#reforger_workbench

1 messages · Page 22 of 1

remote estuary
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I don't know if the entity catalog has anything to do with how the prefab is setup

mental badger
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ah ok

Its RHS for context btw

mental badger
clever garden
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Hey dudes.
I had a question but couldn't find the answer.
Someone recently told me that I may have the "script debugger" turned on in the world editor or workbench and that might be causing my workbench to take a while to load when going in/out of game in the world editor.

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Does anyone know about this debugger and where I could turn it off?
The person in question told me it was in one of the option menus or something for the Workbench, but I couldn't seem to find it.

zinc briar
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Hey guys, I would like to change movement speed etc, so I opened mod working with that to see, where to look, but all I have found is this. I have no idea how to edit those properties. I need to change movement speed, maybe jump height, fov would be great too. Any help please? Thanks! 🤟

mellow birch
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Hello,
I’d like to create a kind of MOB (HQ) for my Conflict game mode, but without using the flag tent, or alternatively a radio source that imitates an HQ for a faction.
Does anyone know how to do this?

rich hollow
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Hi i get this DEFAULT : Using autosave directory:.../AppData/Local/Temp/Arma Reforger Workbench/Projects/NAVMESHBARZAN/autosaves
PROFILING : Workbench startup took: 9250.010500 ms
BACKEND (E): Curl error=Could not connect to server
BACKEND (E): Http Error (BAD_REQUEST)
BACKEND (E): [RestApi] ID:[6] TYPE:[EBREQ_ANALYTICS_SendEventTD] Error - Cannot send request
BACKEND (E): Curl error=Could not connect to server
BACKEND (E): Http Error (BAD_REQUEST)
BACKEND (E): [RestApi] ID:[7] TYPE:[EBREQ_ANALYTICS_SendEventTD] Error - Cannot send request

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Is the service also down or is it me ?

stable tangle
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Hello. I have question about wcs loadout editor. When i add it to the server. You can save loadouts but there is no Load function at the arsenal befoe 1.6 i think there was no problem. Can someone point me to the right direction?

keen cargo
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Anyone know the possible issue for this error Im getting?

eternal gorge
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Hey, anyone have experience working with engineer trucks? Trying to create a new one using my server's unimog. When I load supplies (500/500) it instantly drops back to 0/500. If I disable SCR_CampaignBuildingProviderComponent then the strange behavior goes away (But ofc then I cant build anything)

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Is there a way to run this on debug mode? Im not sure what the issue is. Possibly the "provider"?

cloud field
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How do I translate the dialogue?

stoic wigeon
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Add the base game to your workbench launcher

stoic wigeon
stable tangle
shy oar
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Hey guys, I have a odd issue with Reforger Tools.

I am trying to create a custom "Conflict Gamemode" on Everon. I have done this many times before by loading the "Eden.ent" then clicking "Plugins > Game Mode Setup".

However, everytime I try this, be it with mods load and without mods loaded, the editor works for a few seconds, then I try and move the prefabs and the whole software just crashes with the following output:

I was wondering if anyone had any ideas on how to fix it? I am currently updating my drivers, as I wasn't aware they where so out of date, so will report back if that fixes it.

The Crash GUID is 8100aee0-c98e-4593-9a02-67f522c8e57d

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I should add, I checked the crash logs and couldn't see anything obvious there.

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Ok, new drivers didn't fix it.

spice rapids
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Does anybody know how to fix this?

spice rapids
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nvm

sturdy vault
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from Bohemia

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not a local problem

spice rapids
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well one more question and i dont know how to explain it without showing someone how to do it lol

spice rapids
eternal gorge
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Anyone figured out how to link SCR_CampaignBuildingProvider to a vehicle's resource component? My trucks are full but when I try to build in a custom engineer truck, it shows 0 supplies

stoic wigeon
eternal gorge
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But I’m doing a vehicle that is set up like the ural or M923A1, I’ve used these as a template

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Seems like its some sort of setting or editable thing in the campaign game mode or scenario? Heres what I see with my test vehicle (added actions, building provider & etc to a new vehicle - civ UAZ)

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With the vehicle im trying to create it always says 0 supplies regardless of when I fill it with supplies

static ether
balmy cradle
# static ether

I’m off my PC so can’t link at the moment, but look at the localization page on the wiki. It’ll show how to properly create string tables and such

#

Basically, you’ll have to create a localized string (what the # is) that’ll represent the name of the magazine

static ether
latent geode
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@tawny trout can you help me with your mod Door locks? When i add it to the door prefab and try to test it in tools the tools crashes. when i publish the server and try to run it it doesnt maybe i am missing something?

tawny trout
latent geode
balmy cradle
vapid moss
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From the RHS_Core mod, how do i impliment the FA18A dropping the GBU?

Wanted to impiment this on a couple tanks getting bombed during a co-op scenario on completion of a task

static ether
dapper tide
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i have been trying to upload a 300mb mod for the past week keep getting 524 cloudflare error

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i tried changing dns settings and tried different internet providers even

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i see many people online having this same issue ongoing for almost a year now

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when can we expect a fix or something to be done about this issue?

regal venture
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Im trying to make a faction but so far I can only get it to spawn via an individual RHS ION PMC operator which spawns a whole group of the faction I just made. Theres no designated faction section for it in game master can anyone help me?

keen bobcat
regal venture
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It's not in-depth enough

blazing harbor
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Does anybody know of any tutorials/videos that cover creating patch slots on vanilla clothing without the need for a dependency?

static ether
# dapper tide when can we expect a fix or something to be done about this issue?

Nobody has any idea on when BI will release a fix. BI wont provide any timeline or updates regarding a fix. The only information we have is from some devs over a month ago who said that BI's Engine team is rewriting the game's Workshop API to fix the issue. While your receiving a 524 error code, the error your getting can actually be one of several types. Regardless, there is typically little to nothing that you can do to fix/improve it. I dont know why, but some ppl are able to upload larger amounts (like I can typically upload in the range of 450-500mb). To circumvent the issue, most of us are just splitting our mods apart to spread the file size out so that our work successfully publishes to the workshop

kindred swan
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Does anyone know the prefab to override to customise the default COMMAND HQ tent for US faction ? Thanks in advance 🙂

shy oar
gentle mortar
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Hello everyone!

I have a question. I created a CombatOps game mode and the spawn points are set. An M923A1_engineer_MERDC.et also reliably spawns there.
With this vehicle, I can reliably build an HQ tent anywhere on the map once I have found the required supplies, which are reliably distributed across the map.

So far, so good.

Inside this HQ tent, I can build all vanilla items, for example VehicleMaintenance_M_US_01.et as well as VehicleMaintenance_S_Conflict_US_01.et, and also the other things that can normally be built in such an HQ.

Now I would like to reduce this to only a shelter and a few other “small things,” so that only these can be built in an HQ. Vehicle stations, helipads, etc. should all be removed.
The HQ should still serve as a spawn point after it has been built.

Now I can’t find anything where I can customize such an HQ tent and its build options.
My assumption was to duplicate the prefab and edit it!?

Thanks for the help!

meager belfry
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I know there is the buildable compositions config, maybe that would be suitable?

gentle mortar
# meager belfry I know there is the buildable compositions config, maybe that would be suitable?

Thank you for your reply! It would be important to know exactly which ones it means, if that would be the solution.
I already tested that idea. I narrowed it down to the part shown in the picture (freeroam); those components are included there. I duplicated the configs and removed the unwanted components. Nevertheless, everything is still shown as buildable in the HQ tent. So removing them did not help.

meager belfry
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Hmmm AFAIK it'll be in free roam building, unless that doesn't affect the building services?? Did you duplicate or override?

meager belfry
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Try overriding and see if it works?

gentle mortar
# meager belfry Try overriding and see if it works?

But doesn’t override also mean that I overwrite the original file, meaning the one in the Arma Reforger folder? Or is that one “locked” and protected against being overwritten?
Sorry for this question, but sometimes it’s unclear to me whether override or duplicate is meant.

meager belfry
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So I think it's basically bolting your own changes onto something, but duplicating is basically creating a new "thing" - Or at least that's what I understand

gentle mortar
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My structure is as follows: I have a copied CopiedComponents/SCR_CampaignBuildingManagerComponent.ct.

This also contains the vanilla buildable items. In the Outline Manager, it points to the modified m_OutlineManager. It is displayed as if these items are removed, but in-game, during testing, they are still there…

(see images for details)

As written, in principle everything works! I just can’t remove anything?!

cloud bloom
glossy relic
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When importing animations, Workbench crashes under two scenarios:

  1. With the world editor open and active, and the animation editor closed. Importing animations from Blender.
  2. With the world editor open and active, and making a change and saving in the animation editor.

Neither of these scenarios caused crashes prior to 1.6? Has anyone else experienced and been able to fix this?

meager belfry
gentle mortar
# meager belfry Okay so to stop players from being able to build compositions, override this con...

Thanks, sometimes you’re just staring at a wall and overthinking things! It’s working now — only the intended items are buildable.

I have another question. I currently have the M923A1_engineer_MERDC.et placed as a construction vehicle at every spawn point.
Now I would like to use an M998 / M998_covered_long_MERDC.et as an “engineer truck” instead.
Is it possible to modify an M998 to function as an engineer vehicle?

barren oasis
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Has anyone seen this error message. I renamed a file and moved it and it created a double but it still wants to reference the file and its been deleted.
RESOURCES (W): metafile without corresponding resource: '$Swag300Blackoutmod:Sounds/_SharedData/Configs/Sound/Sound_Weapons_Shot_300blkout.conf.meta'

upbeat quest
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They’re editable in vs code etc

barren oasis
long surge
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im new to making cars and theres not alot of tutorials anywhere i was wondering if anyone knows why if i click any action button on my car i just sit on the ground right away

latent geode
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hello has anyone idea why when i create a new terrain my tools generate this grey gridded terrain but not with a texture?

long surge
latent geode
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ohhh

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why i only have on default then? isn't it suppose to have a preset of textures?

long surge
# latent geode why i only have on default then? isn't it suppose to have a preset of textures?

A guide on creating maps within the Arma Reforger Tools covering Forests, paint tools, creating fences/walls, placing objects and assets.

Let me know what you think in the comments below!!

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Support the channel and spread the word with Merch - teespring.com/en-GB/stores/...

