#enfusion_generic

1 messages · Page 14 of 1

zealous scroll
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Probably too big of a world 600 miles lol

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I'll cut it in half and test

fervent cypress
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If a mod is under APL, my understanding is that you (not the original creator) can modify the mod.

So here's the scenario:

  1. A mod with a bug is under APL.
  2. The original creator is unreachable.
  3. A fix can be made as a separate mod that uses the original as a dependency.

Is this an allowed scenario under the intent of the APL license?

keen forge
smoky sinew
zealous scroll
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Yeah it's good to learn your way around them a little.

warm lotus
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anyone know what this means in server logs? "05:55:25.817 SCRIPT (W): Warning: No Collimator Controller on this sight"

zealous scroll
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ENGINE : GameProject load
INIT : GameProject load project data @"D:/SteamLibrary/steamapps/common/Arma Reforger/addons/data/ArmaReforger.gproj"
RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource"
INIT : GameProject load project data @"C:/Users/andir/OneDrive/Documents/My Games/ArmaReforger/addons/WCS_Armament_629B2BA37EFFD577/addon.gproj"
RESOURCES (E): Wrong GUID/name for resource @"{41FA2A08B6971D4C}Language/wcs_armament_localization.st" in property "StringTableSource"
DEFAULT : Loading WB plugins
RESOURCES (E): Wrong GUID/name for resource @"{6C757BA608C89D35}Configs/Editor/PlaceableEntities/Characters/Characters_USC420.conf" in property "m_sConfig"

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Anybody know how to get rid of these console errors? They aren't critical I don't think but maybe. Either way want to get rid of them.

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Tried resave tool

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Tried revalidating steam files. Removing the reforger dependency in "open with addons" and workbench / options window and re-adding

smoky sinew
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up

smoky sinew
smoky sinew
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nope

zealous scroll
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Where is the best place to send feedback / suggestions ?

jade current
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The feedback tracker.

warm lotus
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Bohemia should implement a 3d modeler directly into workbench

empty nexus
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God no

digital sluice
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As someone who had to use Object Builder to import models into DayZ, yeah no thanks lol. Blender is great

zealous scroll
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Yeah sorry but that's a terrible idea

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They have a blender plugin already that's just fine

warm mirage
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fixt it

dapper salmon
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any idea why I cant capture military bases? Ive set them to USSR and they spawn USSR instead of FIA, they are set as control points

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but when i clear them of Ai and approach the area, nothing happens

ebon lava
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does anyone know how i can edit a mod i downloaded from workshop and have it as a dependency for my mod, I want to edit the T-72 mod (it's licensing allows me to do that, but how do I do that)? help would be appreciated

round gorge
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once smth is overridden you can edit it

warm lotus
tiny flume
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I'd rather we have brush-based map editing.

zealous scroll
unborn inlet
# warm lotus

there is no point whatsoever, there are no reason to create something that is worse, especially since blender is free, and everything else commercially available is going to be better anyways

zealous scroll
warm lotus
zealous scroll
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lol

zealous scroll
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Ok I've scrubbed entire PC and registry of "arma" "reforger" and "enfusion" references

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Going to restart PC and try again better be fixed

tiny flume
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You're still here.

zealous scroll
zealous scroll
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Wtf it still has the reference to my old prefab inside the reforger data somehow

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RESOURCES (E): Wrong GUID/name for resource @"{6C757BA608C89D35}Configs/Editor/PlaceableEntities/Characters/Characters_USC420.conf" in property "m_sConfig"

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Fk it im gonna switch to experimental tools See if that works

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Wow it worked

smoky sinew
jade current
sly summit
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Helloy all! I'm wondering how I can tweak this variables for a mesh.
(Especially pixel size filter or Pixel Scale Size)

sly summit
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I can tweak them in the world editor when I drop the object into the world. But I want to set those variables on the object/mesh itself

jade current
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Then save the prefab

sudden sable
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why do I have to be within a certain distance to see other people shooting tanks and stuff?

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I have a map where someone else is shooting the same thing I am looking at but I cant see their tank rounds hit?

sly summit
smoky sinew
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up 🥲

zealous scroll
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Is terrain the only way to affect world bounds?

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There's got to be a better way.

round gorge
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its fine, btw you can read what a license contains by clicking on the info when you publish ur mod or just google it..

sly summit
# sly summit It's the ammo type prefab, which doesn't have a meshObject component for the pro...

Er, apologies. I've done more reading and I still can't figure out a way around this.
Trying to: Edit the prefab options on tracer bullets.
Issues: Tracer is not a raw mesh object within the prefab, but is instead spawned via Game script. It also seems like the hierarchy doesn't show in realtime, so I can't isolate what prefab is spawned.
I've edited both the tracer_base prefab, weapon types etc. But none of those contain a raw mesh object, so I have to assume the properties of the tracer prefab are set somewhere else.

Is this simply something I will not be able to access/work-around, or am I missing something?

jade current
sly summit
jade current
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There isn't anything exposed that would allow you to do it from script either.

sly summit
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Yeah, that's what I was seeing. It seems... more restricted here than I thought. Frustrating

jade current
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You're the first person in like 3 years to even "need" to do this. That alone should give some insight as to why it's not exposed.

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One person/one use case isn't enough reason to expose functionality from engine to scripts.

empty nexus
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Projectile meshes are in the entity attributes and not a component

jade current
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We're both well aware of that.

empty nexus
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Now you are. You're welcome.

oak star
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Hi there, iam new to enfusion. i made a car material and uploaded it to the workshop. iam very confused why its ~70mb for just one material and a 3mb picture. I can start the game with the mod, but i cant spawn the vehicle ingame => idk if i have to create some extra entity or something but i couldnt found something on the internetz

sudden sable
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Hello - I have a map where we are trying to battle tanks at large distance (1km+)
Is there a way to control the distance which things seem to be getting culled?
ie. I can shoot some tower next to other person and see a blast but they do not see anything

zealous scroll
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What does it mean when an entity is kind've ghosted in the hierarchy

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Like this

wintry blade
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can someone help me with this?

empty nexus
# wintry blade

This was answered in terrain channel I believe a few hundred times

vivid bramble
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Anyone else having problems downloading mods on a server right now? I was getting workshop API issues and now mods are downloading but downloading with empty serverdata.json

oak star
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else hes searching in the user profile on the user u starting it, then its not working

vivid bramble
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On windows but that maybe it

ruby light
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can anyone help figure out how to get rhs and wcs helicopters to work together? rhs keeps to glitch out wcs helicopters gunner is unable to fire missles

vague tapir
lean vector
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Is there a way to disable the arsenal refunding supplies for items when a player "reclaims" them?

empty marsh
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does anyone know how to disable get out actions

smoky sinew
wet elm
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how do i debug a memory dump / access violation crash?

ripe eagle
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Can anyone help with an issue I'm struggling with relating to configuring modded content in game master/entity browser?

I've added the 'SCR_EditableEntityComponent' and successfully managed to add the modded content into the game master/entity browser.

However, when selecting and placing the object in-game it is not moveable after its been initially placed. Secondly, searching the name of the entity in the browser does not return results in the filter search bar, so you have to stumble across it by selecting specific filter parameters.

Thanks

warm mirage
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someone around trhat knows a bit about the resource stuff for vics that could help me out for a moment ? i can store supplys but i cant put them in or pull them out even tho i have set it up the same way as the base game has on any other vic

zinc willow
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Is there a config file for the build menu.. not the one from hq.. the entrenching tool one.. when we have the tool out it shows press B to build.. id like to add more items to that build menu.. but is there a config file for this? If so whats its name? 🙂

zealous scroll
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Anybody know if the guy who makes central economy is in here?

jade current
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@digital sluice

digital sluice
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hi that’s me yes

zealous scroll
digital sluice
zealous scroll
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Okay thank you very much

ripe eagle
median lichen
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Hello, how can i add a video or gif or png sequence in tools ? Thanks

smoky sinew
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How to make this light actually emit light?

steel plume
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Is there any documentation on the cinematic timeline?

wind moss
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anyone know how to change the amount of time that decals remain? i would like to make a mod where the decals stay for longer, but i don't know where to start

night raptor
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Anyone know what would typically cause GM to load indefinitely?

night raptor
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Anyone know what this means "Not the only AIWorld present in the world." But i only have one AIWorld

sly summit
stray grove
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quick question, Is it possible to make a weapon invisible when I holster it?

quasi bloom
jade current
jade current
stray grove
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Because I cannot fix its position on the characters back and it looks bad lol

twilit barn
night raptor
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As far as i can tell there's no other AIWorld in any layers, it's a weird error that doesnt even come up all the time

zealous scroll
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Does anybody know where the slot is to put the faction base group prefab? I've seen it before but I can't find it right now. Checked faction manager, Loadout manager, game mode, character prefab and the faction conf files. Not the playable group prefab. And not the AI group prefab.

zealous scroll
radiant tide
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Hey guys! Looking to make some custom loading screens for my server! I cannot find ANY information to help me. im very new to this

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any help?

smoky sinew
radiant tide
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oh god. okay so i am using a modded map @smoky sinew Would it be the same deal? or would that havee to be a dependency. im like brand new with this, just uploaded a png to the workshop lol

smoky sinew
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otherwise yeah, you'd have to make your custom version on workbench and upload. Adding the mods like the map, as dependencies.

radiant tide
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imma give it a shot

radiant tide
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Found it. Everything is read only however so a little confused on importing my image to make it the background. ill mess around with it more tommorow. Thank you

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@smoky sinew

Hey it looks like its a tree of folders and it seems like it tries to overide the vanilla setup. gunna give it a shot

carmine nexus
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hey everyone, i've been playing gramps pve conflict with the linear add on with a few friends, which was great. However i've been wondering how to change the map for this scenario. I can't find anything in the workshop and was wondering if its possible to just copy the scenario and past it onto another map in the editor?

zealous scroll
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Also when using the prefab library what is the difference between 2 the 2 prefabs? It duplicates it into the PrefabLibrary folder but not sure what the difference is

worn tangle
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hey folks, currently setting up custom conflict mission and would like to know how to remove rank lock on vehicles, cheers

sleek trout
quasi bloom
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This model itself is from the same era as the Arma Reforger

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It would be really cool if we had a variety of equipment for our rifles in this model, since they are taking this issue so seriously.

zealous scroll
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You can make whatever attachments you want all of the components are there for it

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Is there any loading system like can I go to a Zone and have it load a new world?

