#enfusion_scenario

1 messages · Page 25 of 1

lean scroll
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It's great being able to create these custom units at loadout selection

west karma
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You spelt sheshul wrong

solar shard
#

modded XM177 or ingame?

lean scroll
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Modded - it's the GAU-5 mod in the Workshop (not mine)

solar shard
solar shard
solar shard
lean scroll
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Yeah agreed, although I still get a little confused by the various ALICE pouches etc. but I imagine that'll improve with repetition

toxic geyser
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Question, I'm trying to place weapon racks and equipment boxes in lieu of an arsenal box for a co-op mission, but nothing spawns in them. What is necessary to get items and weapons to spawn?

willow inlet
steady nimbus
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Hi there, does anyone know how to make tasks for a coop mission?
Is there any sample I could take a look or anyone that could help me with the process?

toxic geyser
zinc wharf
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Anyone know how to get markers to show up on the map?

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Using SCR_MapDescriptorComponent

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Or anything really, i just want to have a reliable marker I can position around the map for debugging...

late plover
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Where can I find the info to Host a Coop mission on a dedicated server Ie. The guid etc.

halcyon patrol
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Has anyone managed to utilise the supplies and loading them into trucks for players to deploy prefabs in their own custom coop missions?

magic oasis
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@solar shard looks like objectives are working now 🙂....kind of

median oar
zinc wharf
warm lichen
worthy glade
#

has anyone come across a wave respawn for missions, or a way to make round-based respawns for tdm-like games?

lean scroll
median oar
toxic geyser
lean scroll
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How do I import these sample missions into my enfusion engine

toxic geyser
#

When opening the workbench there's an import option

lean scroll
#

Thank you

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When I create my own prefab by duplicating an existing one, it saves to MissionName\Prefabs...

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Can I freely use this in my gamemode/mod?

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Or do I need to do any extra steps

austere path
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is there a way to open a map to move the camera faster in the world editor?

lean scroll
austere path
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I need a map

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cause I can't scroll all the way out because I won't see anything

toxic geyser
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the persp button allows you to change to a top perspective, which is sort of a map

wooden owl
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Can you pin this?

worthy glade
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can we get a small tutorial page attached to the examples?

keen torrent
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Did you solve the sizing issue? I'm running into the same problem. I even tried scaling up with entity itself with no change

native topaz
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Hi Team hoping someone can help me, I am trying to adjust the fog in my mission, I have the fog/haze manager and set the parameters I want however as soon as I go and play my mission within the workbench the fog is gone. Does anyone know wtf I am doing wrong?

muted vigil
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is there link to tools i dont own arma on pc i own it on xbox
is there a way to download it without owning arma on pc

visual stump
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Stupid question. I just published a mission. I want to now download it and host it on my server. When publishing we don't have a server.json file. How do we pack one in when published? I want people if interested to be able to host my mission.

visual stump
proud sorrel
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Can't wait to check it out!

mighty axle
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does anyone know how i can get scr faction control trigger to activate multiple times? for ex: the trigger activates, spawns a unit- this unit eventually dies, and i would like the trigger to become active again

solar shard
solar shard
solar shard
native topaz
solar shard
silent canopy
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I had an occurance of no session id in my serverDatajson file has anyone run into this?

balmy vigil
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Any way to use group prefabs but make them spawn inside a bunker I placed?

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Oh from digging in the code, is this a WIP feature?

lean scroll
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Seems like I’ll either have to wait until the Eden editor gets remade or more documentation comes out, I’m not interested in adding in new factions/content etc, just making missions, engines a little too uninforming rn

lean scroll
lean scroll
proper wind
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Anyone know how to make a custom faction?

lean scroll
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AI only exists on a group level

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Just spawn a group and delete the extra units?

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yeah ive resorted to that

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theres just a lot of stuff that is still not documented for beginners yet, like, how each component interacts etc

solar shard
lean scroll
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How do I add map objectives

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Tasks that get executed/do other tasks in sequence

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for players

solar shard
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@lean scroll its all in the coopSample from bohemia. Its explained in Herbiies tutorial (pinned here) or useless fodder's youtube video and this, and many more typical features are shown off in my NightOps - Everon 1985 coop mission, where I offer the source code here:

https://github.com/Zealous666/AR_NightOps1985

GitHub

Test- and Demo-Environment of Arma Reforger coop scenarios - GitHub - Zealous666/AR_NightOps1985: Test- and Demo-Environment of Arma Reforger coop scenarios

median oar
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Did anybody try to prezoom the map to the mission?

lean scroll
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I didn’t see any scripts in there either

solar shard
solar shard
lean scroll
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Oh okay

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I dont see Herbiees thing pinned

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To be honest im a person who learns with a human there explaining it vs simply piecing apart and reading

solar shard
solar shard
lean scroll
lean scroll
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Ill have to watch fodders video again

solar shard
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Im writing down a tutorial right now about some more specific mechanics about the NightOps map. Tasks, vehicle respawn, custom Loadouts, stable weather ssystem etc. But this won’t be published before next week.

lean scroll
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So, I don’t really know much about components and how to reverse engineer this kind kf stuff

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I do know C# though

ionic lark
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@solar shard first of all, thank you for your mission. It help me alot to understand how things work. But still strugling with tasks. Tried to do copy of your secondary task 2 but can’t make it work. But anyway it is very much helpfull ❤️

solar shard
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At this point I just replicated voji‘s task from their coopSample. Sometime it works, often not. Definitely not in MP most time. So don’t struggle with that too much.

There will come two more missions next week with the tutorial showcasing some more mechanics to copy like a dynamic vehicle Respawn with wandering respawn positions. My goal is to complete the NightOps mod with total of 3 missions showcasing the most (basic) coop stuff and it will be followed by a tutorial explaining those specific stuff.

ionic lark
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Sounds amazing! Will focus on enviroment and AI until then. Thank you!

deep prairie
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any tut for dynamic ai spawn?

quasi jay
lean scroll
solar shard
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The simple thing like finishing tasks via trigger, create tasks in runtime via trigger etc and most important to set it up MP friendly is the one thing Joey malley tries to setup since days and no one of us solved it.

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I for myself abandoned that tasks stuff some days ago and concentrate on other mechanics since it killed too much of my spare free time without a progress.

mental cove
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A total rework is a bit of an overestimation of what im putting together, just making a few wrapper classes and calling things in a different way really. And it all works in sp, and in mp fine if you have everyone on the server before you create the tasks.

solar shard
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Well speaking of this specific channel here #enfusion_scenario the one thing next to the basic stuff (setting up a mission, adding WPs etc) everyone is asking every hour is how to set up tasks properly. So I guess this is awesome @mental cove

solar shard
west karma
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Going to try and work them out today 😛 that and maybe adding vehicles (which could be very easy idk)

balmy vigil
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The editor play button has a "play from camera position" option, but can I use it and spawn as a game master?

west karma
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@solar shard Did you just make your SCR_CoopTaskManager from scratch or did you copy a prefab and edit it?

solar shard
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so basically from scratch

balmy vigil
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Wow the AI is stupid, setting a patrol route is almost imposible

solar shard
balmy vigil
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They can get stuck in a bloody fench

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or a lamp post even

ionic lark
thorny barn
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The fact that you can reuse waypoints between groups is really cool.

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I’m looking forward to using that too create more dynamic ‘actions on’ behaviours

west karma
spice temple
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I have placed a Vehicle Maintance station how can i let a car spawn there? tryed adding the vehicle spawner component but did not work

earnest notch
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There is a setting for increasing the witdth of the AI path, haven't tested if that helps in any way?

west karma
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Can you get all your projects open in the workbench at the same time?

solar shard
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Don’t think so. But you can of course manage several worlds in one project

solar shard
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Is there a roadmap for early access what features to expect? I saw some vehicles in the official custom sample master mod for example or the disabled destroy furniture feature. Wondering if / when features like NVG, tracked vehicles etc are coming. Expecting to be months away Ofcourse.

deep prairie
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anyone has height map sample i can use?

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because when i load my height map seem like nothing change..it remain flat

quasi jay
solar shard
deep prairie
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oh wrong section

torn wyvern
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hm, i got a weird problem with the arsenal prefabs. i got a faction manager placed down and configured. i place down a full arsenal box, i test it in the editor and it works (even the custom arsenal preset works, i added the rolled up BDU and all the PASGT helmet variants). i close the editor, load the world again and it does not work anymore, all the arsenal boxes are empty. same thing happens after publishing.

visual stump
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Hey all, I was able to make a successful mission following Useless Fodder's video. Thank you so much for that @proud sorrel I am curious though, I have my GUID that comes with the MOD but how do we get the game id part that goes in front of the conf line so I can add it to my server? How do we pack a server.json file into the bundle? Do we add it to the bundle and then rezip it and then publish?

