#reforger_feedback

1 messages · Page 35 of 1

lavish surge
#

I think I have seen enough here that proves that you believe that you are right and others are wrong, telling people to "read" if they are disagreeing with you because there is no way you are wrong

azure dock
#

See, this is why feedback tracker is superior. You smack it with "As designed" and move on. 😄

lavish surge
#

even arguing with devs saying that their vision needs tweaking because it does not align with your vision

tacit plover
#

Crimson, you have talked about compromises to increase player base and or popularity of the game. The arma player base is a specific group of people that have religiously played for years, enough that BI has pumped out games and tons of DLC’s. We play the arma series for a reason. We play because we want all the little quirks, adjustments, inventory management, zeroing, etc. The game has a loyal player base that want arma, not a weird arma but not arma quasi COD simulator. If they did what you want, the arma community would hate this game

timber sparrow
#

I have to say that I disagree with your opinion about this specific problem we have discussed, but at the same time your input is valuable as you pointed out the issue. Thank you for concern.

tacit oar
#

ohboi this still going on? It doesn't even take long to adjust the sight to 100m

hard apex
#

Arma players like driving food water and ammo to their bros

void trout
tacit oar
#

it's like what... hit PageUP and done

woeful dew
#

Look I'm all for making things slightly more streamlined for new players, the old guard won't always be here with how unpredictable life can be. But I don't think we need to focus on small shit even new/casual players won't have a problem with.

void trout
tacit plover
#

There’s nothing wrong with your wants, it just does not fit the vision of arma. We have the option to play games that are a little more tailored to point and shoot and that’s 100% ok. Arma is just not that game

hard apex
#

Dude just needs to go back to playstation

cursive arch
#

Have they fixed the servers yet?

tacit oar
#

and I mean it's not gonna affect the amount of people who play the game

visual vessel
tacit oar
#

"Oh no this one specific weapon has a minor feature that can be reversed by the click of a button, I'm not gonna play anymore!" If the arma community was like that then it would've died a longggggggggg time ago

timber sparrow
#

Please people, be civil. I am sure Tide has good intentions.

misty lantern
# cursive arch Have they fixed the servers yet?

Due to the networking issues users are experiencing, we have decided to temporarily lower the player count on servers. All official servers will have a maximum of 16 players on Xbox and 64 players on Steam.

This will be reverted as soon as we have resolved connection problems.

Likes

342

@ScottyDontNZ This is mostly for Xbox players. On PC there is no change atm, most of the servers are 32 max.
After weekend I should have better news.

tacit plover
tacit oar
#

I mean think of it this way... Arma 3, RHS is one of the most popular mods out there, wanna know smth funny? Yeah their AK automatically zeros to 440m too

misty lantern
#

That, and Reforger exists in part to serve Arma 4's development anyway... so I'm not sure how concerned any dev at Bohemia Interactive (as opposed to, say, the CEO) is with how well Reforger sells except as 'more Arma 4 development funding'

lavish surge
#

I am all for people giving feedback, but not the way he went about it

timber sparrow
#

Well, maybe he's just passionate, and I am inclined to respect that.

lavish surge
#

maybe, but passion is not excuse for aggression

#

not saying that you are saying otherwise

timber sparrow
#

🙂

hard apex
void trout
tacit oar
hard apex
#

Well either way, this dude is fresh to Arma and shows up and Tries to tell us that this game will fail because it's not CoD pretty much tells me he's a moron.

void trout
#

I believe so...

cursive arch
#

The problem is the bandwidth required, I can run all the modern triple a games but this needs a constant 40~20 mbps upload speed and I just can’t do that

slow cradle
#

@slow cradle, some feedback, when trying to move objects up and down in game master, on console the sensetivity when doing so is too high which makes trying to put objects on tables extremely difficult to get right

spare plank
#

If you Die while being in the Map you´re stuck with a Blackscreen.

slow cradle
#

I will write it down and forward it to needed peeps.

shut willow
#

Please add a feature like in Arma III to host your own server. It's very annoying setting up a dedicated server / paying for one. @slow cradle

slow cradle
rich fractal
#

I feel like a way to make the firearms in game feel a lot better would be to up the recoil a smidge, using the more recoil mod made them feel like they had more power behind them (though I think the mod itself adds too much recoil for 5.56 and 5.45 rifles). Right now the rifles in game feel like laser beams and can be held in place fairly easily.

Of course one of the other big factors to making firearms in games feel more satisfying(don't know if I would really use that word) is a good response from the people getting shot on the other end, right now I feel like the death animations are a little cartoony/over-exaggerated, though I do think along with other people that they are just place holder right now, good ragdolls would certainly make the rifles have more of an impact.

frozen ruin
#

Let me remap the send chat message key or at least make it the same as opening chat. Currently it is hardcoded to be enter and I my keyboard has that key broken

real dome
#

its nice that we can talk to the enemy

floral moss
rich fractal
slow cradle
#

@slow cradle Feedback, you still can’t save changes and then go back to that save after you quite on console

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On gamemastwr

soft yew
#

Has the whole death animation thing been discussed? I dont know about others but it feels very out of place, i much prefer the ragdoll sort, or something along the lines of what tarkov does where dudes just slump.

slow cradle
#

I’d much prefer rag doll

soft yew
#

^ especially if they went with something like the Real Heros Ragdoll Mod

tame summit
#
  • Slowing down steps at the slowest point is too slow, like slow-motion ( you can adjust i t with Alt + mouse wheel )
  • Sprinting is too fast for a mil-sim game
  • There is no stepping out feature of characters (from behind a tree or other cover )
  • There is no rolling on the ground and other complex Arma3 lie feature
shut willow
#

Bring back ctrl+wasd controls for pc users

void trout
soft yew
#

It would be neat to have more control over grenade throwing.

frigid yacht
#

There's no weapon resting. Not only it impacts aiming (i guess Łąck of recoil is related to it), but also makes shooting crouched impossible in places it should doable. Like behind a firing position in the shooting tutorial

buoyant ridge
shut willow
void trout
#

Oh yeah fo'shizzle

shut willow
#

I just really want them to add the host sever functionality 😢 😭 😢

lavish surge
#

same

slow cradle
#

Can you host games? What about in game-master ?

lavish surge
#

a player cannot host a game unless he sets up a dedicated server or rents one

#

beforehand in previous games players could host Listen Servers, which would allow the host to also play

frigid yacht
#

😅

frigid yacht
cursive remnant
#

honestly if theres any kind of performance impact then ragdolling is not worth it. It just looks funny, doesnt add to the gameplay

coral flower
#

is any form of global illumination\indirect lightning planned for Enfusion?

hollow ether
#

probably

coral flower
#

'cause that's what it's missing the most, a part from a decent AA

soft yew
chilly quartz
#

Has anyone else reported this -- Purple pixilation when aiming down sights?

coral flower
#

look up and then look down again, poof, no more artifacts. That's the "fix" for now

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Also, about the movement. Pretty sure that the main "problem" with it right now if how fast you can sprint from 0 to 100

#

it's basically instant and it feels really strange imo

cursive remnant
coral flower
#

but it does have ragdolls

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they're just really broken

cursive remnant
coral flower
#

wouldn't make a lot of sense to implement ragdolls that look like shit instead of canned animations and nothing more

soft yew
cursive remnant
coral flower
soft yew
#

my main problem with it is the immersion breaking aspect of me shooting a guy and him reacting/dying in a way that it looks like he got shot from a completely different direction

coral flower
#

ragdolls always get their legs twisted right now

cursive remnant
coral flower
#

Source games are full of bottlenecks

cursive remnant
#

still though, they are very resource intensive

coral flower
#

not really

loud mica
#

Reforger ragdolls are great, dont know what youre talking about

cursive remnant
#

id imagine theres a lot of calculations required in mimicing a human body. im a programmer but definitely not a game developer

coral flower
cursive remnant
wary field
#

it probably differs from engine to engine but on roblox it's barely 10 lines of code

coral flower
soft yew
#

I just want directional impact reaction, idk if thats the correct name for it

loud mica
#

What do you want? No bending legs, looks like the body has actual weight.

