#enfusion_generic

1 messages · Page 15 of 1

torpid cloak
#

im making my own script.. lmao im on my own

empty nexus
#

Ah then you gotta fix it

wintry blade
#

you have no dependencies in your project?

#

because some mods will need to catch up

torpid cloak
#

A bunch of class names got changed/prefabs and Im currently figuring out where they migrated to/changed names to

wintry blade
#

if you do figure it out, please let me know

torpid cloak
#

no dependencies, trying to create a ghost camera that spawns on player death. The entity has free flight and normal controls like the player but cant talk or pickup anything

#

Found that Playercontroller.c changed completely to SCR_PlayerController.c

#

the event trigger I made works, but my prefab for the camera entity broke, and along with half my code names

old perch
#

hows you mod updates coming along bro

empty nexus
old perch
empty nexus
heady quail
old perch
heady quail
neat oriole
#

when i get this occasionally i move my scripts folder outside of the project, then restart wb (if the issue was your scripts it should start just fine), move them back and try to compile to see where is the error

glad oriole
#

Wdym

#

Like the mods used to make the map are messed up?

#

And if so Is there a way to know which ones

stray grove
#

is scripting fucked up^?

merry vessel
#

Hello,

Is there an accepted method for adding new colliders to a base game prefab?

I would like to add some new colliders to the character base prefab for some fun new health related things, but if the first step is DOA then I'd love to know 🙂

Some more context:

If possible, I would add some new colliders (heart, liver, etc) to the base character to support another layer of "health" for characters

stray grove
#

I suddenly get errors of having dependencies not available on worshop but I removed all dependencies, I tried ONLY removing my script folder and now it works wtf

glad oriole
#

how to fix?

winter mesa
#

For those who use RHS Status Quo as a dependency, it recently got an Update.
v.0.11.4238 is OUT

glad oriole
#

@torpid jasper it appears your eastern European assets mod got messed up

#

Yeah that's the bug I just went through all mods

bleak orchid
#

can anyone help me with SCR_EditorRestrictionZoneEntity

spark escarp
#

What should I add into SCR_RespawnSystemComponent to limit to no respanws and only have the initial spawn?

dense spire
#

Anyone know what happened to Bacon Ravage mod?

#

I'm guessing Arma game updated and broke mods we all like as usual?

smoky sinew
dense spire
#

Right. Takes Bacon Ravage mod owner a while to update usually.

smoky sinew
#

he might just be moving on. You can check bacon's discord for more info/updates

vocal ferry
#

Anyone know how to make custom loading screens or is there a tut u can refer me too

old perch
dense spire
vocal ferry
old perch
smoky sinew
vocal ferry
#

Thank you both

warm mirage
#

is vic weapon zooming not working ?

celest tartan
#

Couldn't find a suitable topic:

But if you decide to add mortar shells to the vehicle's inventory and place it on the scene
Then players will encounter an JIP-error.

warm mirage
#

wtf happend with all the gun sound

#

so many guns now have issues with client side only souind and server lagging the f out ...

empty nexus
winter mesa
#

Man, what a pain. First i got some books from Japan and got screwed by the shipping fee's

Now i'm getting screwed updating every single fucking thing i've uploaded 😂💀

wanton bough
#

does anyone know of a way to change your publishing name? wanna remove my old unit out of it lol

empty nexus
#

The account name on workshop? I think it is possible if you ask Bohemia nicely

warm mirage
#

Any thing yet about the. Issue of cliënt not beeing able to hear gun shots of their own fired weapons ? Aa that seems to happen now sinds the update

craggy vortex
#

Also variable zoom for turrets is broke in the engine somewhere

#

it "should" work with what we have and its not

molten cairn
#

I keep getting a game crash when i test Exception: Access violation. Illegal read by 0x7ff709b89658 at 0x0 any solutions?

warm mirage
#

uch ...loving it

round gorge
#

since the 1.3 Update my Action Listener wont work anymore. (just one, the other one works)
The listener gets added, no script erros or smth. everything is fine.

I can only imagine smth changed for the configs?
Before the 1.3 it worked just fine and I also didnt change anything to the mod

sinful oxide
#

Need someone who works at Bohemia interactive in the modding department to dm me if possible regarding an issue.

#

If anyone has the available time.

grave herald
#

could you modify people to have vehicle parts inside of them?

torpid cloak
#

My project is kaput till WB irons its wrinkles out.. Anyone else randomly getting reverts on there made prefabs in projects?

zealous scroll
sinful oxide
paper wraith
#

If you want to edit the ranks on weapons in the arsenal for conflict, where is this found?
The way to manage vehicles, even the new ones, is the same. I'm just not seeing where to change the rank req on weapons.

round gorge
empty vessel
#

Anyone know why some of the vehicle prefabs now have _Conflict in their name?

wheat pilot
#

getting cant initialize the game world editor

empty vessel
velvet moat
#

is there a way for me to edit out the broken entity without loading it in the editor?

#

hm actually

terse thorn
#

I am making a scenario in the fallujah map and I have noticed since the 1.3 the fallujah city is very laggy. I’m guessing something changed with buildings that increased their performance cost.

celest heart
#

I'm not sure specially where to ask so ill use general. Does anyone know if they is a way to take a base map (or modded with permission) and be able to edit it, such as deleting objects or changing textures? Normally all base maps are read-only to my understanding and nothing can be directly changed about them

smoky sinew
#

THAT SAID, someone mentioned copy/pasting entities like this causes performances issues. My stuff is super basic so I havent had issues yet, but may in the future.

celest heart
#

alright that makes sense i think. Is there a specific way im ment to copy and paste the map entities into the empty world? i think i tried that before and it didnt work but i may have done it wrong

smoky sinew
celest heart
#

thank you

celest heart
#

Is there a way to rename location points from everon? I was able to copy and paste but I'm not sure how to actually change the name of location points. I edit the generic entity name and display name but it doesn't actually change

river valve
#

Hello, guys. Why when I'm drag around polyline , all the fences teleport to one single spot?

smoky sinew
#

Is building only available in conflict? The services and building components where you can spawn a vehicle or base part to place? I'd like to do this in scenario framework.

vocal ferry
#

does anyone know how to fix

tired heath
#

(To a post call)

#

Because I know it can’t do custom headers, but the Authorization header is standard

median kestrel
#

Is there like a decent tutorial other then the modding boot camp or documentation

thorny ginkgo
#

Would be nice if we could just get some direct Curl bindings for enscript

#

You could possibly work around the need to set Authorisation headers if you have control over the REST API you're hitting and can change it to read auth params from querystring

empty vessel
empty vessel
empty nexus
#

Try the SetHeaders method or whatever it was

glad drum
#

get a lot of this kind of RPL errors and server crash after player respawn/disconnect.

#

both conflict PVE scenarios and custom SF mission with some campaign components

royal wasp
#

Hello!
Evertime I try to open a project in Arma Reforger Tools, I am getting a "Can't initialize engine!" and then the Enfusion crashes.
When I go it into the details it shows:
scripts/Core/generated/Visual/Material.c(12): Can't inherit class 'Material' SCRIPT (E): Can't load init script: scripts/Core

Is anybody else getting this? Do you know how to fix this?

remote bronze
queen hazel
#

Hey, so I'm making an entity invisible but whenever a explosion happens near the entity it's body parts get covered by this semi-transparent black texture, does anyone know of a method to stop/prevent this from happening, OR detecting that the entity has this texture on it's mesh?

vocal ferry
#

can someone pls help i have been unable to do anything intools since this update and i keep getting this same error

twilit barn
#

It's telling you that you need to fix the scripts

remote bronze
#

Open workbench and see which projects are added in the list. If you see none and still get the error, check that you at least started the main game first after the update before starting workbench

vocal ferry
#

I started workbench first does that glitch it i havent loaded it with any mods just the dependencies which is just rhs

drifting flicker
#

i cant enter gm in the workbench anymore

royal wasp
zealous scroll
molten cairn
#

crashing everytime I try to test map anyone else having this problem

sinful oxide
#

How do you fix this on peer tool?

ebon falcon
#

Does anyone know how I can delete some of my mods? I've lost the files due to some PC issues and can't access them.

sinful oxide
#

@-marioe do not ping him just find his dm

quick dagger
#

kick cause code: group=4 'data', reason=5 addon load error

#

anyone know how to fix this?

silver thistle
#

The last two days the whole workbench will freeze and stay frozen, not able to close the window/do anything. I open task manager and its all the sudden goin crazy. Anyone have any ideas?

devout valve
# sinful oxide

For the dedicated server tool I had to open steam and let "Arma Reforger Server" update

past quiver
#

Hey everyone. Is there a particular component I need to add to my clothing and gear for rank and arsenal costings? I cant seem to find where to edit these anywhere.

#

Or are we doing this in the config?

potent folio
#

okay, so as far as I've found and asked, setting triggers to radio control is not an option. Like, setting AI respawners to only enable when inside said AI's radio control.
But this would be achievable via scripting yes?

silver thistle
fading jay
# silver thistle Yes

try add startup parameter -jobsysShortWorkerCount 4 -jobsysLongWorkerCount 4, somehow it worked for me shruge

sinful oxide
#

@exotic stirrup :}

gusty pewter
#

Hi all, when I'm using the Dedicated Server plugin from the workbench, it looks like the peer I spawn to connect to it has no identity ID, is there a way around this?

sinful oxide
keen moon
#

I am trying to increase the view distance in the viewport UI window for arma tools (world editor) ... there was a tip on a youtube video i saw weeks ago of hjow to change the distance, but i cant find that comment. so im comin here to hopefully get some help 😄

exotic stirrup
slow minnow
#

Anyone have any videos of how to make bunkers or make prefabs to place underground with environment probe entity?

modest kite
#

Does anyone know why main player does not light correctly and or grass props? I have worldlight ent setup?