▶ Play video
latent geode
long surge
forest flax
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I just ran into this too

sturdy sleet
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If anyone's familiar with porting over mods from earlier Arma games, in from Arma 3 is it plausible to port over the mechanic of being able to shoot out helicopters to reforger? Or might that just be too much effort and would likely be easier if I knew how to rewrite it from scratch?

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And I'm curious if anyone's actively actually working on something like this If so please definitely let me know\

upbeat quest
stuck nexus
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is there a way for me to open workshop mods in the workbench i seem to only be able to open selfmade projects i am trying to took at the mod to see what scenario path it needs for my server to run 😄

stuck nexus
latent geode
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is there a way for the grass not to capture colors from SatMap?

spice rapids
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Ok I updated my mod and it works scenario, game master and it works just fine in the mod editor bit doesn't work in a server throws the server in a gm loop right after placing the item if anybody can help me test the mod it's called DW_Bullfrog

vocal sorrel
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There used to be a mod on the workbench that added an "admin box" arsenal, anyone have any clue which mod that might be??

spice rapids
stable tangle
spice rapids
stable tangle
spice rapids
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Wym by that lol sorry new to modding, if your meaning in senerios yea and it worked, I don't know how to make it where everything needs to stay where it's at some things move on me

stable tangle
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what your mod suppose to do?

spice rapids
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It's just a bunker I made from vanilla stuff from the tool

stable tangle
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is the map yours?

spice rapids
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No server owner used, Vin drip drop and one other veitnam map

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Mods called DW_bullfrog if ya would like to look at it I'm not to sure on how eles to test it 😅

spice rapids
# stable tangle is the map yours?

After breaking the hole prefab it renames everything and I don't know how to fix it back afterwords and make everything not move from the main prefab

junior flower
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Is it possible to collapse a list and, when reopening it, keep the sub-lists collapsed?

latent geode
junior flower
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@fathom harness for example im currently working on a huge arsenal config and the items are all expanded with every sub point so it takes me like a solid 15 seconds to scroll without just dragging the sidebar lol

fathom harness
spice rapids
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Does anybody know how to break a prefrab and keep all the names that you have? Instead of resetting the prefab in losing it , all that you've done

fathom harness
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Or you can do it in the hierarchy if there are any that are like ghosted out, give them an explicit name

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Not sure if it will work just an idea

spice rapids
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I'll try that bc I really don't want to have to remake the entire thing

cloud field
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BACKEND (E): Curl error=Stream error in the HTTP/2 framing layer
DEFAULT : Uploading status: 0%
BACKEND (E): Http Error (BAD_REQUEST)
BACKEND (E): [RestApi] ID:[16] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error - Cannot send request
DEFAULT (E): Uploading failed! Reason: ""
How should this be resolved?

lean skiff
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Does the workbench support VS code plugins or any sort of plugins ?

upbeat quest
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We can also make custom plugins for workbench

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theres one in the samples

lean skiff
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So is a workbench projet opennable in VS Code ?

forest flax
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Is there a way to disable the escape key when playing in the editor? I keep forgetting that pressing escape kills the session.

balmy cradle
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Because at the end of the day, your project is just a folder with files

spice rapids
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I need help lol, after I broke my main prefab to fix an issue it reset the names and I need help to make it back into one entity with all the same name 😅

tulip berry
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hi. how is working that projects uploading? 1. if I will upload project then remove and upload again, will it come with new ID or previous? 2. what will happen if I will upload public, then test, then public etc. will there be many projects in workspace or just one, the last? 3. few days ago I saw option "private" and now it's not available. it's disabled by BI or I've done something wrong?

stable oxide
frank terrace
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Hello there
Is there a list of mods that just recently got removed? This is crashing my servers now and I would like to see which ones they are so I can remove

forest flax
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If you load up the mods in Reforger and check the mod manager, you can see what got removed.

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Shows an error icon IIRC

frank terrace
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thanks i figured out it was the wareast cam mod

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second q - is there a blackhawk mod that works with 1.6?

viral valley
viral valley
# viral valley

I wanted to create a mod and publish it I'm told that I'm banned why I didn't do it...

cinder vale
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Is there anyone here who can help me out with a gamemaster scenario?

lusty parcel
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Where should I ask about adding temperature to items so they have a thermal signature?

mental badger
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hey guys is there a way i can just change the spawning units for a mission im making (conflict) from USSR to RHS AFRF or do i need to go edit a text file and change the classnames of the units?

tulip berry
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🤔 is there any way to edit changelog? I mean the part which was already sent to workshop. or at least to delete some of part?

lusty parcel
reef ferry
drowsy dust
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Hi. I've been trying to create a mod for a radio for the reforger for about three days now. I managed to inherit prc68, reconfigure it. But I have a problem with my own model converted from Blender. Is there anyone from the Czech Republic who could advise me? I use a translator for English. Thanks 😄

upbeat quest
drowsy dust
# upbeat quest Whats the problem with the model?

In worldeditor I created a new .et from .xob and I'm trying to put components in it. Now I have MeshBody, RigidBoody. When I want to insert the component "InventoryItemComponent". My model disappears and I don't really know what to do?
edit : I originally overwrote PRC68 and made my own frequencies in it and now I want to replace the model with my own model

upbeat quest
timid lagoon
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Can someone tell me how to make a screen with video? I need to animate something like a lava lamp, and I'm looking for ways to do it. I don't understand yet what kind of edds I need for particles, what the texture itself should be (where there are a lot of lights), and how to make sure there aren't any squares around my "lava balls" in the particles?! Thanks.

upbeat quest
mental badger
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hey gang

So i want to make a config(?) that will overwrite whatever conflict mission i put it into that i make that changes the enemy faction to whatever i have listed and made it will primarily just be rhs

I have tried to just over write the entity catalog for the faction under faction manager which worked previously but does not work now for some reason

What is my best method here to get it so that it just uses say the rhs units

i tried the rhs campaign manager and that changed them but they were a white faction and non combative not sure what i did there

latent geode
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anyone knows how to make a working smartphone. I am currently trying the NewbKodii phone mod but i would like to have it on actuall phone model and holding properly.

upbeat quest
hexed sigil
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So I am trying to add to a modded map, however I am unable to make any changes whatsoever. Is there anyway around this? Im trying to expand a FOB. Every entity is read only with no way of changing it

neon ore
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Allowing moddability on maps has big performance impact. So that is why it is not enabled there

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Unfortunately

hexed sigil
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Damn, so in order to add 4 buildings to a fob on a modded map within the map editor i will essentially need to recreate the map from scratch?

neon ore
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You could add them extra

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they don't need to be in the same layer / prefab

hexed sigil
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The issue is I need to delete an existing part of the current FOB on the map to let me expand it

neon ore
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In most cases prefabs within prefabs end up being disconnected when spawned as most have no hierarchy component on them

hexed sigil
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and it isn't letting me delete it

neon ore
hexed sigil
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Nope

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Everything is read only

neon ore
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Why not? repeated usage?

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No I mean

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The actual prefab

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That is open to modding

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LOcate the prefab used in resource browser

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Then override in addon

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make the changes, although deletion is not possible. You can deactivate the entity iirc

hexed sigil
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I could be misunderstanding, but the entire fob isn't prefabbed, it's made up of prefab entities that were placed together

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how do you deactivate an entity?

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Also, if you can only add to existing built maps, but not delete anything then how do modders create entirely new maps and edit them if they want to?

narrow temple
# hexed sigil Also, if you can only add to existing built maps, but not delete anything then h...

If you build a “map” from scratch, then the world and its entities will not be read-only.
If you are using someone else’s map, then everything placed in the world is read-only.
There are some things you can make invisible by overriding the prefab like Mario said.
You can ADD whatever you want but can’t just move or delete things that are already there.
If you want to make a new scenario, then most worlds will come with a version that doesn’t have a game mode, allowing you to create your own scenario in the map.

upbeat quest
neon ore
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But a mission thing

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On world files, i think there is already something iirc?

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But i think itwas for scenario framework. Not sure

dusk sedge
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guys i wanted to make a scenario on a Marnivka map (Crimeanfront) and i cant find MapEntity file in the map. Neither do i found it in map folder. But I know that on a server I once played, there was a usable map image with all the markings and everything. Where should i seek for the file? or maybe i can somehow make it myself?

rapid fiber
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Hello, I'm making a vehicle but from the inside, the exterior looks too bright. Does anyone know how to solve this problem? I'm sending a photo so you can see the issue.

split fox
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How to make to remove that tag to dont appear modded
Is just the relays gone

upbeat quest
peak cedar
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How come when I try to use peer tool, 75% of the time I get an error that says DUPLICATE_PLAYER_IDENTITY? I saw you can use -noBackend, but I need the identity for what Im trying to test! Is there a workaround, or do I just need to waste a LOT of time to get what I need?

split fox
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i jsut made it without relay towers

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but on EXD server achivements are on

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and they have a map without relay towers

atomic dune
# rapid fiber Hello, I'm making a vehicle but from the inside, the exterior looks too bright. ...

Assuming you do not have a probe and or BSP/Light portals set up your vehicle interior will not function like existing structures or vehicles. I believe currently it is consuming the lighting from the world from it and its probe and treating it as just a shaded area because of your vehicles roof. Much like how when you enter and exit a building you notice the over exposure from the HDR being scaled. It’s the same concept for interior lighting and does apply to any that includes vehicles as well.

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If the vehicle contains its own probe setup and everything is configured correctly that including the above mentioned with BSP & Portals it will localize the lighting within the vehicle and scale accordingly to the probes selected values.

