#enfusion_generic

1 messages · Page 16 of 1

zealous scroll
#

Anybody know where I can make new inventory storage slot types?

gleaming horizon
#

still cant find it lol shrug

paper wraith
gleaming horizon
#

found it, thank you

gaunt sinew
#

anyone know why if i put a encampment into the construction truck in a conflict gamemode i cant spawn on it if i build it. it has a E_Spawnpoint _US_Supplies prefab within it.

dense shard
#

Why when I hit play its dosnt show me the spawn point selection allthough I used the game mode setup with the scenario framworks and followed the setup?

dense shard
#

nvm funny me, I was needed to change the spawn logic in SCR_RespawnSystemComponent

gleaming horizon
#

Would anyone know why I can place down map markers on the map ?

#

I type everything out to place it, but when I place it down, nothing happens.

mystic crater
#

I would like to import a custom font however it shows up blurry like this

#

If I set sdf radius to 1 then the font is sharp however what is the blurry background area?

fierce flint
#

Hi guys I'm using Zeliks persistent storage and some people in my server are saying when they die other people are able to claim their locker. Is there something I'm missing to prevent that from happening?

digital mountain
#

anyone know how to fix this

keen flower
fathom hill
#

are there any dependicies that has guided rockets?

paper wraith
fathom hill
#

@paper wraith thanks I cant really use igla etc sine I need it to be like an ATGM

paper wraith
fathom hill
#

I mean it can use both in real life if Bgone can do that then I will check it out

plucky oyster
#

How do you remove the sat map overlay

full agate
#

You don’t

hollow plinth
#

trying to just add a spawnpoint into a world, i drag and it says read only?

wet schooner
#

One message removed from a suspended account.

elder jasper
#

anyone tell me why my cars are floating above the terrain?

I can fly the helicopter just fine.

pulsar nymph
#

Can I limit how much a player can turn their head in first person in a Vic?

tight folio
#

Hopefully I'm posting in the correct spot. I'm trying to modify someone else's world (using the workbench is very new to me and still learning) as they have added AI but no navmesh files so the AI is pretty "dumb". I know there can only be one instance of AIWORLD or SCR_AIWORLD in the map so I can't add one as a new layer in my mod. Is there a way of removing or overriding the existing SCR_AIWORLD so I can add the navmesh files?

velvet heart
#

I want to start working on a custom ai behavior project idea i have in mind but dont entirely know what direction to start on and the documentation for it is non existant. Is anyone available that can point ke in the right direction?

paper wraith
wet schooner
#

One message removed from a suspended account.

terse isle
#

Hey lads does anyone know anyone that is willing to to make a skin for a vehicle

prime wyvern
#

so ive been looking at the public stuff available from Arma 2 and i cannot for the life of me fugure out how to port it across to get to reforger anyone got any idea on how to do this?

earnest sundial
prime wyvern
autumn inlet
#

Do you guys do any kind of importing. In this case I already have some stuff I just need it put into enfusion and stuff like that. I can always shoot you the link of the pack I’m picking up if that would be helpful.

Any one can help?

pulsar nymph
#

You’re being incredibly vague

autumn inlet
elder jasper
#

anyone help me solve this, vehicles floating above terrain, not driveable

autumn inlet
cinder trail
#

How would I go about making a mod that increases caputre speed of conflict bases

glad tundra
#

Is anyone willing to help me get on the right track in regards to a fully custom arsenal? I have tried multiple routes with varying degrees of success.

Attempt 1: Custom items and vehicles configs linked to each faction's entity catalog (drag/drop) in the SCR_FactionManager in my custom scenario.

Attempt 2: Custom addon w/ dependencies using overrides for each factions items and vehicles entity catalogs.

I am willing to do the work, just missing something along the way. I just need pointed in the right direction.

Willing to jump on voice whenever or work via DM. Thanks.

glad tundra
hollow flame
glad tundra
#

no

hollow flame
#

Do your catalogs work in workbench?

barren root
glad tundra
barren root
#

This has gotta be one of the most cumbersome systems I have ever seen to just see an item ingame lol

glad tundra
barren root
#

Do you have anything showing up in the inventories

glad tundra
#

yeah

karmic trout
#

Does anyone know if I can have a ai group spawn when my character spawns and be able to controll them like a squad lead in gamemode scenario frame work

wet schooner
#

One message removed from a suspended account.

elder jasper
eager sierra
#

Hi, Can someone explain to me how to forbid an item to be saved in the "save loadout" command?

Like the radio backpack. I want to forbid some items to be spawn with.

noble oxide
#

Hi . im looking for an Arma reforger modder that knows how to set up an Shop system and create an safezone . i host an dayz style server . and i need an safezone that u can sell items . and buy stuff.

glad tundra
#

OK i think i bruteforced-figured out my Arsenal issue

How can i make it so that if a user has a rank locked weapon in a saved kit, they can't get it as a lower rank .... e.g. load saved kit

lunar sky
#

removed a dependency and now project wont open in tools, this has happened before

wat do?

glad oriole
#

What's causing my grass to do this??

glad oriole
lunar sky
glad tundra
#

Where in the hell is the AH6M russian variant -- what mod. The WCS_Arsenal references the prefab but doesnt hold it

glad tundra
#

found em

agile sable
#

how would i fix the fact that it's always raining?

pseudo atlas
#

Hello! Anyone have doccumentation of how to make a patrol spawnpoint actually, yknow, spawn enemies, or willing to point me in the right direction for the correct place to ask this?

agile sable
elder jasper
#

lol 😦

pseudo atlas
#

Is there any where we can read the documentation on how given prefabs and scripts work?

elder jasper
#

bohemia website, but it lowkey is not very good

pseudo atlas
#

:(

#

Reddit time?
Edit: It's indeed reddit time

fierce flint
#

Hey guys Im just starting to dabble in creating vehicles and I was wondering why my car snaps into the ground when i start my engine. It sits fine up top when Im inside but as soon as it starts it falls through the world

seems like any input to start the engine, go forward, back, or turn results in it clipping through the world immediately

formal falcon
#

Is there anyone working on a more ECS-style data system? I've been reading through SCR_AmbientPatrolSystem.c and it strikes me that a jobs system could potentially accelerate these kinds of checks with some nicer memory layout and job parallelism

empty nexus
#

There is no parallelism in script, at all

cinder trail
#

Hey all, is there any mods that convert the vanilla lav to the rhs one? Or maybe adds wcs upgrades to it?

lunar sky
#

is there a way to remove a mod from the workshop without opening the file in tools?

alpine zenith
#

Hello everyone, can anyone help me?

When I open a project in ArmaReforgerTools and press Open, it launches the ENFUSION logo and then nothing. Since yesterday, I've been trying to solve this problem because it was working just a few hours before.

Does anyone have a solution?

Note: I updated my drivers, uninstalled and reinstalled ARTools, and checked Windows updates, and now I'm stuck.

jade current
#

Nothing can tell you how the scripts work, better than the scripts themselves.

pseudo atlas
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Also, I gave it a look over and it looks like the devs don't even use that for their combat ops but a different variant of target spawning, so i'm probably just gonna go with what they did

jade current
pseudo atlas
#

right, I agree actually! Do you happen to know where I can find those files and furthermore how to access them?

old perch
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build limit issue anyone have this before there's hardly anything built around the map yet it say 500% and now obvs cant build anything else or is this just for MOB now as can biuld at other tents

pseudo atlas
#

did you happen to edeit the prop limit?

pseudo atlas
old perch
pseudo atlas
#

I'm. Huh. You sure you haven't accidentally placed anything down?

#

(note, because this game is indeed meant to be played on Xbox as well as PC, you can usually only make ~1 solidly sized military base before the game goes nuh uh uh)

old perch
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yeah so must just be mob as can still build at other capped objective yet i dont ever recall not being able to build multiple buildings at mob

pseudo atlas
#

appologies for not being more help

old perch
pseudo atlas
#

valid

jade current
pseudo atlas
#

preesh

jade current
pseudo atlas
#

<3

sick forge
#

my world is crashing on open, am I doomed? The logs don't say anything aside from the usual warnings

glad tundra
#

Any reason my mission header would start to fail to load when the server restarts

empty nexus
#

Been an issue for like... forever

dawn matrix
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hey guys I can't seem to find the place to add plugins to workbench, or world editor

#

i have looked everywhere

muted ore
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Anyone willing to help me learn to set up vehicles in Enfusion?

#

this is the project im working on rip

split rain
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can someone help? i have made a full scenario, all aspects work EXCEPT the ai, when i test in enfusion through the play button they spawn in and shoot and everything but when i upload to the workshop and test it by hosting locally they dont show up?

pulsar nymph
#

Bohemia notepad tutorial when🔥

wicked lagoon
#

Why is a mod in charge of loading dependencies of dependencies and not just it's own direct dependency?

plucky oyster
#

how do you change points to be main POIs and not normal

plucky oyster
#

is there a way to import everon map and details so i can try to see what details are put into the placements

twilit barn
#

open the campaign eden in workbench's world editor

split rain
#

is there a way to copy layers from one project to another? I'm making a snecario for a map but it has a conflict version and a GM version i dont want to do all the work again i just want to place the objectives on the other version

fathom hill
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@quaint swan ye just saw those as well I guess I will not be going to use those models .. well I can still model them but it will take a shitton of time

quaint swan
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I'm sorry man, I just didn't want to see you put a bunch of effort into something just to find out it couldn't be published

fathom hill
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nah dont be sorry thank you for saying that ❤️

quaint swan
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at least you didn't pay for anything, sadly too many people fall into that trap...

wanton sandal
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Hello everyone, I wanted to ask you if it was possible in arma tools to create a GAMEMASTER preset where all the assets are editable by the gamemaster mode, I would like to be able to do this to import the preset into Official GM games.

hollow lichen
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Got this error when attempting to play test after setting up faction loadouts. Any help with resolving this issue would be greatly appreciated.

fathom hill
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is it allowed to republish mods? because there are mods that are really bad and halfway done would love to fix them

bright sable
twilit aurora
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Is anyone wanting to help my group make patches, we cant figure it out and need a handful made by tmrw. willing to pay if it helps.

fathom hill
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do you guys know which component makes it possible to adjut zoom?? I couldnt find it

muted ore
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hey never had any blender experience and ive got a 3d model id want to implement into Reforger, any chance anyone whos done vehicle mods could help me out?

stray wraith
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!verify

hazy mangoBOT
jade current
muted ore
#

I tried that lol, I have some learning difficulties so it’s confused me a bit lol so was wondering if someone was able to VC at some point and possibly help and walk through a bit

#

Coz I have no clue how to even do colliders or bones

jade current
muted ore
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FAIRS

#

Caps

gleaming horizon
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is there a way to like snap/bring the radio coverage bubble to your camera position ?

fierce flint
#

Does anybody know if there's a way to increase probe distances past 1000? I know the mission settings cap at 1000 so I'm guessing you can't change that

tired belfry
calm dust
#

In Arma 3 I created custom scripts and code that I used on my server mod and mission file that were unique to my own server.