#

I just realized, it would be nice for people to leave comments on your mod to see how you can better it than just seeing a "like" percentage 🙂

unborn oasis
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What should the "Game Mode" field be for Game Master?

torn wyvern
unborn oasis
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Does that still work for custom maps?

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I'll give it a try

median oar
zinc wharf
sullen talon
torn wyvern
# unborn oasis I'll give it a try

yeah should work. its the ID for the language stringtable. if there would be a different translation for "Gamemaster" in different languages it would be the correct translation automatically depending on the language you set in your game

ancient adder
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Anyone got a link/info on creating custom loadouts?

pallid shoal
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what are the keyboard layout for workbench? i cant wsda to move

ancient adder
pallid shoal
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ok thank you

ancient adder
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scroll wheel to speed up down

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Q Z up down

pallid shoal
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ty

torn wyvern
torn wyvern
ancient adder
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Any ideas which component I edit to remove starting weapons from the loadout?

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Want my player to spawn with no weapons

sullen talon
junior cliff
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order as in order on the list? or the IDs (order of creation)?

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If alphabetically it would be nice if we could use numbers in the names.

wooden owl
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This is awesome, it works great, except for one thing, I want to use the AISpawnerComponent to make waves of enemies spawn every X seconds, but for some reason the component won't allow more to spawn, it also won't allow players to respawn if they die, or if they aren't in yet when the ai spawns, thoughts?

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Basically curious if you know what in the script is blocking new spawns, and if it would be possible to turn it off.

sullen talon
sullen talon
ancient adder
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now how to make prefab characters playable

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I'm being dumb, I just need to add the unarmed character to the loadout manager and then remove the others, so they can only respawn as that.

west karma
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@sullen talon is there an easy way to set tasks as complete via script? So could I have a custom trigger that sets a task as successful?
I notice there's getTaskState in your mission, is there a setTaskState??

sullen talon
quasi jay
solar shard
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@west karma have you by any chance find out how to create tasks midmission? Still cannot find out a way that JIP see the tasks in my server

west karma
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I've forgotten how I added the tasks in the first place 😄

visual stump
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Curious, I have the time and weather manager in. Have weather states. I am just trying to make my mission start with raining and dark/dusk and become morning as time goes on. I am trying to set my initial day time but it looks to either be night or day. So strange.

solar shard
sullen talon
toxic geyser
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Has anyone figured out how to enable selecting the group/company name in the spawn menus?

#

I know they can be changed in the faction manager, but how do we allow players to pick their callsigns?

west karma
solar shard
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But now when I think about it, maybe it was no triggerTask class, I used. Will check when I’m at home.

visual stump
solar shard
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Well my solution is to NOT use another weather manager since one is in the Eden.er which resets itself uncontrollable. And then instead, I add the force weather component to my gamemode.

pliant rock
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Pff, just looked in to the AI Skill Default

solar shard
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LOL

torn wyvern
solar shard
west karma
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Can you do the equivialnt of a sleep? to delay something

quasi jay
west karma
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Is there any documentation for that method?

deep prairie
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this is what i need

near vault
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@west karma Thx for a very well laid out and explained set of tutorials, that's a lot of work you have done and it is very much appreciated

west karma
near vault
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lol well we will see, we needed a good intro to it and that certainly gets us started

visual stump
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@west karma yes thank you. Do you have anything regarding server.json? Useless fodder video really helped get my mission started but I cannot figure out for the life of me the proper gameid for use on my server conf line.

near vault
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so a missing element to that is setting up a player orbaty, lets say a command group an d a couple of squads, with preconfigured roles/loadouts

west karma
near vault
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dont you have an mp enviro to test your stuff on ?

visual stump
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As much controversy there is over 2042 it would be sick to have on the fly mission builders/scenarios without needing to spend hours.

near vault
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i played about in the factions manager but to date only see 1 group in the respawn gui screen

near vault
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ok well to give u access to ftp and a server isnt an issue, but... the ball breaker is being able to edit the json file on the fly to add a sceanrio to test, eg #missions type of functionalisty

visual stump
west karma
near vault
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@visual stump I just followed the tutorial for the server configuration on the wiki, it worked for me out of the box, didnt even need to set up firewall rules

lean scroll
west karma
magic oasis
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So far, when the mission ends I have to restart my server to start again. Am I missing something or is this limited at the moment. For reference I am hosting Night Ops

lean scroll
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Anyone experimented with triggered music playing....?

visual stump
solar shard
# visual stump <@213027352379260929> yes thank you. Do you have anything regarding server.json?...
GitHub

Curated list of modding resources for Arma Reforger - GitHub - itsSchrobo/awesome-arma-reforger: Curated list of modding resources for Arma Reforger

median oar
solar shard
lean scroll
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Devs, are you guys planning on making the task framework more accessible? Or just relying on modders

magic oasis
solar shard
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Thats awesome to hear. Mission 2 and 3 of this mini-campaign are allready in production but right know I will finish the task system of that first mission.

lean scroll
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The timeandweather manager advice is great - I was wondering why the missions was so easy to test. It's because nobody was shooting back at me!

steady nimbus
lean scroll
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can confirm @west karma 's system has worked for me with a basic seize task. SP only test. Thank you

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@steady nimbus did you change the name of the script when saving? I did and it didn't work, so saved with the exact same name as per the tutorial

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And then it worked

slender gull
steady nimbus
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same name, same folders, same capitalization

solar shard
slender gull
solar shard
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well and to get the correct task class I guess. EditorTask etc

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I will give it directly a shot

slender gull
solar shard
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but just to understand... in your code you shows me still editorTask

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so you just changed it afterwards? I will do that too. That makes so much sense

slender gull
solar shard
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well but it works. just tried it out

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I appreciate your help. Thank you very much.

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Now all whats left to solve is why they most time not appear in MP

visual stump
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Yay, if you delete out your addons folder or where your project was being created from you are toast right? I mean we cant take down a published one and keep editing?

slender gull
visual stump
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I was testing an error and didn't even realize where the files were stored originally. FUN 🙂

solar shard
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thats how they usual appear when launching the map via dedicated server.

magic oasis
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Can confirm. Also, for me as the first to join it was middle of day. For next guy it was night.

slender gull
magic oasis
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When I left and came back it was synced. When I played through a second time there was also no issue.

slender gull
solar shard
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yeah mom, commiting right now newest version

solar shard
slender gull
solar shard
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sorry no. Im still struggling with understanding the class based syntax and request support all the time.

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😛

slender gull
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Yeh, This IDE doesnt make it any easier.
Its super hard to find out all data that class holds.

Example, GenericComponent only shows few functions.

solar shard
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speaking of that. Has anybody figured how let a trigger only run one time? Is there some sort of "deleteVehicle thisTrigger" in the onActivate script necesary?

slender gull
solar shard
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the last part is meant like destroying the whole trigger. How would you achieve this?

slender gull
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I am still working on MP solution, but this works in SP/as a host:

SCR_EntityHelper.DeleteEntityAndChildren(GetGame().GetWorld().FindEntityByName(entityName));
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Tested quite many languages, but seems like you can use nim to highlight this new scripting language. 😄

solar shard
slender gull
#

WIP

{
    [Attribute("", UIWidgets.EditBox, "Objective name", "")]
    protected string objName;
    [Attribute("", UIWidgets.EditBox, "Objective description", "")]
    protected string objDesc;
    [Attribute("", UIWidgets.EditBox, "Objective title", "")]
    protected string objTitle;
    
    void CollectItem()
    {
        Rpc(RpcAsk_CompleteObj, GetOwner().GetName());
    }
    
    [RplRpc(RplChannel.Reliable, RplRcver.Server)]
    protected void RpcAsk_CompleteObj(string entityName)
    {
        //Send hint to all.
        SCR_BaseTask task = SCR_BaseTask.Cast(GetGame().GetWorld().FindEntityByName(objName));
        task.Finish();
        GetTaskManager().FinishTask(task);
        
        Rpc(RpcDo_CompleteObj);
        SCR_EntityHelper.DeleteEntityAndChildren(GetGame().GetWorld().FindEntityByName(entityName));
    }    
    
    [RplRpc(RplChannel.Reliable, RplRcver.Broadcast)]
    protected void RpcDo_CompleteObj()
    {
        SCR_HintManagerComponent hintComponent = SCR_HintManagerComponent.GetInstance();
        hintComponent.ShowCustomHint(objDesc, objTitle, 10);
        
    }
}```
solar shard
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Did you by any chance did find a way to create / unlock tasks midmission in runtime by trigger instead of all shown at the mission beginning? Thats the last big part im struggling with.

slender gull
solar shard
slender gull
solar shard
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yeah he just asked my to join his server for testing purpose. So I guess he's making progress but I wasnt able to help since im just at my work mac right now

slender gull
silent canopy
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has anyone else lost everything even after saving and closing workbench like the project exists but all layers are gone like the world and everything in your saved folder?

solar shard
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not really but sounds like your meta files of the layers are gone

west karma
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Does a find and replace SCR_HerbTaskManager with your filename

slender gull
lunar latch
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So when i load the eden.ent terain it does not work properly i can only see a white outline of the map anyone else had this problem. Even if i "tp" to object that are supposed to be on the map it does not load

slender gull
solar shard
#

höh?

