually only make ~1 solidly sized military base before the game goes nuh uh uh)
yeah so must just be mob as can still build at other capped objective yet i dont ever recall not being able to build multiple buildings at mob
appologies for not being more help
its all good just figured id ask to see if there was a new restriction since 1.3 i wasn't aware of
valid
preesh
Find Symbol is your new best friend. Have fun. lol
<3
my world is crashing on open, am I doomed? The logs don't say anything aside from the usual warnings
Any reason my mission header would start to fail to load when the server restarts
Been an issue for like... forever
hey guys I can't seem to find the place to add plugins to workbench, or world editor
i have looked everywhere
Anyone willing to help me learn to set up vehicles in Enfusion?
this is the project im working on 
can someone help? i have made a full scenario, all aspects work EXCEPT the ai, when i test in enfusion through the play button they spawn in and shoot and everything but when i upload to the workshop and test it by hosting locally they dont show up?
Bohemia notepad tutorial when🔥
Why is a mod in charge of loading dependencies of dependencies and not just it's own direct dependency?
how do you change points to be main POIs and not normal
is there a way to import everon map and details so i can try to see what details are put into the placements
open the campaign eden in workbench's world editor
is there a way to copy layers from one project to another? I'm making a snecario for a map but it has a conflict version and a GM version i dont want to do all the work again i just want to place the objectives on the other version
@quaint swan ye just saw those as well I guess I will not be going to use those models .. well I can still model them but it will take a shitton of time
I'm sorry man, I just didn't want to see you put a bunch of effort into something just to find out it couldn't be published
nah dont be sorry thank you for saying that ❤️
at least you didn't pay for anything, sadly too many people fall into that trap...
Hello everyone, I wanted to ask you if it was possible in arma tools to create a GAMEMASTER preset where all the assets are editable by the gamemaster mode, I would like to be able to do this to import the preset into Official GM games.
Got this error when attempting to play test after setting up faction loadouts. Any help with resolving this issue would be greatly appreciated.
is it allowed to republish mods? because there are mods that are really bad and halfway done would love to fix them
depends on the license
Is anyone wanting to help my group make patches, we cant figure it out and need a handful made by tmrw. willing to pay if it helps.
do you guys know which component makes it possible to adjut zoom?? I couldnt find it
hey never had any blender experience and ive got a 3d model id want to implement into Reforger, any chance anyone whos done vehicle mods could help me out?
!verify
Check your messages!
Your best bet is to look at base game vehicles and see how they're created. Or even look at the sample vehicle from GitHub
I tried that lol, I have some learning difficulties so it’s confused me a bit lol so was wondering if someone was able to VC at some point and possibly help and walk through a bit
Coz I have no clue how to even do colliders or bones
You should watch Blender tutorials and learn how to use that software. There aren't many people willing to get in VC and walk you through creating the most complicated asset for the game unfortunately.
is there a way to like snap/bring the radio coverage bubble to your camera position ?
Does anybody know if there's a way to increase probe distances past 1000? I know the mission settings cap at 1000 so I'm guessing you can't change that
First day trying out enfusion so just messing around. Slapped some BTR wheels on the Sarka and it drives well lol, but as u can see it is clipping through the terrain. Could someone point me in the right direction on how to fix this ?
In Arma 3 I created custom scripts and code that I used on my server mod and mission file that were unique to my own server.
Is there any way to do that in Reforger? Or is anything used in the uploaded scenario on the workshop, anyone can grab that and use that for their own server?
Is there anything stopping me from currently joining any server then getting the files and hosting my own version of it?
by default - depends on license of mod, but BIS can give you permission if they deem it necessary, from game eula:
You also agree that We may allow other people to use, copy, modify and adapt the game content under the terms of this license.
yeah I checked it, it is thank you guys @remote seal
right now I am having a problem tho how can I create a adjustable zoom sight for my vehicle?? I cant find it
anyone know why my map isnt showing in the editor but if i press f5 and play its there?
Maybe try selecting play from camera position in the play menu? Did you move your terrain entity from 0 position?
both pictures are same pos and i am using start from cam
Maybe your character is falling through terrain or something
Can you select some entity in the left bar and press F to focus camera on it? Does it work then?
yes thats how i found this pos 😛
can someone please help me I am trying to setup a new ammunition for my vehicleand from what I understand after I create a magazine I set the ammuniation for the magazine in here? But my ammuniation isint in the well
anyone happen to know what would be causing this? fencing isnt following the poly line its just star patterned on the first point, Walls is the only thing having an issue
is there an easy way for me to see the stamina / encumberance values for players? i dont care to edit them i just want to understand what affects it. e.g. how weight and stamina work together.
bug since the latest update, I saw someone posting a fix script, or you just wait for the BI fix
Does anyone know a quick and or easy way to make amphibious vehicles move faster in water? A way to disable waves might be good to but not sure if that impacts vehicle movement or not. Thanks
In the buoyancycomponent
Is there a proper way to apply decals on prefabs to make them less distorted or do I just need to figure and scale till im somewhat pleased ?
Side note but you just blew my mind. Ive been double clicking everything to focus and I always tweak out when I accidentally drag them into another entity
I'm not on my PC but maybe you have "hide" the map entity by right click on it (context menu). Idk if this is even possible.
@rocky ermine good call, just tried to hide/show all with control H but still everything stays invisible. ty tho
edit: found it, had my camera far plane set at 0.1 instead of 2k
Hey guys, can someone tell me the difference between Arma Reforger Script API and Enfusion Script API ? How do I know where to find/do what? Is there a system behind?
I would say Arma Reforger Script is bulding on Enfusion Script. Here some infos:
https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding/Scripting/Guidelines
Anybody having issues uploading? Since last night I've had problems. Times out over and over and when it does happen to upload, it's broken, won't even show the preview image i used on the workshop. When trying to run it in a server i get JIP errors and what not most likely cause not everything was uploaded right I'd assume. Even as simple as starting a new project, duplicating a random item, and publishing results in the same outcome
Yes
i have the same problem, also the preview images are broken
Can someone help me pls
Do anyone do any kind of importing. In this case I already have some stuff I just need it put into enfusion and stuff like that. I can always shoot you the link of the pack I’m picking up if that would be helpful.
Can anyone help?
thats not too hard to learn how to do. If you pay someone, you could get them banned, so Id advise against that.
Open up your project with whatever dependencies you'd like. Make sure they are properly set as dependencies in the project options under where you can change the project image
Search for EntityCatalog, you should see some that have prefixes such as vehicles, items, and so on with US and USSR suffixes
You'll wanna focus on the Items ones. Override them to your project. Now open them from your project. You'll see labels such as Weapons, Equipment, and so on. You can use the little arrows to drop them down so you can see all the contents
You can either right click on one of the items already in the list and duplicate it or click on the bottom one in the list and then find the plus sign button at the top of that list. This will add a new entry
Looking at the ones already in there you'll see how everything is setup. You can set the prefabs to your desired ones, set rank, and supply cost as well
If you wish to get rid of any items I suggest just unchecking the Enable box to disable it. This will keep it in the file for easier access in case you change your mind. Easier to just click a check box then setup again
This is going off the top of my head but should get you there. If you have any more questions or need more clarification I'll try and help. However I also have a lot I'm working on so I may or may not be able to get back to you in a reasonable time frame
Worked perfectly thanks
has anyone encountered this issue before?
There is not enough of SCR_CatalogSpawnerUserAction attached to actionManager. Some assets won't appear.
how do i add a registering slot info in slot manager?
Hi, I have a problem with collision on my custom props.
I followed the tutorial from piano man about creating a foxhole, everything worked well but everytime I close and reopen my project, my foxhole looses its collision and idk why.
foxholes which are placed whilst the workbench was running are working fine in the playtest mode but as soon as I close the project and reopen it again and then try to playtest it, they have no collision no more.
and yes I turned them into a prefab with rigid body component and I added the layers like shown in the video
Hopefully this video will show you how to enable modded gear with vanilla factions.
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pls does anyone know how to fix items dropping on pouch presets its a recurring issue and i have no idea how to fix it
Hello everyone, I am wondering how I can have a vehicle act as a mobile respawn point? Currently followed a video tutorial, but for some reason it does't show up in the conflict gamemode?
Question: Did anyone of Bohemia wrote or telling something about consoles and the problems they got?
The penetration ability formula vexes me, does it translate to millimeters or is it different?
If you mouse over the fields, the tooltip should give more info, including that the penetration depth is in millimeters.
i read the formula, and i calculated it, a 763x39 would have 0.04 mm of pen, unless i mistook it
in short what do any of these mean, the tool tips arent helping me
is anyone elses new mods not showing pictures for the first few pages
As I understand: given a speed of a bullet (penetration speed) and a density of a material to be penetrated (penetration density), this is how far it will penetrate (penetration depth).
It will calculate from there for other speeds and densities.
alrighty
ill see if it works
Mortar Icon misnamed, M252 -> N252 . UNPLAYABLE 😡 💢
Does anyone know how to add ambulance properties to a modded vehicle. Ive been trying all day to make a medevac helicopter but even though it shows up as an ambulance in game i can't heal people inside to full. I also can't seem to make a radius around it like the humvee and I can't figure out which property does this. Anyone ever figure this out?
So does this fix the issue of new folders going into read only in my own mod after I save and close?
I figured it out. Now the MH60 DAP mod medevac chopper actually works
A mate of mine has had this issue and it was because of OneDrive. Do you use OneDrive?
I need some help, I am trying to build an in game blufor tracking, C2 and Map Tools tablet (like cTab from A3), watched the tutorials and I'm still not getting how to get my idea into a workable solution
when I change a material from MatPBRBasic to MatPBRCamo and apply it to a mesh, it causes workbench to crash. Even if I make a new material from scratch. Is this a known issue? This doesn't happen with all meshes, only a select few.
No
How can I add more prefabs to base building station? I modified some of the compositions and wanna add them rather than override. This is because some take up too much space and can't be placed on smaller objectives so blthe base game ones are needed
you have to put your mod outside of onedrive/dropbox/whatever you use to sync folders for now
yea i got it fixed i thought one drive was still off but documents was turned on
Do we have an radar dependices that shows air vehicles etc?
im trying to setup a weapon collimator, but im running into a issue where the collimator is always on. does anyone know what could be causing this?
