#reforger_workbench

1 messages · Page 17 of 1

remote estuary
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maybe if you put character in the world and then edit his loadout it will error when item doesnt fit

tight dune
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I think someone mentioned somewhere that he created a script, which exported loadout to clipboard

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and then that loadout could be imported in Resource Manager

gusty kelp
tight dune
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haha, cannot find it know so I though collective knowledge of this discord would get triggered 😅

gusty kelp
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We'll wait for someone to link it 😛

ancient dirge
#

anyone know where to find the arsenal properties for ambulances? i can find it on the trucks for ammo ect but not for ambulances?

minor sleet
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Can I turn down the default camera speed?

When I use manual camera or Armavision, its like its on crack at max speed haha.

Kind of annoying when trying to watch animations from different angles and having to scroll all the way down first so I can position camera.

vocal isle
surreal tapir
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Anyone have a resource for making the town markers? I’ve followed every tutorial I’ve seen. I can get the comment component to be visible in the editor and I can see the town name on my paper map but when I go into Game master I can’t see any kind of marker at all 😦

steady crag
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hello, I am in need of big help, I have made a modded gun based on AK74, everything works fine except the reload sound, anyone know how to fix this issue ?

rough parrot
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whats the name of the empty zone circle,
the empty zone with no logic just the visual

neon ore
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That is not enfusion. That is the game.

chrome stag
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Is there a way to use old versions of your project or are they ruined if saved over?

weary hearth
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Looking for Help

I'm having trouble with getting a custom faction to show up in the Asset Browser in World editor for workbench, it appears in the Faction picker but not in the Asset Browser.

I'm following the tutorial on the Wiki, but im not sure where i went wrong.

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Reading back, i may have messed up the faction config. I didn't inherit one of the base faction configs, i made a new one, should i have inherited/duplicated one of the base ones or is that not necessary?

weary hearth
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Nope, making a new one didn't fix it, all three custom factions don't appear in the Asset Browser still

steady crag
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when i am trying to export a blender anim with enfusion tools I am getting this error, I have a workbench instance open with my project (the one i am animating) how to fix this ?

steady crag
tight dune
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Google enfusion blender tools

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Inside of that plugin there should be also link to documentation on wiki

steady crag
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yeah I can't find anything to it

neon spruce
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Do you have a link on how to do this? I have some props ready to go but need that part

pale oak
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how do i fix these damn wrong guid for resource errors. Ive try using ai to get an answer but no luck. it looks like this and its happening right when I add them to my project.
ENGINE : GameProject load
INIT : GameProject load project data @"C:/Users/KCRen/Documents/My Games/ArmaReforger/addons/IdentityAMPCharacterSelector_64F869693699EEA7/addon.gproj"
RESOURCES (E): Wrong GUID/name for resource @"{D32918192A62D400}StringTable.st" in property "StringTableSource"
INIT : GameProject load project data @"C:/Users/KCRen/Documents/My Games/ArmaReforger/addons/WCS_Armaments_629B2BA37EFFD577/addon.gproj"
RESOURCES (E): Wrong GUID/name for resource @"{41FA2A08B6971D4C}Language/wcs_armament_localization.st" in property "StringTableSource"
INIT : GameProject load project data @"C:/Users/KCRen/Documents/My Games/ArmaReforger/addons/SpaceCore_5E389BB9F58B79A6/addon.gproj"
RESOURCES (E): Wrong GUID/name for resource @"{F002AD6C09B36E51}Language/SpaceCore_Localization.st" in property "StringTableSource"
INIT : GameProject load project data @"C:/Users/KCRen/Documents/My Games/ArmaReforger/addons/M113APC_5E5C154FEE1094BB/addon.gproj"
RESOURCES (E): Wrong GUID/name for resource @"{FEB7B0D3D1CF5623}Language/M113_localization.st" in property "StringTableSource"

neon ore
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When it comes to these .st. errors ignore them

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They are harmless

pale oak
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okay thank you, I just started re doing my project and these were coming up and Im thinking not again!

spark briar
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Is it possible to configure prefab components live in game? Like tweaking recoil setting on gun

pale oak
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What's the best way to fix this? Or why are some tank mods like this? Is it something I'm doing in my project or the mod broken?

stuck perch
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how do i increase veiw distance to be able to see AI i.e i set my server congfig to 3.5km but i still only see AI and objects at 1.5km

modern raven
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Getting old.....
Is there any way to scale/zoom the Workbench, working from a 27" 1440p monitor is proving more challenging with each passing day.
I'm also colour-blind so the colour scheme isn't very friendly towards us folks who are colour vision deficient.
Any tips, if indeed there are any?

spark briar
dusky drift
reef plinth
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Anyone know how I can rotate a backpack model to appear on the players chest? When I 180 the Y axis it just flips the axis to still be on the player models back

sullen needle
neon spruce
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Yea been following that guide but they do not generate

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obvs doing something wrong 🙂

sullen needle
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So, did you add the SCR_EditableEntityComponet?

surreal tapir
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my map specifically doesnt work with this mod reforger.armaplatform.com/workshop/647CB046E0EDE0D9-RussianTacticalGear wokrs fine in enfusion then the server says WORLD : UpdateEntities
RPL : rpl::Pip::ProcessNetToGame
RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (con=0x0)
WORLD : UpdateEntities
RPL : rpl::Pip::ProcessNetToGame
RPL (E): IReplication::JIPError: Terminating connection. (identity=0x00000000)
NETWORK (W): RplAuthBackend::OnFailure called (identity=0x00000000, group=1, reason=8)
WORLD : UpdateEntities
RPL : rpl::Pip::ProcessNetToGame
DEFAULT : BattlEye Server: Disconnect player identity=0x00000000
DEFAULT : BattlEye Server: 'Player #0 Pilot Panda disconnected'

neon spruce
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Cheers @sullen needle

vocal isle
vocal isle
# neon ore That is not enfusion. That is the game.

Thanks! Is there a way to make it know the difference between a gas station and mobile fuel pump? For a beginner project, I'm trying to make it so military mobile fuel stations have limited fuel, forcing the use of gas trucks to refill them.

past dune
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Hey how can I use a different Vehicles_Entity_Catalog.conf in different copies of the vehicle depot?

brazen pollen
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Does anyone know how to remove this stupid plus sign that’s covering the screen 🤦🏽‍♂️🤦🏽‍♂️ like bruh always something 🤦🏽‍♂️🤦🏽‍♂️🤦🏽‍♂️ I’m in workbench and was changing a key binds and then this happened

midnight trellis
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Anyone could let me know how to set up individual ai (I just want them to at least shoot back and take cover) right now they are basically soulless and have no behavior

past dune
past dune
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anyone knows why the time in the game doesn't match the time of day? like, for example it's 1 PM (in Everon) and sun's already almost gone. also, it seems to be a mismatch between players as well. some see the map at night and some as day!!!

pale oak
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I'm having a hard time with this one. I have my mod that I want load last to override all the things. Do I list it last on the mod list or first for it to be loaded last. I cant find an answer for what is correct. I've been having problems with mods overiding things because of the load order I think. Does it matter in the work bench and/or the server JSON as well?

remote estuary
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Alr hear me out

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Modding jam where a bunch of modders work on one mod for a limited time

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One after the other

neon ore
remote estuary
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Pretty far from my idea actually

restive urchin
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did you ever find a fix for this? scoured discord with tons of the same issues and have found no fix.

unreal ginkgo
restive urchin
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thanks dude. ill try switching my test world to that one.

dawn shoal
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Has anyone in here gotten the workbench debugger to attach (in any mode, either through workbench or externally with Diag), when running workbench in Proton?

Apologies if this is the wrong place to ask but I didn't see a platform channel for enfusion/reforger

dire relic
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Should ps5 controller work in wb? It works in normal game, but not in wb. Xbox controller works though.

leaden cypress
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when attempting to upload a scenario that i created in game master to workshop i get the following error. this only happens in game master. i can upload other types, such as a conflict mission, just fine to workshop. it crashes after i enter the description of the scenario and it wants to take a photo. i select to take the photo and crash...

does anyone have a rec on how to fix this? (i'm happy to provide more info if needed just not sure what all needed to be provided)

This is from the error log

13:34:53.525 SCRIPT (E): Cannot find editor component 'SCR_PlacingEditorComponent' on local instance of editor manager or on the current editor mode!
13:34:53.566 SCRIPT (W): Cannot create highlight, widget 'SCR_HintSequenceToolbarAction' not found!
13:35:13.148 ENGINE (F): Crashed

This is from the crash log

Reason: Access violation. Illegal read by 0x141879ef7 at 0x7f4c01205000

Class: 'SCR_PhotoSaveModeEditorUIComponent'
Function: 'OnScreenshotUseDialogConfirm'
Stack trace:
scripts/Game/Editor/UI/Components/Modes/SCR_PhotoSaveModeEditorUIComponent.c:114 Function OnScreenshotUseDialogConfirm
scripts/Game/UI/Menu/SCR_ConfigurableDialogUI.c:438 Function OnConfirm
scripts/Game/UI/Components/WidgetLibrary/SCR_InputButton/SCR_InputButtonComponent.c:745 Function OnInput
scripts/Game/UI/Components/WidgetLibrary/SCR_InputButton/SCR_InputButtonComponent.c:255 Function OnClick

quick musk
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Is there a bin/trash in the Workbench? Deleted a prefab in haste and would rather restore it than rebuild it, if thats an option!

quick musk
thick lake
# neon ore There is not

There should be one. I created a ticket month ago to just move the files to recycle instead of deleting them instantly.

neon ore
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This could also be very easily solved with just using version control

thick lake
dense sequoia
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I'm borderline tech illiterate and even I version control.

reef plinth
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version control in the big '25 🥀

short relic
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Trying to link into my bohemia account to try and publish a mod but I'm running into an issue and I'm not able to log in. Anyone have and idea's?

full escarp
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How can I add a player map when players open the map? All im getting rn is a blank map with no terrain. I'm using Everon if that helps

weary hearth
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I want to remove the FIA Coat of arms from the Fia vehicles. What would i find that asset in on the vehicle prefab, or would it be a part of a .emat like the Details or Body one?

leaden cypress
# leaden cypress when attempting to upload a scenario that i created in game master to workshop ...

following up on my request for assistance. i narrowed it down to a linux install issue. i am running this in arch and this is the first problem with it that i've had. i hopped over to windows and i am not having the same issue.

i wanted to make sure and update this in case someone else runs into this in the future. but with it being on linux i doubt we'll see many others complain about a similar issue.

leaden cypress
indigo verge
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is there a way to visualise hitboxes?

weary hearth
stoic wigeon
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Anyone know where the Armavision name tags config/scripts are located? I can't seem to find them.

stoic wigeon
weary hearth
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thanks for responding at least, a lot of questions go unanswered it seems

stoic wigeon
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Oh lol, missed that

weary hearth
torn mulch
azure tulip
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hello everyone 🙂 did someone know how to deal with this error ?

stoic wigeon
azure tulip
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yes they are

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i try to check if i did a double import but i don't thing so

azure tulip
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and now i can't event start workbench app on the computer 🤣 this game getting on my nerves

stoic wigeon
azure tulip
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i can't open workbench now, it start open project folder then when i open a project or create it go to background without any windows. I'm reinstalling everything to check if i can solve this issue.... brrrr

gaunt marsh
azure tulip
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@stoic wigeon it was a duplicate item 😉 thanks for your help

onyx stone
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Hey, anyone know how to make the long and short radios work? I mean i am using a single channel radio and also i have another one that is meant to be used as long, ctrl+caps doesnt seem to work correctly

lethal mirage
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You can make radios with multiple channels and radios with only the group channel, but not one with only platoon channel.

onyx stone
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Cool, and what about that keybind, it seems its not trasmitting to the other channel

onyx stone
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Oh so it’s known bug

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Good to know

weary hearth
distant jackal
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hi folks
When I try to generate a fence, it appears at 1 point, not along the line. if I edit an old fence, it also goes down to 1 point. I may have pressed some setting, but I don't understand which one. help please.