Is there any way to do that in Reforger? Or is anything used in the uploaded scenario on the workshop, anyone can grab that and use that for their own server?

Is there anything stopping me from currently joining any server then getting the files and hosting my own version of it?

remote seal
fathom hill
#

yeah I checked it, it is thank you guys @remote seal

right now I am having a problem tho how can I create a adjustable zoom sight for my vehicle?? I cant find it

untold dew
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anyone know why my map isnt showing in the editor but if i press f5 and play its there?

empty nexus
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Maybe try selecting play from camera position in the play menu? Did you move your terrain entity from 0 position?

untold dew
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both pictures are same pos and i am using start from cam

empty nexus
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Maybe your character is falling through terrain or something

untold dew
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no i can walk around drive my cars

#

its just not showing in the edit mode

empty nexus
# untold dew

Can you select some entity in the left bar and press F to focus camera on it? Does it work then?

untold dew
#

yes thats how i found this pos 😛

fathom hill
#

can someone please help me I am trying to setup a new ammunition for my vehicleand from what I understand after I create a magazine I set the ammuniation for the magazine in here? But my ammuniation isint in the well

split rain
#

anyone happen to know what would be causing this? fencing isnt following the poly line its just star patterned on the first point, Walls is the only thing having an issue

raven dust
#

is there an easy way for me to see the stamina / encumberance values for players? i dont care to edit them i just want to understand what affects it. e.g. how weight and stamina work together.

round gorge
steel plume
#

Does anyone know a quick and or easy way to make amphibious vehicles move faster in water? A way to disable waves might be good to but not sure if that impacts vehicle movement or not. Thanks

fossil fox
#

Is there a proper way to apply decals on prefabs to make them less distorted or do I just need to figure and scale till im somewhat pleased ?

fierce flint
rocky ermine
untold dew
#

@rocky ermine good call, just tried to hide/show all with control H but still everything stays invisible. ty tho

edit: found it, had my camera far plane set at 0.1 instead of 2k

wild garden
#

Hey guys, can someone tell me the difference between Arma Reforger Script API and Enfusion Script API ? How do I know where to find/do what? Is there a system behind?

frail coral
#

Anybody having issues uploading? Since last night I've had problems. Times out over and over and when it does happen to upload, it's broken, won't even show the preview image i used on the workshop. When trying to run it in a server i get JIP errors and what not most likely cause not everything was uploaded right I'd assume. Even as simple as starting a new project, duplicating a random item, and publishing results in the same outcome

dawn matrix
#

Yes

sage swift
autumn inlet
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Can someone help me pls

#

Do anyone do any kind of importing. In this case I already have some stuff I just need it put into enfusion and stuff like that. I can always shoot you the link of the pack I’m picking up if that would be helpful.

Can anyone help?

twilit barn
#

thats not too hard to learn how to do. If you pay someone, you could get them banned, so Id advise against that.

cloud magnet
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Oh shoot

#

I just don’t like people doing free work for me but I see that I guess

frail coral
# cloud magnet I just don’t like people doing free work for me but I see that I guess

Open up your project with whatever dependencies you'd like. Make sure they are properly set as dependencies in the project options under where you can change the project image

Search for EntityCatalog, you should see some that have prefixes such as vehicles, items, and so on with US and USSR suffixes

You'll wanna focus on the Items ones. Override them to your project. Now open them from your project. You'll see labels such as Weapons, Equipment, and so on. You can use the little arrows to drop them down so you can see all the contents

You can either right click on one of the items already in the list and duplicate it or click on the bottom one in the list and then find the plus sign button at the top of that list. This will add a new entry

Looking at the ones already in there you'll see how everything is setup. You can set the prefabs to your desired ones, set rank, and supply cost as well

If you wish to get rid of any items I suggest just unchecking the Enable box to disable it. This will keep it in the file for easier access in case you change your mind. Easier to just click a check box then setup again

This is going off the top of my head but should get you there. If you have any more questions or need more clarification I'll try and help. However I also have a lot I'm working on so I may or may not be able to get back to you in a reasonable time frame

cloud magnet
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Worked perfectly thanks

surreal wasp
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has anyone encountered this issue before?

There is not enough of SCR_CatalogSpawnerUserAction attached to actionManager. Some assets won't appear.
pulsar nymph
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how do i add a registering slot info in slot manager?

fossil fox
#

Hi, I have a problem with collision on my custom props.
I followed the tutorial from piano man about creating a foxhole, everything worked well but everytime I close and reopen my project, my foxhole looses its collision and idk why.
foxholes which are placed whilst the workbench was running are working fine in the playtest mode but as soon as I close the project and reopen it again and then try to playtest it, they have no collision no more.
and yes I turned them into a prefab with rigid body component and I added the layers like shown in the video

empty vessel
#

Hopefully this video will show you how to enable modded gear with vanilla factions.

TPM Tactical Discord (Aussie Community): https://discord.gg/arm2ZQ4wAQ

Music:

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vocal ferry
#

pls does anyone know how to fix items dropping on pouch presets its a recurring issue and i have no idea how to fix it

wanton wharf
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Hello everyone, I am wondering how I can have a vehicle act as a mobile respawn point? Currently followed a video tutorial, but for some reason it does't show up in the conflict gamemode?

midnight flame
#

Question: Did anyone of Bohemia wrote or telling something about consoles and the problems they got?

tawdry pebble
#

The penetration ability formula vexes me, does it translate to millimeters or is it different?

sudden quiver
#

If you mouse over the fields, the tooltip should give more info, including that the penetration depth is in millimeters.

tawdry pebble
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i read the formula, and i calculated it, a 763x39 would have 0.04 mm of pen, unless i mistook it

#

in short what do any of these mean, the tool tips arent helping me

cinder trail
#

is anyone elses new mods not showing pictures for the first few pages

sudden quiver
kind creek
#

Mortar Icon misnamed, M252 -> N252 . UNPLAYABLE 😡 💢

vivid bramble
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Does anyone know how to add ambulance properties to a modded vehicle. Ive been trying all day to make a medevac helicopter but even though it shows up as an ambulance in game i can't heal people inside to full. I also can't seem to make a radius around it like the humvee and I can't figure out which property does this. Anyone ever figure this out?

icy sonnet
#

So does this fix the issue of new folders going into read only in my own mod after I save and close?

vivid bramble
empty vessel
cold matrix
#

I need some help, I am trying to build an in game blufor tracking, C2 and Map Tools tablet (like cTab from A3), watched the tutorials and I'm still not getting how to get my idea into a workable solution

fervent cypress
#

when I change a material from MatPBRBasic to MatPBRCamo and apply it to a mesh, it causes workbench to crash. Even if I make a new material from scratch. Is this a known issue? This doesn't happen with all meshes, only a select few.

frail coral
#

How can I add more prefabs to base building station? I modified some of the compositions and wanna add them rather than override. This is because some take up too much space and can't be placed on smaller objectives so blthe base game ones are needed

stark acorn
icy sonnet
fathom hill
#

Do we have an radar dependices that shows air vehicles etc?

woeful pasture
#

im trying to setup a weapon collimator, but im running into a issue where the collimator is always on. does anyone know what could be causing this?

Nvm, figured it out, i was missing some text in the EMAT file

pulsar nymph
#

What make the fly by heli fly?

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Is it a component or script

warped thicket
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does anyone know how this even works lol im so confused on how to get specific vics to spawn

remote seal
#

so you need to use something else or create a faction with single vehicle in list and use it

warped thicket
hardy bane
#

can someone help me rig cars in blender i have no clue how to do it

#

if anyone is willing to help please add me or DM me as i might miss it in this chat

merry fog
#

How did you exactly accomplish this? Is it it still possible in the current version?

nova delta
last flicker
#

anyone know how i can add a map marker to an object i placed around the map to see in the game?

tacit stump
#

is there any way to slow down time in workbench play mode?

last flicker
tacit stump
#

there was a debug hotkey in Arma 3 and by using it you could speed up game time flow up to 4x
I'm interesed in slowing it down for debug purposes
note: it's not about game datetime, but about flow of game time itself, for example bullet time in max payne
UPD: I found it after looking into each debug menu category, it's called DTime multiplier in Cheats category 🐸

stark acorn
last flicker
#

is there not a way to add map markers in the world editor on an object? i can't find anything on google pepeMeltdown

remote seal
merry fog
last flicker
white raft
#

Greetings to all! I am a Russian-speaking novice user of Arma Reforger Tools. Apologies in advance if there are any errors in my translation. I'm trying to make my first map using a tutorial from YouTube, but I'm having trouble adding time and weather settings. Every time I try to play the game, I get an error message. The state machine configuration and parameters have been selected. So, what should I do?

zealous scroll
#

Ehh anybody eles project crashing from exception after update that just came out?

white raft
#

Thus far, there has been no disruption.

static anchor
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My server won't start after the update 😦 despite nothing changing

rocky torrent
#

Does anyone have good resources to learn how one would go about creating a custom version of a preexisting mod ?

I've always been a bit anoyed that Kexanone's otherwise fantastic COE2 mod always teleports players back to base upon completing an objective.
I went to his github, dug through the source code and found what i would like to change -literally just commenting out a singular for-loop-.

However, as a total noob when it comes to anything Enfusion, I've been struggling on how to properly create my own copy of the mod and upload it.

The best I've gotten so far was creating a new project myself, pasting in his source code and replacing the unique identifiers at the top of addon.gproj with mine.
Even with all the Dependencies loaded trying to upload to Steam always crashes the workbench.