Nvm, figured it out, i was missing some text in the EMAT file
does anyone know how this even works lol im so confused on how to get specific vics to spawn
this component can spawn only random entity from list of all vehicles of affiliated faction
so you need to use something else or create a faction with single vehicle in list and use it
oh well I cant find any other way oh well
can someone help me rig cars in blender i have no clue how to do it
if anyone is willing to help please add me or DM me as i might miss it in this chat
How did you exactly accomplish this? Is it it still possible in the current version?
I forgot. need to check again
anyone know how i can add a map marker to an object i placed around the map to see in the game?
is there any way to slow down time in workbench play mode?
slow down time? wdym
time flow
there was a debug hotkey in Arma 3 and by using it you could speed up game time flow up to 4x
I'm interesed in slowing it down for debug purposes
note: it's not about game datetime, but about flow of game time itself, for example bullet time in max payne
UPD: I found it after looking into each debug menu category, it's called DTime multiplier in Cheats category 🐸
https://community.bistudio.com/wiki/Arma_Reforger:Diag_Menu#Bullet_time this one is also relevant
is there not a way to add map markers in the world editor on an object? i can't find anything on google 
Try MapMarkerDescription component or something similar, don't remember exact name
You could also use the scenario framework for this. Blackheart_Six made a tutorial series on YouTube. Not sure if he also made one for marker slots though.
i tried to do that but all it does is some red box and a super small white text i'm trying to have a decent size red marker and red text for a tower i added to mark it on the map but it's not as easy as arma 3 like i thought 😂
Greetings to all! I am a Russian-speaking novice user of Arma Reforger Tools. Apologies in advance if there are any errors in my translation. I'm trying to make my first map using a tutorial from YouTube, but I'm having trouble adding time and weather settings. Every time I try to play the game, I get an error message. The state machine configuration and parameters have been selected. So, what should I do?
Ehh anybody eles project crashing from exception after update that just came out?
Thus far, there has been no disruption.
My server won't start after the update 😦 despite nothing changing
Does anyone have good resources to learn how one would go about creating a custom version of a preexisting mod ?
I've always been a bit anoyed that Kexanone's otherwise fantastic COE2 mod always teleports players back to base upon completing an objective.
I went to his github, dug through the source code and found what i would like to change -literally just commenting out a singular for-loop-.
However, as a total noob when it comes to anything Enfusion, I've been struggling on how to properly create my own copy of the mod and upload it.
The best I've gotten so far was creating a new project myself, pasting in his source code and replacing the unique identifiers at the top of addon.gproj with mine.
Even with all the Dependencies loaded trying to upload to Steam always crashes the workbench.
Any tips on where i could learn the proper way to go about this ? - most tutorials I've found are only about making your own mod from scratch.
thx in advance for any help 😄
It appears servers will start when supported platform is only PC but if PC and Xbox are together it will not.
thats false, my servers start just fine with ```json
"crossPlatform": true,
"supportedPlatforms": [
"PLATFORM_PC",
"PLATFORM_XBL"
],
Anyone know what sort of custom scenario, built in Enusion, would count as vanilla? I.e. I have played custom versions of conflict on playstation, so what sort of thing would I be able to change whilt making sure ps friends can still play?
I had some sorta crash and lost my entire project. Is there any way to get it back?
Any good gas mask mods out there?
Well i recovered it for what i could anyway. Now when trying to launch it just hangs on the enfusion logo
general reforger question from a non modder, when bohemia releases a small update like today do all mod creators have to recook/update or is it only when key features used by the mod are updated.
generally a mod needs an update when smth breaks, which doesnt happen too often with minor updates.
For big updates many mods are broken but the popular / maintained ones are fixed mostly at the same or within a few days
can anyone tell me or point me in the general direction please, on how to enable a building prefab to assign its faction based on the HQ ?
I'm trying to configure Bons auto turret to work with HQ flipping on the map start
Enfusion tech wishlist 😄 https://youtu.be/1VawgKaIfbg?si=fEjOv0_Wa1XTF5Lr
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Join the DF ...
Click "Play from camera position"
Need help
What should I add to remove this error?
already doing that
why did they removed from cinematic modifiers for character animation ? now its only "play" it was much easier before because you didnt need any script code for making character move because it was automaticly generated hmm old project seems have those modifiers, maybe iam doing something wrong here, need to check nvm it wasnt animation track but character track
I've turned OneDrive off and my folders are still locked. How do I fix this?
Is it possible to move pivot points like the muzzle device position via scripting like you can move bones?
Not to my knowledge
I'm going to have to put the muzzle devices on the barrels and not the weapons then... yuck
search for a bat file that I've shared here
hi, I have a problem with prefabs.
After restarting Arma Tools, every prefab I placed looses its collision and lightning/shading on my map and basically looks like a .xob , whilst still being a prefab with all the necessary components.
This applies to all and every prefab and I tried reloading game scripts (ctrl+ shift+r) , creating a new project to make sure nothing got corrupted and I repaired the gamefiles but nothing really worked.
If anyone could help me out here I would be grateful because the problems persists for almost a week and it completely stops workflow 😒
qwq
is there any way to make it so that everyone's a group leader (capable of commanding a.i)
Yes
Do you have a point of reference. I simply want to move the muzzle device depending on what barrel is attached.
Early on I used proc animations but, now we have functionality to do it all from script.
I'll dig something up here in a bit.
I have a script that is doing like 90% of the work. It finds the attachment (that has a specific component) and should be trying to move the muzzle device attachment (by name) based on the values on the attachment. But nothing is happening even with logging. So I'm presuming that isn't valid because its not a bone...
But if you have something, feel free to DM me.
They could have easily broken something along the way. I've literally done what you're describing before with interchangeable barrels.
Since the new update my workbench is crashing ALOT. Basically any time im editing prefabs etc.
First time eh?
lol I wish. But it was kinda painful. I ended up having to remake about 20 prefabs and it seemed to hold on long enough to get the job done.
are there any hand-held miniguns/m134's out there?
I'm messing around with world editor just to test out some mods, and I'm wondering if there is a way to set a load out cause this ones getting old everytime I switch to game mode to test something. A backpack and anything rifle besides and m16 would be dope.
Oeps ment to send that somewhere else 
what do I need to change in a car to increase the speed of reverse
right now it can go 70kmh front but cant exceed 5kmh reverse
I'm scared of touching vehicle wheeled simulation since 1 number change and it launches in reverse at mach 5 and blows up crashing into a building
hi can i get a bit of help pls
i have played arma reforger today earlier and now i cant start the game
it crashes and this is in the error file
18:16:09.134 RENDER (E): Couldn't find any compatible adapter.
18:16:09.135 ENGINE (E): Failed to initialize Enfusion engine
18:16:09.135 ENGINE (E): Unable to initialize Enfusion
i tried authenticate it, and i deleted and reinstalled the game but still nothing
supply markers not showing on suppludepots with campaignremnantssupplydepot.et any fix?
Supply Depot Icon Threshold -- distance from controlled military base that you can see the markers
I believe in the gamemode manager
angel
Have they made it where 2 people can work on a map together now?
afaik no, best bet is to setup a github for source code sharing and take turns or work on separate parts and merge branches
So annoying ty for responding
nah changing it just crashes your game
Im glad we weren't being dumb when we tried way back in the day and I can't believe it's still that janky 😭
Fr 😭
#reforger_troubleshooting is best place to ask such. This is more a modding related channel.
Do any of you know how to make a wearable item bigger? Not capacity. Like when you're wearing it, it's bigger
Scale the model?
I figured out how to place the item in the world. I can scale it but when I put it on its normal size
scale it in blender
Can someone explain what I am doing wrong here. Brand new world
Does anyone know of a mod that allows the GM to change a players rank in conflict?
Crx enfusion ai i think
im pretty sure theres a gm tools thread wiht a mod like that
in terms of symbols like swastikas what is BIs stance on havving them?
Anybody have any links or info on working with cameras in reforger / enfusion?
Does anyone know how to add Weapons(Modded) to Arsenal and Modded Tanks to the Vehicle station?
Crx
That works on players too, not just ai?
Game Master Enhanced is what you are after
Ok that gives me a couple things to try! Thanks guys!
Is there a way to cleanup missing GUID console errors left from old files that don't exist anymore?
guys is there any reason why i cant spawn units in gamemaster or whenever i try spawn in myself it just lands me in the middle of the ocean??
How can I limit how many of an item a player can carry? I wanna make it so they can only grab X amount of X item from the arsenals and it prevents them from obtaining anymore than the limit. I have a max limit system in place that can block picking up said item and if the limit has been reached already and will not allow you to save at the arsenals if exceeding the limit. Just trying to figure out what actually controls players putting items in their inventory from the arsenals so I can limit that cause they can put as many as they want in there now
You're probably looking for SCR_ResourcePlayerControllerInventoryComponent::RpcAsk_ArsenalRequestItem, do your limit check in an override on that and return out early if limit is reached
Thank you!
Anyone have a guide on making a Faction Core Mod
Also anyone know any sites that have working height maps?
is there a way to increase the distance you can see within the editor
Hey guys, if anyone knowledgeable on this could help that would be great. I want to make changes to a modded map that is in the workshop and that I do not own (Khanh Trung). The license listed in workshop is "APL". How do you go about getting an "unlocked" version of the map so that entities can be deleted moved etc? Is it correct that I would need to download the project files from GitHub or am I missing a method to start with an "unlocked" world in the tools? Thanks in advance
In the world editor, at the top of the view finder select "camera" and change "Far Plane" to your liking.
do let me know if you get an answer
So apparently CRX has a rank edit, but it seems to be for AI only. GM Enhanced does not have a rank option for players either. Anyone else know of any GM mods for changing a players rank that works?
You Don't. The only way is to ask the author to release one like that
Ok thank you! I couldnt find a solid answer anywhere
Yeah I wish more map makers would do it. Most don't but a few do
Try duplicating it to your mod
Look for the tab that says camera. It is located under the main menu, but in the world editor screen (if that makes sense. Not home to send you a screenshot). Then change far plane.
How do I make it not crash when ragdoll is created? e6ffb774-654b-4afd-a6ed-19f67453db7e
Does anyone know how I could adjust the map render distance in workbench so I could see the whole map ?
