#enfusion_model

1 messages ยท Page 2 of 1

daring condor
#

36k, bit too high for my liking but eh, I'm not willing to compromise further

minor crystal
#

i can link you a video that really helped me with gun texturing

daring condor
#

Please do

#

My biggest annoyance is that I'll have to start texturing in metrough

#

When specgloss is superior

minor crystal
#

metrough? never heard of it
i exclusively use substance

hidden yarrow
daring condor
#

Metal roughness pbr

minor crystal
#

pbr my beloved

daring condor
#

Instead of specgloss pbr

minor crystal
#

oh

#

yeah

daring condor
#

Specgloss is better, gives you a lot more control

#

Especially for dirt

minor crystal
#

metal rough is consistent

#

so its all i use

#

cause i hop around between games alot

daring condor
#

Well arma refunder doesn't support anything else

#

Would be neat if it did specgloss too

#

Like other games

minor crystal
daring condor
#

Call of duty does both

#

They use specgloss for characters

#

And metrough for guns

minor crystal
#

my xm is 38k or so
scope is another 10k

daring condor
#

It's for a3 ๐Ÿ˜†

minor crystal
#

mw19 weapons are like 70k with attachments lol

daring condor
#

Tho I do plan to bring it into refrogger at some point

minor crystal
#

hate working with old engines cause models go ow lmao

#

at least you can force halo 3s engine to just take 200k tris if you want lmao

daring condor
#

Eh it's not a big deal from what I know, at least for a3

#

It can supposedly deal with tris just fine

#

Section count (materials/ UVs) seem to be the bottleneck

minor crystal
#

huh interesting

#

i only recently moved to more small textured rather than few big ones

#

kinda like cod has it

#

every major gun piece is a textureset

#

but they're all 1-2K

daring condor
#

Well it makes sense modularity wise

minor crystal
#

that too but also it keeps the size fown

#

down

daring condor
#

Yeah

minor crystal
#

can get alot higher texel density for the same space

#

the xm is currently 66mb
and scope is another 13 or so

daring condor
#

So I recently found an artist I really look love

#

Guy did work for dayz, iron front (the game), squad, ghpc

minor crystal
#

neato

daring condor
#

Artstation won't load

#

Hang on

minor crystal
#

typical lmao

daring condor
#

Insanely good

minor crystal
#

lemme look

daring condor
#

Look at his polycounts

#

And texture resolutions

minor crystal
#

i was looking at that and the m16s

#

jesus

#

i mean granted they are very much simplified, thats insane

#

my main take away from the past month is

#

i really gotta get into a fusion360/cad to zbrush workflow for guns

#

cause the amount of time wasted on polymodeling something like a gun is just a waste

daring condor
#

Personally I CBF to get expensive software like zbruh or fancy cad shit

minor crystal
#

i have zbrush in a totally legitmate way

#

but also i think fusion is free if you're not a company

daring condor
#

Interesting

minor crystal
#

eitherway i can very much see why cod gun modellers all moved to cad

daring condor
#

Yeah

#

But, I like blender

#

Plasticity looks interesting

minor crystal
#

oh me too, it pains me cause i love blender

#

oh hey i have access to plasticity, havent tried it in a bit tho

daring condor
#

Nurbs software but not cad oriented

#

Hmm

#

I mainly do vics

#

So polymodelling suits me just fine

minor crystal
#

vics?

#

vehicles?

daring condor
#

Vehicles

minor crystal
#

ahh yeah thats fair

#

i might install latest version of plasticity and just get to work on a random attachment to see if it really saves time

daring condor
#

Studios have some insane workflows

minor crystal
#

i'd probably rather deal with cleanup of cad than to deal with a week for a small object

#

lmao

daring condor
#

Watched a talk and now I'm jealous

#

Lemme find it

minor crystal
#

oo oki

daring condor
#

Fully automated high polies

#
NDC

โ— ์„ค๋ฌธ์กฐ์‚ฌ:ย https://forms.gle/Eu1ukxTzcz4A1GDr7

โ†“ ์•„๋ž˜๋ฅผ ํŽผ์ณ,ย ์„ธ์…˜ ์ƒ์„ธ์ •๋ณด๋ฅผ ํ™•์ธํ•˜์„ธ์š”!

โ— ๋ฐœํ‘œ๋ถ„์•ผ:ย ๋น„์ฃผ์–ผ์•„ํŠธ&์‚ฌ์šด๋“œ
โ— ๋ฐœํ‘œ์ž:ย ์— ๋ฐ”ํฌ์ŠคํŠœ๋””์˜ค Erik Hallberg
โ— ๊ถŒ์žฅ ๋Œ€์ƒ:ย 3D Artists, Weapon Artists, Character Artists, Level Artists
โ— ํ‚ค์›Œ๋“œ: #Automation #Proceduralism #Modelling #Hard Surface #Highpoly #UV #Baking #Houdini #Blender #3D #Art

๋ณธ NDC ๋ฐœํ‘œ ๋™์˜์ƒ(์ดํ•˜ โ€œ์ €์ž‘๋ฌผโ€์ด๋ผ ํ•ฉ๋‹ˆ๋‹ค)์— ๋Œ€ํ•œ ์ €์ž‘๊ถŒ (2์ฐจ์ ์ €์ž‘๋ฌผ์ž‘์„ฑ๊ถŒ ๋ฐ...

โ–ถ Play video
minor crystal
#

lemme see

minor crystal
#

thats absolutely insane

daring condor
#

Yep, all praise technical artists

#

I think it might be possibly to do something similar with ab3d geonodes setup

#

But idk geonodes

minor crystal
#

it might be

#

im unsure as well

#

sure as hell can see whoever figures it out selling it as a 50$ plugin tho

#

lmao

daring condor
#

True lol

cloud rampart
#

Hi, i have a small blender question. When i separate the bones from the mesh (Redo things of the bones), the model get huge. Its the any way to rescale it to the original dimensions? Doing by hand its a little bit messy

delicate condor
#

sounds like the bones have been scaled

#

and when you remove them that scaling gets also removed

#

you would have to apply such transformations before removing bones

last thunder
daring condor
#

Although you can probably emulate some features

#

Like the blots

#

I'm very sure you could get functionality with b3d geo nodes that would place assets on specific empties

cloud rampart
#
 RESOURCES (E): Trying to create RigidBodyComponent on model @"Assets/Characters/Uniforms/Pants_BDU_M81/Pants_BDU_M81.xob" without geometry```
#

Vanilla asset without collision?

clear wraith
#

does anyone have a good enfusion object tutoriel ?