coral flower
vocal linden
#

ragdolls need a slight touch up thats all

loud mica
wary field
rich fractal
#

No legs bending backwards, but they almost always are scrunched up and the dying animations just feel cartoony

coral flower
#

sanity check time

cursive remnant
#

im not sure there are big directional impacts with bullets, unless they hit something like a breast plate. I could be wrong though. definitely not a ballistics expert

wary field
#

I think it depends on how the victim is moving, if they were running they'd just faceplant if they got shot from anywhere

primal star
#

Hello. I think that it is necessary to disable the display of the nicknames of the players talking into the radio. At the moment, it is very easy to understand when the enemy captured it by simply opening the list of players.
On the Arma 3 server where I play, we use a modification that adds walkie-talkies. I really like the system that no one sees my nickname when I take an enemy walkie-talkie and confuse the enemy. I would really like this to be implemented in Reforger.

vocal linden
coral flower
vocal linden
loud mica
#

Still, saying A3 had better ragdolls is just flat wrong😂

coral flower
#

I mean, are they actually planned? Cause I didn't read about them

vocal linden
coral flower
loud mica
#

Wtf

amber dome
wary field
#

plans don't need to be publicized XD

low flax
#

Reforger has a wip arma 2 death animation

vocal linden
coral flower
cursive remnant
#

regarding ai performance i understand its mostly because their behaviour really isnt that complex yet. There was some discussion in the ai modding channel that implied the same single threaded bottlenecks are still in enfusion. I absolutely 100% would not want any of my cpu resources to go into ragdolling

soft yew
#

Closest thing to what i'm hoping we get is Real Hero's Ragdoll Mod for arma 3, If you look up a demonstration, you might understand what i mean.

rich fractal
#

What I would personally like is small animations on death like hands covering the place that just got hit and the body going kind of stiff while they fall over, sort of like what Ground Branch does

vocal linden
wary field
coral flower
#

I'd love to have a clearer roadmap

soft yew
#

I cant say for sure but i swear i've shot a couple of guys and they do either the same or similar animation like 3 times in a row.

coral flower
loud mica
reef crow
coral flower
#

true that, but I'm kinda talking about features currently in

reef crow
#

It goes back to tank interiors.

"We want interiors"

"spends a DLC to make interiors"

"All youtube videos just show people in 3rd person mode in vehicles"

#

Like that is a generic example, but sometimes the customer doesn't always know what they want. What mind sound like a hyperfocused issue might be something not worth it in the long run. I have had plenty of devs give me sad stories of cool tech they put into games that consumers give zero cares about lol

rich fractal
#

Honestly, if we get PiP tank optics I think I'm probably only going to play on first person only servers, the amount of immersion with that would be insane

soft yew
cursive remnant
reef crow
#

I always advocated that by default 3rd person should be disabled. Requiring community servers to enable it.

shut willow
#

Please add artillery. Howitzer, Zis, Etc

rich fractal
vocal linden
soft yew
coral flower
#

tell me with a straight face that these look fine. Always crossed legs and with stiff arms, all the time

loud mica
coral flower
#

dude that's ragdoll...

cursive remnant
#

i mean what do you want them to look like. If you really want to see what real war bodies look like then especially now you have plenty of sources to check up on. They probably dont look like what you think

coral flower
#

that's the static pose after the ragdoll stop "moving"

rich fractal
#

Yeah, the leg thing is because of when the ragdoll starts, it starts too low as a direct result of the death animations

coral flower
loud mica
#

Ragdoll by definition is the animation of a dying character

rich fractal
#

If the ragdoll started when they got shot and they just fell over, the cross leg thing would really happen

coral flower
urban cypress
#

Also to the devs, waves also need ripples, not just the sea but little lakes are not a static wave, so either make the surface flat or make it wave but a static wave looks really off lol

loud mica
coral flower
#

whenever you fall, you fall in the exact same position? I'm not saying it's impossible to happen one time, but that's basically every single ragdoll

shut willow
#

the death animation functions like this, Death Anim -> Ragdoll

cursive remnant
rich fractal
#

I'd like to see the game go in the Ground Branch direction with death animations/ragdolls

loud mica
coral flower
cursive remnant
coral flower
loud mica
shut willow
#

It would also be nice if they brought back more Zeus tools, Fire support, Repeat waypoint etc

cursive remnant
#

i mean if you want realism then why not add 10 hours of groaning and spasms before bleeding out. i dont

coral flower
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I've got so many screenshots of broken A3 ragdolls that it's not even funny

coral flower
cursive remnant
rich fractal
#

I mean, adding some movement on the ground certainly does add some impact to firefights

coral flower
#

I'm not saying they should add shit like that, leave those things to mods. But aspects like ragdolls? They should be fixed

rich fractal
#

This is the sort of direction I'd want to see Enfusion's deaths go
https://www.youtube.com/watch?v=vF_5wz60Lhg

A video showcasing the ragdoll physics effects (including lengthy animations too) in the V1032 update for Ground Branch (BlackFoot Studios)

You can get the game here:
https://store.steampowered.com/app/16900/GROUND_BRANCH/


Consider supporting the channel on Patreon, supporters of the channel get the impressions and analysis vids a week ear...

▶ Play video
loud mica
cursive remnant
coral flower
#

not really

cursive remnant
#

meh, i sort of get your point, but if i think about acute stuff that needs fixing then making death look more realistic is not on my list, and probably not on devs list either

coral flower
#

maybe not top priority, I'll give you that, but it still should be on the list imo

vocal linden
coral flower
#

hold my beer part 2

cursive remnant
visual vessel
#

They were a little floppy for my taste but were still serviceable

coral flower
#

they were "ok", but not good at all

rich fractal
#

If the devs want to give us the whole authentic combat experience, convincing death animations/ragdolls are pretty important, not to mention they help gunplay and firefights feel weighty, because the firefights I've had so far in Reforger honestly haven't felt that great

vocal linden
#

Calm down.

coral flower
#

alright, have it your way

vocal linden
#

It ain't that serious, guys.

rich fractal
#

The death animations really take me out of it and make the gunplay feel kind of arcadey

cursive remnant
#

i think we should just be clear about what we're talking about. it is kinda serious

vocal linden
#

It ain't serious to get mad about and start performing snarky comments.

loud mica
cursive remnant
vocal linden
coral flower
#

just gonna drop this. Old, but can be done even with modern a3

rich fractal
#

Like, I'm not going to ask for being able to blow chunks out of people and taking limbs off
We already have wound effects on the body which is fine, just either going entirely ragdoll, or having some better animations for death would add a great deal

coral flower
vocal linden
cursive remnant
coral flower
cursive remnant
#

depending on what happened before, ofc

coral flower
vocal linden
cursive remnant
rich fractal
#

Arma 3 had a bad case of knees bending backwards

vocal linden
cursive remnant
vocal linden
#

Well yeah you are gonna blow back and shit, are saying limbs are gonna twist and shit?

cursive remnant
#

game is actually rated for 16 year olds so that probably factors in as well

#

you brought up insurgency standstorm, thats rated for 18+ probably because of the death animations

rich fractal
#

That's usually for blood, don't think ragdolls have any affect on rating

lyric wedge
#

I wouldn't want my kids playing that, maybe if you could disable it the same way you can disable blood

rich fractal
#

I'm not wanting the blood or anything, just the ragdolls that slump

lyric wedge
#

Ragdolls slumping and writhing around on the ground is vastly more graphic than bleeding

rich fractal
#

Blood and on the ground animations, while nice, can be left for the modders

finite socket
#

lol "Don't want my kids seeing blood but shooting people is fine" what?

cursive remnant
rich fractal
#

I just want people getting shot to not feel like I'm watching a cartoon death scene with a super slow over-exaggerated death