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let me check if github has merged wrong

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they are all only one time there

lunar latch
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Here is my porblem the world does not seen to want to load

solar shard
#

jap its a merge error since I moved some scripts into another folder. I will re-upload the whole git

silent canopy
worthy glade
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Anyone have a notion of how to make a game mode like counter strike "defuse bomb" with a round based system and one life to live per round?

slender gull
worthy glade
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Interesting, I haven't seen the spectator thing

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Even better, I can move players to a goofy play area, unless I can use spectate to force them to watch 1st person

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I could make a mod to display the round info on a screen in the play area, that'd be sick

slender gull
junior cliff
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any way to place the unit in the tower, not on the tower?

solar shard
slender gull
solar shard
#

are you via server / mp in?

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in SP it works fine

slender gull
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Through editor. Shouldnt that be player-hosted?

solar shard
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editor and scenario (ingame) works fine. but when playing via dedicated in a real mp / coop environment, they are just empty

zinc wharf
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Anyone worked out how to set the imageset for a mapDescriptorComponent?

solar shard
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joe malley mentioned that he believes, it only works well when tasks are initialized AFTER all players have joined the server but thats just what I heared. I have really no experience in that

zinc wharf
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I know which Quad i want to use, but I cannot choose the imageset

solar shard
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all tasks have rplcomponents etc but it seems like either, I havent set up them correctly or the class needs an overhaul to broadcast itself

slender gull
solar shard
solar shard
slender gull
median oar
slender gull
solar shard
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cannot really follow. whats the issue?

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you mean instead of the ID?

west karma
solar shard
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ok, fair enough.

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never saw that from a server standpoint.

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{7413AC94034AF2BC}Missions/nightops_everon1985_1.conf here ya go

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am I crazy... i could have sworn that I saw the prefabs of the conflict buildings, when they are just that blue transparent preview but now Im looking since an hour and cant find em

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has anybody figured out how to adress the "visible" flag of an preplaced entity? thinking of a way of "hideObjectGlobal"

slender gull
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Also, I added Print to init of CoopTaskManager, seems like it never gets called on server.
Strange. 🤔

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Also, I tried to attach debugger to server, but wasnt able to.
Dunno if there's tutorial somewhere.

solar shard
#

those support class is from their eliminateTask. Did you tried it several times?

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its a task / class their wrote for their coopSample I guess

visual stump
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Anyone familiar with looking at our logs to see why a mission might not have loaded from the server?

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My mission load fine from the workshop to play

keen torrent
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weird issue. When I try to drop GenericWorldPP_Default into my world, the editor hard crashes without and error, everytime. Any suggestions? Sometimes I don't even get as far as dropping it. The editor will also crash when that entity even shows up in the resource library.

slender gull
main tangle
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So whenever I try to do anything with the navmesh file (CTI_Campaign_Eden.nmn) including reading it or selecting it in the Navmesh File field in the NavmeshWorldComponent in SCR_AIWorld the editor crashes. I think this is also the cause of a crash if I try to open CTI_Campaign_Eden.ent. The crash.log file shows: Program: E:\Steam Files\steamapps\common\Arma Reforger Tools\Workbench\ArmaReforgerWorkbench.exe Reason: Access violation. Illegal read by 0x7ff68b30fd9d at 0x2678517d1b8

silent canopy
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sometimes when publishing I dont get a scenrioid, why? I am very confused

main tangle
#

Just tried purging the Arma Reforger Tools regedit records but that didn't help.

left lava
main tangle
left lava
#

ah

left lava
main tangle
#

That I don't know, but it should be pretty easy to find out.

left lava
#

ok thanks

main tangle
# main tangle So whenever I try to do anything with the navmesh file (CTI_Campaign_Eden.nmn) i...

So to clarify, I get the crash when I follow these steps and press Ok at the end: https://github.com/Herbiie/ArmAReforgerMissionMakingGuide/wiki/2)-ArmA-Reforger-Mission-Making-%7C-Creating-The-Mission#adding-ai-world

GitHub

A guide for making a basic Arma Reforger Mission, editted as I learn! - 2) ArmA Reforger Mission Making | Creating The Mission · Herbiie/ArmAReforgerMissionMakingGuide Wiki

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Although I'm looking at the CaptureAndHold scenario right now and it isn't populating the Navmesh File field so maybe it isn't needed. I'll proceed assuming it isn't and see what happens.

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Wait a second, CaptureAndHold doesn't have AI does it. So I can't really conclude it isn't needed for a scenario with AI.

main tangle
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So I was able to load GM_Eden.nmn, so at least that works. I have no idea why I am unable to load anything inside ArmaReforger/worlds/MP/ though. Any troubleshooting advice would be most appreciated.

heavy phoenix
#

Would it be in bad taste to reenact that time, in the 80's, that a dozen retired rangers smoked 20+ Crips gang members in LA?

brazen oyster
#

is there a way to make AI force path 0 or hold position?

slender gull
heavy phoenix
#

So what had happened was, late 80's. Army ranger gets out the service and buys a house in LA (Why). Gang shit goes down outside his house and he regularly gets in peoples face about gang shit going down on his front lawn and calls the cops about all of it. One day, they threaten to burn down his house and shoot him so be calls up a bunch of his buddies that got out of the service and (probably) asked them if they want to get into a gunfight one more time?

Anyway, 12-15 army rangers, fresh-off the irons have a BBQ with a something like four guns to each man and enough meat to feed an army. They eat like kings and when the sun goes down, the shooting starts. Anyway, 20+ KIA gangers and a few wounds to the rangers but the chief of police was PISSED!!! Anyway, no one ever touched his house again.

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Best part is the owner of the house had a .357 magnum backup gun. He had a magnum as a backup. "Who's the gangster now, bitch?!"

slender gull
solar shard
slender gull
solar shard
#

What das that help in that regards?

solar shard
solar shard
magic oasis
#

I was experimenting with blowing a car up. 5 minutes later the AI turn up having left their patrol route and scared the crap out of me! I mean, they would come and investigate I guess but if it’s intended or not is anyones guess!

main tangle
#

I'm having an issue with the navmesh not propagating into bunkers. I think the space inside is too small and is getting marked as not traversable in the navmesh. As a result all my bunker groups end up standing on top of the bunkers. Is there any way to force them to use a different navmesh? That way I can use my custom navmesh to allow other groups to maneuver around barricades and whatnot but my bunker groups will use the default game navmesh which will allow them to stand inside the bunkers. Here's what it looks like currently: https://i.imgur.com/kxqMxc8.png

median oar
solar shard
#

well in arma 3 i solved that sometimes to have groups on careless in a big trigger area and only when a player is inside the trigger area they are aware etc. so they dont go on adventures when c4 explodes kilometers away. same approach somehow

solar shard
median oar
main tangle
# main tangle I'm having an issue with the navmesh not propagating into bunkers. I think the s...

I managed to come up with a fix. I created a copy of my world, deleted the bunkers, and then generated a navmesh in that world. This created a navmesh that took into account everything except for the bunkers. I then switched back to my original world save and selected this new navmesh and lo and behold the bunker groups were once again inside the bunkers.