#

To add to this: I have all the required ents setup, changing set time on time and weather manger Only lights the terrain but not props and or the player

fading jay
#

White grass?

modest kite
#

Just darker than it should be, same for the main player model

#

Screendump of the issue

#

Update to this issue: seems to only happen in one region of the map

obtuse wraith
#

is there a setting that controls the FOV setting, If so I cant seem to find it

obtuse wraith
modest kite
obtuse wraith
modest kite
#

Why would you want to lock peoples FOV?

modest kite
obtuse wraith
modest kite
obtuse wraith
modest kite
#

Huh odd

obtuse wraith
#

yeah released my map last night and thats an issue we found

#

I just adjusted it maybe it fixed idk

modest kite
#

Someone with more knowledge with these tools would need to answer that one

#

I must say enfusion and cryengine, both lack in documentation and both look kind of similar in UI design rofl

#

Engine made by john carmack?

sterile grove
#

not sure where to place this

but im having issues with wall generator all of a sudden, specifically the concrete wall
its not generating, and only find when i manually search, pre searching fence, wall or gen isnt giving it to me in browser

thank you

sterile grove
#

bringing up a white area box as well?

modest kite
#

Also sometimes, the wall will be 50feet under the terrain for whatever reason

sterile grove
#

and i notice now, spline forest gens are acting like (shaped) as polys in stright lines

modest kite
#

But that only happened once

sterile grove
#

prefabs>wegenerators>walls> all broken with spline and poly

EDIT MOF its all of them, prefablib as well, i had one net fence workign a minute ago, but now nothing will poly or spline generate me a wall

modest kite
#

Only fixed roads for me though

sterile grove
#

i do have spline forests shaping better now idk what that was about

brave jungle
#

Getting this error when editing prefabs/creating new worlds
DEFAULT : Loading WB plugins
RESOURCES (E): Wrong GUID/name for resource @"{23D55AC99A16A66D}worlds/IMSFTestWorld.ent" in property "m_World"

Currently dont have any world/mission files in the mod but that world did exist once upon a time now just gives cannot find given file
I've tried deleting out the resourceDatabase but no joy, any ideas where this might be pulling from?

modest kite
sterile grove
#

got a fuell support error on a helipad nowq too, i havent hit editor since 1.3 dropped

sterile grove
#

how itf do you set your world box size?

brave jungle
modest kite
#

Oh, how odd

modest kite
brave jungle
#

Nevermind, found the reg edit under Bohemia Interactive, deleted out the tools and the error is gone - Thanks a mill

plain frigate
#

@honest gyro your scars dont have any optic slots lol

#

nvm i was on the outdated version, sorry for ping

wanton leaf
#

Nvm you fixed it, but the meta file might have still been there

ebon falcon
#

Can someone tell me why the constructions inside the base remain suspended in the air?

empty nexus
split pulsar
#

Made this at the end of 1.2, what do I have to do to it for the 1.3 update?

west breach
#

@green ravine

robust bloom
dark burrow
#

anyone able to help fix a corrupted world?...

keen moon
#

Hey everyone, Im using a 4070 GPU, intel i7-14700k CPU, and 64GB ram.... Curious what upgrade would be most beneficial in working with enfusion and modeling? ... Upgrading the ram to 128 would be the easiest upgrade for me to do at this point, just curious how much that would actually affect performance within these applications?

zinc willow
#

Sounds like you already have the ideal setup. I cant see 128gb making much difference in regards to 64 over 128 for modding

#

My 48gb done me proud for years 😆

keen moon
#

Damn, was hoping to hear it'd do a lil more for it. I guess the question then becomes if the GPU or the CPU is the greater bottle neck?

green ravine
south berry
#

So i just uploaded my Map (Alpiner Wald - WIP) and when i try to join it on my nitrado server it says on the multiplayerlist: TODO:scenarioName. IDK what i did wrong here pls help me!

smoky sinew
# split pulsar

Open the project in tools and hope it loads up. If not update scripts and check dependencies (if you have any).

split pulsar
#

im fairly new to map making ❤️

old perch
#

WOW crazy mass shutdowns logoa_error

bold shard
#

New to this but it looks like WCS doesnt allow you to edit their mod, I was wondering if anyone knows if it would be possible to make a seperate mod that removes the vehicle xp cost from WCS? Not talking about rank requirement just the xp cost for certain vehicles that was added in the recent update. There doesnt seem to be an option to turn it off so Id like to make a seperate mod to do so if possible'

proven hare
#

what the best meduim map size?

gray fjord
#

How exactly am I supposed to fix this? It's all for public mods, and most of them are ace.

#

Or is ace just busted currently

crisp grail
#

I need help with the world editor. I can't move my camera past a certain point. Google says to save, quit, and reload, but I'm still stuck.

old perch
gray fjord
#

From the tools addons folder, or reforger itself?

#

Or the server

old perch
#

the addon folder server side

gray fjord
old perch
gray fjord
#

When I try and start my hosted server

old perch
# gray fjord When I try and start my hosted server

ok yes so go to your addons folder on the server host and delete the mod thats causing the issue, then drag the mod file from your arma addons folder on your pc to the addons folder located on the host site ie the one you first deleted

vocal inlet
#

anyone know why i keep getting this issue

#

it's drivin me crazy

#

i've tried: uninstalling reforger, uninstalling all mods, deleting all mods, etc

old perch
vocal inlet
#

should i download the mods giving me errors?

gray fjord
vocal inlet
#

same thing sadly

gray fjord
#

Unless you're referring to the addons folder in "My Games" and not in the Arma Reforger Server folder

old perch
# vocal inlet same thing sadly

sometimes the file on your pc wont actually delete so delete mod in game close game then make sure its no longer in your addons file in explorer, then search for mod and redownload, also check if that mod as any missing deps

vocal inlet
#

so none of em are missing any deps

#

i think the file isnt deleting on my pc

#

where would i find the mods in my addons file

old perch
vocal inlet
#

thank you. you are a god amongst reforger players

#

cant believe ive got 710 hours on this game and i havent learned this already, boutta help others with the same issue

#

your help fixed it. mods are all good now :))

old perch
fervent cypress
#

I don't know if this is a model export or an animation issue so I'm asking it here.
The left (blender): the hand and magazine are in the correct spot.
In middle (animation editor preview): the hand is now off by an inch to the left, and the magazine isn't correct either.
In game (right): Similar issues as the middle but they aren't off by the same amount.

I shouldn't have to offset the model in Blender and try to guestimate where the hand should be. How do I fix this? I've tried:

  • Re-exporting the animations
  • Testing animations for other weapons that worked fine.
  • Re-exporting the base model
  • Re-exporting the magazine.

None of that fixed this issue. What's more strange is that the right hand (and the weapon) are in the correct spot and aren't offset.

fervent cypress
empty vessel
ebon falcon
fervent cypress
# stark acorn is ikoffset anim fine?

I thought it was but on closer inspection there's an issue. The more pressing one is that the weapon is not in the same spot itself, let alone the magazine. The weapon exported to the game is the same one exported to the animation file. I did not have this problem with the SCARS or MP5 and I used the same base file, so I don't know why this would be "off" now. It should be 1:1

stark acorn
#

weapon armature is with scale 1.0 and was at 0,0,0 location in weapon file?

fervent cypress
#

Yep. Same for the mesh.

stark acorn
#

where is your w_root?

#

also no delta transforms?

#

how are you attaching weapon in anim file?

fervent cypress
#

The bottom most one is w_root. There are no delta transforms, everything is cleared. In the animation file, I'm applying a copy transforms constraint to the rig of the weapon to match the position of Weapon in the animation file (as the sampleweapon was, as all other successfully animated weapons have been).

stark acorn
#

w_root should be at 0,0,0

#

sample weapon is using object relations

#

(for mesh)

#

and then this for armature

fervent cypress
#

I'm re-importing to the animation file after adjusting the root. One sec.

#

Here's the weapon re-imported with the new w_root position in blender and in game:

stark acorn
#

also, pls paste whole blender window - what about weapon armature ?

#

what is this pic representing?

fervent cypress
#

So Weapon is the original armature of from the sample file. Its copying the transforms of RightHandProp. The L1A1_Rig model is then copying the transforms of Weapon (which by transitive properties means of RightHandProp).

#

I enabled the original weapon armature and colored it's root bone red

stark acorn
#

did you also updated weapon fbx after changing it in this anim file?

fervent cypress
#

Yes, I updated the root position -> exported to enfusion. Then imported that same fbx here and copied the transforms.

stark acorn
#

try to restart workbench after that

fervent cypress
#

This looks more promising, let me try re-animating the part that was off to see if it's fixed

fervent cypress
#

Its still off unfortunately, I copied the initial pose over from the IK animation and made a simple animation to confirm things line up (they don't). These are the same frame:

stark acorn
#

what bones are you animating?

#

what are you export settings?

#

also, as I mentioned before - it will be easier to determine what is going on if you share whole blender screen

fervent cypress
#

Currently, I'm just simply posing the hand near the magazine and weapon to see what it looks like on export. There's also the export file anim info.

#

Could it be that constraint you guys have in game that prevents the model from stretching beyond a certain point? Maybe I'm encountering it somehow?

stark acorn
#

so you are just animating Hand IK? Nothing else?

fervent cypress
#

Well there's multiple things that are being moved. I have an transition from holding the weapon and transition to holding the animation that I copied over. But I can confirm that even without that. And just having an animation with one keyframe, this problem still happens.

stark acorn
#

try to remove all the keyframes except from hand ik

#

basically, only IK bones + left/right prop can be translated - rest can be only rotated if you want to have correct additive animation

#

if you load animation export profile, you will notice, that only rotation is being exported for 99% of things

#

and if do some translation then this will not be exported to the game

fervent cypress
#

I exporte the first frame of l1a1_ik as the insert magazine animation and it's off:

stark acorn
#

can you use ikoffset as base for playing additive anims?

fervent cypress
#

How do I do that? I'm open to learning new tech.

stark acorn
fervent cypress
#

Okay, didn't know I could that. That's cool. What did you want to see from that?

stark acorn
#

just play anim and show pic how it looks

fervent cypress
#

This is what the animation that just has the first frame of the IK looks like. Its closer. I can test having the hand near the magazine again.

stark acorn
#

first frame of your insert mag should be the same as your ik anim

#

perhaps you had some movement there

fervent cypress
#

Right and it always has been.

stark acorn
#

probably not, if you see a different result now 😄

fervent cypress
#

This is more accurate than it has been. But to your point, the first part of the animation was copied from the ik animation. The first thing I do I make transition animations of letting go of the weapon and grabbing the weapon (with the left hand). But, does it matter if it starts on frame 0 or frame 1? That is different now, it was 1, but its now 0.

stark acorn
#

if you have multiple animations (like you do) it makes a difference if its on frame 0 or 1

#

in export settings you are asking export to do calculate difference from Frame 0 (diff frame 0 - to the right of diff pose)

#

now, if you are exporting multiple animations and blender switches to frame 0, if there are no keyframes = blender does nothing

#

and by does nothing I mean keeping the last position of the bone - it can be from different action in this case

fervent cypress
#

Well thanks for the help. I'll try re-animating that animation and see if everything is fixed. I'm hopeful that it will be.

stark acorn
#

do it step by step, save frequently and hopefully you should be able to do self corrections in the process if something goes wrong

unkempt panther
#

If you're doing blender stuff
Occasionally I'll add a number at the end
Do save as, and blender has a button on the bottom right where it will tick up
Effectively save for if you mess up and need to go further back and you have undos

potent folio
#

So, if I want to reskin some helmets in Status Quo, where would I go for default textures?

quick sedge
#

Is there a specific way I'm supposed to do decals on objects/entities compared to terrain?

gray fjord
ebon falcon
#

How can I disable the use of global supplies for my conflict mission within the Arma Reforge Tool?

visual violet
#

Hello. It's possible to change the rank of admin's when they start a new game?