I have already adjusted this and it made the fogginess go away but I still can’t see further than this
has anyone had the issue of roads that just keep dissapearing
as in theyre not hidden or anything they just do not spawn in
oh and if its not the roads the houses specifically go under the map for some reason
well i somehow fixxed it myself
Does anyone know how to place AP landmines in the Enfusion editor? I know how to place AT landmines, but I can't edit them to go off under the weight of a player character. Is there a fix or a mod I can do?
can someone tell me wuickly how to add location names to the map. like POI or town names?
The Atlas 2: Arma Reforger Terrain Creation Guide by Jakerod Special Thanks Special thanks to Blanch, pond, Zer0, Adanteh, RedisMad, Miro, Ivan, Branzik, Kllrt, Til W, Sterling, bacon, Surg TO, Blud and Bushlurker. 65% of this was mentioned by them in one of the terrain channels. The Atlas 2:...
Restart WB, sometimes it forgot to render farther than previous render distance
Already got it thanks
anyone know how to put characters into vehicles so I can test out armor and damage to crew?
Anyone have a clue why these dependency folders are empty? https://i.gyazo.com/14c8f74c554ff17b09bd351346b27df1.png
You have to make a script
Missing dependencies for those dependencies
Copy
what happened to my beautiful dirt world? how do I get rid of this tan land?
I've heard that BI has strict terms and conditions against in-game rewards in Reforger servers (particularly in the case of monetization) however I am unable to find any documentation on this, https://www.bohemia.net/monetization only covers Arma 3 and DayZ.
Not trying to monetize but looking to host a community competition and would like to be able to give in-game rewards to winnners however I am unable to tell if this would be infringing any of BI's terms.
Can someone link the relevant page if it exists or can someone from BI clarify?
They made a big post about ip stuff
Left ctrl + left alt + s
Im sure whatever that is required a keybind that weird.
Probably hit that while trying use the debug menu
It's detail texture in terrain menu
Worst feature I've ever seen, 0/10, no detail
person implementing this toggle right now: 
I'm not using any third party IP, just want to give winners of a competition a cosmetically different default loadout that would either be game or APL assets
I'm not a lawyer so you are not allowed to take this message as legal advice
My understanding is that money in exchange for any benefit inside the game is no bueno
Yeah no money exchange is taking place
So I would say it is fine but someone will correct me if I'm not
Makes sense but suppose I should wait for confirmation from BI before I go ahead 😄
I find it's often better to give any answer because someone will definitely correct me if I'm talking out of my rear
absolutely, best way to get a correct answer to a question is to give an obviously wrong answer and someone will leap to correct you 😄
I know this because I correct people all the time 
@honest shale can you please clarify this when you've got some spare time? #enfusion_generic message
i got arma today
Hi guys, sorry if this is posted in the wrong place. I'm looking to get into creating mods, but I have no idea where to start. Are they any decent guides/tutorials on the basics into modding? I have looked but it's all very overwhelming 😅
Haha brilliant
There is a big learning curve and you are going to have to put a lot of time into it to get anywhere.
What do you want to make as a mod then maybe we can tell you what to start with
Check out the Modding Bootcamp video series BI is putting out on YouTube, watch the first few episodes on the basics then ones related to topics you're interested in
And not trying to be discouraging but if you can't put a bare minimum of 10 hours and more like 20 hours a week you aren't going to get anywhere.
@zealous scroll Thank you for getting back to me.
So yeah I'm very aware I'm going to have to put some time into it (more than willing)
I help run a Milsim sever so I wanna start off with what I assume is fairly basic, and that's just making custom patches and whatnot.. so mainly cosmetic stuff to start off with.
Yes, I started this today, just didn't know if it was the best tutorial to look at
I believe there is a tutorial about patches on youtube. In my car right now but I can find it in a little bit if you can't
In addition to that the main sources of documentation is the wiki and there was an API reference somewhere
But from my experience and observations beyond the basics there is very little documentation, most people figure out how to do things by reading through related classes in the game scripts
Get enfusion blender tools if you haven't yet.
And yeah looking at the examples Is pretty much how People figure a lot of stuff out
There are shit tons of scripts.
Yeah if you wanna start by adding patches watch at least through to episode 3 of the bootcamp which covers modelling and will help you get your workflow set up. Not sure if any of the guides cover adding new slots to character loadouts or cloths but if not you can add an existing patches mod to WB, dump their prefabs in your world and inspect the components on them to get an idea of how to set it up
You two are both amazing, thank you, I reallt appreciate it!
That's definitely put me in the right direction now, there's just so much to it I wasn't sure where to start and I was told this is the best place to ask 😅
But yeah, @zealous scroll if you can find me that video that would be great, I'll also look myself.
Hello
I own a Server and I'm having a issue with adding a heli mod to the helicopter pad vehicle spawn. Would anyone be able to assist me?
Hey im working on adding my own buildings/props. But i have an issue where some of the props dont get destroyed when the building does, which leaves them floating. Is there any way to fix this?
I assumed bohemia added a feature to destroy all the children when the parent is destroyed, but i cant find that setting
i msg you
is there something else i need to do for a loading screen other than make it and add it to the config list for it to work on my server? its still showing the base loading screen with the scenarios image
Can I get that message to Fluffin? I have a pretty good idea, but want to make sure.
Just reload the terrain after applying the settings
ctrl windowskey alt s
Does anyone know how to change where players can build base support structures (like armory) from command tent. Not the area in which they can build but what type of terrains they can build on. I have a base with very shallow standing water around it and would like to enable the placing of base structures in the shallow water (ankle height water). Thanks
can anyone help me with making a loading screen for my server i have been struggling with this all day. i have it done i just cant get it to load when the server starts. idk if im uploading it wrong or what
is there a way for me to view a structure or tree's HP in world editor to test explosive damage on them? like same way I can view engine damage to vehicles or bullet chest damage on bots?
Guys I have an issue for some reason
My Reforger tools will not let me load any mods back up. Locked or my own.
bump, any BI staff around that can confirm this for me?
can someone help me with the arma reforger tool bc i watched every video i can and still cant fidn out whats happing to me. Every time I save the world editor and reload into it to make sure everything's saved nothing is there and when trying to save it to its own folder it does the same thing
You need to go File > New World > Sub-scene, this will create a new world you can edit that inherits from the base world. You can't edit locked base worlds directly
everytime i publish im getting this error code: Exception: Access violation. Illegal read by 0x7ff7e011a8df at 0x8
how to fix??
Close behavior editor -> crash
Close world editor -> crash
Copy paste in behavior editor -> crash
It's interesting that someone decided putting so much money into a modding competition is a better use of resources than making the game and tools not crash every 5 seconds
Weird priorities
whats the deal with me getting a GPU Hangs! error when opening a prefab like a rock or tree in the object brush tool.
4090 with latest 576.40 drivers.
can someone for the love of god help
Hello everyone!
I’ve just started learning Arma Reforger Tools a couple of days ago with the goal of creating my own scenario. The concept involves:
- AI helicopter pilot transporting players,
- Landing and disembarking,
- Task execution (e.g., route-based movement, survival with a countdown timer),
- Final extraction via helicopter.
I’m looking for basic tutorials, documentation, or starter guides to help me build this step-by-step without resorting to trivial questions here. Any recommendations for resources on AI behavior, scripting triggers, or mission flow would be greatly appreciated!
Thanks in advance.
could be wrong but i dont think the AI can fly helos
maybe I could just script the flying heli with AI inside through some track?
there is a mod that adds ambient flyby
you could take inspiration there, looks like tracks of some sorts
How would someone make a mod that increases the mortar range to reflect realistic ranges?
I am trying to figure out how you can expose the attributes on a prefab so that they can be edited in GM mode. I've tried to figure it out by looking for how fuel levels are done in vehicles but I don't seem to be able to pick it apart. Does anyone have any suggestions on where to find easier examples?
Is there a way to manipulate where players can place base support structure like armory? I want to be able to build in a very shallow amount of water if possible
Hi all! I'm trying to make a mod with GM placeable compositions in it. I've followed what tutorials I can find, but I'm clearly missing something as even with my mod loaded and updated I cannot actually find my compositions in GM.
what would cause this? ```
12:12:11.365 WORLD : UpdateEntities
12:12:11.365 WORLD : Frame
12:12:11.365 RESOURCES : GetResourceObject '{E40CD62CE0DF1CD8}ؿˁ÷'
12:12:11.365 RESOURCES (E): Unknown object type, missing extension!
12:12:11.365 AI (E): Resource name: "ؿˁ÷"is invalid
12:12:11.366 RESOURCES : GetResourceObject '{E40CD62CE0DF1CD8}ؿˁ÷'
12:12:11.366 RESOURCES (E): Unknown object type, missing extension!
those symbols show up as ``` {E40CD62CE0DF1CD8} xD8 xFF xCB A xF7 DEL
Did you manage to figure out from where this resource object is?
Some obfuscated mod
...
Or memory corruption 
I see this all the time
At least it seems to be from a mod, as E40CD62CE0DF1CD8 does not return a valid resource in vanilla WB.
can I just plug that guid into resource browser search to find it?
Nah, but I did Print(Resource.Load("{E40CD62CE0DF1CD8}").IsValid());
Not sure how you could locate the mod though if it is valid.
Could you share id or link?
BaseContainer::GetSourceAddons should do the trick.
i think its in https://reforger.armaplatform.com/workshop/5964E0B3BB7410CE
Thank you!
...only 78 mods to try to sort through 😢
The implementation is mostly on a component: https://github.com/zen-mod/GME_AR/blob/master/addons/GME/Scripts/Game/GME/Components/GME_AmbientFlybyComponent.c
Though if I implemented it again, I would rather use a system next time.
Game Master enhancement mod for Arma Reforger. Contribute to zen-mod/GME_AR development by creating an account on GitHub.
Only thing you would need to do in addition is also to mod VehicleHelicopterSimulation of the helo to change the StartUpTime to 0.
Actually, forget about GME, I just remember there are vanilla prefabs for flyby. Search for Cinematic_Flying_UH1.et in the WB.
do I need to run that on every single prefab in all 78 mods im running? o.O Im assuming that first IsValid() wont return true if Im getting an error that the name is invalid?
Yes, it only returns 1 if you have the mod loaded that contains it.