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The animations right now are really what's making combat and guns feel weak for me

lyric wedge
#

It's not about the blood, Arma has always been sort of sterile and sim-like from a violence perspective. It's more appropriate for kids to play than CoD or something imo, but giving it ultra-realistic graphic death will change that. As it stands A2/A3 are more akin to flight sims than they are to most FPS games

slow cradle
#

My fire selector keeps rapidly spinning even with a quick press. Id like it to be one click moves it once.

rich fractal
#

When I did a quick firefight in Reforger something felt like it was missing, so I went and played vanilla Arma 3 to see if I could try and figure out what made it click there, and that's when I kind of realized it's the ragdolls

lyric wedge
rich fractal
#

Yes, that's literally what I'm asking for

lyric wedge
#

Yep we're on the same page then

rich fractal
#

I want ragdolls that don't have the weird knee bending that Arma 3 had

#

Anything more than that can be left for modders, since BloodLust 2 is already on the workshop

#

Animations can be good, but to be frank, the ones in Reforger currently aren't

lyric wedge
#

Frankly I'd rather just have those back, remade with modern tools to be a bit smoother

rich fractal
#

Yeah, either full animation no ragdoll, or full ragdoll no animation will general look decent
The main thing comes when you start mixing them, that's when you can get some weird results, like what we're seeing in Reforger where almost everyone goes into the weird scrunched up position

void trout
#

Also, I want full legit dismemberment. I wanna see my target walking around looking for his blown off arm after it gets shwacked to atoms by a .50

#

Crispy critters from vehicle fires.

The whole nine yards. If I don't get PTSD after an ArmA session, it's not visceral enough. 🤣

finite socket
#

The lack of gore has always been annoying but with most of the things in the game it is a compromise

void trout
tepid stream
#

Issue, AI have no perception of "theres something between me and the enemy" whether that be terrain or friendly units, they will actively mag dump their entier ammo supply into the ground, then shoot a friendly when they pass in front

void trout
lavish surge
#

I hope that we will see not only the return of difficulty options for Reforger like the ones we got in A3, but an expansion on them, like turning off names (both overall and the option to turn off only AI names, leaving player ones) but stuff like damage from AI and such @slow cradle

#

also of course setting said difficulty settings for Servers

slow cradle
#

warning: I do not own Reforger but I've seen a lot of SP and MP gameplay

I notice a few things that BI really needs to improve on with the AI to make it on par with the expectations set with A3:

  • AI caterpillar (walk in straight lines and clip into eachother a lot, as if they do not have other move nodes) a lot
  • AI lack good obstacle perception
  • AI do not possess the ability to coordinate amongst eachother well. I am biased because I use LAMBS + VCOM, but that is the standard most ppl have
  • AI are slow to employ AT weapons
  • AI can't drive vehicles (sadly, I am sure this will improve)
  • AI still have the known arma issue of "I like standing out in the open and doing nothing", they should seek cover first
#

I feel like the immersion of Arma comes from the fact that AI units are cohesive and operate as if they were a military unit, and they should employ the proper strategy as well as the reactive/dynamic nature of infantry

dapper snow
#

I absolutely do not want rag doll to be a priority. Currently, the AI computations seems to be done on one thread, or so I’ve been reading. Essentially what that means is despite Reforger having implemented solid multi threading within their engine, the computations needed for AI doesn’t utilize it. The more complicated AI behaviour becomes, the more computations are required and limiting this to a single thread is strange to me but I am sure there is reasons for it. So I would much, much prefer ragdoll staying the way it is rather than hogging CPU resources just to look a little bit better than it currently does.

cursive remnant
#

I feel the easiest degree of AI driveability to implement would be being able to "drive" through them when in the gunner seat

slow cradle
dapper snow
cursive remnant
#

Its the single most off-putting thing im arma 2 and 3

slow cradle
# dapper snow I absolutely do not want rag doll to be a priority. Currently, the AI computatio...

There can be some constraints when you are splitting AI computation amongst two threads because you need to communicate between them,
having a dedicated thread for AI processing is okay, as long as the thread is not blocked by other slow performing processes (specifically, rendering and game logic), but since those probably have their own threads, its much faster

Also remember that multicore processing (which is another thing Arma 3 lacked in) can also boost performance by having the processing done on multiple cores as well

#

If you used three available cores, one dedicated for AI processing, one dedicated for Rendering and one for game logic, and execute the threads on separate cores, you get a performance boost

#

Unless they are intending on taking a step backwards I am pretty sure they understand the need to utilize as many threads and cores as they can, they probably will factor that into AI

dapper snow
slow cradle
#

When a agent ragdolls it typically does not need to process AI until it finishes ragdolling

dapper snow
#

I like the performance now as it stands, adding multiple squads of AI has little effect to my game which is a step up from A2 and A3

slow cradle
dapper snow
#

I had 8 squads running with minimal impact. I don’t know how many until performance degrades, I’m not at my PC right now to test

rich fractal
slow cradle
misty lantern
rich fractal
nova quest
#

Do suppression will be a thing ?

north portal
nova quest
#

Tiny tiny tiny tiny then.. i dont feel suppressed when im being shot at

north portal
north portal
nova quest
#

To me, when someone shoot at me it change nothing. I can still aim and see everthing. I mean its realy really light suppression

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if i shot a player he dont care about the sound, he will aim and shoot back. they have to get huge vision penalty to work

slow cradle
north portal
north portal
slow cradle
nova quest
#

Like in SQUAD for exemple

visual pilot
#

VERY FUN

north portal
slow cradle
#

Are you able to run C++ code and access game engine components in Reforger?

north portal
slow cradle
# north portal Not for modders, no

In comparison to Arma 3, are these AI functions better performing when they're multithreaded? And, is the behavior tree system implemented in C++?

slow cradle
# north portal Yes and yes

So, modding the AI's behavior would have much less performance impact than in A3 where you needed to do this via SQF?

nova quest
#

From what i saw in solo Game master, AI just walk face to face

slow cradle
crystal beacon
#

Plz don’t make Skynet AI Zeek

north portal
slow cradle
white hamlet
#

Yeah, eh, again, just try to read for once. Reforger is clearly aimed at to beo more stream lined version for easier access.

slow cradle
#

I don't do any SQF/enfusion development, I hope to get into it sometime soon when I have some resources I can learn from 😄

white hamlet
dapper snow
north portal
white hamlet
slow cradle
white hamlet
# lavish surge maybe, but passion is not excuse for aggression

Well, I have lost the overview but, as in every community that is "bubbled" in the sense that people come together with a very specific taste or whatever, people try defend the game no matter what. And I think I've all the right to instead have an actual rational argument instead of misinterpretations, ridiculing, etc. Kudos, guys, I'm out

white hamlet
void trout
#

And you can always mod them not to be as realistic

white hamlet
void trout
#

You obviously failed to understand one bit of my refutation. You no like? You can change it on your own. Because you are quite literally the only one that wants it changed.

#

I don't like stamina in A3. So I got a mod to remove it.

Mind=blown

shut willow
edgy arch
#

Have actual ragdolls be as similar as possible to GTA 5's rage, enable body physics even after death, and enable actual bullet holes.

#

just a suggestion, thanks 🙂

white hamlet
white hamlet
void trout
white hamlet
void trout
#

The support truck. Ok. The game mode was made with that as a key component to how it was meant to be played in a vanilla setting.

You're the only one who has voiced any issue with it. (Feel free to show me literally anybody else who wants it changed.)

So, with you being the .00001% who doesn't like it, it's on you to have it changed via modding, and convince people to play on a server you set up.

#

It is not on Bohemia to cater to the few who might play.

low flax
#

What did he want changed?

void trout
#

And he doesn't like resetting the standard AK47 zero to 100 from 440

low flax
#

Welcome to early access

visual vessel
#

Who cares about the AK74's standard zero being 440? In my experience it's still easy to hit man-sized targets at distances below that. Just aim for center mass

void trout
visual vessel
#

Playing 4D chess over here

strange tinsel
#

Maybe someone said it but I will say it once again, controls are fine by themselves, but controls settings are huge step backwards, no proper option to set Hotas, Steering wheels, flight sim throttles, hardware collectives.

