#enfusion_model

1 messages · Page 5 of 1

pure kayak
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well the idea will be gear but then im gonna do mods focusing on factions using the gear

neon night
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Ok

pure kayak
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anyone know what else other than skinning can mess with the rig? i swear i've exported correctly, it was workin gbefore but now its suddenly not

halcyon blaze
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Is anyone working on any vehicle mods at the moment?

urban helm
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folding stock and side charging handle 👀

agile crater
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@urban helm if you need advice for texturing pm me 🙂

uneven vessel
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Mk6 helmet

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6,8cm Remington

urban helm
pure kayak
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heya again, does anyone know what i should look into to be able to allow an "editable" helmet? as in, i have the visor on my helmet and i want it to be attachable/detachable on the fly, is that possible?

tacit eagle
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i think the cheap way is to have be a prefab attachment

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so you can take it off when you want and put it on your uniform

summer sierra
pure kayak
tacit eagle
neon night
calm rune
neon night
tacit eagle
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there is 3 factions in arma reforger right now. I believe that you can create more factions. but right now there is / will be civilian, blufor, redfor and greenfor.

calm rune
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🤦‍♂️ He is asking if it is going to turn into a faction. It is obviously a helmet..

smoky fractal
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@calm rune is there going be a non rolled up sleeve shirts?

calm rune
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Due to not wanting to make that version.

sick plume
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Vergy, loved your new uniform mod that you just dropped

uneven vessel
uneven vessel
# calm rune Nice texture on the strap. Care to share? 😅

It's based on a substance painter fabric preset that I know I bought as part of a pack, I'm not sure which, but it's a pretty basic hatched pattern - the stitching is added using auto stitcher, with a duplicated blurred version of that with negative height to get the deboss effect. Finally there's the dirt layer I've added over everything

tidal latch
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fyi, M923 is sort of correct state (it still has some AO baked in diffuse) and rest of the vehicles will be tweaked one day

calm rune
agile crater
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@tidal latch ok super for your answer. after some tests , they are not lot of changed when they are AO and when they are not. only inside vehicules

autumn ledge
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Scroll down n you'll see the information provided in thread

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Perhaps someday soon

pure kayak
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something went wrong with the velcro making it stretch out, gotta fix that

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does anyone know why a prefab would keep adding a belt slot back even after resetting/removing it?

tacit eagle
last hill
pure kayak
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Managed to fix the stretching thanks to the feedback about triangulating

willow sage
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Hey Jomie,

Can you show me your armpits, i just wanna know how have you resolve extended streching problem.

That's all, uniform is great.

strong nexus
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hello everybody i m trying to learn how making a mesh with a Material Prb Multi
Someone can show me a picture of the 2 uv set
how are they organised Thanks

pure kayak
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@willow sage my topology is kinda bad ngl

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my biggest "fix" i've found is different weight transfer settings

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this is the settings i use in blender

tacit eagle
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you dont do weight by hand?

pure kayak
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Nope

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no need for it tbh

delicate condor
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There's always need for hand tweaking

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No mesh works 100% with weight transfer

pure kayak
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i find with those settings i've never had trouble

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neither in a3 or reforger

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its very rare i need to tweak by hand

tacit eagle
pure kayak
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No

tacit eagle
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Ok thanks

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Is there any plans on making it a faction?

calm rune
tacit eagle
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when you mean weight you mean to duh bones?

calm rune
pure kayak
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the main goal wasn't a proper russian faction anyways, it was a rethinking of arma 3's cut "Raven Security" PMC in a modern time

pure kayak
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is it possible to replace the wooden parts on the ak74 in reforger with custom models?

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using prefab stuff

tacit eagle
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if they are separate meshes Im sure yyou can do it

shell hedge
zenith quartz
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Layzer.

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Did this in an hour, need to actually start detailing things now.

shell hedge
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is it just me or is looking at models using these preview color materials kinda cool

zenith quartz
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It can be!

patent flower
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very nice

zenith quartz
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Thankya!

patent flower
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whats it going to be?

minor crystal
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bools+bevels im guessing by the 1 hour speed?

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looks sweet

zenith quartz
zenith quartz
willow sage
zenith quartz
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Oh wow, that one is... very simple. 😄

willow sage
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Challenging you ! 😄

zenith quartz
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Might just have to make it in the future haha.

willow sage
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I would like to see it from your hands

urban helm
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You can make a Perst-4 for a Russian laser !

zenith quartz
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Planned. 😄

urban helm
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Awesome

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I’m gonna get a PKM with a zentico kit in

light lynx
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Wow, last time I suggested a model to made a Moderator warned me 😂

tacit eagle
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is prst-5 just ruka?

burnt thunder
tacit eagle
light lynx
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@burnt thunder literally just a normal gun. Hence why I made that comment above

delicate condor
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This is not a suggestion channel where people pitch their ideas.

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@light lynx if you have questions on topic of how to make models, this is the place, but it's not the place to try to get someone to make your favourite things.

light lynx
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@delicate condor no I'm well aware of that. I'm just pointing out how people do it all the time. And part of the problem I had with it was how I was told, was very rude and abrupt. I've been a mod on large discord communities so I get the struggle, just not the poor treatment when I wasn't even aware not to do it

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Is all

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I wish I knew how to model. Would make so much rad shit

delicate condor
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It should be logical that this channel is about "how stuff is made" but yes it does not always convey to everyone and excited people don't always think that far ahead.

Modeling is learn able skill though which you too can pick up if you have the time to invest on learning

light lynx
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For sure. I'm just not very good in a 3d space. Tried it back in highschool but could never wrap my head around. Texturing would be more my thing but I don't have a photoshop subscription and I'm still trying to wrap my head around enfusions nuances 😂😂

shell hedge
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all you need to learn is patience

delicate condor
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Photoshop is not a requirement

light lynx
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I don't like the free ones

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I use krita but I don't think it's as good

delicate condor
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It all depends on what you learn to use

shell hedge
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no clue why you'd use photoshop for texturing

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maybe if you like suffering

delicate condor
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Then it's good. PS is just as useless if you don't know how to use it

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Modern workflows don't really include 2d texture editing much if at all

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It's all done in 3d space on top of the model.

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You could check out some basic tutorials for the new Blender and try them out

shell hedge
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blender has a very good node material system

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when you consider that it's free

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it has all the tricks like curvature and ao

willow sage
shell hedge
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which is basically the only reason pbr materials look as good as they do - just abuse curvature, cavity and ao maps

light lynx
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I've never worked on texturing other than using templates or 2d. I should look into blender. I've always avoided it due to my lack of 3d modelling skill or eagerness to learn

delicate condor
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It may not be as difficult as you fear

calm rune
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After the Ground Support update For those who have clothing in their mod and can no long drag it onto the body or right click it and make it go onto the body:

-->object properties -->BaseLoadOutClothComponet -->Area type - set class-->LoadoutJacketArea or whatever type of clothing it is PantArea, VestArea, etc.

zenith quartz
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TODO: rubber lens covers and and a few tiny details.

leaden leaf
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Russian correct..just what time?

tacit eagle
calm rune
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Little WIP shots

covert dune
calm rune
hot pumice
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where were you people during a3😭

calm rune
tacit eagle
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arma 3 so limiting

woven swallow
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Almost done with this thing. Haven't got the time to finish it but i will prob this weekend. IRL work has me super busy atm.