Any tips on where i could learn the proper way to go about this ? - most tutorials I've found are only about making your own mod from scratch.

thx in advance for any help 😄

static anchor
#

It appears servers will start when supported platform is only PC but if PC and Xbox are together it will not.

twilit barn
modern oak
#

Anyone know what sort of custom scenario, built in Enusion, would count as vanilla? I.e. I have played custom versions of conflict on playstation, so what sort of thing would I be able to change whilt making sure ps friends can still play?

frail coral
#

I had some sorta crash and lost my entire project. Is there any way to get it back?

acoustic dust
#

Any good gas mask mods out there?

frail coral
#

Well i recovered it for what i could anyway. Now when trying to launch it just hangs on the enfusion logo

hearty plank
#

general reforger question from a non modder, when bohemia releases a small update like today do all mod creators have to recook/update or is it only when key features used by the mod are updated.

round gorge
blissful mason
#

can anyone tell me or point me in the general direction please, on how to enable a building prefab to assign its faction based on the HQ ?
I'm trying to configure Bons auto turret to work with HQ flipping on the map start

hardy moat
#

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fathom hill
#

when I start it, it sends me here

#

normally it wouldnt

white raft
#

Need help

#

What should I add to remove this error?

fathom hill
wise drift
#

why did they removed from cinematic modifiers for character animation ? now its only "play" it was much easier before because you didnt need any script code for making character move because it was automaticly generated hmm old project seems have those modifiers, maybe iam doing something wrong here, need to check nvm it wasnt animation track but character track

rugged frigate
#

I've turned OneDrive off and my folders are still locked. How do I fix this?

fervent cypress
#

Is it possible to move pivot points like the muzzle device position via scripting like you can move bones?

empty nexus
#

Not to my knowledge

fervent cypress
#

I'm going to have to put the muzzle devices on the barrels and not the weapons then... yuck

stark acorn
fossil fox
#

hi, I have a problem with prefabs.
After restarting Arma Tools, every prefab I placed looses its collision and lightning/shading on my map and basically looks like a .xob , whilst still being a prefab with all the necessary components.
This applies to all and every prefab and I tried reloading game scripts (ctrl+ shift+r) , creating a new project to make sure nothing got corrupted and I repaired the gamefiles but nothing really worked.

#

If anyone could help me out here I would be grateful because the problems persists for almost a week and it completely stops workflow 😒

fiery talon
#

qwq

kind creek
#

is there any way to make it so that everyone's a group leader (capable of commanding a.i)

fervent cypress
# jade current Yes

Do you have a point of reference. I simply want to move the muzzle device depending on what barrel is attached.

jade current
#

I'll dig something up here in a bit.

fervent cypress
#

I have a script that is doing like 90% of the work. It finds the attachment (that has a specific component) and should be trying to move the muzzle device attachment (by name) based on the values on the attachment. But nothing is happening even with logging. So I'm presuming that isn't valid because its not a bone...

But if you have something, feel free to DM me.

jade current
past quiver
#

Since the new update my workbench is crashing ALOT. Basically any time im editing prefabs etc.

past quiver
#

lol I wish. But it was kinda painful. I ended up having to remake about 20 prefabs and it seemed to hold on long enough to get the job done.

kind creek
#

are there any hand-held miniguns/m134's out there?

lucid tapir
#

I'm messing around with world editor just to test out some mods, and I'm wondering if there is a way to set a load out cause this ones getting old everytime I switch to game mode to test something. A backpack and anything rifle besides and m16 would be dope.

warm mirage
#

Oeps ment to send that somewhere else blobdoggoshruggoogly

fathom hill
#

what do I need to change in a car to increase the speed of reverse

#

right now it can go 70kmh front but cant exceed 5kmh reverse

stark acorn
#

I guess gearbox is affecting it

empty nexus
#

I'm scared of touching vehicle wheeled simulation since 1 number change and it launches in reverse at mach 5 and blows up crashing into a building

steady copper
#

hi can i get a bit of help pls

#

i have played arma reforger today earlier and now i cant start the game

#

it crashes and this is in the error file

#

18:16:09.134 RENDER (E): Couldn't find any compatible adapter.
18:16:09.135 ENGINE (E): Failed to initialize Enfusion engine
18:16:09.135 ENGINE (E): Unable to initialize Enfusion

#

i tried authenticate it, and i deleted and reinstalled the game but still nothing

thick trout
glad tundra
#

I believe in the gamemode manager

glad oriole
#

Have they made it where 2 people can work on a map together now?

glad tundra
glad oriole
#

So annoying ty for responding

pulsar nymph
fierce flint
hollow rampart
gritty crystal
#

Do any of you know how to make a wearable item bigger? Not capacity. Like when you're wearing it, it's bigger

gritty crystal
#

I figured out how to place the item in the world. I can scale it but when I put it on its normal size

green saddle
#

Can someone explain what I am doing wrong here. Brand new world

twilit barn
#

Does anyone know of a mod that allows the GM to change a players rank in conflict?

pulsar nymph
daring shuttle
#

in terms of symbols like swastikas what is BIs stance on havving them?

zealous scroll
#

Anybody have any links or info on working with cameras in reforger / enfusion?

exotic grove
#

Does anyone know how to add Weapons(Modded) to Arsenal and Modded Tanks to the Vehicle station?

twilit barn
#

That works on players too, not just ai?

simple bobcat
#

I use it on my server

lean vector
twilit barn
#

Ok that gives me a couple things to try! Thanks guys!

zealous scroll
#

Is there a way to cleanup missing GUID console errors left from old files that don't exist anymore?

inner spoke
#

guys is there any reason why i cant spawn units in gamemaster or whenever i try spawn in myself it just lands me in the middle of the ocean??

frail coral
#

How can I limit how many of an item a player can carry? I wanna make it so they can only grab X amount of X item from the arsenals and it prevents them from obtaining anymore than the limit. I have a max limit system in place that can block picking up said item and if the limit has been reached already and will not allow you to save at the arsenals if exceeding the limit. Just trying to figure out what actually controls players putting items in their inventory from the arsenals so I can limit that cause they can put as many as they want in there now

thorny ginkgo
glad oriole
#

Anyone have a guide on making a Faction Core Mod

glad oriole
#

Also anyone know any sites that have working height maps?

wooden parcel
#

is there a way to increase the distance you can see within the editor

steel plume
#

Hey guys, if anyone knowledgeable on this could help that would be great. I want to make changes to a modded map that is in the workshop and that I do not own (Khanh Trung). The license listed in workshop is "APL". How do you go about getting an "unlocked" version of the map so that entities can be deleted moved etc? Is it correct that I would need to download the project files from GitHub or am I missing a method to start with an "unlocked" world in the tools? Thanks in advance

steel plume
lucid tapir
twilit barn
#

So apparently CRX has a rank edit, but it seems to be for AI only. GM Enhanced does not have a rank option for players either. Anyone else know of any GM mods for changing a players rank that works?

zealous scroll
steel plume
zealous scroll
#

Yeah I wish more map makers would do it. Most don't but a few do

thorny ginkgo
empty vessel
empty nexus
#

How do I make it not crash when ragdoll is created? e6ffb774-654b-4afd-a6ed-19f67453db7e

gleaming horizon
#

Does anyone know how I could adjust the map render distance in workbench so I could see the whole map ?

steel marsh
gleaming horizon
# steel marsh

I have already adjusted this and it made the fogginess go away but I still can’t see further than this

wooden parcel
#

has anyone had the issue of roads that just keep dissapearing

#

as in theyre not hidden or anything they just do not spawn in

#

oh and if its not the roads the houses specifically go under the map for some reason

wooden parcel
#

well i somehow fixxed it myself

vapid sparrow
#

Does anyone know how to place AP landmines in the Enfusion editor? I know how to place AT landmines, but I can't edit them to go off under the weight of a player character. Is there a fix or a mod I can do?

split rain
#

can someone tell me wuickly how to add location names to the map. like POI or town names?

willow osprey
# split rain can someone tell me wuickly how to add location names to the map. like POI or to...
remote seal
# gleaming horizon

Restart WB, sometimes it forgot to render farther than previous render distance

lucid tapir
#

anyone know how to put characters into vehicles so I can test out armor and damage to crew?

rugged frigate
pulsar nymph
lucid tapir
#

what happened to my beautiful dirt world? how do I get rid of this tan land?

thorny ginkgo
#

I've heard that BI has strict terms and conditions against in-game rewards in Reforger servers (particularly in the case of monetization) however I am unable to find any documentation on this, https://www.bohemia.net/monetization only covers Arma 3 and DayZ.

Not trying to monetize but looking to host a community competition and would like to be able to give in-game rewards to winnners however I am unable to tell if this would be infringing any of BI's terms.

Can someone link the relevant page if it exists or can someone from BI clarify?

empty nexus
#

They made a big post about ip stuff

lucid tapir
#

Im sure whatever that is required a keybind that weird.

#

Probably hit that while trying use the debug menu

empty nexus
#

It's detail texture in terrain menu

lucid tapir
#

Worst feature I've ever seen, 0/10, no detail

empty nexus
#

person implementing this toggle right now: crypeepo

thorny ginkgo
empty nexus
#

I'm not a lawyer so you are not allowed to take this message as legal advice
My understanding is that money in exchange for any benefit inside the game is no bueno

thorny ginkgo
#

Yeah no money exchange is taking place

empty nexus
#

So I would say it is fine but someone will correct me if I'm not

thorny ginkgo
#

Makes sense but suppose I should wait for confirmation from BI before I go ahead 😄

empty nexus
#

I find it's often better to give any answer because someone will definitely correct me if I'm talking out of my rear

thorny ginkgo
empty nexus
#

I know this because I correct people all the time jerd_sunglasses_cool

thorny ginkgo
willow gale
#

i got arma today

plucky dew
#

Hi guys, sorry if this is posted in the wrong place. I'm looking to get into creating mods, but I have no idea where to start. Are they any decent guides/tutorials on the basics into modding? I have looked but it's all very overwhelming 😅

zealous scroll
#

What do you want to make as a mod then maybe we can tell you what to start with

thorny ginkgo
zealous scroll
#

And not trying to be discouraging but if you can't put a bare minimum of 10 hours and more like 20 hours a week you aren't going to get anywhere.

plucky dew
#

@zealous scroll Thank you for getting back to me.

So yeah I'm very aware I'm going to have to put some time into it (more than willing)

I help run a Milsim sever so I wanna start off with what I assume is fairly basic, and that's just making custom patches and whatnot.. so mainly cosmetic stuff to start off with.

plucky dew
zealous scroll
#

I believe there is a tutorial about patches on youtube. In my car right now but I can find it in a little bit if you can't

thorny ginkgo
#

In addition to that the main sources of documentation is the wiki and there was an API reference somewhere

#

But from my experience and observations beyond the basics there is very little documentation, most people figure out how to do things by reading through related classes in the game scripts

zealous scroll
#

Get enfusion blender tools if you haven't yet.

#

And yeah looking at the examples Is pretty much how People figure a lot of stuff out

#

There are shit tons of scripts.

thorny ginkgo
#

Yeah if you wanna start by adding patches watch at least through to episode 3 of the bootcamp which covers modelling and will help you get your workflow set up. Not sure if any of the guides cover adding new slots to character loadouts or cloths but if not you can add an existing patches mod to WB, dump their prefabs in your world and inspect the components on them to get an idea of how to set it up

plucky dew
#

You two are both amazing, thank you, I reallt appreciate it!