The portals being the Windows/openings (Door selections) will act as a way for the light from the outside to blend into the inside. It’ll also make your vehicles interior look very nice coolfrog

mellow narwhal
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Is there a way to change the log colours?
I mean I know I'm old and blind, but dark red on a dark grey background is impossible to read

latent echo
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Hi, does anyone know how do I change the object properties view from bulky blue to default?

signal warren
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Hey guys, I accidentally clicked on something and now I can’t figure out how to change it back. Would be nice if you could help me haha. Thanks in advance!

midnight wigeon
meager belfry
signal warren
signal warren
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Why does this happen that when I place wrecks, they no longer have any physics after I restart the workbench? Is it because I’m using the blue or purple prefabs, or do I need to place the orange or red ones instead?

fiery anchor
#

Anyone know how to un-bug the Tiles Borders on map creation? Generators dont work there

fiery anchor
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Check out a tutorial of how prefabs work in the workbench, its gonna make things alot easier

wet coral
atomic dune
sturdy vault
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1 month triying to upload my map

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I'm looking for a way to distribute without using the Bohemian workshop.

latent echo
midnight wigeon
latent echo
signal warren
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i tryed both

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but they not work

dusk sedge
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does anyone know how to delete command post from conflict control point.et ?

signal warren
dusk sedge
atomic dune
tardy lichen
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nvm found it

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there you have it

verbal jungle
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Hey man did u find a solution? How did u disabled the blacklisted items?

frozen hedge
dusk sedge
tardy lichen
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@bright cobalt

bright cobalt
tardy lichen
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For example WCS overwriting shit but youll have to ask @verbal jungle

verbal jungle
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@bright cobalthere I am

bright cobalt
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or completely remove them from the config if you want it all to be saveable

verbal jungle
bright cobalt
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ArsenalLoadoutSaveBlacklists.conf

verbal jungle
bright cobalt
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depends on your mod load order. if that is the last override, then yes thats the one you should override

verbal jungle
bright cobalt
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if grs dont blacklist stuff in their mod then you dont have to do anything with that

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wcs and grs are seperate mods, i dont think wcs will add grs prefabs in their config since they have their own

verbal jungle
bright cobalt
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thats totally different question and subject 🙂

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entitiycatalog configs are the config files where you can add stuff to

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which makes it appear in the arsenal

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but thats indeed the right way

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no worries mate i am trying to understand what your issue exactly is bc blacklisting and adding stuff into arsenal is totaly differeny subjects 🙂

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InventoryItems_EntityCatalog_US and USSR are the config files you can use to add the stuff to your arsenal

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This might help you out understanding the configs
TPM has a very comprehensive way which explains stuff about configs
https://www.youtube.com/watch?v=eT2HaRM4MJY&t=1s

A video showing a basic flow chart of configs linking together.

TPM Tactical Discord (Aussie Community): https://discord.gg/arm2ZQ4wAQ
Flow Chart: https://drive.google.com/file/d/1_TDVKvhwoYxBK1xH1AhBT_BGvogGoAs8/view?usp=sharing

Music from #Uppbeat
https://uppbeat.io/t/ak/gone
License code: SBSXSCR2IKHTCJSP

Music from #Uppbeat
https://uppbea...

▶ Play video
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I thought he also has a video of how to do arsenal configs but not sure

verbal jungle
# bright cobalt no worries mate i am trying to understand what your issue exactly is bc blacklis...

i know u re right, but... I added grs, rhs and wcs mod to my server. I just saw rhs.
I overrided the wcs file and addedd grs and rhs.
Now I see everything, but i m not able to save. u said check the config, So inside the wcs config there arent the blacklisted grs item. And this is because is related, sorry a lot of confusion, i m sorry.

many thanks man. I will watch the videos. Thanks @tardy lichen too.

bright cobalt
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what does it say when you try to save? Blacklisted or does not belong to your faction?

bright cobalt
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then i am almost certain there is one or more blacklisted items on your character. It should tell you which ones those are

verbal jungle
bright cobalt
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happen sometimes, some mods conflicting each other. Helps most of the time to remove the offending mod and redownload

cerulean rover
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Hi how to turn off global supply usage on workbench

near onyx
#

BACKEND (E): Http Error (BAD_REQUEST)
BACKEND (E): [RestApi] ID:[202] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error - Cannot send request
DEFAULT (E): Uploading failed! Reason: ""

is the workbench api down rn?

verbal jungle
bright cobalt
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Really cant tell without looking into your config at this stage tbh

devout cliff
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Hi, where i can change new limit supply in arsenal to save loadouts?

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When I save, it tells me that I have exceeded the assigned limit.

summer snow
#

Your Orienteering mod no longer works on Reforger ever since they took down oldcars Civillian clothing please bring this mod back I beg you

verbal jungle
hardy pawn
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Can anyone help? BACKEND (E): [RestApi] ID:[35] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotPublished", uid="1768459445933-670205", message="As

unreal plover
#

Can anyone help to fix this?
Trying to set base priority for logi AI, but get this error and Logi ai do nothing at all

bright cobalt
unreal plover
#

And dies anyone actually know which component makes it possible for AI to upload/unload supplies and to see an object as a supply depot, storage? I.e. how can I turn a standalone supply container into a resupply depot to make AI go there and resupply it, so that it's in the logi task list like any base or harbour?

devout cliff
#

Is there a way to make the arsenal and loadouts free of supplies? I only want everything else, like vehicles, buildings, etc., to use supplies.

solemn swallow
#

does anyone know why there are no pivot points in pivot id

hardy pawn
#

Still cannot upload projects, cvan we get a repair soon?

#

when can wee expect a repair?

#

@Boehemia.net really needd help with thje uploading to workshop it is broken

hardy pawn
#

This is going on ofr days we need to be able to upload can I please get some help @Boehmia.net BACKEND (E): [RestApi] ID:[34] TYPE:[EBREQ_WORKBENCH_GetAsset] Error Code:400 - Bad Request, apiCode="workshopApi.assetNotPublished", uid="1768501877517-160459", message="A

#

RESOURCES (E): Failed to load metafile of image: UI/Textures/MissionThumbnails/Default.edds

#

STILL NEED HELP

dusk sedge
tardy lichen
#

ConflictBase_Base.et is just the OBJ not the tent

dusk sedge
tardy lichen
#

shouldnt spawn the command post

dusk sedge
tardy lichen
#

gimme a sec

#

will double check with custom points

tardy lichen
#

the area mesh component is the are that is where players can cap

#

resource is self explaning

#

campaign military base component most likely spawns the tent

dusk sedge
tardy lichen
#

where players can cap in yes.

tardy lichen
#

maybe that helps you

#

as there shouldnt be a reason as to not just be able to delete the campaign thingy

tardy lichen
#

hmmm

#

lemme change projects and try shit out

dusk sedge
#

unseizable

tardy lichen
#

tbh

#

you could do it like a radio

#

like a radio tower

#

just realized

#

then its just a ,,relay"

tardy lichen
#

its technically not a seizing objective but reconfiguring the relay

#

but if you make it the main attraction of the map then there will be many fights

verbal jungle
bright cobalt
verbal jungle
dusk sedge
tardy lichen
#

i dont think you can make them a purple cap sadly but they can cover most of the map so who ever hold the tower gets coverage to most objs but not all

#

check out [1-EU] MMO | NATO/RUS for the implementation of a radio tower as an example

dusk sedge
tardy lichen
#

np

neon ore
#

Share the entire log file

mental badger
#

hey guys users are getting issues with the arsenal (bacon) where they try to save a loadout and it says banned faction item and will not let them save

Is there a way to apply that to all items at once instead of forcing faction specific label to each item?

narrow temple
mental badger
narrow temple
# mental badger i am yes

WCS use custom entity catalogs, you likely need to add any items that are not already in the WCS entity catalog configs to them or else they may show in bacon but arent technically in the arsenal, which will give you that error. You can override the arsenal boxes and set saving to one of the other options and that might resolve it as well

stoic tide
#

does anyone know why my heirarchy tab has disappeared, and how to get it back?

#

Hierarchy Tab Dissappeared

past igloo
#

hello im new to enfusion , how can I export a xob files to be placeable as a gm?

chrome stag
#

Hello troops hope yous are well. Can anybody tell me how to remove fog/clouds in the workbench to increase view distance while editing world?

chrome stag
#

Figured it out I'm a ninny

distant delta
#

How can someone still see and use an unlisted mod?
I uploaded something to test and it was connected to discord bot and three others started using it within an hour.

neon ore
#

If you have the GUID, or a mod has it as dependency, or a server has it as listed mod to use then it will download anyway

chilly lotus
#

I want to make a variant of the MedicalKit that does not contain additional medical equipment or act as arsenal - only to allow medics to heal wounds. How do I disable its container/arsenal feature? Is it as simple as to set "Arsenal enabled" to false in the SCR_ArsenalComponent? Do I have to fiddle with the InventoryItemComponent or ResupplyMedicalGadgetSupportStationComponent?

distant delta
atomic dune
# tardy lichen

I personally loved the having to reconfigure to take a base aspect.

spice rapids
#

Does anybody know arma reforger how to fix nav navmesh on a map not working

lusty parcel
#

Will AmbientPatrolSpawnpoints once spawned, despawn after a player is a certain distance away?

peak cedar
#

by default the AI from that spawnpoint will become "inactive" or "paused" but no, the spawnpoint does not despawn. I think it does after the related group is eliminated? But dont quote me on that, I modded the vanilla script for that.

lusty parcel
peak cedar
#

yes. There are ways around that, but it requires some creative scripting. What game mode are you looking to create?

modest fox
#

So I haven't created a scenario in a while and workbench isn't letting me place the CampaignTaskManager, is this still required?

zinc briar
#

Hey guys, I'm trying to fix pre-1.6. terrain, and there is one thing I can't wrap my head around, nvg systems are completely out of mind, also gamemaster "toggle night vission" and "Local brigher nigh mode" is broken. CIE T72b NVG is kinda working, but the rest, thermals etc seems completely broken. Please, any idea where to look ? 🙏 🙏 🙏

chrome stag
chrome stag
#

Awesome bro!

spice rapids
#

Witch it worked in Workbench but idk if it does server side

narrow grove
#

Hello everyone, can you help with the problem?

atomic dune
tulip berry
#

hi. did you found a solution?

#

got problem with peer tool. any idea where can be a problem?

hearty granite
tulip berry
low cradle
latent geode
#

@vestal estuary Hey buddy can you help me out with one of your mods?

atomic sinew
#

Hy everybody, i hope that every one are fine ! I've a question, I'd published my map and in there I placed my conflict scenario, but, is doesn't appear in scenario tab on arma reforger workbench. Do you know why ?