#

In conflict mode?

#

In vanilla server

#

For ps players

empty nexus
#

You had me until you said vanilla

kind creek
#

does mod order matter when it comes to dedicated servers?

empty nexus
#

Rarely

visual violet
#

@empty nexus It's a way for admin's to have high rank? Do they have to Progress to the high rank like normal players?

empty nexus
#

Not in vanilla I don't think

empty vessel
tawdry plover
#

i'm new to this and i am trying to add game master to my world i made and after is scans it says this and
i have no idea what it means, any help?

full agate
#

Click the white page at the top left and then click “make subscene if current world” or something like that then run it again and it should work

tawdry plover
#

ty i just found out how

tiny flume
#

I'm trying to get the 40mm grenade flares to bounce off of walls and not immediately cease to exist.

warm lotus
#

Is it possible to create something that adds destruction physics to vehicles? As if you could quite literally shred a vehicle to pieces?

timid osprey
#

By chance does anyone know what mod could possibly be making my character spawn in the water and not able to move?

WORLD : UpdateEntities
RPL : rpl::Pip::ProcessNetToGame
ENTITY : SpawnEntityPrefab @"{EA158B6EB6A24B4B}Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_Rifleman_Variant_1.et"
ENTITY : Create entity @"ENTITY:4611686018427388037" ('SCR_ChimeraCharacter') at <5192.166504 6.062313 5631.107422>
RESOURCES : GetResourceObject @"{DFFC0A34A77ADCB4}Anims/workspaces/player/player_main.agr"
ANIMATION : AnimGraph load @"{DFFC0A34A77ADCB4}Anims/workspaces/player/player_main.agr"
ANIMATION (W): Animation graph {DFFC0A34A77ADCB4}Anims/workspaces/player/player_main.agr contains errors:
ANIMATION (E): UnconsciousLoopSTM: Invalid 'From' link
in transition UnkonsciousBack->UnconsciousLeftSide.
ANIMATION (E): UnconsciousLoopSTM: Invalid 'From' link
in transition UnkonsciousBack->UnconsciousRightSide.
ANIMATION (E): UnconsciousLoopSTM: Invalid 'To' link
in transition UnconsciousBelly->UnkonsciousBack.
ANIMATION (E): UnconsciousLoopSTM: Invalid 'To' link
in transition UnconsciousBellyUp->UnkonsciousBack.
ANIMATION (E): UnconsciousLoopSTM: Invalid 'To' link
in transition UnconsciousLeftSide->UnkonsciousBack.
ANIMATION (E): UnconsciousLoopSTM: Invalid 'To' link
in transition UnconsciousRightSide->UnkonsciousBack.
ANIMATION (E): Animation graph is invalid.
RESOURCES (E): Failed to load
ANIMATION (E): AnimPhysAgentType: graph Anims/workspaces/player/player_main.agr doesn't exist

maybe this will help someone find out why my server is messing up for spawning in ^

smoky sinew
timid osprey
smoky sinew
timid osprey
smoky sinew
timid osprey
#

yeah I have US set up and a U.S. spawn point. I can spawn a character but it’s not viable option due to me running a milsim unit. Not everyone can or will want to do that

smoky sinew
#

yeah true. I'm not 100 at this point but if you wanna screen share we can try and sus it out.

timid osprey
smoky sinew
#

i hear that. try again tomorrow.

tawny rivet
#

diag menu shortcut always mess up with the windows + arrow keys changing window positions shortcut. Any workaround?

vocal ferry
#

had rhs as a dependency had to redownload it so have removed it as a dependency from my mod now i am unable to enter back into the mod as it says cannot locate dependencies required to open this project anyone know how to fix pls

stark acorn
vocal ferry
zealous crown
#

If it's in your recycle bin, you can just go to that adn then right-click it and hit restore, then open your project and remove the mod as a dependency first then delete it

vocal ferry
#

No I deleted it from my actual reforger workshop

#

Then kept getting some script error so removed the it as a dependency and it’s now giving me the error that it can’t find a dependency

old perch
vocal ferry
#

How to I remove it from tools would I remove it from list or is there something else I have to do

old perch
vocal ferry
#

still saying it cant locate dependencies

old perch
vocal ferry
#

yea it was

old perch
# vocal ferry yea it was

and you deleted the rhs from your pc and double checked it actually deleted as sometimes doesn't then redownloaded the mod from workshop

vocal ferry
#

idk i found the file im not sure if it did or didnt

iron socket
#

Not sure where Im supposed to post this, but is the BI forums coming back anytime soon? I need some help with some audio related stuff and I think the forums might be a better place for me to ask for help.

zealous crown
#

How long have they been down? I've been trying to access old threads for answers for the longest time and just figured that the forums weren't supported anymore.

iron socket
#

Seems theyve been down for a month atleast, but I feel like I read somewhere that they were going to come back on and that it was related to the DDoS attacks (or whatever it was) not that long ago

twilit barn
#

I think I heard it was related to the spam bots, they had a lot of cleanup to do.

azure condor
#

Where can i ask for help regarding my map crashes every time i try and open it in the workbench.

kind creek
#

For playerhosting , When there's a lot of items in storage, players stutter/freeze upon entering stash. The more items, the longer the stutter is. Any way/mods to optimize this?

empty nexus
kind creek
#

Oh alright, thanks

kind creek
#

Ooh a fire ambient mod idea that came to mind would be windshield wipers/water effect on glass for these amazing rain effects if possible.

keen perch
#

Is there a way to place AI without getting replication error on a server? I use the ambient patrol system but it doesn't place Sniper units

vocal inlet
#

anyone know why when I try and update my mod with new things ive added

#

i get this error and then it just restarts

pulsar nymph
#

is the point of x_base so that i can overide it?

zealous crown
kind creek
#

Anyway to accelerate night time faster than 12x?

exotic stirrup
#

@empty nexus Do you happen to have your anvil drop video somewhere? 🙂

exotic stirrup
#

lol

empty nexus
exotic stirrup
#

Legend 😄

civic junco
#

Anyone know if there is anything to be aware of when placing buildings, in regards to the destructability side of things?

wintry root
#

How to edit Faction manager in enfusuon, scalespeeder video seems to be outdated

zealous crown
#

Meaning, as in would it be possible to apply the destruction to houses on vanilla maps without makign a whole new map.

keen forge
zealous crown
keen forge
zealous crown
#

Unfortunate, would make it a dream to bring that type of destruction to vanilla maps.

#

Makes sense why only custom maps implement though now

solar arrow
#

anyone know why my patches show up in Enfusion test GM but not on my actual server?

potent folio
#

I'm rotating one of my spawnpoints, and I can see the cube moving, but the arows to drag it around no longer align with the cube, making it difficult for me to tell which way I'm aligned. Anyone know how to fix this?

torpid cloak
#

Hey there everyone, super new to the whole modding scene but very familiar with coding (C,C++,Python, SQL, etc). I have a project in mind that has scripting components, essentially the idea for the mod is to create a ghost entity on player death and instantly allows/tps them to become said entity.

I have two scripts, one listens for player death (SCR_HitZone = OnDamageStateChange) and the other creates said ghost entity on death and gives certain control(Hook the death signal to the StartSpectating method(IEntity))This all spawns an entity I called GhostSpectator.et that has all the components as above. Unfortunately, this is where my knowledge stops in the matter...

For the life of me, I cant figure out how to finalize/test now that my scripts compile and are successful in the proper calls/methods (took me a while to find the right ones). Essentially, my saving grace has been this discord and helping me here and there. I have had alot of people chime in when I get stuck and now is one of those moments...

All I ask is for 5 minutes of anyone's time who has any inclination that they might be able to help me. Sending out the SOS, Thank you all in advance as I know this isnt much to go off of. Will happily provide more info if useful/open to DM's!

edit: read up about a .conf that I believe I dont have yet, trying to dig into the wiki page has led me nowhere on the matter..

dense temple
#

Hello new to modding on the enfusion engine and have been trying to create a custom faction for my zeus group I have been running. It seems to be an issue with registering prefabs for the editor. No matter what I do they dont register and upon publishing and launching all the prefabs are missing. If anyone could take a peek at it and point me in the right direction it would be greatly appreciated

torpid cloak
#

Join the club bro, been trying to get my scripts to run but gettin no luck

golden musk
#

Noob question and issue

Not sure what happened, I’m making a custom overthrow for our server.

I had only 2 dependencies checked for the project, overthrow and arma reforger.

I added a third blank dependency to insert the “suspicious items” mod so I could put more drugs up for sale in shops.

Suspicious items wasn’t in the list to add, so I backed out of editor leaving it blank. I scanned for projects again, then went to re open my project and it now says “cannot load dependencies required to open this project”.

I did “open with addons” and checked arma reforger and overthrow again and it won’t open. Those are the only dependencies I had originally.

Any idea what I’ve done, I’ve lost all my progress as of now…

jade current
keen forge
jade current
#

Cool add-ons though. Perhaps you should make one to help people create actual functional buildings.

keen forge
#

Have you modded buildings in arma reforger?