This feels kinda hacky however. It would be nice to be able to flag certain objects to be ignored by the navmesh generator. That would work much better I think. Either that or give us more options to force the navmesh generator to place meshes in certain places.

median oar
solar shard
#

Im at phone Right now so can’t give it right now

median oar
solar shard
#

Nope. Ex0 said you have to do that afterwards. The filter must stay chimeraCharacter

median oar
#

hmm yes the alive thing xD but thats not realy nessecary cause if you dead you where already alive on that spot xD

#

ok 😄

solar shard
#

Yeah it’s just another parameter. But just look into that tutorial #2 of herbiie. It’s pretty easy.

median oar
solar shard
#

As far as I can tell, all you have to do now is find out how to address a static waypoint and change its priority flag

median oar
#

@west karma can you add a license there? otherwise it impossible for me to use cause its copyrighted xD

median oar
proper wind
#

struggling with custom factions and loadouts

#

getting this error:

#
Function: 'Get'
Stack trace:
scripts/Core/proto/Types.c:353 Function GetRandomElement
scripts/Game/UI/Menu/GameMode/SCR_RespawnSubMenuBase.c:293 Function QuickDeploy
scripts/Game/UI/Menu/GameMode/SCR_RespawnSubMenuBase.c:212 Function OnMenuUpdate
scripts/Game/UI/Menu/SubMenu/SCR_SuperMenuBase.c:22 Function OnMenuUpdate
scripts/Game/UI/Menu/GameMode/SCR_RespawnSuperMenu.c:101 Function OnMenuUpdate
solar shard
#

Can’t speak about custom factions but custom Loadouts are easy to achieve. Maybe try it first?!

proper wind
#

I cant get any loadouts to work my faction

solar shard
#

Oh Check. Sorry but never friggled with that yet

proper wind
#

Well

#

are you using config files or characters for your loadouts? @solar shard

solar shard
#

Characters.

#

Just dublicated character prefabs into the project and edited them with new names

proper wind
#

I've done that yeah

#

and changing faction affiliation

cloud obsidian
#

I am looking for confirmation by a BI dev responsible for mission making on this:
You can not move or delete existing objects from any of the parent scenes (e.g. Eden.ent) for your mission (e.g. CustomInheritEden.ent). I have not seen info about it pinned yet so, I want to put it at least on the biki. But I'd like to be sure there is no intended way to do this right now.

quasi jay
median oar
#

I try with parent and owner both seem to net be what i want xD Does parent mean Main Component?

solar shard
#

Where is this component attached to? That’s afaik the parent.

median oar
#

No component the trigger has all the functions 😄

#

Ah direct cast from the parent not find component maybe

exotic reef
solar shard
#

Why not use getWorld EIentity getItemByName bla and find the preplaced named waypoint?

quasi jay
median oar
exotic reef
#

just thinking out loud, but aren't layers just a delta applied on top of the existing world? why can't there be "negative" layers that delete or edit the base world in the same fashion

median oar
shy oriole
#

equipment boxes are filled with tickboxes under SCR_ArsenalComponent

median oar
solar shard
#

will test it later. pretty cool!

#

Thanks dude

solar shard
#

I could take this in my upcoming tutorial of "special things". Will credit you ofcourse

median oar
junior cliff
#

Is SCR_WaypointAreaMeshComponent needed for waypoint to function properly or used only for visualization?

median oar
solar shard
median oar
#

No its no component its under the create tab

solar shard
#

yeah, but when placing it in the world it causes errors. Dont know if this solves itself once I moved it then as a child to the wp

median oar
median oar
solar shard
#

yeah exactly

#

ok, will test it now

median oar
#

Self explaining? xD

median oar
solar shard
#

so basically, you add this to EACH waypoint with its own stuff. Sounds like a lot of trigger queues for me. Why not just place one trigger (not as a child) and give im the names of the waypoints alltogether he should change?!

#

(speaking of cycle patrols which several waypoints)

median oar
solar shard
#

the thing is, I like to try to use as few triggers as possible since every queue is pressing performance as we all know from Arma 3 times ^^

median oar
#

But that would mean its also not that accurate. If you make like a patrol trouth the hole city when its ok for the ai to just ignore it? One trigger over the hole city?

solar shard
#

so I would just place one trigger covering area of all waypoints and when the player enters this area, I would change all waypoints to "no prio" in one step. Do I miss something here?

solar shard
#

gimme an example: in my nightops map I have a very short patrol. That would be a waste to use several triggers...

solar shard
#

every trigger is more queue performance... even when I set the triggers to 5 seconds interval to make a little bit more random reaction time to that.... I would like to have just one trigger covering the whole area and to add infinite wp names via that trigger

median oar
#

Ok So it eather prios the parent or all children? would that be a solution?

#

Than it could make both just depends on what the hirarchie is xD

solar shard
#

that is a cool idea. Making the waypoints its children and changing all its children instead. That way you could either place all WPs to change as its children or just one by one in your big city scenario

#

you are a genious 😄

median oar
#

Ok will do that 😄 give me some time 😄 i also do the rpl stuff. that would mean that every waypoint and the Trigger would need a RPL component. with that i can make sure only the master(server) sets the prio

solar shard
#

yeah and a hierachy component for the waypoints. But that could be done manually and explained via tutorial since on the other hand, you would had to make a prefab for each waypoint again

median oar
#

yes is there no way to say that a component needs another one?

solar shard
#

keep in mind to make a failsave if there is a children without the prio flag (like a cycle waypoint) too

median oar
#

lile Require....

halcyon patrol
#

We need to find a good way of storing all these good tips and tricks for the ones that are just coming across in single discord messages

#

The pins haven't been updated in days

#

We have good GitHub resources but we will end up duplicating work

solar shard
#

absolutely. isnt @round goblet or someone managing the biki?

halcyon patrol
#

I'm not sure to be honest. Can anyone contribute to the biki?

round goblet
#

I still plan on revisiting that, there is a lot of new content.

green hill
#

You can always check #community_wiki the good people there will update the wiki for you

round goblet
#

feel free to contribute, I can give access to anyone interested

#

biki is super annoying to get updated and not every content is welcomed in there

#

I'll make link to this list to biki 🙏

junior cliff
#

how can I prevent AI from disembarking the vehicle I wanted to have one guy sitting in a BTR turret.

#

But when he spots enemies he just disembarks.

lean scroll
halcyon patrol
#

Maybe we can get BI to transfer away from 1995 wiki pages

#

😂

solar shard
#

(trying to find a way like HideObjectGlobal)

pallid shoal
#

My idea is to use the conflict game mode and edit it. I would like to do a capture island but with a small group say less then 10. No pvp so only two factions. Is there a way to do this and customize the capture areas defenses?

#

I like all the leveling up and resources aspects but want to make it more pve

halcyon patrol
hoary topaz
#

Is it possible to disable third person in the editor?

pallid shoal
#

Is there a way to get access to the conflict file? I know the logic is accessible through workbench but want to start with an example

#

I am sure I could do it from scratch but would be quicker I would think by removing aspects

slender gull
#

Eg. Game settings, Mod settings, custom config files, etc.

pallid shoal
#

A sample scenario I guess that I can edit

#

Some thing I can download or access to put into workbench and edit

#

Maybe we already have access to it and I just don’t know that’s why I had the question

#

It’s not a mod And his baked into the game so I assume I needed to figure out a way that I could edit that game mode or set of files

slender gull
#

Ah, I just misread, argh.
I was thinking you were talking about config files, not conflict game mode. 😄

pallid shoal
#

😊

slender gull
#

@solar shard I have completed system that can add new tasks on runtime. 🙂
It supports any tasktype and adding multiple tasks at once.

pallid shoal
#

Yeah it’s all good I’m just frustrated because I know the game logic is in workbench So I know you can create your own conflict type mission file but I was just hoping there was a shortcut LOL

solar shard
#

maybe this solves the MP task issues too on dedicated server! Great work @slender gull !

slender gull
halcyon patrol
pallid shoal
#

My group likes the idea of the leveling up and moving resources and trying to capture the island over multiple sessions. My second thought was to incorporate game master into it so that I could remove unneeded objects as they progress

hoary topaz
toxic geyser
pallid shoal
#

Is the leveling up aspect and the resource management tied directly to conflict or is that it’s own logic resource I can put into my mission

slender gull
#

So you can either edit those classes, or do childrenn class out of them.

west karma
timber roost
#

Hello mission makers companions, yesterday i played my edited mission with teammates and we had a problem with JIP, seems that any player joining server after the mission start (let's say 1 min start), would be kicked by battleeye, anyone came accross this?

median oar
west karma
#

I thought there was an easy way to add a generic licence thing to Github

#

Find me a licence and I'll add it @median oar 😉

median oar
west karma
#

What do you mean ArmA code?

median oar
#

Something copyrighted by arma / Bohemia Interactive xD send you a pm 😄

round goblet
slender gull
round goblet
#

@slender gull can you ping me with links in DM?

slender gull
round goblet
#

I usually do that to update my list. 💪

median oar
#

@solar shard i did not test if it can grab the children tell me if it does work or not 😄

#

Make a prefab with the RplComponent already on it. To not get this error: "RLC_PlayerTriggerPrio cannot hook to the RplComponent please add one!"

solar shard
median oar
solar shard
#

so all the erros are to be ignored? Lets give it a short...

median oar
#

have to do something else will answer later sry xD

keen phoenix
#

hey team, has anybody had any luck getting AI pathfinding to be a bit better or is this just the way the game is for now? Even when I'm making a million waypoints they're getting stuck on every nook and cranny

west karma
#

Which NavMesh are you using?

keen phoenix
#

here I am not having touched one at all, which one should I use?

west karma
#

Haha add a navmesh otherwise they don't know where to nav!