#

I'd like o know howdo i apply material to faces in enfusion ? What about the UV layers ?

tidal latch
tidal latch
#

Pants_BDU_M81.xob should be only assigned in Worn Model and Preview Model fields -both don't require geometry

clear wraith
tidal latch
#

I don't remember it right now but I guess you could try

clear wraith
cloud rampart
#

Not sure if is the right discord tab, but, its there any way to move the position of a weapon on the back?

tidal latch
cloud rampart
tidal latch
#

it shouldn't be present at all

delicate condor
tacit eagle
#

why do you need such a large texture for buildings? you can use the same uv space for most buildings

lethal frigate
#

Would like to see your work

clear wraith
clear wraith
#

i'm also working on a residential building

delicate condor
#

youll need to look into sharp edges

clear wraith
#

I have a question: i used blender enfusion tool in order to import a p3d of mine in blender then i directly exported it. Why is the geometry not working ?

clear wraith
delicate condor
#

no not shapes

#

sharp edges vs smooth edges

#

lot of your mesh is all smooth edges and looks odd

clear wraith
delicate condor
#

no they have smooth edges

#

this is clear from how the shading goes

#

cube can be smooth shaded

clear wraith
clear wraith
bright raft
light eagle
# bright raft Soon

Planning on making tons of warhead/Fuze combos, or have an idea for scripting it?

bright raft
clear wraith
light eagle
last thunder
#

@bright raft nice work! You use BasicPBR Mat for this right?

tacit eagle
minor crystal
#

pretty modelling

#

but what am i looking at

shell hedge
#

mi-24 tail rotor?

#

I know things

bright raft
minor crystal
#

im a massive nerd and i dont think i would've ever realized it lmao

shell hedge
#

does this make me a massiverer nerd?

minor crystal
#

yes :)

eager hill
shell hedge
#

where's the rest of the gun tho

eager hill
#

In progress

#

I don't have much time lately so it's going way slower than I'd want

shell hedge
#

gotcha, in this case I'm gonna let this slide

tacit eagle
#

why no use floaters for 3 dots ๐Ÿ˜ฆ

eager hill
sly bridge
eager hill
tacit eagle
#

I always like to use floaters where ever possible, it allows for a lot of versatility and its not topology dependent

sly bridge
# eager hill Vis 100

ahhh, goody, looked pretty similar to sig sliders but couldnโ€™t pinpoint which, now i know why

eager hill
sly bridge
shell hedge
#

@tacit eagle you're using brown material in blender just to mess with my brain? I keep thinking it's zbrush

tacit eagle
#

where brown :C

shell hedge
#

helicopter

tacit eagle
#

its a matcap red

shell hedge
#

sounds like a car paint color

tacit eagle
#

see

shell hedge
#

ah clay ok

#

Clay Brown

#

not just brown

#

man I wonder if maxon will make zbrush interface better

tacit eagle
shell hedge
#

woah that's trippy

sly bridge
# shell hedge man I wonder if maxon will make zbrush interface better

the moment you use a wacom (tablet or monitor), zbursh interface makes a lot more sense (not that is it any good). Also, they said on some forum post if they will add a new UI, they will always keep the current as legacy at the very least (because a lot of people got used to it)

tacit eagle
zenith quartz
#

Man you're crazy good at these intricate parts.

willow sage
#

Yep, he/heX is.

#

How many tris so far ?

tacit eagle
fathom elbow
bright raft
#

Because of that, I honestly thought that it is written like that ๐Ÿ˜

tacit eagle
#

i hope my dammage is not brain

daring condor
#

BI scripting language prior to enfusion was littered with spelling mistakes

#

or czech words

tacit eagle
#

spelling mistakes???

#

like waht

daring condor
#

Dammage

clear wraith
#

Enfusion engine looks great but the usage is not very well explained. I've tried various thing to make the geometry but none have been working. I don't have a choice but to wait for tutorials and return to Arma 3 in the meantime.

shell hedge
clear wraith
#

I imported a sampleto test it and the colliders didn't work

shell hedge
#

I forgot exactly where it is but in the xob (I think) there's a collision/geometry import setting

clear wraith
#

When i look at my FOB it has the 151 colliders but they're not working

shell hedge
#

on the bottom

clear wraith
shell hedge
#

what kind of model is it?

clear wraith
sly bridge
#

can you maybe post an image?

shell hedge
#

perhaps you could edit the .xob.meta file in a text editor

sly bridge
#

because number aside, you have more options for coliders for reforger (besides convex as with a3) than a3

#

also, so you have any properties for these?

sly bridge
#

are these named correctly?

clear wraith
#

it's justa simple classroom building

#

i set the preset on building and concrete with blender enfusion tool but it's apparently workbench is not reading this parameter

#

i have another building created from an importation with blender enfusion tool and saved to fbx, i set the geometry on building and set a mass over 10 but it's still not working

clear wraith
sly bridge
#

not a blender user so no idea about how to setup in blender (i use max)

#

but something is def off

clear wraith
#

Bohemia's software are usually made to be simple but are a bit tricky. I've been searching for 4 days nos i think i'll stay on Arma 3 and wait for more tutorials

shell hedge
#

I had no issues, but I was assigning the collider layers manually, as I was working on the thing before I read about the usage parameter

clear wraith
#

i'll wait for better explanations and return on Arma 3....

light eagle
minor crystal
#

@tacit eaglei did end up going back and adding a slight bit of chamfer to it like you pointed out btw

#

havent re-baked yet, so shaded view

tacit eagle
#

nice looks good, see if you can add a slight step in the middle

#

you can probably use the knife tool and go down and face extrude a very small amount

minor crystal
#

planning on doing that purely in the normal

#

just a straight line through 2d editor in substance + noise + blur slope

#

should give that look

clear wraith
clear wraith
#

How do i convert an xob file to entity ?

clear wraith
#

Is there a reason my skeleton bones are not recognized by workbench ?

shell hedge
#

if you drag the mesh into the world editor onto a terrain it might also create an entity with it

clear wraith
#

it does not even read my preset for the colliders

sly bridge
#

also make sure you tick the option in the workbench import panel

clear wraith
sly bridge
#

also -> export skinning

#

a bit counter - intuitive, should be import skinning but whatever

clear wraith
#

Anyone knows why workbench is not reading my colliders preset ?

clear wraith
shell hedge
#

or set the entity flags to static?