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lol

pure kayak
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what cannon is that by the way?

lethal frigate
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ive been working on this model what you guys think?

sly bridge
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looks good, but you do need to break a bit the seamless textures (or at least use better ones)

lethal frigate
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ye im still looking what could fit it the best

sly bridge
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why did you reply to me though?

neat canopy
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Wrong guy sorry

neat canopy
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To get results like this.

tacit eagle
tacit eagle
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you bake using PBR?

willow sage
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Ah those bones....

tacit eagle
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did bacon make the sights

willow sage
tacit eagle
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of the same type or the one on the front

willow sage
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Ye, will check it.

willow sage
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Will try to make sight for M203 work somehow, if not i will release it like it is.

surreal ore
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@willow sage InputManager

willow sage
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Will check that tomorrow.

last hill
tacit eagle
covert dune
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Double toob ? 🤔

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Double the power. ragekitty

autumn ledge
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'Tubeular' lol

tacit eagle
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ive made the m202 flash which is quad tube which is double

shell hedge
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download it and find out

tacit eagle
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damn bacon should have said its a mod :S

zenith quartz
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I've never done character models before so I made a hat to try it.

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Thanks.

tacit eagle
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arma is slow turning into tea eff tue

tacit eagle
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maybe its because the xbox cant handle it

tacit eagle
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The weapons and The soldiers are showing

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But the mod crate is empty

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And the things that appears on the showcase map dont show up at the gm mode

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Oh

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It had an update

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Now it has the bdu soldiers

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There we go

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Nice

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Have fun. It's a pretty cool mod.

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you guys are in the wrong channel

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You're right, just wanted to help him out.

willow sage
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No, fixed some minor issues and added lods just give me max few days.

sly bridge
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@tacit eagle feel free to do it yourself, this is not a request channel

willow sage
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Will add it to USMC pack, you may know guys which rifle it is

summer sierra
autumn ledge
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Very nice DMR

shell hedge
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dope

tacit eagle
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is not m110 its a m16

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sr 25 has a different upper, non cylindrical

willow sage
urban helm
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a bit chonky

autumn ledge
tacit eagle
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did you not scale it before importing into enfusion?

urban helm
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no

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lol

zenith quartz
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Here's a lifehack for scaling things which have picatinny rails:

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If it was modelled correctly, that length above is exactly 1 cm.

covert dune
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I actually dealt with something related today..The Picatinny on the reference would not line up with my model if I went by real size. Was infuriating. notlikemeow

tacit eagle
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what reference?

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also cylindrical objects are the best thing to measure with they are very accurate and used in metrology

covert dune
urban helm
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i got it scaled p well now

smoky fractal
urban helm
last hill
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Daimyo maybe you could try working on your own mod, instead of all the demanding comments etc on everyone else's..

sick plume
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I am so confused why the clothes are fighting me, its like they just choose not to bind weight to the bones

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It kinda sucks and thats not counting trying to figure out patches

sly bridge
# smoky fractal bro u should drop the mod

last warning - this is model makers discussion. If you do not partake in said discussion in a meaningful way, anything of the sorts is considered spam and you will get infractions

eager hill
sand pagoda
zenith quartz
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That looks excellent!

sand pagoda
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i want to die now

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it was too painful

tacit eagle
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why?

smoky fractal
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i think he was trying covert to a different program

sand pagoda
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bcz it was too painful

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doing lp for a helmet is fucking aaaaaaaaaaaaa

smoky fractal
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@sand pagoda so with the mod u making u just doing the poly handguard and stock ak-74 or u planning do more weapons?

sand pagoda
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we have a shit ton of weapons to do

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we just need more people and more time

smoky fractal
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@tacit eagle might help u idk

eager hill
# sand pagoda

What was your workflow to create that cover on the helmet? Did you duplicate part of helmet's mesh, scaled it and then sculpted it? Or was it done using shrinkwrap or something like that?

tacit eagle
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shrinkwrap and snapping is the way to go. you can also use some other addons for blender that help out a lot... auto retopology does garbage work typically

sand pagoda
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as far as i know he use marvelous desginer for this

tacit eagle
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we need a giant mega modding team ; _ ;

sand pagoda
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and zbrush

eager hill
tacit eagle
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retopoflow or instamesh is good

delicate condor
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at least worth to try it out

eager hill
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not a bad idea

delicate condor
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its not as good as MD but it can get good results

covert dune
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I always wondered if that works. Put cloth sim on something, enable physics, let it all fall into proper place, then convert to mesh

eager hill
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do they work on planes? Or does it need some thickness to work properly?

delicate condor
# covert dune I always wondered if that works. Put cloth sim on something, enable physics, let...

Start working smart and creating clothes easily, with this addon you can create Clothes faster and easier than before. You don't need a lot of previous knowledge of the Cloth physics settings! You can simply select presets and quickly adjust them to your needs. Of course, some basic understanding of Blender would be nice. The addon is just a hel...

▶ Play video
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there are tools that expand the workflow

covert dune
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Damn. 👀

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Definetly not usable as is, but it probably does save quite a bit of time and gets a base down

shell hedge
covert dune
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Like a tarp on a truck maybe I just thought

delicate condor
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dont judge it just by the video

tacit eagle
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i personally i just snap some lines and use grid fill

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and duh shrinkwrap does all the work after

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also you dont need that simple cloth pro... you can do the same with normal blender, you just have to create a asset library and write down some presets for cloth interaction

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most of the blender addons are not magic btw they just automate a lot of the processes

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especially the paid ones

tacit eagle
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I just select the perimeter and hit grid fill :3

crisp moat
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Is it out?

smoky fractal
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probably not

tacit eagle
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nice work but who ever designed that vehicle

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its like from red faction :S

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its like they combined a minivan, a atv and a mrap together

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did you guys make a EBRC Jaguar?

agile crater
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@crisp moat its a real vehicule. and its not be out in reforger.
@tacit eagle https://www.youtube.com/watch?v=OO-0rWTPH1M

The main subject of ARQUUS Technodays was the Scarabee, a light armored diesel-electric hybrid vehicle that is still in the demonstrator stage, as it combines innovations to validate one after the other. The scale model of the vehicle had been revealed confidentially to a limited number of privileged people at Eurosatory 2018.

Read full news ab...