That's definitely put me in the right direction now, there's just so much to it I wasn't sure where to start and I was told this is the best place to ask 😅

But yeah, @zealous scroll if you can find me that video that would be great, I'll also look myself.

gusty ravine
#

Hello
I own a Server and I'm having a issue with adding a heli mod to the helicopter pad vehicle spawn. Would anyone be able to assist me?

fiery quiver
#

Hey im working on adding my own buildings/props. But i have an issue where some of the props dont get destroyed when the building does, which leaves them floating. Is there any way to fix this?

#

I assumed bohemia added a feature to destroy all the children when the parent is destroyed, but i cant find that setting

split rain
#

is there something else i need to do for a loading screen other than make it and add it to the config list for it to work on my server? its still showing the base loading screen with the scenarios image

still crypt
bold bolt
steel plume
#

Does anyone know how to change where players can build base support structures (like armory) from command tent. Not the area in which they can build but what type of terrains they can build on. I have a base with very shallow standing water around it and would like to enable the placing of base structures in the shallow water (ankle height water). Thanks

split rain
#

can anyone help me with making a loading screen for my server i have been struggling with this all day. i have it done i just cant get it to load when the server starts. idk if im uploading it wrong or what

spiral vortex
lucid tapir
#

is there a way for me to view a structure or tree's HP in world editor to test explosive damage on them? like same way I can view engine damage to vehicles or bullet chest damage on bots?

dreamy oasis
#

Guys I have an issue for some reason

#

My Reforger tools will not let me load any mods back up. Locked or my own.

thorny ginkgo
quick ginkgo
#

can someone help me with the arma reforger tool bc i watched every video i can and still cant fidn out whats happing to me. Every time I save the world editor and reload into it to make sure everything's saved nothing is there and when trying to save it to its own folder it does the same thing

thorny ginkgo
vocal ferry
#

everytime i publish im getting this error code: Exception: Access violation. Illegal read by 0x7ff7e011a8df at 0x8
how to fix??

empty nexus
#

Close behavior editor -> crash
Close world editor -> crash
Copy paste in behavior editor -> crash

#

It's interesting that someone decided putting so much money into a modding competition is a better use of resources than making the game and tools not crash every 5 seconds

#

Weird priorities

raven dust
#

whats the deal with me getting a GPU Hangs! error when opening a prefab like a rock or tree in the object brush tool.

4090 with latest 576.40 drivers.

dreamy oasis
#

can someone for the love of god help

blissful lichen
#

Hello everyone!

I’ve just started learning Arma Reforger Tools a couple of days ago with the goal of creating my own scenario. The concept involves:

  • AI helicopter pilot transporting players,
  • Landing and disembarking,
  • Task execution (e.g., route-based movement, survival with a countdown timer),
  • Final extraction via helicopter.

I’m looking for basic tutorials, documentation, or starter guides to help me build this step-by-step without resorting to trivial questions here. Any recommendations for resources on AI behavior, scripting triggers, or mission flow would be greatly appreciated!

Thanks in advance.

raven dust
blissful lichen
tiny scarab
#

there is a mod that adds ambient flyby

#

you could take inspiration there, looks like tracks of some sorts

jade bridge
#

How would someone make a mod that increases the mortar range to reflect realistic ranges?

mellow echo
#

I am trying to figure out how you can expose the attributes on a prefab so that they can be edited in GM mode. I've tried to figure it out by looking for how fuel levels are done in vehicles but I don't seem to be able to pick it apart. Does anyone have any suggestions on where to find easier examples?

steel plume
#

Is there a way to manipulate where players can place base support structure like armory? I want to be able to build in a very shallow amount of water if possible

swift falcon
#

Hi all! I'm trying to make a mod with GM placeable compositions in it. I've followed what tutorials I can find, but I'm clearly missing something as even with my mod loaded and updated I cannot actually find my compositions in GM.

twilit barn
#

what would cause this? ```
12:12:11.365 WORLD : UpdateEntities
12:12:11.365 WORLD : Frame
12:12:11.365 RESOURCES : GetResourceObject '{E40CD62CE0DF1CD8}ؿˁ÷'
12:12:11.365 RESOURCES (E): Unknown object type, missing extension!
12:12:11.365 AI (E): Resource name: "ؿˁ÷"is invalid
12:12:11.366 RESOURCES : GetResourceObject '{E40CD62CE0DF1CD8}ؿˁ÷'
12:12:11.366 RESOURCES (E): Unknown object type, missing extension!

#

those symbols show up as ``` {E40CD62CE0DF1CD8} xD8 xFF xCB A xF7 DEL

merry fog
#

Did you manage to figure out from where this resource object is?

nova delta
#

...

#

Or memory corruption notlikemeow

empty nexus
#

I see this all the time

nova delta
#

Could have been a bad ref

#

like in my name

merry fog
#

At least it seems to be from a mod, as E40CD62CE0DF1CD8 does not return a valid resource in vanilla WB.

twilit barn
#

can I just plug that guid into resource browser search to find it?

merry fog
#

Nah, but I did Print(Resource.Load("{E40CD62CE0DF1CD8}").IsValid());

#

Not sure how you could locate the mod though if it is valid.

blissful lichen
merry fog
tiny scarab
twilit barn
#

...only 78 mods to try to sort through 😢

merry fog
#

Only thing you would need to do in addition is also to mod VehicleHelicopterSimulation of the helo to change the StartUpTime to 0.

#

Actually, forget about GME, I just remember there are vanilla prefabs for flyby. Search for Cinematic_Flying_UH1.et in the WB.

twilit barn
merry fog
#

Yes, it only returns 1 if you have the mod loaded that contains it.

#

At least I can tell you that it isn't ACE or any of my mods 😅

twilit barn
#

ah thats what ive been trying, loading up mods that i run in WB and run that in RemoteConsole in script editor, so far everything is false

#

I should probably see whats been updated recently as I dont recall this showing up before recently