#

dang my memory is not very good

#

@clear wraith here's how a rigidbody setup looks like for a house prefab

#

I think Model Geometry and Static are the important things here

minor crystal
#

might adjust the specular a bit when i wake up and make a variant with real markings when i wake up
but besides that we done

clear wraith
#

and no body told me i had to select model geometry and the proper building layer

shell hedge
minor crystal
#

oh also ingame :)

tacit eagle
#

nice better than the sog

minor crystal
#

sog?

daring condor
#

a3 dlc

delicate condor
minor crystal
#

yeah it does for sure, my main modding games are the halo games and anything pre H2A is terrancecook specgloss and no matter the amount of fiddling, stuff will look off

minor crystal
daring condor
#

i actually like specgloss pbr for texturing

#

lot more versatile for just about anything that isnt a gun

#

and the big studios seem to agree

light eagle
#

spec/gloss pbr and diff/spec non pbr are not the same. All previous Arma titles and Dayz are Diff/Spec

last thunder
#

@daring condor which big studios are using specgloss workflow?

daring condor
#

Yes, for characters

#

Call of duty does characters in specgloss and guns in metrough

last thunder
#

okay, interesting.

young shard
#

Does anyone know how to take the Models from Reforger and just put them in like Blender.

delicate condor
#

You need to make new models

young shard
#

Alright.

hexed cloak
#

Hello. Is there's proper info regarding making buildings or other non-waepons or non-vehicles models? As I see workflow differs from previous games but I can't find any detailed explanations of some features.

uneven vessel
#

Not too sure the best place to post this but I'm finding my scope doesn't zoom when set to 4x magnification (as it should be). It zooms in to the right amount when it's set to 10x.. but that's not the right amount of magnificiation for the scope to display on the UI

#

As far as the model is concerned I've copied in the PIP setup from the sample model optic, which seems to zoom to 4x fine

uneven vessel
#

aha figured it out, it's because I increased the distance between my eye memory point and the PIP component

plain galleon
#

not all boots are high boots like the US/Soviet in reforger.. would be good if not just having "foot_L" to hide but perhaps "Foot_L", "Foot_L1", "Foot_L2". Just as a suggestion.. (i foresee there will be a sneakers and other shoes coming that will have same issues, socks might solve some but would be nice to not be forced to that)

tacit eagle
#

Wasp58 ๐Ÿ˜ฎ who knows if its correct

calm rune
tacit eagle
#

Amx 10 rc are good bobcats

zenith wave
#

@agile crater they look awesome when are we seeing these

bright raft
#

@agile crater can you tell us more about those? Are these ports, new models made for Reforger mod?

agile crater
#

Actually they are in game ready , lods , textures , selections for arma 4

tacit eagle
#

the amx 10rc is pretty much a tank :3 since it cant steer

zenith wave
#

So not for reforger ?

tacit eagle
#

maybe reforger is arma 4 ๐Ÿ˜ฎ

agile crater
#

its same ENGINE

tacit eagle
#

maybe, maybe no, we dont know

young shard
#

Wait so all of those are already in game?

#

Just like in the files somewhere.

delicate condor
#

no

#

they are Krogars/AMF models

young shard
#

Oh ok.

#

Nice work @agile crater

light eagle
agile crater
#

@light eagle polycount , textures , mlod and preselections

tacit eagle
#

uwu wut dis?

agile crater
#

do you think they work in enfusion for keep it in the side and dont use it ? ^^

sand pagoda
#

samples for anims literally called a4 samples or something

#

also a lot of screenshots on wiki showing that reforger was named a4 at some time

#

BIS'es also confirmed that AR mods will be compatible with a4

#

or you guys just joked and i ruined the joke?

tacit eagle
#

well personally I think reforger is arma 4. or more correctly Arma reforger will turn into arma 4. the reason why I believe this one of the devs mentioning that buying reforger when its 30 dollars is much better deal than when it becomes full priced.

light eagle
#

You mean full price after full release?

tacit eagle
#

yes

light eagle
#

Isn't that normal?

tacit eagle
#

yeah but some people have also said that reforger will remain 30

agile crater
#

maybe but the engine for arma 4 ans reforger stay the same

delicate condor
#

mostly yes. There can still be differences

zenith quartz
#

(don't mind the misplaced safety it's just messed up because i have it on M16A2 anims atm)

sly bridge
#

maybe new prefabs and other rigs/anims (unlikely for the rigs) but still

hoary glen
tacit eagle
zenith wave
tacit eagle
#

tease what?

tacit eagle
#

I really wish I could do more but sadly for half a million produced and exported to about 5 countries there is only a dozen images of the thing ; ~ ;

shell hedge
#

what is it

daring condor
#

i found a deactivated one for sale

#

but i assume you already have those pics

tacit eagle
#

@daring condor is it the wasp 58?

#

if so I have not

daring condor
tacit eagle
#

well done, Its not perfect but its 100 times better than what ive found

#

yep have that

#

let me see if this site has the SARPAC

daring condor
tacit eagle
#

im looking more for details like the trigger, scope area.

#

a manual of the scope would be fantastic info

shell hedge
#

can't you like find it in some local warfare museum?

