#enfusion_model

1 messages ยท Page 4 of 1

covert dune
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Oh alright. Thanks Nyu. BlobCatThumbsUp

glossy lynx
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When importing an fbx is how do you get workbench to recognize the other meshes?

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figured it out, it was merging meshes by default

agile crater
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@willow sage nice work

lofty hull
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When will this awesome mod come out?๐Ÿ™‚ And thank you for making this mod!๐Ÿ‘

willow sage
shell hedge
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I have a mesh that uses only part of a larger texture, is there a tool that will create a new, smaller, texture with only relevant information?

torn jay
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flashlight model for @shell hedge upcoming laser and flashlight attachment mod

cloud rampart
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Hi, i'm getting a error with my model, this is the aspect of it. Get the error "Material file has incorrect format" sometimes, but with even new materials can't solve this

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any clue?

willow sage
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Have you compressed textures before importing ?

cloud rampart
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no texture added yet, thats the look with materials clear

willow sage
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Have you assigned any material to object ?

cloud rampart
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4 assigned

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Even redoing on game the materials get this error

willow sage
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You are exporting fbx by blender ?

cloud rampart
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yes

tacit eagle
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I think its a vab

cloud rampart
summer sierra
cloud rampart
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We have it on arma 3 and are importing it to reforger

summer sierra
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Sick

cloud rampart
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the log of the error

willow sage
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It looks like there is problem with only one material.

cloud rampart
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i cut part of the log, but happen with all materials

willow sage
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Oh okay.

cloud rampart
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there're a lot of material sxDD

willow sage
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Hah, yeah my brain is like lasagna atm.

Have you used a materials that were used in A3 also ?

cloud rampart
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I think that, but the one working on it says he remade the models twice :/

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the materials*

willow sage
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Is he using SP for texturing yours assets ?

cloud rampart
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substance painter?

willow sage
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Yep

cloud rampart
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yes

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but that model have no textures yet

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is the material raw

willow sage
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I believe that he is exporting them incorrectly.

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I will check them tomorrow if you will send me a complete set of one of these materials

shell hedge
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try importing textures and making your materials in-engine

cloud rampart
shell hedge
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in workbench

cloud rampart
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The original its green

willow sage
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For me you need a random png textures to be assigned as nmo and bcr slots

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Use whatever you have in png format and try to place it inside this assigned materials

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If they will show, everything is allright

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And you will need to worry only for your textures artist to deliver them asap

cloud rampart
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Have already one

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its so strange

shy sedge
tacit eagle
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notlikemeow working on this piece of junk

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the tooling to make this thing probably cost more than for an entire car

glossy lynx
shy sedge
tacit eagle
last hill
# cloud rampart

That issue is your artist has messed up the BCR or NMO channel maps on the textures.

BCR = Base Color (diffuse) and goes in the RGB, then create the Alpha Channel and put the Roughness on that channel, export out with alphas on, either png or tiff works best in my experience.

NMO is set up as Normal goes in RG, Metallic goes in B, alpha channel is your AO channel.

So you will have two RGB+A Textures for the vehicle per material.

BCR is your BaseColor + Roughness in Alpha
NMO is your Normal on Red and Green + Metal in Blue channel, Alpha is your Ambient Occlusion.

Hard to explain without a diagram and am on my phone at work on a quick break.

Hope it helps. But that appears to be the error in your texture maps causing weird colors.

Also ensure the artist is using either 512, 1024, 2048, 4096 etc etc. Also must be square or they will cause errors and not pull the channel maps correctly.

tacit eagle
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so you cant use 1024 x 2048 or 512 x 4096?

last hill
sand pagoda
cloud rampart
cloud rampart
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Looks like somehow the models is broken, the one who made the UV used UVPackmaster for first time, since he used that, the model looks like that

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We are redoing the UV from a backup we have

delicate condor
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there probably are too many uvsets in it

cloud rampart
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for now he is redoing it and its not broken for now with 4

delicate condor
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it should really have just 1 unless you use different uvmappings on different textures on same surfaces

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different materials dont need different uvsets

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they can overlap on same uvset /uvmap since they dont share surfaces

cloud rampart
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What?

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It uses differents materials for differents parts of the model, the exterior have one, the wheels other, interior other one...

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Vanilla assets do that thing too

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But anyway, i said we used even only 1 and still broken on that blender we used, we started again with a backup who work (With 4 materials)

shell hedge
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I don't know about the blender tools addon (I don't use blender) so I'm used to creating my materials inside workbench after importing all textures, and then assigning them to the mesh

cloud rampart
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Tried that too

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or i think so, we remade a reassigned it on workbench

shell hedge
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maybe you discovered some kind of new bug

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but I've used meshes with multiple materials and did not have this kind of issue

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but I never imported materials ๐Ÿ˜ฆ just tex

cloud rampart
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maybe, even using duplicated vanilla materials do strange things

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its something related to the model more than materials i think

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cause if we are using a backup an redoing all again and now is working well...

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don't know too much about blender, i only make the textures on SP haha

shell hedge
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I think 3d tools try to include material information alongside the fbx, maybe the exporter of said material information didn't put something in there that it should have

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I use SP as well, so I just export textures and make materials in Workbench usually

cloud rampart
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The one working on the model says he exported all as always, we did other vehicle like that and looks fine

shell hedge
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the plot thickens

woven swallow
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Let's make medieval assets, anyone wants to help? ๐Ÿค”

tacit eagle
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why this arma not skyrim

delicate condor
woven swallow
calm rune
tacit eagle
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I would not be talking

calm rune
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Some vest WIP for a clients Reforger Mod

shell hedge
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untextured clothing could make for a great army men style mod

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toy soldier stuff

calm rune
shell hedge
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yea scale all the houses and furniture up etc, put conflict gamemode in it

tacit eagle
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rs2 vietnam has that toy sol a der mode

woven swallow
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Happy Halloween!

willow sage
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Started to make pipes too.

woven swallow
willow sage
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Will be, don't worry.

shell hedge
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veles pipes are really good

willow sage
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I have no doubts, they will fit the reforger climate quite well

tacit eagle
light eagle
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Regarding geometry requirements. The wiki states

    overlap of more objects is totally unacceptable
    overlap of just two object is acceptable in edge-cases when necessary
    best is to split the the overlapping collider```

Does this apply to tri-mesh geometry for view/fire geometry or just collision meshes like vehicle?
shell hedge
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but I feel like it might only matter for colliders that interact with the same layers

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because a lot of stuff in the game has overlapping colliders of different layers

light eagle
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I'm sure the layers overlapping isn't an issue. Just concerned with too much detail in a tri-mesh being an issue.

shell hedge
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too much detail in a trimesh that's overlapping something?

light eagle
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I'm reworking the blackhawk geo. It's got multiple UTM geometry meshes. I'm optimizing them, no hurt in making sure nothing is touching.