merry fog
twilit barn
#
Print(Resource.Load("{E40CD62CE0DF1CD8}").IsValid().ToString());
``` I just ran this on all of the mods I run and every single one came up false...?  o.O  So Im guessing it must be what mario was saying
#

I dont think Im using any obfuscated mods, but I am having conflict save file corruption that makes me lean toward it being memory corruption. I have no refs in the format ```c
ref new GrampsRef()

#

What I dont understand is why the guid ```
{E40CD62CE0DF1CD8}

empty nexus
pastel wigeon
#

How can you create a map as a team so that everything stays synchronized?

kind creek
#

is there a simple way to start a scenario where a person spawns in vehicle?

bright sable
kind creek
#

ok np, i'll just make people spawn in air with parachutes as a workaround lol

jade current
twilit barn
jade current
twilit barn
jade current
#

sure

raven dust
raven dust
tired belfry
#

anyone know how I can delete entity prefabs from a scene entirely?

empty nexus
blissful lichen
blissful lichen
merry fog
#

Both implementations just follow a straight line.

#

It should be possible though to define more complex trajectories if needed.

blissful lichen
#

this starts engine automatically only when I add SCR_HelicopterCinematicFlyComponent. But I don't understand, how to make it fly.

fast narwhal
empty nexus
#

Your message seemed like you were going to ask for reforger tech support or something, I ignore those (sorry!). If it's about something else then make that known upfront.

pastel wigeon
twilit barn
#

lol even when i zoom in that pic is mad blurry

zealous crown
#

I've setup a mod for replacing all of the coldwar gear with modern stuff from RHS Status Quo, however, if I try to save my kit, some of the things in it don't let me even though they're added to the catalogs of the faction. Does anyone have an idea?

#

NVM I was editing the wrong config

rose spear
#

need help. I created a customer everon map from empty. new roads and different treeline. is there a way to create a new picture for the map?

raw falcon
#

Can I somehow increase the distance at which an AI character is visible? Trying to make a scenario in which you spot and fire mortar shells at enemies at 1km. But it doesn't really work if you can't see them...

remote seal
raw falcon
arctic marten
#

Hello!! Im trying to learn about map creation and I would like to extract the height map from everon just to see how the files look like, could anybody give me a hint of how could I do it? Im a complete noob, thanks in advance

pulsar nymph
#

whats the purpouse of the sample weapon vertical grip?

gloomy vapor
raw falcon
jade current
#

If they aren't in the players replication bubble then they won't be rendered.

raw falcon
past wagon
#

@dull loom

dull loom
#

I need help with a project issue in arma reforger tools...When I try to open my project in the enfusion workbench, I get the following error: Missing addon dependencies. Cannot locate dependencies required to open the project. Then it lists two dependencies, I know what they are but I cant manually add or locate these dependencies, and now the project wont open at all. It worked fine earlier, and I haven't knowingly removed anything. Any advice on how to re-link or recover these missing dependencies would be greatly appreciated, Thanks in advance!

jade current
long venture
#

does there exist any good youtube tutorial that help transition from arma 3 devving to enfusion? like videos that show how to do things you commonly do in arma 3 editor in enfusion?

fervent cypress
stray sierra
#

Hello I've gotten 2 issues on my helicopter mod which I feel are very weird.

  • my weapons on the vehicle dissappear after flying away from the spawn point but reappear when flying back but this only happens to 3 of the 4 pods? They are all exactly the same setup.

  • smaller problem but I can't spawn it on helipads only on terrain.

soft hollow
#

has anybody tried fixing some of the oddities with the RHS t14 here?

#

specifically im unable to exit one of the viewports on the drivers side because it has the close hatch action in view

#

so if your in 1pp you basically have to get out the vehicle and back in it again to be able to drive

warm mirage
#

any reason why the scr_weaponattachmentobstruction is not doing what it supposed to do ? i have set it up as it should be on like what the ubgl uses , and still i can attach the RIS sights on it

#

better pic )(

zealous crown
#

Just pushed out changes for the OPFOR, so now both BLUFOR and OPFOR use only equipment from RHS Status Quo.

remote bronze
warm mirage
#

somehow it does not register the RIS attachments as i tested it with the basegame bayonet but added only the RIS to the blocked list and it still allowes it to be used but the normal ubgl cant be attacht and that is in the same list of attachments on the knife

random cipher
#

I made destructible bridges - when they are destroyed they vanish.

  1. What i want to do: Replace them with the very same BuildingPrefab that players can interact with to rebuild it.
  2. I want to place that prefab via buildingTruck (that should be easy, I'll check later)
pulsar nymph
random cipher
pulsar nymph
dense temple
#

Does anyone know how to set arsenal loadouts on spawn for a custom faction. With the forums down I am at a loss so any help would be appreciated

random cipher
#

Override it and change its gear in the loadoutmanagercmpt & inventorystoragecmpt

#

(check console for error msg. some items cannot be placed everywhere, they will be reported there)

#

There is a variant, too. But most users don't use it i guess

dense temple
#

See I got the whole mod working and functioning with a working arsenal setup with the faction. So when you save your lodaout I am not getting the option to select saved loadout on spawn.

#

I am looking into the US config file for anything that is different

random cipher
#

I see, the factionManager organizes save-slots. lemme check

dense temple
#

It is a really weird issue and there arent really any sources on it atm. Appreciate the help

empty nexus
#

Are you working on a scenario or something?

dense temple
#

No its a custom faction for some game master I run with my buddies so it has to function through the editor game mode

empty nexus
#

Did you add the arsenal loadout to the loadout manager like all vanilla factions?

random cipher
dense temple
#

No I did not add the arsenal loadout to the loadout manager how do I do that?

random cipher
#

Maybe check some of the bohemia GM worlds (that have the features you want) for reference what manager you need.

empty nexus
#

When making something that you expect to work like vanilla, compare your something with vanilla equivalent. That's your best resource.

dense temple
#

Thanks guys I appreciate it

rough hornet
#

hi, i have an issue, can someone help me please 🙂
i cant find a way in enfusion to make the bipod working on a surface, anyone have an idee ?

warm mirage
late dust
#

Hey, does anyone know if there's a way to disable the feature that allows the two factions to listen on each other's radio communications

empty nexus
#

It's a server config setting, has VON in the name

remote seal
empty nexus
#

But if you dont transmit, then they dont receive

remote seal
remote seal
solar dock
#

Is anyone able to make some units/groups for me, I don’t need super complex stuff. Just some squads makes with a few mods pls. DM for more. This is just stuff for you to do it you Want in your free time. Nothing serious with cash or anything

late dust
zealous crown
#

Anyone know what's going on here with my overrides? I've setup my character overrides to use a different jacket, VKPO but it's applying the default vanilla Soviet jacket.

#

It even shows the proper jacket in the preview when spawning in as well

#

Ohh NVM

#

I forgot to edit the variant of the campaign loadout

woeful nymph
#

how do i view the inherited parent prefab from a child inherited file?

Find Inherited file appears to only work for a parent file searching for children.

misty crypt
#

Hey y'all, with forum down atm, wondering if anyone has info on getting started modifying the conflict game mode

I've been poking around the tools but can't seem to find a set of worlds associated with the game mode like with CAH, etc

Gonna run through the workshop videos again, but give me a shout if I am missing something simple, cheers!

indigo venture
#

Is someone able to help me with textures for my project by chance?

#

Dm if your interested pls

zealous scroll
thin pulsar
#

Is there a way to enable a map overview in the editor itself?

#

I'm sitting here trying to place control points but the map is too large to see where i'm.#

mellow surge
#

Are the RHS team working on an ABRAMS X yet?

random cipher
random cipher
thin pulsar
#

Am i able to export .edds files to edit them?

empty nexus
#

Nop

timid osprey
#

Can you make your own building designs in fusion or should I use a different software,

rough hornet
#

Hi, I have an issue with the topo — only half of it is showing on the screen. Can someone help, please? 🙂

glad tundra
#

Are there issues with the workshop right now?

zealous scroll
frail coral
#

Whenever i open a prefab(world editor) the windows are not sized as i'd like and i can't seem to get them to reset to default even when i reset to default settings

smoky sinew
#

also catalogentityspawnercomponent and campaignbuidlingprovidercomponent are set up properly on the object you are having the player interact with to build. There's lots more, DM me if you need cause it took me like a week plus to figure out (i'm dumb)

zealous scroll
#

I am stuck trying to get them to show up in building mode so I can build with them instead of going to game master mode

#

But looking into all your information now

smoky sinew
#

you could even just copy(whatever it is to make a custom version in your mod i forget right now) and then swap the image/prop model to what you want. Then all of it is set and you can have it be wahtever prop you want

echo estuary
#

Does anyone know how I can make weapons unlock and different ranks and where to do it in the workbench?

empty vessel
empty vessel
zealous scroll
rapid hollow
#

hello! does anyone know how to change the supply storage capacity on vehicles andstructures?

steel plume
#

I posted a question regarding license in the enfusion_workshop channel. If anyone knowledgeable on licensing could maybe help it would be greatly appreciated.

frosty tundra
#

I am having trouble with some mods not showing up in game specifically guns and vehicles yet the files are there u have to downlaoad themto join but cant find the items in game.

solar dock
#

Does WCS have an M240?

sage cloud
#

can anyone help me add a ".edd" file into enfusion? Im trying to make a loading screen if that helps

unborn inlet
#

you do not add .edd files, these are autogenerated by the engine from other raster image files

sage cloud
#

im stupid you literally make a folder and drag your file into it. thanks for you time!

dark tusk
#

do anyon know how i can setup a faction where i can just spawn immediately when i load server up for civ only

left sail
#

i wish the forums would go back up theyve been down for months

dark tusk
bright moon
#

love getting my code used and seeing it credited to someone else. grrrrr

left sail
#

Disable everyone else’s (is playable) then ensemble it on civ, the only future issue I see is with loadout manager, you would need to go find a civ to create a “load out” for civ so your able to spawn in. Past that idk how to convey everything else

#

I haven’t tried enabling civs as I’ve only done scenarios for conflict and some terrain work

languid lichen
#

you ever figure out how to make your light make light?

rustic flower
#

Does anyone know what could be the problem? I've created an override for these files:

  • \Prefabs\Characters\Factions\OPFOR\RHS_AFRF\Character_RHS_AFRF_Base.et
  • \Prefabs\Characters\Campaign\RHS\Conflict\Campaign_USSR_MSV_Player.et

And changed the faction to USSR but I still receive this error ingame when saving the loadout, US faction changes worked instantly.

#

I've tried absolutely everything, but I'm at my wits' end.

paper wraith
rustic flower
zealous scroll
#

No patch notes?

vocal ferry
#

how to fix?? my model is smooth but when i added bones its jumped to the side

round gorge
#

proper weight painting

vocal ferry
#

how do i select certain weights in blender if just transfered weights

rustic flower
#

My radio isn't working (group and platoon), I might have misconfigured something. What could it be?

dark tusk
#

how do i fix this it wont let me open world editor or anything els

remote bronze
dark tusk
#

i fix it was duo to my main game didnt update byit self so i had to update it

vestal quail
#

and so glad I saw that because I completely forgot lol

celest tree
#

Anyone know if there is anything on making items like watches? tired looking but couldnt find anything

vivid bramble
#

Anyone else unable to publish to workshop right now?

hexed thunder
hexed thunder
vivid bramble
#

I kept restarting until it worked. I think the workshop keeps going down since I can't download it from the workshop now that its been uploaded

tawdry pebble
#

question: how many milimeters of pen is this? : PenetrationAbility: 0.037

jade current
#

37?

#

Assuming 1 is a meter.

empty nexus
#

0.037

scenic gull
#

How hard would it be to display the round timer seen when first joining a lobby on the map when opened? If anybody knows where to look please let me know. I attempted to go through the welcome screen layouts but couldn't find anything specific about the timer.