#

oh it's still in service, so maybe not

tacit eagle
#

no they are not in service, they were viewed as expendable, easy to use and forgotten about, people probably couldn't take them home after using it or didnt want to if they could. and giat the company who makes them was restructured when they got bought and all information is probably forgotten about or never put up online.

shell hedge
#

rip ๐Ÿ˜ฆ

#

man chose the most obscure weapon to model

tacit eagle
shell hedge
#

the wasp had real world usage? I think I read it couldn't penetrate armor of its time

tacit eagle
#

I am probably gonna hold off ofnthe tripod recoilless ones and the ww2 era

tacit eagle
#

the wasp is like the law and rpg 18, both are stilled today. the french probably didnt want to continue production because it was cheaper to use the reloadable larc or purchase / compete in the export market with the law, rpg and at-4

#

that is the spainish 120mm something something

shell hedge
#

so no panzerfaust?

tacit eagle
#

basically a giant c90 with a fcs attached to it

grim oar
tacit eagle
#

yeah I have everything on military today its the only site that has any info on it. also that image is a preproduction model

#

@shell hedge ive done the panzerfaust 3, and the rgw which is basically a disposable replacement model series

fathom bolt
zenith wave
#

@fathom bolt very nice

keen wing
#

@agile crater those vics look sexy i wanna operate em so bad rn

tacit eagle
#

wut is ? r700, m24, m40?

minor crystal
# tacit eagle

what are you using the marker for in this image if i may ask

#

kinda curious

#

plain axis*

#

wrong term whoops

sly bridge
#

@minor crystalyou mean the pivot point or whatever blender calls it?

minor crystal
#

one of these

#

plain axes in blender

sly bridge
#

isn't that some sort of helper? (empties subgroup)?

#

sry, max user here, blender terminology is specific to blender

minor crystal
#

it can be used for loads of things

#

so im curious what he's using it for there, maybe some kind of local axis for modeling or some kinda modifier, unsure

tacit eagle
#

I use mostly to define pivot points so I can place a 3d cursor on and use that as a pivot point or just as angle guide

minor crystal
#

ahh i see

fathom bolt
daring condor
#

It has no vertices but stores information about transformation

#

Very useful

minor crystal
#

i know what it is

#

i was curious what he was using it for in particular

#

but thanks

daring condor
#

Personally a way I use them is to organise bake groups

#

I parent a list of objects to an empty at origin

#

For the LP and hp

#

Then just move that empty somewhere

#

Or to organise my blueprint refs so I can move them all at the same time

tacit eagle
#

what do you guys think about weapons having slings? do you think that its strange not to have them?

last parcel
#

it's a bit strange not to have them, but I can also see why not to include them, saves a small amount of polygons, and you don't need to hazzle about animating stuff like the sling moving around

tacit eagle
#

you are right, even the M72 law lacks a sling in the stowed position

#

however the sling is kind of needed to protected it since its hold the covers together

daring condor
#

meh could add one

#

could not

#

i think they are funky

#

for the m72 you could just add the sling for the stowed position

shell hedge
#

fully physics simulated slings

#

rope physics

tacit eagle
#

I dont think if you put them away they show on your back tho

minor crystal
#

this is about as far as i'd go with slings / straps lol

#

just cause i wouldnt have to animate it anyways

zinc thunder
#

I have an entry-level question. Is this a bug in the old version of substance painter?meowsweats

tacit eagle
#

its hard to tell what your pointing at

zinc thunder
#

Do I need to care about this๏ผŸ

tacit eagle
#

:S what am I looking at? beside a UV island.

delicate condor
#

looks bad like bad uvmapping

#

so yes you should fix that

tacit eagle
#

is that gaint Ngons?

#

the blue one

delicate condor
#

possbily

#

and its breaking on lot of places

#

@zinc thunder have you UVunwrapped the gun?

#

Im wagering the problem is your bad unwrap and not substance painter

zinc thunder
#

Yes, and the edges are continuous

delicate condor
#

I think you want to revisit that

#

your seams are not in right places

#

or at least does not look right in the uv picture

zinc thunder
#

So this is just a preview bug?

delicate condor
#

oof

#

thats not good

zinc thunder
#

why

delicate condor
#

have you just applied seam to all edges?

#

that does not produce a good uvmap

zinc thunder
#

Intelligent UV of this softwaremeowfacepalm

delicate condor
#

those are not very good

#

they work on basic stuff and in certain conditions

tacit eagle
#

you seam hard edges typically over 90 degrees

#

those circle parts that are <90 should not be marked as seam

zinc thunder
#

Almost 90 degrees

tacit eagle
#

yeah that should not have any seam

#

in the vertical direction

#

this is good

zinc thunder
#

Just one seam?

tacit eagle
zinc thunder
#

I mean, it's a ring, and it still needs a seam?

tacit eagle
#

exactly like this

#

soft angles like this you dont have to seam

zinc thunder
tacit eagle
#

you should avoid Ngons

#

but the seams look better than before

zinc thunder
#

Maybe I need to learn more about wiring?

tacit eagle
#

your mesh should have good topology like this

#

on the left side, the right side has too many Ngons

zinc thunder
#

Maybe I should look for a theory

tacit eagle
#

maybe blender doesnt like that your model has not enough seems

#

this is the same issue as yours

zinc thunder
#

It seems that I need more time to get started with the basics of modelingmeowsweats

minor crystal
#

some more texturing progress

junior thorn
minor crystal
#

thank you :)

#

i wanted to go as far as possible without boring my self

#

still got some texturing left

fathom elbow
#

great work ๐Ÿ‘

minor crystal
#

thankss

minor crystal
#

finished

hazy shell
#

Damn !
Looks amazing ๐Ÿ’ช

light lynx
#

imagine if arma 4 looked this good

#

is it on the workshop yet? im keen to try it

agile crater
#

@minor crystal what the render in enfusion

fathom bolt
sly bridge
#

pretty sure is some hq hdri. there are plenty free about. is that blender or marmoset @minor crystal ?

bright raft
#

Seriously though, I have no idea how did you achieve such good texture work

shell hedge
#

good starting point would be to press curvature map button, add weathering mask

#

but you also need a good model

rich ingot
#

good job right there!