▶ Play video
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@tacit eagle is already in arma 3

tacit eagle
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nice im guessing the amx 10 rc too? which is my favorite

agile crater
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maybe who know

pure kayak
autumn ledge
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The one you're implementing

agile crater
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@autumn ledge what its awd and rwd ?

slate salmon
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traction intégrale et traction arrière

autumn ledge
autumn ledge
sly bridge
smoky fractal
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Why u warned me for

crisp moat
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Lmao same

pure kayak
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never thought rhs would have issues finding manpower

sly bridge
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@smoky fractal + @crisp moat - what does anything you type here have to do with the topic at hand, including the last message

smoky fractal
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I ask @sand pagoda a question

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I didn’t spam

crisp moat
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Same was just wondering if that model were implemented in game

sly bridge
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i have not seen a single model making related question here

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neither of you have contributed in any meaningful way to this channel, the emphasis here is makers

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do you work on any models and you require some help, or do you provide modeling related pointers or help @crisp moat ? what about yourself @smoky fractal ? i’ve searched before issuing warnings, everything i was able to find was along the lines of - when will you release a or b - which is spam. This isn’t the place for it, in fact this server is not the place for it

agile crater
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@autumn ledge its 4x4 and 4 directionals wheels

smoky fractal
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I asked what there planning for the mod pack

sly bridge
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read the description

smoky fractal
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ok im spamming im asking a question

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not

crisp moat
sly bridge
sly bridge
crisp moat
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I'm not very attentive to things sometimes so I never looked at any channel description

sly bridge
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then you shouldn’t be so surprised about being issued a warning

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with this is mind, this place is NOT for

  1. asking question in regards to plans, release dates and alike
  2. random ideas and opinions that have no relation to this channel
  3. anything that can be read as pressure on community developers of any sorts.

for everything else, #rules do still apply

smoky fractal
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I saw that

sly bridge
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!mute 450842577634066435 3d you have been warned enough times

wet skyBOT
sand pagoda
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A drama happend while i was sleeping

tacit eagle
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is that carl the talking lama?

shut bloom
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WIP Blockout

pure kayak
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traktoor?

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farma begins now

vagrant chasm
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Tactical precision tractor

urban helm
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Unmanned precision guided farm vehicle - sponsored by Tesla

burnt thunder
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Someone made a towing system now with this you only need tanks and you too can become Ukrainian

autumn ledge
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Say what?! Logistics are almost a thing?

willow sage
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Is there any way to create a spring on the bipod that is working correctly?

Have tried it by the bones but it seems to not "clamping" other side of spring to hinge.

Edit: Checked Humvee suspension bones, its useless in this case

willow sage
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Should I do this by exporting animation?

sand pagoda
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I think doing this as procedural anim is a way

shell hedge
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bipods are indeed animations

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I mean the deploy and fold

willow sage
shell hedge
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similar to the fire mode selector

delicate condor
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Typically springs are made as textured tubes as otherwise they eat polices like crazy

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Main thing for it to work animated is to distribute weight on its whole length evenly between the bones on its both ends

willow sage
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Yep need to bake them.

sand pagoda
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✂️

shell hedge
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the gloss makes me want to make a hazmat suit

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maybe not even that hard too, just make a metaball and press inflate/deflate

slate salmon
agile crater
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Do you know how do this big câble spring ?

tacit eagle
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@agile crater

tacit eagle
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just use spring modifier in blender

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for the LP around 5 to 6 sides

agile crater
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understand but the animation ^^^must i creat a skeleton ?

tacit eagle
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I think you can just do a keyframe and stretch it down

tacit eagle
shell hedge
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is that a pipe inside a pipe?

tacit eagle
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yes

covert dune
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toob-ception

tacit eagle
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but the real question is what is it?

shell hedge
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I googled it out so pointing it out doesn't count

tacit eagle
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did you do a image search?

shell hedge
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no I googled for "two tube rocket launcher"

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does anyone know of a tool that can take a couple individual meshes, let's say 4, and combine their UV tiles into 1 (four 25% size tiles) tile?

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something automated so I don't mess it up doing it by scaling manually

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I have like 8 meshes I'd like to squish into two textures

torn jay
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Now that would be great

tacit eagle
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hmm 😦 maybe you can bake them to a new uv

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In blender I think you can rename all the UV to the same name, join them and rearrange the uv islands

tacit eagle
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@shell hedge I found this program called SpriteUV2

shell hedge
shut bloom
shell hedge
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going around edges and breaking/unbreaking phong shading is oddly satisfying

urban helm
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How many polys should I stay under for a vehicle?

tacit eagle
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300k

shell hedge
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2147483648

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but as low as you can while looking nice

sly bridge
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@urban helmsurely not 300k. depends on vehicle

next palm
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Enfusion still requires LOD's to be made manually for models, right?

delicate condor
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yes

zenith quartz
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You can use simplygon to partially automate it though.

sly bridge
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or unreal :))

patent flower
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^^

shell hedge
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Or dont do lod and set pixel size scale to 0.1 so the mesh disappears instead of switching lod (actually don't do this)

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Wait is this how I can make grass meshes cull quicker?

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Genius

calm rune
calm rune
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I would be that guy that downloads another game engine just to make my LOD life a little easier. Thank you! 🤣

shut bloom
delicate condor
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Does UE have its own thing now or is it powered with simplygon?

sly bridge
calm rune
shut bloom
calm rune
shut bloom
sly bridge
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@delicate condor
As of engine release 4.22, UE4 support for Simplygon has been deprecated and will no longer be supported. You can continue to get updates from Simplygon but will have to do your own integration into the engine. As an alternative, we have our own internal solution which you can read more about on the Skeletal Mesh Simplification documentation pages

light eagle
# urban helm How many polys should I stay under for a vehicle?

As others have said, you are most likely not going to hit the hard limit on poly count with effusion, but there are many caveats.

600k vehicles import just fine and are currently working on active mods in game, but have fun with import times and workbench crashes whenever you reimport your mesh. For these reasons alone it's beneficial to break up your asset into separate meshes where possible.

The engine can handle a million poly object. But handle isn't "runs great". Lowest possible poly count for the required detail and asset scale is still the best choice. No one wants to use an asset that causes performance issues for some.

Use case always needs to be taken into account. Is this a one off asset? Will there be multiple in scene? If there will be multiple, could it cause severe performance issues if the number of them in the scene gets too high?

tacit eagle
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I said 300k tries for vehicles because thats what war thunder uses for their Air and Land stuff, DCS similarly as well slightly more actually... but dont just do 300k because you have to...

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the T-72 is around 200k tris

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or 120 verts. note this is with the simple tracks billboard style tracks

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not the full 3d ones

light eagle
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3d for games is always about balancing quality and performance.

nocturne sparrow
tacit eagle
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well we are talking about enfusion games here, assetto corsa might also be using the 1st and 3rd person for its mesh. and for dayz I dont think cars are all that common.

nocturne sparrow
# tacit eagle well we are talking about enfusion games here, assetto corsa might also be using...

Yes, Enfusion, so Assetto and similar games needs car to look good because it's a racing sim, shading has to look good as light moves on the sheet metal, you need a couple, even several hundreds of thousands of triangles. DayZ (also Reforger) just needs a functional vehicle, the model looks crappy by comparison. But it looks good for a Bohemia vehicle (https://i.imgur.com/FoihxdN.jpg). Definitely good enough to stick into Reforger and match the other vehicle assets. It depends what you're making... but you can pull that car in the picture off at 40,000. So someone makes Volkswagen Golf with 300,000 tris... needs to be reduced.

shut bloom
tacit eagle
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30k is for weapons :S

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we have the tech no logy (stares at xbox)😒

nocturne sparrow
tacit eagle
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probably pretty close I know with the ural the undercarriage is very simple

shut bloom
tacit eagle
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I believe the ural was the first vehicle they made for refrogwies

shut bloom
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possible

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the base Humvee with no roof has 60 k tris aswell

willow sage
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Sorry for deleting 7th 3/4 mod. I'm in halfway of redoing whole content of orinal one mod with something more suitable.