When I launch it in single player I can play and everthing work fine

latent geode
#

You need to go to missions/open your mission conf/ then you need to specify which world will use your mission

#

@atomic sinew

devout cliff
#

How can I make the AI ​​use the combat vehicle instead of getting out and going on foot?

past dune
spice rapids
#

Had anybody used the mod kodiis building system?

chrome stag
spice rapids
chrome stag
#

I added the latest version today

spice rapids
#

Ok so I have dynamic economy and it's conflicting with the kodiis building

chrome stag
digital jewel
#

Hey, do you know if this issue has been resolved yet?

upbeat quest
fallow brook
upbeat quest
fallow brook
#

Oh yea ive dealt with it plenty haha, wasnt sure if it was a matter of getting lucky with timing

white barn
#

I'm struggling to find where to add/remove glasses from a character prefab?

balmy cradle
spice rapids
onyx flame
#

Would this be possible to make? Its the BF4 HIMARS targeting computer and essentially is a crosshair over the map.

barren trail
#

how does one get the blue action sphere gizmos to show?

balmy cradle
barren trail
#

slight issue

#

seems to not appear like in the documentation/tutorial

#

unless if i am somehow using an alternate view of object properties?

upbeat quest
#

@barren trail your looking in the wrong place I believe. Edit the prefab, in world editor tool the right side under your entity the ActionsManageComponent the option does show up for me

barren trail
#

hmmm, i mustve borked my editor.... my object properties view is completely different/odd. idk how to revert it to normal

upbeat quest
barren trail
upbeat quest
# barren trail

Weird. At the top Window button, these are what I've got ticked. Maybe try go layout and change back to default?

barren trail
#

damn... pretty frustrated, even uninstaling and reinstalling doesnt fix this weird object properties view....

barren trail
#

oh my god...... it's draggable....

#

crisis averted @upbeat quest

upbeat quest
dire ginkgo
#

I have a question:

I made a custom faction with 18x Characters to choose from while spawning (worked), however later I reduced amount to 6. Issue is, in game I still see 18 blank squares while spawning (to choose from no longer existing loadouts). Any clue, except checking 2 character catalogues which I already done ?

dire ginkgo
acoustic harness
#

How do I use the Arma Terrain Core

#

just tryna work on my map

#

I aint got all them extra buildings and stuff

upbeat quest
acoustic harness
zealous osprey
#

Im hoping someone can help, how do i get a slotted prefab to show its context action items/additional actions when slotted onto a parent prefab.

IE: i have a radio body with a slotted module that has a TDLnetwork module slotted on it (through SlotManagerComponent or through EquipmentStorageComponent) When i inspect the radio in my hand, i can only see the context items/additional actions that are associated with the radio body, not the module.

How would I go about see the context actions/additional actions of a child prefab attached to a parent prefab?

latent echo
latent echo
#

Hi!
How can I remove a dependecy off my project after the mod owner already deleted it from the workshop and I no longer have it's files to reach inside my project and remove it from the dependencies list?

sly granite
#

Can we get a petition or boycott to get this fucking devs to make their workbench useable with CloudFlare they decided to use? I cant upload my fucking map for the life of me.

#

I cant condense my map any smaller.

sly granite
#

I've already chopped over 1.5gb off the map.

#

If I CANT upload my fucking vietnam map I swear to ho chi minh I will go monke.

latent echo
sly granite
latent echo
sly granite
#

ty brudda

prime lintel
#

Im trying to build a dayz 2.0 server in reforger. How would I go about using loot spawner mods to get loot to spawn in containers etc

rich tulip
#

Am i correct in my assumption that this is the famous cloudflare issue related to BI-servers, so not fixable on my part?

gritty trout
#

You need 4x better upload speed

frank terrace
#

didnt there used to be a TDM game mode?

chrome stag
#

Hello guys. Is SCR_PersistenceComponent still a requirement when overriding a prefab for persistence? I canny see it in object properties.

lusty parcel
#

How do I increase the damage of an M112 demo block?

vernal girder
#

anyone know a tutorial on how to show control tool tips for an item in your hand? I cant believe how much trouble ive had with such a simple concept

#

if anyone can help please @ me

dark tendon
dire ginkgo
#

Is there any known value of 7.62x39mm damage value?

lusty parcel
dark tendon
dire ginkgo
#

Oh. ty.

dark tendon
vernal girder
#

Thank you! I actually did look into that one already but it didnt work for me lol i guess i messed something else up. Thanks I will keep looking!

dark tendon
#

🫡 good luck

dire ginkgo
#

I wonder how/where to increase "armor" values for BTR-70, so 7.62x39 or 5.56 cannot pen the hull.

#

No luck yet.

balmy cradle
dark tendon
# dire ginkgo No luck yet.

oh yea, good call Cashew, most of the colliders seem to be using this gamemat file for that "vehicle_body.gamemat"

dire ginkgo
#

Dang, at least I understand now why some vehicles are more like a cardboard. Thank you.

dark tendon
#

seems like it should have one of the armored materials instead but idk 🤷‍♂️ .. you could override that material and play with it, but it may be used on other vehicles too

dire ginkgo
#

@dark tendon So, does not matter which values I set up in SCR_WheeledDamageManagerComponent, the bullet still pen the hull cuz the material is simply "weak" ?

dark tendon
dire ginkgo
#

Thank you! ❤️

dire ginkgo
#

Have you tried working with TOWs ? I wonder why this case isn't attached to its launcher (WCS mod). I am aware, it's glitchy, but how to attach it back ? (Preview in workbench shows it attached to the launcher, but as spawned vehicle it's just empty.

mellow narwhal
#

Hey when you create a mod and you list all the dependencies in the project screen.
Do you have to list the dependencies of the dependencies? Or is the top level enough?

dark tendon
mellow narwhal
#

Awesome, thank you

elder void
#

I think this is where I gotta be. Can someone please help me out if they know what they’re doing. I’m so new to this modding stuff I’m about to pull my hair out trying to figure this out

#

I need help with Call sign patches

acoustic harness
#

Is it possible for multiple people to work on one project

reef ferry
indigo briar
#

Is there any specific information on what algo workbench uses to create GUIDs? I know its coupled with path and file name etc but I dont find anythign about the specific algo

indigo briar
# vagrant beacon why would you need that?

I'd like to programmatically create files with an external tool. I am aware I can create them in the workbench and then edit from there, but still, would like to do it externally, programmatically. Im just getting into this, not sure what complexities or registration issues may or may not arise from that. Also happy to get more info on that.

vagrant beacon
indigo briar
vagrant beacon
#

AI modding.. blobcatsweats

devout cliff
#

How can I make tasks appear randomly in Scenario Framework?

indigo briar
# vagrant beacon AI modding.. <:blobcatsweats:728343057354850325>

Think what you will but knowing a thing or two about programming coupled with AI assistance just is a huge enabler. And if you pay attention to proper procedures and know what youre doing it can be incredibly helpful. So....? Im aware of the stigma and the AI slop but there is a lot of nuance here too.

#

In any case I dont wanna get into any of the AI debate as this will unfold however it will unfold, but I want to know if the algo is known or not 🙂

#

I don't see a reason why it couldnt be published, but Im happy to be educated why it would be bad?

vagrant beacon
#

Cant say I recall reference to it. Usually if its not somewhere on the Wiki then its not public

indigo briar
#

That's why I am asking. Maybe you can find out if there is a reason it isn't public. And if its just like "we forgot" or "we didnt deem it necessary" then maybe it can be made public 🙂

vagrant beacon
#

@neon ore would be the best person to answer that I think. If there is an answer to be had

lethal mirage
# indigo briar Is there any specific information on what algo workbench uses to create GUIDs? I...

You are correct, resource GUIDs are generated deterministically from path and file name.
If some other local resource already has this GUID, it is simply incremented.
However, this is a big design flaw of the Workbench and causes compatibility issues all over the Workshop (people randomly choose the same file names, or much more commonly duplicate vanilla files without changing the name, resulting in GUID conflicts if somebody else did the same).
There is no actual good reason resource GUIDs should be generated like that, after all their purpose is to just be an identifier and not some hash, so generating them randomly is much better.

remote estuary
#

They said something about including the mod GUID in it, also worth pointing out that moving the file around after it's registered does not change its GUID

upbeat quest
#

It’s weird I dunno why they don’t use UUUD4 or something similar and actually random

neon ore
#

So it is heavily adviced to not mess with configs outside of workbench

remote estuary
#

Have you ever heard of try/catch

neon ore
#

These crashes are forced

remote estuary
#

That just means it needs to be lower in the stack

#

Or higher, whatever

#

What happen to pfp

neon ore
#

😅

neon ore
remote estuary
#

Should I donate you nitro so you can have pfp

remote estuary
neon ore
#

We banned some big mod on DayZ, their community or some random (Idk who it was, they were two people) started going to my socials and messing with people I shown to be tied to.
So decided to remove some personal stuff from discord.

neon ore
indigo briar
#

Man why cant people just be nice.... 🙁

neon ore
#

But just beware that in configs, the GUIDs you see must follow certain usages, and they mean many diferent things

indigo briar
neon ore
#

It's quite tricky system, and it's where the modding and inheritance of config resolution i based on

indigo briar
#

On that same note, I know I might catch flak for this but anyways - are there any plans on implementing an MCP server for WB? 🫦

neon ore
#

There are no plans for now.

acoustic harness
remote estuary
#

Why not ask AI to implement it

opaque parcel
#

hi can any one help me get a 1.5.8 version of the workbench tools

sour blaze
#

@digital jewel Any chance of wonkey wheel on the hummer getting fixed, other than that keep up the good work 🙂

indigo briar
balmy shell
#

Figured as much after seeing it pop up in a video about that dayz situtation. ripperoni, man, was a fire pic atleast!

vapid moss
#

Trying to create a scenario on Cain. I want one of my objectives to be destroying the Radio tower thats baked into the original world. So i placed a slotdestroy and spawned the exact Antenna_BARS_01_transmitter.et on top of the existing one. The issue is, during testing, when i plant explosives on the antenna and detenate them, it only destroys one of the objects, and the 2nd atenna that was originally 'covered' by the other remains standing. It breaks the immersion. Any ideas on how to handle this?

indigo briar
vapid moss
#

Doesnt look like it, just tested.

balmy shell
#

If you're going to use the same radio tower entity for the one you blow up, you should be able to re-enable the mesh object in an inherited or duplicated version of it. Just tested it in the workbench and it worked KoroYes

fluid laurel
indigo briar
vapid moss
#

Now i cant quite use that to get rid of a few tree's that are blocking an area i would like to put a helipad... any ideas on removing those?

balmy shell
#

Worth dropping the question in that channel either way

dire ginkgo
#

@dark tendon Russian MGS, K17 w Armata turret is an interesting thing tbh. Unfortunately, Armata has seats glitching by WCS mod itself. Rather force turret to seat player in K17 spot for Gunner/Commander.

acoustic harness
#

How do I organize stuff because its a mess rn

upbeat quest
lethal parcel
indigo briar
#

I would like to, not gonna lie.

lethal parcel
lethal parcel
bright breach
#

Hi guys,
I’m new to Workbench.
How can I increase the points that are deducted when requesting a vehicle?
Thanks in advance.

indigo briar
# bright breach Hi guys, I’m new to Workbench. How can I increase the points that are deducted w...