Theres no weapon attachments whatsoever, even if game action is in 1990 1989, some optics for both AKs and M4s would be really handful and improve the experience.

I am not weapon specialist but it looks like that M16A2 is less accurate than AK which may be less realistic but may be is the word, because I only held pistols in my life so I have no real experience with those guns.

Lack of helis is huge butthurt, please add them in future, same goes for planes and yes, I know map is small but think about community maps that are surely going to be bigger.

Lack of civillian faction is also butthurt, add them (characters ,vehicles) please.

Eden Editor/Mission Editor is the thing that hurts me the most I hope it's going to be in game in future.

I know it's not modern soldier era but please add some primitive NVGs, it's so frustrating that most of people bump their gamma in Nvidia control panel and see you like it's day even when theres night and you stand no chance to win unless you do the same (It is really broken, actually gamma 2.0 settings in Nvidia control panel looks like day.)

TANKS, TANKS, TANKS, ARMORED WARFARE is also thing that should be in the game but apparently theres nothing like that in the game.

void trout
#

Regarding the vehicles and HOTAS bindings...

The settings will probably come when aircraft are introduced. As will other vehicles as the testbed continues.

#

But nods... probably not. They weren't standard issue for really anybody back then. In A4, sure, but not here.

visual vessel
#

Wasn't there a post on reddit earlier today showing that helicopters were coming? I seem to remember that somebody found files in the game for the Mi-8 and UH-1

low flax
#

Noticed when you swim then climb out your instantly dry again

#

Should be dependent on weather and temperature if that's a thing

void trout
#

That's probably a bug.

#

Replicate and report to BI

white hamlet
strange tinsel
#

@void trout I hope so but still, I wanted to say that just in case. (controls)
I loved that in Arma 3 that I could use the same Joystick + Throttle combo that I use for DCS and Microsoft Flight Simulator.
About NVGs, you are right but they need to do something with how broken NVIDIA control panels are in this game, I am not caping, literally it looks like day. I will post two photos there if it's possible of Gamma off vs Gamma on.
@visual vessel I found it somewhere else yet you never know how legit they are. You meant this pictures? https://imgur.com/a/PkpX4Co (Click the link)

visual vessel
#

Yeeeah, that's the one

void trout
slow cradle
#

Mom, dad, please stop fighting

white hamlet
void trout
woeful dew
#

Fucking hell tide.

void trout
#

Him so booty tickled

strange tinsel
# void trout Oh yeah for sure. I'm certain an NVG mod will come out for Reforger here shortly...

https://cdn.discordapp.com/attachments/755205772195135491/977694472156610640/IMG_0384.jpg
https://cdn.discordapp.com/attachments/755205772195135491/977694476703260752/IMG_0385.jpg
This two were done at 5:00 AM, and no, darker one is not that dark because of my phone camera being blasted by brighter window over dark window, it actually looked even darker on on my screen than on camera.

Also BI should make sample mod for NVGs.

slow cradle
#

||Also FYI/PSA/Whatever:

When using headtracking, if you vault over stuff, fall down in elevation, or otherwise do certain actions; the camera goes all fucky-wucky and makes you look down, up after a few seconds, then down again. Even if you wrestle for control with the mouse (and manage to win) it still misbehaves.
[Using Opentrack to headtrack]

A temporary solution to that is tapping your freelook key for a second (Default: L-Alt) and it fixes the issue.||

Nvm found the shiny link for the feedback tracker

void trout
heavy egret
#

Upscale the frames to 60

lost stag
#

someone jumped off a roof and as he landed the game dc'ed me, could still walk around a bit but no network updates. maybe not much of a bug report

wary field
lavish surge
#

hope to see a version of the M70 with the hood up, if not the ability to interact with it it put the hood up

#

my favourite uniform set so far

low flax
misty lantern
robust canopy
#

After ten or so hours with the game, I'm gonna kinda dump everything I've got here, pertaining to the gameplay decisions and not as much the bugs, as enough people have probably pointed those out.

As far as animations go, I think most if not all deserve some love and touchups, if not a re-do. Most feel clunky and very early, (rightfully so), the ones I most thinking of are the reload animations, which feel very robotic and rough, jumping/vaulting animations, stiff and not terrible accurate, and some of the general movement and in-vehicle animations could use a touch up when interacting with objects.

The compass and watch I find are very small and are inconvenient to read, as for solutions, perhaps a larger model closer to the face, or a similar solution from A3?

Vehicles themselves feel the most solid out of anything in the game, they are fun to drive with a few quirks. The suspension feels very accurate to a real vehicle, but has a few issues when it bottoms out, it'll send the vehicle careening through the air. Other than that, not too many critiques of them, honestly really good job done here.

With the new inventory system, I personally don't care for it too much, it feels rather clunky and doesn't really fit into the game I feel. The addition of the extra uniform customizability was a much-needed upgrade, but the UI itself needs some changing. The grid-style inventory was a cool implementation, but in it's current state it doesn't look or feel good to use, the controls for it are odd, as sometimes you can simply drag and drop, and sometimes you can't, and instead of to ctrl click it. This is one of the features I hope gets an upgrade in time or with A4.

The firefights in this game are another very solid feature similar to vehicles, and I really do enjoy the newfound terror being shot at brings.

Beyond that, I don't have many more critiques I can think of rn. I'm excited to see where this goes and I'm glad to see the devs clearly do care about the game.

upbeat barn
#

SO after 14hrs of playing i can clearly say i am happy with the results. The only thing i am rlly missing is the standart editor. But i would say with time many new features will be added.

One question the Rifle form ArmA3Contact, which is in the workshop seems nowhere to be found, in any of the arsenal/ammoboxes, does anyone got a clue where i can find it

robust canopy
# robust canopy After ten or so hours with the game, I'm gonna kinda dump everything I've got he...

With a slight update to this, with a few things I forgot..

When injured, perhaps more of a 'meaty' or noticeable indicator, to make it feel more solid and as if you were actually hit.

The vehicle turrets are still clunky, but I've seen it talked about enough that I think I can pass over it for the most part, but I do enjoy the new inventory system for them, as well as the implemented VOIP. Reforger feels like it has so much potential and can likely stand as a healthy base for A4, and as an entry that Console users can use to get into the game.

floral moss
#

and there were nightvision options in the 80s

misty lantern
#

One positive observation about the Game Master GUI: I do like that the Entity Browser's toggle filters include entity Traits, as well as said icons being displayed on the entity thumbnails, if only because I can quickly see an entity's purpose this way

void trout
lavish surge
#

I would imagine the most likely time to see NVG's added we would see is when Spec Ops is added

#

also, I hope we will see the Pilotka cap for Soviets

lavish surge
floral moss
#

Who would fight during the night without nightvision equipment anyways? 😄

misty lantern
void trout
spare matrix
plush jackal
#

This is more feedback then a bug could the compass be fix to were we can see everything on the compass and could the numbers for the quadrants in the map stand out more because they are kinda hard to see especially with a smaller TV

raw valve
spare matrix
#

its the combat range for ak...

raw valve
thorn sierra
#

Still doesnt work the game?

rich fractal
#

I've though of a couple ways to try and make fights feel a little less floaty and also encourage tactics to gameplay

  • Right now players are able to bunny hop, last time I checked we aren't playing CS;GO, though this will require some work I'd suggest adding a sort of "landing" animation for jumps, when your feet come back to the ground you're stuck in place for about 4 - 5 seconds or however long the dev team decides and can't move until you're character has recovered from the jump.

  • Inertia, right now your character can stop on a dime no matter how fast he seems to be moving, I propose some sort of inertia system is added for quick and fast movements like jogging and running, and strafing.

  • Final point, and probably what'd take the most to implement (maybe I don't know I'm not a dev) is tying the weight system to the mantling system, the heavier you are, the less height you're able to mantle (this might already be a thing don't know I'm just guessing it isn't)

waxen holly
#

🤡

#

who says the majority dont enjoy logistics??