Some of you have seen it earlier maybe.

shut bloom
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Progress so far. soon to be towing Tanks.

tacit eagle
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I have to ask why a tractor out of all the vehicles to choose from?

shut bloom
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cant really talk about that yet

urban helm
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Tactical Ukraine Wrecker

tacit eagle
tacit eagle
autumn ledge
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2 tube destruction tool

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The bipod looks like its carried by soldier due to length but i imagine it's be too heavy realistically. I love it

sick shard
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anyone know what could cause this both models have the same setup just mesh changes no idea why it won't move the object into the inventory I have another model that also does this

covert dune
sick shard
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So I fixed this not sure what the issue was but I just took the pso1 and removed some components and adjusted what I needed and fixed the issue not sure what was causing it but odd to say the least

covert dune
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Odd. meowhuh

sick shard
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very

tacit eagle
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@autumn ledge yeah more info over here https://en.wikipedia.org/wiki/FHJ-84

The FHJ-84 (Chinese: 84式62毫米单兵防化火箭; pinyin: 08 Shì 62 háomǐ dānbīng fánghuà huǒjiàn; lit. 'Type 84 Individual 62 millimeter anti-chemical rocket') is an over/under twin-barreled 62 mm incendiary rocket launcher developed by Norinco for the People's Liberation Army. Type 84 features two tubes that can be loaded with 62mm incendiary and smoke rock...

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there are a lot of inaccuracy. such as 5kg per rocket which is incorrect. Chinese weapons are mostly impossible to find info and pics on.

autumn ledge
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I'll say lol
Seems legit though. Id imagine they took schematics from Russian Rocket trucks but id like to see their variant

covert dune
#

Does anyone know why BI keeps doorframes and windowframes seperate from the base model of houses ? Is it something useful for LODs or ?

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I can understand doors and windows, but why the frames ?

tribal sleet
covert dune
#

I know, my question is about the door/windowframes. 😅

#

I dont understand why they are seperate

tribal sleet
#

Isn't it the same principle? Having the same doorframe, but put door A into it for one house and for another house door B

covert dune
#

So it's for variety you mean ? So you can mix and match the door and window frames ?

tribal sleet
#

I think so, but I am only a terrainmaker😅

willow sage
#

@covert dune
The reason to separate them is to simply make them modular in case of upcoming assets, damage system and other unknown stuff.

You make f.e: 10 different models of doors and you can mix them in house assets.

covert dune
#

That does make sense now. Thanks you two! meowheart

#

Now just the question arises if BI offers their standard door and window sizes somewhere so custom buildings can be made compatible. BlobCatThinking

willow sage
#

Hmm, I believe that in their sample assets there will be place for buildings also. Just to compare their sizes and make "lightportals" as they have announced them.

#

And also what is more, because buildings in reforger are showing only face that are visible towards you (without opposite not visible sides), they will need to deliver something to show how to correctly set them to work exactly how they are doing it in Reforger rn.

covert dune
#

Hm yeah no sample building for now. Hopefully in the future. 🙏

low leaf
#

Yes, you are correct. The modularity is for diversity and customization.

#

And you can make custom doorways already, the sizes are probably derivable from the asset viewer.

#

If I had to guess, you could also go with 1m x 2m and scale it as needed

tacit eagle
#

gazelle cockpit

uneven vessel
#

How do I set my helmet to be hidden when in first person view?

zenith quartz
#

It's kinda insane to me just how high poly a good amount of Reforger's assets are. 😄

#

I'm starting to feel like I'm going too hard on cutting down polygons / verts sometimes.

woven swallow
#

Ithaca Model 37 blockout.

errant edge
#

Who is the one currently working on the FAL? Punky or Ashyl?

zenith quartz
#

I needed a break from that laser. 😅

tacit eagle
#

teambuilding device

covert dune
#

That's a nice microphone you got there

leaden trench
tacit eagle
#

MSFS doesn't have that many polies

tacit eagle
#

its around 500k tris for lod 0

calm rune
tacit eagle
#

average sculptor enjoyer ^

zenith quartz
#

I haven't actually looked at any modded ones yet, but some vanilla models (particularly the VZ-58 or whatever) are very highly detailed.

tacit eagle
#

is it more than 30k?

calm rune
zenith quartz
#

I think so.

zenith quartz
#

I think my last rifle's LP was ~38K all together.

#

HP was 20-30 mil, can't remember.

tacit eagle
#

I think my hind HP so far is like 5mil

calm rune
zenith quartz
#

Zbrush gave some nice bevels. 😄

#

Hopefully the XM5 won't be totally annoying to work on.

#

I'm already at the point where I'm doing pixel measurements to find widths. Grandpa

tacit eagle
#

yes pixel scaling is best

zenith quartz
#
  • some tweaking after.
willow sage
#

Some nice calculations over there.

woven swallow
#

I wish there was a website where I could download specific weapon parts dimensions.

shell hedge
#

like an aggregated one? would be helpful... you have to google individual stuff sadge

woven swallow
#

Yeah but there's no exact measurements on each part. The only way I can think of is going to gunstores and see if they let me measure shit up 😂

fossil crater
shell hedge
#

time to remake all my mods

woven swallow
lean quartz
#

paywall
Big sadge, I’m gonna have to stick to gunbucket

autumn ledge
#

There there friend..

lean quartz
#

The good news I guess is that so long as I’m making character models, I won’t necessarily need the gun models

#

While I’m here, I suppose I may as well ask, what’s the vert limit on Enfusion character and weapon models? And would I be able to make custom skeletons for animations once the characters are completed?

calm rune
urban helm
#

Idk exact limit but its pretty large

lean quartz
#

Oy vey

#

11k for a jacket?!

urban helm
#

My guns are like 30k verts and its fine

shell hedge
#

11k is rookie numbers

#

we've actually been playing for weeks with clothing mod packs that had 40k+ on some items and no LODs

#

and it was fine

calm rune
shell hedge
#

doesn't mean not having LODs is good, just saying

lean quartz
#

I couldn’t imagine needing 120k verts tbh

tacit eagle
#

no wonder why sqaud runs like dog schiet

calm rune
lean quartz
#

I made a uniform for A3 that was around 11k polys total IIRC, and the only why I could imagine adding more is if I went back and redid all of the fabric elements

shell hedge
calm rune
tacit eagle
#

no squad runs pretty bad

calm rune
lean quartz
#

Works wonders on solid symmetrical things like helmets and guns thoughh

tacit eagle
#

sculpting bruh or cloth sim

lean quartz
#

Aight then

calm rune
#

Well when I retopo my HP I just try and place my quads in an area where they catch some of the deformation but not all. If you go along with every fold and wrinkle the topology is going to be very messy. So 70% of it is just baked.