true crane
#

Im trying to make a custom building for conflict, how i can set which model/prefab will be hidden before finishing the construction?

#

when i add a extra prefab it show without constructing

zinc kestrel
#

Was somebody asking how to hide the backpacks?

pulsar nymph
#

like the other stuff that needs to be built have

barren wadi
#

Anyone know if it's possible to bring up a map while in the World Editor? I find it hard to get my bearings of where my objectives are in comparison to each other :/

empty vessel
remote seal
#

Holly shit, we still can't connect more then 1 peer to dedicated server in Workbench Dedicated Tool? 🤦‍♂️ 🤦‍♂️ 🤦‍♂️

DEFAULT   (W): Another connected player with the same identity found. Dropping this connection request and disconnecting the client
#

And not only to dedicated... 🤦‍♂️ 🤦‍♂️ 🤦‍♂️

empty nexus
#

idk run it with -noBackend or something

remote seal
empty nexus
#

Wtf

remote seal
empty nexus
#

Yippee

hollow flame
#

if you wanna peep my settings

pallid sandal
#

looking for modder

scenic gull
#

Is there a way to generate more complex crash logs for a server? Its very hard to pinpoint the vehicle causing this crash.

23.05 2025 03:13:11
Unhandled exception
Program: /home/container/ArmaReforgerServer
Reason: Unknown
Class: 'TurretCompartmentSlot'
Function: 'EjectOccupant'
Stack trace:
scripts/GameCode/Vehicle/BaseCompartmentSlot.c:255 Function EjectOccupant
scripts/GameCode/Vehicle/SCR_BaseCompartmentManagerComponent.c:256 Function EjectRandomOccupants
scripts/Game/Components/Damage/SCR_VehicleDamageManagerComponent.c:1757 Function HandlePassengerDamage
scripts/Game/Components/Damage/SCR_VehicleDamageManagerComponent.c:1700 Function OnDamage

solar dock
#

@glass fiber

#

Question, in the mod images for your carry handle mod I see an aimpoint comp m4, what mod is that from?

left sail
#

anyone know how to change the rank requirements for vehicles since i cant find it under faction manager

toxic lynx
#

so im having a bit of a brain fart today, ive created a conflict scenario and everything works in workbench of course but on the server it wont log me into gm (server is fully set up with server admin tools and fully configured) so no issues with that mod, do i need to add anything into my world edit to allow for people to log into gm

solar dock
#

@snow ruin

#

Did you made the carry handle comp m4?

empty vessel
left sail
left sail
#

So weird think is idk where the rank is located for the AH-64's

#

@empty vessel idk if youve had this issue

#

i even notice it with the default UH-1 so maybe bohemia moved it?

left sail
#

nvm im an idiot its under the UI menu i just couldnt see it before

steel plume
steel plume
empty vessel
# steel plume Hey <@888738453875986432> the only reason I know that is because of your video l...

Glad they have been helpful. I have also put together a website to start linking different tutorials and resources I come across if you are interested.

https://www.tpmtactical.com.au/

rustic flower
#

Yes @empty vessel they have been really helpful. They really added a big part in how I set up my scenario

past quiver
#

Anyone come across this error when trying to open a project? Seems simple enough but my project doesnt have the mentioned GUID's whatsoever in the project...

Cannot locate dependencies required to open this project:

  • 1337C0DE5DABBEEF
  • BADC0DEDABBEDA5E
stark acorn
#

Those are dependencies of rhs

#

You also need to add them

last flicker
#

anyone know the max limit of faces for blender imports?

#

i tried 20k for a building but keeps saying there's a limit and i don't know what that limit is to fix it

unborn inlet
toxic lynx
onyx plume
#

anyone tell me the location of the file i gotta edit to add a new location name to the map eden

toxic lynx
swift jetty
#

Could anyone tell me how to get a gas station pump to be usable when refueling vehicles? The refuel option on the gas tank is always unavailable

left sail
#

I saved my project last night and i tried opening it again and now its only showing me

#

everything is still there in file explorer and in my files but isnt appearing in Enfusion

#

Im getting like 20 "Wrong GUID/name for resource" issues

rustic flower
left sail
#

ive had this guid issue pretty sure before but it only effected loading the mods, its weird its giving it too me but not loading the world

#

and its the scenario for a server im apart of so i really cant lose it

#

ill keep trying to trouble shoot it as i still have the files, Enfusion just wont load them

mental pecan
#

how do I Place Spawn points for MOB's without them being on the map, or spawning unless utilized?

left sail
#

@mental pecan ik how to do it i can help

mental pecan
#

thanks buddy

#

im trying to create a point like the spawn above blacklake

left sail
#

Its really simple most of the time, You have to place down the MOB Normally but dont add a Faction Affiliation, if my enfusion was working i could show you more in depth but its how i run it for Warno

#

lemme jump out of the server and back onto tools rq

mental pecan
#

that makes sense, do i have to edit the prefab or can i just delete it out of the prefab?

left sail
#

It should be apart of the prefab in the top right corner

#

its the Faction manager component, you just leave it blank and it should auto assign at the beginning of the game, for our server we only run 2 MOB points but it gives them the ability to flip

mental pecan
#

ok so disable SCR_Faction affiliation component??

left sail
#

Not disable it just leave the prompt blank

mental pecan
#

ok ill try

left sail
mental pecan
#

no i was messing with some points on everon

left sail
#

ahh

#

The faction affiliation just more forces the point but when its blank it should allow it to be selected as an MOB

#

also have to enable that its able to be an MOB, and also disable the capture module

mental pecan
#

yeah thats how I have them set up, I guess what im saying is like the point above black lake or below the powerplant where MOB's can spawn, but there is no point assosiated with it.

left sail
#

let me see if i can fix my scenario issue since its easier to just visually compare the modules also since i havent looked at them in a while

mental pecan
#

cool no hurry if your busy bro

left sail
#

not as much that im busy just trying to figure out why my shits breaking all of a sudden

#

legit saved the scenario last night, went to the gym, and now it wont load

#

lemme update my Graphics driver since ig Nvidia updated

left sail
zealous scroll
#

What components are you referring to here?

jade current
zealous scroll
#

Ah k

left sail
left sail
#

@hollow bluff do you by chance know a fix to this...i just saw a forums response using wayback machine from someone else having the issue but i cant actually see what was said

empty vessel
# left sail

OneDrive causes issues. I would look at disabling one drive or ensure OneDrive does not backup your Arma Reforger directory

left sail
#

pretty sure its alr disabled

#

it is, its uninstalled just the folders still there

jade current
#

Whatever the "WorldFile" property is in badOrWARNO.ent has the wrong GUID or name

#

Open badOrWARNO.ent

#

Find the WorldFile property

#

Give it a resource that has the correct(valid) GUID

#

I'm not sure what "badOrWARNO.ent" is but it 1010% should not be in the root folder of your mod.

#

The only thing that should ever be in the root folder is addon.gproj the resource database and a thumbnail(if you use one)

left sail
#

which before i re saved i moved into a Worlds folder

jade current
#

You should be following the same folder structure as the base game regardless.

left sail
#

i didnt have it that way before and it was fine, but i tried doing that now its fucked

jade current
#

Moving it could have been what caused it to break.

left sail
#

is there any way to reverse it like pulling everything out of that folder?

jade current
#

You moved it and one of the GUIDs for something changed.

zealous scroll
#

Does anybody know where the shop system pulls the Name info for weapons from? Can't seem to find it to change from showing M9 for its name

jade current
#

I would assume the UIInfo on the prefab

#

Thats where the name of items is

left sail
#

that is a possiblity but

zealous scroll
#

It gets it from inventoryitemcomponent on other items, but weapon doesnt have one. I can add one ofc

left sail
#

i could drag it back out manually and see if it fixes it putting it back in its original place

jade current
#

Everything that goes into your inventory has a component that inherits from inventoryitemcomponent

#

SCR_WeaponAttachmentsStorageComponent

zealous scroll
solar dock
#

Hey guys! I don’t really know how to make WCS work; I have a lot of random mods as I just play solo GM. I have some of the core mods but when I download the nato, the guns, sights and attachments and only have dependencies enabled it doesn’t seem to work

#

If anyone can help, I’m on Xbox

rustic flower
#

I've modified the SCR_CoverageRadioComponent I see the range is correct in the editor however ingame, when a user places down a Radio Relay Tower the range is half the map, how can I prevent that?

indigo venture
#

why does my custom cartridge do like no damage?

#

its at 1.3 damage value and i changed base damage to 70 i can show settings later probably ping if you respond

smoky sinew
gilded panther
#

Hi, if given the permission from the original map creator to modify his map, how can I actually do so? Delete, move and modify the terrain of a dependancy?

empty vessel
gilded panther
empty vessel
thorny ginkgo
#

What's the deal with armed vehicles leaving behind floating models of their magazines when spawned? Is there any easy way to prevent it?

heavy oxide
#

So my team needs a way to collaborate with mods as the work load is getting to high for one person, I’ve heard about GitHub but I’ve never personally used it, is it as simple as one person uploads their changes I download it my end and make my changes and upload again?

remote seal
last flicker
#

anyone know why i can't drive a car on a custom terrain/map i can fly but cars are stuck on something and the wheels just turn

onyx yarrow
#

Hi guys,

I have a question about Entity catalog multi list :
What does the Weapon_Variants does to the arsenal ?

onyx yarrow
#

By the way, is their a better way to load arsenals ? (to change a high amount of weapons with a table -like view ?)

mint girder
#

Can we have the Everon map with this point directly in the tools?

worthy wharf
#

Unsure where this would be best posted but we seem to be running into, what we would call, the airfield issue.
What happened before was randomly during server runtime, a random assortment of players would have their entity force deleted and their camera would switch to the ScriptCamera over the airfield.

We managed to find a fix for it, which was to move our gamemode entity far away from everything and we haven't ran into the issue until today.

What happens now, players in our safezone will have their entity randomly deleted, their camera stays where it was now. I believe that's because the ScriptCamera was removed due to causing issues with audio around the map.

Here are 2 videos of it happening:
https://www.youtube.com/watch?v=YApdAXjdPDs
https://www.youtube.com/watch?v=jICFLs47xg4

These videos are provided by a player who had this happen to them. This was a huge head scratcher and thought it was in the past. Anyone have any ideas as to what causes this? There are also no logs being printed out on the client and server when this happens so i'm unable to really troubleshoot.

#

Giving PS5 mods made the bugs we patched come back confused

calm granite
indigo venture
#

Hi guys im setting up my 32 acp FMJ round and it goes through us armor like 5.56x45 rather than stopping is this the correct settings?

left sail
#

Fixed my issue

#

For some reason the Addon folder went into the config folder and was only loading the config

tawdry pebble
#

ive got a quick question

onyx plume
swift jetty
solar dock
#

Would anyone like to do a small variety pack of vehciles from a mod?

#

DM me for information

thorny ginkgo
hazy lintel
#

anybody got a clue how to setup the persistence and databases frameworks? trying to keep my characters inventory from resetting upon logouts and such.

thorny ginkgo
#

oh you're asking how to set it up my bad

hazy lintel
#

yeah i need helping with how toset it up, make he characters stay with their inventory and such..

thorny ginkgo
#
GitHub

A framework to save and load the world state in Enfusion engine powered games. - Arkensor/EnfusionPersistenceFramework

GitHub

A framework to save and load the world state in Enfusion engine powered games. - Arkensor/EnfusionPersistenceFramework

#

It currently only supports FFA style random spawns out of the box, will require a ton of extra work to get it working in Conflict or other game modes

hazy lintel
#

yeah i need a dummy verison lol

#

new to this, just trying get a life server going with basics rn cause im not sure where to look with this documentation on where to go to edit for saving characters..

thorny ginkgo
hazy lintel
#

by saving characters i meant, when they log out or server restarts they keep whatever they got on them.

thorny ginkgo
#

Yeah that's what I'm saying, it's not a vanilla feature. You can only get that with mods like EPF/EDF or writing your own persistence layer