Untested, testing my ML RAG system, let me know if this answer works or makes sense, might be totally wrong, I just like to test it in such real scenarios xD

Where to Change Vehicle Supply Costs
The vehicle supply costs are configured in the Faction Entity Catalogs. To modify them (after overriding them in your mod):

Locate the Faction Config - Find your faction's configuration file (e.g., FactionConfig_US.conf or FactionConfig_USSR.conf)
Find the Entity Catalog - Look for the SCR_EntityCatalog entries of type VEHICLE
Edit the Entry Data - Each vehicle entry (SCR_EntityCatalogEntry) can have SCR_ArsenalItem data attached with the m_iSupplyCost field

bright breach
#

i Think it’s in SCR_EditableVehicleComponent

young barn
meager belfry
austere wharf
#

How could i fix that if prop gets moved props inside would move with object and not stay behind

lean eagle
# neon ore But just beware that in configs, the GUIDs you see must follow certain usages, a...

Can you elaborate on this?
To kind of answer what @indigo briar asked about, when I need to generate a GUID for a config element, I generate an unique ID of that element within the config (conceptually similar to a JSON path), add salt (using the .conf resource GUID) and hash it (SHA256), then take first 16 hex digits out of it.
As long as these JSON path like identifiers are stable, you'll get same GUIDs for same input data, making it compatible with Enfusion overriding logic.
It just works™.

narrow grove
#

Guys, help me with the problem, everything is fine with the Internet, what should I do?

austere wharf
lean eagle
# vagrant beacon can you elaborate on what files you would create like that? what part of the wor...

And to answer this, I'm generating confs externally for:

  • automatic Field Manual contents generation/updates from a set of markdown files
  • automatic string table (.st) import/export from a set of .csv files (the built-in Workbench csv tool doesn't meet my workflow requirements)
    I haven't had any issues with that approach so far and it saved me a ton of time.

I also had plans for an external node-based visual tool for setting up NPC conversation trees which are kept as a .conf file, and maintaining/working on them via the Enf config editor UI is... let's say, less than ideal. External editing is definitely a valid use case for power users / advanced devs.

acoustic harness
upbeat quest
lethal parcel
earnest prawn
#

it's not, moderators moderate

lethal parcel
peak cedar
#

Mario

idle flicker
vagrant beacon
civic cairn
#

How do I draw these lines in the editor?

balmy shell
young barn
balmy cradle
#

Anybody had issues with the cinematic timeline not exporting the full audio? It seems like it'll export the first second and then it's silent after that

#

Just wanting it to have the ambient environment audio, there's no extra sound tracks in my scene

lethal parcel
torpid atlas
#

Hi everyone,
I’m having an issue with the Kodiis Building System (Workshop ID: 644F5B4619455A52).

Building works perfectly when I’m in Game Master, but during normal gameplay I can only place one foundation. After that, I’m unable to build anything else, even within a claimed area.

Does anyone know why this works in GM but not for regular players, or how to properly enable player building?

Any help would be greatly appreciated. Thanks in advance!

dark tendon
torpid atlas
dark tendon
#

😅 nice, I can prolly change the nails to go into inventory sometime

torpid atlas
indigo briar
fathom harness
blazing harbor
#

Does anyone know if there’s a known limit to how big your mod can be to upload with the workbench problems? I’m trying to upload a ~450mb mod but it keeps failing

chrome stag
#

Any suggestions what I night be doing daft

fathom harness
#

But the smaller the mod, the better chance of success, basically, depending on your connection.

blazing harbor
#

what's the regular workshop limit?

fathom harness
#

3gb? Something like that I think

blazing harbor
#

thanks

reef ferry
blazing harbor
reef ferry
chrome stag
#

Appreciate you mate

neon ore
fathom harness
chrome stag
#

Does the workbench automatically update our dependencies now?

surreal cobalt
#

Im placing supply points and some of them are only holding 300 and others 3000 but all the supply limits are the same in the SCR folder. Any help?

midnight wigeon
# neon ore Not every dev

On that note, is the cloudflare timeout issue with workshop something being investigated/fixed or...?

neon ore
#

Problem is deeper than what people say of "it being config issue or setup of CF".

midnight wigeon
neon ore
#

Maybe it is better to issue specific statement for this issue.

midnight wigeon
#

perhaps, as its target audience might be a bit different than with the performance stuff. Anyway appreciate the answer

lethal parcel
balmy cradle
#

I think I'm convinced at this point half of the tracks for the cinematic timeline don't work, or I'm just entirely incompetent

#

Can't get audio to work properly, a sound track isnt working, fade track isnt working

#

if I could could just get the audio to work fine on export, then I'd ignore everything else. But it just exports the first second of audio and nothing else

#

Hey! Sorry for ping, did you ever solve this?

mellow narwhal
#

Is there any way to change the keybind to close Gaem Mode?
The amount of time I've been testing something, hit Esc to go into GM or exit a dialog and ended up closing everything and ending up back in the workbench is driving me crazy. I can't break that muscle memory

surreal cobalt
#

Can anyone explain to me why the Max and Min are set to 50000 but yet when i load into game and run up to it some supply points say 2500 supplies and others say 0. but there all set to 50000????

lapis echo
#

Anyone have any clue as to why my project is different on my laptop then on my main PC. I went out of town for work and was going to do some map edits and it’s showing work I have done a week ago and nothing between then and now?

mellow narwhal
#

Ok I just did the dumbest thing.
I've been working on a template mod for my unit. Basically a mod with all our customized factions, arsenal, managers, etc. With dependencies to all the mod we use and a basic test and training mission.
Then the stupid thing, I somehow managed to delete my profile folder which means when I open the workbench my project isn't there. However I did upload the last version to the workbench. Is there any way to open that mod up. I'm guessing not else people would be tearing open all the mods.

narrow temple
zinc briar
#

Hey guys, if I block sunlight into the room, why there is still a lot of light inside ? No other windows, doors closed..

onyx chasm
#

what is this sometimes i get like 15 popups of this

cold sparrow
#

There wouldn’t happen to be a mod that spawns soldiers infinitely kind of like what Bacon zombies has with his zombie spawner

fiery anchor
#

Hey yall, I need to add an exact component to like 500 Entities, is there a way to select them all and add it that way so its faster?

#

I need to put a hierarchy component in a bunch of buildings furniture

#

so they despawn with the Gm spawnable house when deleting

fiery anchor
#

No one?

fathom harness
#

And if you can't do that, then you could make a prefab, then select them all in the hierarchy and ctrl + K

#

Replace with prefab

barren trail
#

Maybe this is a workbench/tools question. How do other devs set their desired angle of thrust for aircraft mods?

surreal cobalt
#

Anyone have a clue why my screen is doing a light flicker all the sudden in workbench. mad annoying -___-

boreal geyser
#

Can anyone tell me what pivot ID to add stuff onto tops?

mellow narwhal
#

OK I've created a new faction from scratch and now I'm trying to get a vehicle maintenance depot to spawn vehicles.
I've prefabs the US depot and changed it's Faction Affiliation to match my new faction, I have a vehicle entity list all complete but I still don't get an action unless I use a base US soldier.
What am I missing?

upper verge
#

Hi, I'm having an issue with collision on placed objects.
When I create a new layer/folder and move my objects (buildings, trees, etc.) to it, collision works fine. However, when I save the project and reopen it, all objects in my layer lose their collision.
Objects in my friend's layer work correctly and keep collision after saving. We're working on the same project together via Git.
I've tried:

Creating new layers
Moving objects to new folders
Save All (Ctrl+Shift+S)

But the collision settings don't persist after closing and reopening the Workbench.
Has anyone experienced this? Is there a specific setting I need to enable on the layer to make collision persist?
Workbench version: 1.6.0.108
Thanks!

signal path
#

Can someone help me figure out why all textures at a distance are so dark and how to fix it. I have render distance at 25k and fog turned down. this lighting issue really has me stumped.

lapis echo
#

It could be the lighting entity. Not high enough, angle of it, placement etc. I played with mine and it took some time but got it perfect.

signal path
#

i just uninstalled 25k viewing distance and that seems to have worked

lapis echo
#

Yeah I’ve got mine set to 5k

signal path
#

i had the 25k viewdistance mod installed as an addon

fathom harness
#

8k is vanilla max

neat latch
#

did you solve it? I cant figure it out either, not getting XP deduction on my server at all, attempting to override the XPconf, but doesnt work too.

bright cobalt
#

If some of the mags dont show up the action to* "take active weapon ammununiton"* outside the arsenal. Where should one look, a component missing from the mag or the weapon? A bug in inventory item config? Other mags from other mods overriding things?

hushed socket
#

I am trying to host a modded server and am at the point where i am trying to publish the project. It says "Referenced dependency doesn't exist or isn't accessible". Any help?

plucky sorrel
#

Hey there, looking for a cinematic editor lad someone who’s experienced in making videos using Enfusion Cinematic

golden pelican
#

Hey everyone,

I am running into an issue with Reforger Workbench since a few days. I have been using it for 2 months without problem, but recently I have not been able to start any new projects.

I have completely reinstalled my games, wiped all related folders (mydocuments, appdata folders etc), all registry entries, and reinstalled both Reforger and Tools and I am still getting this error:

*Can't initialize the game

World Editor and some other game depended features will not be available. But the rest of the workbench will be functional.*

If I start a new project without mods it works but as soon as I add any mods it will fail. I've added my log files and a screenshot of the error. Is there anyone that knows what's going on?