shell hedge
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the BTR70 has a fire geometry collider with 3500 triangles

light eagle
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Blackhawk is currently much higher than that.

shell hedge
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I'm looking at the blackhawk and all colliders it has combined have less triangles than the one on the BTR

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well, at least the workbench version

light eagle
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Yeah, that seems off. I'm looking at 169k just on the fireview at the moment.

shell hedge
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wut, maybe workbench did some optimize magic on import

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wait, fireview?

light eagle
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Yes

shell hedge
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I see firegeo and viewgeo

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maybe I'm not looking at the right thing

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this is on RAL_UH60.xob

light eagle
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I almost wonder if it cleans things up. The blend file is no where near as low as the geometry in project file.

shell hedge
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I think there is a checkbox for that in import settings

light eagle
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topology optimization.

shell hedge
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question is whether it does that to the geometry too

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there is also a merge trimesh checkbox

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but the way this collider turned out in workbench it does not seem to have a high poly count

light eagle
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We had some overlapping in the vehicle geo. I've cleaned up the fireView and vehicleFireView. Doing as much as we can to make it run better.

shell hedge
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only thing I remember is collision warnings start firing when the wheels touch the ground sometimes

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so not sure if it's the convex ones since they are above wheels

light eagle
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Yeah. We don't have much of a workaround for that. Helicopter module doesn't support wheels yet. So they are scripted.

shell hedge
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ah

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well vanilla vehicles have wheels too, but I guess they do raycasts inside engine classes than script classes?

light eagle
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The original helicopter was a car Ralian turned into a helicopter. That was the best way to get wheels working on it. But then scripted physics for the helicopter...

shell hedge
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hm yeah it's a tracemove in script, I was wondering if using EOnContact or something would be more efficient

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I've sometimes got performance drops in my stun grenade and that thing only fires like 5 traces ONCE, though it may have been my fault

light eagle
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I'd have to bring that up to Ralian.

shell hedge
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I mean, this assumes that the wheels are problematic, I don't know if it drops frames when they are disabled

shut shadow
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im no modder but when it comes to cosmetic things like clothing mods etc
Lets say someone created their own model for a piece of clothing like a jumper is it as easy as replacing the current clothing in game with the model?

In other words is it easier to import models like clothing into the game compared to others mods???

delicate condor
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you would be creating a new mod

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not replacing but adding new

shell hedge
willow sage
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Side project, will see when we will get info about NV devices.

shut shadow
shell hedge
shut shadow
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ah ok

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So lets say if I had created my own Star Wars models would that be ok to try and mod? I know ur not allowed to rip assets from other games etc but what If someone created a clone mod using their own models and for a private server for a select group of people would that be ok?

shell hedge
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if you have written permission from the intellectual property owner then I guess it's fine

shut shadow
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even if the assets are self created and its not being distributed to loads of people?

tacit eagle
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I will dm you that answer

sly bridge
sly bridge
shell hedge
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no IP rights protected content ever, even with a license?

delicate condor
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with license/permission, yes

sly bridge
shell hedge
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oh yeah I agree Disney probably won't give me a license to port hulk into arma but I wanted to make sure

delicate condor
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there is always a chance if you happen to get right person to answer the query. Though in case of corporate Disney the question may not reach the right person who could give the permission and who would be supportive of such things

tacit eagle
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well i changed my name to Disney and I say go ahead

delicate condor
woven swallow
tacit eagle
minor crystal
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unsure if thats just how the device is but a slight bevel/chamfer there would make it look nicer imo

willow sage
shell hedge
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yours looks better than the real life one

minor crystal
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my rule of thumb when it comes to this stuff

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exaggerate the bevel slightly for game art

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its easy to get carried away when modeling but from any game distance you wont be able to see the seam of the plastic so exaggerating the bevel makes the seam more noticeable like it is irl

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but still amazing work man

willow sage
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Whoa...
I'm speachless, thank you.

minor crystal
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like here these should probably be smaller but at a in game holding distance they are more noticeable this way

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but thats preferences

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so eitherway ur fine

willow sage
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Will make several more mid 2000's nv devices and I will try to follow these comments, if I remember correctly, tactical_toxic left me similar feedback.

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Thanks anyway!

woven swallow
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It looks real good

light lynx
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@minor crystal when is that rifle getting released? Been keen for it since you showed it ๐Ÿ˜‹

lethal frigate
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hi guys

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is there any generator for making collision boxes on the models?

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i saw that somewhere or someone mentioned it one time that there should be some

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the object looks funny cuz i used only one texture for materials but this is just a test

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cuz i found a way to proces models from sketchup trough blender and import into reforger

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if i can learn all about structures and how to make them properly

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im gonna make a big collection from them

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i have some older skp models i made in the past

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i know this is not the best way to make models but its very simple

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made textures a little darker

light lynx
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?

shell hedge
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guys just hyped up about the rifle man

leaden trench
shell hedge
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oh that looks like a great tool

lethal frigate
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@leaden trench thank you alot man

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i have no 3ds max but my friend has it so i will send this to him

shell hedge
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what about mesh -> convex hull

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in blender

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does that do something similar?

pliant bolt
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I used to use convex hull when making collision objects for arma 3 objects

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Worked perfectly tbh, still quite a bit of work though

lethal frigate
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let me see

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im so noob in blender

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that i think there is no bigger noob then me

shell hedge
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well convex hull is probably not applicable for a building

lethal frigate
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where is mesh ๐Ÿ˜„

pliant bolt
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everyone is a noob at some point, enjoy it before u get better and get frustrated that u still have to look up the easy thing haha

pliant bolt
minor crystal
minor crystal
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now i'd like to drop it but been busy adjusting to living on my own and a new job so been too busy sadly

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hopefully soon

light lynx
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Fair fair. All in due time ๐Ÿ˜„. But let's not talk about it before I get banned

minor crystal
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huh

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confused lmao

light lynx
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Im just giving pufu a hard time

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^

minor crystal
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ah lmao

woven swallow
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Lol

tacit eagle
minor crystal
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tooob

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is that a marmo bake

tacit eagle
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I have not baked yet, its just a high poly render

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WIP pics

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its a pipu

bright raft
tacit eagle
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Thank you

minor crystal
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nice work homie

willow sage
tacit eagle
minor crystal
# willow sage

beautiful work, did you do the strapping by poly modelling or did you use a spline

leaden leaf
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Howโ€™s this going?

willow sage
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I have most of them, so it's a matter of minutes before I measure something. It takes longer to verify if everything is correct with the scale.

But I do not know if we will put it into the game shortly because the odkupiciel brought me back to the ground saying that BI will do night vision, aaaaand taking into account the circumstances in which the reforger takes place, it will rather be pvs-5 or pvs-7. Not to mention all the backend will be needed to use nv.

leaden leaf
willow sage
willow sage
# leaden leaf Okay man, thanks for the update and thanks for replying so quickly.