#

I've been using CTI_Campaign_Eden.nmn

#

@quasi jay So I'm looking into a way of limiting the number of each loadout a team can have (so you can only have 1 sniper or 2 MG etc.), any tips?

Atm I'm thinking adding something to OnPlayerSpawned that gets their loadout and adds it to an array, then in SCR_LoadoutManager having something where it checks that array to see if the max number of each loadout has been reached and if it has then remove that loadout from the m_aPlayerLoadouts array?

zinc wharf
#

Does anyone know where you setup the different map configs for your gamemode?

#

for example, the SCR_MapCampaignUI is added as a UI element in a SCR_MapConfig, but where is that assigned for your scenario?

#

(this example is for the CTI world included in ArmaReforger)

west karma
#

Or am I able to get an array of all players loadouts just in the loadoutmanager... hmm

keen phoenix
tacit scaffold
#

Hi,
How do i connect the completion of a waypoint to a trigger? Do I have to add an component to the waypoint or do I write some lines of code?

flat marsh
#

Anyone got multiple scenarios working at once yet?

#

Like listing 2 different maps and swapping between?

solar shard
slender gull
solar shard
#

Swapping? Still not understanding correctly. Can only speak to myself. I have a folder for every mission of that mod in the Worlds folder (cause of the amount of layer files) and swap between the worlds all the time.

#

While it is in the same mod project, you can swap and copy/paste stuff between the worlds.

wooden owl
#

Sometimes my AI just straight up ignores their next waypoint, the weirdest part is that it doesn't happen every time i test, only sometimes.

#

Anyone else run into this issue.?

keen phoenix
wooden owl
#

Hmm

keen phoenix
#

so I spent a lot of time in arma 3 editing but I'm new to C++ and enfusion.. how would I go about scripting a vehicle to blow up? I guess not as simple as this setdamage 100; anymore hey

visual stump
#

I have the night op downloaded. Learned most of what I needed from useless fodder for my mission. Has anyone made a base MP mission start file to get things going?

#

I really hope they give reforger some love instead of just launching it for 30 dollars and waiting for all the modders to work out the bugs 🙂

#

IMO I think reforger tools should have two levels. Simpler mission building for people that just want to get in and play and then open up the hood for all the and geeks to help group 1 🙂

keen phoenix
#

They've said they'll be making something that closer resembles the eden editor from arma 3

#

I just wish there was more documentation for reforger, but it will come

whole wyvern
#

Hello guys 👋 I just made a simple mission that's perfectly working. I'm able to choose faction, loadout then play, BUT when I publish it to workshop then play it in the game, I keep spawning in water. Any clue on this ?

nocturne sage
whole wyvern
nocturne sage
#

Not sure then, I've been working on a mission myself but not published, I might encounter the same issue when I do

whole wyvern
#

Yeah probably. I just don't get why the result while published is not the same while in Ref tools 🤔

solar shard
#

does anybody know whats the corresponding flag for an entitiy, whn adressed with .show(true)

graceful warren
#

hello, does anybody know any good coop mission?

glacial pivot
#

Hey guys, did some troubleshooting to find that a mission I made for the server loads me in water, and it just stays there forever. What could be causing this issue?

magic oasis
slender gull
slender gull
glacial pivot
#

I'm still not sure why I'm in the water loading screen forever when I launch my server

hazy raven
#

Hello everybody, i have a issue, when i check my addons files i can find for exemple three files (ex : 591AF58DA9F7CE8B) but i can't find mine for my mission so when i use the Arma Reforger Server Mod Helper, i can't find my mission in it, i can only find three of them the three folders on the top of the screen... I don't know why and i really hope you can help me with that.

#

In yellow is my main project folder

#

Btw, my mission work in SP in the main game

glacial pivot
#

if it's something super basic I am very sorry but I have no idea what it is

#

Is it my spawnpoint maybe?

#

I have 3 of them

#

why are there so many damn barriers to this, just trying to test a simple map.

glacial pivot
#

No errors

slender gull
#

And it spawns in correct location?

glacial pivot
#

When I die and respawn?

#

Yes

slender gull
#

Does map show correct spawn?

slender gull
glacial pivot
#

When I load the map on my server it just loads water

slender gull
glacial pivot
#

I think dedicated? I'm not sure what the difference is

slender gull
glacial pivot
#

Server tools, also I had no idea you could enter by scenarios screen

#

Okay wait, when I load in the game regularly I spawn in the water O.o

slender gull
glacial pivot
#

By hitting play?

slender gull
glacial pivot
#

Let me check

#

When I turn off play from camera it definitely loads in the water

slender gull
glacial pivot
#

SCR_SpawnPoint?

slender gull
glacial pivot
#

yep I've been following multiple different tutorials for things so they might not all be on the same page with setup

slender gull
glacial pivot
#

It does not

nocturne sage
#

Blink can you show your gamemode

slender gull
glacial pivot
nocturne sage
#

Can you show all the components on the gamemode, something might be conflicting

glacial pivot
whole wyvern
#

I have the same problem, but in editor I can have the faction & loadout menu, then spawn correctly. But when I play my published version through the game, I can't choose faction and stuck in water

slender gull
# glacial pivot https://youtu.be/-_cnBaLV10Y

ALL of the Resources for this tutorial: https://hq.uselessfodder.com/p/how-to-make-missions-in-arma-reforger.html
Buy awesome tactical games: https://nexus.gg/UselessFodder
Join in future operations: https://discord.gg/UselessFodder
Support the channel and community: https://patreon.com/UselessFodder

This is a COMPLETE guide to making a custom ...

▶ Play video
#

Check managers part.

glacial pivot
#

whoops

#

yep that one too lol

nocturne sage
#

Which manager is he missing though? It doesn't look like he is.

glacial pivot
#

The part 2 had me remove prefabs and add MP prefabs

slender gull
glacial pivot
#

Yeah I'm doing that now

nocturne sage
#

They do, I had this issue and it was due to components in my gamemode prefab

whole wyvern
#

I just follow this tuto and still can't spawn

glacial pivot
primal ridge
#

hey can anyone help me? When i try to connect to my server in the console turns up this error : (E): IRepliecation::JIPError: Inconsistent item on Slave connection. Item is missing or diffrent item was Loaded in place. (con=0x0)
and my game crashes but when i load the scenario with the same mods as the server no crash and in workbench no error what is going on?

slender gull
nocturne sage
glacial pivot
#

YESS!! and I can spawn! THANK YOU!!

whole wyvern
#

All's good in editor, but stuck in water on the game, any clue ?

primal ridge
slender gull
primal ridge
#

yes

#

kopie from consol?

slender gull
nocturne sage
slender gull
#

Console shows all logs from server side.

slender gull
nocturne sage
#

What I'll do Soljian is publish my mission and I'll let you know if I encounter the same issue

primal ridge
slender gull
primal ridge
slender gull
primal ridge
#

and where are they?

#

sorry i am new to this

slender gull
primal ridge
#

copy the console or what?

slender gull
#

Copy from the console.

primal ridge
slender gull
slender gull
# primal ridge

Yeah, I cant say anything specific than that you have lot of problems in your scenario.

primal ridge
#

okay? how do I recognise the problem

primal ridge
#

becauce i can start the mission in workbench and i get no error and can play the mission just fine

slender gull
primal ridge
#

for with part of the progress?

slender gull
primal ridge
#

ALL of the Resources for this tutorial: https://hq.uselessfodder.com/p/how-to-make-missions-in-arma-reforger.html
Buy awesome tactical games: https://nexus.gg/UselessFodder
Join in future operations: https://discord.gg/UselessFodder
Support the channel and community: https://patreon.com/UselessFodder

This is a COMPLETE guide to making a custom ...

▶ Play video

Take your first steps with a basic introduction into using the Arma Reforger Mod Tools / Enfusion.