tacit eagle
#

also you can use proportional editing

lean quartz
tacit eagle
#

this is for enfusion, and we are talking about how to make clothes in blender. I dont think anyone has done cloth sim in enfusion either

delicate condor
#

Im not seeing cloth simulation for characters happening

lean quartz
tacit eagle
#

90% of the low poly work can be done with the shrinkwrap mod

lean quartz
#

Cheers

calm rune
tacit eagle
#

you can then use snapping to define those areas / build them up

delicate condor
#

there is no point in arguing over techniques. any technique is fine if get good with it

tacit eagle
#

hell you can use multiple shrinkwrap mods with their own vertex groups to define the end of sleeves

lean quartz
#

I think that’s how TF2 does the medic’s lab coat, but I’m not sure sure

delicate condor
#

you cant add bones to the skeleton like that

#

for the game

calm rune
lean quartz
tacit eagle
#

brother skeletons / animations/ rigging what ever are the last thing you make

#

typically*

delicate condor
#

not necessarily if you create a new character with new shape it is beneficial to create the skeleton first and create mesh around it so joints and such can be tested while they are made

tacit eagle
#

and the player model with all the animations are in the samples

lean quartz
# tacit eagle brother skeletons / animations/ rigging what ever are the last thing you make

I know, i guess what I’m asking is if I had a model that had an integrated coat, would it be possible to use the rigging to make custom animation for the coat physics rather than relying on the computer to do it automatically. Like I say, I think that’s how the medic’s lab coat is done in TF2, and given how I’ve heard rumours that Enfusion would enable custom skeletons, I was curious if that would be a possible avenue to take

delicate condor
#

very difficult

lean quartz
#

Cause I’m not too fond of the ancient MMO approach of gluing the coat to the legs

lean quartz
delicate condor
#

you would likely need to recreate all the animations

#

so is it worth the effort for just coat tails? 😅

shell hedge
#

you can absolutely make clothing animations just using joints all over your coat

#

likewise you can use joints to make vehicles get dented when collided with

#

and so on

#

question is do you have the time

delicate condor
#

Im gonna say system to constantly read character animation to animate coat tails migth get bit heavy

lean quartz
# delicate condor you would likely need to recreate all the animations

Funnily enough, I was considering an animation overhaul for A3 that would change the running/walking/sprinting animations to something to emulate the old Battlefront 2005 animations.

Then I saw the list of animations that there are in the Animation viewer just for running with a rifle and realized it would be far lengthier of a process than that

lean quartz
#

1000 times yes

shell hedge
lean quartz
#

I managed to teach myself some basic 3d modelling, so if I can learn how to suffer through weight painting, I shouldn’t have too much trouble learning animations

lean quartz
#

The one thing I’d be afraid of is losing track of which animations I need versus which ones I’ve done

shell hedge
#

animation_new.blend
animation_new_2.blend
animation_newest.blend

lean quartz
#

Basically yeah lmao

delicate condor
#

you may want to just start with blender animation guides and tutorials

lean quartz
delicate condor
#

sure

lean quartz
#

Awesome. I’ve got to get my model finished before I do any of that though, so once I get my files from home, I should be good to resume work on them

delicate condor
#

Prepare for it to be a bit more involved and tedious than you make it sound right now 😅

lean quartz
#

Oh I know

#

The model I made for A3 was all done and dusted, so I sent it off to our aux mod header; the conversation went something like this:

“Did you weightpaint it?”
“What’s weightpainting?”

shell hedge
#

press autorigging buttons

lean quartz
shell hedge
#

the thing that weighs your stuff to joints by distance (and other modifiers)

lean quartz
#

No one has told me of the existence of this button

shell hedge
#

it's not a solution to everything, but it might help you

lean quartz
#

With my existing model being in the Arma 3 template, I don’t think I have the ability to view the armature, but thank you anyways; it will help with my future models

shell hedge
#

you can get the armature from the sample character mod

lean quartz
#

You mean for Enfusion, or A3?

shell hedge
#

yes, enfusion

#

well, reforger

lean quartz
#

Ah

zenith quartz
#

Retopoflow is cool. I just wish I had / anything to use it on. 😅

tacit eagle
#

there are some good free alternatives and technics

shut bloom
tacit eagle
#

i am the big dumb I never used the githhub

shell hedge
#

there's a button to download contents as zip

tacit eagle
shut bloom
#

more Progress. HP is at about 50 % done.

shell hedge
#

great j-job morty

#

tractors are the staple of arma series since ofp

#

anyone remember doing stuff like _m2 attachTo _tractor? I sure do

summer sierra
deft wedge
#

Is there a uniform that is already weighted that we can use to transfer the weight onto different uniform models? Really struggling to figure out how to get the weight correctly.

tacit eagle
#

just keep messing around with it until it looks right

#

also make sure you have the geometry to make sure it bends smoothly

#

and should be quads for deforming animations

tacit eagle
deft wedge
woven swallow
#

WIP: Ithaca Model 37

minor crystal
#

daily toob

agile crater
#

@finite knoll what happen ?

finite knoll
tacit eagle
last parcel
quiet fog
#

what do you guys say would be good project to start with when you have never used blender before? I was thinking of maybe a grenade or something similar that is rather simple (I hope?)

shell hedge
#

donut

quiet fog
#

haha, im actually following blender gurus Donut tutorials 😄

delicate condor
#

something simple yeah

#

it will take some time to get into the program since it has a lot of different tools

uneven vessel
#

Donut grenade, best of all worlds

last hill
tacit eagle
#

Maxwell the carriable cat™️ would be the perfect 1st time mod

last parcel
woven swallow
plain galleon
# quiet fog what do you guys say would be good project to start with when you have never use...

I would say start with small stuff, like you say grenade. But also props and everyday stuff are nice and range from all sorts of complexity.. but perhaps make your favorite beer can, or tools from your garage etc.. so you got reference lying at home. Avoid things with a interior model… unless you really determined and won’t give up, then go with something that really motivates you. Even if that’s a tank with full interior

tardy mortar
# woven swallow

C'est horrible ton fusil. Il manque le côté texture, on a l'impression que c'est du plastic. Mais il y a du beau travail de fait pour la ressemblance. Courage, c'est presque terminé.

willow sage
cloud rampart
#

its there a fast way to make a body pose from a 3d model change to the reforger body pose?

#

I hate too much the lattice

calm rune
# cloud rampart I hate too much the lattice

I use the lattice due to the great results but you could always try applying the mesh(with empty groups) to the skeleton then move the bones inside of the model then reset pose. Not sure if that would work but you could try.

tacit eagle
woven swallow
shell hedge
tardy mortar
covert dune
#

It's just some basic colors applied in Blender lol

shell hedge
#

no man everything posted here is 100% final

cloud rampart
#

Not sure if anyone got this problem, but with one model, every time I import it to workbench, its getting exported empty

#

One time tried to rename the file and get solved, but later tried the same and nothing

#

If i import it to substance painter for example, all works well, only happen in workbench

woven swallow
last parcel
#

ingame and working still need to work on textures

willow sage
#

Hey,
Should i be worried that my pivot ID for helmet is empty ?