#

If you're trying to set up a life/RP game mode then EPF should work fine for that out of the box with it's included basic spawn logic, you just gotta follow the setup instructions on the github. If you don't know how to follow those instructions then you will have to familiarize yourself with modding/Workbench a bit

hazy lintel
#

i have EDF and EPF, i just dunno how to set that up the way i want it too.. im new to the arma modding

thorny ginkgo
#

It's not as simple as just installing the mod, EPF requires specific game world setup to work.

hazy lintel
#

yes, how do i do that part excatly?

hazy lintel
#

the instructions do not give step by step thats why im here. 🤦‍♂️

thorny ginkgo
#

If you're not sure how to follow them then you need to familiarize yourself with Workbench more, the modding bootcamp video series BI has been putting out on YouTube is a good place to start for that, the first episode should give you a better idea of how to do things in Workbench
https://www.youtube.com/watch?v=Fgl_mAHReP4

https://reforger.armaplatform.com/news/modding-boot-camps-introduction

This Modding Boot Camp seminar was originally held on the Arma Discord Server on November 20th, 2024.

Join Modding Supervisor Mario Enríquez for our first Modding Boot Camp, where he gives a quick overview of the Arma Reforger Tools and Workbench.

00:00 - Modding Boot Cam...

▶ Play video
thorny ginkgo
hazy lintel
#

what i mean is it doesnt show you how, video guide or something

thorny ginkgo
#

I gave you a link to the first episode of BI's modding bootcamp video series, that's where most people start.

thorny ginkgo
#

Create a duplicate or subscene of the world you want to use

Open the created world in world editor

Find game mode entity in entity list on left panel

Find game mode component in components list on right panel

Add EPF persistence manager component to game mode component
Add EPF basic spawn system component to game mode component

rustic flower
#

Simple question I can't seem to figure out, how do i create a entity?

mossy scaffold
empty nexus
#

Custom terrain?

#

Click the terrain entity on the left I think it was, and under Layer Preset (on the right then) select Terrain

mossy scaffold
#

yes its a custom terrain

mossy scaffold
onyx plume
#

can anyone help all the maps are like this when i open and look at them can someone help me just want it to say the locations of the map

rustic flower
#

And there is another that set the city names, but i am not known with that

#

I think thats done in the world editor

jade current
#

Those "hours of tutorials" will actually teach you what you need to know. It's better to actually know what you're doing as opposed to expecting someone to spoon feed you every time you don't know what to do. If you're not gonna put fourth the effort to actually learn to mod the game you're not gonna get very far.

languid lichen
wheat jay
#

I think my cpu/cooler is cooked 😭 when I import textures my cpu dies a bit

uncut sapphire
#

As members of a mod team, can more than one person access a mods contents to add/remove/modify materials inside?
Or is it exclusive to the mod creator/owner?

languid lichen
worthy wharf
#

Anyone have any idea as to why Arma decides to delete random entities occasionally? Happens on a server I run, thought we fixed it but it just came back in full force. While running with 80-128 players online it'll randomly decide to delete character entities and even our safezone(Zelik's). Nothing gets printed in the logs when this happens, it just does.

autumn shard
#

Anyone able to help me, im trying to make a new POLICE faction and need some support

gloomy vapor
wheat jay
#

But I fixed it, slapped new thermal paste on and cleaned my fan filters and seems to have fixed it, now it sits at a high of 58°

worthy wharf
#

Anyone know why a server may randomly delete entities? Characters and our safezone entity are being randomly deleted without anything being printed in the logs.

Running on a ryzen 9 7950X with 128GB RAM and 2TB(1TB usable atm).

gloomy vapor
frail coral
#

What causes a JIP error? Replaced the guns/equipment mesh(US & USSR) and it's causing JIP error when it's part of a layer for a map/scenario. Any help is greatly appreciated

jade current
#

At least that would be the issue if I'm understanding you correctly.

shut badger
#

I got a question. I was asked to adjust AI difficulty/accuracy. My problem is that I'm shure I saw a place to adjust it in arma reforger tools somewhere. Think it was in the world editor... But for the life of God I can't find it now that I need it. haha

Can anyone point me in the right direction?

frail coral
bright sable
shut badger
#

thanks

gusty falcon
#

Does anyone know if we will be able to terraform horizontally instead of just vertically im tired of the rock entities

rose hornet
#

does anyone know what happened to the cinematic section of the editor or did i imagine that it existed?

untold estuary
#

now if i want to have a single mod like WZ tanks and separate diff types of tanks and put them in diff teams can i?

storm gull
#

Howdy!

#

I am trying to modify the time and weather in the enfusion engine to make it work a bit better for map design

#

Any body able to help? as well as how to up my render distance while working

dapper raven
#

I know I’m in the completely wrong place, but I figured at least 1 person here has got to know. If I wanted to commission somebody for developing mods for my community, how would I go about doing that? Where should I be looking?

empty nexus
#

Long story short you dont, since its not allowed to charge for mod development

dapper raven
#

That’s kind of stupid

#

Like I understand why, but I feel like being able to commission someone would be 10 times easier than sitting here for hours trying to learn how to use the workbench just to do some basic tasks I could have just payed someone $100 for

tawdry pebble
#

when i change the mesh on a grenade, it freezes mid-air, why does that happen?

empty nexus
modern oak
#

Good morning, not sure if it's the right place to ask - is it possible to create a mod that disables the global AI budget in a game? I have seen it before with a mod that put the limit down to 1% used, any way of replicating this please?

#

The mod I have found contains several other restrictions on things that I'd rather not have in our private server, so thought I'd try making my own!

empty nexus
#

Disable GM Budgets or something was the mod name

modern oak
#

You are the best bacon thank you!!

swift jetty
#

When adding light sources to the world, is there an option to set them to only activate at certain times of day without actually coding anything?

empty nexus
#

The street lamps work this way but I dont think they have customizable times

swift jetty
#

Yeah, I was hoping to pull the helicopter search lights, lower the LV, and use them as house-mounted floodlights for nighttime

empty nexus
#

I'm not sure what the specifics are of the streetlights but I hope it would work

swift jetty
#

I couldn't find anything on the street lights, unfortunately. I may need to look deeper into them though. Maybe the time-based activation is an inherent property of the streetlights' materials?

empty nexus
#

I think it's just not exposed to modders, if you model your lights with the same components and such as the vanilla street lights then it should work the same

swift jetty
#

I'll mess around with that and see how it works

swift jetty
# empty nexus I think it's just not exposed to modders, if you model your lights with the same...

Got it to work. I haven't tested it with any other light sources, but I assume it should work with any light source. Whatever object is your LightEntity, you need to add StreetLampComponent, RplComponent, and Hierarchy to it, then give it some sort of Emissive Color that isn't the default black. The light will then function like a streetlight, turning on at [Initial Day Time]: 13.36, and turning off at [Initial Day Time]: 1.547. I do not know if its based 100% off of time of day or if world lighting level has an effect.

plush trellis
#

can someone point me in the right direction for renaming radio frequency channel names please?

#

found it, call signs lol. sometimes i just have to ask out loud first.

flint swan
#

Might be a bit of a rookie Q here - Firing up our first server and trying to customise a scenario, how do I go about enabling players appearing on the map like they do in WCS, is it a mod or a Server / Mission setting if so; where can I enable it?

bitter dragon
#

Hey, regarding garbage cleanups, I heard supposedly >25% supps in vehicles makes it despawn later, but can't find that config. any pointers?

#

also, any way to exclude entities from GM Garbage Cleanup?

empty nexus
#

called garbage system I suppose

bitter dragon
# empty nexus called garbage system I suppose
override protected float OnInsertRequested(IEntity entity, float lifetime)
    {
        // If a vehicle has at least 25% of its supply capacity double the lifetime.
        if (Vehicle.Cast(entity))
        {
            SCR_ResourceContainer container = FindVehicleResourceContainer(entity, EResourceType.SUPPLIES);
            if (container && (container.GetMaxResourceValue() > 0))
            {
                if ((container.GetResourceValue() / container.GetMaxResourceValue()) > VEHICLE_RESOURCE_LIFETIME_PERCENTAGE)
                {
                    lifetime *= 2;
                }
                else // Subscribe for changes that might increase the lifetime later
                {
                    container.GetOnResourcesChanged().Insert(HandleVehicleResourcesChanged);
                }
            }
        }

        return lifetime;
    }```

confirmed, looks like it doubles the lifetime of any vehicle
untold estuary
# empty nexus called garbage system I suppose

since ur the only one here who is replying to messages

had a question on how to separate a single mod into different teams (Ex: Wz tanks - 8 tanks overall- 4 and 4 on each Nato and Russian team

empty nexus
#

idk

untold estuary
#

thanks anyways

#

big fan of ur mods as well

empty nexus
#

me too

rough hearth
#

if I wanted to change things like, Supply Cost and Rank Req. for a vehicle, is it possible to change those values directly in the EntityCatalog, or do I have to do it within the Prefab itself?

#

because ive been doing it in the prefab itself, overriding it. But I was just wondering, is it possible to do it in EntityCatalog via one of these components, for example:

marble basalt
#
  1. Anybody have the issue of WCS_VehicleLocks not working?
    I feel like ive setup everything right and ive started from scratch and even used minimal mods/dependencies to reduce any issues.
    Lock option will not show. It shows for a split second when spawned by a non GM, and the menu goes away after a milisecond.
    I also have an issue with my shopsystem not working, but thats a later issue lol.

Im not seeing anything in my console about it:

smoky sinew
#

possible to make an equippable helmet play music? Or if player has the helmet on trigger music to start?

shut badger
#

Just a quick question.
Custom Conflict mode with WCS.

  • Is it possible to change/override the supply and or rank cost of purchasing vehicles/helis?
    Tried looking at every object properties connected to a unit. But din't find anything.
    Nor had I any luck with the itemlist in FactionManager.
indigo venture
#

@random zephyr how did you get so good at modeling can you dm me any ways you did?

spark echo
#

Is it possible to export from Enfusion mod assets into blender?

spark echo
unborn inlet
unborn inlet
#

you cannot export any assets you do not own from workbench

unborn inlet
#

no you

#

!ban 1171125558332104764 0 advertising reverse engineering and dx ripping of assets is prohibited as per #rules. We take IP rights seriously around here

hazy mangoBOT
dawn mason
#

You’re looking at SCR_editablevehiclecomponent in the vehicle prefab and the vehicleentitycatalog config file you’ll have to make changes in both

dawn mason
# unborn inlet no you

I was actually going to ask that question because I wanted to make some changes to the terrain on everon to make it a bit more unique while I work on my own map 😭

modern oak
#

Is plagiarism / copying a big issue in the modding world for Arma then?

dawn mason
#

I would assume so if they had to make everything read only after being shipped to the workshop

I know dayz has a huge issue with people repacking others mods without permission and not giving credit

modern oak
#

Dear oh dear, hopefully it doesn't get like that with Reforger

sleek pumice
#

just gotta beg steam to make a cloud-VM for your games so people can't touch or reverse them

#

if it's on my PC, I own it, don't exist on my RAM like a cockroach

sleek pumice
#

Yes I do

unborn inlet
# sleek pumice Yes I do

sorry what? do you think you own arma reforger, just because you have the files on your own PC? or any other software for that matter?

smoky sinew
#

is it against server terms of service to run a server with a sex mod?

sleek pumice
#

I own the memory that it's placing on my ram, yes, not the copyright for it

#

You should agree to terms and services for my ram stick before loading your executable, and for battleye Bastian Suter should apologise to me personally

dawn mason
#

To be fair YOU are paying for the license to use said software/media within the terms of service

dapper talon
sleek pumice
#

Sorry but it automatically ran on my pc after i ran my software

smoky sinew