Completely forgot to click on reference you made.

The radio mod is still in progress, @spring pond is fighting with scripts for main functionality but we are slowly moving forward, we have slowed down a little because of lack of knowledge in some components area.

To give you the full picture of the project i paste the functionality chart here, but in polish (sorry) ๐Ÿ˜›

https://www.figma.com/file/fqX0NNW7aMlHfE47QtvlP4/Untitled?node-id=28%3A709

Also what is worth mentioning there is one person who would like to contribute to making the project happen by creating another radio for indfor (FIA) side.

sly bridge
# light lynx ?

this is a channel for model makers. So if you wanna add to the channelโ€™s topic then fine, but do NOT inquire or press people about features or release dates

sly bridge
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that goes for others here as well

woven swallow
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Pufu you need to relax a little bit brother. Life is short. Enjoy it.

autumn ledge
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Im going to go out on a limb and say when some people inquire about mods and features, it wont hurt as long as the they know the boundaries of their questions. If modders decline to answer, it is what it is. No harm, no foul right?

delicate condor
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the main thing is that this channel should not become the ETA enquiry channel especially when more and more mods are being made

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at this time that sort of questions are bit rare still but if its not moderated it will get out of hand

autumn ledge
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Perhaps a special permission needs to be issued to ask questions to modders?

delicate condor
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such things can be asked in DM or workshop threads

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most of the time modders cant really give ETAs anyway

autumn ledge
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And that is very true. If unmoderated it can lead to a unstable situation

delicate condor
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it is unfortunate but its not thing for this channel to keep it more on topic and useful for the people making stuff

autumn ledge
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If someone has an idea to help improve the mod, would it be helpful or a hindrance

delicate condor
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then the mod should have its own discord or release thread for such input

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or if someone asks here "how to improve my model" then thats on topic

sly bridge
minor crystal
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while i understand i would absolutely prefer to be asked in the channel about updates / info instead of DMs, personally

bright raft
minor crystal
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toob but scary

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nice work

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love the work on the grill-ish part on the right side of it

bright raft
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Saint toob

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Thanks

minor crystal
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saint toobimus maximus

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is this bevel mod or subdiv

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or bit of both

bright raft
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Both

minor crystal
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based

bright raft
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I like to use them both as some areas require it imho

minor crystal
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another use whichever works for the part you're doing modeller

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same

tacit eagle
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did someone say tube ๐Ÿ˜ฎ

willow sage
minor crystal
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tooob

dire estuary
lethal frigate
hazy shell
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We need access to that roof ๐Ÿ˜‚
I can see myself defending the shit out of that

delicate condor
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Until there is artillery.

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๐Ÿ˜…

tacit eagle
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fires 256 s5 rockets into windows

lethal frigate
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I will have to reimport it in pieces

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It's 3 lvl

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Basement ground floor and first flor

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It has atleast 30 rooms

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It's huge house

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This is made in sketchup heh

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Then exported to blender and then to arma

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But as I said I will have to cut it in pieces some textures have problems

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I don't have a pic of last floor here

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I'm still learning how to make the best looking object both model and texture , this is just testing how bigger objects go into reforger by this method with sketchup and blender

tacit eagle
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why not just do everything in the blender

lethal frigate
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Cuz i have like 30 mins of expiriance in that program

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And making models in sketchup are way faster

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I spent on this building 1 hour all together

delicate condor
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You will likely need blender for proper uv mapping. And you will want to learn how to use the multimaterial to optimize the model.

tacit eagle
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there are a few ways to model buildings

  1. floor plan: cut walls using the knife tool, offset the walls. extrude to window and door openings and lastly to the ceiling height

  2. use planes to create walls and openings and then use the solid modifier to add thickness and connect each wall together using Boolean union and clean up the mesh

  3. snapping with premade sections and merge all vertex by distance to create a solid mesh

agile crater
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pls guys dont use sketchup for modeling videos games

sly bridge
lethal frigate
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ye

summer sierra
lethal frigate
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hey guys i have this colider here but u still can go trough it what im i doing wrong

tacit eagle
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is it manifold ? maybe its too complex :S

sly bridge
# lethal frigate ye

good, but generally speaking sketchup is not really a software for game assets

lethal frigate
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okay i get that

calm rune
# sly bridge did you made this model?

A wild PuFu is now on the hunt in the interwebz wilderness on the search for some proof that this building was not made by such and such user. Lets see how this pans out ๐Ÿ‘€

lethal frigate
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im just trying to learn

sly bridge
lethal frigate
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utm

sly bridge
sly bridge
lethal frigate
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idk for that but it has 1130 verts and 2136 faces

sly bridge
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weirdly

calm rune
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Do you have these? This seems to be the root of all issues with building collision around here.

lethal frigate
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ahh no i have only meshobject

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how do i make that

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is that made trough blender?

calm rune
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Bottom right corner + Add Componet then search for RigidBody then make sure that Model Geometry is checked. EDIT: No it is made done through the engine.

lethal frigate
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okay

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i did it lets try

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bruh

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i dont know how to expres my appriciation to you

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it works

calm rune
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๐Ÿ˜… you are welcome

lethal frigate
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is there a way

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so i can make it an actual material

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like stone or brick or metal

calm rune
willow sage
calm rune
shell hedge
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Or just assign it in workbench

calm rune
lethal frigate
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anyone know why i dont have any materials here?

delicate condor
lethal frigate
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in game material i have none

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also in layers

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i cant chose like what type of material this is brick stone wood metal...

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oh sorry the colliders setup menu

trim needle
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Can anyone link me documentation on the collider types? I searched on the Wiki and can't find anything on the types. UTM etc..

last parcel
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check the pinned stuff on this channel

surreal ore
smoky fractal
tacit eagle
smoky fractal
tacit eagle
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WRONF

smoky fractal
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its russian rip off?

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@tacit eagle

tacit eagle
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Double wronf

smoky fractal
#

a russian rip off javie?

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oh shit its a polish rocket launcher

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@tacit eagle

dire estuary
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This is a quick and dirty render of the upcoming launchers that will be available in SFP. Grg18 and NLAW is high-poly models, the rest is textured low-poly.

leaden leaf
patent flower
#

very nice

minor crystal
#

pretty

willow sage
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Like!

junior thorn
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Looking great

shell hedge
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by the time armored vehicles come out we'll have like 250 launchers ready to blow them up

tacit eagle
#

its the year of luncher

tacit eagle
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Is bevel+weighted normals the proper way to go regarding tanks and so forth?