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Everything was working fine before

cloud cave
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im lookin to make a C&C (original) map - any ideas on how i should set up units? i'm torn trying to find the right compositions

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vanilla assets only*

azure birch
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What to do? There were 3 axes, only 2 axes left

weary hearth
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Having this exact issue right now, did you ever figure it out?

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followed the Guide to edit a default loadout, set it to my custom faction, and its giving me this error:

livid swallow
weary hearth
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otherwise, i'll be home around 11:30pm EST tonight

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just dm me when you are available

past dune
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is there an easy way to change the color of vanilla gear?

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Like just the hue. maybe making it a bit darker, etc

burnt sentinel
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Endless publishing loops when updating mods blobdoggoshruggoogly

atomic tartan
livid swallow
atomic tartan
upbeat gust
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anyone know of a working bushmaster vehicle mod?

weary hearth
elfin sinew
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Is there any way to change prices of vehicles doesn’t seem to override for me

glad jacinth
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Is there an easy way to look through vanilla strings?

remote estuary
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Is peertool startable with WB profile folder as addons dir or something?

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I have a test world there I'd like to use in peertool

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But it seems like it's always mismatch

rough glade
light blaze
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unless the mismatch error is coming from one of your source mods directly then i have no idea

remote estuary
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I don't understand how this helps me with using content from WB profile folder in peertool

light blaze
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I haven't had any issues doing that with my own source mods, only when WB was trying to load unpublished mods which caused the diag/peertool client to crash with mismatch errors

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by unpublished I mean mods that were downloaded via workshop in the game client then copied to WB addons to use as dependencies

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If I understand correctly you're trying to use your ArmaReforgerWorkbench\addons dir as addonsDir for your peertool? That should work fine at least from my experience

remote estuary
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no you may need to read my question again

light blaze
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oh you mean like using ArmaReforgerWorkbench\profile specifically

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I thought you just meant addons from WB lol

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maybe you can symlink (or I think the Windows equivalent is junctions apparently Windows has symlink support since Win10) your world file from profile into addons somewhere so peertool loads it with just using WB addons?

remote estuary
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I dont have time to do random things rn, I'll wait until someone that has a solution to my problem hopefully shares it

distant jackal
remote estuary
green elbow
neon ore
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same for save folder

green elbow
neon ore
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@remote estuary That above is why I tell people to not place random assets in profiles folder

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As IT IS AN addon

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And it will replace your stuff on others or override

elfin sinew
remote estuary
green elbow
remote estuary
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Specifically easy dev world

neon ore
remote estuary
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that has drawbacks

neon ore
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But it is what you asked for

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?

remote estuary
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Yeah, I should have specified I only want to share a folder inside profile folder than the whole thing

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My bad

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Symlink works very well

elfin sinew
green elbow
elfin sinew
elfin sinew
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Thank you

distant jackal
obsidian flax
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Some one knows a video or link in Bohemia wiki showing how to make a preset loadout for the players when get in the server, in the spawn screen like Rifleman, Machine gunner, sniper... ? For my GM missions, and if is possible for any scenario, I will use in diferente maps
I tryed to find in the Bohemia wiki but I didnt

obsidian flax
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This process make the loadout appears in this scenario Specificaly, have form to Globalize this ?, to appears in any GM scenario where I open with the mod and when I say if there is any way, I mean if there is a file that I just need to duplicate and configure without having to script.

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I think I found blobdoggoshruggoogly

hard geyser
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Hello, I have a problem with my Arla Reforger Tools. Everything works fine, but since yesterday I can no longer open new projects. I uninstalled everything and restarted, but since yesterday I still can't find the problem. If someone can help me,

broken robin
glad jacinth
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What makes an object fit into holdable slot, so it appears in character's hand? Cant figure out which component of setting does it.

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Tried comparing against other gadgets but couldn't figure it out, need a hint

half nimbus
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Please help. My workbench stopped working.

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The application opens, but when I want to open the project, it just loads endlessly

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The endless wait for the project to open

vale sphinx
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Morning all.

Is there a way to make patches, so that it's works, even if you aren't running RHS or GRS? Or do you have to have them as a dependency for it to work?

weary hearth
weary hearth
remote estuary
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I dont think people know the contents of scripts down to a particular line to be able to immediately tell you what it is, if I was in your place I would open the script in question, go to the line in question and check what the value is supposed to be

weary hearth
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this is what comes up when i hit Debug

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this is a basic arma script it seems, i have made zero changes to it, haven't even opened it until this started happening

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all im trying to do is set a new faction's default loadout and test it in the world editor.

When i change the playable factions to the custom ones, and delete the player character that spawns by default, then hit respawn, none of the saved loadouts are available and when i select the faction, it errors

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im following all the guides i can find on this, including the official one, and its not working

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i have remade the default loadout from scratch, following the Bohemia guide on faction creation starting with the base character and that still doesn't work

weary hearth
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It only does this for the custom faction ive made, and not for vanilla factions, the SampleFaction mod, or #1051635128943779871

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as far as i can tell, everything is properly inherited or duplicated. nothing is overidden for my mod

past dune
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Hi does anyone know where are the item's descriptions stored in workbench? would like to edit some but can't find them. I thought it would be in a component in the prefab but apparently not. any help appreciated thanks!

torn mulch
true sapphire
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go to publish 1.0 of my terrain
times out
;;;;;;;(

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timing out on verifing upload to workshop

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never happens when im spamming updates, always happens when i wait a week and push a big update

brazen pollen
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Does anyone please. Know how to solve this I can’t even run the enfusion workbench this pops up when I press launch and then it just never brings up the application tools

Please I’m just a girl tryna finish a project for my boyfriend

stuck perch
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hi is the any veiw distance setting within work bench to play around with find most of my mission are 1500m object veiw any help here would be most appreciated

green elbow
# stuck perch hi is the any veiw distance setting within work bench to play around with find m...

I HIGHLY recommend turning on all notifications for this channel https://youtu.be/kYuRexWmvPY?si=OcUDBJRdF6lX1R0z

A quick video showing how to adjust the view distance within the workbench.

Music from #Uppbeat
https://uppbeat.io/t/matrika/days-off
License code: HKL4WSBRMSVCVINJ

#arma #armareforger #tpmtactical #pcgaming #armaplatform #armareforgertutorals #armareforgermicrolearning

▶ Play video
green elbow
glad jacinth
brazen pollen
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My enfusion workbench won’t start up I deleted it and re downloaded it and nothing

Does anyone know how to fix this please

indigo quail
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so mission header parameter in dedicated server plugin doesn't work?

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game still returns null instead of mission header

viral island
brazen pollen
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Hey does anyone know how to add a us tank to the user faction side to be available in there heavy vehicle depot

I went workbench enfusion and added the m1a2 abrams to the ussr vehicle entity catalog and it still doesn’t appear in game for the ussr side

blazing wadi
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I created a custom arsenal configuration and I need to update an item that is within it. However, the folder is now locked. Is there a way to unlock that folder? Edit: I'm dumb

peak cedar
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In the script editor, Im sick and tired of the bottom windows vertical bars moving to the left every time I open it up! Is there some kind of setting for that somewhere, to like define the width of the windows or something?

serene moss
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Looking to adjust the movement speed for the Character Base and can't seem to find it in the Edit Prefab Component SCR files. Can someone point me in the right direction please?

serene moss
brazen pollen
serene moss
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to have it show up in the depot and GM you will need to have these checked in you vehicle entity file

brazen pollen
serene moss
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if you want it in both, then you have to add another auto labels and assign it to US or USSR faction.

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you'll need both factions in your auto labels

brazen pollen
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The label right to make sure im getting it

serene moss
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yes sir

brazen pollen
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And this goes for any vehicle like say i wanna do us Stryker same way to ussr

serene moss
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yep

brazen pollen
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Your gold Mr blaze like fr this is knowledge i need im only 80 hours in on effusion

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Thank you sir

serene moss
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you don't happen to know where I adjust movement speed for Base Character in the Edit Prefab do ya?

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lol

brazen pollen
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Im still noobie but if I hear it from somewhere ill send the knowledge to ya sir @serene moss

serene moss
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hopefully someone will respond with an answer pretty soon. I'm tired and want to finish this mod before I go to sleep. 🤦‍♂️

brazen pollen
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@serene moss wait so I don’t have to touch vehicle catalog at all ?

serene moss
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you'll have to add it to the vehicle catalog. Easier done if you just duplicate one and then make sure Edit and Building is checked.

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edit adds it to GM list and Building adds it to Depot as long as you have the factions set

lapis leaf
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Anyone know why Everon looks like this for me? lmao

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completely normal when played, restarted computer etc - on other ent files of Everon the terrain shows up normal.

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looks like it fixed itself when I recreated the ENT file with the exact same layers. Odd!

distant jackal
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Guys please help
When I try to generate a fence, it appears at 1 point, not along the line. if I edit an old fence, it also goes down to 1 point. I may have pressed some setting, but I don't understand which one. help please. Everything was working fine before

torn mulch
distant jackal
torn mulch
distant jackal
torn mulch
distant jackal
long swan
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Hey, guys, how do you place a refueling station that is not bound to any faction to have it fully neutral, could you tell me how to set it up, what prefab to use, I think I tried every combination and can't get it to work?

Does anyone know if it possible to remove moon by overriding the moon preset on Everon, I know it's prebaked into the map, but is there a way to fully remove the moon?

weary hearth
fast ridge
brazen pollen
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Does anyone know how to add a rank requirement to a vehicle

I’m in SCR_editablevehiclecomponent and it doesn’t bring up a rank option or value to enter

brazen pollen
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I figured it wow was in my face

past dune
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Can players be made to respawn with the exact loadout they had at the moment of death? For example, if they originally had 10 magazines but used 6 before dying, they should respawn with only the remaining 4, not a full reset to the original loadout. Is this possible?

late coral
tight dune
past dune
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anyone knows why my custom flag looks like this? the green is overextending at the end where it shouldn't.