0:00 Introduction
0:15 Creating your first project
1:00 Enfusion Introduction
1:50 Opening Everon
2:30 Setting up your Sub-Scene & Layers
4:31 Viewport Navigation
5:48 Viewport Camera Settings
7:20 Playing the Game
8:00 Wrap Up

▶ Play video
slender gull
keen torrent
#

I've run into an issue with my mission. The arsenal and mobile spawn point solution work great locally, but on a dedicated server, it doesn't. Its seems that if I have anything set as a child to a vehicle prefab, that vehicle will not function once its running in a dedicated server environment. Any suggestions?

primal ridge
#

PP19 mod?

slender gull
primal ridge
#

and how / where to skip it?

slender gull
primal ridge
#

i feal dump right now where can you give me a time stamp im so confused

primal ridge
#

and why should i skip i didnt place enything off this kind

slender gull
primal ridge
#

ok but in editor everything is fine withe the mission and there is just trubble on the server

magic oasis
primal ridge
magic oasis
primal ridge
#

they get loaded automatically when I try to join or am i wrong

#

are there server sided things that could provent me from joining like old data?

leaden basin
primal ridge
#

i have moddod weapons on the server cant realy drop them unles it fixes it :/

slender gull
#

Took me 3 days.
Had to remake few systems, but its finally done.
First public release of Operation White Devil is now out!

Includes my own intel gathering and and objective systems. 🙂

primal ridge
#

jesus iz just works now after i deletet EVERY mod nice there is no problem enymore 😄

primal ridge
steady nimbus
#

Hi, I'm trying to publish a test version of my mission but I keep getting error over error, tried to move the folder around but now I'm getting problems with image.

RESOURCES : Packaging project successful
RESOURCES (E): Failed to load metafile of mission config image:
DEFAULT (E): Cannot copy image:
RESOURCES (E): Creating bundle failed

I checked the post fixed here of how to fix the issue but nothing changed, tried multiples images and sizes.
Anyone know what I'm doing wrong?

slender gull
steady nimbus
steady nimbus
slender gull
# steady nimbus yes sir

I used to have that issue.
Then I just rebooted my whole PC.

Sounds ridiculous, but it fixed my issue. 😄

steady nimbus
#

I'll try

steady nimbus
slender gull
# steady nimbus lmao it worked, thanks a lot!

Again. Another reason to blame Bohemia, because even if we follow their guidelines directly they don't solve issues as they havent tested all edge cases.
I wouldnt assume from indie studios to test all edge cases, but Bohemia is +34 billion USD yearly revenue studio. They should have resources for automated testing and for 99% edge cases.

steady nimbus
#

as long as they fix this constant crash I'll be ok with them, can't play for 10min in a row but anyways that's for another section on discord lol

slender gull
west karma
burnt dock
#

does anyone know where I can find this so called tutorial

keen phoenix
magic oasis
#

Has anyone figured out sequential tasks? One task being activated on success of another?

dapper bane
#

Does anyone know where the base version of conflict source is

#

so i can edit i

#

it*

proper wind
#

Might sound stupid but how can I create a giant invis wall?

#

just a plain collider

#

or trim everon quite a bit

solar shard
solar shard
magic oasis
#

any tips on adding hud markers for a move task? can't seem to find anythimg

median oar
vivid anchor
#

What all is needed for ai in a mission

#

I've added perception and aiWorld

#

Drop a group in. And they just stand there

magic oasis
#

navMesh file loaded in the aiWorld?

magic oasis
west karma
magic oasis
#

@west karma thanks for your so-called effort to help the so-called community

west karma
west karma
median oar
# magic oasis thanks. can you point me to where its defined. It's 8am and i'm staring at toile...

This script is for the Hud Manager of the playerController: https://github.com/devinSpitz/KingOfTheToilet/blob/main/Scripts/Game/RlcUiWaypoint.c

Heres the Layout you need:
https://github.com/devinSpitz/KingOfTheToilet/tree/main/UI%2Flayouts%2FHUD%2FTutorial

you need at least to edit this Line: ​                        IEntity entity = pWorld.​FindEntityByName​(​"​KOTToilete​"​);

Cause your task is for sure not KOTToilete xD

There is no implementation of waypoint reach for that check the Reforger Tutorial in the default arma project :)

GitHub

Arma Reforger Mod - Fast paced PvPvE. Contribute to devinSpitz/KingOfTheToilet development by creating an account on GitHub.

GitHub

Arma Reforger Mod - Fast paced PvPvE. Contribute to devinSpitz/KingOfTheToilet development by creating an account on GitHub.

keen phoenix
mighty axle
#

whats the different between the various waypoints, aside from the obvious ones.
For example: the attack and destroy wp, vs a move wp+ a wait wp does the same thing technally doesnt it?

keen phoenix
mighty axle
#

i ask because i have trouble using anything but simple move, patrol and cycle waypoints

#

the other waypoints break something in one way or another

keen phoenix
#

yeah? what trouble are you experiencing? I've spent the last two days pulling my hair out trying to get AI to do various things hahaha

mighty axle
#

well i set up a simple simulation us squad S&D (town). the squad gets caught up on the attacking part, they get like stuck on things

#

where i can simulate the exact same scenario with a move waypoint, paired with a wait wp

keen phoenix
#

when I had that it was because I didn't have a navmesh, could that be it at all?

mighty axle
#

ummm

#

if there was no navmesh wouldnt they no be able to walk at all?

#

i would assume ai world brought that in

#

or gamemode

keen phoenix
#

thats what I thought but I think theres movement aswell as map-specific navmeshes, so head into SCR_AIworld, check navmesh, and you'll have an option to choose which navmesh, choose like CTI

mighty axle
#

i have another unrelated question too

keen phoenix
#

yep?

mighty axle
#

when i get on ill check that out

#

ais and vehicles- idc about them moving or driving

#

but how could i get an ai to get in a turret and shoot something- i got the ai to spawn, walk to getinnearest- after playing around with some models i got him to track and shoot (but no hits)

#

i added vehicle perception to the ai group, that seemed to give him the ability to see(sort of)

#

but that whole thing broke so i tabeled that

keen phoenix
#

yeeep I've found the same thing, not sure about that. I find that they always shoot up and above the targets

mighty axle
#

yeah okay same answer ive recieved from multiple people

#

seems to be broken atm

#

aye thanks

keen phoenix
#

i'd love to know how to script a vehicle to blow up, can't seem to find how its done or to even spawn in destroyed (trying to get some explosions in my city)

west karma
fossil crag
#

How to predefine faction groups, and restrict players from creating new groups?

west karma
#

Good question

fossil crag
#

How to limit player loadouts in each group? (example: in each group maximum 2 riflemans, 2 machine-gunners, 1 marksman)

west karma
#

Another good question

#

The simple answer is to write a loadout and faction manager that does, but how one does that I have no idea

tacit scaffold
#

I got a hopefully simpler question:
How do I complete a waypoint by script?
And for debugging purposes: What do i call to get a simple hint or textmessage displayed?

west karma
#

you can use Print to get things to show in the log

tacit scaffold
#

🤦‍♂️ should have thought of print <-<

west karma
#

Print(String)

slender gull
red apex
#

does anybody know how one can speedup time ingame by script?

barren heart
#

Has anybody noticed the category tags keep resetting on mods or am I just seeing this on my end.
Like if you go into the workshop now and are sorting by SP/MP scenarios and the vast majority have become untagged?

solar shard
#

Am i being so dumb.... really... how can I change the granade type of my m203? Just testing my new modded smoke- and flare shells 🙂

#

cant find any keybind

west karma
#

Can you drag them in in the inventory?

solar shard
#

yeah that works. and when all others dropped, he loads my smoke shell perfectly. But how to so directly? its not like Arma 3 where you had those magazine slot

tacit scaffold
wraith shoal
#

hi, does anyone know why my ai is not showing in editor and not spawning when i hit play?

solar shard
west karma
wraith shoal
#

idk if i'm missing something

west karma
#

Have you selected the Spawn Instantly button?

wraith shoal
#

this one?

junior cliff
#

from Zeus time multiplier attribute.

wraith shoal
#

it makes no sense AI spawns for everyone but not for me

#

wth

west karma
#

Have you added AIWorld?

wraith shoal
#

nope

west karma
wraith shoal
#

this one?

#

oki, ty

#

will test

#

now! fak my life

#

following a tutorial where that is not explained

west karma
wraith shoal
#

or i missed that part

slender gull
#

Eh, One of my AI's didnt do ragdoll.
All other AI did ragdoll on death, so probably Bohemias bug.

west karma
# wraith shoal or i missed that part

ALL of the Resources for this tutorial: https://hq.uselessfodder.com/p/how-to-make-missions-in-arma-reforger.html
Buy awesome tactical games: https://nexus.gg/UselessFodder
Join in future operations: https://discord.gg/UselessFodder
Support the channel and community: https://patreon.com/UselessFodder

This is a COMPLETE guide to making a custom ...