steel plume
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Are there any tools available in world editor to lock an object in place so that it does not move after starting? Need a BTR to stay exactly where its at and not use physics

zealous scroll
steel plume
zealous scroll
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Cheers

zealous scroll
steel plume
# zealous scroll Cheers

Got another question for you, no worries if u dont have the time. Im trying to film using the cinematic timeline. When i go into preview all the sudden there is an american soldier in the way. I think he is the "driver" of the BTR and it has something to do with the BTR placement since i didnt see him before i moved the BTR. Any ideas how to move him, keep him inside BTR or just get him out of the way lol. The BTR is scripted to turn on headlights and other functions on a keyframe so idk if the game added him due to those parameters or what. Thanks either way

zealous scroll
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Or just go through them and see if you can find anywhere that there is Soldier prefab on

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Or you could maybe see if there was a more basic version of a BTR without characters

steel plume
zealous scroll
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Yeah probably something on the timeline but haven't used that much really yet. Pretty new to enfusion but used several other game engines.

steel plume
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Now I just need to figure out why the weather does whatever it wants during cinematic preview and it will only have taken 3 days to capture a 10 second cinematic 😭

steel plume
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Anyone know component name to make a vehicle (BTR) fire its main gun?

sour grove
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Hey there,
I'm trying to get Arma Reforger Tools to run on Proton with the Following arguments:
__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia DXVK_HUD=1 PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 DXVK_FILTER_DEVICE_NAME="NVIDIA" %command% -forceUpdate

But once I open an object in the 3D Editor Tools will always Crash. And also crash each Time I try to reload the Project.

Does anyone run Tools with Proton? Thanks for your Time. Im happy to give you more Informations.

zealous scroll
jade current
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Wdym?

zealous scroll
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Like do you think it would be possible for somebody to write a script or override a script that would make it possible

jade current
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Loading worlds per player isn't possible.

zealous scroll
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The idea is have an open sandbox world and then have different worlds like a battle royale World they can go to play but they can enter it from the main world

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Or like a death match room and a team deathmatch room stuff like that. Okay thanks

jade current
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I understand. But loading worlds per player isn't possible.

zealous scroll
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Okay thank you very much

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I could maybe do something where it sends them to a different server with the other modes I'll look into that I guess

glossy warren
zealous scroll
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Only one game mode per world I think

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But it might be possible to still Wrangle it to work a bit like that

glossy warren
zealous scroll
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Awesome thanks man

zealous scroll
chrome gust
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Would it be possible to create a mod/plugin that can emulate different lens characteristics inside of Enfusion?

For example, true anamorphic-specific distortion, bokeh, and flaring?

Disney and Dreamworks are known to have modeled lenses (Cooke S4 Series) inside of their softwares (like Maya etc) for filmmaking and I had a shower thought thinking it would be cool to do if it were possible in reforger - imagine a cutscene that hot swaps the “look” of the scene to an actual anamorphic look rather than just crop the image with an overlay. Or what if there was a way to play in a truly anamorphic point of view for us Widescreen gamers? What if we could change the longitudinal chromatic aberration and iris blade count too?

If anyone knows anything about this as a possibility and wants to reply, please tag me in the replies incase it gets buried, thank you 😊

empty nexus
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Probably not without engine/shader access, or with some limitations

smoky sinew
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How to spawn mines as activated from the get, without having to manually activate while in game?

wheat pilot
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how do I make/put AI into choppers on enfusion workbench?

radiant tide
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@smoky sinew

Figured it out. I just disected another groups. had some trouble but there was a script i had to disable first but got it done

twilit barn
radiant tide
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Very happy! Going to try and see if I can do the loading screen right before. It just overrides both scenario loading and the splash just before the loading screen. kinda annoys me

smoky sinew
eager adder
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the hitbox on the rock walls need to be fixed because if you prone on them, your bullets hit the hitbox

zealous scroll
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Can I make player do a melee attack with the primary fire button?

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Setup a knife weapon but can only melee with middle mouse. Would like to use left mouse if possible.

gusty pewter
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Hiya, how do I add stuff to a world? Whenever I add prefabs (like spawns or vehicles), the server complains about replication issues. It's always a JIPError about item being missing or different

empty nexus
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Add blue prefabs not orange or purple

wintry blade
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if i place a truck on my terrain i can use the doors etc but it doesnt drive forward or backwards during play tests - what am i missing?

gusty pewter
empty nexus
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You said you "add prefabs", so I assume you know where prefabs are. Add blue ones.

indigo venture
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How easy is it to animate In enfusion also can you model things in it? I wanna make a mod

indigo venture
warm mirage
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out of no where my glas that is setup the same way for all 5 windows , 2 out of them now let bullets go through even tho they are all set to 15mm glass and the other dont do it , i have not toucht them since i last tested them where non of themlet it through unless hit enogu hto break , any idea what is causing this ?

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they are both setup the same way , same collider same settings same glass type same material

stark acorn
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I got feeling it is bounding box issue

warm mirage
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the thing is they are setup 1:1 the same

stark acorn
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but they are attached to different spot I assume

warm mirage
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y

stark acorn
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I remember having this issue on sample car but I don't remember from top of my head what it was exactly

warm mirage
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but it all worked fine rwhen i set it all up and i tested it tons of times and now out of no where it is not working anymore

stark acorn
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I remember it was bounding box though

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well, I guess if you haven't updated workbench, then I guess we can exclude magic 😉

warm mirage
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even if i replace the one on the right with the lefts mesh same thing happends but i checked the collision the materials and all but nothing is diffrent

stark acorn
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bounding box it is then

warm mirage
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and how would i be able to check or fix that?

stark acorn
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things outside of bounding box will be ignored

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I don't remember it from top of my head

warm mirage
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thing is it worked fine tho when i tested it all, i didnt change anything on the model or glass in the last weeks

stark acorn
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magic it is then?

warm mirage
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some bs that changed inside wb i geus

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but i cant tell what , i checked everything that i can check and nothing diffrent between the 2

stark acorn
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I mean, I don't see point in mentioning that you didn't do anything - most likely it is effect of some action which mostly you are not connecting

warm mirage
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i have not toucht my glass since i made them breakable and that a while ago

stark acorn
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it is not problem with glass probably

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but with entity which is holding those glass pieces

warm mirage
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i checked my git updates

stark acorn
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those glass pieces are probably outside of parent bounding box

warm mirage
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i trested them without anything around it

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just glass with the needed comps nothing more nothing less same happends

stark acorn
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have you tested it as an separate entity placed on the map?

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or as a slotted thing?

warm mirage
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that what i send ya the screen off XD

stark acorn
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?

warm mirage
stark acorn
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can you post pic from WB?

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edit mode

warm mirage
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small one does let it through bigger one not

stark acorn
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in world editor

warm mirage
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that is world editor..

stark acorn
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in scenario where you have been testing them

warm mirage
stark acorn
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and in such scenario they are not penetrable?

warm mirage
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the big one is holding up and not letting the bullet pass as it should be till it breaks

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the small one does let them through even tho they are the same settup

stark acorn
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they seems to be set to glass gamemat

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ok, so collisions are working - I thought bullets are not colliding at all

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piece on the left is angled

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so effective armor is bigger

warm mirage
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makes no diffrence i tested it from all angles

stark acorn
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well, set it to material with set thickness then maybe?

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on this pic thickness is 9mm

warm mirage
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they are both setup with 15mm armored glass

stark acorn
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not this one?

warm mirage
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dont mind the 001 (put them in same blend file so you can see)

stark acorn
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Whenever you wanna changed Game material on any collider, first reset Geometry Parameters in Import Settings for an asset (.xob), otherwise new .gamemat won't be assigned and you will still see the old one.

This can be done in two ways:

By clicking with Right Mouse Button on Geometry Params property and selecting Reset do default value option
By clicking on arrow on the right side of Geometry Params property

Once that is done, Reimport resource button can be pressed. After resource was reimported, proper Layer Presets should be visible in the Geometry Params array.

warm mirage
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again coming to the point it worked perfectly fine before

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i have not toucht them i have not reimported them

stark acorn
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can you check it in resource manager?

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please, even if its true, stop saying it - its not helping

warm mirage
stark acorn
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assigned materials to colliders

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in colliders tab

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and then in import settings

warm mirage
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you mean this ?

stark acorn
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yes

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that is not glass armored 15mm you see

warm mirage
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both are the same tho ( this is the one htat works

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upper one is the small window
bottom one is the big window

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ill test it with putting the 15mm on for ya but that would be funny 1 one did work and the other not tho ?

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sometimes i hate this engine for this kind of magic stuff ngl

stark acorn
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its not magic

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one was probably physically thicker

warm mirage
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and now they dont break no more after changing it to 15mm armor , gotta love it

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ill leave it by this before im getting mad at this nonsence , ill give it a shot in the morning XD

fickle lichen
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Anyone knows what causes this?

spring latch
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I'm looking at duplicating and then customizing from an existing template character prefab - in this case the default RHS rifleman - but I need to have a custom RHS scope spawn in with the kit. I'm able to swap the weapon template prefab out to the M4_UGI 10-inch SBR variant, but I don't see anywhere that I could attach a scope to it, even when editing the weapon prefab itself.

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The end goal here is: How do I add / attach custom optics to a character loadout file?

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Ideally the unit spawns in with the optic already attached to the weapon - I get that I could use the ItemsInitConfiguration function under the SCR_InventoryStorageManagerComponent to just have the scope added to a container, but I'm looking to have more control than that

indigo venture
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question how do i import a charactar from the game to see how animation works also how do i model something with enfusion?

round gorge
indigo venture
round gorge
indigo venture
round gorge
# indigo venture i mean like for when i end up making my mod right and model i need to animate re...

https://github.com/BohemiaInteractive/Arma-Reforger-Samples

pretty sure you can get the character with the bones etc from here to animate ur stuff and import to the workbench to then use it on the respective model / character

GitHub

Modding Samples. Contribute to BohemiaInteractive/Arma-Reforger-Samples development by creating an account on GitHub.

round gorge
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never animated smth yet so I cannot give you more intel on that unfortunately

twilit barn
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Is there a component for MHQ respawn rules? Im looking to roll back the change to default kits only on MHQ trucks. Wondering if there is a component that handles this or if it's only in scripts?

plush vessel
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I have some questions if somebody could help. I am entirely new to Arma Reforger (and the Arma franchise) but Im looking to mod a map that already exists as a mod. Is there a way I can load it into Enfusion? each attempt i make doesnt work.

twilit barn
sinful wave
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 VEHICLE   (E): Helicopter - no physics component! 