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bigg and large objects

tacit eagle
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I just do sub d ๐Ÿ˜ฆ

sly bridge
dire estuary
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My problem is that i cannot get a decent resolution so i was thinking about working with chamfers and skip most of the normal and go with tileable textures instead.

sly bridge
dire estuary
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Texture my tank Iโ€™m working on. Itโ€™s just to many items to get some decent resolution on a regular hp/lp workflow

tacit eagle
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what size are you working with?

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Iยดve tried 4096x4096 for the turret but its not sufficient

icy flower
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Can someone help me design a uniform mod for my milsim?

tacit eagle
icy flower
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We've got over 150 people and it would be great to have our own uniform with our unit patch and American flags on em

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Looking for something similar to the 7th Ranger Battalion Uniform mod

tacit eagle
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the basic texture pack for the leoptard 2 for the turret is 2048 x 1024 in warfunder

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I think you are wrong, im pretty sure they are working with chamfers

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and procedurals

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here is the color map for the turret

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and the normal map?

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for the body its 2048

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Are you sure its the entire model and not just selected parts?

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thats a big list of materials, but then i guess they chopped it up in more materials then

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yeah well you can see that they try to make modular stuff like the mg42 mount and gun so that they can reuse them on other vehicles

sly bridge
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have a looky over humvee / jeep

tacit eagle
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oh shit

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that might be the solution

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what do you do with ze decals?

sly bridge
tacit eagle
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Nice, they are creating an atlas just for normals

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thats awesome

delicate condor
tacit eagle
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how do them normal decals work?

tacit eagle
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Just as a regular normal map

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except you change the shader to DecalPbr

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where you can ignore to write albedo etc etc only render normals

patent flower
sleek forum
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Anyone has any idea how to make custom ladders? I made a model, but Im missing some pivot ids or something, can anyone explain this?

smoky fractal
tacit eagle
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no it looks more like this...

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@sleek forum did you take a look at the ones all ready in game?

sleek forum
crystal bridge
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anyone knows how to maker the crosshair mod to work?

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i keep getting error when i launch GM with that mod enable

agile crater
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@smoky fractal do you know LISTENBOURG ?

tacit eagle
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thats where lou is from

icy flower
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This is what I have so far and it's my 2nd day on blender. I just wish I could get it to look pretty and I knew how to texture lol

willow sage
icy flower
#

What?

junior thorn
#

Heโ€™s not a troll. Heโ€™s trying to learn to use blender. Heโ€™s new. He also made a list over in #enfusion_texture

icy flower
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No troll, just like 16 hours straight watching videos and playing around with stuff

willow sage
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So i didn't get it

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What do you need ?

icy flower
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Before I fit it on the model

willow sage
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Hmm, have some time

icy flower
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I do! I own my own businesses so I have all the time in the world lol

willow sage
#

jump in!

icy flower
#

Better fitting newer vest version lmfaooo

smoky fractal
icy flower
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Don't expect much, I can't make it like the 7RBN did theirs lmfao

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I would kill to have one look as good as theirs

regal isle
#

A noob question. Will i need a powerful pc to use the modding tools? My laptop canโ€™t run the game since my video card is 2 gb. But could I possibly use the tools to create models?

tacit eagle
#

depends on what you want to make

#

enfusion runs like the game when you are previewing it.

regal isle
#

So thereโ€™s no point tryin?

tacit eagle
#

also most of work is gonna be done in separate programs like 3d modeling software blender, photo editor like gimp or paint.net, audacity for sound

regal isle
#

I was thinking of learning how to make custom vests and helmets

#

Even vehicle if possible

tacit eagle
#

do you have the game on pc? why dont you try, I dont know if the game works with older cards that are not DX 12 compatible.

#

and if you cant work with enfusion you could always team up with others and do the out of sdk work then

regal isle
delicate condor
#

Blender being free you can start the learning with no cost. Then once you know if you like 3d modeling you can consider again if you want to try out if the modding tools can run on your machine

regal isle
delicate condor
#

Still. Does not hurt to learn the part that is free first to see if you like doing it

regal isle
eager hill
#

I know some people who gave up on Blender because they were comparing their models to those created by people with years of experience

regal isle
#

I hope my drawing skills dont transfer onto 3d modelling

eager hill
#

So start with some youtube tutorials and get comfortable with basics of the program. Then if you like it, you can invest in some courses - personally I recommend what Tim Bergholz creates, at least that's how I started making better models

eager hill
regal isle
#

Thanks for the motivation dude

regal isle
eager hill
#

Too advanced, start simple. Do what's in the tutorials first. And later when you want to create something on your own, try props. Barrels, crates, sandbags, hescos etc.

delicate condor
#

you can also pick some small part from a plate carrier and model that

#

like just a latch or piece of strap or something else small

#

for someone who wanted to make houses I could say model a doorknob

#

or the nails and screws

#

singlular small things that are easier to complete before moving on to more complex things made from many parts

icy flower
autumn ledge
wild solstice
#

Hey there, i have a question about lods. I already checked out the tutorial in the official wiki, but didnt found an answer. Is there a way to set the distance for specific LODs in blender or the enfusion engine. I only found the factor value which is not in meters.

shell hedge
#

do cylinder colliders need a minimum number of faces or something?

#
RESOURCES (W): Invalid collider 'UCL_casing'. Export skipped
#

no clue how did I mess up this one, typically they import fine

#

mesh name is "casing_LOD0"

willow sage
#

Yeah, had the same problem,
Remove the middle edge and you should be fine.

willow sage
#

And on other side also

shell hedge
#

so no caps?

willow sage
#

no at all

#

If this wont help rename it to UTM

#

But i believe it should

shell hedge
#

I have this collider in my stun grenade project and it works fine

#

I tried triangulating it before exporting too

willow sage
#

I had the same problem yesterday, i created a bucket shape cylinder to fit a helmet and then I need to tri mesh it because Enfusion wouldn't take it

shell hedge
#

but I don't want utm

#

utm bad

willow sage
#

Who wants it ๐Ÿ˜ฆ

shell hedge
#

it works when my collider and mesh are bigger, I wonder if this is a problem because of floating point errors or something, with this tiny mesh (bullet casing)

#

capsule worked lol

#

cylinder didnt at this size

#

same thing with a cylinder out of blender

tacit eagle
#

outstanding work bacon :3

shell hedge
#

now I need to make one for a bullet, and capsule doesn't work now

tacit eagle
#

:C bullit? why does it need one

shell hedge
#

I guess so that it doesn't phase through everything when fired

tacit eagle
#

are they cones

shell hedge
#

vanilla used capsule for bullet

#

aight it worked now, had to make it 10% bigger than the bullet mesh

smoky fractal
#

we want know about the deagle

shell hedge
tacit eagle
vague sandal
#

Hey people, who knows what's going on here in this problem... the sever and the mod crash when I die with the weapons I'm making work, would anyone know what's going on, I think it could be something with the collider? Who knows what I can do to correct the error

shell hedge
willow sage
#

Redoing stuff from 7th Marines

smoky fractal
#

@willow sage can u possibly use a darker marpat woodland

#

like this

willow sage
#

I could but i already made them faaar more dark as they should be, i mean in game.