#

there is no documentation on this on their wiki, so all i have to go by is their ingame models.

keen forge
#

i see will take a look into it

#

that sample house they showcase should really have been in the sample pack on their github..

jade current
keen forge
#

@jade current but is it so bad to have buildings as props instead? the tests ive done with lighting, audio and such is the same, penetration is set in the collider layer. Just what are the drawbacks in making the house like ive done

rugged swallow
#

how do i test my mod?
Everything works in workbench, but not on a dedicated server.
I just don't know how to start a dedicated server in the workbench.
Is that even possible?

robust relic
#

My tools wont open the world editor anymore on my mod, tried to open a prefab and it just opens as text. Any ideas on a fix?

stark acorn
#

Check log console

paper wraith
robust relic
empty nexus
#

Is there some place where a modder can get help with crashes? I have a few projects that are completely blocked because WB is designed to crash without telling me anything at all in the logs and I don't have 5 hours to do random things to see if it stops crashing

fair bolt
#

Has anyones workbench been crashing a lot since 1.3? I also have an issue where the prefab I’m working on the the world editor will disappear

wintry blade
#

What causes the GM to lose lighting? Lighting is fine before I click play, then the textures go black and the sky goes white

velvet moat
#

my console is spammed with this. i got a bunch of entities in slots

#

is that not the intended way to spawn them?

kind creek
#

Is there a way to open two prefab edit modes at the same time?

vocal ferry
#

anyone know how to fix this???

smoky sinew
#

Can someone tell me why in the world editor my weather settings keep resetting while I’m tryna set up a cinematic timeline?

stark acorn
stark acorn
kind creek
stark acorn
#

it is quite silly solution tbh

kind creek
#

thanks tho actual game changer

spice ledge
#

Not sure where to put this, but we arre trying to play conflict on the RHS mission however team autobalancing is on, is there a way for us to get around it and play on the same team?

rugged swallow
# dense temple I am in the same position

If you still haven't found a solution
(It turns out that in the settings I had to specify path to the game and also to my mod. For some reason I thought workshop could find the game on its own.)
in dedicated and peer:
Executable:path to game/server exe.
Params:-addonsDir "pathtoalladdons" -addons "pathtomyaddon"
https://youtu.be/asWxIIHT6d0?si=A1VKY8U309Uimwpp&t=1335

https://community.bistudio.com/wiki/Arma_Reforger:Multiplayer_Scripting

This Modding Boot Camp seminar was originally held on the Arma Discord Server on January 23rd, 2025.

In this session, we explore the fundamentals of replication within the Enfusion Engine, highlighting key concepts and common challenges. Through detailed examples and clear...

▶ Play video
jade current
robust relic
fair sundial
#

wep i'm done trying to mod alone, can you guys help me? I'm trying to create a vehicle for reforge, everything works (doors, inventory, animations)... aside from the vehicle that goes flying when you enter him! I can't fix this and i'm 6 hours in trying to fix... so im desperated xD so im here. thanks in advance! (i'm accepting tutorials in how create vehicles or tips on how to fix this...)

empty nexus
#

Looks good to me

modest kite
#

Not too sure if I should ask in this channel but, is it possible to create light switches? And or trigger logic

tough ridge
#

Not sure where this goes, but I'd like to edit the supply costs on vehicles you can spawn from the maintenance depots as well as edit the available vehicles to a particular faction. Any help would be appreciated!

royal phoenix
#

Hi all, how i can load my custom enhanced scenario (on vanilla resources) on server for plat with PC-PS5 players?
Not modded server(

timid osprey
#

Anyone know what mod pack has this backpack?

modest kite
#

Ah okay, is there documentation on how or anything of the like?

jade current
#

Definitely no "how to create light switches" documentation

modest kite
#

Ah oh, well I am sure there is a prefab and or entity for toggling lights or perhaps do I need to script?

jade current
#

Everything that you want to create that's custom means writing scripts.

modest kite
jade current
#

Unless it's an asset, that is.

tawny rivet
#

what's the keyboard shortcut to deselect things in the world editor?

fair sundial
#

esc...?

#

or Ctrl + click in what you want OR don't want

mellow onyx
#

how do you get rid of the invisible borders i cant access the rest of my map ?

small kraken
#

Does anyone know why submunitions no longer spawn particle effects on the client side when spawned from a TimerTrigger? It definitely worked prior to 1.21...

old perch
#

does anyone use the parachute mod by bacon tried reaching out to him put no reply, so works well post 1.3 but unable to save to loadouts when on back, but will save if put into a backpack i had a quick look to see if was on the blacklist save but wasn't.

empty nexus
wintry blade
#

how do i fix the no button glitch i get it all the time haha

old perch
empty nexus
#

It's listed as a known issue in my discord (which is where all my mod status is) under known issues since november 2024

old perch
wintry blade
wintry blade
old perch
wintry blade
#

ahhh thanks man. Turns out the issue is that I expanded my viewpoint too far hiding the buttons behind the visible screen. Hopefully this helps others - search keywords: no buttons, no toggle, no options, glitch

old perch
wintry blade
#

what about the black and white texture issue once i load game master onto the terrain... i got generic light entity and i got camera manager, time and weather manager, and the PPE prefabs are correct since they work until i go into GM in playest

fair sundial
empty nexus
#

First one of many... license infringements

fair sundial
#

:3

fair sundial
#

idk what i can upload in the workshop xD

empty nexus
#

As long as it looks 1 to 1 like the real car it's a problem. This sucks because I would love to put my sakhir orange f82 m4 into the game and I actually asked BMW for permission but they said no 😭

#

At least they replied to me though

fair sundial
#

damm thats sad, i know thats a problem with toyota and mitsubishi cars

empty nexus
#

I even asked them how much would a licensing deal cost but they said they are not giving licenses out in europe for games at the moment

fair sundial
empty nexus
#

Well they said no to me, maybe you can try on your own

fair sundial
#

uh, i wll try to modify some parts and remove all logos (already removed from this one) and try to upload the entire pack, fingers crossed it works (bcs they finally made a Arma with good handling! And... AWESOME graphics...)

empty nexus
#
We have received your below inquiry.

If I understand correctly, you would like to get our permission to use trademarks of BMW and BMW designs, in video games.

Please be informed that we grant such authorization only to our license partners and kindly ask you to refrain from such use.

Thank you for your understanding.
#

Note that the design of a car is copyrighted beyond just the logo

fair sundial
#

jk, i will change some parts and call it BWM or something...

empty nexus
#

Good luck man I would love some beemers in arma reforger

#

I was gonna put my F82 down to recording the exhaust sounds and stuff

old perch
empty nexus
#

We need a car channel

#

So you could record the N54, I can record MPE N26 and S55 competition if required.

#

Stock N54 sounded a little similar to the S55 in efficient mode (valve closed and no burble) I think

#

Will send BMW another email with some begging

old perch
quartz rivet
#

im heavly a noob so any link to a tut would help but im using cinematic mode to make some angles, how would i make the vehicles move, shoot so on? im sorry if its a dumb qiestion ive tried looking online

zealous scroll
#

Scales of prefabs don't seem to apply when you use them on BaseLoadoutManagerComponent can anybody verify or test?

#

It puts the scale back to 1 so far it seems.

fair sundial
#

just random talk, its insane how the graphics improved... id never imagine that one day i would play OPFP/ARMA with these graphics... enfusion rocks

#

(srry just impressed while modding xD)

vocal ferry
#

managed to get back into my mod but now got a new error anyone know how to fix?

#

getting this error repeteadly on load up

old perch
vocal ferry
#

do i just delete script files

#

it fixed

old perch
vocal ferry
#

i just straight deleted them and it fixed didnt have that much scripting can easily be replaced

old perch
vocal ferry
#

thank u so much man thought i was good had over 250 hours on that mod

compact adder
#

hey so... when can this be achievable in regular play? 😛

twilit barn
#

What even is that? Of course you can fly a heli in regular play!

empty nexus
#

That's everon

compact adder
#

i mean.... giga draw distance

full agate
#

Isn’t there a 25k view distance mod already?

timid osprey
#

anyone know what mod has an earpiece like this? i saw it in-game once but cant find the mod that uses it

small kraken
jolly pewter
#

How do I turn up the view distance in the world editor?

smoky sinew
jolly pewter
bold maple
#

We keep getting those errors

14:56:32.306 NETWORK (E): RplConnection::ValidationError remote script source code checksum does not match! local=0xF034AA86BB51D551 remote=0xD9FF82D80C8FD9D4
14:56:32.308 NETWORK (W): RplAuthBackend::OnFailure called (identity=0x00000002, group=4, reason=2)
14:56:46.391 NETWORK (W): RplAuthBackend::OnFailure called (identity=0x00000000, group=1, reason=9)
14:56:46.391 NETWORK (W): RplAuthBackend::OnFailure called (identity=0x00000001, group=1, reason=9)
14:56:46.391 NETWORK (W): RplAuthBackend::OnFailure called (identity=0x00000002, group=1, reason=9)
14:56:46.391 NETWORK (W): RplAuthBackend::OnFailure called (identity=0x00000003, group=1, reason=9)
14:56:46.391 NETWORK (W): RplAuthBackend::OnFailure called (identity=0x00000004, group=1, reason=9)
14:56:46.391 NETWORK (W): RplAuthBackend::OnFailure called (identity=0x00000005, group=1, reason=9)
14:56:46.391 NETWORK (W): RplAuthBackend::OnFailure called (identity=0x00000006, group=1, reason=9)

#

Is there anyway to check where it is coming from

remote bronze
#

Not really. Outdated scripts or different -scrDefine params or diag vs retail exe

modest kite
#

How would I go about hiding road network tools visual aids?

modest kite
#

G works but removes everything

left crag
#

Hey everyone, I'm working with Enfusion and modding for the first time, and I could use a bit of help.

Here's what I did:

Created a new project.

Navigated to UI -> Layouts -> Menus -> LoadingScreen -> ScenarioLoadingScreen.layout

Right-clicked and used Override to "My_Project".

Added a new image (in .edds format) inside my project folder.

Opened ScenarioLoadingScreen.layout, selected m_wLoadingImage, and replaced it with my new image — it showed up correctly in the Enfusion preview.

Went to Workbench -> Publish, added the preview, description, etc., and published it.

Uploaded the mod to my server and restarted it.

Problem:
Even after doing all of this, the game still shows the default scenario loading screen instead of my custom one. I'm not sure what I'm missing — maybe I overlooked something?

Any advice would be greatly appreciated!

spice ermine
#

Why are these things even in the game?? They dont do jack shit!!

hot heron
#

Hello,

I am currently working on a project for Arma Reforger involving a mobile HQ scenario, and I am facing an issue with implementing custom loadouts for players. Specifically, I want to allow players to respawn with a custom loadout that they have previously saved at the Arsenal, but with the added option of selecting between the default (vanilla) loadout and the custom one.