minor crystal
minor crystal
daring condor
minor crystal
daring condor
#

If trouble persists with certain islands try to switch from angle based to uhhh

#

Whatever the other I'd called

#

Or other way around

#

I just fuck around until I'm satisfied with the unwrap

minor crystal
#

some more beauty shots

#

thank all of you for the compliments

daring condor
#

How many polies?

minor crystal
#

rifle is 39k
scope is around 15k and flashlight + mount + wire button thong is another 15k

#

it could definitely be lowered but it was intended for a clients ue5 game

daring condor
#

Oh god, that's reaching my WIP mid poly for an MBT im working on ๐Ÿ˜†

#

Guns are scary man

minor crystal
#

the highpolys all together is like 6 milion tho lmao

rich ingot
#

@wispy crypt

minor crystal
delicate condor
#

that is pretty hefty lump of polies

daring condor
#

Meanwhile I'm here like, "18 sides = circle"

minor crystal
#

mw19 and coldwar are proof of how you should start doing guns in a cad package

#

isnt worth the time spend fiddling with polys

bright raft
#

To be honest, that's perfectly fine amount for Reforger I think

delicate condor
#

polycount comes to play in heavy scenes

daring condor
#

Ak-74 is 36k

delicate condor
#

and for people with older hardware

daring condor
#

In refrogger

minor crystal
#

on art station and games etc

delicate condor
#

good lodding helps

daring condor
#

Good thing I don't aim for AAA quality ๐Ÿ˜‚

minor crystal
#

gotta keep in mind weapons like this are always on screen up close so the lod0 can definitely be a bit heavier nowadays

daring condor
#

Close enough is good enough

minor crystal
#

same lol

bright raft
minor crystal
#

ue5 is very cool

#

would like it if my viewport wasnt always blurry in it tho lol

daring condor
#

I'm happy with making low polies

rich ingot
daring condor
#

Rather use a bit more vram than add to computation

daring condor
#

I don't understand that opinion tbh

#

If you look at mods and things that get lots of praise

#

You'll realise the average Joe can't tell what is good and bad

minor crystal
#

when something isnt just right, no one will notice

daring condor
#

At all

minor crystal
#

but you'll know its wrong

daring condor
#

I can live with that

minor crystal
#

it hurts

daring condor
#

Don't think about it

rich ingot
#

everyones different for that

#

some are ok with 80%, some want 90% and some want 100%

daring condor
#

Just put it on sketchfab and someone will pay 30โ‚ฌ for the biggest pile of shit you've ever seen

rich ingot
#

even though others wont notice its still kinda in your brain

#

and well, some also have requirements to "themselves", they want something to be proud of

minor crystal
#

oh well at least now that the xm177e2 is 100% finished i can finally start with new interesting stuff

daring condor
#

B-52

minor crystal
#

i do wanna do a vehicle

#

probably not a b52 tho lmao

#

i crave for the simple subd modelling of vehicles

rich ingot
#

I wish I could model but it feels like modelling is like learning maths, at least to me ๐Ÿ˜„

minor crystal
#

mmmm

daring condor
#

Do a Sheridan and let me use it for cwr3

rich ingot
#

its such a tedious process

minor crystal
rich ingot
#

requires much training and work

minor crystal
#

onto the pile it goes

minor crystal
#

tanks can get pretty complicated too

rich ingot
minor crystal
#

iirc most lod0s for warthunder tanks are like

#

600k-1mil

daring condor
#

dunno

#

saw something on artstation yesterday

#

160k

#

i think they started doing mesh tracks

#

which is insane to me

minor crystal
#

maybe i misread jt, i'd have to look

#

mesh tracks are based

daring condor
#

they hurt me

minor crystal
#

that object count is relatable tho lmfao

daring condor
#

oh fun fact, that is without any of the bolts added

minor crystal
#

rifle alone had like 70pieces and scope + flashlight another 30 or 40

minor crystal
daring condor
minor crystal
#

curves my beloved

#

also start naaminggg

daring condor
#

๐Ÿคท

#

could

minor crystal
#

pain

daring condor
#

curves are gud

#

16500 tris

#

but i think they missed a 0

#

160k

daring condor
minor crystal
#

i suppose its a bit less important when you dont intend on doing high-low bake

daring condor
#

i do xd

minor crystal
#

๐Ÿ˜”

daring condor
#

i just physically separte the bake groups

minor crystal
daring condor
#

especially for AO i want the bake to take multiple objects into account

#

as long as they are not animated

minor crystal
#

pain

#

thats gotta take a while to manually set up

daring condor
#

not really, i just parent both lp and hp parts to the same empty then move them around

shell hedge
#

dont worry about the game size inflating like a balloon

delicate condor
shell hedge
#

only tech demos so far I think

daring condor
#

Tech demos that look like shit

#

"who needs level design when you have photoscans"

zinc thunder
willow sage
daring condor
#

@thorny cobalt that's from war Thunder ๐Ÿ˜†

daring condor
#

You really don't see the difference in game when it's animated and it saves on tris so goddamn much

tacit eagle
#

warfunder has animated tracks after lod2

#

and lod 3 to 4 they disspear

tacit eagle
daring condor
#

i prefer odd ๐Ÿคท

#

to me an odd sided ngon passes as a circle more easily

tacit eagle
#

how you can notice the perfect vertical and horizontal edges. if you make it 20, 24 its you cant pick up on the edges as easily

daring condor
#

too many tris

tacit eagle
#

you can always half it for the next lod

#

see you can go from 32 (or 24) to 16 to 8 very quickly and have equal distance between each side

shell hedge
#

you can always make it a flat plane with a sprite on LOD10

rain wadi
rain wadi
minor crystal
#

:)

tacit eagle
#

REDUX

tacit eagle
woven swallow
uneven vessel
#

@tacit eagle you are ludicrously prolific at modelling these, nice work! One launcher I kept getting requests for in FWA A3 was the RL83 blindicide, used by the Belgians, Swiss and Israel

minor crystal
minor crystal
tacit eagle
#

FWA wut dat

shell hedge
#

I saw somewhere that you can import null as an "anchor", what does it mean?

shell hedge
tacit eagle
#

6.5K VERTZ

tacit eagle
drifting aurora
minor crystal
#

thanks lmao

cloud rampart
#

If a model with bones have lods, the lods needs to have a new skeleton or is attached at the same original skeleton?

bright raft
cloud rampart
#

Okay, thx!