tacit eagle
#

Has anyone tried making Civi Vests? Press Vests, Red Cross, etc?

calm rune
willow sage
#

Thanks for the tip, this could be a coincidence this pattern is really repetitive

tacit eagle
#

if one was to make a cardboard box with such camo do they also have to shift images for seams?thonk

shell hedge
#

no but you have to do it on pipes

calm rune
bright raft
summer sierra
junior thorn
smoky fractal
smoky fractal
dire estuary
tacit eagle
zenith quartz
# bright raft

The speed at which you crack out these extremely detailed models is insane!

smoky fractal
trim needle
#

Can anyone link to resources on the creation of buildings? I have tried to get as much info as possible on portals etc for windows but I have no idea how to make doors etc

river ice
#

Itโ€™s some sort of Russian ATGM launcher

smoky fractal
tacit eagle
#

i think you mean acoustic

tacit eagle
#

smol detail and scope adapter

lethal frigate
#

Have anyone tried making some megascan model for reforger?

calm rune
timber fjord
agile crater
#

hope in arma 4

tight hollow
timber fjord
#

Seems like a rafale

calm rune
willow sage
# calm rune

C130 rolling on the strip,
C130 rolling on the strip,
Airborne Ranger gonna take a trip,
Airborne Ranger gonna take a trip,
We gonna stand up, hook up, shuffle to the door,
We gonna stand up, hook up, shuffle to the door,
We gonna jump right out, and then count to four,
We gonna jump right out, and then count to four!

agile crater
#

@timber fjord yes its Rafale, @smoky fractal i dont understand

trim needle
#

Hi all working on a custom house to test making buildings and getting this warning. I've checked the portal PRT panes in blender and they look fine. Am I missing something simple here?

woven swallow
#

WIP: My version of Mjรถlnir, just trying some stencils.

finite quartz
#

Did someone know how to add a Colider to a Bone so that the colider moves with the object in reforger?

midnight path
#

im willing to pay someone to show me how to make a car mod

midnight path
#

moreso to show me a good workflow, i also just kinda need someone to run quick questions by on occasion

delicate condor
#

first learn modeling, then worry about how to put that into game

midnight path
tacit eagle
#

depends if you come from a cad background working with mesh modeling is different than what you know.
working on game models where you create HI and low poly meshes, UV unwrap, texturing, animating

midnight path
#

it makes cad seem easy

#

i understand what LOD is and stuff so i know to incorporate that in the future

#

but uv unwrap, animations. never done any of that

tacit eagle
#

first learn how to do sub d modeling

shell hedge
#

yeah you should listen to super mario here

deft owl
#

Hope Arma 4 will have planes

delicate condor
#

@deft owl this thread doesnt really have anything to do with the topic of the channel

#

please keep them on topic

river ice
shell hedge
#

yes but actually no

river ice
#

The simulation for the vehicle type exists

#

That's about it

tacit eagle
#

@shell hedge "yeah you should listen to super mario here" who is super and who is mario?

light eagle
#

Reforger doesn't support fixed wing like it doesn't support rotary wing aircraft....

reef sun
#

Why does my bone not move the collider attached to it? (It is part of the armature and has the right vertex group) It only works with the v_root. In the .txo it says it is parented to the v_root. How do I change that in blender?

reef sun
hazy crane
#

Hi, there is some information about the maximum polygons count in a model? (airplane, vehicles, weapons, equipment, etc). We might be modelling a new aircraft and would be nice to know.

shell hedge
#

I don't know about a maximum but I accidentally imported a mesh with 300k once and it was fine

#

probably use less though ok?

hazy crane
#

hahaahah

#

ok

tacit eagle
#

do you want to check war funder?

#

its around 370k tris or 200k verts

shell hedge
#

is there anyone here that knows how to bevel a couple edges retaining the UV?

tacit eagle
#

I dont think its possible without destroying the uv... maybe if you do it manually and slide edges close the to edge and manually create a bevel

shell hedge
tacit eagle
#

well bacon if the mesh is easy you might be able to save it

#

duplicate the mesh, bevel one mesh and overlay both together in the UV editor and adjust the beveled one to fit inside the original you might have to Unwrap the beveled one / reseam it

shell hedge
#

its a cylinder/scope duckcry

#

I kinda did it but then shading broke

tacit eagle
#

I would have to weld the displaced vertices together

shell hedge
#

but maybe breaking edges manually is better than redoing texture

tacit eagle
#

show :C

neon night
#

Do you guys know how to make a 6B3 vest or any ideas to help with it?

covert dune
#

That's coming in the 2nd milestone update along with the 6B2, so I wouldn't bother

sly bridge
#

@fluid fern donโ€™t

lethal frigate
#

how do you compile couple objects to make a prefarb?

lethal frigate
#

what does this mean?

#

and i cant register and import my prop

hazy crane
#

If it is a prop search for Assets/prop creation in the wiky

tacit eagle
#

new toob ๐Ÿ™‚

covert dune
#

Another day another toob

tacit eagle
#

sight picture

minor crystal
#

are you going to texture all your toobs and turn them into a mod? or do you just enjoy modeling toobs

shell hedge
#

i dont like texturing cylindrical stuff sadge

sick plume
#

Okay, I somehow ended up with 90 more bones than I am supposed to have - whack

tidal latch
#

what skeleton did you used?

#

can you post some pic from Wokrbench with bones list?

sick plume
tidal latch
#

Can you post pic from Workbench?

sick plume
tidal latch
#

indeed, read the wiki page then

sick plume
#

Ah fair

#

Leaf Bones is doing me in?

tidal latch
#

something is also skinned to Armature bone which is not correct

sick plume
#

;-; I want to figure this out

#

Thanks for the help boss o7

willow sage
#

too many

#

Vergy have sent you a skeleton with weightref, have u used it?

shell hedge
#

i mean the leaf bones thing is a checkbox so that should be easy to test

sick plume
#

I will check the sample bones and get a fresh start on trying to merge the boonie to the bones.

#

I had to have goofed somewhere since this is the only hiccup

shell hedge
#

hats more complicated than aircraft carriers sadge

#

o wait is this the same strider even, dang not the same guy, would'be been a good joke if it was

sick plume
#

Wait what, there can only be one

#

But fr, I am struggling

#

I have been starring at this screen for eight hours now and nothing works

tidal latch
#

have you tried to unchecking leaf bones? Collision_end is clear indication that those were enabled

sick plume
#

I will make that attempt and try again after I sleep. work in an hour lol

#

Thanks for the help, I will reach out good or bad when I try that

tacit eagle
willow sage
smoky fractal
willow sage
calm rune
sick plume
#

Empty Rig not weight?