It was running just fine in a previous project with a ton of mods including RHS which seems to be the hangup now, but before the reinstall pretty much any other mod would cause the same issue.

System info:

Windows 10 Pro
AMD Ryzen 7 3700X 8-Core
32GB RAM
NVIDIA Geforce RTX 3060TI

balmy cradle
golden pelican
#

It looks like it is RHS. Wasn't a problem before. Could this have to do with the recent workbench updates? I think there may be more mods that have this issue when using workbench though I haven't tested.

sturdy vault
#

2 Months triying to upload earth map

#

BACKEND (E): [RestApi] ID:[12] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Cloudflare - A Timeout Occurred, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
BACKEND (E): [RestApi] ID:[19] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Cloudflare - A Timeout Occurred, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""
BACKEND (E): [RestApi] ID:[22] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Cloudflare - A Timeout Occurred, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

sturdy vault
obtuse sleet
#

Hello everyone, please tell me if anyone has encountered this issue. During the map testing phase, I noticed that the ability to adjust components in "Object properties" has been lost. I would appreciate any assistance you can provide!

naive compass
#

Hello, good [day]. Could you help me where the game content is?

restive urchin
fierce kernel
#

if i wanted 6k rounds do i need to map every round and if i cange the ammo conf to say 20mm do i need to change anything on the gun

barren oasis
#

Im having a new and frustrating issue in Workbench where I will work in isolation on a mod... then load it in with my other mods in a seperate test project in workbench, when I do that it unbinds the weapon attachment locations. This has happened multiple times now and seems to be an issue since 1.6. I originally thought it was me but this has now happened multiple times on mods I havent even worked on in awhile, they were just loaded in into the bigger test project. There is simply no reason that I would personally unset all the attachment classes like this so I'm pretty confident it isn't just me messing up one setting.

latent geode
#

Hello!!! I was workin on my map in world editor and suddenly when i paint with terrain tool the textures don't appear on the terrain. it registers in the INFO and Diags. but does not show up... anyone knows a fix? restarting PC did not help thank you!!!

fathom harness
stable tangle
#

wow what is the fix?

stable tangle
#

@fathom harness i am just dumb that's was the issue the strength was set to 1 😄

tired dagger
#

hey does anybody no how to contact mod creators to approve of there mods on my sever?

#

!verify

half belfryBOT
sterile blaze
#

Anyone know if the workshop publishing is down?

BACKEND (E): [RestApi] ID:[55] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Cloudflare - A Timeout Occurred, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: ""

stoic scaffold
autumn wave
#

anyone know how to get around this?

tropic zodiac
#

Download the mod with the ID: 646E7CB10B844187
Something about drones? Idk.

autumn wave
#

Yea mod was deleted and it was a dependency. Now I can't open the project to remove it

lethal mirage
lethal mirage
autumn wave
peak torrent
#

Has anyone dealt with this issue? ENGINE (E): Unable to initialize a game/gamelib. Some workbench features will not work.

#

Symptom is that I can't use the conf editor in the workbench. It just displayes a text-based table of the contents of the .conf file

slim adder
#

Iv been trying to update a mod but keep getting "BACKEND (E): [RestApi] ID:[12] TYPE:[EBREQ_WORKSHOP_UploadAssetFile] Error Code:524 - Cloudflare - A Timeout Occurred, apiCode="", uid="", message=""
DEFAULT (E): Uploading failed! Reason: " is this a issue from my side? what does this mean?

peak torrent
young elbow
#

Having and issue where it doesnt tell me my issue(s)

slim adder
young elbow
#

Guess i should have put on my readin glasses then

#

oh well lmfao

slim adder
#

yea iv been trying to update for comming upto 2 days now

young elbow
#

that's odd

restive solar
#

alguien español?

reef ferry
remote estuary
#

Ah darn, I guess I better leave

slender estuary
#

Hi,

anyone else having this Problem where i cant chose a Category anymore and wont let me Publish/Update my mods?

slender estuary
#

nvm found the fix

latent geode
slender estuary
#

go look in the logs to see what mod is causing the issues

signal fjord
#

how do i try my mod ?

whole stone
#

how do you try your mod ?

signal fjord
#

like test it

whole stone
#

Well once it's compiled You... open a world spawn in and do whatever you need to test it?

#

Did you use AI to make your mod?

signal fjord
#

HOW

signal fjord
#

I made the code tho

whole stone
# signal fjord HOW

I'd strongly advise you watch the arma reforger bootcamp video, but.

In the ArmaReforger folder you can open a folder world and open a map or simply look for "mptest".

Then when the world editor is opened hit the green triangle or "f5" and you should load into your game, tho make sure your component are properly referenced.

whole stone
# signal fjord A bit

I'm not trying to bash your work or anything but the issue when you use ai is that you're essentially skipping steps, those steps are crucial to learn and get an understanding of what you're doing.

So i can only recommend you to watch the bootcamps videos(they are long and boring) but necessary to understanding what you are doing.

They will slowly introduce you to the workbench, scripting, Replication, etc.
https://youtu.be/Fgl_mAHReP4

https://reforger.armaplatform.com/news/modding-boot-camps-introduction

This Modding Boot Camp seminar was originally held on the Arma Discord Server on November 20th, 2024.

Join Modding Supervisor Mario Enríquez for our first Modding Boot Camp, where he gives a quick overview of the Arma Reforger Tools and Workbench.

00:00 - Modding Boot Cam...

▶ Play video
signal fjord
#

Ok

gentle mortar
#

Hello!

I have a problem with the BRDM patrol. It’s supposed to be manned by the crew and follow the waypoints, but it doesn’t. What am I doing wrong? Is there any tutorial I can read, or does anyone have a tip for me?

Some patrols work without any problems, but others, like this one in the picture, just won’t 😉

The settings are always the same. Do I need to configure anything else in the waypoints?

Thanks for the help!

mental badger
#

hey guys i cant select a category here anyone have any ideas what i do?

unreal plover
#

Preventing buildables adjusting to terrain

fathom harness
#

How do I enable these terrain cell debug lines for streaming

junior sky
#

Is something broken or are the items from STALKER 2 actually in the base game?

fathom harness
#

@junior sky Check if there is an override of it. Right click and see if there is navigate to override option

fathom harness
#

Must be vanilla then haha

#

They use the same studio as stalker 2 for their buildings and environment models I think.

balmy cradle
#

It was a collab between the Stalker 2 devs and Bohemia, there’s several other assets too

neat bough
#

having some trouble with respawning in the workbench, using menuspawn logic. When i respawn, either from menu or from dying, the screen completely freezes and doesn't show the deploy map. If i tab out of the running game instance in workbench the deploy map will then appear but when i tab back in i cannot interact with the deploy menu using cursor or keyboard, inputs are completely frozen (so cannot switch spawn points). the only thing that works is pressing space which will deploy me on whatever the selected spawn point is. the game then resumes as it was and i can interact with my map and inventory using mouse and cursor as before. It works fine if i publish to workshop and play from the actual reforger game and not workbench. Anyone run into this before? Is this a new bug in workbench or something wrong with my setup?

unreal plover
flat brook
floral jolt
high crystal
#

Hello guys, i've created my first scenario, but in game when i put my admin password, nothing happened. I need to do something in my scenario to activ it ?

fathom harness
#

Can't remember what format it uses right now.But whatever one it uses, put it in there

high crystal
#

I found the problem, thank you

unreal plover
#

Does Anyone know how to change rank required for different squad types?

surreal stag
#

Can anyone else confirm this issue while using the latest NVIDIA drivers in the world editor?

Load a world, then open a secondary UI window such as Plugins → Dedicated Server Tool.

Does the entire editor begin to lag, stutter, or freeze?

sage tapir
#

is the workbench down?

#

i havent been able to upload anything the past three days

winged rampart
#

Im pretty sure its working

sage tapir
sturdy vault
#

no

#

im bored of bohemia backend

high crystal
#

Hello guys, i've do my scenario, the radios works but we don't ear our friends in this, how can do for that work ? anything to put in my scenario to ear them with tem radio ?

wild shadow
#

Hello anyone that reads this I'm new to this about 11 days in New I have a mod'd Arma Reforger server based on the dayzero game mod I have everything working perfectly except one thing persistence after you log out 10+ mins you log back in a fresh spawn? Just wondering if anyone knows a fix or is having same issue? I've extended all my options via Ai, trust its not taken over anytime soon if it can't figure out how to get my persistence working! Anyone gotta one up on them for mankind you'll be out smarting Google Ai, Grok, and Chat gpt by days of my life at this point you'll be the next genuis?

vagrant beacon
wild shadow
#

@vagrant beacon not sure what your getting at I used the arma workshop to download the mod and its dependencies, other then that used Ai to create the config.json and assumed it was ok? They are put into the workshop for public use am I correct? Thanks for the help. 🫤

vagrant beacon
deep flint
#

Anyone having an issue where the server wont download the latest version of a published mod (not pinned)

meager belfry
limber eagle
#

If someone is using reforger workbench on linux please dm me because I would like to test something. I have a problem when I try do so one specific thing and would like to know if that depends on distro or its something else

hybrid raven
#

Hey does anyone having problem with importing textures or .fbx files into arma tools?
2 days ago i was making drone for arma server and i imported it with no issue, today i cant import anything even textures ....

mental sparrow
#

hey so im trying to import models using the enfusion tools through blender and i keep getting an error message, my actual project is not showing up anywhere in blender when i try to export it

#

only core is showing as an available save path

twin knot
#

Anyone run into this error before and know how to fix it when trying to publish?

neon ore
sleek mulch
supple sundial
#

Hey guys, I really hope this message finds the right person. I for roughly about a week have been trying to grind down watching the enfusion workbench videos by the arma team. Some videos I have been watching have been helpful (to a degree) and other videos I am actually losing my mind at translating their crappy english. Is there anyone out there willing to be a mentor for me? I am keen to pay even for the time put in! Please help a brother in need 🙁

cinder verge
#

How can i test my mod on PS4/5/XBOX without having this consoles?

#

How does it work?