#

Ummm, get this even with attach to the original skeleton

#

Nvm, somehow the lods didnt have the weights added

daring condor
#

Wouldn't you weight first

#

Then make lods?

lament solar
#

The model might not have been made for reforger

#

And the lods were already done is my guess

fathom bolt
#

i have the problem of small faces but how can i bypass it

#

cause i can't do something bigger lol

#

maybe import bigger and scale after ?

#

ok its working like this

#

in import setting just change the scale and re-import ๐Ÿ‘

tacit eagle
#

your doing those steps as a mesh

fathom bolt
#

I donโ€™t understand lol itโ€™s my asset yes the xob

strong creek
#

holy sex balls

#

that looks good

tacit eagle
#

I just see video games make the low poly as a slope

fathom bolt
#

in fact the model I was importing was at the right basic size so the small faces were not recognized

tacit eagle
#

reforger should be able to handle it, I just think its such small detail and polygons could be spent in other places

fathom bolt
#

I don't know but it's strange sometimes we have no choice

minor crystal
#

would definitely recommend baking that down onto a slope

#

you barely notice the difference in a game and saves considerable polygons for more demanding areas

#

even for lod0

tacit eagle
#

yeah how big is each half circle? like 20 sided?

fathom bolt
#

1406 faces for this piece

#

its not too big

tacit eagle
#

greg that is an sane amount of detail for something that takes up less than 1 cubic inch of space

fathom bolt
#

it will stay like that for this weapon for another I'll try to get down in poly

sly bridge
fathom bolt
#

yes in blender i've make my model bigger i try in enfusion to see if somes faces are gone or not and if not in the re-import tab i change the scale to 0.5 in my case

#

and its working well

#

in blender i've just scale my model in x2

sly bridge
#

it seems there is some fixed welding thing on import. had the same sort of stuff happening

fathom bolt
sly bridge
#

this shouldnโ€™t happen on fbx import

fathom bolt
minor crystal
#

you can definitely just get away with a simple slope

#

especially considering most people would never even look at it that closely

tacit eagle
#

to save on poly I only use 6 sided circles for my sights

calm rune
sly bridge
minor crystal
#

anything closer to the users sight is definitely where you can splurge more

#

sights, carryhandle, charging handle

#

those are places normal maps alone cant carry you

sly bridge
minor crystal
#

maybe in the older games, cod mw19 rips show texel density being equal

#

on left to right at least

#

they just use alot of texturesets with smaller textures

sly bridge
#

especially for sights and the likes, long are the 24 faces for a scope....you can check A3 vanilla base scopes against the DLC ones....

minor crystal
#

silhouettes add alot subconsciously

sly bridge
minor crystal
#

that's fair, they did change alot of it to keep up with modern expectations

#

nowadays guns are viewed from any angle with inspect animations, weapon editor etc

#

from the MW19 FAL

#

similar pieces on the upper

sly bridge
#

especially for a game that is both 1P and 3P, i would keep things pretty evenly

minor crystal
#

yeah, i'd say that now with how common place it is to have 5-10 texture sets / udim with 5-10 textures its definitely just worth keeping it even all over

#

since high TD is easy to accomplish

tacit eagle
#

does ReFroger have 1st and 3rd weapon models?

sly bridge
#

no, it does have 1st person and 3rd person view, no more pilot view like in A3

sly bridge
minor crystal
#

it really depends

#

cod seems to do 5 pretty often

#

depends on modularity too ofc

#

ofc depends on resolution too

tacit eagle
#

5 as in 5k?

#

or 5 uvs

minor crystal
#

this is the fn fal + 2/3 attachments from mw19 for example

#

just the textures

sly bridge
#

5 individual uv/texture sets, 1-2k each (at least that is for most console games)

minor crystal
#

the combined maps for material / normals have been split by whoever ported this tho

#

in reality it has 8 sets

sly bridge
#

ยฏ_(ใƒ„)_/ยฏ

minor crystal
tacit eagle
#

isnt it better just to use a bigger texture than splitting them?

minor crystal
#

no cause you end up with smaller sizes with more textures

#

for similar TD

#

if not less

#
  • better for modularity
#

also because you can do stuff like this for some parts

sly bridge
#

i dunno, for A3, the more individual textures the less well it used to work - so if you had to choose between 4x 1k texture vs 1x 2k texture, the later would be the better bet

tacit eagle
#

so what like having handguards use a separate mesh and texture. so you can switch them out easily ?

sly bridge
#

also 4K textures would be the first to be mipmaped

minor crystal
#

yeah for example

#

handguards, stocks, barrel attachments, maybe ironsights if you wanna go that far

sly bridge
#

ideally you would have the least amount of textures available on screen at any time

#

so if you have a squad of 4 people using M4s in different setups, you could add say 2 accessories on a single texture set than have each accessory with its own texture set - also better for averaging the texel density

minor crystal
#

UDIMS are the ultimate solution for something like this

sly bridge
#

it is always indicated to have the least amount of textures at possible. also polygons are cheap to render, textures not so much (hence why several maps have been collapsed into 4 types of textures using full RGBA for 2 or more maps)

sly bridge
minor crystal
#

cause you can have many smaller textures for say attachments (multiple 512 or 1024s for example) and it'll just treat it as 1 textureset

minor crystal
#

else i would've fully moved to udims already

sly bridge
tacit eagle
#

whats a good size for weapons?