I have already set up the interface for selecting the loadout, and it works in the vanilla version of the game. However, I am unable to allow custom loadouts at the mobile HQ. I am using the Conflict game mode, and I prefer to avoid using complex scripting.

#

Issue:

  • The option to allow custom loadouts at the mobile HQ does not seem to be accessible or enabled in the game mode.
  • Despite attempting to use some basic scripting, the custom loadouts aren't functioning as expected.

What I’ve tried so far:

  • Tried enabling custom loadouts in the game mode settings, but options like "Allow Custom Loadouts" are either missing or not functioning properly.
  • Attempted scripting methods to check the player's selected loadout and apply the correct one, but encountered syntax errors and issues compiling scripts.

What I am looking for:

  • A way to enable custom loadouts for players when respawning at a mobile HQ.
  • Suggestions on how to properly set up the scripting to allow players to choose between a vanilla or custom loadout when they respawn.

If anyone has experience working with custom loadouts in Arma Reforger or can offer advice on how to resolve this issue, it would be greatly appreciated. I am looking to minimize the use of scripts as much as possible, so a solution that integrates with the existing game modes or UI would be ideal.

Thank you in advance for your help!

Best regards,

smoky sinew
#

sorry to reply from so far back, im running into the same thing, did you get this figured out or answered?

small plank
#

Anyone have a fix for Zeliks loot spawner working with EPF? Loot doubles everytime I restart server. With full amount of spawners in place, server crashes via malloc error, I assume it is being overloaded with the amount of entities in the world. I'm trying to make it to where all spawned entities are wiped upon game end and not saved by EPF. I have tried overriding each prefab that is spawned with Self Spawn turned off, self delete turned on, and root turned on. I have tried turning root off in epf game mode component. I've tried for 3 days now and can't even remember everything I've tried.

#

I have also tested only putting about 15 items in the spawn pool, but after 2 server restarts I get the same type of crash.

#

for context, my spawners are children of buildings

keen perch
small plank
#

yea the problem with that is i would like to keep certain entities in the world like vehicles

#

i am not aware of the scope of the items folder though

keen perch
#

The items folder is only for loot on the ground. loot inside vehicles or on players would still be there

small plank
#

ok gotcha...yea that wont work for me because I need to have player inventory persistence and vehicle inventory persistence

#

I did write a script in the persistence manager, on game end i had it unregister all weapons and ammo but that didnt even work.

keen perch
#

Those are different folders not the item folder. The item folder is literally only for items on the ground

small plank
#

oh sorry i read your porevious message wrong

#

ok thats a good start! thank you

#

i"ll dig through EPF and see if there is a way to exclude the item folder from being saved. cut it off at the root.

keen perch
#

But if you could have a script for your server to delete it on restart then you won’t have to manually delete it every restart

keen perch
#

It’s very confusing lol

small plank
#

that would work too. I will try both. I just have a feeling there is another way that I am just unaware of...

ahh ok, I see. I guess thats out of the question.

keen perch
#

But if you find a solution hit me up I’ll share some of my DayZ scripts with you if that’s what you’re working on

small plank
#

Will do. I'm working on reforger right now.

warm mirage
#

any idea why rocket pots dont stay connected to the heli ? i added a few new once and 2 stay on 4 dont go with it . even tho they are setup the same way

gloomy vapor
#

Is the save/load session on in MP/Server a little broken or did i do something wrong?
I saved a session in workbench and copyed the save state files from my workbench profile folder to the game profile folder.
I can load the session in MP but somehow the stuff i created for the session in workbench is not there/loaded?

small plank
#

Don't know if it's possible, but someday it would be nice to mod the spawn function in zels script to apply those changes to each entity it spawned, with a Boolean attached to where you can turn this feature on and off in the spawner prefab. like "Make Persistent" or something.

keen bear
#

Anyone willing to help? Finished making a modern mod for my server using the RHS prefabs. Everything works great. Big thanks to the RHS devs. Only issue I'm having is i can't figure out how to attach the NVGs to the helmet in the SCR inventory section to make them spawn already attached. I've been successful with just depositing them into a shirt or pants and manually attaching them in game. But it'd be a nice touch to just have them spawn in already attached to the helmet. Any help is greatly appreciated. Feel free to DM me with any help. Thanks.

zealous scroll
#

Is prefab library project-wide or local to each users machine?

sullen shale
#

is there a way to import a current workshop map into world editor so i can expand onto it or add stuff to it

civic junco
#

Anyone know what causes this? The tiles get different hues/saturation abova a certian height.

also tried to merge to dedault and just do one paint, still the same resault, when i try to paint more or just one other surface the darker ones seen on the picutere change from light to dark,
but this does not happen to the rest.

zealous scroll
civic junco
sullen shale
zealous scroll
#

No

sullen shale
#

im brand new to this

zealous scroll
#

Have you downloaed the mod in arma already

sullen shale
#

i have the map already yeh as i showed my buddies the map i want to edit

zealous scroll
#

Open workbench and click add project / scan for projects and select the folder that your mods download into from reforger. By default its in steam/steamapps/common/Arma Reforger/addons

#

And it should put that map in the workbench launcher window

#

And any other mods you have downloaded

sullen shale
#

i dont quite understand. do you mean have i like downloaded the map on arma itself so its in my mod manager and then i do that scan thing?

#

if so its not even in my files xD

keen perch
#

Documents/mygames/reforger/addons

sullen shale
#

ah now i see stuff

sullen shale
#

@keen perch or @zealous scroll how do i unlock entities that i dont want on the map? such as a broken down tank sitting at a base (also sorry for ping)

zealous scroll
#

I think you can copy the layer or something actually somebody told me once something like that

sullen shale
#

im just tryna make a custom edit of the map so me and my buddies can use it as our server map

zealous scroll
#

Yeah that's not how it works. It's up to the map maker to do that

sullen shale
#

ohhh i see

keen perch
#

if you were using everon you could copy the layer and paste it in the blank everon

smoky sinew
#

Anyone have any issues placing the RHS CAS, bomb drops correctly and plane flies right but the bomb doesn’t go off. Additionally, is there no forums or discord for RHS, a better place to take this question or am I just missing something. Sorry, new to the arma modding community TIA 🙂

zealous scroll
#

What's the name of that mod for better paper maps can't find it

naive oak
#

help, I export a model from blender to Enfusion Workbench and it gives an warning

heavy root
#

Good evening, I would need a helping hand with the engine to make a prop mod, because I studied the official Enfusion documentation, I still can't pack the mod so that it is functional, someone more qualified could help me understand the procedure please

keen perch
bright sable
smoky sinew
keen moon
#

Has anyone been able to download srtm heightmap through QGIS within the last day?... I cannot on new or older projects that have already had one downloaded before..... EDIT: I was able to get it to work, i just had to manually go and search for the height map on nasa's earthdata site... hopefully they get the integrated option back up and working eventually tho

kind creek
#

is the make arma not war contest just chosen content randomly or do you specifically have to submit/state it?

kind creek
#

tyty

arctic crest
#

Is this using the batch exporter?

zealous scroll
#

Anybody know where to adjust the offset for backpack? Can't find it, probably right in front of me.

left crag
#

Hey everyone, I'm working with Enfusion and modding for the first time, and I could use a bit of help.

Here's what I did:

Created a new project.

Navigated to UI -> Layouts -> Menus -> LoadingScreen -> ScenarioLoadingScreen.layout

Right-clicked and used Override to "My_Project".

Added a new image (in .edds format) inside my project folder.

Opened ScenarioLoadingScreen.layout, selected m_wLoadingImage, and replaced it with my new image — it showed up correctly in the Enfusion preview.

Went to Workbench -> Publish, added the preview, description, etc., and published it.

Uploaded the mod to my server and restarted it.

Problem:
Even after doing all of this, the game still shows the default scenario loading screen instead of my custom one. I'm not sure what I'm missing — maybe I overlooked something?

Any advice would be greatly appreciated!

smoky sinew
smoky sinew
zealous scroll
#

I'm thinking I might just have to do it in blender, but they have offsets for a lot of things so I thought maybe there's one.

smoky sinew
#

hmm i guess check what other backpacks do in the game, if they have an offset or a attachment. I imagine you want it on the back and attached.

radiant tide
#

can anyone point me in the direction to find someone to help me rig some custom gloves!??? looking to make a mod with no dependancies for more glove action

smoky sinew
#

Anyone have any issues placing the RHS CAS? bomb drops correctly and plane flies right but the bomb doesn’t go off. Additionally, is there no forums or discord for RHS, a better place to take this question or am I just missing something. Sorry, new to the arma modding community TIA 🙂

smoky sinew
#

anytime i message in there clyde says my message could not be delivered...

torn karma
#

I have some questions about dependencies, mod size and load orders if anyone can chime in.

Dependencies - I was speaking with someone a couple weeks ago and from what I was told is that when a mod is loaded it then loads the dependency and if multiple mods use the same dependency there could be a chance of confliction depending on what is being modified. I was wondering if there was any truth to this or not. If this is true would it be easier to not add the dependency to the mod being created but then just list the dependencies for the mod in the description?

Mod size-Coming from my background in other games I was taught that the more resources(mods) the more the performance draw on the server. Is that true here as well? Would it make since to build something more like the guys over in RHS instead of multiple mods? Is there any optimization benefits to doing it that way to increase server performance?

Load order- Does this matter here? Like should I make sure my map mods load before my weapons, vehicles or any other mods. If so whats the best methodology for this.

Hopefully this is the right location to ask this. Sorry if it is not

deep quarry
#

How to make a vehicle function as an arsenal box when opening the trunk like the arsenal truck?

smoky sinew
#

hi, How do i check the version of a dependency in the tool? or does it always use the latest?

smoky sinew
robust pike
#

hi im trying to use my arma reforger tools and i cannot for the life of me get it to load, it says its playing through steam and its running on task manager but nothing pops up when i select a project

zealous scroll
#

Where is the map stored by default for initial inventory?

#

Can't seem to find what component / slot its in

deep quarry
timid osprey
#

A mod that can turn your shirt into a bandage

zealous scroll
#

They just pushed hotfix update

unkempt panther
#

Okay so who was mad at BI for not allowing vertically launched heli rockets

fringe marsh
#

Anyone having problems with polylines and fences?