Why am I getting this error if my Rigidbody component is there

twilit barn
restive mesa
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Gonna release this bad boy soon 😎 👍

jaunty nacelle
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I have a question regarding which channel is best used to discuss about Cinematics?

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Been wanting to get into it but noticed just how there really isnt any definite tutorials anywhere on how to get started

timid osprey
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Anyone know who would be the best modder to contact when it comes to character outfits, outfit functionality, etc? Have some questions

gusty pewter
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what separates a blue, orange and purple prefab? how do i make a blue prefab from something else?

gusty pewter
unborn inlet
unborn inlet
empty nexus
digital fable
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if a map is under a APL are you still allowed to modify placements of objects?

empty marsh
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has anything happnd to colliders recently i cant seem to find one thats working for a vehicle anymore

twilit barn
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Seems like anything I try, the ability to spawn at a MHQ with a custom loadout is hard coded to false? I've done overrides on anything I can find related to custom loadouts, but every single time it comes out "Default Loadout Only."

sinful wave
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VEHICLE (E): Helicopter - failed to load! (@"ENTITY:4611686018427387927" ('Helicopter_Base1', Vehicle)
Anybody know why this is happening? I'm just using the helicopter base, attached a mesh, and a seat component, and they can sit in it fine, but I cant start up the helicopter.

empty marsh
zinc willow
unborn tangle
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hi guys
how can i prohibit putting smth on the ground?
i want remove the ability to put resources on the ground (in conflict)

formal falcon
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Folks, is there any documentation on the file format used for the .topo export when you make a map? It's got to contain all the vector information, as it overlays on the base RASTERIZATION tga, but I can't find any info on how we might interpret this or create a high resolution raster image from it

icy delta
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Hey everyone, I cannot seem to get "reforger tools" to pop up in steam.. im pretty sure I had it at one point but may have deleted it from my library. Is there a way to recover this? I want to build maps lol

zealous scroll
smoky sinew
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Hey guys, extremely new to the reforger tools - I am looking to make a mod that allows me to EXCLUSIVELY change the volume of weapon sounds etc. Have no clue where to start and couldn't really find a good tutorial. Anyone got any solid help please?

idle saffron
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alright, i got several hours in this project and after experimenting with a new faction all my ambient spawns are now FIA. i mean when i play the scenario in the tools all the spawns that are set to ussr and even show my ussr characters on the ground, but the game shows a green icon and they flip the ussr points to fia... what did i manage to screw up that i cant find to fix?

idle saffron
frigid pine
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hey so when i make my own game through the editor and copy the base settings for conflict and publish it and add the scenario id and the mod to the server host config but it doesn't let anyone join like you cant join is there a step idk about or something

strong sinew
#

I wish this game had a sort of animation/bone editor so you could make cinematics within the game or like screenshots

onyx yarrow
#

Why would my cinematic character track not be working?

lime solstice
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Why i can't add some mods to tools proj... - Addon 'Metabolism' dependency '5D6EBC81EB1842EF' can't be added :/

sharp frigate
#

Hi, I'm modifying a map for a PvP conflict and I'm having some problems with the radio connections between the bases. Can I ask my questions about my problem here?

fervent cypress
#

I'm still trying to figure out the handguard issue with my MP5 addon.
Apparently the overall issue was that the attachment type for the handguards and the mp5's got out of sync. I fixed that I pushed an update. Here's the current problem:
✅ In Workbench (both stable and experimental) the handguard is on the gun out of the arsenal and Bacon Loadout Editor (BLE) as expected.
✅ In game local scenario with the mods, and bacon loadout editor. The handguard is on the gun from arsenal and BLE.
⛔ On the live servers I play on. The handguard is still not visible (until you move the weapon to your secondary slot and back). Despite it being the same version as the previous two.

Any recommendations of what to possibly look for to diagnose this issue would greatly be appreciated.

wheat grove
#

I have had some issues like that with certain weapons, it fixes whenever you cause the model to update at all. Idk what causes it..

merry vessel
#

do all files need to have an accompanying .meta file? Just curious since I was able to add some .wav files to an acp and it didn't register the files so no meta was created, but it appears to have worked and picked up the files in the published addon anyway?

steel plume
warm lotus
#

I have to suggest to Enfusion engine devs, to make a preview character that appears when adjusting things like get in/get out positions, or even seating positions

uneven marsh
#

Any idea why my custom stuff isnt appearing in the arsenal? I Duplicated the Configs-EntityCatalong-FIA-InventoryItems_EntityCatalog_FIA and added my items as I normally do but this time when spawning the box nothing is actually in it aside from the base game shit

uneven marsh
#

NVM I have a bit of the tism. I accidently duplicated instead of overriding the entitly catalog

sinful wave
#

Anybody know how to get WASD input? I've tried using GetCurrentInputVector but it only works if you are walking. I want it to work no matter what, even if in a helicopter or car. Using Steer and Clutch also won't work. I also don't want to get straight from the keyboard, since I want it to work for all devices.

The class CharacterEntity has what I need maybe, but there doesn't seem to be a way to get it.

spark escarp
#

Hey everyone, I'm new here and just starting out. My first main question is: When creating a new gamemode, how can I tell my Mod to Inherited and use the Eden Prefab world?

magic moss
#

Could I get some help with this?

#

I just did this armband in Blender. What do I do next?

zealous crown
#

Hey, I got a qq for someone who has experience with this issue. I am working on a map for a conflict gamemode, thoughw hen I tested the base building, the camera snaps to the ground. Does anyone know of the solution for this? The game master and Arma vision cameras are perfectly fine, just the build cameras for bases is messed up

zealous crown
#

Ah, nvm

#

Had something to do with me editing the .layer file manually apparently, but now setting the bounds for my map won't save.

#

Just resets back to whatever the engien wants it to be

sharp frigate
#

Hi guys, tell me I'm modifying a map (I'm new to Enfusion) to make it PvP Conflict. I'm setting up the base with the radios, but the radio signals are way too large, even if I set the transmitting range to 10. As soon as I place a radio relay, the range is way too large.
I don't know if that's clear.
Sincerely,

paper geyser
#

Hello, this is my first time working with The Enfusion Engine. Always had a passion for making maps. So, I'm finally giving it a try and I'm loving it. I'm 85 hours, learned a lot but still picking up new tips and tricks.

One thing, I'm not able to wrap my head around is street lights.

When I placed them down to start with, it showed the lights working but the moment I entered the preview mode. The lights stop working, and then they don't work after that, even when not in the preview mode unless I replace them.

I'm not sure if this is just how the engine works, to save resources because clearly is doesn't render entirely the same if I were on the actual game.

signal ember
#

@candid laurel you can just add an arsenalbox and then change the MeshObject if you want. https://i.imgur.com/EIJQqUv.png Otherwise looking into the ArsenalBox prefabs and take a look through the components to see how they work if you're looking to do something more specific. just gotta tinker

sage wraith
#

hi guys im new to arma and arma reforger, i love the game already and specially the sandbox possibility of it, its truly game changer for me. I was wondering if anyone could point me out on how to start making building mods? I am really interested in making buildings and props for the game just for fun and test it.

signal ember
# sage wraith hi guys im new to arma and arma reforger, i love the game already and specially ...

figure out what you're interested in and drill down into that topic. The modding wiki has some resources and some basic tutorials https://community.bistudio.com/wiki/Category:Arma_Reforger/Modding

Looking at the base game things to see how some of it works will be helpful, same with opening mods from the workshop to take a look at the way people do stuff.

when you tried everything you can and still cant figure something out, ask in the most appropriate discord channel and most times you can get some guidance to nudge you forward. Be sure to search variations of your question first to see if its been asked 100 times already and answered :P

sage wraith
#

thank you i appreaciate it. Also, i heard that its way easier to mod in this game than it is in DayZ is it true? I came from DayZ and i wanted to learn how to mod for that game, but i felt like everything was too old school and difficult, so i gave up. Is it easier to mod here with the tools provided?

signal ember
#

Don't know. Lot of factors would go into that, personally haven't modded dayz. Regardless you'll need to put time in to get results ya know?

sage wraith
#

yeah for sure

#

is there any video tutorials for this too somewhere on youtube? I learn better with videos cuz of adhd

signal ember
# sage wraith is there any video tutorials for this too somewhere on youtube? I learn better w...

mmm I get the videos learning being easier for people. I'm not sure specifically, the videos are kind of spread across discord channels for the various topics. You'll have to do some sleuthing on that front to find some. the assets category in the wiki should have enough info to get ya started. Then you can look through the models and textures channels, maybe pinned stuff in there to help but im not sure

sage wraith
#

these ones

signal ember
sage wraith
#

Basically yeah, its not world editor i think

signal ember
#

So you'll need to create the model in 3d software like blender (free) and then create textures for it and then you take those creations and bring them into the workbench to configure in a project. then you publish your project once you have your items all prepped and setup

sage wraith
#

which one is the workbench? Is it the steam tools one? im sorry for asking obvious dumb questions.

signal ember
#

yes. arma reforger tools/enfusion/workbench

sage wraith
#

Thank you, already installed it.

signal ember
#

so if you wanted to. you could find a 3d model online that is free (and check the license on it), use that model to practice along with some of the wiki tutorials like importing assets/etc

#

Then eventually you learn blender to create your own assets. and on you go.

sage wraith
#

I kinda know a bit of blender, alreayd did some moddeling for DayZ before, just gave up because of how hard it is to script the mod itself. (was doing a collectable mod at that time). And unfortunately the DayZ tool (dont remember the name of it) was too outdated for me, its like i was in the early 00's ad it was hard to mess withh the LODs, values or weights whatever it was called. So figured maybe here it will be easier.

signal ember
#

It'll still take time to learn and figure things out but if you keep chugging away I'm sure you'll be alright. Just start small and simple then work your way up

sage wraith
#

Also being a game master is too fun, can't even stop playing around with things man 😂

jaunty halo
#

anyone had any luck getting enfusion to work on linux? I swear I googled first and searched around in discord, but discord search sucks

it's the very typical unable to locate base game issue; even when I point it at the ArmaReforger.gproj file in the base game

signal ember
jaunty halo
#

okay derp; I did it a bunch of times and this last time it worked; must have been clicking the wrong one

#

for the next person since it's running through Proton and pretending to be windows:

My Computer
Z:
Go find your steam directory; mine was in `\home\yourhome\.var\app\com.valvesoftware.Steam
data\Steam\steamapps\common\Arma Reforger\addons\data and select the file in there
sage wraith
#

is there a way to snap objects one to another? Like, i wanna make a bridge but its uneven.

