#enfusion_model
1 messages Β· Page 42 of 1
I just donβt know where to start
watch basic tutorials
get blender through the website
Blender modelling tutorial, showing you how to model an anvil. Part 2: https://www.youtube.com/watch?v=WxMwa0njGSM
Reference Photo ZIP: https://drive.google.com/file/d/0B8PFSrI9B3iwcWt0ZWZOcFZveHM/view?usp=sharing&resourcekey=0-mFWOJuEL-UJG4hm7upH8rA
Watch the beginner tutorial series: https://www.youtube.com/watch?v=TPrnSACiTJ4
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Just make a game of it. As a tech artists, I actually enjoy chasing that balance between performance and quality.
Just make sure you make the un seen parts detailed and the sights very low detailed and you should be fine...
@mental thunder. The mesh and object also need to have same name.
These two?
Your cube object needs to be Cube_LOD0. And the mesh within the object needs to match
ah
Cube_LOD0
Cube_LOD0
UCX_CollisionMesh
UCX_CollisionMesh
Thanks - but unfortunately I can still shoot through it. I tried looking at the xob of other vehicles and confirmed their colliders too are on the "Vehicle" interaction layer, so I don't think that's the issue.
(It does now properly register/see my collider on the import settings)
I've been fiddling with the various rigidbody settings seeing if one of them makes it work
I swear I'm so close. Once I figure out how to get it blocking bullets I have to figure out how the turrets on the humvee work (particularly, how to get an object to follow its rotation). There are so many mods I wanna make just gotta figure out the basics.
@light eagle I don't suppose you have any more ideas?
After messing with every setting on the rigidbody, I tried resetting it back to default in-case I messed something up with it but that hasn't done the trick either.
Just noticed in the .et view, that when I set the mode to display colliders it shows up in the xob file but not in the .et file. Perhaps because when I made the .et file it didn't have the colliders, the .et file doesn't have them and I need to redo them?
EDIT: Just tried making a new prefab of the xob file - same thing, it no longer shows a collider when turning on collider view mode. So must be something else.
Make a firegeometry
THANK YOU
OMG
6 HOURS WORKING ON THIS
AHAHAHAHA
I HAVE A CUBE, ON A VEHICLE, THAT CAN BE SHOT.
Anyone know of a way to split a 3D concave mesh into multiple convex meshes automatically or in an efficient way?
no such thing
want to make a good geometry for a rock thats quite big, but dont want the player to sink into it
damn π¦
best method I've found is to make the geometry first
ahh okay, well thank you for the fast response π
im confused
Hi confused
How tall is the human in reforger meters wise?
It was bit shorter than in A3, you can get the sample char to get it too. I might have written I down on a forum post about AR and A3 character differences
Is 17k verticies/38k faces for a car tire acceptable? π€
Iz a lot