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The dimensions seem to be correct

past dune
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nevermind figured it out lol

true sapphire
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IS there a reason why I can't add WCS_Core as a dependency

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script failures when opening project due to wcs core as a dependency

weary hearth
tight dune
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See that part of tutorial

weary hearth
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ran it again after doing the plugin for for some vehicles, it didn't seem to create placeholder images, but i was able to play the world without issues. It did not create new asset image screenshots

tight dune
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Yellow box, yes

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@weary hearth

weary hearth
tight dune
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Any errors? Warnings?

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Did you changed config as it was mentioned?

weary hearth
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i was using the pink placeholder edds in the arma files, but it doesn't seem to have a png version, so i added a new png one and slotted in the edds that it created and im gonna try again

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the tutorial isn't clear, do i need the PNG file to still be present?

weary hearth
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it appears to now be in "editablePrefabsComponent_EditableEntity.conf"

hard temple
#

Hey guys, how I export a native prefab from arma to blender

tight dune
hard temple
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Ok, thx!

tight dune
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I think it is now also referenced by more systems

weary hearth
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the base one is this:

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E0E7B854470821EB is the guid

tight dune
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Hm, not sure now. I would have to check it at pc

weary hearth
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im gonna replace the image placeholder with the one from the tutorial page, and try running it again with it configured fresh

weary hearth
topaz vigil
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Guys, does anyone know what the problem might be? I'm creating a script in ar tools using the PS CORE REFOFGER LOBBY, but when I try to publish it to the workshop, I get this error (below). Does anyone know how to solve this issue?

RESOURCES (E): Packaging project failed
DEFAULT (E): Failed to create PAK file(s).
RESOURCES (E): Creating bundle failed

onyx wasp
#

So im trying to make my own faction right... I have been following some guide on yt to try to understand it...

I have done all corect (I think)

I dont understand why it dosent work when i go in world editor...

Anyone that feel nice today wanna help me out.... Pretty new to this stuff

Thanks

weary hearth
#

might be able to help more if you specify what you are expecting to appear, Character/group/vehicles, or the faction itself in Gamemaster/conflict.

thick lake
#

Is there a "REFRESH" function in WordEditor? If you Move a FrameworkArea with a lot of childs, the childs get not updated, you always had to reload.

heady sparrow
#

Help lol. Im having issues with the workbench crashing after a save. Says something about Render Error. looked at the log but i have no idea what to do lol.

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ive been fighting it for days

gilded wasp
onyx wasp
whole stone
#

Hello my fellow workbenchers.

I’ve been facing a lot of crashes when running the workbench (with peertool clients) using my desktop screen rather than my laptop’s screen.

Is there a specific version of my nvidia drivers i should be running to hopefully fix those issues?

remote estuary
#

it runs on the nvidia gpu right? any chance it runs it on integrated chip?

whole stone
#

my assumption is that it has something to do with the scaling... but i couldn't find anything on that

prisma nymph
#

FOLLOW UP:
I've seemed to fix the issue of lag in the world by optimizing Windows 11 for gaming. Search of the intertubes will yield a method.

onyx stone
#

Hey is it possible to spawn lets say an ai group inside the car and provide waypoint tasks to that ai group. Currently i am using a method that i am spawning the car, and then i just spawn the ai group, then i make a task to get in nearest vehicle and then do stuff

weary hearth
weary hearth
# tight dune Hm, not sure now. I would have to check it at pc

Okay, so i've gone back through the tutorial (which is hella outdated it seems, several referenced files or screenshots are no longer the same in Workbench as they are in the guide)

I made sure the EEditableEntityLabel.c was correct, and then checked EditableEntityCore.conf, EditablePrefabsConfig.conf, EditablePrefabsComponent_EditableEntity.conf

Then i ran into a bug with the SCR_PlaceableEntitiesRegistry. It seems that that no longer needs to be used as it duplicates all the editites in the asset browser. If those Registries don't have any prefabs listed in them, then they don't duplicate.
It seems like the Entity Catalog configs are what the workbench uses to have them appear in the Asset Browser

weary hearth
#

somewhere, that step in the process is not being done properly

noble marsh
#

I'm locked out of my own mod pack any ideas why? I am not editing the wrong one either.

onyx wasp
weary hearth
serene moss
#

I'm trying to add Colonel and General to the Missions config file, but it will not show in game. What am I doing wrong here? The image sets are in the base Arma UI textures and should show when Colonel and General ranks are reached. However, the onscreen Titles end up saying "#AR-Rank_WestColonel" instead of "Colonel" and the insignia will not show up.

weary hearth
# weary hearth somewhere, that step in the process is not being done properly

I figured out my issue.

Each Prefab needs its own Placeholder image .png and .edds files set. if they don't have their own, the screenshot tool won't override it. If it doesn't have any image at all, thats when the error pops up.

The more i get into modding, the more i find that the offical modding guides are outdated or wrong.

The guide states that the tool is supposed to add a placeholder image for the prefab, but it doesn't

onyx wasp
tender shuttle
#

I keep getting this error message of "addon processing on workshop side failed Error : unknown Error" what do i need to do to fix this??

#

if anyone could help me i would be grately appreicated

past dune
#

anyone know where to change building speed?

weary hearth
#

If you duplicate, the game will pull from the vanilla version (or any overrides from any dependency mods you also have loaded in your project)

#

if you override, the game will pull from yours and look at any changes you make to the overridden original

onyx wasp
#

I im to stupid.... where do i finde it like. I looked at the sheet u send. And i dont seen to finde it.... is it in workbench or do i miss something here... Sorry

onyx wasp
weary hearth
#

you don't need to make a conflict scenario, you just need the campaign loadout.

The Loadout manager is in the same folder as the Faction manager. Make sure when you copy the one from the base arma folder, you Override, not duplicate it, then add the loadout (character prefab) to it as described

onyx wasp
weary hearth
#

there is so much crosschecking between files to get something to work, so if you miss even a faction key somewhere, then it all breaks lol

past dune
#

How can I replace these for my own? nothing seems to work

broken tundra
#

Is it possible to unbind the escape key from exiting my current workbench scenario?

#

Would prefer to rebind it something else I don't keep accidently hitting..

tight dune
#

yes, change shortcut for it in Workbench settings

bright cobalt
thick lake
#

Oh, thats a new one 😄

tight dune
surreal tapir
past dune
remote estuary
#

Was it ever fixed

weary hearth
past dune
weary hearth
#

yeah i found the files, just not sure where to apply them to my new faction

#

im just gonna use the base US ones

#

nvm, found it

#

was in faction manager

past dune
weary hearth
#

yep, one sec, i'll screenshot for you

#

bottom right, "Faction background" under "Flag names" and above "Base callsigns"

#

if we compare to the US one:

#

its alllllll the way at the bottom lol

#

make sure to do it in the faction manager and the faction configs themselves

#

doing it in the manager doesn't add it to the configs it seems

past dune
#

Oh yeah! nice! thanks!
Wish I could find out how to actually replace the images from the imageset with my own but I guess setting it to the neutral imageset will do the job. thanks!!

weary hearth
#

im sure its just taking custom screenshots (properly sized i'd imagine) for each time of day, then slotting them into the imageset

#

but thats more work than i want to do

past dune
weary hearth
#

configs/factions

#

not sure if its needed anymore, seems redundant because all the info is in the faction manager, but the tutorial said to make one, so i did

past dune
#

thanks alright I'll do some testing. appreciate the help

weary hearth
#

British Forces has it, as does the sample faction mod, so i figured i might as well make them

devout cliff
#

Hi, does anyone know how to fix the conflictpveremixed2.0 counter being infinite? They keep coming all the time even if I put waves 1 or 2.

#

@peak cedar

peak cedar
devout cliff
misty folio
#

What side of the Arma Reforger tools handles the player rank within the server?

#

Please I am on my hands and knees now

misty folio
#

Oh it's this one I guess

whole fiber
#

Has anyone tried to change the base compositions? Example Helipad without the dirt box around or maybe just the spawn board?

past dune
whole fiber
#

My Idea is to make things more compact to easily set up bases in game. I'd like to make a Structed Helipad instead of Improvised.

weary hearth
#

Anyone know why my Character prefabs Pants keep changing colors?

Base game assets, the m65 pants keep changing from green to the M81 woodland BDUs.

#

the loadout manager component has the correct item, but they show as Woodland in the resource browser and in the world editor, including when i test in game

weary hearth
#

well shit, now its doing it for other prefabs and loadout pieces, this guy's helmet is supposed to be DBDU:

peak cedar
#

Disable variants

weary hearth
#

what component is that under? Editable character component?

weary hearth
#

or is there a setting in the clothing item prefab i need to look for?

#

hmm, that seems to do it, toggleing it on and off resets it

#

they were disabled/not set already, not sure why workbench thought it was enabled

weary hearth
# peak cedar Disable variants

that doesn't seem to fix it, every time i open the prefab in the World editor, it resets back to the camo version (unless im disabling the wrong thing)

#

Does it need to have a Class set, but then "randomize default variant" unchecked?

#

tried that, no change

past dune
#

Hello. anyone knows where these markers/icons are stored in the workbench? and if it's possible to add more or change them?

weary hearth
#

you mean the Map icons?

#

thats some of them

#

the "name" ones idk

cedar sparrow
#

Unfortunately still having issues (for months now), where I cannot publish anything to the workshop. Along with the least descriptive error for something for me to troubleshoot my side.