#

also if i move it while its in the air, it will go back to the height of the terrain and i dont want htat

round gorge
sage wraith
round gorge
#

you just cant snap objects, thats the short answer.
Unless your familiar with scripting you wont script it just like that

sage wraith
#

yeah im not nevermind, that sucks tho :\

dusty escarp
#

hey im new to all this was just wondering is it possible for me to edit my server as it already is with objects already placed in GM? the server has mods on it too

wanton bough
#

question, we used to have dismemberment/gore mods what happened to them? is this against TOS? if its not against TOS i wanna make my own but wanna check first

idle saffron
#

does anyone know about the profile folder that seems to be popping up in my mods now? i looked in the file structure page in the wiki and theres no mention of it

jade current
#

That's your workbench profile folder and it's been there since the beginning.

idle saffron
#

ok, i guess i must not have ever look into it before, thank you man. also i thought the blue dot on the UI Info drop down box meant its been edited but Pilot compartment base is a locked file in the reforger files so i dont know why its upset about the GetInDriver.conf file in there

sinful oxide
wanton bough
wheat grove
sinful oxide
#

Unfortunately limbs can’t be sliced off normally you need a model for that

candid laurel
zealous scroll
#

Exception: Access violation. Illegal read by 0x7ff6a779d154 at 0x48

Anybody got any experience with this error? It happens when going into play mode with a game mode in the scene. Does it with deathmatch, capture and hold, and other game modes

#

Play from camera position loads fine, but not if I spawn the player. The last thing in the log is it loading the player camera when it crashes.

sage wraith
wheat grove
#

Blender is so complicated and I am not a 3d modeller by any means. It is over complicated to a dummy like me, I could import things so much faster in OB. The controls made much more sense.

sage wraith
#

I see

round gorge
#

its not allowed to make money with using tools made by bi, in this case reforger tools.
Basically its against tos to accept commissions.
Outside tools thats possible like doing work in blender or scripting without using tools

atomic pelican
#

I’m trying to figure out how to remove the “command tent” from a campaign military base used. Like the bases from a PVP scenario but either another object or it’s just an invisible object like the managers. TIA

lime solstice
#

What is that? (And how i can control that)

robust hare
#

Are detachable bipods planned for reforger or is it arma 4 stuff? I tried to search bipod but im not seeing the answer

sinful oxide
#

You can do it yourself if you really wanted to

#

@robust hare not hard

robust hare
sinful oxide
#

Just use the same function as a suppressor

#

Bohemia has everything there for you

stark acorn
#

it tells you how deep such component is defined. 0 means that entity/current prefab level has this component assigned

#

1 means that parent of that prefab has this component defined

#

2 means that parent of parent has this component defined

#

3 means that parent of parent of parent has this component defined

#

4 means that parent of parent of parent of parent has this component defined

empty nexus
#

What does 5 mean

stark acorn
#

Error: HTTP Error 400: {"type":"error","error":{"type":"invalid_request_error","message":"Your credit balance is too low to access the Anthropic API. Please go to Plans & Billing to upgrade or purchase credits."}}

lime solstice
remote bronze
empty nexus
magic moss
#

I'm currently making an armband thing and was curious to ask. How do I fit it in an extra slot like the other armband mods?

formal falcon
#

For modded servers like WCS, would it be possible to generate a long hashcode which represents your current inventory? That way you could cut and paste it back into the UI to shortcut rebuilding your loadout?

empty nexus
#

Sure it is

#

But if you run a server that trusts user input for loadouts then I'm not playing there lol

formal falcon
#

yeah but all it needs to do is provide an encoded fingerprint of a loadout. If it doesn't match, it can't give you the loadout

empty nexus
#

Servers like WCS can implement loadout sharing where you can have the same loadout on servers running the same mods without the users doing anything

zealous scroll
#

Need some mf better documentation on custom game modes.

#

If anybody knows any other documentation / resources for this please lmk. This is all I can find and it's way light.

#

Can the next workshop please be about setting up a custom game mode from scratch? That's what we need.

#

Using the gamemode base prefab, not any other ones

empty nexus
#

Custom game mode? You'd need to create the game mode yourself. This will likely require scripting.

zealous scroll
#

Yes but before that they should show us how to set one up from scratch instead of just giving us example prefabs.

#

Would be insanely helpful.

empty nexus
#

You create a custom game mode by creating it from scratch. Using scripting. Extend the game mode base class.

zealous scroll
#

That's further down the line dude. I'm simply asking them to create the plain game mode example from scratch.

#

Instead of just providing the example prefab.

#

Just to get it functional and spawning nothing else.

empty nexus
#

What's a plain game mode? You can copy the setup MPTest has

zealous scroll
#

Can't use copy / paste from example scenes

formal falcon
#

You gotta learn somehow. Deconstruct the example game worlds and see what classes are on what entities

zealous scroll
#

Yep and it would be 1000x quicker if they just made a MF video showing it

empty nexus
#

Well then you can create your own world the same way mptest is. There's like 10 prefabs.

zealous scroll
#

Each prefab can have various diff components depending on the example scene.

#

Need them to build each prefab from scratch and tell why they are adding each component.

#

I'm not asking for anything radical lol. It would speed up the learning by insane amounts but apparently it's too difficult or peeps are too smug.

formal falcon
#

Well, when you figure it out, be a good person and write it up for us

zealous scroll
#

I absolutely will and make videos

empty nexus
#

Ah you want to know the behind the scenes and the why as opposed to just adding a game mode to your map. This would take a lot of time to do and vast majority of users don't care.

zealous scroll
#

But its dumb af that it doesn't exist from Bohemia already.

#

It's literaly going to take like weeks or months when it could take a couple hours with proper instructional material.

formal falcon
#

I don’t know, it’s going to be one of those areas where you’re stuck between simple and advanced

empty nexus
#

It's great that you want to understand how the game works but I don't see this as a priority for devs because only maybe 1% of users want to go this deep or even less

formal falcon
#

it might be interesting to see what subclasses SCR_BaseGameMode and work your way up

zealous scroll
empty nexus
#

Is time not a resource?

zealous scroll
#

The right person could do it very quickly.

empty nexus
#

Or, they could do things that most people want first

formal falcon
digital pagoda
#

Who can I contact to see if I can be paid for something (not using any BI assets) without any risk of being banned by BI because of suspicions ? I'm trying yo find an official member of BI to clarify that for me before starting my thing.

#

What I want to do could be miss interpreted

zealous scroll
#

Literally have one dev create the MP_Plain mode on a video from scratch. That's it.

formal falcon
#

It sucks, but that’s probably the way things are

zealous scroll
#

Already doing that bro and that's what will continue, but to me it seems like a glaring hole.

#

Brain just fried atm haha all good

empty nexus
#

The worst part is a video about the current setup might get outdated very quick, especially before the 1.3 update

zealous scroll
#

I will just have to start from the very very ground up. I will make great videos about it when I figure it out

frosty ravine
#

to be fair the man has a point. now I'd be able to fill in a wiki over a month, that would've saved me at least a few hundred hours in workbench. however, now that I have the knowledge, I have no incentive to do that, because I'm interested in actually making mods, not making knowledge bases, especially since it should be BI job, and I wouldn't get paid for that.

just think about the number of working hours wasted across all other modders that had to went through the same process.

empty nexus
#

I dont consider them to be wasted since I enjoy it

formal falcon
#

If everybody acted in their own self interest, this would be a shit community. Bacon helped me out a bunch when I was first starting out with an idea. Gotta pay it forward

manic tiger
#

Hi, Does anyone know the mod that gives extended ranks?

sharp frigate
#

Hi guys, tell me I'm modifying a map (I'm new to Enfusion) to make it PvP Conflict. I'm setting up the base with the radios, but the radio signals are way too large, even if I set the transmitting range to 10. As soon as I place a radio relay, the range is way too large.
I don't know if that's clear.
Sincerely,

jade current
zealous scroll
# jade current Lies

Tell me more. I only see copy text or whatever when I right click anything that's read only.

jade current
zealous scroll
#

Ohhh save the layer?

#

Sweet ty

jade current
zealous scroll
#

Very cool

#

Will help tons. That's how I wanted to approach it to begin with.

zealous scroll
#

And I get it that apparently most people are using it as a mission creating tool or whatever, but I want to use it more like a full game engine.

jade current
steel plume
#

Does anyone have a script or method for a camera within cinematic timeline to follow a projectile? Have a character entity keyframed to fire an rpg and i want to track that with a camera track

zealous scroll
steel plume
atomic pelican
#

Can someone help me figure out how to have an objective without the command tent?

How do I make another object an arsenal?

zealous scroll
#

You could try just putting a camera on the projectile prefab and see what happens at least.

steel plume
smoky sinew
#

How to adjust order of spawn points on respawn menu? I had them named A,B,C etc but I added one and then swapped the order(to move the new one higher up the list) and now it is at the end of the list again.
EDIT I added each one to a separate areas and numbered those areas. Order arrangement solved.

fervent cypress
#

Surely I'm missing something here when it comes to setting up the sights on a GL.

I've tried manually setting the offset and angle for 100,300, and 400 in hopes that would help figure out the rest but its widely inaccurate. The vertical visual offset and the angle seperately impact accuracy too much.

How are you supposed to, in good faith, set up a colimator? Just trial and error? I have it animated properly based on the sightelevation, the issue is the user's visual representation.

empty nexus
#

Dont bother, zeroing UGLs doesnt work automatically and doing it manually is never good enough

#

Camera doesnt even follow angles of the pivot and just stays upright weirdly

severe kite
#

anyone know if theres a way to change the default material of a xob? I'm trying to make a new tracer color

wanton field
#

How do I save a read-only file?
I'm trying to alter a mod with locked symbol in the project view, and save it but it doesn't let me

severe kite
#

make a new mod to overwrite that mods files

wanton field
severe kite
#

yes

candid gull
wanton field
empty nexus
candid gull
# empty nexus Try it

@empty nexus I haven’t played modded in a min I was suggesting rather than questioning.