#

it's enough for me to introduce my device as a console

onyx wasp
#

Hello is it any way to open the project when a dependency have been banned?

cinder verge
twin knot
#

just the standard publish to workshop button

upbeat quest
reef ferry
cinder verge
#

I added some features that make it more performance friendly for console players. I want to test it so I can see how it reacts

reef ferry
cinder verge
remote estuary
#

It's almost useless anyway since you don't get access to logs (the most important debugging tool)

#

You can test performance optimizations on PC by pinning the game to a smaller number of cores (equivalent in performance, not number, to that of a series S) and watching its memory usage for example

#

One thing you might not be able to test though is the MIP stuff the console version does

reef ferry
mental sparrow
#

im attempting to export a model with a collider from blender 4.5 and keep getting this error message, anyone see this before?

mental sparrow
#

i should say ot was exporting fine earlier

mellow narwhal
#

Our unit mod had a dependency on a mod that's subsequently been removed from the workshop. Now when I go to open our unit mod it says I can't open it because it's missing a dependency, but I can't remove that dependency because I can't open the mod to do so.
I tried opening the .gproj file and removing the mod ID number, saving, and then opening the unit mod again... still says it's missing a dependency. Am I missing a step or missing something obvious?

vocal isle
#

I'm trying to figure out why I have two of the same modded fuel depots in the GM menu for US, FIA and RU. Where would the duplicate be coming from?

cinder vale
#

has anyone else had the problem with the new update where the cant access there world because of a error with rhs?..... SCRIPT (E): Can't compile "Game" script module!

Scripts/Game/Compositions/RHS_ReplaceDeployableEntityCo

supple sundial
#

I am trying to work on a gem mining place inside Everon. I need someone to help me run it through. I have the script which would be chance based on mining ore, I need to link my prefab or a area that would need my pickaxe to be able to mine... anyone able to help me?

steep compass
#

Anyone know what causes this error and should I worry about it?

rough parrot
drowsy lantern
#

Anyone know why these arent moving with the vehicle?

drowsy lantern
#

Ah

#

its not in the slot manager component

mellow narwhal
paper vine
unreal plover
#

Hey everyone! Could anyone help me find a way to set the same spawn cost for any standard loadout? I.e. no matter the class/role, it costs X supplies

vocal isle
vocal isle
unreal plover
rustic field
#

is the workbench back end still having issues? I'm getting all sorts of timeouts and 400 errors when I'm trying to publish (projects not on OneDrive). I tried logging out/unlinking and verifying files but it just keeps going to 3% and failing for an undefined reason.

#

oof. NVM just saw my answer on another channel. maybe someday the devs will fix the cloudflare issue

onyx chasm
#

cloudflare

#

is it a problem with cloud?

#

is it on their end?

royal mural
#

i try to star my server but i get always this message any idea ?

split fox
thorn cargo
#

can someone tell me how i fix this plz i cant find why its doing this

devout lintel
#

How do i fix this i cant open other folders once i click one

outer marlin
#

anyone know how to register something to appear in GM entity browser?

hollow hill
#

I just hope they bring back the FGM-148 Javelin mod eventually I miss it

hardy quest
hollow hill
winter sierra
#

hi, anyone know how i can get my capure point to sit ontop of a rock prefab instead of snapping to the ocean floor?

neat bough
#

a couple of months late and you might have figured this out already but i was following along to your video and got sick of the rain that genericworldlightentity seems to add, you can get lighting back with no rain by adding and deleting TimeAndWeatherManager.et instead of genericworldlightentity

stoic wigeon
fiery anchor
steep compass
#

So, I have these jeeps I kit-bashed together with prefabs using the Slot Manager, an issue I am having is certain prefabs disappear from the jeep after an unknow amount of time while others do not. Any help would be hugely appreciated. Does "Parent Node From Parent Entity" do what I want?

outer marlin
#

anyone know how to register an object to appear in the GM entity browser?

slim adder
#

does anyone know how to fix this issue, Enfution blender tools says workbench is not running or Net API is not enabled in workbench. But both are running and enabled.

vocal isle
slim adder
cinder vale
#

Why can't I load my existing project? I'm using rhs status quo but won't let me load my world because this keeps coming up. How do I fix this?

stoic wigeon
upbeat quest
winter sierra
#

So if i was stupid and deleted the addon.jproj file from my map then it crashed worbench and my map dissapeared am i fked?

winter sierra
drowsy lantern
hallow lake
#

I'm getting weird stuttering when I have the world editor on my 180Hz screen and blinking of the entities. However when I open it on my smaller 60HZ screen there is no issue. Does any one know a fix without changing the setting of the actual screen? I have already tried limiting the fps in the nvidia settings for the app

onyx chasm
#

whats wrong with cloudflare?

blazing harbor
#

Would anybody be able to help me work out if I can make this gun usable as a turret by the vehicle passenger and if so, how?

steep compass
static sluice
#

Hi, can you tell me if I understand correctly that the JIP_Error error, based on the documentation, always indicates the absence of RplComponent and is related to client-server synchronization?

stiff dagger
#

never seen that error before

mental sparrow
fathom harness
supple sundial
#

just opened up my workbench to this? anyone know what the cause is? Having a shot in the dark saying it probably due to an update and how does one fix this?

eternal gorge
#

I made a tool that turns your config.json into a plantUML diagram so you can easily identify proper load orders and mod conflicts. Doesn't yet account for versions. Credit to original modsDownloader at https://github.com/SirFrostingham/Arma-Reforger-Workshop-Mods-Dependencies-Downloader

Is this useful for anyone? I can put on github if so. Example output.

GitHub

This simple project is designed to take the Arma Reforger workshop website and output the parent mod and any/all mod dependencies json to put in your server config.json. - SirFrostingham/Arma-Refor...

#

Huge thanks to ChatGPT for doing all of the hard work

#

Tool is simple -- set up a python venv and run 2 python scripts, one to build the tree and one to convert to plantUML

remote estuary
#

Dependencies in server config are optional and their order doesnt matter as they always load before the dependent. Cool to have a visualization of dependencies if only to see what mods other mods use.

onyx chasm
#

i cant update a mod for almost 30 hours now because of cloudflare

#

whats wrong with that

warm tree
#

Hello everyone, does anyone know how to make one object have multiple materials? For example, how can one mesh use a ground texture and another use a brick texture?

eternal gorge
remote estuary
#

In that case one of the mods is not made properly, they should not be mutually exclusive

eternal gorge
#

Yeah that’s the problem when lots of people make lots of mods and you want to get them all working together

#

I’m not gonna post the pic of our actual conf on here but some of it looks like tangled spaghetti 😂

remote estuary
#

I would recommend not using mods that are not setup with other mods in mind (there are some special cases) because they will break more than just a config file

eternal gorge
#

Also, part of the issue, root cause due to BI’s workshop not letting us update some things, which means we have stuck mods and have to work around them. And again you end up with tangled spaghetti not a nice looking tree

remote estuary
#

The only way to make it nice looking is to make a mod that is just a collection of dependencies and dont add anything else to your server config

steep compass
#

I am working on a deployable stretcher, so far I have the model in-game, and the deploying prefab replacement.

Now I want to get it so you can load an injured person on it and work on them like you can in an ambulance, with a healing bubble. The issue I am running into is trying to configure the compartment.

Is the best way to do this just using the ambulances Patient compartments or is there a better method.

#

Originally I had the stretcher attached to an Initial Storage Slot on the M5 Backpack but something changed in the stretchers prefab while making it deployable that made it no longer visible in the slot.

fallen vault
#

how to fix that?

stiff dagger
# fallen vault how to fix that?

copy the code. go back to your project dashboard, add existing project, my games, arma reforger, put it in the search bar and it should show you what mod it is

fallen vault
#

BMP-1AM

#

as I understand it, we lost all the btr-82s because I had a mod that added btr-82s at startup, and all the mods that were related to btr-82 stopped working properly without being bound.

stiff dagger
#

you’ll have to redownload it to you enfusion dashboard to open your project

#

from there you can go to your project options and remove the dependency so it doesn’t happen again

fallen vault
#

this mod was removed from the workshop, and all other mods that had it in their core dependencies also stopped working :P

#

deleted

#

banned

stiff dagger
stiff dagger
fallen vault
#

yup

stiff dagger
#

not quite sure how to navigate that one i’m sorry

#

was it a dependency from the start?

fallen vault
#

ye

stiff dagger
#

damn

#

I was gonna say there’s a world in which you could try to download an older version of your mod via server provider but if it’s always been a part of it then it wouldn’t matter

#

maybe ping one of the devs?

fallen vault
#

i try

#

@plain condor

eternal gorge
steep compass
eternal gorge
#

Cool idea.

#

I did a custom ambulance in the bed of a truck using a stretcher... It was a process setting up the patient / medic slots.

steep compass
#

I now have the compartment and actions set up but the compartment is obstructed and won't let me in.

eternal gorge
#

Oh yeah. I had that issue too. It was the animations being obstructed

#

At first I couldnt get in, but then I could get in but not get out

#

Trying to find the option where I fixed it...

eternal gorge
#

Dont know if this helps... but in Base Compartment Manager Component, I had to set "Skip Character Door Animations From Seat" which disables animations when getting in and out of the seat @steep compass

#

The other thing is you want the compartment & laying down animation to not be obstructed by the stretcher itself, which is tricky

peak torrent
eternal gorge
#

This truck uses the ural animations for climbing in / out of the back but it was just a little wonky with obstructions so that was the only way I could make it work without building new animations for it

#

Also setting the seat type - for the specific component that has the stretcher, i was using the uaz ambulance animations and set seat type to 2 to make the occupant lie down

steep compass
# eternal gorge

Skip character door animations was already toggled and it still said obstructed. I am also using the UAZ Ambulance anims and seat type.

eternal gorge
#

Just as a test, maybe try in world builder on a test world, manually spawning the stretcher in a few feet above the ground and see if you can get in

steep compass
#

I added an editable vehicle component and forced an unlucky ai inside, the compartment in rotated 90 degrees, I think that might be the issue.

#

Ai now occupies the compartment the way I want but I can't get in, it still says obstructed.

eternal gorge
#

Other thing I can see is in the door info there is "get in teleport" and "get out teleport"

#

Also, entry position info

#

There are some other options in door info you might want to mess with such as Fake door, seat aligning, etc. The obstructed error looks like that you see if say you parked a truck next to a wall and the door couldn't be opened or theres not enough room to get in

steep compass
eternal gorge
#

Yeah i think its gotta be a doors issue

#

If you have an unconscious patient can you "load into ambulance" ?