#

om I want to hit myself

calm rune
#

No make sure you have it weighted first

sick plume
#

I am going to have to review weighting because I am messing something up. Ill double tap it soon

tacit eagle
#

i like punkys m16

trim needle
#

Anyone ideas on why the material on the walls of my custom building is flashing? I'm also noticing light bleed though the walls.

#

Also noticing the same in a different room of my building. Could this be that I have too many light sources or is it a config/model issue?

tacit eagle
#

maybe z height fighting with mesh or materials

trim needle
#

Can you explain what that means if you don't mind. Is it that the building it too tall along the Z axis?

tacit eagle
#

Z-fighting, also called stitching, or planefighting, is a phenomenon in 3D rendering that occurs when two or more primitives have very similar distances to the camera. This would cause them to have near-similar or identical values in the z-buffer, which keeps track of depth. This then means that when a specific pixel is being rendered, it is amb...

#

can also happen with materials too but I don't remember how its called

#

it could also be something else, maybe with how the lighting portals are done, I dont know

trim needle
#

Cool ok I'll give that a look over. Never heard of this before so really interesting that this could be my issue.

#

Thanks for the help ๐Ÿ™‚

tacit eagle
#

try disabling the lights first and use a flash light to see if the problem is with the lighting itself

trim needle
#

Hmm good idea

#

Flashing of textures still occur without the big room lights so I'l have to try something else

tacit eagle
#

im pretty sure its with your materials. maybe someone else knows more

trim needle
#

Good to know thanks very much for the info you have given me already ๐Ÿ™‚

shell hedge
#

any chance you ended up with multiple materials using the same polygons?

#

or overlapping polygons?

uneven vessel
#

Silly starting point but just making sure you havenโ€™t accidentally duplicated some polygons/object and left them in place is worth checking

bright raft
low leaf
#

Looking for some guidance on how to block light. The problem I'm having is it's too bright inside my tanks, and increase the AO causes an unsightly contrast on the character model.

shell hedge
#

how does the btr do it? unless it doesnt

cloud rampart
#

Same happen to me

#

Looked at the BTR but nothing

willow sage
open sage
tacit eagle
uneven vessel
#

felt inspired by the PRC152 to get in on the radio game

smoky fractal
trim needle
low leaf
glossy lynx
#

By no means a functional vessel, getting the model into the game has not been too awful

sick plume
#

Okay so I figured out LOD and colliders. Now I am just trying to weigh the rig for export... I think? And I believe the automatic weighing failed. I don't know what I am suppose to do. Do you have to manually weigh paint at this point or is there a work around? (I am using Blender, still working on a boonie. Vertex added for Head, Neck3, Facial Jaw. Parented to Head for all LOD and UTM)

willow sage
#

You need to transfer weights from vergy's weight transfer model. Or since it is only boonie you can just simply parent it to the skeleton with empty weights, and then on your boonie model find a vertex group called head and paint it whole red in vertex paint mode.

willow sage
patent flower
willow sage
#

Marconi Prr was originally on our list guys.

autumn ledge
patent flower
willow sage
#

Thanks, honestly we are really close to release it.
Odkupiciel is struggling with sync Rplload & Rplsave, it's pretty much pain in the ass to get things work here.

calm rune
sick plume
#

Thank you

smoky fractal
#

@willow sage whats the next weapon u planning to do?

willow sage
#

M203 but need to hold my horses and finish what i have started. Done NV set, recent USMC remake, radios and now M16A4.

Need to finish one of those first.

autumn ledge
#

Puhleaaassse

tacit eagle
sick plume
#

Does Vergy's Weight Reference need to be parented to the Armature or can I transfer to my LOD and Object without it being parented?

#

@calm rune

willow sage
#

I don't know how you re making lods but maybe for workflow practice purposes you should first parent your mesh to skeleton and then when it's following skeleton in pose mode you should create any amount of lods by duplicate and using decimate on duplicated objects.

sick plume
#

Good to go, thank you

#

Any ideas how to resolve this? It periodically slides off of the head and rest as if it was never weighed

willow sage
#

Find a bone named head or neck I don't remember which one actually was responsible for whole head movement. And on mesh you want to bring in game in vertex group tab pick that bone and select whole mesh by pressing crtl +a and on vertex group tab press assign button. After that you will be sure what whole mesh is following that bone.

sick plume
#

Issue did not resolve but it is more stable\

#

The model looks stable when idle but as soon as I move it looks like an LOD1-2 and off center/floating from the head

#

Reforger is saying it is missing Geometry... any tips for a hat?

willow sage
#

Can you show me a your lod1 and 2 modificators in blender ?

sick plume
#

How do you want me to go about that? Like screen share?

willow sage
#

Um, just ussual screenshot pasted here.

sick plume
#

Whats a modifiactor?

#

@willow sage nvm I figured it out because of you ya beautiful bastard!

#

Thank you so much!!

sick plume
#

(Blouse is 7RBN)

agile crater
#

@smoky fractal the famas is in.

calm rune
# sick plume Does Vergy's Weight Reference need to be parented to the Armature or can I trans...

Not really in the mood to explain how to make LODs at 5:30am BUT your original model should be LOD0 so just copy and paste the original and name it LOD1 then reduce the tri/poly count and the weights will already be there for you Bcz it was a copy of the original. The proceed to then copy and paste LOD1 and call it LOD2 then reduce once and again then repeat all steps for LOD3 & LOD4.

pure kayak
#

Originally made for A3, the CAGE Armour Chassis

patent flower
#

Trying to export a model with weighting out of blender for the first time, I put into enfusion but it seems the weighting hasnt transferred.

#

anyone got any suggestions

shell hedge
calm rune
#

little WIP for my first attempt at a gas mask

slate salmon
calm rune
slate salmon
#

Any plans to have variants? E.g. a helmet and mask

patent flower
tacit eagle
willow sage
zenith quartz
shell hedge
#

maybe he's shy

patent flower
patent flower
#

This a piece of equimpent more important than a heli battery lol

open sage
#

Itโ€™s clearly meant for storing snacks

uneven vessel
#

Assam/Ceylon Forcefield Generator, it's the secret behind Chobham Armour

crisp moat
#

Wat

smoky fractal
tacit eagle
smoky fractal
#

@willow sage Any updates on the m16?

willow sage
#

Need to fix textures because this FN M5 rail does not look like it should. Originally they were violet, the barrel oxide is too bright, too many scratches, etc.

Should appear on the workshop at end of the week perhaps.

pure kayak
#

Hey guys, got a quick question

#

im trying to get attachment points for a vest working, has anyone actually managed that yet?

calm rune
#

Clothes and more clothes!

tacit eagle
#

I like the non screen pads

calm rune
urban helm
#

Any guides for importing vehicles?