▶ Play video
wraith shoal
west karma
wraith shoal
#

that's great, thanks for sharing

halcyon patrol
#

@west karma Thanks for your contributions dude

wraith shoal
#

@west karma what about scripting? are you going to add some?

west karma
wraith shoal
lean scroll
red apex
#

im fiddling with the cinematic timeline, and how that would work with scripting... but the editoris crashing a lot for me.

lean scroll
#

Anyone had luck with playing triggered music for ambience / immersion? I.e at the start of a mission

magic oasis
#

@west karma the mobile respawn point is amazing. I spent many hour figuring out that for A3 and now look where we are. Wish it was all that simple.

#

Have you had any luck with hud markers for waypoints?

red apex
solar shard
magic oasis
#

Watching a stream and I see GM and respawn on players with radio backpack. Is similar possible in editor? I assume so but has anyone enabled it? If so, how?

white stirrup
white stirrup
#

Has anyone figured out how to put units into turrets in editor? troubbThink

magic oasis
white stirrup
magic oasis
#

Ha. My guy was called Steve.

#

Only problem is he only fires when I get to like 50 feet away.

lean scroll
#

how can I reduce a vehicles starting health to very low so it'll get taken out with a single M72 round...?

magic oasis
#

setDamage 20;? 😪

solar shard
white stirrup
solar shard
#

well as said, have it also on the default rto loadout

white stirrup
solar shard
white stirrup
#

can confirm, the radio somehow doesn't init correctly 😄

#

If you pull it off and back on, it shows troubbThink

#

no issue with regular backpack

solar shard
#

yeah I know. its weired

#

but there is also a scoped m16 with doesnt have a scope actually ^^

white stirrup
#

😄

#

If you drag the RTO guy prefab into editor, it shows there, but when you start the game, it becomes invisible too

#

Let me dig a bit troubbThink

solar shard
#

yeah as said, thats what i mean with default loadout. I notied that last week. Didnt really bother with adding a radio backpack to my own custom loadout but noticed now too, that is always the case

white stirrup
#

Will you write the bug report / check if there is one already?

solar shard
#

I did already

white stirrup
#

send me the link please 🙂

solar shard
#

but there are more buggy things. For example, if you put another M72 LAW in to a backpack. You can actually replace the shot variant but when equipping the new one, he wont put out the sights TILL you show that again too if you are in 1st person. swapping them in 3rd person works fine.

pallid shoal
#

A few days ago I mentioned wanting to recreate a conflict type mission. Someone mentioned I would probably need to use scripts. Does anyone know of the scripting for this

magic oasis
west karma
#

Noitce there are bayonet prefabs in Weapons>Attachments

lean scroll
#

Anyone observed performance differences between in-game vs. editor? I've made some change to my mission and it's resulting in a c. 5-10 FPS drop (on the 99% FPS) in tools editor vs. my published version. I've reverted all the changes so tools editor version is now exactly the same as the published version, but something odd is still going on

#

Makes me wonder whether some code cleanup / background remnants are causing it

slender gull
magic oasis
#

I wish I could get my head round scripting. Feel like most of the potential is locked behind scripts. 🥹

pallid shoal
#

Can I just point to conflict?

lean scroll
magic oasis
#

I sometimes get drops in the workbench to like <5 fps. Only fix is to reboot the workbench.

wraith glen
#

My scenario resets to day time in the published version after setting it to night with the weather editor, am I doing something incorrectly?

iron hollow
#

there is a default weather manager included in eden which overwrites your settings

wraith glen
#

I see it, thank you

#

that worked, headache over :)

magic oasis
#

You will see in the logs any prefabs which are duplicated.

proud sorrel
magic oasis
solar shard
wraith glen
#

it fixes the problem in the final build, if you remove that object every time you start up the editor it'll work fine

proud sorrel
mighty axle
lean scroll
west karma
# proud sorrel https://twitter.com/UselessFodder/status/1527025290169487360?s=20&t=qr4D0wb_JL7a...

Think the link to my tutorial in that is the old one, might be worth updating
https://github.com/Herbiie/ArmAReforgerMissionMakingGuide/wiki/1)--ArmA-Reforger-Mission-Making-%7C-Getting-Started

GitHub

A guide for making a basic Arma Reforger Mission, editted as I learn! - 1) ArmA Reforger Mission Making | Getting Started · Herbiie/ArmAReforgerMissionMakingGuide Wiki

proud sorrel
#

You have a twitter account @west karma ?

west karma
#

Nope

proud sorrel
#

kk

proud sorrel
# west karma Think the link to my tutorial in that is the old one, might be worth updating ht...

Herbiie on the @ArmaPlatform official discord has put together a complete Mission Making Guide for #armaReforger. This is an exceptional tutorial and worth reading through for any mission maker.

https://t.co/Jke1phLrdM)--ArmA-Reforger-Mission-Making-%7C-Getting-Started

west karma
#

🥳 Thanks

#

I'm still adding to it so there's custom loadouts on there now as well, if you've not got that far yet

chilly lava
#

how do you add a single soldier? xD

west karma
chilly lava
#

yea i mean they all in groups

west karma
#

They all need to be in groups, but you can remove all but one person from the group

chilly lava
#

ah ye ok

#

ah lol yea i see that was easy lol

west karma
chilly lava
#

dunno im too used to the Eden Editor i guess xD

west karma
#

Well in the Eden Editor they are also always in a group it was just less obvious 😛

chilly lava
#

true 😄

west karma
#

I'll say it though the Enfusion mission making is still better than the old 2d editor from the start of arma 3 👀

chilly lava
#

yea its just a steeper learning curve, atleast for me 😄

west karma
#

Remember clicking through every person in a company sized mission to make them playable 😬

chilly lava
#

i guess both have some pros and cons 😄 the Enfusion is definitely more advanced

#

but lawdy ive been trying for 20 mins to get an NPC to sit in a vehicle and still no luck 😄 that stuff was easy in Eden

west karma
#

Yeah, I think vehicles are tricky - AI can't drive. The Get in waypoint should work though?

magic oasis
#

It’s a brand new and far from feature complete. I think we have to be patient to the fact that things just don’t work and things that were easy in Eden do not apply any more.

west karma
#

But workbench > ArmA Tools by quite a degree

magic oasis
#

To be honest I never used tools but to upload on mod re uploaded. I find Workbench to be amazing. Not only really powerful but good fun to use.

lean scroll
#

Some solid knowledge from @winged geyser that should help newbie mission makers

keen phoenix
mighty axle
keen phoenix
keen phoenix
#

Yep and click the ... beside Navmesh File

#

And explore those directories and you should find 4, two for CTI navmesh infantry and vehicles, and two for navmesh NEW I think

mighty axle
#

oh add the vehicles navmesh under there

#

aw man just crashed

keen phoenix
#

Just the infantry, back in your SCR_aiworld there are two navmesh components I believe one is intended for vehicles but seeing as they dont work right now anyway may aswell leave disabled

mighty axle
#

mm okay, so add the cti one NOT vehicles

#

copy ahaha

keen phoenix
#

Aha I swear thats always what happens when you make progress in mission making, but yeah that should work for ya

#

Hahah yep

mighty axle
#

guess which one i added first

#

b4 u said

#

lmao

keen phoenix
#

Haha, too keen to get it working mate

mighty axle
#

lol yeaaaaa i break things thats how i elarn

keen phoenix
#

Good method

magic oasis
#

Morning guys. Once I have posted a mission to the workshop, any idea how I can then remove it?

solar shard
#

That’s the best part. You can’t.

lean scroll
#

It's there for eternity to shame us @magic oasis

#

I supposed you could clear the mission, change the title to "test" and remove description etc. to make it non-identifiable

solar shard
lean scroll
#

Any thoughts on how best to set a trigger to imitate a "radio call"? I.e the old OFP menu would be 0-1, and there would be a squad with a "wait" waypoint synced to a trigger activated by a radio call

magic oasis
median oar
west karma
#

Do prefabbed vehicles not work in MP?

median oar
#

Try it as env prefab with my system and it should work as well but please give me feedback 😄

  • https://github.com/devinSpitz/AiAndEnvSpawnFramework
  • It's also in the workshop for dependencies
  • There is an example world to check out how to do and what's possible
    IT Does:
  • It does spawn and despawns on player contact just with hierarchy no naming
  • It does add the waypoint automatically to the ai without naming them as in the example shown and only how in the example shown 😄
  • It does recreate the navmesh for all created env if wanted

Have fun with it 😄

GitHub

Arma Reforger mod framework. Contribute to devinSpitz/AiAndEnvSpawnFramework development by creating an account on GitHub.

willow inlet
median oar
willow inlet
median oar
#

While mine is only triggered by player alive and in zone the world should be loaded right?