#

idk if it works tho

wanton field
#

@empty nexus your loadout editor is amazing

empty nexus
severe kite
wanton field
empty nexus
severe kite
#

so id have to recreate that mesh somehow then

candid gull
empty nexus
#

But you can edit the default tracer materials

severe kite
#

i know, but i wanna make a new tracer variant, not just recolor all red tracers to a different color

#

so i assume make a new mesh?

empty nexus
#

I think so yeah

wanton field
severe kite
#

oh my god Yes

#

im tryna make ah64d's tracers... not trace lmfao,, be a non glowing projectile!

candid gull
severe kite
#

also bacon, quick question about zeroing type, what does camera turn mean?

candid gull
empty nexus
#

no clue sorry about that

atomic pelican
#

Can someone help me figure out how to have an objective without the command tent?

How do I make another object an arsenal?

severe kite
#

how does one import fonts?

severe kite
#

got it! pretty damn undocumented.. lol

twilit barn
#

Anyone know how to make the MHQ truck able to use custom loadouts? Everything I've tried keeps telling me Default loadout only...

fervent cypress
wanton field
#

Anyone know how to get supplies and vehicles to NOT reset when you restart a dedicated server?

sour flax
#

Hi to all 👋

Does anyone know how to start Conflict game mode on map MpTest_Basic?

Now I constantly get this error:

Virtual Machine Exception

Reason: NULL pointer to instance

Class:      'SCR_RoleSelectionMenu'
Function: 'InitMapPlain'
Stack trace:
scripts/Game/UI/Menu/DeployMenu/SCR_RoleSelectionMenu.c:214 Function InitMapPlain
scripts/Game/UI/Menu/DeployMenu/SCR_RoleSelectionMenu.c:116 Function OnMenuOpen
scripts/Game/UI/Menu/DeployMenu/SCR_RoleSelectionMenu.c:474 Function OpenRoleSelectionMenu
scripts/Game/Respawn/Menu/SCR_PlayerDeployMenuHandlerComponent.c:119 Function Update
scripts/Game/Systems/DeployMenuSystem.c:59 Function OnUpdate
twilit barn
#

youre probably going to have to add all the components needed for conflict mode

median kestrel
#

i got a question, my world editor and a couple other editors wont initialized and im confused why

glad oriole
#

Does someone have a guide on how to add gm scenario to a map I forgot

onyx yarrow
#

Why are my trucks full in world editor but when I preview cinematic they are empty?

steel plume
#

Does anyone know how projectiles work for projectiles that are fired from a weapon instead of created as a separate entity? Trying to find a way to attach a camera to them once its been fired from a weapon but im not sure what to call too

steel plume
onyx yarrow
steel plume
#

ive seen things take a little longer than that to populate. I started setting my scene start a couple hundred frames from zero because of it. How are you filling them or is it just a prefab thats filled?

onyx yarrow
#

The prefab appears filled, as shown in the picture, but during preview... nothing.

#

Ill double it and see what happens

steel plume
#

Weird. Might have to find the box prefab and use AttachTo script to manually fill them in via keyframe

onyx yarrow
steel plume
onyx yarrow
#

gotcha

wanton field
#

Someone more experienced than me wanna take a look at my first ever mod and see if I've made any newbie mistakes?

fervent cypress
#

After trial and error, I was able to get all of the EGLM's sight zeroing set up for 100,200,300,400m. The problem however is the animations after 300m. First picture is 300m, 2nd picture is 400m. 100 and 200 are normal like 300 is.

▶️ Is it possible to offset this with an animation exported from Blender (if so I can continue the question in animation).

▶️ Is it possible to manipulate how far away the gun is in any other manner? Do I need to manipulate potentially the Z offset?

If I can get this last part fixed, the EGLM is ready for testing.

small kraken
fervent cypress
#

400 is accurate in first person. I did 100,200,300,and 400 manually as the zeroing generator doesn't work. But the problem is that it makes the arms like that.

#

Accurate as in hits the target, not accurate as in doesn't look dumb. This is 400 in first person

heavy ruin
#

supplies officer being extra resourceful <.<

sage wraith
#

Anyone knows someone who makes buildings mods that i can watch and learn from? i am new to all this and wanna make some buildings for the game. Or just random assets props.

onyx yarrow
heavy ruin
#

ah ok. I didn't look into cinematics yet. At least with this way you can have more control over cargo contents without much hassle.

signal ember
# sage wraith Anyone knows someone who makes buildings mods that i can watch and learn from? i...

Best bet is starting out learning blender and getting down the basics of models and functionality in the program. Then after that you can start diving into the reforger implementation. There may be some videos out there of the process for importing models into reforger in addition to the bits of wiki info. But regardless, youll need to learn the modeling part, the import into reforger is the final step in that journey.

sage wraith
stark acorn
#

By default, resources disappear (they are being hidden) once they are depleted but you can still restore them

signal ember
sage wraith
signal ember
sage wraith
#

man reading sucks 😭 but yeah i guess..

#

thought maybe someoen had a video done about things like that for dumb people like me

signal ember
#

I know you want videos but there unfortunately wont always be some available with some of this stuff. Sometimes there are videos but they have obscure titles and never get found. Reading the wiki and trying to put things together is the best ya got for now

wraith tiger
#

Why the same copy of the script does not work? I insert this component and it does not work at all, although I changed the name of the class and component in the code to the corresponding ones.

zealous scroll
#

Anybody have an enfusion controls profile for Steam link?

fervent cypress
#

Is it possible to return if a certain slot has an attachment. I've searched scripting and the best I was able to find was something that checks if the slot is present and enabled, but not if it is currently populated.

Trying to do very basic flip up sights that are available if the weapon doesn't have an optic set.

split rain
#

can someone tell me if an how i can edit created maps to make conflict versions or do i need to make a whole new map myself? which i've done but get the invisable walls glitch but have tried the video and everything to fix and it doesnt

narrow dagger
#

Hey!

Anybody knows why my flag texture is transparent in the back?
Seems like either the faces of the model are wrongly aligned or there's some kind of transparency applied to the texture. 😦

dire arrow
#

I was wondering how many BI devs that are currently working on enfusion worked on operation flashpoint

split rain
#

do i have to add the map mods dependencies in enfusion as dependencies as well to be able to make scenerios?

wheat birch
#

I believe so

split rain
#

when i try and load the addon into enfusion it doesnt show up

#

thats the shit thats irritating. im following every tutorial, document to a T and when i get to the part where i select the map ass the addon for my project it doesnt show inside enfusion

split rain
#

when i right click my project and then click open with addon and select the map it not only doesnt open with the map as and addon it also deletes my folder for my project

paper geyser
# split rain when i right click my project and then click open with addon and select the map ...

I use to have this same issue. Make sure the mods you want to add are on the workbench. The first portal you see (it’s where you select your project) make sure those are loaded first. Then, you’ll have to open the project with addons. The you should save, then go into the options where you set the dependencies. After you selected whatever one, make sure you also have any dependencies that the mod might have. If you don’t it will not work; then once it’s loaded in. Save, reload project and you should be good

split rain
paper geyser
#

No problem! I’m learning things as I go and I struggled with that part and lost 2 maps due to it so wanted to help resolve the frustration

wanton field
#

Is there any way to improve the performance of the world editor in Arma reforgers tool? it's a bit laggy to look around in a world

zealous scroll
#

Anybody know how to register or whatever I need to do for a new faction. I've setup all the conf files and player, loadout manager, faction manager.

#

I setup the entity manager and entity catalogs and set the entity catalogs in the Factoin conf file

#

SCRIPT (W): 'SCR_Faction' trying to get entity list of type 'ITEM' but there is no catalog with that type for faction 'Survivor'

#

Still getting these

split rain
paper geyser
#

I personally haven’t done anything along those lines. I wonder if “Is Control Point” supposed to be selected

#

@split rain

wanton field
#

Is this where I have to edit stuff to edit a scenarios counter attacks when you try to take over bases?

split rain
#

yeah the TPM Tactical video im following say to leave it uncheck, but he also gets like a full spawn select screen when he hits play where i just get thrrown in

split rain
# wanton field Is this where I have to edit stuff to edit a scenarios counter attacks when you ...

I have had a few people ask me how to create a conflict scenario on custom maps. So thought I would put together a video showing how to create a simple conflict server for yourself and your mates.

Barzan Remake Mod: https://reforger.armaplatform.com/workshop/5E5EE20DFDEDE5F0-BarzanRemake

TPM Tactical Discord (Aussie Community): https://discor...

▶ Play video
wanton field
split rain
#

does RHS auto matically take over the factions if i use it on my server

#

or do i have to set it in enfusion?

wanton field
split rain
#

yeah i been trying to figure out the keys for it

wanton field
#

Idk how tbh, new to modding. I'm trying myself to tune counter attacks to a good number, but have not a clue where to do that

atomic apex
#

Does anyone have some time to assist. I am new to modding in general but want to bring a vision to life. It would be great if I could get some basic help. TIA

split rain
#

i messed up and published a scenerio before setting a dependency and now i cant get the project to open back up
do i now have to download my scenerio and open it with the dependencies

smoky sinew
smoky sinew
split rain
#

i got it finally. any idea how i can make game master work with my conflict mission so admins can do stuff? i have server admin tools and everything else

smoky sinew
split rain
#

yeah its not working for some reason

smoky sinew
#

Admin tools or GM overall?

split rain
#

gm overall

#

i try and log in it doesnt work. i've set it up with other maps before and its working. this is my first time with a scenario i've made

smoky sinew
#

if you login as admin you should get access. Even if the scenario is SCR and not Gamemaster, you can still use gamemaster.

#

if not make sure you haven't unchecked something about GM in your scenario from workbench.

sage wraith
#

guys, anyone know if its possible to change the FOV(i think) of how the guns look when we are holding them in first person? For example, the guns look too straight in arma, like they are stretched too, and i wish to be able to make them look a bit more to the right, so i can see more oof the gun and not make it look stretchy. Is this possible? Maybe with mods?

#

the m110 is just a example

lime solstice
#

Has anyone encountered something similar? When running locally everything is fine, when I run dedicated under a character the models hang

empty nexus
sage wraith
#

i know its a viewmodel. That is what i want, to change the viewmodel. i know there is o option for that, but is it possible to make it somehow with a mod maybe?

#

also, can someone tell me why cant i see the folder of my saiga weapon when i wanna pick the texture?

#

How do i even find it, it only shows two folders there.

empty nexus
#

No there are no viewmodel fake stuff. You can script fov changes of course though.