#

2k?

sly bridge
#

i don't think i have seen 4k textures in reforger for weapons, pretty sure that is supported, but not sure how does the engine handles it.

sly bridge
# tacit eagle 2k?

depends on the size of a weapon. i know people who prefer 2kx4k textures for rifles

minor crystal
#

my latest rifle was a bit overboard on TD so i have many sets but

sly bridge
#

does workbench show texel density?

minor crystal
#

in general you want to go for 2k / 1k for weapons

#

that's what i see in most AAA games anyways

sly bridge
#

that's because consoles suck in terms of vram

minor crystal
#

also size

#

4k heavy :(

#

that's another reason why i went to the cod style of setting it up

tacit eagle
#

4k for vehicles? :3

minor crystal
#

4k for vehicles is acceptable imo

sly bridge
#

afaik it is preferable to have a single 1x 4K texture over 4x 2k textures for DX11+

minor crystal
#

even 8k depending on the game :p

#

WT does 8K now

tacit eagle
#

๐Ÿ˜ฎ

minor crystal
#

iirc

#

or was that just user textures

#

i dont remember

tacit eagle
#

8k i think with a download

minor crystal
#

oh yeah

tacit eagle
#

war thunder is pretty great, BI could learn a lot from them

sly bridge
#

1x 4k texture = lower draw calls. Also because SSDs are a thing, loading times are not really affected (also 4K texture should be automaticly mipmaped based on ingame texture settings)

#

again PC exclusive thing based on DX11 docs available

minor crystal
#

i wouldn't go out expecting SSDs as a main thing

#

even now

#

most people still keep a majority of their games on good ol massive hdds

tacit eagle
#

ive installed refroger on a hard drive

minor crystal
#

draw calls is a good point tho

#

i think there's just multiple ways to approach it

tacit eagle
#

u notice the textures loading when you start

sly bridge
#

according to steam, 80+ % uses ssds for windows partition

minor crystal
#

as with many 3d aspects

#

yeah i only use it for windows

#

games are too big to put on just ssds

sly bridge
#

:))) i have 2x2TB +1xTB of gen4 NVME SSDs plus an older 1xTB SATA SSDs....

tacit eagle
#

all the big open world games I put on a SSD

minor crystal
#

the pricing is definitely going down but alot of people are still rocking hdd for big games

#

i'd say a few more years before it really becomes a standard

sly bridge
#

ssds are pretty cheap these days...it is one of the things that gets fluidity

#

i do have 2 x old school HDDs for backups, despite moving everything in terms of backup to either cloud or NAS...

minor crystal
#

definitely looking forward to replacing all of my storage with ssds

#

soon

#

it is painful using substance painter on a hdd lmao

sly bridge
#

anyways, i would keep the texture sets as similar to vanilla reforger as possible....going overboard can get expensive fast, and i would rather make fewer larger textures than the other way around (that might not be the best approach for console optimization - but for mods i don't really care for now)

minor crystal
#

im sticking to what im doing for my portfolio / what i see assets i look up to doing

#

eitherway for mods as long as you dont go extreme you'll be fine

sly bridge
#

it is also good to have a general idea about the number of said assets that will be present (instanced and texture loaded) at the same time on screen

#

is one thing having a lot of texture sets for things that are being shown on screen all the time - character gear and uniforms, main base weapons etc and another for things like tanks and the like

#

anyways, back to work for me

minor crystal
#

very true

#

ultimately i'd say its circumstantial, you wanna balance both where you can

#

forexample my previous weapon averages at about 68px/cm with 4k textures (109mb) while my newer one averages 70-80px/cm at 100mb, comes down to similar stats just with extra draw calls until you also account for the modularity

tacit eagle
#

what does it mean by % UV space?

bright raft
tacit eagle
#

does that mean how much UV islands take up the UV map?

minor crystal
#

anything at like 70% and up is gud

#

or at least that's what i aim for

minor crystal
#

not all at 2k

#

some at 1k

#

like barrel, ironsight and grip

#

i generally use 3 textures per (ue4 export from substance)

#

altho i could bring that down to 2 ofc

#

like arma has it

bright raft
#

Damn, thats why yours looks so good. Well that and your skill
My MK14 and M4 both have one 4k textureset

minor crystal
#

aww thanks for the compliment but i doubt im more skilled, your stuff looks great^^

#

i tend to look way too closely at my own assets and then get frustrated at its texture sharpness that's why i went the route i did lmao

tacit eagle
#

I bab ; ~ ;

sly bridge
minor crystal
#

xm177e2 yeah

#

i want to re-use alot of it for variants

#

so its as modular as possible

tacit eagle
#

M16a1E1 RECIEVIER BEST

minor crystal
#

lmfao

minor crystal
#

i do

tacit eagle
#

I wish blender foundation would make their own quad remesher and other tools that are well liked

daring condor
#

they had quadriflow

#

i heard its not awful

#

and for the freeware side of things there is uvpacker

#

not nearly as advanced as packmaster but i cant be fucked to pay

tacit eagle
#

quadriflow is free?

#

this was my attempt of remaking the fallout plazma rifle to a more realistic style.

#

maybe it will come to a sci fi mod in the future

covert dune
#

The PSO-like scope makes me think this is like a russian attempt at building their own plasma rifle.

zenith quartz
#

Although I've got 5 total textures for my rifle so ehh I'm not far off.

#

2*2K for the gun itself
1K for barrel options
1K for ironsights
1K for magazine

#

Oh and technically a 128ยฒ for the bullets lol.

#

I might transfer UVs and stuff later but for now it works.

shell hedge
#

what is a 128ยฒ texture

sly bridge
#

128x128px for bullets

shell hedge
#

my brain no worky

minor crystal
#

just to reiterate i could definitely reduce texture count and keep the asset looking acceptable

#

but i wanna make as high quality as possible stuff rn :)

#

(within reason)

wise tendon
#

Is anyone making a j-35 draken for arma reforger? I saw some guy teasing that there was a jas37 gripen in the works, and some other guy teased a mirage2000.