#

That is a totally different thing. SCR_LoadCasualtySupportStationComponent

steep compass
steep compass
#

Well, I can deposit AI to the stretcher using Ace Carrying so that's a huge step in the right direction. Now to find a way to allow someone to "Check Injuries" and do ACE medical stuff to them.

fallow brook
#

im not a coder by any means but i imagine you need to get the attributes/action/slots from ace carrying onto the ai player model

#

and i imagine that is done in a script

steep compass
frail juniper
#

i got this error while trying to open my mods, this mod use RHS status quo as dependency.. i cannot publish and update this mod.. anyone know why?

eternal gorge
sage tapir
#

sooo can anyone else upload at all?

eternal gorge
#

I uploaded some updates to small mods earlier this week, under 10 MB each. A few prefabs and some textures/images

dusky linden
#

Is it possible to unlock this layer? i want to change some values from the vanilla conflict gamemode.

#

I've created a duplicate of the "CTI_Campaign_Cain" into my mod/worlds/MP folder already but no option to unlock the layer that houses all of the configs for the gamemode.

sage tapir
narrow grove
#

Guys, I came across an error when running gamemaster.

Allow script 'scripts/Game/GameMode/Loadout/SCR_ArsenalManagerComponent.c:1075'
to access potentially dangerous
method 'BaseContainerTools.LoadContainer'?

How can I fix it?

stoic wigeon
eternal gorge
#

Depending on what type of router you have

agile girder
#

hello ive been trying to Edit and save a prefab ,ive tried many videos , asked a few people and its still unclear , i cant figure it out ,ive broken prefab instance , edidtted the prefab in the Prefab edit window , added what i wanted , and saved , when i went get the created prefab is gone even tho i saveed it and renamed it, super frusterating , would really appreciate help ...like i said ive watched a few videos , any help would be killer thanks

stoic wigeon
agile girder
stoic wigeon
agile girder
#

then when i go to look for said pre fab its not there , i even backtracked to my tools saved data folder and there was no auto save file for it , this is where i think my misatake happend

stoic wigeon
agile girder
stoic wigeon
#

See if you can find it afterwards as a test

agile girder
agile girder
hardy pawn
steep compass
# eternal gorge Nice! Link me the mod when you publish 🙏🏻 I bed if you publish that standalone...

https://reforger.armaplatform.com/workshop/6893708AF0533850-DeployableStretcher

Here it is, it's still super WIP but I've hit a wall. I had to edit an ACE script to allow CPR in vehicles, which is about as clunky as you can imagine. It's the only workaround I could think of. If someone else has any idea's feel free to @ me, either here or in a DM. Finally moving the stretcher like ACE Dragging would require animation work and I've never done anything with animations so I've no idea how to do that.

Arma Reforger

A WIP stretcher.

sage tapir
#

what version of blender is tools supposed to be used with now?

eternal gorge
restive solar
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Does anyone have a tutorial on how to prepare an FBX model of a vehicle in Blender for Workbench in Fusion? please

frail juniper
restive solar
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Does anyone know why the mod I created doesn't show up in GM? I've already uploaded the mod.

stoic wigeon
# frail juniper yes i did..

Check your logs to see what the issue is. RHS is working fine and I use it in nearly all my mods for my community.

restive solar
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It works and looks fine here, but when I publish the mod it doesn't appear in GM or in the boxes.

#

@stoic wigeon

stoic wigeon
restive solar
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Where do I check that?

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@stoic wigeon

chrome stag
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Override it and add it in there

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Watch TPM videos they explain it very well

brazen plaza
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Maybe one of guys can help me... Got a problem with my server. Most of the players can join the server but a few guys got the problem when they try to join the error message 'Cannot load project' /app0/addons/data/ArmaReforger.gproj'! And for that few guys who get this problem it's not possible anymore to join the server. They already tried to delete all mods and reinstall them but nothing changed. And all the other guys playing on the server got no problems at all.... It's totally strange... Anyone got an idea how to fix this?

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I also tried to reinstall the server but same results as before...

upbeat quest
ruby quest
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Folks, does anyone understand how the localization system works? I want to add some alternative capture points to a layer on Everon. I've placed down the prefabs, and I've also created a custom .st file which contains the keys. What I don't know is how to make the mod reference my custom strings file as a dependency.

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When I run build, I see this GUI (E): LocalizationEditor: Can't build runtime string table, 'Language/new_names.st' is not configured in game project!

ruby quest
stoic wigeon
brazen plaza
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We playing all on PS5 after I reinstalled the server it seems to work now...we'll see...

dawn cedar
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Did the November update that take out saving do something to conflict where you can’t spawn AI pilots in the pilot and co-pilot seat.

Works in every mode but neither conflict mode.

vocal isle
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Anyone else getting 5 second freezes in WB? This usually pops up when the freezing stops:
BACKEND (E): Curl error=Could not resolve hostname
BACKEND (E): Http Error (SEND)
BACKEND (E): [RestApi] ID:[56] TYPE:[EBREQ_ANALYTICS_SendEventTD] Error - Cannot send request

dusk sedge
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does anyone know how to make a heli rearm station? i've placed the prefab but I still cant rearm anything

stoic wigeon
dusk sedge
stoic wigeon
golden matrix
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When I add addons to my project it hides the project folder and the workbench thinks I'm working on a project that is one of the dependencies. Has anyone ran into this before?

golden matrix
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I think it may be some windows update onedrive shenanigans

stoic wigeon
golden matrix
stoic wigeon
golden matrix
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Funny enough I didn't have anything set up to use one drive. Reforger just decided to use the one drive documents folder instead of the local one.

stoic wigeon
golden matrix
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Your videos have proved extremely useful as I've been learning the workbench. Definitely worth a subscribe.

golden matrix
royal mural
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hay i Try to set up if i go into an area it will spawn radom things and civs set up in diffren layers if you leave it restores it this works 2 times after that it will inantly spawn units in it even if noone goes inside to activate the triger any idea ?

elder patio
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how do i fix this spawn in the gound

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also my workbench crashs when ever i try to get in it

iron harbor
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Curious if anyone else can replicate this WB crash.

-New Project - adding just Bacon Zombies as dependency.
-In Resource Browser - navigate to BaconZombies/622120A5448725E3/Prefabs/Characters.
-Within that folder, scrolling down crashes. Is repeatable.

Get an unhandled exception in log

Loaded up others to see if I could generate a similar crash navigating prefabs...no issues.

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Error Reason: Access violation. Illegal read by 0x7ff6bd6a7180 at 0x8

toxic relic
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I'm unable to give move orders to AI on game master because of this error.

I never overidden or messed with anything related to waypoint prefabs? How should I troubleshoot this?

stoic wigeon
vocal isle
toxic relic
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I think i need to put in placeable entities conf? But what is that filename called specifically

stoic wigeon
devout lintel
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Hey does anyone know how to work the "RPphone
by NewbKodii" with the Shop System by Euka

toxic relic
iron harbor
uncut kraken
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Not quite sure how to go about explaining, so im just gonna try and keep my question strict and to the point, On Piano_01_Base, like the one in the House_Village_E prefab on the map Everon, how would i add a new option to the piano's interactions, i cant seem to find out how 😭

stoic wigeon
#

<@&105621371547045888>

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Scam post above

vagrant beacon
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!purgeban 1263026675751583848 312752609805205515 0 scame picture spam

half belfryBOT
earnest prawn
#

Goat patrols

minor void
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Question, anyone able to tell me how to create a M1025 with a squad inside it from the workbench so that they don't need to follow a get in order after?

pseudo lake
stoic wigeon
# minor void Question, anyone able to tell me how to create a M1025 with a squad inside it fr...

If you are referring to the vanilla vehicle, then by default you can place them down with troops inside.https://youtu.be/LpB4ZwS1hhE

A video showing how to place a vehicle down in GM with AI already spawned in.

Music from #Uppbeat
https://uppbeat.io/t/hey-pluto/gangster
License code: NJDJMYJNX0HV6GRN

Music from #Uppbeat
https://uppbeat.io/t/mountaineer/your-way
License code: KNEQYH3PRFHZ4DMR

#arma #armareforger #tpmtactical #pcgaming #armaplatform #armareforgertutorals #ar...

▶ Play video
uncut kraken
minor void
stoic wigeon
minor void
#

no you're so good that's still helpful

stoic wigeon
minor void
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I've figured out how to make patrols, and I think I understand how to make tasks for players and bases, but I need to figure out starting NPC in vehicles, making the vehicles drive properly, and if piloting/helicopter animating is possible. So if anyone at all can elicidate me i'd be tickled pink!

hardy pawn
meager belfry
pine condor
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Hello, I have a question.
I’m currently learning how to create scenarios and I’ve run into an issue. My radio tower mechanic is not working as intended — capture points can be taken even without building/placing the radio tower.

I would like to set it up so that the next capture point only becomes available after the radio tower has been built or placed. Could someone please advise how to properly configure this?

dark tendon
past igloo
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how do i change max resupply ammo of a vehicle?

minor void
fiery anchor
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Any fix for the upload Failing? People have been reporting that for half a year but no fix from bohemia i can find online. The Ol' reliable Code:524...

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reduce size or increase? Its 158mb rn

meager belfry
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But ofc it isn't designed for it afaik and could break but things always break so 🤷

minor void
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that is so very neat thank youi so much

minor void
minor void
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actually, is there any solid info on what a "slot" is, slotAI, area and layers from bohemia?

minor void
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nvmd got it thank you

austere wharf
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Hey guys anyone know how to fix this crap i created object hwen i swapn it with GM and move all object stays static does not stick to the main prefab?

meager belfry
austere wharf
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Nvm found needed to add to all items that are missing

minor void
minor void
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if anyone is still around actually, how do you add supplies to a box or other object for an arsenal to work?

minor void
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(found that E_SupplyCrate_01_storage.et does things)

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this, for any future reference

vocal isle
minor void
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what

vocal isle
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no idea what the blue one is for but there are two files for it

minor void
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OH

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cool!

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There's two!

restive solar
zinc briar
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Guys, I can't upload 100mb mod, are workshp services working for you ?