#

Your textures are not imported. They are wrong anyway as they dont seem to be bcr and nmo

sage wraith
#

man this is confusing

sage wraith
#

i downloaded the gun from sketchlabs

fervent cypress
#

I working on a tactical reload script. I have the animation and animation events working. The last part I need to do is to spawn the dropped magazine at a certain point. I've searched enfusion_scripting for keywords like spawn/create but I'm not finding scripting examples.

1️⃣ Is it possible to spawn a prefab (in this case a SCAR17 magazine) at a specific bone but have physics enabled so it drops to the ground? If so what is the name of the spawning command so I can research on the API documentation.
2️⃣ Would it make more sense to use a particle effect that looks like the magazine and has physics? I don't have to worry about the magazine being retrievable as this animation only plays when the magazine is empty.

sage wraith
#

guys my weapon is super huge compared to a normal weapon, how do i scale it down?

#

i cant put an original ak in blender to check the dimesions

#

to compare i mean

fervent cypress
#

Download the sampleweapon. Scale it to the trigger. Triggers tend to be the same size.

stark acorn
#

or even better, try to obtain real life dimensions and scale it to that size

sage wraith
#

wdym sampleweapon? i can't download the original ak to put it in blender.

#

but i tried to scale the weapon down. idk if it looks good

sage wraith
stark acorn
#

have you seen that tutorial?

sage wraith
#

the bones are a bit further in the playlist.

fervent cypress
sage wraith
#

il try that

#

do i need to make a new test world so i can try my gun? or can i just download maybe one that is good to go?

#

im not really looking forward to watch a whole tutorial on how to make a test world just for this lol

fervent cypress
#

You really should watch the tutorial, it goes over everything you need to in order that you need to.

#

it avoids wasting time.

sage wraith
#

but its 40 m 😭

fervent cypress
#

Do you want to spend 40m doing the wrong thing and not having results or following along for 40m and having a real result?

atomic apex
#

Can anyone assist me in being able to repaint an existing mod?

atomic apex
sage wraith
#

can someone tell me what is the slot_optics here? and what does it do? Why is it on the side of the weapon, and why do i need to put it on the side of the weapon. Im a bit confused

sage wraith
#

Oh the reason why its on the side of the ak is because of a mount right? I havet played the game that much so i apologize. I went straight into modding 😭

fervent cypress
sage wraith
stark acorn
#

well, it is mentioned on that page

sage wraith
fervent cypress
#

Do you have these all bookmarked, you are fast as shit.

stark acorn
#

I wrote that so I more or less remember where things are

sage wraith
#

okay so based on the photo there in the wiki, my eye position should be higher?

atomic apex
#

Do one of yall mind helping me out with somethin?

stark acorn
glossy warren
sage wraith
#

i dont know much about guns, but isnt that part closer to the camera, the sight part, a little bit higher than it should? Shouldt it be laying flat?

sage wraith
#

would this be alright colider?

#

Is it okay to have those small parts of the gun model to stick out?

zealous scroll
#

Aaaah always some bullsht. How do I fix my project opening in read-only all the sudden?

sage wraith
#

so the tutorial i was watching, doesn't show how to add a custom mag to the gun, because the guy decided to use the original ak mag on his custom gun. My gun has a specific mag for it and i tried to use it too. but for some reason its not working. I think i did the same steps that i had to do with the gun, but it didn't work. Any ideas why?

keen tusk
#

My conflict mod is up and when I join the server and load in it just gives me a blank screen with topography and the loading radar just stops spinning

karmic quartz
#

Does anyone know why my custom conflict scenario loads fine in the workbench when play testing, but then freezes on the loading screen in the game itself?

deep quarry
keen moon
#

finally got things together to start making a map and run into these errors.. . In world editor: the first picture(error) is after importing height map. i did retry and it popped up an additional enfusion menu, i just cxlicked okay and it imported the height map.. then i went to import satmap and i get this other error.... retry, retry, over and over nothing happens, so i abort and then the app crashed and i send report. cant get past this point... im trying so hard to add value to this game and its fighting me every step of the way

zealous scroll
keen moon
zealous scroll
#

You need to learn to troubleshoot and debug yourself.

keen moon
zealous scroll
#

Look up where to find logs from crashes and read them

#

It could be one error way at the top of the log so don't just look at the end of the log by the crash. It could be anything

keen moon
#

ill post here if im having trouble reading

#

after all, were here to help eachother, or atleast thats what i was told!

zealous scroll
#

It takes time to get used to you can still post here but you're going to get a lot more help if you post the error

#

From the log

keen moon
#

Oh yes i gotchu from the log gotcha gotcha gotcha gotxhui

#

what i see potentially is a RAM allocation issue? currently running 64GB with my 4070 GPU... possibly related to memory leak issues that arma tools has had, for apparently ALOT of people. . . lets hope its not that

zealous scroll
#

Yeah I had some crashes that look like memory leaks but I think it was just user error most of the time it ends up being that. I looked through the log briefly I'm in my car but I saw something about a Shader failing to compile

keen moon
sage wraith
#

guys my eye position looks bad. But it doesn't change even if i move the thing up. It keeps on the same level. How do i fix this?

sage wraith
keen moon
zealous scroll
#

Just made this. Let me know if I missed anything.

empty nexus
#

Sigh component is relatable

zealous scroll
#

Can I take a world that is a sub-scene of another world, and make it a sub-scene of a different world? Can I even remove a sub-scene once I add it?

#

Without copying / pasting the layers manually

keen moon
zealous scroll
#

Game menu i think enable debugger

smoky sinew
fervent cypress
#

I got the particle to spawn, I just need to work out the kinks of where it's spawn and how it interacts physically. I don't think the collider mesh I'm using is correct.

zealous scroll
signal ember
keen moon
keen moon
smoky sinew
west breach
#

Quick question is there any way to work on building a map with multiple people at the same time on workbench?

smoky sinew
sage wraith
#

any ideas why i have that hole on the side of the gun, but then on the other side i dont have anything?

#

this is the inside of the gun, why am i able to see the outside as if it has no faces?

sage wraith
spiral vortex
spiral vortex
sage wraith
#

also, anyone knows what is this option in Blender for the animations? What is the shortcut for this? I can't seem to find it

spiral vortex
#

.emat is the material in workbench, where your did apply the texture

sage wraith
#

ctrl i does that. And I just makes a keyframe. It doesn't show the menu like there in the image

paper geyser
#

Not sure if someone knows a fix, I've been researching a fix for a couple days and no luck.

When I click publish. This error shows. BACKEND (E): [RestApi] ID:[48] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotPublished", uid="1742657522344-521979", message="Asset 64E83AD11F56BF61 is not published"

Then when i process it. I get theses in the console.
DEFAULT : Creating bundle...
DEFAULT : Checking required files...
RESOURCES : ResourceDB: saving cache (id=0 name=TrainingMap path=C:\Users\knate\OneDrive\Documents\My Games\ArmaReforgerWorkbench\addons\Training Map/resourceDatabase.rdb)
RESOURCES : ResourceDB: written 144/144 bytes
RESOURCES : ResourceDB: cache successfully saved
RESOURCES : ResourceDB: saving cache (id=7 name=profile path=C:\Users\knate\OneDrive\Documents\My Games\ArmaReforgerWorkbench\profile/resourceDatabase.rdb)
RESOURCES : ResourceDB: written 4916/4916 bytes
RESOURCES : ResourceDB: cache successfully saved
RESOURCES : ResourceDB: saving cache (id=8 name=logs path=C:\Users\knate\OneDrive\Documents\My Games\ArmaReforgerWorkbench\logs\logs_2025-03-22_11-08-15/resourceDatabase.rdb)
RESOURCES : ResourceDB: written 97/97 bytes
RESOURCES : ResourceDB: cache successfully saved
RESOURCES : Packaging project started.
DEFAULT : Compression level: 6
DEFAULT : key: 207830461455085c5308530b53015001
RESOURCES : Packaging done. Result: 1
RESOURCES : Gproj file copy successful
DEFAULT : Created PAK files:
RESOURCES : 1: C:/Users/knate/Documents/My Games/ArmaReforgerWorkbench/publish/data.pak
RESOURCES : Packaging project successful
RESOURCES : ResourceDB: saving cache (id=0 name=TrainingMap path=C:/Users/knate/Documents/My Games/ArmaReforgerWorkbench/publish/resourceDatabase.rdb)
RESOURCES : ResourceDB: written 59/59 bytes
RESOURCES : ResourceDB: cache successfully saved
RESOURCES : Saving manifest successful: C:/Users/knate/Documents/My Games/ArmaReforgerWorkbench/publish/manifest.json
DEFAULT : Bundle successfully saved into: C:/Users/knate/Documents/My Games/ArmaReforgerWorkbench/publish
RESOURCES : Creating bundle successful
DEFAULT : Validating bundle...
DEFAULT : Validating bundle successful
DEFAULT : Publishing bundle to Workshop...
DEFAULT : Validating bundle...
DEFAULT : Validating bundle successful
DEFAULT : Uploading status: 100%
DEFAULT : Uploading finished
DEFAULT : Project uploaded successfully
DEFAULT : Checking addon processing status...

The very last two lines are these

DEFAULT (E): Addon processing failed
RESOURCES (E): Publishing failed

Then Im prompt what the screenshot shows

elder wyvern
#

Hello everyone I just started strying to Mod Arma Reforged and am trying to make a controller but I have no idea where to start. Even getting around how the ActionsManagerComponent is being a headache. Does anyone have any info about this that could guide me?

#

Its my first time modding a game and is a bit chaotic

round gorge
zealous scroll
elder wyvern
#

What I am trying to do first is so I can have so the "F" key appears on the air like when you opne a door or climb a ladder to have an action happen

round gorge
elder wyvern
#

I tried to replicate it but to no success

#

I tried to use a door as an example

#

They use their own components for their actions. I should make mine for the controller but the letter keeps not appearing

dark burrow
#

anyone know how to see the entire terrain in the world editor? trying to make the shape of my Island but the weird white fog shit really hurts that process

round gorge
elder wyvern
#

I'm using a Crane prefab

#

from the base game

#

Why did you think a custom mesh would be the problem?

broken frigate
#

wasnt sure which channel to ask this in, but does anyone know where the compositions for the building mode are stored? trying to modify them but i cant seem to find the placable compositions lol

round gorge
round gorge
sage wraith
#

guys. My animations in blender got kinda fucked up because of the frames. I don't know how it happened but basically my animations have all the same name now. And all of them have the same frame number. When i was working with them i had renamed the animationns accordingly and also adjusted the max frames for each of them. For some reason it ddin't save like that. Anyone knows what did i do wrong?

zealous scroll
sage wraith
zealous scroll
#

Download github desktop for windows, git bash for windows, and git lfs for windows and learn to set it up.

broken frigate
#

Hello! for some reason, reforger tools isnt saving my changes to a prefab. would anyone know why? i edit the prefab, make my changes. i hit save. i close the prefab. i open it back up, and all of the changes have been reverted.