#

I found one, bless

agile crater
#

@calm rune this guy is talented

minor crystal
#

i mean like a small amount tho

#

iirc some of the paints used for guns have some metallic properties irl too

woven swallow
agile crater
#

@willow sage i can help you for texturing if you need

neon night
turbid halo
#

Can somebody make a AV-8B harrier and add it to arma reforger already ๐Ÿ’€๐Ÿ˜ญ

tacit eagle
#

no only gr3 and only gr3

turbid halo
#

Arma has to be American Biast

shell hedge
#

metallic? metallness? metallicness? I never remember

tacit eagle
#

shine texture

shell hedge
#

no thats specular

#

or is that glossiness? glossy?

tacit eagle
#

I just crank everything to 1

#

or 11 if I can

agile crater
#

albedo , ambiente occlusion , normal map , roughtness and metallic

#

take template unreal engine in substance

shell hedge
#

OP, the overpowered map

pure kayak
#

so i asked before about attachment points but now im unsure if thats a thing i need to add, but i assume its something model related still. how can i get pouches to "snap" to my vest model?

lethal frigate
#

how many polygons in a building reforger can handle?

delicate condor
#

Many.

#

One should not be looking for maximum though but make optimized mesh

lethal frigate
#

ofc

#

i will

#

for now i have 180k

delicate condor
#

Likely works but sounds like a lot

lethal frigate
#

im gonna cut it into pieces

tacit eagle
#

well the roof has tiles so a good amount

midnight path
#

@gilded lake

minor crystal
#

i was just extremely sleepy excuse my dumb wording lmao

minor crystal
#

or be even more extra and use a mostly flat plane with a heightmap lmao

shell hedge
#

metallicness

minor crystal
#

me

uneven vessel
#

I forget - can objects terrain cut? Can I make a trench object that I can just place somewhere on the ground and have it be 2m deep?

uneven vessel
#

ta

patent flower
#

any idea why my ui icons generated from the model for my helmet are facing 180 degrees the wrong way

shell hedge
patent flower
#

not spotted that, thanks il try that

shell hedge
patent flower
#

cheers!

lethal frigate
#

is it possible to use materials.emat from base game for our models?

shell hedge
#

sure... but you cant extract the textures

#

you can assign them in workbench but I imagine UV stuff will be not fun

lethal frigate
#

ik i just need like base material

#

no im not thinking about extracting them

#

but using them for model

lethal frigate
#

do i just apply them or how do i use them

delicate condor
#

youll likely need to setup a multimaterial setup and create a mask to project different surface materials on your model

ancient walrus
#

do the characters walk on the geometry in AR or is there a roadway lod for bridges et al ? anybody know ? cheers in Advance

tacit eagle
#

they can navigate around objects, climb them move inside buildings

#

I believe that roadway lod is no longer a thing

ancient walrus
#

well i was really looking for more specific to Geometry and roadway and the surface influence on vehicles and AI /character

shell hedge
#

well for one thing there's no AI driving yet

#

but yes AI can walk over things

ancient walrus
#

well yeah but what they walk over in the model Geo or Fire geo or such do we know ?

shell hedge
#

I think colliders impact the navmesh

#

if it collides with the character it will count as a surface

ancient walrus
#

ooft thats very different then

#

do we know if geometry animates after init or is it static after that ?

shell hedge
#

don't know about that

ancient walrus
#

ok ill have a delve and find out thanks for input

tidal latch
ancient walrus
#

cheers i will read up on that link , i think maybe navmesh isnt on the fly but ill still see what the outcome is now iwht new info cheers

tidal latch
#

navmesh can be regenerated for selected area via scripts

woven swallow
#

Not finished yet. I get bored and jump to other models..

woven swallow
smoky fractal
calm rune
#

High poly is done. Now on to the part I hate most, retopo ๐Ÿ˜ฉ

smoky fractal
#

@calm rune what camo is this going be in?

woven swallow
shell hedge
#

dope

#

I wonder if you could use it as a turret while having a standing animation so you can move it left and right

#

with the stick

tacit eagle
#

wrong question bacon you should ask how fast can it go down the mountain

shell hedge
#

but its levitating in mid air

#

so like, no gravity

autumn ledge
woven swallow
#

lol let's see when it finished

woven swallow
#

What do you guys think of that rope? lol

shut bloom
#

Does anyone have a clue how to do Interior Probes correctly?

#

I cant seem to understand how the ones in Reforger get the Red Mesh as the Boundary.

shell hedge
#

um try do it like the vanilla houses

#

or use box volume of the size you want

agile crater
#

no AO in enfusion ?

hot pumice
#

I think the NMO has occlusion

zenith quartz
#

Damn that's a good looking vehicle!

halcyon blaze
#

Very exciting

tacit eagle
#

when the AO goes up to 11 :3

autumn ledge
shut bloom
shut bloom
#

I would really love to understand how I can achive this result I have no clue where this Mesh of the Shed is. its not in the Geo its not in the Occluders its not in any Component. how can I achive the same with my Building?

burnt thunder
hidden yarrow
# burnt thunder Very nice, out of curiosity, what is that based on? Seems vaguely familiar but a...

The Vรฉhicule Blindรฉ Multi-Rรดle Griffon (English: Multirole Armoured Vehicle Griffon) or VBMR Griffon is a French multi-purpose armoured personnel carrier developed and manufactured by Nexter in cooperation with Arquus and Thales. Entering service in 2018, it will, alongside the VBMR-L Serval, succeed the Vรฉhicule de l'Avant Blindรฉ (VAB).

#

To be more specific its the VBMR serval(its on the same wiki page thats why i posted griffon)

burnt thunder
#

Nice

#

All ya need now is a FAMAS

#

And you can just be French

shut bloom
#

So I Figured Out how to make those Box Volumes for the Interior Probes

#

What you have to do is Make Boxes to where you want to have the Volumes. Then name these BOXVOL_01 and the following _02 etc. for some reason it does not seem to start with 00. These Boxes are in LOD 0 then Import your model as normal and just apply The dummyVolume.EMAT to those boxes and done. now you can Put your Interior Probe inside your Prefab and have fun :)

atomic vale
#

Okay so, I haven't purchased Reforger yet, but before I do, does anyone know the process for porting Reforger models into blender so I can work on them?

#

I worked on Arma 3 models if that helps

shut bloom
atomic vale
#

Sad!

shut bloom
#

well you werent able to do that in Arma 3 too. only through some Cheeky not so legal ways.

atomic vale
#

I am unaware of any legal dubiousness

#

I do apologise

shut bloom
#

well what you would be doing is either Ripping them straight out of the game which is not ok. or breaking open the Model Files. which is also not OK.

atomic vale
#

Duly noted

shut bloom
#

well you are not really able to do any of that with Reforger.