BACKEND   (E): [RestApi] ID:[50] TYPE:[EBREQ_WORKSHOP_CancelAssetUpload] Error Code:404 - Not Found, apiCode="NotFound", uid="1752246878914-369670", message="Not Found"```

```RESOURCES    : Creating bundle successful
DEFAULT      : Validating bundle...
DEFAULT      : Validating bundle successful
DEFAULT      : Publishing project to Workshop...
DEFAULT      : Validating bundle...
DEFAULT      : Validating bundle successful
DEFAULT      : Uploading status: 25%
DEFAULT      : Uploading status: 50%
DEFAULT      : Uploading status: 75%
DEFAULT      : Uploading status: 100%
DEFAULT      : Uploading finished
DEFAULT      : Project uploaded successfully
DEFAULT      : Checking addon processing status...
DEFAULT   (E): Addon processing on Workshop side failed! Error UID: "" Error Message : "Unknown Error"```

This is a basically blank addon. 1MB in size, I have uploaded something to the workshop in the past which worked, but have never been able to since.
weary hearth
#

there was a patch yesterday that supposedly fixed this, are you on the newest version?

weary hearth
cedar sparrow
peak cedar
weary hearth
#

yeah it resets every time i open the World editor

#

im trying to make new GM Asset preview images and it keeps resetting to the wrong texture, so the screenshot taken is wrong

past dune
#

the .edds looks like this. which format is this?

weary hearth
weary hearth
past dune
weary hearth
# peak cedar Yes that's it. No class should do it.

Couldn't figure out a way to make it not change every time i opened the World Editor, so i submitted a ticket to the Feedback Tracker. it does it with full vanilla assets. just tested with a modified US rifleman loadout, same thing

vague wren
#

Hi, does anyone know why the autocomplete feature isn't working properly in the Script Editor? LCtrl + Space doesn't do anything either

serene moss
#

Anybody know why there is more rank images then there are ranks? Currently have only; Private, Corporal, Sergeant, Lieutenant, Captain, Major, Colonel, General. The following need to be added.
Private First Class
Specialist
Staff Sergeant
Sergeant First Class
Master Sergeant
Lieutenant Colonel
Brigadier General
Major General
Lieutenant General
General of the Army

I created a mod and modified the following files and they show up in the default list along with modified the budget types, however they are not overriding the default scripts, SCR_CharacterRankComponent, SCR_EntityCatalogSpawnerData, EEditableEntityBudget.

What am I missing? Could someone reach out to me if they know how to get them added, as I'd like to implement a better rank structure for my servers.

past dune
#

Hello! I placed a radio (civ radio to play music) inside a humvee in workbench but the only issue is that I can only interact with it if I'm off the vehicle, but if I'm inside driving or as a passenger I get no prompt to turn it on or off. Any idea how to fix this?

toxic sinew
#

how do i get a prefab added to the gm menu?

weary hearth
#

Either register it to the placeable configs, or add it to an entity list for a faction

fast basalt
#

So Im trying to put a prefab on top of a vehicle and it keeps pushing it into the ground, am I missing something simple?

fast basalt
#

Im making a new weapon slot component and changing the prefab for the gun to a different vanilla weapon that is big enough to have standalone physics I guess

#

Im attempting to strap one of the USSR rocket pods to the roof of a BTR

#

I know its probably sometthing simple I skipped over

#

I found the cause but now I have a new problem

#

I disabled merge physics but without doing that I cant change the offset on the weapon\

past dune
#

do you have these options?

fast basalt
#

tried both of those

#

neither worked

#

but I figured out it was becuase I disabled the merge physics options but without doing that I cant change the position of the weapon

past dune
fast basalt
#

I have an idea I'll get back to you on if it works or not

#

didnt work

#

so the current problem is with merge physics on, I cant move the prefab, but with it off it pushes it into the ground

#

any ideas

past dune
#

Hi all, is there any way to increase disassembly speed? I managed to speed up building but disassembly is still quite slow for my taste. thanks in advance

brazen plaza
#

Searching for a arsenal mod where I can select items from a list of all available equipment which is than chooseable to get from the arsenal.... Is there a mod like this? 😬

remote estuary
#

No

brazen plaza
#

Thank you. U did great work btw. Love ur mods!!!

past dune
#

Anyone knows How can I activate the ranks in SF? I've added the SCR_CharacterRankComponent, but nothing happened. any help appreciated

clever mulch
#

How can I fix my world so that my clouds don't look like this?

craggy vapor
#

Is anyone here getting the SCR_WeaponAttachementsStorageComponent error ?

#

I’ve got RHS all rifles have no muzzles

long swan
#

Hey, guys
Is there a point of setting a random capture point as "Can be HQ"?
I am creating a scenario where HQ can be captured, so think of this scenario, you have your official HQ captured, as there a point of setting some capture objective as "Can be HQ" in case a faction loses main base? Any logical reason?
Considering most capture points I am creating will not have resupply box, or similar stuff at actual HQ, is there even a point, and why is this option "Can be HQ" present in Workbench?

long swan
craggy vapor
#

For some reason when I removed it everything worked fine

stuck perch
#

Ok so I have messed up and deleted my mission file from the work bench I have the mod I made is my Arma reforger game mod files however it is read only is there a way to make this editable again or do I need to start from the ground up please help this is hundreds or hours put into this project

chrome stag
#

Iv done this about 5 times and have shit mods in the workshop I'd like to remove

past dune
stuck perch
#

Folder from the addons

past dune
stuck perch
#

Most costly left click of my life

past dune
#

If not may this be a lesson for you to ALWAYS backup your mods

stuck perch
#

Hard bro

past dune
stuck perch
onyx sinew
#

Hey lads quick question!

#

I am making an edit of a map, and I'd like to edit the base name of the map world markers

#

Is this possible? Because the map markers are on a locked layer

blazing hazel
#

Is there a settings option in the workbench, to allocate more memory towards the application? Importing map images is a struggle at the moment.

thick lake
#

Nice... Apply Changes to Prefab.... WB Crash and Prefab is at 0 kb and 2 hours wasted

past dune
thick lake
past dune
ashen solar
#

How would I be able to delete all of the same prefab from a map?

serene moss
#

Has anyone had an issue with Workbench not opening but is running in Task Manager? I was working on a new project and closed it down after saving and went to reopen the project to remove a dependency and Workbench wouldn't fully open and would act like it was closed. Steam won't stop the app, only going into Task Manager will close Workbench. Please tell me there is an easy fix...

#

I've uninstalled and reinstalled workbench and still no luck...

blazing wadi
#

~~I'm trying to change how a prefab sits in a pouch. The item is offset outside of the pouch and to the left. What would I need to change to affect this?~~Figured it out

serene moss
past dune
#

Anyone knows how to make it so players respawn with the same loadout they had when they died? like, if they died with 3 full mags, they respawn with those 3 mags for example instead of full loadout

glad jacinth
#

This is how World Editor opens with 150% windows UI size on 4K resolution, neither frames on left or right are big enough to be useful, you have to resize them eacn and every time (layout doesn't save it right), and its very annoying.

#

Other editors are also affected

remote estuary
#

On a serious note it might be most feasible to do something like track inventory item changes... so the loadout is saved when the number of items changes

vague wren
#

I closed the enfusion workbench with a compiler error in my scripts. Now I cant open the project anymore :o

serene moss
balmy cradle
glad jacinth
remote estuary
#

Bro the console log window still:

  1. Doesnt wrap lines
  2. Resizes itself when I resize the main window
peak cedar
cedar sparrow
covert creek
#

Hello, I have just created a map and I have uploaded it to the work shop, my friend has downloaded the map and has been added as a contributor, but the map is locked for editing. How can we both work on this together?

crisp palm
ancient dirge
#

Does RHS include tan variants for transport trucks i see the humvees but no trucks?

nimble bluff
#

For the third year now I have been faced with the situation that the blue arrow disappears. Does anyone have any thoughts or life hacks on how to get it back without restarting?

remote estuary
#

Sorry I dont have a fix for you.

neon ore
nimble bluff
stuck perch
#

Hi there guys awhile back I managed to get dynamic moving map markers such as the the ones in conflict game mode that a squad leader could see also I edited a line in a script to true i have to be honest I wasn’t really sure how I managed to enable this and I can’t remember if there is anybody out there that knows how to set dynamic moving map unit markers to visible for the squad leader with out writing custom scripts can you please let me know cheers

remote estuary
nimble bluff
chrome stag
#

If I publish my scenario mod as unlisted will my players still be able to join my server? I'm not ready for others to use it yet as it's still very WIP

chrome stag
#

Awesome good to know and thank you for your reply reyhard

tight dune
#

no problem!

nimble bluff
remote estuary
minor sleet
#

Has anyone else noticed since the last main update that workbench's camera speed is really high?

Even when trying to scroll wheel it down when in ARMAvision for example its still ludicriously fast on 0.1x.

Is there a setting somewhere thats changed or is it a bug?

frosty flare
#

Hi guys, maybe this has been answered somewhere, but why would the folders of my mod become read only and be locked?

hearty granite
#

restart workbench and add your existing project from the workbench addons folder

#

not arma reforgers addon folder

frosty flare
#

remove and add again

#

its one i just created and did not open from arma addon folder. I'll remove and add again

#

does not show locked here

#

still locked here

tight dune
frosty flare
#

indeed, my documents located on onedrive

tight dune
frosty flare
#

batch file worked perfectly. Thanks for that

tight dune
#

did you moved your addon from onedrive folder?

#

If not, this issue will reappear

frosty flare
#

for now i have set to always keep files on device. It should solve the syncing issue i hop

#

will give feedback on that at some point

tight dune
#

I don't think that this will work

frosty flare
#

if i remember well one of my other mods were locked and some time later it was unlocked again by itself

#

or maybe not

#

ill give feedback

cedar sparrow
chrome stag
#

My workbench crashed and took my server scenario off my tools, now its read only. Can I get this back?

#

I just saw reyhard post I will check that out

#

Where do I find my batch files?

ashen solar
#

How can I unpack .pak files?

past dune
#

Hi where can I change how many supplies a vehicle can take? I assumed it was here (See image) but setting the resource value max does nothing

vague wren
#

Hi, I'm getting the following error when trying to open my Workbench Project: Exception: Access violation. Illegal read by 0x7ff6d149dec1 at 0x0
When I open other projects, it works fine

#

I've already downgraded NVIDIA drivers to 566.36 - Issue remains

warm ice
vague wren
warm ice
vague wren
onyx bough
#

hi, does anyone know how to get add gunner controls to pilot

waxen nova
#

Anyone know any reasons that vehicles repairs with a wrench would not be costing any supplies? Can't figure it out for the life of me. Even just using the default wrench and repair truck prefabs, no supplies are consumed.

weary hearth
weary hearth
#

Where do i add new names for the SCR_EditableCharacterComponent Visualization? Like this one for the Medic prefab, #AR-Role_Medic

#

i want to make one for a Designated Marksman role

#

i know i can just plain text it and put "Designated Marksman" and that'll work, but i want to add the name to whatever list these are found in as #AR-Role_DMR so its less to type each time i make this type of character