I figured out what i believe the issue is. That issue being that im trying to remove objects from the prefab. after reading this page: https://community.bistudio.com/wiki/Arma_Reforger:Data_Modding_Basics apparently you can't remove stuff from a prefab that has been overidden. So i guess my new question would be, if i wanted to create modified prefabs with some objects within them removed, would i need to create a whole new conflict modification and duplicate the prefabs instead to modify them? then use the new duplicated and modified files to be used in this new conflict modification.

zealous scroll
broken frigate
zealous scroll
#

You can override anything that you're not going to remove anything from. And also remember when you override the references stay in place, but when you duplicate you have to manually put the new prefab in it's slot.

broken frigate
#

@zealous scroll i apologise for the ping, but the same issue of the prefab not saving properly seems to be happening on the duplicated prefab as well

#

I remove some objects from the composition, save, close the world editor, open the prefab back up and its reverted back to before I made any changes :/

zealous scroll
broken frigate
#

ah. weird. ok let me try that

zealous scroll
#

Yeah even if you hit applied to prefab it doesn't work on some things but some things that does work on I'm not sure what the difference is but it is there.

broken frigate
#

Seems to have done the trick. possibly just a bug with the workbench?

zealous scroll
#

And it will still show that it's right in the editor but once you start the game and run time it will go back to default.

#

Not sure if it's a bug or by Design. But yeah that totally was screwing with me until I figured it out

broken frigate
zealous scroll
#

Yeah I feel like they should have that in giant bold red letters flashing in the documentation or something LOL

#

Especially because when you hit apply prefab it looks like it works

dire bloom
#

Hello working on a thermal attachment and im running into some issues, i am trying to set a Bone for an attachement slot to go in front of preexisting optics. Well trying to create an Empty.et, adding an attachmentSlotComponent and all i have managed to do is further frustrate myself with this project any help would be much appreciated

atomic apex
smoky sinew
zealous scroll
#

Camera menu top of view window and increase distance i usually put it like 10000

gritty olive
#

Is there anyway to get the enfusion mod tools if I have the game on Xbox? I want to take a look at the game mode editor

steel plume
#

Hey fellas. Guy who has no idea what hes's doing here. Could anyone tell me how i can properly trigger RHS CAS inside of world editor? I can get the KH55 to fly, hit where i want, but it doesnt collide nor explode and just flies through the terrain. Thanks

steel plume
zealous scroll
steel plume
young root
#

i have been looking into building GM stuff after playing a few modded servers, but the reforger tools tutorials i've come across are all for conflict. because of this i'm unsure which managers are needed and also confused because i don't even have some of the managers which seem to be suggested to use for conflict stuff meowsweats is there a good place to start for learning to build GM games? thank you

smoky sinew
paper wraith
#

So I've tried to make a new conflict scenario on a map, and got most things functioning. However, chat and GM are not functioning. Does anyone have any suggestions for me? I tried searching to no avail.

smoky sinew
paper wraith
zealous scroll
unborn inlet
celest tree
#

Does anyone elses mods appear double in the modlist?

potent folio
zealous scroll
#

I deleted them all and redownloaded when it happened to me.

#

Anybody know any simple basic sustenance mods besides everon life

zinc willow
#

Anyone know who made a helmet cam mod? I just see a tiktok clip of it. Kinda cool

potent folio
#

I'm gonna be building my scenario today, no clue what I'm doing. I want to use some very basic functions of the conflict game mode, but reworking like 90% of it. Would it be easier to start from scratch and implement the supplies features and what not, or to load the scenario as a conflict map then get rid of most of it?

celest tree
round gorge
#

the name of the creator is always visible if you click on the mod

jade current
zealous scroll
round gorge
zealous scroll
#

That was my prob with everon life didnt support factions

round gorge
#

gonna release one soon too which isnt utilizing any of everon life mod. Just epf framework

jade current
zealous scroll
#

With custom ones at least.

jade current
#

That makes absolutely no sense at all.

zealous scroll
#

They even told me it doesn't work with factions.

twilit barn
#

That's wild

jade current
#

Weird, not sure why anyone would write a "food" mod that wouldn't work with custom factions.

zealous scroll
#

Think their spawn script that they overrode

round gorge
#

pretty sure thats true, somewhere in the back of my brain its telling me everon life is fucking with factions

zealous scroll
#

Because it's super barebone and hasn't been worked on in ages

round gorge
#

until zelik or I release the stuff you could try to work with the one on the workshop

zealous scroll
#

lol

#

Whats' the name of the one in workshop I couldnt find it earlier

round gorge
jade current
#

lol. I lolled after but forgot about the cooldown

zealous scroll
#

Looking forward to both of them. Love both your guys stuff thanks for doing it.

spiral vortex
paper wraith
#

Another question - In GM there's a feature where you can't leave x zone without getting warned and then dying. Am I able to build this into a map in the world editor? If so, how?

zealous scroll
#

can't help you there haven't gotten to game master much yet.

zealous scroll
#

Would it be doable to make a winch system for helis?

#

Like the original battlefield Vietnam not the remake

#

Best helis in any game ever

spiral copper
#

Would it be possible to make custom ranks so the ranking system would be more in-depth on my server?

zealous scroll
sage wraith
#

guys, can someone help me find info for a gun that im doing? I dont really know how to phrase on google properly so might be why im not finding anything. But what i wanna find is how many sight zeroig or whatever its called, the Saiga-9 has. Like for example some weapons only allow from 100 to 300 or somethig, some allow more. How do i figure out how much this weapon has?

sage wraith
#

guys so... i guess i did wrong in using the ak74base as my template when i should have used the ak74longbase (zeroing doesnt work on the base animation wise) for my weapon. Do i have to completely restart my mod if i wanna switch to ak74longbase? or is there a way to switch without much problems?

steel plume
#

diag menu option to show total time or frames? Trying to time things up in cinematic and just need a clock or frame counter

atomic apex
onyx yarrow
#

I'm unable to get this helicopter to start up in cinematic editor, any thoughts?

zealous scroll
wide lava
round gorge
#

its probably just too big

wintry blade
#

Hi guys, I've run into this issue where my project has completely dissappeared from the load-in options. I had added and removed some dependencies, and when I added one new mod my project had gone missing, i removed the dependency and the problem remained. I can not find my terrain map now. I can only see it in the initial launcher, but once I open it or open with addons and select the right ones, I can not see the map later in the workbench.

round gorge
#

is your console tellling you something, make sure by reading everything and scrolling up, most likely an error (red ones)

wintry blade
#

The "Slough dependency" is actually my map that can't be added

wintry blade
#

but i guess it doesnt say which one it is?

stark acorn
#

see this page

#

it is empty dependency

#

with empty name

wintry blade
#

riiight i see three of them

#

you are a legend man I fixed it now. THANK YOU!

stark acorn
#

just out of curiosity - how did you ended up in this state?

wintry blade
#

Hopefully that helps anyone with a missing project.

You might have removed dependencies the wrong way.

You have to go into your terrains .gproj then edit it with a notepad and remove any empty "" dependencies.

Keywords for searches: cant find project terrain dissappeared cant locate map

stark acorn
#

Did you used "Reset to default" button instead instead of deleting element from the array?

wintry blade
#

I added a mod possibly with the wrong procedure, i dont remember but it then made my map dissappear and i had removed it by deleting the mod folder from the addons folder - silly

empty nexus
wintry blade
#

would be good to have the solution pinned somewhere

stark acorn
#

its on the wiki in troubleshooting section - I really recommend to bookmark that page

#

in any case, I asked internally if some solution could be made - I guess there is no legit use case where one would expect dependency with name ''

potent folio
#

Trying to get a base down for a conflict game mode. Trouble is I'd really like it to be on an aircraft carrier. I've got the mod, I've got it loaded in, and the base placed on top. But every time I test, it spawns the base underwater, along the sea floor. Is there any way to fix this? Can I place some false terrain inside it or something?

zealous scroll
#

Jfc another day another BS issue. Project opened read only this morning after working fine last night and saving before bed.

zealous scroll
#

Possibly because of google drive desktop, which I just uninstalled so it doesn'

#

doesnt happen again if that was it. But project is still FUBAR'd because there's no info or way to fix projects stuck read-only after they are screwed afaik

empty nexus
#

Putting mods in onedrive folders by default is crazy

zealous scroll
#

They aren't

empty nexus
#

I mean in general, not in your case

zealous scroll
#

I just had my project folder backing up to google drive with google drive desktop app

#

But i think that is a no-no. I'll just do my backups manually from now on.

#

Still would be nice if they could address it and let us know how to fix it or make a tool for it or something. More than likely going to have to reubild my project again.

stark acorn
#

Can you send me in DM your zipped project?

zealous scroll
#

It was my own dumbass fault for backing it up with Google Drive after I already knew it had issues with OneDrive

wintry blade
wintry blade
potent folio
#

yes that's what I did. maybe if I hovered it above it?

#

I remember having to do something like that for A3

wintry blade
#

maybe the carrier is missing a rigid body

#

try to see if it has a rigid body component and world geometry ticked

potent folio
zealous scroll
#

model geometry only works if you have colliders with the correct prefixes setup

wintry blade
#

must have been model then i forgot

#

if I was you I'd try to do it the easy way and try and place a simple plain flat prop on the carrier and try to place the base on top of that prop, in case it's colliders work better - Im personally new to this but it's how i'd try to cheat it

zealous scroll
#

1.3 has collider tools built into the world editor. Can't wait for that.

#

So you'd just be able to throw a quick box collider on it

potent folio
#

Is there no way to just like, force the base to spawn at the actual point I specified, not on the terrain directly below?
The vics spawn just fine, and I can walk on it. If I could just force the base and respawn points to be at a certain ele it would be fine.

stark acorn
#

paste it to folder where you have your mod and then run it

zealous scroll
#

Dude thank you so much.