At least I can tell you that it isn't ACE or any of my mods 😅
ah thats what ive been trying, loading up mods that i run in WB and run that in RemoteConsole in script editor, so far everything is false
I should probably see whats been updated recently as I dont recall this showing up before recently
If you want a faster way, you could make a dummy mod that depends on all, add all mods to the WB launcher and load it.
Print(Resource.Load("{E40CD62CE0DF1CD8}").IsValid().ToString());
``` I just ran this on all of the mods I run and every single one came up false...? o.O So Im guessing it must be what mario was saying
I dont think Im using any obfuscated mods, but I am having conflict save file corruption that makes me lean toward it being memory corruption. I have no refs in the format ```c
ref new GrampsRef()
What I dont understand is why the guid ```
{E40CD62CE0DF1CD8}
Deleted entity in the world -> crash
Placed item in character weapon slot component -> crash
No logs of course
How can you create a map as a team so that everything stays synchronized?
is there a simple way to start a scenario where a person spawns in vehicle?
Not without scripting as far as I know
ok np, i'll just make people spawn in air with parachutes as a workaround lol
Were you actually able to find the mod that it exists in!
unfortunately no
Wanna hop in VC?
sure man, one of the rooms here?
sure
Pretty sure you’d need to also somehow increase the skybox height as all projectiles are killed when they reach it.
I can’t even use the object brush. I get a GPU Hangs error when loading a prefab.
anyone know how I can delete entity prefabs from a scene entirely?
Dragged entity under another in hierarchy in the world editor -> crash
Thanks for your reply. I appreciate it.
is there an example, how to use it for the following waypoints or go through a exact track?
Both implementations just follow a straight line.
It should be possible though to define more complex trajectories if needed.
this starts engine automatically only when I add SCR_HelicopterCinematicFlyComponent. But I don't understand, how to make it fly.
hi bacon, i shot you a dm if you don't mind checking, thanks 🙂
Your message seemed like you were going to ask for reforger tech support or something, I ignore those (sorry!). If it's about something else then make that known upfront.
lol even when i zoom in that pic is mad blurry
no worries homie
I've setup a mod for replacing all of the coldwar gear with modern stuff from RHS Status Quo, however, if I try to save my kit, some of the things in it don't let me even though they're added to the catalogs of the faction. Does anyone have an idea?
NVM I was editing the wrong config
need help. I created a customer everon map from empty. new roads and different treeline. is there a way to create a new picture for the map?
Can I somehow increase the distance at which an AI character is visible? Trying to make a scenario in which you spot and fire mortar shells at enemies at 1km. But it doesn't really work if you can't see them...
There is method called ForceLOD or something similar, but not sure if it works
Where is that? Most references to "LOD" in scripts is in regards to AI behavioural LOD, which doesn't affect visuals as far as I understand.
Hello!! Im trying to learn about map creation and I would like to extract the height map from everon just to see how the files look like, could anybody give me a hint of how could I do it? Im a complete noob, thanks in advance
whats the purpouse of the sample weapon vertical grip?
AIAgent class.
SetPermanentLOD(); methode.
agent.SetPermanentLOD(0); will simulate them all the time no matter the distance.
I'm aware of that one. But my problem is that they are not being rendered at long distances, which AI LOD doesn't help with.
If they aren't in the players replication bubble then they won't be rendered.
It's a SP scenario, and I can see the effects of them shooting so I know they are being simulated. Just not rendered.
@dull loom
I need help with a project issue in arma reforger tools...When I try to open my project in the enfusion workbench, I get the following error: Missing addon dependencies. Cannot locate dependencies required to open the project. Then it lists two dependencies, I know what they are but I cant manually add or locate these dependencies, and now the project wont open at all. It worked fine earlier, and I haven't knowingly removed anything. Any advice on how to re-link or recover these missing dependencies would be greatly appreciated, Thanks in advance!
Download those dependencies and then add them to workbench via the "add existing project" button
does there exist any good youtube tutorial that help transition from arma 3 devving to enfusion? like videos that show how to do things you commonly do in arma 3 editor in enfusion?
Its so radically different you may as well just start over.
Hello I've gotten 2 issues on my helicopter mod which I feel are very weird.
-
my weapons on the vehicle dissappear after flying away from the spawn point but reappear when flying back but this only happens to 3 of the 4 pods? They are all exactly the same setup.
-
smaller problem but I can't spawn it on helipads only on terrain.
has anybody tried fixing some of the oddities with the RHS t14 here?
specifically im unable to exit one of the viewports on the drivers side because it has the close hatch action in view
so if your in 1pp you basically have to get out the vehicle and back in it again to be able to drive
any reason why the scr_weaponattachmentobstruction is not doing what it supposed to do ? i have set it up as it should be on like what the ubgl uses , and still i can attach the RIS sights on it
better pic )(
Just pushed out changes for the OPFOR, so now both BLUFOR and OPFOR use only equipment from RHS Status Quo.
the logic is all in script, you can check the storage and debug it
somehow it does not register the RIS attachments as i tested it with the basegame bayonet but added only the RIS to the blocked list and it still allowes it to be used but the normal ubgl cant be attacht and that is in the same list of attachments on the knife
I made destructible bridges - when they are destroyed they vanish.
- What i want to do: Replace them with the very same BuildingPrefab that players can interact with to rebuild it.
- I want to place that prefab via buildingTruck (that should be easy, I'll check later)
Instead of making it re build able via trucks you could add an action on it own to rebuild it with a shovel
love to, how? actionmanager? define some custom action?
Im not too sure acc lol, could check how other build able prefabs have their actions set up
Does anyone know how to set arsenal loadouts on spawn for a custom faction. With the forums down I am at a loss so any help would be appreciated
Check the US.conf (or similar for other factions) and check for CHARACTERS/Campaign/Character_US_final or something similar.
Override it and change its gear in the loadoutmanagercmpt & inventorystoragecmpt
(check console for error msg. some items cannot be placed everywhere, they will be reported there)
There is a variant, too. But most users don't use it i guess
See I got the whole mod working and functioning with a working arsenal setup with the faction. So when you save your lodaout I am not getting the option to select saved loadout on spawn.
I am looking into the US config file for anything that is different
I see, the factionManager organizes save-slots. lemme check
It is a really weird issue and there arent really any sources on it atm. Appreciate the help
Are you working on a scenario or something?
No its a custom faction for some game master I run with my buddies so it has to function through the editor game mode
Did you add the arsenal loadout to the loadout manager like all vanilla factions?
We wrote a mod for that. Does exactly what u want. Check it out: https://reforger.armaplatform.com/workshop/654AFC9DEAAE88F9-GTG_PvP_Factions
No I did not add the arsenal loadout to the loadout manager how do I do that?
add a {97EF4C1A41F63DDB}Prefabs/MP/Managers/Loadouts/LoadoutManager_USxUSSR.et to your world
Maybe check some of the bohemia GM worlds (that have the features you want) for reference what manager you need.
When making something that you expect to work like vanilla, compare your something with vanilla equivalent. That's your best resource.
Thanks guys I appreciate it
hi, i have an issue, can someone help me please 🙂
i cant find a way in enfusion to make the bipod working on a surface, anyone have an idee ?
should be in scr_weaponattachmentsStoragecomponent - custom attributes - aimingmodifierattributes - deploymentpoints should find it all in there
Hey, does anyone know if there's a way to disable the feature that allows the two factions to listen on each other's radio communications
It's a server config setting, has VON in the name
it's forbid only transmission, but no receiving
But if you dont transmit, then they dont receive
but question is about listening enemy communications
and afaik, it's not possible without script mod that will delete;disable non-friendly faction radios
Thansk, it works 🙂
Is anyone able to make some units/groups for me, I don’t need super complex stuff. Just some squads makes with a few mods pls. DM for more. This is just stuff for you to do it you Want in your free time. Nothing serious with cash or anything
ok thanks i send you a message in your mod channel /map voting
Anyone know what's going on here with my overrides? I've setup my character overrides to use a different jacket, VKPO but it's applying the default vanilla Soviet jacket.
It even shows the proper jacket in the preview when spawning in as well
Ohh NVM
I forgot to edit the variant of the campaign loadout
how do i view the inherited parent prefab from a child inherited file?
Find Inherited file appears to only work for a parent file searching for children.
Hey y'all, with forum down atm, wondering if anyone has info on getting started modifying the conflict game mode
I've been poking around the tools but can't seem to find a set of worlds associated with the game mode like with CAH, etc
Gonna run through the workshop videos again, but give me a shout if I am missing something simple, cheers!
Is someone able to help me with textures for my project by chance?
Dm if your interested pls
Anybody know about deployables / building stuff? I'm trying to get it setup on our game mode but missing something.
Attempting To Setup Building / Deployables
Is there a way to enable a map overview in the editor itself?
I'm sitting here trying to place control points but the map is too large to see where i'm.#
Are the RHS team working on an ABRAMS X yet?
Check ingame. It shoudl be applied. We had the same issue. Visual glitch maybe. NVM, I read again. Alternative loadout would have been my next guess 😄
Great Markers BTW 😉
The only workaround I know wof is the tilemap in the terrain tool[Manage].
But I never got a background imnage to work there. It shows your position relative to all terrain tiles.
Am i able to export .edds files to edit them?
Nop
Can you make your own building designs in fusion or should I use a different software,
Hi, I have an issue with the topo — only half of it is showing on the screen. Can someone help, please? 🙂
Are there issues with the workshop right now?
Made some progress on this but I am trying to figure out how to get the items to appear in building mode not just in game master mode. If anybody has any tips / resources that would be great. I actually want to disable gamemaster.
Whenever i open a prefab(world editor) the windows are not sized as i'd like and i can't seem to get them to reset to default even when i reset to default settings
At what point are you stuck? Do you have a buildingconfigmananger? You need to make/update compositions.conf and compositionsfreeroambuilding.conf
also catalogentityspawnercomponent and campaignbuidlingprovidercomponent are set up properly on the object you are having the player interact with to build. There's lots more, DM me if you need cause it took me like a week plus to figure out (i'm dumb)
Awesome man thinks a million. I have most of that but let me go through and see if I'm missing anything now that I have a little guidance.