weary hearth
waxen nova
#

Anyone know how to damage wheels through code now? Had a script using SCR_WheelHitZone that used to work great but that seems like it was deprecated?

waxen nova
outer knoll
#

Is it possible for me to edit a preexisting map by fortifying an area, then saving it and loading that edited map into Game Master to create scenarios on? Also if I used an asset mod to add 1 prop to the map I save, do others need to have that asset pack active in order to play on the edited map/scenario? I'm basically trying to reduce my GM server mod list size and looking at the large asset packs is all I can really do without. I was hoping to be able to edit a map using various assets then save it and just have that as a base, so people don't have to install a 700mb asset pack just to see a single prop that's now 'part of' the map. I don't really have any idea how all this works but in my mind, editing a map beforehand and then using the edited map as a base makes more sense than adding to or editing the map during an active Game Master session. I am assuming that having loads of 'active' structures placed down in GM mode will decrease performance and I'd also like to know whether that same performance decrease would occur if those structures were already placed down as part of the map before loading it in Game Master.

arctic ice
#

Any idea why the vehicles in my conflict faction aren't available at all from vehicle depots?

fast ridge
#

Hey, guys, can you tell me how do you add collision to an existing Reforger prefab?
Basically, I attached a prefab to a vehicle and when another vehicle collides with it, it just goes through it (clips through it), but bullets still register hits, with holes through that prefab.

I am guessing this object had no collision or collider set during the creation of the prefab, and if I enable collision nothing happens, so I am guessing collider does not exist.

Maybe, there is an easy way to enable collision for an object, or can someone explain what do I need to do for the object to actually bump into other cars as a piece of metal, not just a hollow body?

Thank you

fast ridge
glad jacinth
#

Love how hint doesn't show often most important part of transformation matrix

halcyon tangle
#

i'm getting this error in the peertool log when launching the game in the workbench with server localhost + peertool checked. what does it mean? it also errors on a bunch of other external functions, and GetID is the firs one listed. seems like i might have my peertool configured incorrectly?

11:03:38.636  SCRIPT    (E): Can't compile "GameLib" script module!

scripts/GameLib/generated/online/Dependency.c(34): Method 'GetID' is linked as member but declared as external/static.```
remote estuary
#

Tried to close the AI Behavior editor. Made the mistake of pressing Yes to the save changes dialog and it crashed workbench.

woeful aspen
#

So, I'm sure this has been answered before but please humor me: I want to create a scenario for some friends and I want to use a bunch of addons for it. How long would it take just for the dependency setup alone? Is there any faster way to add a bunch of addons to the project all at once so that I can finally get started on creating the scenario? Because I'm running into some preliminary issues and all it's done is dissuade me from ever getting into Enfusion.

It's not as frustrating as the Skyrim Creation Kit, but DAMN does it eat up my time krtecek

vague wren
#

I've spawned a BuildingService along with some Resources. Holding F does not open the freeform building menu. Am I missing something?

shut ermine
#

Hey guys, can this problem be fixed somehow?

hybrid laurel
# fast ridge Hey, guys, can you tell me how do you add collision to an existing Reforger pref...

As far as I have also noticed, one cannot. It seems to follow the same pattern as Arma3: attached stuff DOES have collision against incoming firing and players, but does NOT have collision versus terrain and other vehicles.
I know there is some kind of "volumetric/LOD" you can mess with in the Prefabs' configs, that will show you some colored rectangles "surrounding" the entity, but I don't remember where I saw it.

fleet fable
solemn tiger
long swan
#

Hey, guys I deleted a prefab that I made, is it possible to take a prefab that was placed on map and copy it somehow into my prefabs folder?

There are several of them that I deleted by mistake

chrome stag
#

Is it possible to remove mods from the workshop that are no longer on the workbench due to crashes?

frosty blaze
#

Hi! I recently added my first mod, Modern Combat Gear. I got home from work, turned on my computer, opened the project, and it immediately crashed. The project immediately crashed with WCS_Arsenal. What could be the cause? It launches normally without it. I can't even start a new project from scratch with WCS_Arsenal, it crashes immediately

warm ice
#

DEFAULT : Loading WB plugins
RESOURCES (E): Wrong GUID/name for resource @"{B715BD6936976B7B}MySQL/scripts" in property "m_sDestinationDirectory"

^ random error that doesn't really tell me anything.
I don't have any mods with that GUID so I don't know what it's looking for, or why it's looking for it, but it's stopping me from loading any plugins

#

Are workbench plugins also called when the game server is running?

past dune
#

Hello. How can I have multiple duplicates of the VehicleMaintenance.et with different vehicle catalogs in them? for example one with CIV vehicles only (that US faction can use)
one with only basic humvees, etc

modern shore
#

anyone who might know why my guy is about to take a nap when aiming in prone mode? ive checked aninmations seems they should be fine and not be a cause. But the if i got into freelook mode it snaps correct it seems

modern shore
#

figured it out somewhat. turns out it the socket(empty) i have for the "eye" socket that is somehow messing things up

balmy cradle
sharp sonnet
#

alright whos using the workbench on linux? I'm unable to select a project file as there is no option to show hidden folders like the .steam folder, nor can I use a direct path. The normal file browser shows hidden files fine. Or am I going to have to do reforger modding back on the windows partition.

Edit: I just made a symlink to it instead into a visible folder

waxen nova
#

Losing my mind, does anyone know why AI is not attacking one another or myself? They seem to be perceptive and look at me, but they just constantly all flee in the exact same direction. Factions look to be setup correctly, there's an AIWorld entity, PerceptionManager entity and the AI components look fine on the AI

devout bridge
#

Is there a way to reverse the Esc / Shift+Esc for exiting the game? I keep instinctively pressing escape and closing it lol

patent bramble
#

Hi! There's a way to copy a prefab from one of my project to another one (mine too) without having it locked? Thanks!

green elbow
#

anyone know why things might be disappearing for me in world editor. they are there when i press play
*edit needed to update the map mod

past dune
#

Can anyone help please... If I make duplicates of Vehicles_EntityCatalg_US.conf how can I choose which one to use with a duplicate(s) of VehicleMaintenance_US.et?

limber eagle
sharp sonnet
limber eagle
patent bramble
zinc maple
#

how do i even learn how to use enfusion

#

idk how to even import a gun

remote estuary
#

There is a full tutorial on how to import a weapon to Reforger on the wiki

zinc maple
remote estuary
#

It will work if your asset is prepared correctly. If it isn't then you need to prepare it on your own, as the environment assumes you have prerequisite modeling and texturing skills and they are not reforger-specific.

#

But there are samples and guidelines and you can always check vanilla assets in workbench to get a target.

zinc maple
remote estuary
#

The tutorial will walk you through a lot of steps you need to know anyway

zinc maple
#

yea ngl tho alot of this seems to complex for my dumb brain so yea ill try tho also does the rig have to be facing a certian direction?

#

or can it be like this

#

imo its easier for me to get it like that idk for anyone else tho

zinc maple
zinc maple
green elbow
#

Same

zinc maple
#

yea and i give up on stuff to easily so uh yea ngl with how hard this is i wonder if we get coders will they even be able to make good ai frameworks even if theyve had like 20 years in coding experience

remote estuary
#

Maybe consider not giving up then. If you dont have patience then modding may not be for you.

zinc maple
remote estuary
#

Cooked then

modern shore
#

you sound defeated before you tried lol. Very self deprecating.

zinc maple
#

yea ik but idk what else to do tbh bc learning blender was fun but still a challenge for me so yea and enfusion uh doesnt seem like fun ever more like endless pain

zinc maple
#

i hate it

modern shore
#

Maybe talk to a therapist instead of venting on disc 😛

zinc maple
modern shore
green elbow
#

Just do a little everyday man, when I first started I didn't know Jack shit. Watch videos. Ask good questions that aren't too generic and hopefully someone will help, at the end of the day we all start out as noobs and have to read all the docs like 20 times

zinc maple
green elbow
#

Also the search feature in the discord is invaluable.. often times your question has already been asked and answered but maybe worded differently

zinc maple
green elbow
#

Watch all the enfusion boot camps, I listen to them while I'm at work. It's always good to take a break, do another task and maybe the answer will come to you

zinc maple
#

ah yea i tried i wanted to get into animation but again never did so yea which sucks bc i wanna but i never do

green elbow
#

Also I would take any advice bacon gives, bro is way smarter than me 💀

remote estuary
#

hehe arma

zinc maple
#

so uh like where do i import my fbx to exactly

#

i dont get it am i supposed to make a folder

#

i dont get this at all

zinc maple
#

i cant i tried to do this i dont understand why everything for me is broken

zinc maple
trim shoal
#

If I have a project that uses a local addon as a dependency, will that break when I upload my addons to the workshop?

torn mulch
zinc maple
pastel marlin
#

Can someone tell me the scale im supposed to set my model to in Blender, i imported a pistol im working on and its absoluetely massive in enfusion

pastel marlin
hollow tundra
#

ive tried many times and cant get my spawn positions working correctly on live server, anyone willing to help me out?

torn mulch
long swan
#

Can someone explain why the terrain just refuses to show explosion decal on the ground, it floats it above it?
(This is solved)

kind mango
#

Hellow ! Did someone use the mod « reloadz Whitelist » with Overthrow ?

long swan
#

Hey, guys, how do you set a fuel station in workbench that can be used by any faction, what prefab do you use? I assume you will set the prefab to no faction in order to do so, but what prefab is applicable for such use, can you name it for me, tried different combos

green elbow
slow patio
#

Guys my game keep crashing with this reason on logs : Reason: Access violation. Illegal read by 0x7ff7b9f80a16 at 0x1590
any help ?, ive tried to reset windows, verify integrity files, remove and reinstall the game clean way, played a day no problem since crash every random times

fathom harness
#

look at your logs before anything @slow patio

dawn cedar
#

I make mods that cater to singleplayer.

I am trying to make a support callout mod that uses the order wheel to spawn mortar fire, smoke grenades (or just other selections in the order wheel) that spawn fireteam support and armor support.

What in the world do I have to do to spawn an in coming mortar barrage. I cannot find it anywhere under Reforger or core.

I have found the invisible trigger and mortar explosion animation but I was hoping to find the event spawner that game master uses.

long swan
#

Maybe someone else knows how to make an "independent fuel station"

green elbow
#

Weird cause I've 100% refueled at an enemy base

long swan
#

Can someone tell what exactly this error is about:

Message below:
Virtual Machine Exception

Reason: NULL pointer to instance

Class: 'SCR_PlayerController'
Entity id:2305843009213695671

Function: 'InitializeHUD'
Stack trace:
scripts/Game/SAL_PlayerController.c:28 Function InitializeHUD
scripts/Game/SAL_PlayerController.c:20 Function OnThirdPerson