#

It seems that they do not work, me and a few others have been having the same issue for a few days now.

halcyon creek
#

Also what u working on? -swobble

fringe marsh
#

Robotyne

empty marsh
#

does anyone know how to add a RegisteringSlot conponment in Slotmanger, it seems i cant change them no more

lament tusk
#

Having trouble with Spawns? How do I fix this error

slow garden
#

Hello, as someone who is beginning to learn how to make stuff in the workbench, how feasible is it to make a biped vehicle? I've heard is kinda hard considering the nature of the inheritance of the people-like objects and vehicles.

jade current
slow garden
#

But even that would be complex for what I've seen

jade current
#

That's still a mech, just a small one lol

slow garden
#

yeah

smoky sinew
lament tusk
rare wharf
#

Is it okay if i buy a model make it a mod in reforger?

earnest sundial
keen path
#

they added the HDR modification to the probes... thjis weeks update

#

now inside the bunker on arland during day time
I swear it looked darker before

empty nexus
#

Why they call exposure compensation hdr

smoky sinew
#

Hi everyone! I am trying to get into using Reforger tools to make some cinematics for my Milsim Unit, and I am just having a hard time finding things and the only tutorials that actually go over this use-case the guy never released anything but Part 1, and Bohemia's official video just glides through it without explaining it. For example right now, I have my timeline, world, etc setup. But I have no idea where to find physical characters to implement into my scene

empty marsh
# smoky sinew Hi everyone! I am trying to get into using Reforger tools to make some cinematic...

Get #ArmaReforger now ➡ https://reforger.armaplatform.com/buygame

Community videos and cinematics (also known as machinimas) have always been a part of Arma and DayZ platforms. Vladimír Jaške, director of the #ArmaReforger launch trailer, will show you step-by-step tutorial workflow for creating awesome cinematic and VFX effects in the next...

▶ Play video
solar dock
#

Is there any way to get in touch with modders that make the current humvee packs?

#

Particularly the ones behind the project x ray humvees and the Humvee variants mods?

#

@trail parrot are you the one behind the project x ray humvees?

worn tangle
#

hello folks, any ideas as to how I would un-botox this fella, I need him looking presentable for a cinematic

zealous scroll
#

Where is the map stored at by default? Can't find it

#

on player inventory

tight wyvern
#

Does anyone know what the pixel size is for RHS patches? I can't get this information from enfusion

trail parrot
solar dock
old perch
#

hi all so ive been wanting to use a mod on a scenario im working on but it has a dependency attached to it that no longer works due to it being outed is it possible to remove as i dont own the mod

jade current
#

No, you can't remove a dependency from a mod that isn't yours

old perch
jade current
#

No one should have to tell you to ask questions in the appropriate channel. They're categorized for a reason bud. But you're right. Have a great day!

keen flower
#

Does anyone know what this error means? I’m trying to make a scenario for my server but when I load it up in my server it gives this error

#

The scenario works in sp

jade current
keen flower
#

well damn

keen flower
old perch
keen flower
old perch
keen flower
old perch
keen flower
old perch
left crag
old perch
smoky sinew
golden musk
#

Has anyone ever made working female characters? We have girls in the community and they’re forced to be dudes lol. Just curious if anyone has done anything about this?

paper wraith
paper wraith
# zealous scroll on player inventory

It’s something like characters/campaign/final/us_player. open the prefab and there’s an inventory component. One of the drop down menus on properties will have the stuff you spawn with, including map

spiral osprey
#

Is there anywhere I can get the HeadClipping_A.edds emat? The link in BI wiki leads nowhere and I can't seem to find that emat. I need to disable helmet view in FPV.

golden musk
olive tundra
wind urchin
#

Anyone know how to bring custom assets into enfusion, it's impossible to find what I'm looking for anywhere online

halcyon timber
#

could anyone explain to me the structure for a core pack, arsenal, equipment vehicles and factions mod ? would it be best to seperate them into 3 mods

formal falcon
#

I'm trying to trace through how the custom vehicles have additional actions, like "Deploy" for the command truck, "Build" for the construction truck. Taking the US assets, I can see M923A1_combox.et as the module for the command truck variant, and M923A1_command.et for the base+module. I can even see M923A1_combox_spawn.et as the variant where the spawn point is active.

Maybe I'm misunderstanding, but NEITHER of these objects have anything special within their ActionsManagerComponent setup. It's all just the usual standard vehicle or inventory stuff.

What am I missing? How do the command and construction vehicles offer these specialised actions?

#

Ah, I can see where the Build option comes from. It's in VehParts/M923A1_engineer_box.et, which has SCR_CampaignBuildingStartUserAction as one of the additional actions

#

I thought it might be SCR_CampaignDeployMobileAssemblyUserAction ? But that has the word Campaign in it, so maybe it's not the same code that would be used in MP Conflict

olive tundra
formal falcon
#

So is there a way to take a ScripedUserAction like SCR_CampaignDeployMobileAssemblyUserAction and find out which prefabs implement this ?

olive tundra
#

I dont know, I dont do scripting

celest tree
#

Is there any full video tutorials explaining how to get a 3D model of a vehicle to a functional vehicle in game?, Rigging, animations and LODs and all?

empty nexus
#

Look up some blender tutorials or whatever is the 3d tool of your choice. Then look at how sample vehicle is made etc.

#

I would say most of the time is spent outside of Reforger for that, and learning the 3d tool of choice is not related to Reforger really.

lofty owl
#

Anyone know where this jacket from greyzone was ripped from

zealous scroll
#

Using shop system mod

#

Is it because they are override maybe? I guess I'll try duplicating them later and see if that does anything

round gorge
#

shop mod using the mesh to display the "item" here the car

#

not the prefab, thats also why slotted stuff like wheels are missing

zealous scroll
#

Ah I see ty

warm mirage
#

why dafuck out of no where are my pedals in the middle of the car... it was al fine till that random patch they did a day or 2 ago...

molten pine
#

Crazy to think they hid all these trees under the map for us

smoky sinew
#

hi im trying to increase supply cappacity in a vehicle, does anyone know the name of the parameter?

pulsar nymph
#

hey!, can anyone point me in the right direction to learning custom reticles for vics?

pulsar nymph
#

or smth do to with the pedals anim

fallow folio
#

hey do you think reforger has the proper tools to create something like a DMC mod, im talking mordhau combat in arma

novel terrace
#

in my downloaded mods and Mod manager I can see two of everything. Anyone else see this? I'm on PC.

stuck tree
halcyon creek
#

i put terrain layer but it says invalid

grizzled torrent
#

hello , problem with my server , lol recplication 8 JIP error

#

i dont find the solution !!

#

can we creat script to find the problem ?

fossil fox
#

Is it possible to mirror/flip assets inside the enfusion engine?

royal niche
rugged spade
#

anyone know if there is a way in the world editor to generate a grid ? I cant seem to find this setting

halcyon creek
#

How do i get my Bone to be like this:

#

Instead of this:

#

The 2 objects look the same in blender but when i put it in reforger the bones are different

modest kite
#

Does anyone else get GPU hangs constantly?

#

Only just started happening since last update

muted rampart
#

Hi, got a question, when I want to export my Roads from QGIS and it gives them IDs, how can I know what ID is connected to what road that I want to import in ENFUSION?

thorny ginkgo
#

Has BI said if they're gonna add PIP mirrors for vehicles at all?

#

like how tf are we meant to reverse a vehicle in first person only servers? 😄

sonic jackal
zealous scroll
#

Anybody know where to set the weight carry limit for a player?

timid osprey
#

What’s with there being no foregrips for guns?

pulsar nymph
#

can someone help me with asset image generating? it crashes and says no availiable prefabs even though i have a brdm selected?

fringe marsh
#

Is there anyway to remove the sat map?

full agate
#

Nope

pulsar nymph
#

why is my turret rotating when scene root is the selected bone but not when my rigged bones are selected?

woeful rover
#

could somene send me a weight ref model and skeleton

molten pine
robust hare
#

It would be so cool if there would be mod that would group the same family of guns and gave you drop down menu where you can choose variants.

grizzled torrent
#

if you want visit ww1 biggest cimetery us guid tour contact me here or on the server if im here , ;)) good game test in team for more experience of gameplay . Artillery_Village_Assault SERVER IS ON good game ..

balmy umbra
#

hi quick question, im editing an existing mod on the workshop and im trying to replace the modded headgear with the vanilla ushanka, but it doesnt allow me to do so

fringe marsh
#

Anyone know how to fix the names not showing up on the map for points

rare wharf
#

So I want to get into modding reforger, nothing too crazy i hope, just some equipment and new weapons and stuff. Other than the reforger mod bootcamp on youtube are their any other rescources I should be aware of?

rare wharf
#

Noice, thank you 😄

snow fable
snow fable
snow fable
# balmy umbra ok cheers

Other peoples mods are locked for any adjustments straight into it.

Override in much cases can allow you to adjust small things just keep in mind not everthing is override able

pulsar nymph
mellow grotto
#

Do we have any ETA for a fix regarding the servers crashing on game restart? Or any news at all?

quaint bison
vagrant basin
#

Anyone else not able to add more RHS_SlidingInventoryStorageSlots? Its like arma cant find that class because it doesn't show up in the drop down option, its just InventoryStorageLot

tacit crag
#

Dumb question but where do I go to make textures? Also how do I make new factions, I’m trying to make a new faction folder but the blufor folder is locked

old perch
novel terrace
#

Can anyone recommend a working modern US replacement faction mod? I've tried 'US Army Overhaul' but most are missing primary weapons? I'm currently using the PMC one but not a huge fan of the fly fishermen with Helmets look.

fossil fox
vocal inlet
#

How's it going

#

Is there a way to disable global chat? So players cant type there, just to add immersion, etc.

dark tusk
#

how do you make a car structure for a car bc im try make my own car then how do i make bones for it

sour marsh
#

Can anyone make an autorun feature? Arma3 has one… though I’m not sure this one can as it’s cross play.