"trust me bro"

speak for yourself, simpleton

rich fractal
#

If this is you're opinion of the subject, the Arma series may not be the right one for you

waxen holly
#

this guy is stuck in the public "noob friendly" co-op servers in arma 3

#

lol this is the sign of someone who lost an argument

neat plinth
#

having a glitch where the sniper scopes go party mode and flashes blue and green

sacred wraith
#

In regards to the reforger workshop, it would be nice if it was like Garry’s Mod where it’s linked into the steam workshop.

wary field
forest kayak
#

Please make servers playable. Thats all 🙂

rich fractal
wary field
#

fix the bug that has been reported over a thousand times !!11!

#

but fr didn't they post something about it

tepid oyster
wary field
#

well if they commented here they probably saw like a few messages up the same message

thick rampart
slow cradle
#

logistic feature is imo an good addition to the game and for sure there will be an option/mod that disables the logistics part of the game

primal sequoia
#

I kinda like the logistics feature

woeful dew
#

I just realized....the dude seems to have forgotten that foxhole exists.

#

That game has players that are really into logistics.

primal sequoia
#

Shoot I love driving logistics and jamming out

woeful dew
#

Seriously though those guys literally had a strike to improve logistics and stuff. Like..an actual in game strike.

lyric wedge
#

That was a shocking display of projection up there, assuming that everyone else agrees with their opinion

rich fractal
#

I like logistics because it adds ways to try and disrupt your enemies frontlines without grueling attritional warfare

woeful dew
#

Had something similar with the aks...viewthing? Forgot what it was called.

rich fractal
#

The battle zero

rapid plinth
#

As I suspected from YouTube impressions, there is not enough "eye zoom" in this game. Even at full zoom, enemies in the distance appear absolutely miniscule. As in any realistic game (ARMA, flight sims, even racing) there has to be adequate zoom to compensate for the fact the character's eyesight is portrayed on a small flat monitor.

It's simple geometry, a monitor covers a small amount of YOUR field of view (for example, a 24" monitor at a rather close 24" view distance = 47 degrees). A 47-degree horizontal FOV is unplayable. Most FPS games are closer to 90 degrees. So we need both. Which means we need a substantial eye zoom.

If the player characters are so near-sighted, as they are now, the the scale of combat will not be realistic. Needs to be fixed.

This is how enemy soldiers appear at 350 m, compared to ARMA 3. Full-scale crop.

ancient stump
#

Also, we really need a roadmap for Arma 4.
Reforger is still very cloudy in its intentions and we have no idea what we will see in Arma 4. Because it's a new engine we can't assume it will be an transition like A2 to A3. The community really needs a roadmap

#

Maybe even community polls to see what we want? BattleBit Remastered is doing this and so far it's working great.

misty lantern
#

A roadmap is not happening anytime soon, not when its development is being informed by feedback for Reforger

ancient stump
#

We are getting bits and pieces... Ivan Butcha said that they are working on a in-game mission editor like A3 has

misty lantern
#

Hell they won't even give one for this game beyond 'three major updates over twelve months'

ancient stump
#

it doesn't need to be now

rapid plinth
slow cradle
#

I love Arma Reforger, great game, never played anything remotely close, with the physics, graphics, yes it has bugs and other issues, but why wouldn't there be as it's basically a testing game for Arma 4 I think, and it just came out 5 days ago today, The only issue is the disconnection issues which people mentioned would be fixed shortly after or during the fixing of the connecting with backend issue, other than that, it's an amazing game, excited for the next updates and the updates after that.

Overall, it's an amazing game 10/10.

slow cradle
cloud gull
#

straight up one of, if not -the- most immersive game i've played. i love how practically everything you interact with now has a proper animation that really makes you feel like you're interacting and a part of the world around you. the new lighting is badass, and the conflict mode which i thought was really slow at first, is starting to really grow on me after people are figuring out how to play it now. we definitely need more gear, and vehicles and like a mortar or artillery or something, and priority number one should be fixing multiplayer stability, but i think this game is awesome for what it is so far

fierce quest
#

To start, I gotta say that I absolutely adore this game, and I noticed this in a movie earlier and it caught my eye. Could we get a Humvee variant like this?

https://imgur.com/a/uVf3DM2
This link is to a hidden imgur post, and it is pasted here literally only so that I can embed a visualization of my idea.

slow cradle
#

Maybe an actual medic class as well, that have a lighter gun such as GAU-5 Carbine.

stone hatch
slow cradle
#

No clue

rich fractal
slow cradle
#

I just did a search, an M4 rifle and/or an M17/M18 Modular Handgun System. But yes they could use an M16

rich fractal
stone hatch
slow cradle
#

My mistake

night notch
#

I'd like to see the Glock 17 make a return

rich fractal
#

I don't think M4's were even issued out to troops yet in 1989

fierce quest
#

But even reviving people seems like a tedious concept because all you need is a radio pack and you can just materialize another replacement iteration of your apparently expendable best bud right next to you like mitosis lmao

stone hatch
#

Little fun fact for ya.

fierce quest
#

A:R is in the '87-91 era iirc, but thanks for the info 👍

rich fractal
#

There is some signs we might be getting a somewhat more in-depth medical system with the bandaging and a "wounded" status in the inventory screen.

Also A:R is mostly focused in on '89

misty lantern
misty lantern
cloud gull
thorny bear
cloud gull
thorny bear
cloud gull
#

maybe other equipment like range-finders (if they had them back then, i'm not very well informed about cold war era equipment) and NVG, though i'm very on the fence about NVG as a single man could wipe entire squads at night with how dark it is lol

misty lantern
cloud gull
thorny bear
rich fractal
#

'89 is the perfect time to have SF units that have AN/PVS-7's, but you could completely omit them from Conflict for the sake of balance

cloud gull
thorny bear
rich fractal
#

The situation for infantry nightvision is pretty skewed in this time frame, I don't think the soviets had any helmet mount nightvision goggles and only had weapon mounted nightvision optics, where's the US had goggles, optics, and weapon mounted IR devices, so it would be pretty hard to balance conflict for nightvision

But I would love to see nightvision get into Reforger for the sake of letting us test it, and it could be useful for PvE.

cloud gull
thorny bear
rich fractal
#

Yeah, having actual shadows and clouds blocking moonlight gives me some really good ideas on how nightvision in this new engine can function closer to life

#

Basically any area that doesn't have moonlight will still be dark, even under nightvision, thus requiring the use of IR Illuminators to see

thorny bear
#

speaking of weather effects the rain is beautiful, although the AI dont seem to pay attention to the reduced visibility right now.

cursive beacon
#

the darkness at night is awesome

cloud gull
reef crow
#

I think flares will help a lot with that when they come out

thorny bear
cloud gull
hybrid acorn
#

And we didn't see an in game brightness setting so it must be a monitor thing, which makes me think people are gonna adjust monitor settings for a huge nighttime advantage

rich fractal
#

Okay, so when it comes to nightvision in Reforger, this would be how I do it
US Gets the AN/PVS-7 Gen 3 single tube nightvision goggles, and the AN/PVS-4 Starlight night optic
Soviets get the 1PN58 night optic
For the sake of balance in Conflict, the only night vision that would be able to get used would be the night optics, of course, when it comes to if they unlock at a specific rank I'd leave to the devs, but I would say yes, make them locked until probably the highest possible rank

cloud gull
#

to be fair, some people just have better night vision irl anyway lol

cloud gull
hybrid acorn
#

Yeah, I just think that it should be made into an in-game setting if even some default monitor configurations allow for far better night vision *(mainly because day/night cycle is on by default in all servers )

cloud gull
#

you're probably right, unless there's some magic they can do to change the brightness based on peoples graphics card gamma settings, but i don't know if that's even possible or if they're even allowed to dig through your settings like that lol

spare reef
#

the fact that people still turn their gamma up to see in the night

#

that's one of the problems i hated with arma 2 and arma 3
is the fact people can just turn up gamma to get rid of any disadvantage they have during the night
what's the point of night time when people just decide to cop out on setting adjustments

hybrid acorn
#

I agree, night battles are so damn cool and that really sucks the fun out of it in MP

cloud gull
#

yeah, night battles are pretty damn unique in this game. you could be standing a metre in front of an enemy and not even realise until muzzle flashes start lighting up your surroundings. i found myself in the midst of a 4 man enemy squad at night-time, thought they were team mates til shots started getting fired lol

rich fractal
#

I do kind of wish server admins could somehow dictate the gamma players could have on the server

spare reef
#

they do
it's called the moon

rich fractal
#

Yeah, but I mean, like being able to set the gamma setting to a specific number and it can't be changed on that server
But that could bring in a whole host of issues since some people use it for legit reasons

cloud gull
#

the problem is people are doing it through their graphic card, and i don't know how much power the developers have to affect that

misty lantern
# cloud gull absolutely, mortars and artillery will be dope

A glance at Wikipedia indicates that both of Arma 2's mortars (the 81 mm M252 and the 82 mm 2B14 Podnos) were in service as of Reforger's setting, so there's an answer for the Reforger team when it comes to 'balancing' mortars... just do what Squad did, which unlike Arma 3 at least had cosmetic/name differences for the otherwise-identically-performing mortars

spare reef
#

i mean you can't change the gamma in the video settings atm
so the only way to adjust gamma is via your monitor