scripts/Game/SAL_HUDCharacterComponent.c:61 Function OnThirdPerson
scripts/Game/Character/CharacterCameraHandlerComponent.c:421 Function OnThirdPersonSwitch
scripts/Game/Character/CharacterCameraHandlerComponent.c:62 Function OnCameraActivate

long swan
# green elbow Weird cause I've 100% refueled at an enemy base

What prefab did you use, can you tell me exact one by name of prefab, please?
I want to make stations along the road, but I don't know which one to use, it's been a search quest of sorts lol
Unless you mean you just used another map and filled up there, which I still don't know what is the correct prefab

green elbow
green elbow
long swan
long swan
# green elbow Like I said, I looked in the compositions.conf and looked for the FIA fuel depot...

I think I used the same one, if you get a chance, please let me know, I am not asking to do right now-right now, I have been trying to get it to work, it just doesn't work for some reason, if you can at least point me to the correct prefab, I will begin messing around with settings, maybe I missed another setting combo, but there are several fuel prefabs in the files, so I tried a bunch of them

green elbow
#

Bro open up the compositions.conf and the FIA fuel depot is the one lol

long swan
#

But, why am I looking in compositions.conf when I just need a prefab name?

#

I am not sure what I am looking for there

#

I thought any fuel station can be made to be independent, I opened it up and I see E_FuelStorage_S_FIA_01.et

#

I guess it could be the one, I will try it out, thanks

green elbow
#

I'm glad you figured it out 😭 these are all the compositions you can speak in conflict

long swan
# green elbow I'm glad you figured it out 😭 these are all the compositions you can speak in c...

Thanks, bro! 😄 You made it easier for me, as it's hard to tell which prefabs are in Vanilla sometimes

By the way, that HUD message is back, even when returning that HUD mod back to the game, do you think it's a Gas Mask mod that is now outdated or Salamis HUD mod being outdated now? I can never tell when something is outdated.

I really wish we could see when the mod was last updated in Download section, so we could cross reference to official Reforger updates

balmy cradle
#

Would the best way to simulate a high population server to test mod performance be to open 50 peers from workbench? Hmm

#

Let's give it a shot

#

the answer is "no" 💔

wooden wind
#

Does anyone know why my navmesh isnt loading the soldier

SCRIPT : SCR_BaseGameMode::OnGameStateChanged = GAME
WORLD : UpdateEntities
WORLD : PostFrame
GUI : WidgetManager: CrateWidgets @"{D89BBA18F99053D6}UI/layouts/HUD/Chat/ChatHud.layout"
SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
GUI : WidgetManager: CrateWidgets @"{64BA84B7B89FB1B9}UI/layouts/Editor/Modes/Mode_Edit.layout"
SCRIPT (W): Slot_Chat Has no Content!
SCRIPT (W): Slot_VON Has no Content!
SCRIPT (W): Slot_AvailableActions Has no Content!
SCRIPT (W): Slot_GameVersion Has no Content!
GUI : GUI : ChangeEngineUserSettings
PROFILING : Settings changed took: 0.257900 ms
PROFILING : ChangeEngineUserSettings took: 0.393900 ms
PATHFINDING(E): Unable to open navmesh file "World/.NavData/soldiers/navData_229.ntile"!
PATHFINDING(E): Not able to load data from file World/.NavData/soldiers/navData_229.ntile
RESOURCES (E): Failed to load ''

kind mango
#

hello why when i try to download my mods, i got this error : the following mods could not be downloaded :

it's only happen on my mods, it was working yesterday ...

hearty granite
kind mango
#

i do

#

and in my server too

#

all my mods i can't download idk why

hearty granite
#

i assume you restarted everything as well then?

#

if so i have no idea

kind mango
#

BACKEND : Loading dedicated server config.
RESOURCES : GetResourceObject @"{FA270D23E1458CE6}Missions/OVT_EDEN_EVERONLIFE.conf"
RESOURCES (E): Failed to open
RESOURCES (E): MissionHeader::ReadMissionHeader cannot load the resource 'Missions/OVT_EDEN_EVERONLIFE.conf'!

i got this in the server console but i don't know why, its an addon backup that was working like 1 hour before

humble summit
kind mango
#

okey thanks bro, so it's only for ppl who update their mods ?

humble summit
#

It seems like an issue from today, we updated a few things yesterday and had zero issues downloading them, but since a few hours ago to now, its a no go.

vast lake
#

I have the same problem

kind mango
#

i was updating my mod 1h ago it worked

#

so just wait and see haha thanks for the answer

vast lake
#

What a scare, I thought I did something stupid lol

kind mango
#

me too bro

#

xD

humble summit
kind mango
#

i tested all my mods

#

all my mods i can't dl x)

past dune
#

my server won't start. this is in the logs:

17:15:22.618 BACKEND (E): Failed to fetch addon details from workshop API! Repeat later or try different mods.
17:15:22.622 BACKEND (E): Failed to fetch addon details from workshop API! Repeat later or try different mods.

Does this mean there's a problem with the workshop? because I tested all the mods and they are all working fine

kind mango
#

we have the same problem we just need to wait

minor sleet
#

Is there a way I can do things like deploy the bipod or open the bolt when it the editor?

bitter portal
#

Is anyone having issues downloading updates from mods right now? I get the following error in the logs. I'm trying to download updates to my mods. Even if I delete them from disk and try to download it fails. However, I can for whatever reason download OTHER peoples mods?

15:40:33.659 WORLD        : Game::LoadEntities
15:40:33.659  WORLD        : CreateEntities
15:40:33.659   WORLD        : CreateEntities
15:40:33.659    ENTITY       : Create entity @"ENTITY:2" ('Music', GenericEntity) at <0.000000 0.000000 0.000000>
15:40:33.659     AUDIO     (W): SignalManagerComponent not present, functionality will be limited
15:40:33.958 DEFAULT   (W): No GameMode present in the world, using fallback logic!
15:40:34.524 BACKEND   (E): [RestApi] ID:[7] TYPE:[EBREQ_WORKSHOP_GetVersionSizeDiffWorkshop] Error Code:401 - Unauthorized, apiCode="Unauthorized", uid="1753040435171-450482", message="Unauthorized"
15:40:45.430 GUI          : WidgetManager: CrateWidgets @"{3BD9DA10C8BBF798}UI/layouts/Menus/ContentBrowser/MainMenu/ContentBrowser_AddonsSubMenuOnline.layout"
15:40:45.430  SCRIPT    (W): EditBoxFilterComponent used on invalid widget type.
15:40:53.185 BACKEND   (E): [RestApi] ID:[33] TYPE:[EBREQ_CONTENT_DirectDownloadFile] Error Code:502 - Bad Gateway
15:45:18.247 BACKEND   (E): Fragmentizer: Can't load manifest file '$profile:../addons/TrainWreck-GM_61F8FB543ECB6949/resourceDatabase.rdb_1.0.38_manifest.json'
15:45:18.537 BACKEND   (E): [RestApi] ID:[38] TYPE:[EBREQ_CONTENT_DirectDownloadFile] Error Code:502 - Bad Gateway
15:45:25.412 BACKEND   (E): [RestApi] ID:[45] TYPE:[EBREQ_CONTENT_DirectDownloadFile] Error Code:502 - Bad Gateway
bitter portal
pale oak
#

its down i cannot download my mods or others mods from the workshop

#

if you delete the mods from your server and they have to redownload it will do it for all of the mods

#

I did that and now i cannot force a previous version since I dont have the mod downloaded anymore.

bitter portal
#

I find it comical to find someone with the gamertag TrainWreck. Cuz our server is called TrainWreck, our mods TrainWreck and of all people to respond it's TrainWreck 🤣 what are the odds

viral crag
#

just wait

bitter portal
#

I was just making sure I wasn't going crazy, thanks for verifying

pale oak
#

dude ive used your mods and was like what are the odds

#

I used your no gamemaster budgets one once haha

bitter portal
#

lol sick, I uh deleted that on Thursday. We kept having random issues with the logic. Either players couldn't place buildings, or Gm couldn't place systems. Might add it back in if I can figure it out. TFU Disable GM Budgets works well.

pale oak
#

Yeah I seen I switch over to that one aswell

bitter portal
#

I made an oopsie on Thursday, I think I missed pushing an update to one of the mods - and as a result the spawn system doesn't work right now. Works locally! So I tried pushing all the things I have to fix the problem... and can't test. Hopefully workbench will be back soon

#

workshop... workhop.. too many W words

pale oak
#

yeah it seems to go down right when I'm trying to fix things on the servers. At least this time is wasn't my fault. The last 100 ehh we wont talk about those.

bitter portal
#

lol, always seems to happen that way. At least this time we can blame the Gatway being down 🤣

serene moss
#

The error you're encountering in Arma Reforger, specifically the "BACKEND (E): [RestApi] ID:[5] TYPE:[EBREQ_CONTENT_DirectDownloadFile] Error Code:502 - Bad Gateway" and "Failed to fetch addon details from workshop API," indicates a problem with the server’s ability to communicate with the Steam Workshop API to download or verify mod content.

A 502 Bad Gateway error means the server acting as a gateway (in this case, likely Bohemia Interactive’s server or Steam Workshop’s API) received an invalid response from an upstream server. BI should focus on their backend services, as the error appears in their RestApi layer when attempting direct downloads or fetching mod details.

Hopefully, not everyone at BI is asleep at the wheel and resolves this issue in a timely manor. These kind of API issues in the reason why PSN has stated external API's are not allowed, but yet allowed BI approval. More testing needs to be completed before they roll out with Workshop Updates to mitigate downtime for servers and creators.

brazen plaza
#

hey everyone. I'm kinda new to modding (very basic modding). I've recently made a core mod for my server, I made a custom arsenal and it worked great. Well I wanted to override the us faction today and change the flags and name of it. It worked surprisingly and had no issues..until I was messing with the default loadout the player starts off with. I changed it to have RHS gear. When I went to publish the mod again it, the mod no longer worked at all. It wouldn't let me launch my server and doesn't let me download it on the workshop anymore even after fixing the issue (I deleted the prefabs from my core mod). Even after removing the folder that the startout loadout was in the mod still no longer works

#

thankfully I have the version before it broke so my server still works with it. What could the problem be though?

graceful ravine
bitter portal
# serene moss The error you're encountering in Arma Reforger, specifically the "BACKEND (E): [...

The weird part was I couldn't download the mods I pushed up, but I was able to download OTHER mods for about 5 minutes or so after this. Then it died and I couldn't grab anything. So it was one of those "is this a me issue or a bohemia issue" lol. Gateway made it look like a them issue but I've been around the block enough to know an error can cascade fail and finding the root cause takes time. Like, was it my IPS blocking stuff it shouldn't.

bitter portal
#

hopefully soon

brazen plaza
bitter portal
brazen plaza
#

roger that

serene moss
heavy creek
#

workshop is working now for me. (west coast)
give it a try again if you haven't for a while.

pale oak
#

still down for me, I cant get the dedicated server to grab any mods from their database

#

I cant even download it from the workshop in game. I can download some and some I cant.

#

OH i just deleted all the mods from the addon folder on the dedicated servers drive. It redownloaded them this time and worked.

heady scarab
#

Is there a way to turn the graphics for the world editor to low? My pc is kind of struggling with it.

bitter portal
pale oak
#

I'm still have problems trying to download some of the mods on the workshop in game. They are just failing to update.

crystal delta
#

How do I become a Workshop member so I can publish mods etc 🤔

hollow tundra
crystal delta
pseudo lake
solar pebble
#

Where can I find the Bigfoot mod man 😭😂

molten sable
#

How do I make the Conflict Escalation gamemode appear so I can place it on a map?

jagged compass
#

Are there any video guides where I can create a game scenario and save it so my server reloads the scenario every time it restarts?

runic bobcat
#

how can I tell which BI account my workbench is linked with? or am I expecting too much

upbeat horizon
#

Hi. I'd like to know if other people have had this problem with Workbench. It launches but nothing opens. However, it tells me that Workbench is running. Or it's just a problem with Bohemia or Steam