This may have been asked before… and if so I am sorry.

snow fable
#

Can't find a quick reference I could check later at home if you can't find it yourself

snow fable
halcyon creek
#

Is there anyone that could show me how i Connect a Action to a animation?

im trying to create a bridge and both the Open/Close animations work, i just cant seem to figure our how to connect them to a action

vocal inlet
#

Thanks for your response btw!

snow fable
cloud nimbus
#

why does light not hit my character or vehicles?

halcyon creek
cloud nimbus
random swan
#

is the lighting correctly setup with just using the Prefab Version, same iwth the PPEeffects/Weathermanager.

cloud nimbus
#

i figured it out but for some reason i have to turn off distant shadows to make it work, annd that creates another problem

fair bolt
#

is the proc anim viewer broken? when i move the signal sliders it no longer moves the bones in the preview window, even on base game anims

halcyon creek
rough yoke
#

good afternoon, II will have stupid question, so do not blast me. I am very new in scenario creation so I do work just with prefabs and learning how to make basics work. I have following problem. Using two spawn points on map both with "ArsenalBox_US_Weapons_NoAffiliation" but at one point there is no resources requirement, but on second yes. There must be some range component to it, when I move boxes together, both are no requirements or both are resources demanding.. I can´t find that range component which causes it. Any hint please?

fervent cypress
#

I have a custom weapon where if players try to lean with it, they will only look up an down, and not lean left and right. What causes that? And what might be related is when you aim down sights on a slope, the scope is not centered on the screen depending if you are looking up or down.

twin sparrow
#

Hello, I have a question re: RHS: Status Quo. Starting with version 4250, killing enemies would de-rank you, no matter what faction you picked (as Soviets or US Forces). Still seems to be an issue with 4316. Wondering why this happens. It is holding back my progress by disallowing me to withdraw items from the arsenal because my rank is 'Renegade'.

zealous scroll
#

anybody tell me what this red box is for plz?

pastel wigeon
#

Is it possible to export an object from Arma Reforger Tools to Blender? Is there a tutorial?&

vocal inlet
celest tree
#

I have this backpanel/backpack from a mod which im trying to add RHS mag slots to at the bottom, since there is two mag pouches there that are just empty, anyone that can guide me in the right direction to where i would go to create mag slots?

indigo venture
#

how to i get the blender plugin to work in blender or something?

timid osprey
#

What are some of the bigger maps that are finished or mostly finished?

smoky sinew
timid osprey
muted ore
#

Anyone know how to add Modded Vehicles to Vehicle Depots for conflict?

round gorge
indigo venture
smoky sinew
#

Just big maps in general 10km by 10km

dark tusk
halcyon creek
#

Do i need the knowledge to Code if i want a action to execute a animation? i created a prefab with a animation and it works, i just dont know how to connect it to a Action (Pressing F something to Open/Close the animation.

stark acorn
#

You would need to create code most likely

empty nexus
#

You cant even just make a character play an animation

#

The engine doesnt know how to just play one. You need to spend 5 hours setting up elaborate animation graphs and animation commands instead of just, simply, asking it to play an animation file on a character

#

Not sure if you want to use a character or not, just venting at how overcomplicated it is sometimes

halcyon creek
stark acorn
#

it is planned to update that prop to use anim graph instead

#

but no ETA

pastel wigeon
#

How to fix it?

gloomy vapor
# pastel wigeon How to fix it?

The window where you select the project to open in workbench.
Right click on your project and select "Open with".
This will give you a list where you can select the needed mods.

lucid tapir
#

@autumn hollow yo. where mat? when 49?

lucid tapir
#

i couldn't get any results for mat-49 or your name but buddy told me to click on testing filter

#

I got it, thanks. gonna see if we can use it on vietnam.

twilit barn
#

How would one disable the destruction of the radio relay towers? If one of these breaks in my scenario, it breaks the radio network so you can't complete the scenario.

pastel wigeon
#

Is it possible to take a screenshot using Arma Reforger Tools? If yes, how?

snow fable
snow fable
snow fable
#

Or this ahaha

twilit barn
#

Nice! Thanks guys! 😎

pulsar nymph
#

how do i fix this? is this a collider problem?

west breach
#

@tough raptor

#

Is that you

robust hare
#

👋 Hello, im trying to figure out how to prevent attachment from being detached? Can you help please?

thorny ginkgo
#

For the sake of modders' eyes, can we please get the option for dark skin on the wiki back? I swear there used to be a button for it but now I can only get it by manually appending ?useskin=darkvector

robust hare
#

Ok it was disabling visible in SCR_WeaponAttachmentsStorage...

rough yoke
smoky sinew
#

I’m blasting along the wiki to make a custom faction but i’m getting hung up in this area. I was able to make the placeableentitiesreg but for some reason when i tried using the plugin it didn’t auto fill out SCR_EditableCharacterComponent.

Not sure where my error could be (if there is one) and I was having a hard time trying to find a YT video about it. Any help would be appreciated 🙏

subtle nest
#

What is SCR and what's the difference between non-SCR and SCR?

smoky sinew
surreal wasp
#

hmm was there something changed for the turret component and the 2D sights component for turrets? I cant seem to get the variable zoom working now

remote seal
smoky sinew
remote seal
twilit barn
#

Seems to me that stuff in the scripts/game code folder is non scr stuff. And stuff in game folder has scr_?

smoky sinew
#

there is AIWorld and also SCR_AIWorld. I understood this as scenario vs not.

subtle nest
#

Is it recommended to use SCR in Reforger? If I am looking to do something custom with Reforger that is

remote seal
stray grove
#

hello, can these red icons be removed somehow?

merry badger
#

For some reason, you can't click on some splines. Since the update, I've been having problems with this.

keen flower
#

need help ASAP, idk why this is bugging out

#

im tryna get a mod out before an op which is in 40min

#

pleease help!

gloomy vapor
gloomy vapor
# twilit barn Seems to me that stuff in the scripts/game code folder is non scr stuff. And st...

Everything tagged with SCR_ can be modded and mostly if not always originates from a engine none moddable base class.
Like for example CharacterControlerComponent is a base class with methodes and stuff which can not be modded.
SCR_CharacterControlerComponent is a inherited class from CharacterControlerComponent which can be modded.
Its the same for pretty much every other class.
If there is a none ( SCR ) base class there will be a moddable SCR class of it most of the time.

twilit barn
#

so was I not supposed to mod the class Vehicle in scripts/Game Code?

gloomy vapor
#

Yeah it doesn't apply 100% to everything.
Vehicle class can indeed be modded even without the SCR prefix.
Also i think i don't have the full picture myself its just what i think i found out or which i were able to notice pretty often.

tight wyvern
#

Hi,
Due to a disk failure, I lost all the data related to a mod I was working on.
I tried to download the mod and put it back in the workshop but it gives me a lock.

Is there a way to recover the mod (even from the latest published version) to resume work?

round gorge
#

if thats allowed, in this case because its your own mod, google is ur friend

tight wyvern
round gorge
round gorge
tight wyvern
tight wyvern
rough yoke
# smoky sinew Should be in the storage/supply components. Double check for each area they are ...

thank you for hint, but I still can´t find where is that range component. I have moved all managers and prefab Game_Mode away, I have moved spawn points etc... situation of two boxes remain same.... Let say: I have all action in Levie (patrols, cars etc) each of them with just area and waypoints, boxes seems to be depending on distance from Levie (with only AIs and theirs areas/waypoints) even all system components are somewhere else...

#

I can be missing some managers, but it is not an issue, if boxes work (no supply requirement) 50m from Levie, but not 200m from Levie..

rough yoke
#

ok I have found it, there was supply tent of other faction which made such range. Now I have to learn how to set supplies correctly 😄

fringe marsh
#

How do you delete a subscene

regal lintel
dusty escarp
#

not sure what channel to ask this but i have a pve server with some mods but for some reason i couldnt bandage so i removed the blood effect mod and it let me bandage but now it only does the animation and wont stop bleeding, how do i go about fixing this

jade current
dusty escarp
jade current
#

No. I don't play the game. I don't really know what mods exist.

dusty escarp
#

ahh ok thanks

jade current
#

That's isn't allowed as per the EULA and TOS

zealous scroll
#

Why on earth is this disabled by default? ijs

random swan
#

becuse why would you load a disabled layer you disabled the layer for a reason.

zealous scroll
#

Thats exactly what I mean @random swan

#

It's set so that disabled layers are NOT disabled in game mode by default. I had to check the box.

sand carbon
#

Hi everyone, i need some help😭... I make some dev for 3D models and it's my first time on enfusion workbench . i want to upload a rules panel in my serv, so i make panel (3d model )with blender but when i go in the workbench i can't put my edds in my texture. The defaut is "creating new material to replace the place holder"
"Ressources : failed to retrieve relative path"
"Defaut : failed to create new material".
I'm french but i can speak in english.
if people can help me please 😭😭😭😭thank you

bitter nexus
#

Hey is there anyone whos good at modding and can help me with one issue? i cant add my own patch in arsenal box does anybody know how to do it please?

dark tusk
#

how do you crate a prefab in side your folder

sand carbon
sand carbon
# dark tusk how do you crate a prefab in side your folder

Normaly if u just want add a prefab from the folder armareforger, you go in assets/prefabs/ you chose what do u want and u make right clic with your mouse on what do you want. After this u have a list and u just have to clic on "duplicate on /yournameproject" and the prefabs comes in your folder

dark tusk
vestal axle
#

Man, what happened to TOD's HECU mod, like it wasnt perfect, but it had the Urban M81, so it was close enough

pulsar nymph
#

any way to make my tools not crash every 10 mins when changing the most basic stuff?

pulsar nymph
sand carbon
gritty crystal
#

Howdy

proven tiger
#

Hello ! I created a replica of the arma 3 military tower a few months ago, it's used a lot on the King of the Hill servers,
I hadn't tested it but apparently since the Arma Reforger update, the tower's stairs are extremely slow to climb, is there anything I can do in the mod itself?

#

want to avoid to change any proportions ( it took a lot of time )

gritty crystal
#

I got a question about making a map to play on.