#

but anyway related with mortars
i hope they get rid of the artillery computer :P

daring ember
#

feedback: gameloads? 📈
servers playable? 📉

lyric wedge
cloud gull
#

if they add in like a heavy-fog weather during day-time, then that will become a blinding mess for high gamma players

lyric wedge
rapid plinth
# lyric wedge This is almost certainly an intentional design decision

maybe. but without checking the actual values, it seems suspiciously similar to DayZ standalone. Anyways I give my feedback, because I don't like it one bit. ARMA is always king of long range, large scale infantry combat. If it is limited to the closer ranges, Squad becomes more appealing by comparison...

lyric wedge
# rapid plinth maybe. but without checking the actual values, it seems suspiciously similar to ...

I don't like it either, it was the very first gripe I had about the game within seconds of trying out the tutorial. The thing is, it's hard to tell which aspects of the game design will propagate to A4, and which are just specific to Reforger and its more accessible/console focus. I suspect that the limited zoom is just a temporary change for the reasons I outlined above, but if it's something that's going to end up in A4 then it's definitely something worth making a big deal about because it really puts a damper on the scale of combat that Arma has traditionally focused on.

blissful sage
#

I do think we could stand to have a little more eye zoom, purely as a QoL feature

blissful sage
lyric wedge
#

It's not really QoL it fundamentally determines the scale of viable engagements

rich fractal
#

Yeah, especially when we're in an era where magnified optics aren't on basically everyone's rifle, having more eye zoom to get some realistic engagement ranges is needed

spare reef
#

but you have binos

blissful sage
#

Issue arises when you consider that people often play on smaller screens

#

What's a well defined silhouette on some screens is basically just a few pixels on another screen

#

That's why I'm calling eye zoom a QoL thing

spare reef
#

i can understand why people want it
i just don't want people able to zoom all the way down an rifle lenght and snipe without an optic :v

rich fractal
#

Yeah, that's one of my biggest concerns with it as well, suddenly a 4x optic becomes useless because you have a 4x optic in your eyes

slow cradle
#

Just give a option to disable it in server settings like in the addon settings.

rich fractal
#

I kind of wonder how well the flight sim solution would work where at a certain distance you basically kind of blow up a few pixels, that would be kind of an awkward solution though

spare reef
#

blowing up pixels for eye zoom would just make hiding in bushes and rocks from a distance useless

rapid plinth
# lyric wedge I don't like it either, it was the very first gripe I had about the game within ...

I think many casual players will not notice, because they do not have a sense of proper scale. If it is smaller, it must be far away, no? When I first set some enemies up, loaded in and looked at them, I assumed they were something like 500-600m away. Turned out they were closer to 300. But when you start measuring, scaling reticles and things like that it would become very apparent something is off.

spare reef
#

from the looks of it rn
all the optics and bino crosshairs are scaled to their irl size aswell

thorny bear
# blissful sage That's why I'm calling eye zoom a QoL thing

yeah Arma 3 has that in a sort of way, I know in Reforger you can zoom in with rmb like in Arma 3, but I do miss my mouse-button full eye zoom/unzoom and it works with scopes in Arma 3 aswell, that would be a nice addition, or at least at the minimum being able to set an extra bind and toggle-key for it.

lyric wedge
#

They don't take into account that the eye zoom should be applied on top of the optic zoom. In real life, even a high-power scope doesn't make the target fill the whole view, but you can still see it extremely clearly because the same acuity that your eyes have unaided applies to the magnified image as well

blissful sage
lyric wedge
spare reef
#

or if we do bring it back
disable eye zoom for rifles :v

lyric wedge
#

Why?

#

The unaided eye can spot a person at thousands of meters in real life

spare reef
#

what i meant was disable the ability to use the eye zoom when looking down a rifle's sight

rich fractal
#

I'm split on on it really, because on one hand it lets you get realistic engagement distances with irons
But on the other hand, it kind of makes low-power optics useless in a way

lyric wedge
#

The way I implement it in my game is to allow the eye zoom to still work when looking through an optic, so that you can focus on the area in the center of the scope view rather than being forced to fit the whole thing on your display

rapid plinth
blissful sage
lyric wedge
#

In real life the scope takes up your eye's entire FoV

pine lake
rapid plinth
#

the only optic which is not fairly portrayed are the advantages of red dots and holographic sights as compared to iron sights.

blissful sage
rich fractal
#

Yeah, it's also things like, irons can block out an entire target while the optic reticle won't

blissful sage
#

You can aim from a slight distance with both eyes open, or you can bring it in with just one eye up close

lyric wedge
#

I'm talking about like an 8x rifle scope

#

When looking through a scope in Arma, the whole eyepiece is forced to fit on the screen, so the whole scope picture only has an apparent diameter of 30 degrees or something, whereas when looking through it in real life it's more like 70 degrees

#

If you take a photo through a scope it's hard to see anything, just like it's hard to see through Arma scopes, but when you look through the scope with your eye directly you can see incredibly well

#

To be fair to BI, though, this is all ultimately subjective since there's no way to characterize the acuity of human vision with a particular zoom level

blissful sage
#

Tl;dr: the eye zoom was a great QoL thing, and wasn't really all that prone to abuse.

The 1x optics and other low power scopes still had their niche as ironsight upgrades.

royal gust
#

F

stuck glade
#

This might be placeholder, but I think it's worth mentioning, please remove the dayz dying animations they're so bad and remove a lot of that ragdoll falling satisfaction when killing an opponent. It's bad enough they added them to dayz, don't carry it on to here please ♥

lyric wedge
#

This was mentioned earlier today as well. Even a decent animation would be better than what we have now, even without ragdolls

stuck glade
#

ragdolls seem like the easier and more realistic option to me, at least for headshots. I'm of course ignoring the issues ragdolls produce but the existing ragdolls seem to be working mostly fine. I'd also love it if we could have a downed / immobilised status much like the Project Injury Reaction mod in Arma 3 but stock

last mauve
#

bottom line keep zoom eyes in scope and out. it's been in arma as long as i can remember, removing it is silly. move on

#

bring back the side prone shooting , best stance ever that arma created.

stuck glade
#

This man spitting facts!

sudden coral
#

ADD THE PPSH

#

That gun go brrrrrrrrrr

spare reef
#

PPSH wasn't in active soviet usage in the 1980s

#

it would just end up being the AK-74U added :v

floral moss
#

sounds like a handheld A-10 burst 😄

timber sparrow
low flax
elfin kestrel
#

Hi where I should post the Worckbench crash tickets? When in GUILayout editor if pressing ALT and dragging some control it closes without promoting any error.

slow cradle
terse lava
#

I really like the vehicle interiors, hopefully we can see fully modeled tanks that you can turn in and out of. Its better than IL2 tanks.

marsh tangle
#

ℹ️ When being banned and joining server again you'll end up floating in the water (same as initial camera for World Editor on Eden). I would expect to be send back to the lobby.