willow inlet
median oar
#

Perfect so no problem there 😄

#

But i will make sure it can not happen anyway in the next update. Thanks very mutch 😄

west karma
#

Mmm so all vehicles HAVE to respawn? Bit annoying

west karma
median oar
tall heart
#

Is there anything else I need to do when uploading to the workshop? My mission is not visible in the Scenario tab.

median oar
willow inlet
willow inlet
median oar
wild trellis
#

How did I break conflict mission? About half way through the mission, ai bases stop spawning in. The map markers are there and the camp fires, just no tents or ai spawning in...?

west karma
willow inlet
lean scroll
#

Who let the devs out 🤔

west karma
#

When you say radio truck do you mean the command variants? Because they don't have any components that have respawn in the name, they have one which says "spawn protection" but that's just enabled/disabled

#

The CampaignRadiOTrucks are the same

willow inlet
#

Yeah, command truck is what I meant
Does it have deploy HQ action in actions manager?
If not, then conflict has additional inherited prefab for those somewhere.

willow inlet
west karma
#

Now my loadouts are starting with their grenades out by default shrug

wild trellis
#

Could this be where my conflict scenario edit is breaking? ```16:23:52:214 SCRIPT (E): NULL pointer to instance
Class: 'SCR_CampaignBase'
Entity name:'MainBaseSouth' id:2305843009213696671

Function: 'SpawnDefenders'
Stack trace:
scripts/Game/Entities/Campaign/SCR_CampaignBase.c:839 Function SpawnDefenders
scripts/Game/Entities/Campaign/SCR_CampaignBase.c:3232 Function LoadState
scripts/Game/Campaign/SCR_CampaignBaseManager.c:637 Function LoadBasesStates
scripts/Game/Campaign/SCR_CampaignStruct.c:111 Function Deserialize
scripts/Game/GameMode/SaveLoad/SCR_MissionStruct.c:33 Function Deserialize
scripts/Game/GameMode/SaveLoad/SCR_DSSessionCallback.c:73 Function LoadStruct
scripts/Game/GameMode/SaveLoad/SCR_DSSessionCallback.c:87 Function OnLoaded```

west karma
keen torrent
#

@west karma Yes. The Mobile HQ vehicles that can be spawned by Sergeants. I've tried to dig into those entities but can't find out what makes them act as a respawn 😦

#

@sullen talon Quick question. You posted a small example with dynamic enemy spawns. Is there a way to make those only trigger from a certain faction? I'm trying to combine placed and dynamically spawned units, but the placed soldiers are setting off the trigger before the players get there.

sullen talon
west karma
#

@sullen talon @exotic reef Is there a way of getting all players in an array easily? I was thinking if there was an allPlayers or failing that allEntities then I can do a check tos ee if they are players

sullen talon
mighty axle
#

how an i delete things out of the base eden layer? i can delete things, but when i save load again its always back

#

i just want this stump out of my life

last plume
#

Belated thought: Does the World Editor allow for mission-specific terrain alterations of Everon? 🤔

junior cliff
#

as in terrain mesh? No.

#

You also can't remove objects from the base world.

last plume
# junior cliff as in terrain mesh? No.

Okay, then that means that World Editor does not yet support an equivalent to VBS4's Geo Mode... wherein roads can be placed/edited (e.g. adding intersections) with the AI taking these into account, terrain elevations changed ('hey that berm isn't there in Conflict mode!'), surfaces altered (e.g. 'the squad was ordered to cut down the high grass at that specific entry point to the camp'), and so on, all before/separate from the actual placing of entities and Editor modules and triggers

unique minnow
#

does anyone know how to create a circle marker-like thing on the map?

west karma
narrow path
pearl badge
#

I'm playing with spawn point distance from objective and wondering if there is a faster way to get an idea of how far things are from one another. Using the measurement tools seems to be really inaccurate, and loading into the game to see the distance on the HUD is excruciatingly slow. Is there another method?

narrow latch
#

I can't seem to get a custom faction spawn point to work?

solar shard
#

Hey. Has someone found a way to kill a spawned unit like setDamage 1?

sullen talon
narrow latch
#

so I have a spawn point, and it works, but it doesn't have an icon on the map, and the faction selection screen says the faction has no spawn points

patent sleet
#

Do you have a faction defined for the spawn point? It's in the "Unsorted" drop down menu

narrow latch
#

yeah

#

the spawn point works, it's just a weird "No Deploy points available" message

#

using a custom faction though

patent sleet
#

Sorry, not really sure. I haven't messed around with custom factions

prime smelt
#

Not sure if this is the best place to ask, but has anyone managed to make a conflict mission with friendly/enemy AI moving between the capture points and capturing etc? I assume it isn't easy to do.

wild trellis
# prime smelt Not sure if this is the best place to ask, but has anyone managed to make a conf...

I bet you could do it with waypoints, which I just figured out how to do yesterday. I've been editing conflict mission (into a PVE mission), and I imagine all you'd have to do is make waypoints from each point to the next! Then again, if unpopulated, the battle, I assume, would continue! I added a bunch more patrols and they seem to come into contact with friendly AI at taken bases sometimes, but they rarely seem to be able to take back a base on their own. (If you want to check mine out, it's just called "Conflict PVE" in workshop.)

prime smelt
#

Cool, I'll give it a look.

pallid shoal
narrow path
red apex
#

has anybody been able to turn on a light? i placed a lightentity, fiddled around with its properties (comparing values from a streetlamp)... but it just wont lit up.

red apex
#

yes. and funny thing: a copied streetlight does lit up. a self placed doesnt. i tried copying all parameters... but no luck.

merry frost
#

any reason why it doesn't let me publish to the workshop once i've bundled?

#

keeps saying unauthorized

hazy raven
#

I have a issue my task in my mission always disappears when i relunch my world editor ingame mode... i don't know what to do

west karma
merry frost
west karma
#

Ah of course

red apex
narrow latch
#

I don't have an "Initial Tasks" selection in my Task Manager? CryingBoy

snow frost
#

ok learning a lot but if I have built a mission already but I want to add something from another mission how do I import those resources?

willow inlet
main nymph
#

Long time amateur modder first time asker: Anyone know how to Link trigger events to create a series of objectives like the task modules in Eden editor? I only have a script to end missions. Also anyone know how to edit probability of presence like in 3den editor to add unpredictability to ai spawns? pardon if this is the wrong channel, I just arrived here. Thank you.

narrow latch
#

I can't even get tasks to show up on the player at all CryingBoy

#

hmm odd, I can complete the task but it still doesn't show up on my task list

snow frost
#

look in the pinned get the sample coop

main nymph
#

Thank you! Where do I drag that download? I Found the Tools folder under steam but not sure where to place these files.

hazy raven
#

Can someone explain to me how the Time and Weather manager works, because i don't know how to use it.

snow frost
narrow latch
snow frost
#

yeah me too thats why I got the coop mission

narrow latch
#

either way I've decided im just gonna give the mission a Zeus to handle things like tasks and spawn points

#

now I have AI, and they follow all their waypoints n stuff but they don't feel like shooting each other

#

or me

snow frost
#

you are using the faction manager right?

narrow latch
#

yeah

#

is there some kind of setting to decide what they're hostile too?

#

im using a custom one because I have a custom faction

hazy raven
#

@narrow latch Did you put the perception manager in the game editor ?

narrow latch
#

that's the thingy

#

lol

#

yeah, just forgetting some of those beginning steps lol

#

sure it'll come naturally soon enough

#

I was more focused on getting the piano to play rick astley

#

I had this prediction that with the new editor, the complex stuff will become easier, and the simple stuff would become harder lol

#

And I back that up with an anecdote about how I got the car to play radios, and got the radio to play custom music just by looking at the editor

hazy raven
#

I really try to find a way to make a mission that you have to do with one live only, (when you die you spectate the other).

#

Do you have a idea ?

narrow latch
#

I know you can disable respawning at the moment

#

not sure about spectate

#

im not smort, but maybe there's a way to force a player into armavision after death

hazy raven
#

🤔 Maybe

narrow latch
#

Man, i'm so impressed with my self with how I was able to figure out some of the things, it's making me hyped for when smarter people figure out all of the things

hazy raven
#

I having the same thought

hazy raven
#

Do you think it is possible to attach a spawn point to a vehicle ?

left lava
#

Yep

#

Make the vehicles parent and spawnpoint children

red apex
solar shard
#

Did anybody made progress to initialize the task manager on dedicated server? @mental cove while everything else works fine now, I still have the issues that the tasks dont appear on the dedicated server. Did you made a success?

mental cove
junior cliff
#

Maybe it would be better to write our own. Planning to take a look at this during this week(end)

median oar