fervent berry
#

Hey there, I'm currently working on a server and we'd need to edit the RHS K17 armor values. I know some mods allow to edit these stats, but I don't know if RHS does and if so, I can't remember where to find these values in the workbench. Can anyone help ?
(Repost here, I posted in the wrong channel)

peak cedar
fervent berry
kind mango
#

Hello did someone know How to port the Whitelist mod From reloadz to Overthrow mod by aaron ? 💪🏽

pale oak
#

Does anyone know where to find the options to have name tags show up? For some reason they disappeared and I don't know why. Is it something to do with base characters or campaign base characters? I have Coalition squad interface on but that seems to not work anymore.

chrome stag
#

Did you override them for the server when changing the settings ingame?

frozen hedge
#

Hey guys 😄 I'm trying to understand one thing => Vehicle have a default 300s cooldown on spawning, did someone manage to change this? because even WCS cooldonw cannot help with this :/

bitter portal
past dune
past dune
bitter portal
#

nametags, no. well not for our mod. If it is toggleable now .... i have not honestly looked since the mod was initially made

#

to see if vanilla offered it

past dune
bitter portal
#

well snap... got some stuff to undo in our mod then lol

#

we were tired of seeing the tags and the positions of players on the map at the time. Will undo whatever it was I did so we don't negatively impact others

frozen hedge
past dune
frozen hedge
#

I already tried it, this one enables or disables the cooldown, if you put other than 0 or 1 then cooldown becomes infinite

frozen hedge
#

By default?

frozen hedge
#

I tried putting 30 and cooldown was infinite

alpine lotus
#

What mods do you have loaded in workbench?

frozen hedge
#

I’m not in front of my PC (it’s 2 am here and I’m going to bed 😅) but the usual vehicles used in lots of servers like gaz tigr, JLTV, AH64d, Ka52 etc…

#

But weirdest thing is that it happens to vanilla vehicles too, supply truck and variants have 300s cooldown and I did not edit them

molten sable
#

How do I make the Conflict Escalation gamemode appear so I can place it on a map?

long swan
#

Hey, guys a quick question, when you create a custom faction, do you need to add weapon prefabs to an actual character you create, or you will add the weapon loadout base to FactionManager?

obsidian flax
#

Where I enable and disable Global suplly in the WB ?

devout cliff
#

Hello, how can I prevent the antennas from amplifying the signal from handheld radios? I want the handheld radios to have a fixed distance.

devout cliff
solid topaz
#

Is it possible to have a custom player model say a all white skin model and have that model only show through custom scopes? Sort of like faking thermal vision by only having the custom model render through the scope?

obsidian flax
#

I didn't find it on the Bohemia wiki, but could someone tell me where there is a tutorial on how to make a Reskin? Basically, I want to take a HMWWV and put a logo on the door, but I can't find a tutorial on how to do this.

pale oak
#

Something to do with the player name widget i bet. Anyone else using CSI having just player name show up instead of the actual name of the player?

#

Never mind it looks like it was a mod update that did the breaking

onyx stone
#

wanted to know if i can disable the vehicle spawning in the conflict on the hq base

crystal delta
#

Anyone know how to unlock created folders so they are not read-only folders?
I created an images, world's & missions folder...but now they are all padlocked 🤔

crystal delta
tight dune
#

If you see read-only icon in project then ensure that:

It's not synced via OneDrive (or similar, issue also applies to GDrive)
Project is not in the same folder as where downloaded Workshop mods are located
#

describe your situation

crystal delta
#

It's the OneDrive I think...I don't know how to un sync 🤔
@tight dune

tight dune
#

easiest is to move it outside of onedrive folder

#

then use the batch file

terse badge
#

Hey im new to Modding still On Reforger and im wondering how to fully set up a vest, ive done the rigging and everything but idk where to go from there

#

as i cant find the ET file

#

theres only an FBX, XOB and Txo file

sharp jewel
#

Anybody know why or how to fix my prefab conflict military base.et is not visible when I play test the game . All the layers are set to visible and I've already done a uninstall and re install of both the mod map and the workbench completely still it's not visible when placed ??

terse badge
#

Dont know whats wrong pls help

sharp jewel
#

@ornate delta
I believe it is in the game mode manager set the slider to 0 .0 for both night and day . And double check the settings In the mission header config . And turn off override. I believe that should cause a static time .

past dune
#

is it possible to open two projects at the same time in workbench?

clever mulch
#

Out of curiosity, has anyone gotten the workbench working properly on Linux? Workbench works perfect except for all 3d viewports flicker

regal girder
haughty path
#

And ofc configure your vest model in mesh component

haughty path
terse badge
#

Ngl im a beginner at all this lol when I’m home any chance your free to VC ABT IT

#

Caps

#

I did yes the bones were there

onyx stone
#

also can a relay station not be connected to a specific base that is inside coverage?

hollow tundra
#

ATTENTION
looking for an experienced developer to join our team and help bring our project across the finish line. We've accomplished a lot over the past six months, building a DayZ-inspired Arma Reforger server with a functional scenario and most core systems already in place. However, we've run into a few technical roadblocks near the end, and we could really use the support of someone skilled who can help get everything running smoothly on a live server. If this sounds like something you'd be interested in—or if you'd like more details—feel free to DM me. We're passionate about seeing this vision come to life and would love to have someone onboard who shares that drive.

balmy cradle
long swan
#

Hey, guys, what does that even mean?

I added flashlight to a vest, but it says it's not inserted

#

I can see it on the jacket, but when I add it to a soldier, it disappears, perhaps linking to this message

#

Not sure of this message as well.
I used pants form a mod, but it says something is missing in RigidBodyComponent

onyx sinew
#

Is there a complete list of these? Trying to hide the entire body for a body replacer

onyx sinew
#

Found it

#

BaseBodyMeshConfig.conf

hollow tundra
devout cliff
#

Hi, does anyone know how to prevent the handheld radio's transmission range from being extended by the conflict antennas? I want it to have a fixed maximum.

balmy cipher
#

Is there a mod that saves things placed from gm on the servers after a restart

plush iris
#

how to disable Supply regeneration

inner laurel
#

@remote estuary Sorry to bother you , is there a way to block loadout loading based on required ranks? It seems like when you load a saved loadout, you can bypass the rank restrictions. (On your arsenal system)

inner laurel
# remote estuary Video?

I can't check it right now, but for example — in the last game I was a lieutenant, and I saved a loadout that included a sniper rifle locked behind the lieutenant rank. In the next game, when I'm just a private, I can still load that same loadout and use the weapon, even though it's supposed to be restricted

onyx stone
#

supplies caches are red in my workbench when play and check map

solid crater
#

Explain why I can't edit other people's mods? And how can I edit them?

#

They have a lock on them

bitter portal
#

to mod someone elses mod, you have to create a new mod of your own which depends on theirs.
Then you treat their mod similar to Base game where you can override stuff from someones mod, mod their scripts.

For instance, modifying a prefab of theirs --> Right click on prefab -> Override

For a script you'd use the modded keyword + their classname to modify stuff of theirs.

solid crater
#

can i transfer to "project" all mods?

bitter portal
#

I'm not sure I am following. What do you mean transfer to project?
Are you saying how to you essentially copy/paste everything from one mod into yours? I don't think that's possible.

It has to be a "duplicate" or "override" action for each thing you bring into your mod

#

Cuz override means you directly change their stuff - so anywhere they use that thing your changes will be applied. Duplicating means their "base" functionality is untouched. If that makes sense

solid crater
bitter portal
#

I am learning, I did not know this was a thing

solid crater
#

ohh.. okay, thanks

solid crater
#

It's very inconvenient to create folders and click override for each file, and I have more than 30 mods...

peak cedar
#

Thats really not ideal to load all mods into one mod. Also, nobody mentioned you have to read the licenses for each mod to see if they even allow you to edit them. Many people skip over that part and it can get you into trouble if the author doesn't want anyone editing their mods.

terse badge
#

Hey If anyones done a vest for Arma Reforger before could you give me a DM please

#

trying to sort out a vest

tight dune
#

it is not function to copy someone else mod

#

it is basically tool to apply all overrides (like apply patch) to another non read only mod

onyx stone
inner laurel
remote estuary
inner laurel
#

For example, I save a loadout with a sniper rifle that has a rank restriction of Lieutenant. In the next game, I'm a Private, but I can still load that previous loadout with the sniper and bypass the rank restriction

remote estuary
#

Ah so it's not detecting the rank of your gear properly

inner laurel
#

I guess it's more like when you save the loadout to JSON, the restriction should scale based on the item with the highest rank requirement, that would make more sense to me

remote estuary
#

Exactly what I said

inner laurel
#

idk if you follow me here

#

ha

gleaming whale
inner laurel
#

so yes

#

XD

remote estuary
#

Can this be reproduced without any other mods? Since you seem to not be able to read the messages in the editor about bug reports, I guess those are broken as well

inner laurel
#

ok lets us check w8

remote estuary
#

There should be one message when you open the editor in a popup window and another in the bottom right corner of the interface afterward, are those broken?

gleaming whale
remote estuary
#

It's above the buttons on the bottom right in your screenshot

#

Anyway I will try to repro on sunday

weary hearth
#

if anyone knows where that list is, that'd be super helpful

remote estuary
#

localization config files

sharp jewel
#

Hello everyone , I'm trying to create the paper map for my scenario and getting lil lost on how to do it for this map . I had found a vid before helped me huge but cant find it now . can anyone help ?

weary hearth
#

at least not outwardly editable

#

unless im looking at the wrong thing

sharp jewel
#

Hello everyone , I'm trying to create

latent geode
#

hello anyone familliar with this? i get in to the server i am moding and get kicked

serene moss
#

Is workbench having issues uploading updated mods? I've updated mods but they are still reflecting older versions.

remote estuary
weary hearth
#

That opens up the string editor, and that's also empty

#

And I can't duplicate it to my project to check it in the file explorer in like a notepad app

remote estuary
#

There was a stringtable converter thing in one of the enfusion tools channels

weary hearth
#

I'll look into it, what I'm trying to use this for isn't really that big of a deal, I can just put normal text in the name entry in a editable prefab, I was just wondering if there was some way to have it do this automatically

#

Thanks

remote estuary
#

I think there was mod localization stuff on the wiki somewhere

weary hearth
stoic thunder
# clever mulch Out of curiosity, has anyone gotten the workbench working properly on Linux? Wor...

Not sure if you found your answer, but I had this same issue and posted about it in the "enfusion tools" channel (whitch it seems was maybe the wrong place), but I found the issue to be due to XWayland showing a junk frame in the viewport when it is supposed to be presenting the last good frame. If you use a Wayland native build of Proton, such as Proton GE, or Proton EM, along with the appropriate envirmeny varbiles to enable Wayland support, it should stop having the issue.