#

It worked awesome

#

I'll keep that file around and share it when people have the issue.

zealous scroll
#

Can anybody tell me how to get submeshes from an imported model to show up? They show in the import settings and i've unchecked merge meshes, but they don't show in the world on the entity / prefab MeshObject

warm lotus
zealous scroll
round gorge
#

whats the most consistent way of inflicting a bleeding wound to another player (without using gm)?

mystic crater
#

How to change it so an image appears not washed out like on the right?

empty nexus
#

In import settings of edds change Linear to SRGB

mystic crater
#

it looks less washed out but still not as the imported image

#

I have set the blend mode in the image widget to blend and now it looks better, thanks

potent folio
#

okay, since commissioning mods is a no no now, would I be allowed to pay someone to guide/mentor me through the tools, to the extent of their knowledge? They'd never have to open the tools, just help me understand it to do it myself.
I imagine not, just checkin

atomic apex
# round gorge how many tris?

Yea got some advice from another person lol it was 60MB lmao apparently thats to many for a program in 2025 to handle.

round gorge
woeful thunder
#

need help, I cant get my map to stop looking like the moon. I already uploaded the sattellite map and it loaded in this is up close

#

this is it zoomed out

potent folio
#

My gamemode is similar to conflict, so I began building it as that.
But now that I'm starting, I don't really want the default conflict structures. I don't want the military tents, I don't even need the build menus.
I would like to place my own, standard vehicle spawners and AI spawners, but already in, nothing that the players have to build.
Is there an easy enough way to disable all that? Like the military tent and build terminal thing? As well as the vics that automatically spawn around bases?

dark burrow
#

So when I go to open up the world Im working on everything seems to be working properly, but all of a sudden I cant load the world anymore and the world editor acts like my projects folder doesnt even exist anymore

round gorge
#

check console

spiral copper
#

How would one go about making a mod for additional ranks for a conflict

smoky sinew
round gorge
broken frigate
#

been having this issue for a few days now. any help is appreciated 🙏

full agate
#

I had this problem a while back I fixed it by disabling the prefab in the editor link component. But i don’t know if its the same problem ur having

broken frigate
#

wait no, i found it sorry.

#

Didn't seem to fix the issue for me unfortunately :/

full agate
#

Sorry man

broken frigate
# full agate Sorry man

All good! it was worth a shot o7 i might try and raise my issue to a bohemia dev or something because im at that point where i just think this is a bug.

#

one really weird thing ive noticed. is that if i add a wireframe shader to the prefab preview. the wireframe shader is only applied to objects i have "deleted".

vocal ferry
#

anyone know how to change resolution in reforger tools tryna take pictures of my prefabs but i need 400x300 res and im not at that cant change it cause my scr editor image generator is locked and wont let me tweak the numbers

zealous scroll
#

Where do I set the ammo / projectile type for a weapon?

#

Is it just attached to the magazine?

potent folio
#

Is there any way to set a trigger(I guess) to being within a certain faction's radio control? So it's only enabled if the team's radio covers the trigger or something?

stark acorn
# zealous scroll I'll keep that file around and share it when people have the issue.

might be not needed in future. After some discussion internally and some research, there was a change deployed internally to ignore read only flags on folders. Apparently Windows use read only flag on folder to mark folders which have some customization (i.e. custom icon - see https://learn.microsoft.com/en-us/windows/win32/fileio/file-attribute-constants )...

File attributes are metadata values stored by the file system on disk and are used by the system and are available to developers via various file I/O APIs.

empty nexus
#

Maybe it would be better to put projects and addons in different folder than onedrive?

zealous scroll
#

It puts them in my documents. If the user doesn't have OneDrive installed then it is just to my documents folder. But if they have one drive installed windows takes over the my document folder automatically nests it inside the OneDrive folder

empty nexus
#

OneDrive is setup to use Documents folder on all new Windows installations

#

You could make the argument that the user can disable it while installing Windows, but most users are not that into tech to worry about it so it's a weird argument to bring up in the first place

The correct way to solve this is to make the default location in less risky place

stark acorn
empty nexus
#

Ah sorry I was just complaining about the onedrive thing for the sake of complaining

zealous scroll
#

No idea how I managed to do this. I haven't even messed with controls yet wtf lol.

swift wraith
zealous scroll
#

tyvm

atomic pelican
#

Anyone wild skills here looking to help out a group and get involved on our mod/dev team we’re building?

paper geyser
#

Does anyone have any idea on how the new destruction is going to tie into preexisting maps? Is it just gonna change everything over on its own and we just gotta “updated the workshop” or gonna have to go in a replace buildings or redo the map itself

torpid cloak
#

hello everyone, long time lurker, first time modder/poster
Desperately need some help in my script IM trying to make. I want to make a ghost camera spawn and owned by the player that they can fly around until the GM/zeus spawns them back in
I made a script basic and not sure what to do next on how to test it/build it/anything..

#

any guidance would be greatly appreciated

#

just need a direction to go next at least to test it

devout valve
#

Is this bird male or female?

#

Would appreicate a answer, very time sensitive

gaunt ivy
#

Thats a very good question

glossy warren
# devout valve

I also would like to know the answer to this, seems almost critical.

devout valve
glossy warren
#

who is the Livestock Lead??? Who makes these creatures

round gorge
#

pigeons are not real, they’re flying spying robots made by the government

#

so no gender

zealous scroll
#

Anyboyd know where I can switch hands for a weapon?

#

Like make pistol held in left hand

atomic pelican
#

Birds aren’t real

atomic apex
#

Proccedural animation editor keeps crashing my tools... anyone know of a fix?

potent folio
#

yall I really don't like learning workbench.
Mega lame.

zealous scroll
#

Ehh

potent folio
#

I commend you for that response.

candid apex
#

Hey, I was wondering if someone could point me in the right direction for education/resources on setting up mySQL with Enfusion Database Framework to retain backups for my server, player data/items/vehicles. etc. Thank you!

fervent cypress
#

What causes Slot Manager Attachments to not work on a live server?
The grip here is a Slot Manager Attachment, and previously so was the upper receiver.
✅ It worked in Workbench
✅ It worked after publishing the mod and checking the weapon in the Scenario editor.
❌ Doesn't work on a live server, whether taking the weapon from the box directly or through bacon loadout editor.

As a result, I had to convert the receiver over to an AttachmentSlotComponent, but it doesn't make sense why I should have to.

Any suggestions? I used slot components because that's how the dovetail on the AK's work.

hazy python
#

anyone here that has worked with RHSStatusQuo? trying to fix a little patch mod for me and my friends but when I finely import the FBX file there is an error, did I import it incorrectly or did I make my mistake in blender? I get both Metafile error and wrong GUID/name error, and it complains about "assginedmaterial". I don't really know what i am doing since i have no experience so far in both blender and the enfusion workbench. Could someone give me a little guidance?

empty nexus
fervent cypress
empty nexus
#

I wonder if this is some future thing. In any case I would recommend attachment slot components as they uh.... work

twilit barn
#

Is there an easy way to exclude a base composition from being saved in the scenario's save file?

#

Or alternatively, a way to include compositions? Is that all done in scripting, or like a component?

hexed oriole
twilit barn
#

This is an Arma Reforger channel, not Arma 3

candid apex
#

Another quick question for you all: I haven't seen much of anything regarding custom vehicles (civ cars, not mili) in the workshop. Is it locked down for copywrite reasons, etc.?

candid apex
candid apex
rugged frigate
#

Anyone working on a WW2 mod? thought about trying to revive the I44 crew from A2 lol

smoky sinew
rugged frigate
#

shame, Arma used to have a huge WW2 community back in the day

#

would love to help out. Got Substance Painter ready to make things look pretty

smoky sinew
#

Is there a way to cache inventory items? I feel like everytime I go into an arsenal or menu the icons have to reload every time. Modded or vanilla, same loading. Not awful but frustrating when you forget that one extra magazine.

dry wigeon
grand aurora
#

I wonder what the timeframe might look like for us to see Arma 3 assets as part of the Licensed Data Package - So many amazing assets we could use! Hopefully it will happen eventually!

warm mirage
zealous scroll
#

Update just dropped on PC

zealous scroll
#

Updating now

warm mirage
zealous scroll
#

I just published a test mod and was going on to test it. Now I guess I can test if it's broken instead lol

grand aurora
warm mirage
#

pls dont break my stuff , pls dont break my stuff , pls dont break my stuff , pls dont break my stuff , pls dont break my stuff , pls dont break my stuff , pls dont break my stuff ,

zealous scroll
#

Time to see if making custom terrain makes me crash still also.

warm mirage
#

atleast no script errors while opening my fennek already 1 thing i m happy with

#

dont know what happend wit hthe BTR turret but that mf is now 20 miles away from the point it used to be XD

#

so for anyone who used the BTR turret for thier vics , euh yea you gonna need to reposition it and everything bound to it

zealous scroll
#

Haha somebody saved it with transform

zealous scroll
#

Err I guess I need to re-publish it with new tools huh

warm mirage
#

i was to soon ... game crashing on entering the vic . gotta love this shit

zealous scroll
#

Haha. I removed 2 mods with compile errors. Everon Life and Shop System

#

Seems to be running now. Gonna publish and test

civic junco
#

Was just released a new reforger tools update, and now it doesnt want to start. just this error message: "cant Initialize engine!" Anyone else have this happen?

zealous scroll
#

Make sure you've done that and then try restarting your computer I'd say. Make sure steam is open also

candid apex
#

How is it going with the update?

wheat jay
#

cant upload mod smh, wont let me choose catagory wth

frosty ravine
#

on each release workbench is spewing out a series of (different) warnings from vanilla codebase. dont you guys at BI have any CI setup for production builds? or just have an intern spend literally 10 minutes to sort this out before prod push? hell, I can even do this voluntarily

winter mesa
glad oriole
#

When does the world editor work again

zealous scroll
#

It works fine. If you have scripts that won't compile that has nothing to do with the game that has to do with those mods and those scripts

zealous scroll
#

Is interior sound for helicopters messed up for anybody else?

#

Can't hear it

torpid cloak
#

anyoneknow why world editor is grayed out all of a sudden after 1.3 update?

empty nexus
#

Your scripts blew up

torpid cloak
#

womp womp

#

time to start a new project im assuming? Can easily restart as it wasnt too far into

empty nexus
#

Well

Hopefully the scripts get fixed by modders