I am stuck trying to get them to show up in building mode so I can build with them instead of going to game master mode
But looking into all your information now
i started by looking at the props that allow you to build in conflict mode, like the drawing table or whatever. See what they have in their components and copy over. Then make sure the various confs i noted are linked to it.
you could even just copy(whatever it is to make a custom version in your mod i forget right now) and then swap the image/prop model to what you want. Then all of it is set and you can have it be wahtever prop you want
Does anyone know how I can make weapons unlock and different ranks and where to do it in the workbench?
I don't think so. Best bet is to increase your far plane view to see further.
You would need to check their road map. https://docs.rhsmods.org/rhs-status-quo-user-documentation/arma-reforger/rhs-status-quo/roadmap
This might help you out. Select Build Menu or scroll down to it. https://www.tpmtactical.com.au/game-modes/conflict#h.eerthjz9ynju
Good looking out I appreciate it!
hello! does anyone know how to change the supply storage capacity on vehicles andstructures?
I posted a question regarding license in the enfusion_workshop channel. If anyone knowledgeable on licensing could maybe help it would be greatly appreciated.
I am having trouble with some mods not showing up in game specifically guns and vehicles yet the files are there u have to downlaoad themto join but cant find the items in game.
Needs added to entity catalog
https://www.youtube.com/watch?v=z2SrV8vQwCk
In todays lesson we will be learning how to add weapons, ammo, and equipment to the arsenal.
VOD Channel........➤ https://www.youtube.com/channel/UCVuawq92LVHsusFfHDAdUBA
Twitch........➤ https://www.twitch.tv/svenmartin
Merch........➤ https://www.etsy.com/shop/TrashHouseDesign
Discord........➤ https://discord.gg/houseoftrash
Patreon.......
Does WCS have an M240?
can anyone help me add a ".edd" file into enfusion? Im trying to make a loading screen if that helps
you do not add .edd files, these are autogenerated by the engine from other raster image files
thank you for the response. i have a png i wanted to replace the file circled in the image with but im not sure how to do that. any suggestions? also cant find anything online so i figured id ask here and try to save myself alot of clicking around. any help is much appreciated!
im stupid you literally make a folder and drag your file into it. thanks for you time!
do anyon know how i can setup a faction where i can just spawn immediately when i load server up for civ only
Idk how to do auto spawns but i think ik how to make it the only faction
i wish the forums would go back up theyve been down for months
ok can you help me out with it only faction
love getting my code used and seeing it credited to someone else. grrrrr
It’s in the faction manager module, default there should be 4 US, USSR, FIA, Civ
Disable everyone else’s (is playable) then ensemble it on civ, the only future issue I see is with loadout manager, you would need to go find a civ to create a “load out” for civ so your able to spawn in. Past that idk how to convey everything else
I haven’t tried enabling civs as I’ve only done scenarios for conflict and some terrain work
you ever figure out how to make your light make light?
Does anyone know what could be the problem? I've created an override for these files:
\Prefabs\Characters\Factions\OPFOR\RHS_AFRF\Character_RHS_AFRF_Base.et\Prefabs\Characters\Campaign\RHS\Conflict\Campaign_USSR_MSV_Player.et
And changed the faction to USSR but I still receive this error ingame when saving the loadout, US faction changes worked instantly.
I've tried absolutely everything, but I'm at my wits' end.
Follow the items, they’re not in the EntityItemCatalog for that team.
thank you very much for pointing me in the right direction 🤟🏼, here is what I did as somehow the equipped base Rifle_AK74M_npz_rail.et was in the arsenal but still wasn't accepted. So i've added the Rifle_AK74M_npz_rail_1p87.et(with the scope) and since then it works.
No patch notes?
how to fix?? my model is smooth but when i added bones its jumped to the side
proper weight painting
how do i select certain weights in blender if just transfered weights
My radio isn't working (group and platoon), I might have misconfigured something. What could it be?
how do i fix this it wont let me open world editor or anything els
scroll all the way to the top of the console and read the first compile error
i fix it was duo to my main game didnt update byit self so i had to update it
but thanks
Yep, I've always found it's best to update main game, open it up etc before updating the reforger tools and loading in a project.
and so glad I saw that because I completely forgot lol
Anyone know if there is anything on making items like watches? tired looking but couldnt find anything
Anyone else unable to publish to workshop right now?
same issue
any workaround?
I kept restarting until it worked. I think the workshop keeps going down since I can't download it from the workshop now that its been uploaded
question: how many milimeters of pen is this? : PenetrationAbility: 0.037
0.037
against RHA
How hard would it be to display the round timer seen when first joining a lobby on the map when opened? If anybody knows where to look please let me know. I attempted to go through the welcome screen layouts but couldn't find anything specific about the timer.
Im trying to make a custom building for conflict, how i can set which model/prefab will be hidden before finishing the construction?
when i add a extra prefab it show without constructing
Was somebody asking how to hide the backpacks?
prob needs a construction prefab
like the other stuff that needs to be built have
Anyone know if it's possible to bring up a map while in the World Editor? I find it hard to get my bearings of where my objectives are in comparison to each other :/
Only in playmode
Just increase the far plane and you will be able to see a lot more.
Holly shit, we still can't connect more then 1 peer to dedicated server in Workbench Dedicated Tool? 🤦♂️ 🤦♂️ 🤦♂️
DEFAULT (W): Another connected player with the same identity found. Dropping this connection request and disconnecting the client
And not only to dedicated... 🤦♂️ 🤦♂️ 🤦♂️
idk run it with -noBackend or something
don't help 😢
Wtf
I restart WB and add all arguments again, and now it works...
Yippee
muiltiple peers works fine for me, probably a configuration issue
if you wanna peep my settings
looking for modder
Is there a way to generate more complex crash logs for a server? Its very hard to pinpoint the vehicle causing this crash.
23.05 2025 03:13:11
Unhandled exception
Program: /home/container/ArmaReforgerServer
Reason: Unknown
Class: 'TurretCompartmentSlot'
Function: 'EjectOccupant'
Stack trace:
scripts/GameCode/Vehicle/BaseCompartmentSlot.c:255 Function EjectOccupant
scripts/GameCode/Vehicle/SCR_BaseCompartmentManagerComponent.c:256 Function EjectRandomOccupants
scripts/Game/Components/Damage/SCR_VehicleDamageManagerComponent.c:1757 Function HandlePassengerDamage
scripts/Game/Components/Damage/SCR_VehicleDamageManagerComponent.c:1700 Function OnDamage
@glass fiber
Question, in the mod images for your carry handle mod I see an aimpoint comp m4, what mod is that from?
anyone know how to change the rank requirements for vehicles since i cant find it under faction manager
so im having a bit of a brain fart today, ive created a conflict scenario and everything works in workbench of course but on the server it wont log me into gm (server is fully set up with server admin tools and fully configured) so no issues with that mod, do i need to add anything into my world edit to allow for people to log into gm
It's in the vehicle prefabs. Have a look at the vehicle entity catalogue video here https://www.tpmtactical.com.au/general-knowledge/entity-catalogues
ty for that lmao, been trying to figure shit out and can never find any tutorials for it
So weird think is idk where the rank is located for the AH-64's
@empty vessel idk if youve had this issue
i even notice it with the default UH-1 so maybe bohemia moved it?
nvm im an idiot its under the UI menu i just couldnt see it before
Need “campaignMPchatentity” prefab added to world
Hey @empty vessel the only reason I know that is because of your video lol. Amazing work, I reference it every time. Thanks for that🤘
Glad they have been helpful. I have also put together a website to start linking different tutorials and resources I come across if you are interested.
Yes @empty vessel they have been really helpful. They really added a big part in how I set up my scenario
Anyone come across this error when trying to open a project? Seems simple enough but my project doesnt have the mentioned GUID's whatsoever in the project...
Cannot locate dependencies required to open this project:
- 1337C0DE5DABBEEF
- BADC0DEDABBEDA5E
anyone know the max limit of faces for blender imports?
i tried 20k for a building but keeps saying there's a limit and i don't know what that limit is to fix it
it's surely more than 20k
sorry just seen this appreciate it
anyone tell me the location of the file i gotta edit to add a new location name to the map eden
are you just trying to add a location to your map
Could anyone tell me how to get a gas station pump to be usable when refueling vehicles? The refuel option on the gas tank is always unavailable
I saved my project last night and i tried opening it again and now its only showing me
everything is still there in file explorer and in my files but isnt appearing in Enfusion
Im getting like 20 "Wrong GUID/name for resource" issues
had my files deleted once too, look in the windows explorer if it's gone it's gone. it's best to use GIT or any other version manager regularly
the files are still there its just not loading
ive had this guid issue pretty sure before but it only effected loading the mods, its weird its giving it too me but not loading the world
and its the scenario for a server im apart of so i really cant lose it
ill keep trying to trouble shoot it as i still have the files, Enfusion just wont load them
how do I Place Spawn points for MOB's without them being on the map, or spawning unless utilized?
@mental pecan ik how to do it i can help
Its really simple most of the time, You have to place down the MOB Normally but dont add a Faction Affiliation, if my enfusion was working i could show you more in depth but its how i run it for Warno
lemme jump out of the server and back onto tools rq
that makes sense, do i have to edit the prefab or can i just delete it out of the prefab?
It should be apart of the prefab in the top right corner
its the Faction manager component, you just leave it blank and it should auto assign at the beginning of the game, for our server we only run 2 MOB points but it gives them the ability to flip
ok so disable SCR_Faction affiliation component??
Not disable it just leave the prompt blank
ok ill try
im assuming its for the jungle map?
no i was messing with some points on everon
ahh
The faction affiliation just more forces the point but when its blank it should allow it to be selected as an MOB
also have to enable that its able to be an MOB, and also disable the capture module
yeah thats how I have them set up, I guess what im saying is like the point above black lake or below the powerplant where MOB's can spawn, but there is no point assosiated with it.
let me see if i can fix my scenario issue since its easier to just visually compare the modules also since i havent looked at them in a while
cool no hurry if your busy bro
not as much that im busy just trying to figure out why my shits breaking all of a sudden
legit saved the scenario last night, went to the gym, and now it wont load
lemme update my Graphics driver since ig Nvidia updated
i still do need a fix for this if anyone knows
What components are you referring to here?
The entire setup in that image.