No attachment follows the skeleton.

Edit:

To clarify this stuff i have done whole norotos mount for pvs and it was following the helmet. This time i'm not able to set it in one place.

young shard
# quiet fog what do you guys say would be good project to start with when you have never use...

Hi everyone, let's model and unwrap a Flashbang in Blender!
This is the Blender part of the tutorial where you will learn how to setup a reference image to the right scale, lowpoly and highpoly creation by making use of various free plugins, modifiers, tools as well as unwrapping our low poly. Once this is done we are getting everything prepare...

▶ Play video
covert dune
#

I've followed that before, and that tutorial is amazing.

#

Highly recommended.

young shard
#

Very useful for getting into creating game assets.

tacit eagle
#

im not a fan of using bevel modifiers I just use bevels or do edge loops

young shard
#

While I'm here is there a sample for a building mesh from reforger?

#

So I can get sizes right.

covert dune
#

Ran into the same problem

tacit eagle
#

there are samples for the humans

young shard
#

Yeah found the Github but no building samples.

tacit eagle
#

and in enfusion you can measure stuff as well

young shard
#

Really.

#

Oh.

#

The Arma Man for reforger is 150 Cm tall.

tacit eagle
#

yes ive seen it done, personally if I was doing buildings do not go with 1:1 scale with real life with things like door ways, hallways and rooms, its better for gameplay to make things a little bigger

young shard
#

Yeah. That's why I wanted to see Reforger's scaling.

tacit eagle
#

is the humans really 1.5m tall?

#

thats really short for a man

young shard
#

Yeah seems there doing a lotta interesting things with this engine.

tacit eagle
#

that cant be correct

shell hedge
#

Well, good topology is probably a good thing to learn, and putting holes in things is going to teach you it

#

Regarding the flashbang vid

willow sage
shell hedge
#

just under 180 in my "put a cube over the character" test

tacit eagle
#

yeah that's what I thought

covert dune
last parcel
#

just gonna keep it simple first time around later on maybe abit more advance

covert dune
#

Aight 👍

midnight path
#

❤️ Check out Weights & Biases and sign up for a free demo here: https://wandb.com/papers
❤️ Their mentioned post is available here: http://wandb.me/variable-bitrate

📝 The paper "Variable Bitrate Neural Fields" is available here:
https://nv-tlabs.github.io/vqad/

I have been trying Mastodon - not sure how to do this yet, but here goes: https://...

▶ Play video
tacit eagle
eager hill
woven swallow
tacit eagle
#

with how reforger has 30k for weapons im more than fine with that. 3 sided bevels for most.

thorny rivet
#

Can i use models from Arma 2 for Reforger? Will am be banned?

glossy lynx
#

You can use arma 2 models

burnt thunder
#

Isn't the MH60 an Arma 2 model?

glossy lynx
#

Not anymore

woven swallow
glossy lynx
#

It’s a purchased model, it has not been the arma 2 model for quite a lone time

woven swallow
#

cool

minor crystal
#

it looks just as good while being more efficient

#

could even set it just have 1 bevel in the game model while 3 or 5 for the high poly

tacit eagle
#

my base mesh is separated between a few clicks of the modifier and a few deleted edges

minor crystal
#

if it works it works ig

plain galleon
covert dune
#

I think the second AI will start making scripts, models, textures etc. for games, I'll no longer be able to appreciate games the same. Then it's just lazy money making at that point with no love behind it.

delicate condor
#

You'll appreciate games more, but likely the ones made by people.

#other_games_chat though

covert dune
#

Wasn't planning to discuss, just adding my 2 cents. I understand however! 👍

delicate condor
quaint ridge
#

Hello does anyone know how to make structures like modern homes and modern buildings like banks?

covert dune
shell hedge
#

I'd say texturing is much harder than making the model

quaint ridge
#

yes in the enfusion engine

delicate condor
quaint ridge
#

Yes exactly

delicate condor
#

and as a tip, do provide more information of what you want instead of make people ask you.

#

not here though

quaint ridge
#

Yea I just seen the template I will make one thanks for the tip.

tacit eagle
glossy lynx
young shard
#

The Pew Pew Stryker.

buoyant nymph
#

Am I in trouble rn?

glossy lynx
#

It was good knowing you

#

👋

autumn ledge
#

Lmao

last parcel
#

Made a drum magazine that be used by all sort of ak's

autumn ledge
#

Been waiting for drum mags
I hate reloading lol

misty solstice
#

Very nice

sly bridge
#

wrong channel, see above

sly bridge
#

last nice warning before i start issuing formal warnings once again

sly bridge
autumn ledge
#

Query if I'm being hopeful in regards to a post, is that the same thing as an idea or unrelated opinion? Or even pressure on a community?

sly bridge
shell hedge
#

hmm i have a weird issue in workbench, every time I reimport a texture it loads a low quality mip into the object until I restart workbench

misty solstice
autumn ledge
autumn ledge
#

Landmine or Vehicle Mine?

#

Will there be an option to delay the triggered explosion?

burnt thunder
#

Looks like a TM-46

#

May be wrong though

steady birch
sly bridge
#

!mute 379787998402838528 7d - spam in #enfusion_model channel + failing to listen to a moderator

wet skyBOT
zenith quartz
willow sage
tacit eagle
#

Guys bad news no tubes until criminally negligent evil omni
utility corp fix powa

sly bridge
#

@midnight path - don’t

midnight path
sly bridge
midnight path
#

im pretty new to all this, i model stuff for 3d printing and people make free models all the time, i didnt know i couldnt ask that sorry

vast crystal
#

in progress

#

@thorny rivet

quiet fog
#

does somebody know how i can align the selected faces parallel to the Z axis? (so up/down) I have seen the command S+X,Y, Z+0 but because the selection is a circle it explodes 😄

hot pumice
#

there is probably a faster way but try to select all edges individually and then do s+x s+y

#

or turn on vertex snapping while only moving the bottom vetrexes on the z plane until it aligns with the top one

vast crystal
#

M142 Himars,in progress.

burnt thunder
woven swallow
#

Finally back to my shotgun.

daring condor
#

or use this method

#

Using mostly modifiers, we can quickly create a complex cylinder with uneven holes, which can be used for modeling a gun barrel for instance.

Follow Blender Secrets on Youtube
https://www.youtube.com/c/BlenderSecrets

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▶ Play video
midnight path
vast crystal
midnight path
#

yes sorry, to prepare the model. there is a tutorial for importing but not for preparing the model

#

theres only one video on youtube about preparing a car model and its for arma 3

midnight path
# vast crystal I prepared the model itself, my friend is importing cars.