However, keep in mind that Wayland support is not perfect yet so there may be some other issues such as being unable to maximize the window (I got around this by making sure it was maximized when using XWayland, then switching to native Wayland), or open right click context menus.

#

The variable that needs to be true is:

PROTON_ENABLE_WAYLAND=1

weary flume
#

Anyone can help me getting this fixed?

ashen solar
#

I heard there's a way that arma auto translates mods through a .st file

#

Is there a way to enable this for my mod dependencies?

crystal delta
#

Anybody know how to make the FIA-AI in conflict game mode...patrol a set of way points??
If have tried multiple ways from how people described on YouTube vids...but everything i have tried never seems to work, they just stay in one position.
Any help would be much appreciated 👏🏻

lofty plank
spice atlas
#

Is there a way to set cooldowns for specific weapons? I'd like to prevent players from repeatedly picking up launchers from the arsenal.

frozen hedge
#

Hey everyone,

I hope to have some help here :/

Since this morning i try to open my mods with the same mod preset i use in tools since the beginning and i get problms :

  • First, it doesn't seem to load all the assets i have loaded in it (mod is loaded but still in my vehicle entity catalog, there a some with "no prefab" as in the screenshot)
  • I get this error : INIT : GameProject load project data @"C:/Users/oddod/Documents/My Games/ArmaReforger/addons/WCS_Arsenal_615CC2D870A39838/addon.gproj"
    RESOURCES (E): Wrong GUID/name for resource @"{6B8296B3BDD8AD1D}Language/wcs_arsenal_localization.st" in property "StringTableSource"
    => For multiple mods loaded

When i open my conflict with my preset, i get all these.

When i open only my Arsenal mod, everything is ok...

I didn't change anything in these but i get this error... Did anyone ever encounter this?

sharp jewel
crystal delta
# sharp jewel Silly question but have you placed the Ai waypoint cycle ? and hit the play but...

Yeah i done that...I place down the FIA, then the patrol way points (the path i want them to follow), and then the cycle way point. I then nestle them all into the FIA i placed down (fireteam for example) then I save and play...but all they do is stay in one position, they do move around but they won't follow the way points.
I have even typed the names of the way points into the cycle way point prefab data on the right hand side, and still they won't follow 🤷‍♂️

brazen plaza
#

hey guys. I'm asking for help on how to add a custom server banner into my core mod, I can't find any tutorials on how to do it

latent echo
#

Hi, is anyone available to assist me with the conflict behavior? I am not able to connect the capture points to the hq.

obsidian knoll
#

i have a question can anyone make a maid outfit mod i have a buddy who wants to run around in one on arma and i thought it would be funny

brazen plaza
#

Throw a price out and I’m sure someone would make one for you

#

Work ain’t free

obsidian knoll
#

aint that against tos

brazen plaza
#

It’s called commission

obsidian knoll
#

fair i just dont know how much it would be to get a mod maker to make it

brazen plaza
#

Idk it seems like it wouldn’t be that bad since it’s just one outfit but I know creating a custom mod isn’t that cheap either. I think on fiver you could get someone to do it for maybe 15$

obsidian knoll
#

i see ill take a look on there then

brazen plaza
#

Be careful to not find someone who tries to scam you, I’ve been scammed twice. But that was my fault for not checking more into the seller. Make sure they already have good reviews and have a good reputation

#

And never pay them off of fiver. Always pay on there

peak torrent
#

Hi, all. I'm trying to get WCS/RHS USSR camo into the arsenal but it's not showing up no matter what I do. All my other arsenal changes are working fine. Any idea why I can't add the M88 camo variants to USSR arsenal?

brazen plaza
#

Is it your first time adding stuff into ussr arsenal?

#

@peak torrent

peak torrent
#

Sort of. I have a bunch of it working, so I guess not first first time? But I'm new to modding

#

I've overridden the InventoryItems_EntityCatalog_USSR.conf from ArmaReforger and it's working almost entirely

#

It's just a few of the WCS/RHS items that aren't working, but most of the WCS/RHS that I have in there is working fine

peak cedar
#

I would just study the vanilla conflict mission to see how they do it, that's how I learned how. Fyi it does spawn them on a random waypoint though.

brazen plaza
#

It’ll save you a ton of time

peak torrent
#

Ive already spent hours crafting this arsenal and the mission goes live next weekend. What does that mod do? I don’t want all of RHS, just a select few items

fallow veldt
#

Maybe there are some here who have had the problem before. I've been looking for a fix for hours. Whenever I import a Heighmap and paint on it with the pain tool, my tool crashes. Yesterday I hadn't noticed the problem. It came suddenly. I've tried all sorts of things- Window Update Heighmap PNG 8 or 16 bit other terrain sizes Other normal maps.

peak torrent
#

Have you tried running as admin? Access violation makes it sound as if it’s a permissions error. Does your user account own the file?

fallow veldt
peak torrent
#

Have you tried running tools as admin?

final rover
#

Hello, I'm encountering an issue that's starting to drive me crazy. I'm trying to edit the headquarter prefab — I took the FIA one, and for my first tests, I simply removed the tent above the supply.
I duplicated the prefab, then edited it by just deleting the tent and saving. My CampaignFaction is updated with the new duplicated prefab.
When I load the scenario, the FIA prefab does load, but the tent is still there. Whatever modification I make, it doesn't work. Am I doing something wrong?

viral island
#
18:46:06.583 SCRIPT    (E): Leaked 'Restrict' script instance (2x)!```

Why would workbench peertool be throwing this error when pressing play using peertool. 

But using DS tool with a peer and pressing run works fine?
viral island
final rover
#

same issue :/

viral island
final rover
#

When I launch the World Editor with my scenario, then close it and reopen my edited headquarter prefab, the tent comes back... XD

viral island
#

Did you save it when opening the prefab itself, or save it in world editor?

final rover
#

Deleting there, then I press Ctrl+S

#

I also tried dragging and dropping the GenericEntity and giving it a different name, but all my modifications to the prefab keep reappearing.

#

So now I’m wondering — maybe I’m not modifying the prefab correctly?

viral island
#

open the prefab and check what other mods are involved

#

resource variants

final rover
#

Yep, only my mod & arma Reforger

viral island
#

I see you're modifying the wcs one

final rover
viral island
#

then wcs is overriding that one

#

go to the wcs folder, override their e_headquartes_s_us or ussr one and try similar

#

I can't remember exactly but I had something similar when going through the building config with wcs installed as I had fia vanilla and wcs command posts showing

final rover
#

Still having the same issue it’s driving me nuts

viral island
#

i don't know the the campaign base component plays a part in it

but definitely just sounds like it's being overriden

final rover
#

I just ran a new test to be sure: I duplicated the USSR headquarter prefab and deleted the tent. Then I assigned it in the CampaignFactionManager. The tent still appears.
So there must be another resource that references or instantiates the prefab indirectly…

#

and No mods were used at all.

long swan
#

Is there a way to change sprint speed for human players and AI?

viral island
#

Open character_base prefab and in object details find: SCR_CharacterAnimationComponent then:
m_fSpeed_Erect_Fast_Forward

long swan
fallow veldt
viral island
fallow veldt
# viral island Did you check the logs?

Yes, always the same. It has to be something with the terrain size and the Heighmap in conjunction with the texture size. It is not an authorization error. What settings do I have to make so that I can use a 4096x4096 Heighmap?

#

I would do it this way so that I can get to the 40km.

grim hemlock
brazen plaza
brazen plaza
#

does anyone know how to get the new gear that WCS uses?

#

such as the pants with the knee pads

stiff horizon
#

Hi all, where can we get the documentation of managers, to get all the params, how to configure and so on? I am looking also a dev giude about how to create a manager...

remote estuary
#

If it's your own custom manager for your own purposes then you create one by creating one. Like, script one in. This might not make sense for you if you don't have experience scripting, though.

stiff horizon
#

Ya, I want to script my own Manager with my own parameters and so on.

#

Any doc?

viral island
#

Yo @remote estuary would you know solution to this?

I'm spawning a prefab via script with GetGame().SpawnEntityPrefabEx() or GetGame().SpawnEntityPrefab(). Base prefab, spawns fine.

Duplicated prefab, ends up throwing:

Attempting to insert an entity with invalid prefab resource GUID @"{5221EB116BFAEA8D}".```

Spawning in vehicles that are overriden is no problem though as it seems to spawn the base prefab
#

I even tried creating a new prefab from generic entity and attaching random .xob and it still throws wrong GUID errors

remote estuary
#

I think something wonky with the meta file

viral island
#

isn't the meta file literally just that GUID/ path?

#

Like I can duplicate a vanilla vehicle, place in world , press play from workbench, all good its there.
Do the same from dedicated server with peer and the vehicle isn't there

viral island
#

restarting workbench fix (have to do it with every duplicate to replicate in peer server apparently)

frosty blaze
#

Hey! I have a problem. Can you help me and tell me why it won't work? I want the radio to be in the Vest pouch right away. I added it to Enfusion and swapped the prefab. I did the same with the radio pouch and swapped it with my own pouch. Of course, I added a slot to the radio pouch to accommodate the radio. I added a slot to the main vest pouch and put the radio pouch in it, but unfortunately, the item is on the Vest but doesn't work, literally like a dummy. It doesn't even show up as an item in EQ. And the radio works because when I take it out of the arsenal it's working

brazen plaza
#

im having a somewhat similar issue @frosty blaze. I am trying to create a custom loadout for players to spawn in with instead of the default old school vanilla gear, I've done everything as I should and it's still spawning with the vanilla gear. Any help?

viral island
#

should be campaign_US_Player and USSR_Player

brazen plaza
#

yes

#

@viral island

viral island
# brazen plaza yes

When you open the prefab, are there other resource variants higher numbered than yours?
top right

viral island
#

and do you have scr_loadoutmanager entity in your world?

brazen plaza
#

I dont have a custom world. It's just a modded map

viral island
brazen plaza
viral island
brazen plaza
#

okay and I was thinking it might have been the gear I was using. The character is a bit mangled atm

brazen plaza
viral island
#

Gear should be fine, just check loadoutmanager

brazen plaza
#

I am getting errors in console though is that fine?

viral island
#

could be minor errors, if your world loads its fine

#

just check what errors are later if issues with the gear

#

first check manager

brazen plaza
#

in the world?

viral island
#

ye

brazen plaza
#

so how would I go about doing that?

#

this is my core mod and I dont want to add a map into it since I change the map a lot

frosty blaze
#

any ideas?

viral island
#

I mean, if the map you load the mod in to has the loadoutmanager yours will override it (most likely if you load mod last).

but you're not going to get anywhere if you don't test it

brazen plaza
#

okay will do

viral island
#

load up one of the vanilla worlds

#

it has loadout manager in there

brazen plaza
#

mine doesnt look like that

#

@viral island

viral island
#

Open world editor

#

Then the folder icon, and load there

brazen plaza
#

got it but how can I fix this

brazen plaza
onyx stone
#

anyone knows why this is happening after some seconds i start the game

viral island
viral island