gray shoal
#

I have discovered a small bug that does not let you set the view distance more than 2500m. I can set the slider beyond that number, but the affect does not show

#

I also think that some post processing options could be nice. Like changing the brightness, exposure, contrast and saturation.

fierce knot
#

So seriously the game is really fun but this constant crashing is just crap. The whole weekend forn ass

pure bronze
#

Hi! Workshop need a filter/category like SteamWorkshop

thorny bear
#

it has one

thorny bear
gray shoal
#

Something really needs to be done in regards to spawning on players. On more than one occasion I have been lining up the perfect shot, only for a friendly to spawn inside me and force my gun down. It also stops me from moving for a few seconds which is quite annoying in a firefight.

pure bronze
thorny bear
tepid stream
#

its so fustrating that i just outright cant join any servers, its frustrating that even though BI knows its happening they refuse to adknowledge it untill all their servers literally just fall offline, its frustrating that this is obviously a game id love, but that i just cant play it

quasi agate
#

can anyone tell me what they fixed with the servers today?

small anchor
neon hamlet
#

There was crashes relating to backend I guess those are fixed. One issue at a time I guess

hasty umbra
#

is it just me or the arms movement while walking/running is a bit over the top, especially when walking

muted cloud
#

Yeah I think movement could have a little tweak and the smoothness of the gunplay

storm tiger
#

Could you make the footsteps quieter when you move slower?

#

And the grenades do basiclly nothing, shot someone in the face with a GL and they walked away.

narrow wraith
storm tiger
#

I can see way farther and better IRL then in games like Squad, the focus zoom should stay, also its an arma staple

queen relic
#

please fix the servers

slow cradle
#

Hello Devs, the FIA arsenal and equipment crate is missing a bag which the FIA Machinegunner assistant wears. Also can you increase the starting magazine capacity of FIA from 3 mags to 6/7mags please? Thank you.

steep phoenix
#

Please tweak the movement, game also needs rotation speed limits. You can max out sensitivity on your mouse and turn 360 degrees in half a second while prone and crouched, it makes the animation look bad and its also not physically possible

slow cradle
#

Also in the "Sample- New faction" mod in the workshop, none of the units have additional magazines. They only carry the mag that is attached to the gun.

grizzled belfry
#

bugreport can anyone reproduce : after attemping to join a server that has mods i get 'cannot join with selected mods' , once back at the main menu now the server browers and mod browser are all dead... nothing loads and all the menu's are blank

shut holly
#

It would be really nice to be able to launch a private session from in-game. Like if I wanna test a co-op scenario I could just hit “start session” and be able to invite people.

lament sentinel
grizzled belfry
fallow harness
#

Please add a change weapon mechanic for console. Something like double tap y to cycle through your weapons. Right now you have to hold Back, press and release x, then let go of Back and that's just 2 things too many to do under pressure. The amounts of times where I accidentally reloaded because of misstiming this is too high.

low flax
#

Open a feedback ticket bud

lyric wedge
deft lotus
#

Hello guys. Did anyone try to remap aim down sights button to keyboard? It works wierd, it works like i hit the key for two times or something like that

pearl trout
#

the camera shouldnt go upside down in 3rd person ever. imagine flying jets 🤢

rancid apex
#

Xbox desperately needs keyboard and mouse support. I am dying for it

quartz mirage
#

just buy a pc

finite socket
#

Also its a known bug buttons being pressed twice

ivory fossil
#

Any news on the update fixing the Xbox audio issue?

deft lotus
#

thats the way you aim in this game since ofp

#

right mouse is for zooming in

timber sparrow
#

So perhaps us fixing the discrepancy there caused this issue there as a collatteral damage.

ripe sigil
#

I still don't understand why I am getting 40 FPSs on Reforger and 100+ in DayZ SA considering I am on the same hardware, using the same view-distance, resolution and video settings etc. Wasn't full Enfusion supposed to be an improvement over DayZ (Half Enfusion)?

timber sparrow
wary field
ripe sigil
ripe sigil
timber sparrow
#

Excuse me, I answered the concern about xbox weapon selection above. I am not really in position to talk about performance.

timber sparrow
#

What's your hardware in general?

shell parcel
#

Bug report— if you are holding binoculars and enter a BTR then you keep holding them and then if you die you can still hear the guy shooting in the gunner seat for the rest of the game

ripe sigil
timber sparrow
shell parcel
ripe sigil
ripe sigil
timber sparrow
#

I know that doesn't sound very Bohemian of me, but I have no DayZ installed on my home PC 😅

shell parcel
timber sparrow
#

This could even be caused by difference in asset quality - Chernarus, while demanding, is probably less complex than Everon

#

I could be wrong of course

shell parcel
#

Also kuloodporny while you are here do you have any word on if console will get a server creator in the final product?

timber sparrow
# finite socket Why would anyone do that 🤮

I personally like the way how it was in Red Orchestra 2 - with Shift for Sprint / Focus, and focus available only while stationary. But in Arma focus is a meta feature and cannot be combined that way.

timber sparrow
#

As in, I just have no idea.

shell parcel
#

All good just wondering

sinful crow
rapid plinth
#

There's some argument that you couldn't be scanning in detail far off hillsides while you are sprinting across a field. But as a variable FOV is required to simulate the default capability of the human eye one should be careful about restricting it. IMO it only makes sense to restrict, if in some situation, you would not be able see well. Only while stationary? I disagree. And even if limited from, for example, sprinting, it feels janky to have one type of vision one moment, and not the next. Worst for Bohemia games I've played is in DayZ standalone, where the zoom (while ADS) is tied to your stamina, and stamina is tied to how much you carry, therefore aiming at distant targets is often an annoying battle of zoom in, zoom out, zoom in, zoom out, plus running out of "breath" on top. And meanwhile, out of ADS, unlimited zoom.

forest kayak
#

make the game good pls

rancid apex
# quartz mirage just buy a pc

Yes that's one thing I'd love to do. However spending over a thousand dollars on a rig, display, and even just some of the games I own already isn't financially smart or available. At the moment at least

thick rampart
#

To whoever had the idea to put all the old OFP songs into the piano: I love you.

timber sparrow
#

Forwarded that confession. 😄

timber sparrow
low flax
#

Also if you go into water you get wet as soon as you get out your 100% dry again I made a ticket about it tho with pictures

I know it's probably last thing to worry about at the moment 😂

Game broken I dry quick /s

timber sparrow
#

If we were afraid of criticism, we wouldn't have gone public 🙂

low flax
#

Is there a way to cycle waypoints in GM yet? Damn I asked in wrong channel

thick rampart
thin garnet
#

Will we get a forum for reforger?

slow cradle
#

Please, please, please fix the UI lmfao in the next major update

low flax
timber sparrow
slow cradle
#

Game Master UI needs some camera movement improvements, the actual UI itself needs to be much easier to access (units/compositions tab on the right just like Zeus would be amazing), it just seems too compartmentalized

#

Trying to navigate my inventory proves difficult also it just seems very counterintuitive

slow cradle
#
SymGetSymFromAddr:487, addr:0x7ff636e7f7b1
SymGetSymFromAddr:487, addr:0x7ff63700af2a
SymGetSymFromAddr:487, addr:0x7ff63700b93f
SymGetSymFromAddr:487, addr:0x7ff6374b4f3a
SymGetSymFromAddr:487, addr:0x7ff63766850a
SymGetSymFromAddr:487, addr:0x7ff637668719
SymGetSymFromAddr:487, addr:0x7ff636c998e3
SymGetSymFromAddr:487, addr:0x7ff636c9bad4
SymGetSymFromAddr:487, addr:0x7ff636c9c6ee
SymGetSymFromAddr:487, addr:0x7ff636c9b355
SymGetSymFromAddr:487, addr:0x7ff636f23f17
SymGetSymFromAddr:487, addr:0x7ff636efeb51
SymGetSymFromAddr:487, addr:0x7ff637600325
SymGetSymFromAddr:487, addr:0x7ff6375f180d
SymGetSymFromAddr:487, addr:0x7ff6375f15e0
SymGetSymFromAddr:487, addr:0x7ff6369e3342
SymGetSymFromAddr:487, addr:0x7ff6369e3470
SymGetSymFromAddr:487, addr:0x7ff637bc4b92
[BaseThreadInitThunk]: ??? addr:0x7ff82c0354e0
[RtlUserThreadStart]: ??? addr:0x7ff82ca2485b
[RtlUserThreadStart]: ??? addr:0x7ff82ca2485b