Sorry about some of the video being at a different resolution, for some reason some clips recorded at a different resolution.

https://steamcommunity.com/profiles/76561198139397505/

Music Used:
Passenger - Let Her Go (Mike Stud Remix)
IanJ & Michael Edward - Battle Scars (Remix)
Jackson Breit - 679 & No Diggity
Witt Lowry - I Could Be

▶ Play video
vast crystal
#

I honestly don't know, my friend will figure it out.

woven swallow
midnight path
#

i fucking hate blender

delicate condor
#

less hating

midnight path
#

moving the camera is such a pain in the ass

delicate condor
#

maybe you just do it wrong blobdoggoshruggoogly

midnight path
#

nothing about the controls are intuitive

#

my camera keeps panning around a centerpoint

delicate condor
#

blobdoggoshruggoogly always found them to be very clear myself

midnight path
#

and i cant change that on the fly

delicate condor
#

you have enabled a thing

#

dont remember where that was exactly but Im fairly sure you have to enable that

midnight path
#

oof

#

is there a plugin for custom camera controls or something or what

delicate condor
#

pretty much all controls are cusomizable by default

midnight path
#

i figured it out -.-

delicate condor
#

what was it?

midnight path
#

'orbit around selection' box was ticked

delicate condor
#

there we go

light vault
sly bridge
#

@vast crystal + @midnight path
fair warning here - unless you made that vehicle yourself, or bought it from some trustworthy website, you might be in a bit of unnecessary headache, and unless you provide some proof of ownership it might be removed from BI’s workshop/ you own account banned

midnight path
sly bridge
vast crystal
sly bridge
vast crystal
sly bridge
calm rune
vast crystal
calm rune
vast crystal
#

In a word, I will wait for the RHS equipment in the arma reforger

calm rune
vast crystal
sly bridge
#

reverse engineering is prohibited around here, i, as part of RHS, do not condone any of our models being ripped and then called borrowed

glossy lynx
#

I feel like a perma ban is a bit harsh and emotionally driven but whatever

shell hedge
#

valk's messages are kinda mean wow

willow sage
sly bridge
glossy lynx
#

Again even there it says risks and may receive a ban

#

My point still stands

thorny cobalt
#

I would've banned too, and I'm not from RHS. If you want a second opinion

#

Zero tolerance for content theft.
Bonus points for posting it in "model makers" and as "in progress" to pretend the stolen model was made by himself.

sick shard
#

I can't for whatever reason figure out why adding memory points to the model breaks the animations this is maya autodesk I do most of my rigging in this and I have had it work in the past so I know that's not the issue as i exported it from blender same thing
just stop working I also don't have some bones painted I doubt that's the issue I'm also inheriting from the vanilla ak74 base so i'm following all the bones from the ak74 model

shell hedge
tidal latch
#

If you want to use existing weapon animations then bones need to have exactly same location as the original model

sick shard
#

this would be it not working

#

this woukld be it working

calm rune
sick shard
#

not the magazine it's the weapon animation breaks when adding memory points

calm rune
tidal latch
#

There is answer above already

#

If bones are not at exactly same location then you need to create new animations from scratch

tacit eagle
#

Imagine if people learned blender instead of ninjariper they would actually make good stuff

willow sage
#

actually, I would use only bones, they behave like memory points too.
just take a look

sick shard
#

For whatever reason the issue resolved itself I literally did nothing to fix it lol but yea I'll keep that in mind for using bones as memory points I wasn't aware you could do that

willow sage
#

100 mistakes and only one success can sometimes learn a lesson

#

Sorry, need to do that

sick shard
#

actual fix for this issue was simply restarting workbench exporting it to fbx and having it automatically update in world editor breaks the animation good ot know

#

but so far I got this bad boi in and working just need to make attachments now

willow sage
#

😉

tacit eagle
#

Make hand pose to hold mag

last parcel
#

working on an M16

burnt thunder
#

That an A1?

last parcel
#

yep

tacit eagle
#

Nice but make the inside a tube out of a separate mesh, don't extrude the outside in

#

Also the inside carrying handle has a draft angle to it and a very slight noticeable flat step In the middle

#

The webbed section of the carry handle is also beveled with a large radius and not very flat

willow sage
last parcel
#

it's wide enough but to long

midnight path
#

ok so i made a house in blender, what do i need to do for colliders and doors and stuff?

calm rune
# midnight path

Make sure you have the proper prefix names (LODs, UBX_, UTM_, etc) then press “Sort Objects”. The collider collection will be made for you. Then you can proceed with Colliders Setup.

midnight path
#

prefix names for what

midnight path
#

where is the 'addon folders' field

tacit eagle
#

for what blender?

#

its in the blender install directory

midnight path
#

is that like a translation??

#

"In Addon Folders field please select folder where you have checked out Reforger data."

#

1: where is the addon folders field it is speaking of and 2: what is checked out reforger data?

tacit eagle
#

did you put the addon in the blender addon folder?

#

go on youtube and look up how install external blender addons

midnight path
#

when i go to blender directory there is no addon folder @tacit eagle

#

and which addon? i thought it just wants the reforger gproj

midnight path
#

OH i already did that

delicate condor
# midnight path

its common courtesy to not call downloaded models "self made" . luckily yours is a free model that can be used for this purpose.

midnight path
#

still am stuck though... @delicate condor

delicate condor
#

where you have downloaded the reforger data to

midnight path
midnight path
#

or the game data itself?

delicate condor
#

the unzipped data

#

if I remember right

midnight path
#

yes that is the directory right there

#

in the screenshot

#

its all set up correctly by the instructions

#

but this part is confusing wording "In Addon Folders field please select folder where you have checked out Reforger data."

#

there is no addon folders 'field'

delicate condor
#

checking out is term related to version control and repositories where you "check out" a branch

#

I got this. but mine is bit older version still

midnight path
#

wtf

#

where do you see that

#

is that under enfusion tools?

delicate condor
midnight path
#

i dont understand why mine is different

#

im using blender 3.3 like tutorial gave me

#

yours says version 0.95

#

mine says 0.9.7

delicate condor
#

you will need to wait for someone from BI to wake up and take a look at your error probably.

midnight path
#

dang, thank you for trying

patent flower
#

Some Wip boots I’m working on!

surreal ore
#

Can someone tell me why i can't get a simple pickup action to work. I've done this a million times before and it just won't work lol

eager hill
surreal ore
#

I've done it correctly, It just doesn't work.