Im wanting to use a height map but not the satmap for the area. Or rather I like the terrain but not the cities and stuff that are there lol

empty nexus
proven tiger
empty nexus
#

Ah its a slope already. You might be cooked.

proven tiger
#

yah.. haha

empty nexus
#

Maybe it's just too steep for reforger characters

proven tiger
#

yeah its the exact same angle as in Arma 3

empty nexus
#

On the other hand I can climb steep terrain but I guess it doesnt work for walking on models

proven tiger
#

yeah i hope there is a solution somewhere

#

because players already found a glitch to avoid that by jumping just before the stairs, its not very clean in my opinion

outer relic
#

i hope there will be a war of the worlds mod for reforger

fossil fox
proven tiger
obtuse river
#

Is reforger DirectX or openGL?

full agate
#

Dx 12 i think

cinder trail
#

does wcs armaments automatically add stablization to default vehicles

dense shard
#

Anyone had this error before?
my object have bones, when I try to make the procedural animation logic it just pops up this message and signal sliders dosnt work

high blade
#

Hi I’m new here I have a bunch of questions for anyone who has time and knowledge

steel plume
#

Hey guys, I've asked this before but wanted to check back in to see if theres a solution. Has anyone found an efficient way to bulk add dependencies to a project? I often have to replicate multiplayer servers and their mod dependencies to grab just a couple screen shots or videos and adding dependencies one by one through the file explorer is a time consuming nightmare. Thanks!

muted ore
#

Hey I’m trying to do a police vehicle it only has 1 blue beacon but I’ve never done stuff like this so I don’t know how to get the beacon to flash and have it attached to Hazards UI any chance someone can help

deep quarry
#

In the workbench there's an option spawn children based on player count, but how do I inform the game what the maximum is? when I spawn in my server by myself no children spawn at all. In the workbench works just fine so not sure what I need to do

old perch
#

since when did enemy AI drop there documents on death i dont recall this yesterday lol

pulsar nymph
brave jungle
high blade
#

@empty nexus we have added bacon back in to are server a few days ago and everything was going good up until the day before last and we where not able to spawn any black hawks we revmoved bacon and they work now

empty nexus
high blade
#

@empty nexus bacon loadout

#

So we where testing to see if it was working again so we put it in Tre server 4 was working fine two days ago and last two days are black hawks and Huey’s with rockets have spawned in we removed bacon load out and all is working now

empty nexus
#

Cool, that mod has nothing to do with vehicles tho

high blade
#

Havnt *

#

I just don’t understand why when it was removed it works again

empty nexus
#

Here is a guide on how to report bugs with bacon loadout editor:

  1. Does the bug happen WITHOUT ANY OTHER MODS?
    If yes -> Report to bacon
    If not -> it's not the loadout editor 😄
high blade
#

Only mod that was added was bacon load out worked fine with all other mods prior to back. Then worked for two days with bacon

empty nexus
#

I understand that's what you think it is but 99.99% of cases this is wrong, but you are welcome to believe that it is if it helps you, just don't bother me with it 🙂

#

If the creator of the blackhawk finds such conflict they will let me know

high blade
#

Was just wondering thank you for your time

empty nexus
#

In any case, bug reports can be made in my discord, as long as they follow the bug report guide

high blade
#

Sorry did not know thank you for the info

empty nexus
#

It's ok I am a bit hesitant to acknowledge possible issues simply because out of 1000 DMs about issues with my mods, only 2 of them will be issues with my mods. People DM me a lot of random spam reports that have nothing to do with me and it is just tedious.

dark tusk
#

do anyone know how to add words on a vest ?

zealous scroll
#

Can I search by GUID somehow?

empty nexus
#

Paste guid into workshop search and itll work

high blade
#

Wcs*

empty nexus
high blade
manic tiger
old perch
# manic tiger since 1.3

like i know they where added at 1.3 but i swear they didnt drop them on death. like you would have to search body to grab it lol unless i only just noticed as there bloody everywhere now ill have to hire a litter cleaner to start cleaning up the streets 🤣

jade current
pastel wigeon
#

Is it possible to make a map with several people, and how?

jade current
#

GitHub and a lot of careful planning.

pastel wigeon
jade current
# pastel wigeon

I mean. You either have to pay for it or use it within the limits of the "free version"

silver thistle
#

Can someone help me with these first two steps?😂

#

I'm not sure where the project directory is. I'm probably just dumb.

hollow flame
silver thistle
halcyon creek
#

Anyone knows how i can remove a dependency that isnt working? cant even open the project to remove the dependency

hollow flame
viral coral
#

hello i was wondering if anyone would be kind enough to help?
i'm pretty new to modding games but am trying to learn arma for my little group :,)

how do i download the enfusion engine??

#

nevermind i was being stupid i found it lol

peak nova
#

hi! when I try to make a tree line, I get this error. Can anyone tell me what I can do to fix this?

fossil fox
#

I wanted to make a .et from an .xob

I created a GenericEntity, added MeshObject and RigidBody components to it, assigned the .xob to MeshObject, adjusted the colours of the texture but now Im left wondering, how do I actually turn this thing into an .et prefab now xd

fossil fox
high blade
#

Could anyone explain where to find a video are tell me what a core mod would be like wcs has

empty nexus
night raptor
#

Ya it’s like a foundational mod that other mods can build off of

empty nexus
#

Otherwise I'd have to add a copy of the script into each weapon mod. I actually did that with the M4 and the M110 as they have separate folding scripts agonylmfaoo

high blade
#

That makes a bit of since thank you I’m trying to figure out how to add everything in to one mod like my banner loading screen custom load out the vehicle stuff and what not so was curious best way to do that

steel plume
#

Is anyone aware of a method to LIVE preview the positon and angle offset of the cinematic camera when it is attached to an entity? Having to load the preview for every little adjustment is very time consuming, Thanks

undone viper
#

can anyone whos pretty well versed in modding assist me with uploading? I already created the mod I just cant get it to save and upload.

fervent cypress
#

If I create a barrel that has a weapon component and a muzzle component, and attach it to another weapon, would it override these values or not?

high blade
#

@empty nexus do you by chance know how to get to the config file for server admin tools in nitrado server hosting

full agate
#

Don’t think it works on that

smoky sinew
high blade
#

didnt even see that my bad

#

i use loaf

smoky sinew
#

most peeps recommend not to use nitrado with reforger, you might swap over host anyway.

high blade
#

was setting it up for a buddy

#

thats what he had thanks for the help yall have a blessed night

pulsar nymph
#

wish it was my birthday so i could wish for proc anim editor to work in real time🤞

jade current
pulsar nymph
twilit barn
#

if there's one item I want to use from a mod that has like 100 items (I know I can make a mod that locks the other 99), would that hurt performance at all if the mod is like 400MB? Or just like use more memory, and if so, would the whole 400MB go into memory instead of the like 2MB Im actually using?

twilit barn
#

Also, anyone know how I would find the action where you click the mouse button to place and arm a mine? (its not SCR_ActivateMineUserAction, thats only if its already placed on the ground)

twilit barn
#

Seems like it's probably going to be SCR_ItemPlacementComponent

gleaming horizon
#

would anyone know why people cant hear each other on platoon ?

gleaming horizon
#

I cant quite figure out why peoples radios arent working.

onyx yarrow
sour grove
#

Hey there, Im running Arma Reforger Tools on Proton, my issue is when I try to open any 3d model or texture Tools is crashing. Scripting works. Do you have any Idea what could be the problem?
Please tag me!

sour wren
#

how do i fix this?

earnest sundial
celest tree
#

How do i make my vest prefabs show up in the inventory tab in Bacons loadout editor?

surreal wasp
brave jungle
night raptor
heady quail
#

Perhaps an insanely stupid question, but I would like to learn why;

When I override let's say a bunch of furniture (common denominator between buildings (cupboard, dresser, fridge etc etc)) and i add an inventory component and an actions manager component to the override; why does this hurt performance by almost half - FPS that is

empty nexus
#

Probably because in order for actions to appear, the game has to ray trace against all physics objects that you are looking at and then resolve what actions they have

#

Maybe decrease the action context radius?

heady quail
#

I'll give it a go, thanks for the insight. I didn't expect it to hit performance that hard

gleaming horizon
night raptor
#

In enfusion, the faction configs and the radio prefabs have a “code” that must match in order for them to use their faction radio. (Idk if this is your issue, just a possibility if you’re using custom factions). The thing you’d be looking for would for example be in th US faction config and US radio prefab there’s a code called “chickenNuggets”.

gleaming horizon
#

Thanks for the insight

night raptor
#

Np

rich wadi
#

**I have a quick question - **

Some of my projects folders that I am working on for PVE are locked. This is especially difficult when I want to put in images to the IMAGES folder but it says I don't have access to my own folders I created 😅

Am I missing a setting or something?

high blade
#

Is it better to run the versions with the mods on your json are with out

heady quail
empty nexus
#

Ouchies

heady quail
#

Testing options for loot spawning, this would have been perfect 😄

empty nexus
#

Maybe it's something else entirely

heady quail
twilit barn
twilit barn
#

Is it possible for me to fix an item from 1.2.0 thats floating off the side of the head myself? Or does the original author need to do that?

I kind of got it working using offsets, but the item is not turning with the head when it is equipped. It's also not animating in the inventory preview, it's just kind of floating in the air.

twilit barn
#

The only info Ive found for updating 1.2.0 clothing to 1.2.1 seems to involve editing the original model. Is that actually the only way to fix this item? If so, I guess I cant do it since I dont have the model file. 🤦‍♂️ Waste of a few hours, got absolutely nothing done tonight... 💩

hollow flame
twilit barn
#

ah well thats lame. rip sunglasses! lol

silver thistle
#

Anyone know why all of these are "Read Only"? I'm trying to import and register it to convert it to edds.

#

For my 2D map

stiff pumice
#

does anyone know how to get mod publishing to work? I keep getting timed out after 100% completion. Ive been trying to publish a new map for the last 6 hours

real fossil
#

Look at console log

high blade
#

I am trying to make a config file to edit helis and when i add the mods ijn and save and close out it will not let me re open it shows no depindices

heady quail
fringe marsh
#

How do you change the sat image background for map

jade current
#

I've done that with 90% of the furniture for spawning loot inside them and had 0 issues whatsoever.

heady quail
#

It's as soon as furniture overrides are done, it runs like poop

heady quail
#

Figured out the issue, it's when tier loot spawer component is added performance = dead

#

even without loot spawning

#

Yep, so i remove ZEL_TieredLootSpawnerComponent from the entity, it's all good.

Should i be using a script to randomly apply the ZEL_TieredLootSpawnerComponent to props rather than have them by default (im confused) @jade current

pulsar nymph
#

am i able to change the players camera position without moving the characters body in a car?

gleaming horizon
#

is there somewhere i could change this setting in the conflict? So I wouldn't have to turn it on in GM every time ?

paper wraith
silver thistle
#

How do you create control points for conflict that do not count towards the Victory Score? Kind of like secondary bases, not purple highlighted on the map.

gleaming horizon
silver thistle
#

No it's alright I think I got it, I just wasn't sure if leaving it unchecked would cause it not to work or something similar.

elder jasper
#

yo anyone around to give me a general hand