#

how do i find the terms of service

dapper talon
smoky sinew
#

how? can you link the part where that's forbidden?

sleek pumice
#

I emulate battleye so technically it never ran to begin with, it's under my grip just like anything else on my computer

smoky sinew
#

where does it say i can't do that

dawn mason
sleek pumice
#

also running the executable makes you agree to the ToS automatically? because I didn't agree to any of it when I ran it

#

there should be like a prompt on your PC since steam didn't prompt me with EULA

sleek pumice
#

Also what would happen if they created a memory dump of MY code within the games executable, if I randomly and accidentally placed it there. who would be at fault

sleek pumice
dawn mason
#

Dude basic internet literacy tells you that you should find and read the terms and agreements prior to purchasing or downloading any software or media this is common sense

sleek pumice
#

i never purchased it, it was sent to me as a gift

dawn mason
#

You downloaded it tho

sleek pumice
#

So if you download my executable you instantly agree to all the EULA i can come up with like how I own a certain % of your storage space

dawn mason
#

I didn’t read the license agreement in it’s entirety either but I’m not gonna complain if I get smacked up cus I made the decision not to lol

unborn inlet
#

lack of reading doesn't mean its lack of existance

smoky sinew
#

i have to agree with this guy, clicking yes on a box doesn't mean you agree to any contract

sleek pumice
#

I'd get if I did a digital signature but my steam account doesn't even have my legal name or anything else on it, so i dont really think this contract is valid

smoky sinew
#

now can someone help me with my problem? also is selling access ot the server forbidden?

sleek pumice
#

isn't bohemia from some eastern european country?

#

Bohemian Grove is a place in California, but when I look at where Bohemia is located in Czech

#

Czechia or whatever its called

dapper talon
sleek pumice
neon dust
#

When you use a product, you agree to the terms and conditions associated with it, downloading is using, opening is using, they don't need to provide a giant bold text warning for your own inability to read

dawn mason
#

It definitely did the first time battleeye was initialized

sleek pumice
#

my emulator entirely neutering the battleye process upon launch so the prompt never shows up

dawn mason
#

That’s on you

sleek pumice
#

ive never seen that pop up box in my life

dapper talon
unborn inlet
sleek pumice
#

What

#

I genuinely do not have the battleye process running on my system while on a online server, i'm confused

dawn mason
#

Or servers that have BE enabled wich is like all of them lol

smoky sinew
dawn mason
#

Public image @smoky sinew

smoky sinew
#

you can shoot people but not seduce them?

smoky sinew
dawn mason
#

Well yeah it’s a war game not a gooner game lmao

dawn mason
smoky sinew
#

well it's mostly for immersion purposes

smoky sinew
#

i get that but i can't find the line where it is a breach

dawn mason
#

😭

smoky sinew
#

what if it's a private server?

dapper talon
# smoky sinew i get that but i can't find the line where it is a breach
  1. Uploading Content to ARMA REFORGER Workshop
    By uploading any Content to ARMA REFORGER Workshop You declare that:

You are entitled to dispose with and use such Content.
The Content does not infringe anyone else´s rights and that any use of the Content presumed by these Terms of use will be in compliance with all applicable laws or other applicable legal documents.
The Content does not contain anything that is abusive, threatening, obscene, defamatory, libelous, or racially, sexually, religiously, or otherwise objectionable or offensive or anything that contains nudity, excessive violence, or offensive subject matter or that contains a link to such content.

smoky sinew
#

ohhh, so it's ok if it's censored?

dapper talon
dawn mason
#

@dapper talon This dude is a certified gooner

smoky sinew
#

it's for immersion only

dapper talon
#

!mute 857695654251724840 3d immerse yourself in this mute - trolling

hazy mangoBOT
dawn mason
#

Is this a normal occurrence in here?

jovial cosmos
#

nah, only on Fridays

dawn mason
#

Ngl it was a little entertaining I suppose

#

Lmao Bohemia can I have your expressed permission to make edits to everons terrain layers? 😭😂

shut badger
#

Anyone know how to reset rank status when using the Conflict Persistent Rank mod?

harsh dove
#

Hello, I would like to do some basic Modding for Reforger, but don't know where to start. I will list down what I want to do, and hope that anyone can help me with this.

-How can I create a new Livery from the Humvee? I want to recreate a Military Police Livery, but don't know how, and couldn't find anything regarding creating Liveries for Arma Reforger? Could anyone either point me out to a Tutorial or Person that might be of help here?

While the Livery is the main goal I would also like to create a Basic Police Lightbar for it, if someone knows how to do that and would be willing to teach me that would be appreciated as well.

  • I would like to create some Medical Gear, mainly a Helmet wearing the Red cross (or being White with a Red Cross on it), and Possible an Red Cross Armband as well. Possible a MP Armband too. Does anyone know how to do it?

I would prefer to VC over this and be shown it that way, but if someone has as Tutorial or two on this Matter that would work as well.

dawn mason
#

There’s a modding series on YouTube for reforger @harsh dove

#

It’s basically a master class that breaks down the functions of enfusion for common tasks

#

I’d say it’s intermediate stuff if you already have experience with 3d, rigging/animation, light scripting, data analyzing etc… you’ll get by with the series minus some niche things it’s a bit much for someone to sit in voice and break down for you much more so for people that have active projects open with deadlines

harsh dove
swift jetty
#

Interesting timing with all the IP talk lately. You’re probably (most likely) not gonna be able to do the Red Cross stuff. That’s pretty heavily protected symbology, and generally can’t be used unless you have their permission

harsh dove
#

Well I can use a different Symbol, its not like it has to be the Red Cross perse-

swift jetty
#

So long as you’re aware

dawn mason
#

He can just change the logo slightly rename it and be fine

harsh dove
#

I could use the IDAP logo as well

dawn mason
#

Do you have experience with modelling, texturing, rigging/animation?

harsh dove
#

And I have created Liveries using GIMP for BeamNG as well

dawn mason
#

If you’re just retexturing stuff then you gotta overweight the object prefab and drop your new materials in their respective slots

#

There’s a page on BI’s site that has the texture packing specifications you’ll need

#

You’ll have to pack your pbr materials with something like quixel mixer or substance designer or painter

harsh dove
#

I'll take a look at that tomorrow, thank you. And well, I was thinking about creating a New Helmet that basically is just a retexture one of the Standard US one, same for the Humvee. Basically just a new config that has "Military Police" written on it, while being the same car basically

#

Then pack that into a Mod and upload it

dawn mason
#

Yeah for the vehicle you’ll have to overwrite the vehicle prefab and the vehicle entity catalog config for the scenario

#

I’m new to enfusion but I have experience in unreal engine and blender as a hard surface and environment artist so I’m still learning a lot too

harsh dove
#

You already seem to know more than me xD I will give it a try tomorow, thank you

dawn mason
#

90% is learning your tools

harsh dove
#

The Enfusion tool?

#

Jk, yeah, I will take a look at that tomorrow, hopefully its not too hard

dawn mason
#

Goodluck man 😄

harsh dove
#

Thank you, to you too

dawn mason
stark acorn
#

you will have to position it exactly like rpg-7

#

if its not placed like that, then you would have to create your own anims - there are samples of vanilla rpg-7 animations which you can load in blender and edit on Github

noble void
#

So I'm messing around with a scenario framework mod -- and I'm setting up factions using the FactionManager_Editor but when I test it, I don't get the ability to choose a faction. Anyone knows why?

indigo moon
#

Anyonhere who knows how to make custom patches?

noble void
#

So I'm messing around with a scenario

fair valve
# indigo moon Anyonhere who knows how to make custom patches?

If using RHS as a dependency.

Create a patch in photoshop, I think the size is 1020x512(don’t quote me on that), export it, add it to the workbench. Find the RHS patch you want. Duplicate all the info, go into the patches duplicated emat, place your photo over the top. Boom you should be in business. Then just add to the arsenal.

There may be some more steps but it’s been a while since I’ve dinked around with RHS. My server stepped away from it.

I’m currently working with/fighting with some other patch mods. Trying to find something that works for us.

I need to learn more about blender and just start making my own 😂

gilded panther
#

Is there a way to move objects around a terrain dependency? I am creating a scenario on a map and want to set up a base in a town but there are some objects I am in a dire need of moving around that are bound to the map. Any help?

hasty oxide
#

Ok, so I've been getting into my VR phase again, and I want some sort of 𝗩𝗥 𝘀𝘂𝗽𝗽𝗼𝗿𝘁. However, I've got little modding experience, and I doubt I will learn the necessary skills to do it in my lifetime.
When I'm talking about VR support, I mean side-by-side 3D stereoscopic rendering with TrackIR protocol slapped in to be the VR 6DOF equivalent. I do not need any motion controls, using controllers and M&KB is good enough.
The immersion of having the depth perception from VR headsets is going to elevate my experience in Arma so much, I won't even be able to explain it.
However, you can see that this message is a request. I lack the skills and knowledge, this messages's aim is to 𝗯𝗿𝗶𝗻𝗴 𝗮𝘁𝘁𝗲𝗻𝘁𝗶𝗼𝗻 𝘁𝗼 𝗮𝗿𝗺𝗮 𝗶𝗻 𝗩𝗥. I do not know if this message will have any effect, but either way, thanks for your time, and thank you ahead of time for your effort in developing such a mod.

modern oak
#

Anyone know how I can override the radio antenna that players build so it has less range?

merry fog
fair valve
# modern oak Anyone know how I can override the radio antenna that players build so it has le...

The one that’s part of the radio tents and stuff?

If it works like the man packs and hand helds, should just be able to go into the prefab and edit it, I think the one you’d be looking for is like base-radio-component in there there should be a option under the radio options (relay, transceiver, etc). For radio transmission distance.

Rename and save. Now as far as getting into the construction option, or even into the GM area. I have no idea 😂

edit :replace - with _ cause discord was doing something funky with it

jovial arrow
#

workshop dont work ? my server dont downloading mods

modern oak
fair valve
#

Maybe? I haven’t messed with any of the antenna stuff like that or know specifics on which antenna you are looking at. There’s a few different types I believe, plus any of the ones that are part of various tents and such

May take you some playing around with it

fervent cypress
#

I need to change this field from "MasterControl" to "RifleMasterControl" so that the M320 animations work properly.
❌ Changing the field name to RifleMasterControl in Enfusion crashes.
❌ Changing the field name in the *.et file using at text editor causes a crash as soon as the prefab editor opens.
❌ Changing the field to a new name, like "RMC" and then updating the animation workspace and field on the prefab causes a crash
✅ I can change the field and the prefab's name to anything, but if it is the same, it crashes.

Is there something else I'm supposed to set? I guess the work around is to inherit from the M16 w/ a GL and remake the prefab but I shouldn't need to for this.

Has anyone else experienced this?

proper pine
#

I'm looking for someone who is familiar with Enfusion, custom mods, and scripting to help me design a server. Please PM me if interested. It is an RP style server.

uneven shore
sharp storm
#

ive been searching and searching. how to i setup a prop in arma to have the same properites as a construction truck. and how do i enable the building on a tvt sandbox mode. not sure if im messing up somewhere but if anyone could help with my ideas and where specifialy to look for more help that would be awesome thanks!

stiff garden
#

Good day to all!
The question is, I'm shooting cinematics based on a reformer. I used to do this right in the game manually through a mission
I'm slowly learning about Enfusion now. I can't understand and find videos or any articles on how to interact with technology, the problem is precisely in the script that needs to be written, that the car was going to one point or another.
There is a video guide from the developer on YouTube, but it seems to be outdated and the commands in the script have changed.
In general, I would really appreciate it if someone could help with this.
Thanks

timid osprey
#

how can i unlock entities on maps like everon or arland to remove them or move them?

magic cypress
#

Hello, I have a specific question about the T-14 (RHS). I added it to my catalog entities, and I can spawn it in GM , but not in Conflict mode. Does anyone know how to fix this?

fervent cypress