#

Just imagien flying the draken over the new reforger terrain and landing on roads with it

sly bridge
#

@wise tendonare you asking that to make sure you don't do the same work yourself, or?

wise tendon
sly bridge
#

considering there are no plans so far for jets in reforger, i would think there isnโ€™t much interest to model these assets just yet

daring condor
#

you can access it in sculpt mode with alt+shift+R iirc

cosmic prawn
#

Why does the game keep telling me about a "sand" material on the sphere collider I setup in blender? No matter which game material i select in the collider setup using the blender plugin?
**EDIT: ** It appears it works after manually removing the material and report, but this was the first time a collider was added with no material selected initially. So I am confused why it chose sand ...
EDIT 2: This is probably because I coped the existing collider samples from github, they all have sand on them. Maybe they should be assigned with the default material instead?

fathom bolt
#

some parts are too dark but its the first texture render

minor crystal
#

texture render?

#

looks good

shell hedge
# fathom bolt

I know nothing about guns but I think it looks like a gun so you've done a great job duckthumbsup keep it up

fathom bolt
minor crystal
#

oh i see

#

i thought you were doing some kinda strange render to get your textures lol

tacit eagle
#

it need some slight discoloration

#

like a very soft cloud of slightly lighter and darker colourz

sand pagoda
tacit eagle
#

is type 67?

#

or is chairman stickhandgrenade? because those use a plastic ball instead of a ring

#

Japan (Type 98) had a pull ring

minor crystal
#

great job

leaden leaf
fathom bolt
#

with scope

sand pagoda
tacit eagle
#

oh okz

tacit eagle
#

is smrt gun

minor crystal
#

clean

shell hedge
#

has wifi, can watch youtube

#

hope we can install adblock on it

shell hedge
#

I'm not sure there is documentation specifically for foliage but you should be able to figure it out just browsing the models

chrome plaza
#

thanks dude, appreciate the help

chilly dragon
#

@chrome plaza Foliage isn't too different to any other object. The main thing is assigning the material classes as either "MatPBRTreeCrown" or "MatPBRTreeTruck" to the respective emats. This will make the foliage sway

delicate condor
tacit eagle
#

its like that smart shotgun with the wifi from russia

shell hedge
#

the one that didn't sell well because they don't have wifi in russia?

tacit eagle
#

yes russia is like north korea and sahara where people send messages by pigeon and tin cans tied to strings

shell hedge
#

yes except bears not pigeons

tacit eagle
#

you mean by a flock of mease

zenith quartz
#

We thought about recreating the Google dino game on it as an Easter egg.

#

But probably won't do that lol.

#

Unless someone is very bored.

uneven vessel
#

experimenting with 3d scans

uneven vessel
tacit eagle
#

goods gud but 3d scans hurt me ; ~ ;

uneven vessel
#

I think I'll have to re-do all the hardware bits do get them looking nice and pointy, but even having the reference right there in blender in 3d makes the process so much faster - also there's plenty more that can be done to tune up the texture to do things like better highlighting of the seam areas and so on

calm rune
zenith quartz
#

Magazine!

#

This has been a royal pain.

#

All of those blue lines (I mark them as bevel lines to make it easy to remove later) are support loops which were all hand placed.

#

Since my workflow uses both creases and support loops, subdiv, and then I stick it in zbrush for the actual edge bevels.

#

Just about done! All that's left is the mag catch and the plate on the bottom.

tacit eagle
#

Oh my god

#

does your fingers hurt

zenith quartz
#

Also have a clever little spring which'll use a tiling normal map, texture, and probably a global BCR (it is painted red towards the bottom)

zenith quartz
#

I've been working on this for a few days - today for about 7 hours.

tacit eagle
#

so how does the texture for the spring work

zenith quartz
#

It's just a horizontally tiling one, works like any other tiling texture. ๐Ÿ˜„

#

So I don't have to actually model a spring out of a cylinder or something.

tacit eagle
#

so your gonna use a cylindrical normal and share the same uv space for most of it?

zenith quartz
#

Yup!

#

Prooobably using PBRMatMulti or whatever, I think.

#

For the spring alone.

#

No clue if that's a good solution or not but we'll see. Main thing is I just need that global BCR for the red paint.

tacit eagle
#

I think you should model a little red plastic tab instead

zenith quartz
#

I'd rather stick to the real thing.

#

Plus I could see a tag or tab getting snagged.

misty solstice
eager hill
#

Maybe I should start making one

lethal frigate
#

If you start it I am cheering for you!

light eagle
woven swallow
#

Why is everyone making guns ? Make something more interesting ๐Ÿค”

uneven vessel
#

oh thanks for the heads up mate, will get on that

bright raft
lament solar
#

Lego mod

sly bridge
lament solar
#

Lego mod

sly bridge
lament solar
#

Don't worry about it

sly bridge
lament solar
#

YES!

sly bridge
#

don't do it again

lament solar
#

๐Ÿ™„

#

You take your job as a discord moderator very seriously. I will never do that again

#

This is a formal apology

#

to the discord staff

sly bridge
#

it isn't my job mind you, but i would rather have this discord stay free of random thrown words about, especially (but not exclusively) in channels that are meant to be used for sharing information in regards to addon making.

lament solar
#

I'm so really sorry

eager hill
calm rune
sly bridge
#

@calm rune + @eager hill - please don't feed the troll...

tacit eagle
daring condor
#

arma refrogger: advanced plumbing

tacit eagle
#

๐Ÿ˜ 

zenith quartz
#

I hate UV unwrapping

#

x_x

#

These shapes, I hate 'em.

tacit eagle
#

what wrong

zenith quartz
#

These are the less annoying parts.

#

Lotsa weird shapes but I'd like to flatten and even them out to get them more square-ish.

#

Haven't gotten good results so far.

calm rune
zenith quartz
#

I'll check it out!

tacit eagle
calm rune
tacit eagle
#

hahaha im also the pizza man

#

im really good at laying pipe

calm rune
tacit eagle
#

where is amazing?

calm rune
tacit eagle
#

can you unwrap a 7 sided cube?

calm rune
woven swallow
shell hedge
#

haha substance painter go brr

bright raft
thorn topaz
#

if you use blender, get UV packmaster and don't look back

agile crater
#

auto uvs are suckings

shell hedge
#

no u

willow sage
#

Stay where you are, let the people do things their ways.

willow sage