Ah k
@hollow bluff do you by chance know a fix to this...i just saw a forums response using wayback machine from someone else having the issue but i cant actually see what was said
OneDrive causes issues. I would look at disabling one drive or ensure OneDrive does not backup your Arma Reforger directory
ive tried to disable one drive and keep trying
pretty sure its alr disabled
it is, its uninstalled just the folders still there
Whatever the "WorldFile" property is in badOrWARNO.ent has the wrong GUID or name
Open badOrWARNO.ent
Find the WorldFile property
Give it a resource that has the correct(valid) GUID
I'm not sure what "badOrWARNO.ent" is but it 1010% should not be in the root folder of your mod.
The only thing that should ever be in the root folder is addon.gproj the resource database and a thumbnail(if you use one)
its the map itself/the world
which before i re saved i moved into a Worlds folder
You should be following the same folder structure as the base game regardless.
thats what i set up
i didnt have it that way before and it was fine, but i tried doing that now its fucked
Moving it could have been what caused it to break.
is there any way to reverse it like pulling everything out of that folder?
You moved it and one of the GUIDs for something changed.
Does anybody know where the shop system pulls the Name info for weapons from? Can't seem to find it to change from showing M9 for its name
that is a possiblity but
It gets it from inventoryitemcomponent on other items, but weapon doesnt have one. I can add one ofc
i could drag it back out manually and see if it fixes it putting it back in its original place
Everything that goes into your inventory has a component that inherits from inventoryitemcomponent
SCR_WeaponAttachmentsStorageComponent
Ah awesome that is good info thank you.
Hey guys! I don’t really know how to make WCS work; I have a lot of random mods as I just play solo GM. I have some of the core mods but when I download the nato, the guns, sights and attachments and only have dependencies enabled it doesn’t seem to work
If anyone can help, I’m on Xbox
I've modified the SCR_CoverageRadioComponent I see the range is correct in the editor however ingame, when a user places down a Radio Relay Tower the range is half the map, how can I prevent that?
why does my custom cartridge do like no damage?
its at 1.3 damage value and i changed base damage to 70 i can show settings later probably ping if you respond
I did end up putting light entities in them and kind of getting that to work, but it's been so long I forget honestly. I just checked my project file and looks like I gave up on that...
Hi, if given the permission from the original map creator to modify his map, how can I actually do so? Delete, move and modify the terrain of a dependancy?
You can't unless he gives you the source files. You can add entities on top of the original map though.
I am well aware of that, but in order to facilitate some of my scenario needs I need to move the objects around some places. So I need the core terrain maps themselves from the creator?
Yes. Unless they had a empty version of the map and you copied everything from the main map across to the empty version and delete what you don't want. Like how BI did with Arland and Everon.
yes
What's the deal with armed vehicles leaving behind floating models of their magazines when spawned? Is there any easy way to prevent it?
So my team needs a way to collaborate with mods as the work load is getting to high for one person, I’ve heard about GitHub but I’ve never personally used it, is it as simple as one person uploads their changes I download it my end and make my changes and upload again?
You can use any Git or SVN service. And yes it's simple, at least while you don't have conflicts on merging commits from few persons
anyone know why i can't drive a car on a custom terrain/map i can fly but cars are stuck on something and the wheels just turn
Hi guys,
I have a question about Entity catalog multi list :
What does the Weapon_Variants does to the arsenal ?
By the way, is their a better way to load arsenals ? (to change a high amount of weapons with a table -like view ?)
Can we have the Everon map with this point directly in the tools?
Unsure where this would be best posted but we seem to be running into, what we would call, the airfield issue.
What happened before was randomly during server runtime, a random assortment of players would have their entity force deleted and their camera would switch to the ScriptCamera over the airfield.
We managed to find a fix for it, which was to move our gamemode entity far away from everything and we haven't ran into the issue until today.
What happens now, players in our safezone will have their entity randomly deleted, their camera stays where it was now. I believe that's because the ScriptCamera was removed due to causing issues with audio around the map.
Here are 2 videos of it happening:
https://www.youtube.com/watch?v=YApdAXjdPDs
https://www.youtube.com/watch?v=jICFLs47xg4
These videos are provided by a player who had this happen to them. This was a huge head scratcher and thought it was in the past. Anyone have any ideas as to what causes this? There are also no logs being printed out on the client and server when this happens so i'm unable to really troubleshoot.
Giving PS5 mods made the bugs we patched come back 
thank you
Hi guys im setting up my 32 acp FMJ round and it goes through us armor like 5.56x45 rather than stopping is this the correct settings?
Fixed my issue
For some reason the Addon folder went into the config folder and was only loading the config
ive got a quick question
still looking for help with this?
If you haven't taken a look at the Reforger Modding FAQ or Atlas 2, you should. This might help, but if not, you'll have to find someone more knowledgeable.
Would anyone like to do a small variety pack of vehciles from a mod?
DM me for information
Bump on this. It seems to be a really common thing, is there any known fix?
anybody got a clue how to setup the persistence and databases frameworks? trying to keep my characters inventory from resetting upon logouts and such.
Check out Enfusion Persistence Framework, it persists most basic things like characters and vehicles out of the box
oh you're asking how to set it up my bad
yeah i need helping with how toset it up, make he characters stay with their inventory and such..
There are setup instructions on the github:
https://github.com/Arkensor/EnfusionPersistenceFramework?tab=readme-ov-file#-quick-start
https://github.com/Arkensor/EnfusionPersistenceFramework/blob/armareforger/docs/respawn-system-integration.md
It currently only supports FFA style random spawns out of the box, will require a ton of extra work to get it working in Conflict or other game modes
If you only want to persist characters in an existing game mode you might be better off using EDF to set up persistence just for characters:
https://github.com/Arkensor/EnfusionDatabaseFramework?tab=readme-ov-file#-quick-start
yeah i need a dummy verison lol
new to this, just trying get a life server going with basics rn cause im not sure where to look with this documentation on where to go to edit for saving characters..
There is nowhere to edit for saving characters, character autosave is not a vanilla feature. The closest vanilla thing is the savegame feature which saves the entire server state AFAIK
by saving characters i meant, when they log out or server restarts they keep whatever they got on them.
Yeah that's what I'm saying, it's not a vanilla feature. You can only get that with mods like EPF/EDF or writing your own persistence layer
If you're trying to set up a life/RP game mode then EPF should work fine for that out of the box with it's included basic spawn logic, you just gotta follow the setup instructions on the github. If you don't know how to follow those instructions then you will have to familiarize yourself with modding/Workbench a bit
i have EDF and EPF, i just dunno how to set that up the way i want it too.. im new to the arma modding
You might have them installed but if it's not working then you haven't followed the setup instructions. There is basically 2 steps to it, adding the EPF component to your game mode and adding a spawnlogic component (probably EPF basic one) to that
It's not as simple as just installing the mod, EPF requires specific game world setup to work.
yes, how do i do that part excatly?
Follow the instructions https://github.com/Arkensor/EnfusionPersistenceFramework?tab=readme-ov-file#-quick-start
the instructions do not give step by step thats why im here. 🤦♂️
If you're not sure how to follow them then you need to familiarize yourself with Workbench more, the modding bootcamp video series BI has been putting out on YouTube is a good place to start for that, the first episode should give you a better idea of how to do things in Workbench
https://www.youtube.com/watch?v=Fgl_mAHReP4
https://reforger.armaplatform.com/news/modding-boot-camps-introduction
This Modding Boot Camp seminar was originally held on the Arma Discord Server on November 20th, 2024.
Join Modding Supervisor Mario Enríquez for our first Modding Boot Camp, where he gives a quick overview of the Arma Reforger Tools and Workbench.
00:00 - Modding Boot Cam...
wym? there are 4 steps to EPF setup
what i mean is it doesnt show you how, video guide or something
It's just adding and configuring components in Workbench, if you don't know how to do that then you need to familiarize yourself with Workbench more. Getting EPF working won't be the hardest part of setting up an RP server for you and you're gonna have to learn WB sooner or later to achieve your goal
I gave you a link to the first episode of BI's modding bootcamp video series, that's where most people start.
TPM Tactical also has a good series of modding tutorials which is a great resource for new modders: https://www.youtube.com/playlist?list=PLrYj4-wL_tZT_4yMoWTunSIqPz2jej-4J
Create a duplicate or subscene of the world you want to use
Open the created world in world editor
Find game mode entity in entity list on left panel
Find game mode component in components list on right panel
Add EPF persistence manager component to game mode component
Add EPF basic spawn system component to game mode component
Simple question I can't seem to figure out, how do i create a entity?
Im having an issue where wheeled vehicles are unable to move, as shown in video. I'm not sure why this is as ive never spawned in vehicles in the editor before
Custom terrain?
Click the terrain entity on the left I think it was, and under Layer Preset (on the right then) select Terrain
yes its a custom terrain
oh my lord that was so simple thank you
can anyone help all the maps are like this when i open and look at them can someone help me just want it to say the locations of the map
this is the map entity, layers in the world editor set the location names if that is what you mean
And there is another that set the city names, but i am not known with that
I think thats done in the world editor
Those "hours of tutorials" will actually teach you what you need to know. It's better to actually know what you're doing as opposed to expecting someone to spoon feed you every time you don't know what to do. If you're not gonna put fourth the effort to actually learn to mod the game you're not gonna get very far.
Lol we figured it out. We just overrode the light entity from the phone booth and added a projection map and adjusted relevant sliders till we had the desired effect.
I think my cpu/cooler is cooked 😭 when I import textures my cpu dies a bit
As members of a mod team, can more than one person access a mods contents to add/remove/modify materials inside?
Or is it exclusive to the mod creator/owner?
was this all within workbench?
Yea specifically for the light entity. Everything was done in reforger except the projection map. That was done separately.
Anyone have any idea as to why Arma decides to delete random entities occasionally? Happens on a server I run, thought we fixed it but it just came back in full force. While running with 80-128 players online it'll randomly decide to delete character entities and even our safezone(Zelik's). Nothing gets printed in the logs when this happens, it just does.
Thanks i might try again!
Anyone able to help me, im trying to make a new POLICE faction and need some support
Aren't those temps pretty common these day's?
At least for many of the high-end CPUs and even more with fan cooling.
this helped me out with that, TPM Tactical also has good video on it too
In this lesson we will learn how to create a custom faction.