#

Hasn't since like last update

eager hill
#

then I suggest reading into patch notes. See what's been changed

last parcel
#

did some work on my m16

tacit eagle
#

wut tube should i start working on?

shell hedge
#

panzerfaust

tacit eagle
#

which one

covert dune
woven swallow
#

I wanna see those tubes textured.

tacit eagle
#

@covert dune we did dat

midnight path
#

any bohemia guys here that can scroll up a little and look at my issue from last night?

delicate condor
#

its about midnight in the bohemia land again blobcatsweats

tacit eagle
bright raft
calm rune
shell hedge
#

ok but this is model makers channel not texture makers

#

also panzerfaust

calm rune
shell hedge
#

idk maybe he just likes making models

delicate condor
calm rune
patent flower
#

boot porn

uneven vessel
#

🔥

prisma delta
tacit eagle
willow sage
#

Toooooob!

last parcel
#

worked on some smaller parts and started blocking out some parts, like the buttstock is still on a blockout course

calm rune
#

worked on some smaller parts and started

quiet crystal
#

Time to get with the scans

woven swallow
#

Finally had some time to work on the shotgun. re-did the Heat shield.

sick shard
#

just a heads up for anyone getting any issues with importing models and it coming up black in parts in blender remove the color attributes and should fix your issue I don't believe anyone gave a fix so far so here it is

agile crater
#

Why you have 2 models on ones

shell hedge
#

twice the protection

calm rune
shell hedge
#

yea lets put the guy down for trying to share a helpful tip about color attributes

calm rune
#

Maybe it's me, I don't get offended easily so I do not baby people.

sly bridge
#

easy boys

sly bridge
tidal latch
#

As side note, vertex color thing was mentioned here few times

sick shard
sick shard
floral olive
sick shard
#

Love what the guy does he's super funny aswell I hope he gets to accomplish everything he sets out todo 😄

floral olive
#

Indeed, not many people would be able to do it

sick shard
#

very true

#

and for something no one asked for a nerf blaster in arma

tacit eagle
shell hedge
woven swallow
#

latest version of my cannon 😛

last parcel
midnight path
#

is there anyone here that can import models for me?. they are finished, but my blender isnt communicating with enfusion for some reason

zenith quartz
#

Are you exporting them as FBX?

midnight path
zenith quartz
#

Then all you should have to do is right click the file inside Enfusion and import + register.

midnight path
#

i have everything set up correctly

#

blender will not connect to enfusion tools to grab collider stuff.

zenith quartz
#

Click sort first.

midnight path
#

i did

zenith quartz
#

What is your collider object's name?

midnight path
#

it doesnt give me any

#

i click sort it says all objects were sorted

zenith quartz
#

So you don't have a collider?

midnight path
#

i thought that colliders setup

#

added colliders

zenith quartz
#

Nope.

midnight path
#

so what am i doing wrong

zenith quartz
#

It just applies materials. You need to make a collider mesh. Look at the wiki in weapon creation (probably is on other pages too) to see how.

midnight path
#

is there a like a crash course video on colliders

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for enfusion

zenith quartz
#

Not that I know of. Its just basic shapes. Wiki shows different kinds of colliders and you can always look in the workbench at BI's stuff to see how they did colliders for whatever you're trying to make.

midnight path
#

when is bohemia making a college style course for their engine

#

lol

#

somebody make me a tutorial from start to finish on how to import a object correctly, with all the little nuances, so i can learn this. and i will return the favor by making objects and things for you

#

im fairly experienced in making 3d models for 3d printing, making stuff for games is a whole new world

zenith quartz
#

Anyone have any useful advice / resources for character art creation? Clothes, vests, helmets, backpacks, etc. I'm using Marvelous Designer, Zbrush, and Blender.

sick shard
#

Anyone know if it's possible to to reduce ads/recoil with attachment slots? been trying to figure this out and can't find anything I see that I can reduce ads walking speed but I'm more looking for faster ads/recoil with attachments getting added on if that makes sense

midnight path
surreal ore
#

Start with your "visual" lods

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Doughnut_LOD0,Doughnut_LOD1,Doughnut_LOD2

#

Then do your colliders for each

#

The link shows the different types

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UTM_Doughnut_LOD0,UTM_Doughnut_LOD1,UTM_Doughnut_LOD2

#

Hit sort, then go into the colliders collection select a collider and hit colliders setup

#

Then choose the material and Layer Preset

last parcel
#

did some more work, only got the handgrip to finish it up.

minor crystal
#

very based work

last hill
calm rune
tacit eagle
sick shard
#

Hello I'm having an issue so I was able to get the m4 stock slot of the buffertube it shows in the prefab menu but as soon as you load into the world the stock doesn't show up it also doesn't show up in the prefab render view first picture is the edit prefab the second picture is prefab viewer any ideas to why it won't show up I think my slots is setup right

surreal ore
#

@sick shardStill Around?

sick shard
#

yea @surreal ore

surreal ore
#

What are you trying to do exactly? Which prefab are you trying to modify?

sick shard
#

basically I want to attach the m4 stock to the buffer tube via slots but it doesn't seem to be that simple

#

the universal inventory seems to just be a inventory so I scrapped that from the prefab back to square one

brisk gyro
sick shard
#

HA Yea I'm just as confused as you don't worry slots in dayz sa was pretty easy but seems to be way different in reforger

surreal ore
#

Give me a minute and ill see if i can get nested attachments to work

willow sage
#

Just add another attachment storage component don't make it child of existing attachmentstoragecomponent.

Have same issue, check how it was done in Usmc weapons.

willow sage
#

No worries, mine basic attachments like a rails that was a child of barrel weren't showing also, same for stock that was child attachment for buffertube.

midnight path
#

so as far i see, the car tutorial gives the most detailed explanation on how to import a model

sick shard
#

I'm just going to assume it's not possible to attach my stock to a buffer tube than to the akm till they add such a function I'm going to put it on the back burner

last hill
# sick shard I'm just going to assume it's not possible to attach my stock to a buffer tube t...

Yeah you can do it. I had the ability to put different butt-stocks on my Block II mod that I released a while back. If the mod still works.

I had to add new classnames, then a snap point on the rifle, snap point on the stock, import the rifle with no stock, then set up the stocks as prefabs, the rifle as a prefab then inherit from the base rifle prefab with the stock attached (or have it as an object that could be hotswapped with a matching stock class).

Bit of fluffing about to get it working but it is definitely possible.

tidal latch
sick shard
#

I was but the outcome was I couldn't attach the m4 stock to the buffer tube since the buffer tube isn't apart of the model the system I want to do is AKM -> Buffertube -> m4 stock I have it right now where you can swap out stocks handguards and dustcovers

#

my plan is to make a tarkov like modding system if that makes sense

sick shard
tacit eagle
quiet fog
#

not sure if this channel is intended for questions regarding blender or other 3d software itself as well, so please inform me if it isnt, but I would like to know how i can align the vertex (1) to the edge (2) but only on the X- and Z-Axis? When I enable the snapping to edges, grab the vertex, press shift+Y to disable transformation in the Y-Axis and try to snap it to the edge (2) the vertex ends up somewhere in no mans land 😄

tacit eagle
#

first turn off that merge on the mirror mod or set it to a very low value

#

i also never use bisect

#

make sure the snapping is set correct for what you wanna do

surreal ore
#

@sick shard

#

I'm working on the same thing

#

my setup included proc animations,but when the preview is rendered it happens before it animates

tacit eagle
#

@quiet fog shift + x, y, z axis to exclude which ever axis you want and type in 0 to center it

#

you can also use the 3d cursor ( change to transform pivot point)

young shard
tacit eagle
#

select an edge, vert and press shift + s > cursor to selection and then scale 0 to what ever axis you want

surreal ore
#

@young shard Pay attention to what i said below the image

young shard
#

Ah ok. That's weird.

surreal ore
#

Yeah, here is the rifle in editor