#

but there are other nice stuff you can do In the workbench to see how their stuff is setup so its allot more open than A3

atomic vale
#

Right

tacit eagle
#

its like the m79 osa but worse in every way :3

covert dune
#

At some point you should put all your toobs in a row and measure just how many kilometers of toob you've created

#

Just for the heck of it

calm rune
#

Then simulate some water running through them all ๐Ÿคฃ

#

All jokes aside that is gonna be one beefy launcher pack If you are making a mod out of them.

tacit eagle
#

I will I want to make a large community mod project so everything is standardized and we are not making the same things

#

its around .065km of tube

pure kayak
#

Blender render with enfusion lighting. ZSH-1-2M helmet

autumn ledge
#

All can be worked on via code or password

tacit eagle
#

no its work like any other mod. just with more sharing of content.

pure kayak
#

Just gonna ask again, has anyone worked out slots? for character gear, i want to add a visor to my helmet above but i want to do it via slots

shell hedge
pure kayak
#

hmm i'll try, i checked the alice webbing and couldn't work out how to do it

agile crater
#

@burnt thunder french army dont use famas right now . and we are not doing 1990 army

willow sage
shell hedge
#

honestly seems kinda like a bug since other vehicles have much more pronounced AO it seems

#

hmm nevermind they dont haha

#

the truck does

agile crater
#

the hummvee and jeep dont

#

haha maybe a missed

shell hedge
#

yea only the truck, weird

#

looks like truck is the bug

agile crater
#

they are not lot of influence of ao for the vehicule's exteriors

shell hedge
#

I apologize for not using #creators_recruiting but I was wondering if anyone here has made a 3d model of a tangent or quadrant sight for a grenade launcher?

agile crater
#

do you have exemple pls ?

shell hedge
willow sage
#

I will be making one for carryhandle USMC mod

shell hedge
#

yeah I need a side sight, can't use a top one for this

agile crater
#

m203

willow sage
#

Yeah it is on carryhandle

#

Just take closer look

shell hedge
#

oh yea I see it, sorry sadge

agile crater
#

sorry i only did M320 and hk269

#

@willow sage how look like the textures in game

willow sage
#

Awesome man, but i changed my mind and will release whole package with correct UV's as you have said.
That will take some time i guess

agile crater
#

you can use same materials

slate salmon
shell hedge
#

seems like acog could go on the top rail

willow sage
pure kayak
#

trying to find a way to do the visor screws cause current ones lookw eird

tacit eagle
#

whats wrong with them

pure kayak
#

it was modelled for A3 the helmet, so teh screws were baked onto the glass as i could use CA textures

#

so when i did the reforger version i had to add 3d ones, but they aren't connect so instead of 4 screws theres "8"

covert dune
#

Just connect them and have them clip through the glass. That's what I'd do

burnt thunder
#

Didn't they adopt the 416?

willow sage
#

Current prefabs of m16 with m203 cannot be separated, AFAIK that was possible when reforger was released.

For now I'm planning to add carryhandle as a default "scope" something what riverx does on his m4a1 and mk18. So yes you will be able to replace it also with any compatible optics.

#

And Beacon will prepare for you another present

shell hedge
#

you can remove the 203 but its glued to the front part of the rifle so all you have left is a barrel

willow sage
#

But lest shhhh about it

tacit eagle
#

i think they forget to add in the standard handguard when you remove the m203. or atleast that what should happen like with arma 3 how on certain weapons if you remove a scope you get the default sights

midnight path
#

anyone working on a container ship?

tacit eagle
#

why are trying to make the first mission from cod 4 ๐Ÿ˜ฎ ???

tacit eagle
midnight path
tacit eagle
#

no I dont think anyone is working on any civilian ships

#

you could use the ships from TOH

midnight path
#

no i dont mean controllable, just a prop

#

like a container ship sitting in harbor

leaden trench
# midnight path i just want to make a realistic port

I made one patrol-ship type vessel with a flat deck big enough to take eight 40' containers. I didn't release it yet because I plan first to make the cranes in the port functional to give it some game-play purpose like transporting vehicles/supplies/containers that are unloaded by crane.

covert dune
#

Damn good luck, that sounds awesome

urban helm
agile crater
#

@urban helm good

summer sierra
#

Nice!

urban helm
#

๐ŸคŒ

urban helm
#

My first time bringing a weapon in, letting the headaches begin notlikemeow

last parcel
#

it's alot easier then it was in arma 3

icy flower
#

@calm rune You available for a sec?

icy flower
icy flower
#

Someone needs to make a complete tutorial on how to make mods for Arma Reforger specific, starting from blender and then transferring everything to enfusion and getting everything to work in between. As a newbie this is so complex and complicated without a step by step guide of exactly what to do ๐Ÿ˜‚

leaden trench
icy flower
#

I've read them. It doesn't give me everything I need tbh and im a visual learner lmfao

#

So for example I can create the 3d model but then I need to learn how to weight it to the arma reforger character and all the steps with that to get it to work in game properly. Basics like that where there is no info out there. It's very intimidating for the new people coming in wanting to mod, with how complicated the system is and the steps it pushes out a lot of new players wanting to get into modding very quickly

#

If someone took the time and made a tutorial for Arma reforger specific from blender to getting it into game I think that would help out so many people coming into this

#

I will literally pay someone to take these already built models and get them to look good and get them to work in game at this point cause my head is gonna explode lmfao

leaden trench
shell hedge
delicate condor
#

It can't really be made less intimating because it is a lot to learn, starting from non Arma specific modeling, texturing and animating which share same principles but tools vary between different programs. After the generic basic stuff tackling the Arma specifics becomes easier.
But it's not really realistic that all the possible things get covered by specific tutorial. At least not without years of time.

urban helm
#

Well at least its textured in ๐Ÿ˜‚

smoky fractal
#

@urban helm it will grow into u

pure kayak
#

ZSH-1-2M cover

urban helm
#

bravo 6 going dark

smoky fractal
pure kayak
#

i dont think thats supported in reforger yet

#

when it is, it will

smoky fractal
#

Not properly because its just plastic no kelvar

tacit eagle
#

wow another inciteful comment...

#

bryce are you gonna work on the texture more?

smoky fractal
urban helm
#

Not very good at all this since it's my first time bringing something into any game haha

tacit eagle
urban helm
#

If anyone has some time, would you have some time to hop on a call and kinda show me what to do to get weapons in the game?

#

Trying to follow the wiki but I just dont understand some things lol

neon night
#

Cause itโ€™s really annoying when I have to go to an arsenal box for everything

pure kayak
#

probably will when its done, but my mod will likely be very slow progress on reforgers side

neon night
#

Thank you man because I lose it when i find a badass gear mod and then itโ€™s only in the arsenal box