VOD Channel........➤ https://www.youtube.com/channel/UCVuawq92LVHsusFfHDAdUBA
Twitch........➤ https://www.twitch.tv/svenmartin
Merch........➤ https://www.etsy.com/shop/TrashHouseDesign
Discord........➤ https://discord.gg/houseoftrash
Patreon........➤ https://www.patreon.com...
It's a i7-10700k it was high-end 5 years ago lol
But I fixed it, slapped new thermal paste on and cleaned my fan filters and seems to have fixed it, now it sits at a high of 58°
Anyone know why a server may randomly delete entities? Characters and our safezone entity are being randomly deleted without anything being printed in the logs.
Running on a ryzen 9 7950X with 128GB RAM and 2TB(1TB usable atm).
Alright.
Glad to hear you fixed it.
Probably something i should do at some point in the future as well.
What causes a JIP error? Replaced the guns/equipment mesh(US & USSR) and it's causing JIP error when it's part of a layer for a map/scenario. Any help is greatly appreciated
That cause issues, the server is loading a prefab that has one mesh, and the client is loading the same prefab with a different mesh.
At least that would be the issue if I'm understanding you correctly.
I got a question. I was asked to adjust AI difficulty/accuracy. My problem is that I'm shure I saw a place to adjust it in arma reforger tools somewhere. Think it was in the world editor... But for the life of God I can't find it now that I need it. haha
Can anyone point me in the right direction?
Thank you very much
Override Character_Base.et
Open your override, go into SCR_AICombatComponent
There you can change the skill level, it only affects accuracy
Each level reduces random single-axis inaccuracy by half, except Cylon which has perfect accuracy
thanks
Does anyone know if we will be able to terraform horizontally instead of just vertically im tired of the rock entities
does anyone know what happened to the cinematic section of the editor or did i imagine that it existed?
now if i want to have a single mod like WZ tanks and separate diff types of tanks and put them in diff teams can i?
Howdy!
I am trying to modify the time and weather in the enfusion engine to make it work a bit better for map design
Any body able to help? as well as how to up my render distance while working
I know I’m in the completely wrong place, but I figured at least 1 person here has got to know. If I wanted to commission somebody for developing mods for my community, how would I go about doing that? Where should I be looking?
Long story short you dont, since its not allowed to charge for mod development
That’s kind of stupid
Like I understand why, but I feel like being able to commission someone would be 10 times easier than sitting here for hours trying to learn how to use the workbench just to do some basic tasks I could have just payed someone $100 for
when i change the mesh on a grenade, it freezes mid-air, why does that happen?
pros and cons but yeah if you have money it might be easier to just pay someone if it was allowed
Good morning, not sure if it's the right place to ask - is it possible to create a mod that disables the global AI budget in a game? I have seen it before with a mod that put the limit down to 1% used, any way of replicating this please?
The mod I have found contains several other restrictions on things that I'd rather not have in our private server, so thought I'd try making my own!
Disable GM Budgets or something was the mod name
You are the best bacon thank you!!
When adding light sources to the world, is there an option to set them to only activate at certain times of day without actually coding anything?
The street lamps work this way but I dont think they have customizable times
Yeah, I was hoping to pull the helicopter search lights, lower the LV, and use them as house-mounted floodlights for nighttime
I'm not sure what the specifics are of the streetlights but I hope it would work
I couldn't find anything on the street lights, unfortunately. I may need to look deeper into them though. Maybe the time-based activation is an inherent property of the streetlights' materials?
I think it's just not exposed to modders, if you model your lights with the same components and such as the vanilla street lights then it should work the same
I'll mess around with that and see how it works
Got it to work. I haven't tested it with any other light sources, but I assume it should work with any light source. Whatever object is your LightEntity, you need to add StreetLampComponent, RplComponent, and Hierarchy to it, then give it some sort of Emissive Color that isn't the default black. The light will then function like a streetlight, turning on at [Initial Day Time]: 13.36, and turning off at [Initial Day Time]: 1.547. I do not know if its based 100% off of time of day or if world lighting level has an effect.
can someone point me in the right direction for renaming radio frequency channel names please?
found it, call signs lol. sometimes i just have to ask out loud first.
Might be a bit of a rookie Q here - Firing up our first server and trying to customise a scenario, how do I go about enabling players appearing on the map like they do in WCS, is it a mod or a Server / Mission setting if so; where can I enable it?
Hey, regarding garbage cleanups, I heard supposedly >25% supps in vehicles makes it despawn later, but can't find that config. any pointers?
also, any way to exclude entities from GM Garbage Cleanup?
called garbage system I suppose
override protected float OnInsertRequested(IEntity entity, float lifetime)
{
// If a vehicle has at least 25% of its supply capacity double the lifetime.
if (Vehicle.Cast(entity))
{
SCR_ResourceContainer container = FindVehicleResourceContainer(entity, EResourceType.SUPPLIES);
if (container && (container.GetMaxResourceValue() > 0))
{
if ((container.GetResourceValue() / container.GetMaxResourceValue()) > VEHICLE_RESOURCE_LIFETIME_PERCENTAGE)
{
lifetime *= 2;
}
else // Subscribe for changes that might increase the lifetime later
{
container.GetOnResourcesChanged().Insert(HandleVehicleResourcesChanged);
}
}
}
return lifetime;
}```
confirmed, looks like it doubles the lifetime of any vehicle
since ur the only one here who is replying to messages
had a question on how to separate a single mod into different teams (Ex: Wz tanks - 8 tanks overall- 4 and 4 on each Nato and Russian team
idk
me too
if I wanted to change things like, Supply Cost and Rank Req. for a vehicle, is it possible to change those values directly in the EntityCatalog, or do I have to do it within the Prefab itself?
because ive been doing it in the prefab itself, overriding it. But I was just wondering, is it possible to do it in EntityCatalog via one of these components, for example:
- Anybody have the issue of WCS_VehicleLocks not working?
I feel like ive setup everything right and ive started from scratch and even used minimal mods/dependencies to reduce any issues.
Lock option will not show. It shows for a split second when spawned by a non GM, and the menu goes away after a milisecond.
I also have an issue with my shopsystem not working, but thats a later issue lol.
Im not seeing anything in my console about it:
possible to make an equippable helmet play music? Or if player has the helmet on trigger music to start?
Just a quick question.
Custom Conflict mode with WCS.
- Is it possible to change/override the supply and or rank cost of purchasing vehicles/helis?
Tried looking at every object properties connected to a unit. But din't find anything.
Nor had I any luck with the itemlist in FactionManager.
@random zephyr how did you get so good at modeling can you dm me any ways you did?
Is it possible to export from Enfusion mod assets into blender?
Why is that?
why would you wanna export other's people assets from their mods?
To re-model it
you cannot export any assets you do not own from workbench
well, you can model your own from scratch
no you
!ban 1171125558332104764 0 advertising reverse engineering and dx ripping of assets is prohibited as per #rules. We take IP rights seriously around here
*PewPewPew!!*
RIP @spark echo
You’re looking at SCR_editablevehiclecomponent in the vehicle prefab and the vehicleentitycatalog config file you’ll have to make changes in both
^^^
I was actually going to ask that question because I wanted to make some changes to the terrain on everon to make it a bit more unique while I work on my own map 😭
Is plagiarism / copying a big issue in the modding world for Arma then?
I would assume so if they had to make everything read only after being shipped to the workshop
I know dayz has a huge issue with people repacking others mods without permission and not giving credit
Dear oh dear, hopefully it doesn't get like that with Reforger
just gotta beg steam to make a cloud-VM for your games so people can't touch or reverse them
if it's on my PC, I own it, don't exist on my RAM like a cockroach
it won't
no you don't
Yes I do
sorry what? do you think you own arma reforger, just because you have the files on your own PC? or any other software for that matter?
is it against server terms of service to run a server with a sex mod?
I own the memory that it's placing on my ram, yes, not the copyright for it
You should agree to terms and services for my ram stick before loading your executable, and for battleye Bastian Suter should apologise to me personally
To be fair YOU are paying for the license to use said software/media within the terms of service
You don't have to buy/play/launch the game, you agree to our EULA/ToS
Sorry but it automatically ran on my pc after i ran my software
how do i find the terms of service
you mean BE running after you ran our software you have a license to?
yes
how? can you link the part where that's forbidden?
No
I emulate battleye so technically it never ran to begin with, it's under my grip just like anything else on my computer
where does it say i can't do that
Does your emulator come with a tinfoil hat?
also running the executable makes you agree to the ToS automatically? because I didn't agree to any of it when I ran it
there should be like a prompt on your PC since steam didn't prompt me with EULA
too bad you can't read
Also what would happen if they created a memory dump of MY code within the games executable, if I randomly and accidentally placed it there. who would be at fault
I was gifted the game so I was never made aware of this agreement
Dude basic internet literacy tells you that you should find and read the terms and agreements prior to purchasing or downloading any software or media this is common sense
i never purchased it, it was sent to me as a gift
You downloaded it tho
So if you download my executable you instantly agree to all the EULA i can come up with like how I own a certain % of your storage space
no you
I didn’t read the license agreement in it’s entirety either but I’m not gonna complain if I get smacked up cus I made the decision not to lol
lack of reading doesn't mean its lack of existance
i have to agree with this guy, clicking yes on a box doesn't mean you agree to any contract
actually you do
I'd get if I did a digital signature but my steam account doesn't even have my legal name or anything else on it, so i dont really think this contract is valid
it's just words on a screen and it has been shown in american courts many times that eulas are not legally binding
now can someone help me with my problem? also is selling access ot the server forbidden?
isn't bohemia from some eastern european country?
Bohemian Grove is a place in California, but when I look at where Bohemia is located in Czech
Czechia or whatever its called
except you were by this startup prompt, unless you already agreed to install BE for some other game before at which point you agreed to their license
This never showed up on my pc btw
When you use a product, you agree to the terms and conditions associated with it, downloading is using, opening is using, they don't need to provide a giant bold text warning for your own inability to read
It definitely did the first time battleeye was initialized
my emulator entirely neutering the battleye process upon launch so the prompt never shows up
That’s on you
it is prohibited yes
ive never seen that pop up box in my life
my emulator entirely neutering the battleye process upon launch
Could just launch the game without battleye
now you are trolling, and having a look at your post history, that is what you’ve been doing on this discord server
What
I genuinely do not have the battleye process running on my system while on a online server, i'm confused
Wouldn’t he not have access to online tho 😂😂
Or servers that have BE enabled wich is like all of them lol
for what reasons???
Public image @smoky sinew
you can shoot people but not seduce them?
everyone has sex, even you guys (hopefully)
Well yeah it’s a war game not a gooner game lmao
Who? 
Most sexually active adults don’t need to pretend to have sex on a computer screen…
well it's mostly for immersion purposes
i get that but i can't find the line where it is a breach
😭
what if it's a private server?
- Uploading Content to ARMA REFORGER Workshop
By uploading any Content to ARMA REFORGER Workshop You declare that:
You are entitled to dispose with and use such Content.
The Content does not infringe anyone else´s rights and that any use of the Content presumed by these Terms of use will be in compliance with all applicable laws or other applicable legal documents.
The Content does not contain anything that is abusive, threatening, obscene, defamatory, libelous, or racially, sexually, religiously, or otherwise objectionable or offensive or anything that contains nudity, excessive violence, or offensive subject matter or that contains a link to such content.
ohhh, so it's ok if it's censored?

@dapper talon This dude is a certified gooner
it's for immersion only
!mute 857695654251724840 3d immerse yourself in this mute - trolling
Silence!! ò_ó
...
I keel u, @smoky sinew!! Ò_Ó
Is this a normal occurrence in here?
nah, only on Fridays
Ngl it was a little entertaining I suppose
Lmao Bohemia can I have your expressed permission to make edits to everons terrain layers? 😭😂
Anyone know how to reset rank status when using the Conflict Persistent Rank mod?
Hello, I would like to do some basic Modding for Reforger, but don't know where to start. I will list down what I want to do, and hope that anyone can help me with this.
-How can I create a new Livery from the Humvee? I want to recreate a Military Police Livery, but don't know how, and couldn't find anything regarding creating Liveries for Arma Reforger? Could anyone either point me out to a Tutorial or Person that might be of help here?
While the Livery is the main goal I would also like to create a Basic Police Lightbar for it, if someone knows how to do that and would be willing to teach me that would be appreciated as well.
- I would like to create some Medical Gear, mainly a Helmet wearing the Red cross (or being White with a Red Cross on it), and Possible an Red Cross Armband as well. Possible a MP Armband too. Does anyone know how to do it?
I would prefer to VC over this and be shown it that way, but if someone has as Tutorial or two on this Matter that would work as well.
There’s a modding series on YouTube for reforger @harsh dove
It’s basically a master class that breaks down the functions of enfusion for common tasks
I’d say it’s intermediate stuff if you already have experience with 3d, rigging/animation, light scripting, data analyzing etc… you’ll get by with the series minus some niche things it’s a bit much for someone to sit in voice and break down for you much more so for people that have active projects open with deadlines
https://reforger.armaplatform.com/news/modding-boot-camps-introduction
This Modding Boot Camp seminar was originally held on the Arma Discord Server on November 20th, 2024.
Join Modding Supervisor Mario Enríquez for our first Modding Boot Camp, where he gives a quick overview of the Arma Reforger Tools and Workbench.
00:00 - Modding Boot Cam...
Would you recommend any of the 12 Episodes for me to watch? None of them really seem to be hitting on what I'm trying to do, hence why I came here to ask if someone had actual Tutorials that I could watch, or a specific episode / Tutorial I could use. Since I don't think watching 12 Hours of Boot Camp will help much
Interesting timing with all the IP talk lately. You’re probably (most likely) not gonna be able to do the Red Cross stuff. That’s pretty heavily protected symbology, and generally can’t be used unless you have their permission
Well I can use a different Symbol, its not like it has to be the Red Cross perse-
So long as you’re aware
He can just change the logo slightly rename it and be fine
I could use the IDAP logo as well
Watch the first episode for sure
Do you have experience with modelling, texturing, rigging/animation?
I have modded some things for BeamNG.Drive using Blender, Mainly Police Lightbars, but also an Vehicle Upfit and Police Barrier. So yea, I know some stuff. More Basics than advanced Blendering, but it should do for a retexture of a Helmet and a car
And I have created Liveries using GIMP for BeamNG as well
If you’re just retexturing stuff then you gotta overweight the object prefab and drop your new materials in their respective slots
There’s a page on BI’s site that has the texture packing specifications you’ll need
You’ll have to pack your pbr materials with something like quixel mixer or substance designer or painter
I'll take a look at that tomorrow, thank you. And well, I was thinking about creating a New Helmet that basically is just a retexture one of the Standard US one, same for the Humvee. Basically just a new config that has "Military Police" written on it, while being the same car basically
Then pack that into a Mod and upload it
Yeah for the vehicle you’ll have to overwrite the vehicle prefab and the vehicle entity catalog config for the scenario
I’m new to enfusion but I have experience in unreal engine and blender as a hard surface and environment artist so I’m still learning a lot too
You already seem to know more than me xD I will give it a try tomorow, thank you
90% is learning your tools
The Enfusion tool?
Jk, yeah, I will take a look at that tomorrow, hopefully its not too hard
Goodluck man 😄
Thank you, to you too
I haven’t gotten to this yet but I am working on making a PSRL-2 and I was curious if it’s frowned upon to inherit bones and animations from vanilla weapons like say the RPG
you will have to position it exactly like rpg-7
if its not placed like that, then you would have to create your own anims - there are samples of vanilla rpg-7 animations which you can load in blender and edit on Github
So I'm messing around with a scenario framework mod -- and I'm setting up factions using the FactionManager_Editor but when I test it, I don't get the ability to choose a faction. Anyone knows why?
Anyonhere who knows how to make custom patches?
So I'm messing around with a scenario
If using RHS as a dependency.
Create a patch in photoshop, I think the size is 1020x512(don’t quote me on that), export it, add it to the workbench. Find the RHS patch you want. Duplicate all the info, go into the patches duplicated emat, place your photo over the top. Boom you should be in business. Then just add to the arsenal.
There may be some more steps but it’s been a while since I’ve dinked around with RHS. My server stepped away from it.
I’m currently working with/fighting with some other patch mods. Trying to find something that works for us.
I need to learn more about blender and just start making my own 😂
Is there a way to move objects around a terrain dependency? I am creating a scenario on a map and want to set up a base in a town but there are some objects I am in a dire need of moving around that are bound to the map. Any help?
Ok, so I've been getting into my VR phase again, and I want some sort of 𝗩𝗥 𝘀𝘂𝗽𝗽𝗼𝗿𝘁. However, I've got little modding experience, and I doubt I will learn the necessary skills to do it in my lifetime.
When I'm talking about VR support, I mean side-by-side 3D stereoscopic rendering with TrackIR protocol slapped in to be the VR 6DOF equivalent. I do not need any motion controls, using controllers and M&KB is good enough.
The immersion of having the depth perception from VR headsets is going to elevate my experience in Arma so much, I won't even be able to explain it.
However, you can see that this message is a request. I lack the skills and knowledge, this messages's aim is to 𝗯𝗿𝗶𝗻𝗴 𝗮𝘁𝘁𝗲𝗻𝘁𝗶𝗼𝗻 𝘁𝗼 𝗮𝗿𝗺𝗮 𝗶𝗻 𝗩𝗥. I do not know if this message will have any effect, but either way, thanks for your time, and thank you ahead of time for your effort in developing such a mod.
Anyone know how I can override the radio antenna that players build so it has less range?
Not possible in the world editor. However, you could move or delete them with scripts every time the scenario starts.
The one that’s part of the radio tents and stuff?
If it works like the man packs and hand helds, should just be able to go into the prefab and edit it, I think the one you’d be looking for is like base-radio-component in there there should be a option under the radio options (relay, transceiver, etc). For radio transmission distance.
Rename and save. Now as far as getting into the construction option, or even into the GM area. I have no idea 😂
edit :replace - with _ cause discord was doing something funky with it
workshop dont work ? my server dont downloading mods
Ahh okay thabk you, do you know which prefeb I'd need to edit? Is that E Antenna US ?
Maybe? I haven’t messed with any of the antenna stuff like that or know specifics on which antenna you are looking at. There’s a few different types I believe, plus any of the ones that are part of various tents and such
May take you some playing around with it
I need to change this field from "MasterControl" to "RifleMasterControl" so that the M320 animations work properly.
❌ Changing the field name to RifleMasterControl in Enfusion crashes.
❌ Changing the field name in the *.et file using at text editor causes a crash as soon as the prefab editor opens.
❌ Changing the field to a new name, like "RMC" and then updating the animation workspace and field on the prefab causes a crash
✅ I can change the field and the prefab's name to anything, but if it is the same, it crashes.
Is there something else I'm supposed to set? I guess the work around is to inherit from the M16 w/ a GL and remake the prefab but I shouldn't need to for this.
Has anyone else experienced this?
I'm looking for someone who is familiar with Enfusion, custom mods, and scripting to help me design a server. Please PM me if interested. It is an RP style server.
Im not an enfusion wizard at all, total noob. but please PM me. im looking to make my own server too. maybe group up and work with others if we have the same vision... what type of RP? like Arma life?
ive been searching and searching. how to i setup a prop in arma to have the same properites as a construction truck. and how do i enable the building on a tvt sandbox mode. not sure if im messing up somewhere but if anyone could help with my ideas and where specifialy to look for more help that would be awesome thanks!
Good day to all!
The question is, I'm shooting cinematics based on a reformer. I used to do this right in the game manually through a mission
I'm slowly learning about Enfusion now. I can't understand and find videos or any articles on how to interact with technology, the problem is precisely in the script that needs to be written, that the car was going to one point or another.
There is a video guide from the developer on YouTube, but it seems to be outdated and the commands in the script have changed.
In general, I would really appreciate it if someone could help with this.
Thanks
how can i unlock entities on maps like everon or arland to remove them or move them?
Hello, I have a specific question about the T-14 (RHS). I added it to my catalog entities, and I can spawn it in GM , but not in Conflict mode. Does anyone know how to fix this?
The problem here was the animation graph and instance had reset back to their default values. The crash was caused by "RifleMasterControl" not being available.