I get this kind of CTD every time an engagement starts, FIA vs Soviet, I've sent the crash dump a view times now cause of it

low flax
#

Verified game files?

fallow bluff
#

does anyone lag out constantly

#

like can maybe play for 15 mins if lucky

low flax
low flax
fallow bluff
#

bruh this shit is dumb im gonna refund the game and wait till it is playable

slow cradle
#

I have verified my files, also how do I post on the feedback tracker? @low flax

#

@fallow bluff I do not like pestering people but, why did you buy an EA, testing, alpha title only to refund it for it having bugs?

low flax
slow cradle
#

Bohemia needs to add "Windows 11" to their feedback tracker, I'll assume Win 10 64

craggy compass
#

It would be cool if muzzles could be decoupled from the magazine wells from an entity component stand point.
We could have exchangeable barrels for things like MGs and other weapons

craggy compass
#

what about it? I dont see any class for barrels

craggy compass
low flax
#

UGL on a knife when

craggy compass
steep phoenix
#

@north portal just wanted to ask while ur here, will animations be tweaked? I.e. prone having 0 rotation speed limit so you can spin around on a dime with max mouse sensitivty. Was hoping this is just WIP and will be fixed

north portal
steep phoenix
north portal
steep phoenix
#

Thanks for the response, I'd love to, but maybe when I'm more experienced:)

thin garnet
#

I miss the "ready" stand after running. In reforger the soldier keeps the weapon down after sprinting. You have to go quickly into ads and out to get the weapon back up. Would be nice to have an option or stand where he puts it up automatically after sprinting.

thin garnet
hardy herald
#

Honestly I think the DayZ aiming system should be brought over, it’s really hard to aim anything on console unless you’re standing still or proned. CQB combat is rough. You basically have to spray and pray and hope that a couple of your shots connect.

north portal
vital grail
#

Is there any plans to use inverse kinematics for foot/leg placement?

rich niche
#

On console we need mods to be able to be used in public or be able to create our own public servers

vague stratus
#

Glorified tech demo, matrix unreal tech demo did this better and was free not worth 30$

rugged rover
#

Player icons on map as an option or on a ticabke box. This is those who don’t wanna learn to navigate the new island. As far as game master mode, I would like to have a want to program or que up actions for npcs. Maybe an airdrop action would be awesome to recreate red dawn or somthing. A way to have prisioners for rescue missions. A stealth system ext

wary field
#

that's how it always was in arma games

shut holly
#

Can the server browser automatically sorted by populated to least? It shows the most empty and worst ping servers by default. Then you hit players and it goes from empty to full. You have to hit it again to show Full to empty.

shut holly
#

Is there a way to bring up mission briefing in game? I have checked for a controller or keybind and haven’t found one. So if not, I’d like to see that added. It’s a pain testing creators custom scenarios because there’s usually info in the briefing/description I need in case I forget

slow cradle
#

Hey Klamacz is BI planning on implementing rolling again?
And, how hard is it to change core AI implementation? Will we be seeing major overhauls or just minor improvements?

vocal linden
slow cradle
vital grail
#

Would be nice to have "update all" button in workshop, and somehow inform player that some of mods can be updated.

vocal linden
#

Depends on what you consider a "major update" like is driving a major update to you personally?

#

I mean obviously from a technical perspective it is, but for the players who obviously expect driving to be a thing, it's more a thing that should just in, rather then an apparent "Major Update Or Major Feature"

#

Anyhow clearly i'm overanswering your question.

#

Actually, I regress on "Core Functions" statement, as Driving is a core function imo.

#

so Minor Base isn't actually complete yet.

slow cradle
#

Navigation doesn't seem complete either, the AI are not producing complex paths and follow straight lines, they also don't respond to fire well

#

I think the core AI functions are half baked right now, my standard is Arma 3s current AI, I understand it's had years to mature and I hope they get up to that level soon. Even then, my bar is a little higher because mods like LAMBS and VCOM are kind of used by... everyone

vocal linden
#

Their sight seems to be fairly incomplete as well.

#

@slow cradle from how the AI Performs even right now, they are have 20x more potential then A3 AI with LAMBs or VCOM.

slow cradle
brave bluff
#

Anyone else have massive issues trying to download mods greater than like 50 megabytes. They download really quick for a while and then just randomly stop downloading. Sometimes pausing and unpausing helps, but it mostly doesn't.

vocal linden
#

Maybe even a 100x times, if Bohemia is looking to implement higher command features for the AI, so they can work and perform on a higher level of command structure and efficiency across a larger battlefield and landscape. It'll allow them perhaps work with a better and faster capable intelligence loop or (knowledge) allowing the AI time to respond to Air Threat, Land Threat (Vehicular and hoping depending on the type of Vehicle) as well as (my pipe dream of naval combat).

#

If i was really pushing it, I'd like the AI to naturally form command chains on the Side Grouping, meaning we'd see natural layers of a command chain forming allowing the just straight up "Army Like Usage" of assets across the battlefield (obviously this would be a toggle system or something) but that's for your real pipe dream AI programmers out there 😎

slow cradle
#

Problem I have with Arma 3 AI is that it only does what its told, I would like there to be an accessible Hetman-style leader baked into the game assets, if that is achievable

rapid plinth
slow cradle
vocal linden
slow cradle
#

yeah my concern is they just don't care about that specifically and want to leave it to the modders

vocal linden
#

Would it even matter though?

#

The tools are essentially the same as the Bohemia Developers, we have AI Modders who could easily achieve more then what we are even asking for honestly.

slow cradle
#

Well I am just hoping there are some AI modders genuinly invested in that idea, because I've followed a few on A3 and they usually go dark after a few months

vocal linden
#

They go dark, because AI modding on that level is just so hard to do.

lyric wedge
#

That's because higher order strategic AI for infantry combat is ridiculously hard, yeah

vocal linden
#

It's just not in Enforce anymore. These mods are 100x more achievable in Enforce.

lyric wedge
#

Oh I see you're talking about the tools, I'm talking about the problem in general

#

I've tried to prototype similar AI stuff in my own game experiments, and I couldn't even find a way to break the problem down into solvable chunks, let alone solve any of those chunks. The type of strategic thinking you do on the battlefield is steeped in very fuzzy inferences and estimations of success which are nigh impossible to simulate in AI; this is all still an open problem in game AI as far as I'm concerned

vocal linden
lyric wedge
#

No, not really. All we really need is consistent AI like Arma 3's; higher order strategy is going to depend on the type of combat experience you want and the doctrine of the forces you're facing, so to force such a thing in stock is probably not a good idea

vocal linden
#

I agree, I think AI modders are already seeing the potential of having higher level AIs anyhow, for example how the LAMB developers are looking at it or even ALiVE Developers.

lyric wedge
#

Ultimately you'll always need to script or otherwise apply some specification of the tactics you want the forces to use, and simulating the strategy to any level of depth is going to require a complex specification of the AI's knowledge of the situation

misty lantern
vocal linden
misty lantern
#

Ahhhh okay

misty lantern
lyric wedge
misty lantern
#

Right, right... not least since, I presume, what I just said primarily applies to 'when they're dismounted'

shut holly
#

Can capture and hold please be added to the main game so people can just queue up from Multiplayer tab

tribal quiver
#

dislike the new workshop personally

spare matrix
#

A solution for the current sharp turns issue, the player can immediately flick to the side in a full sprint without any loss in speed, that's absolutely unrealistic and enables a absurdly agressive stile of gameplay

misty lantern
lyric wedge
azure dock
lyric wedge
#

First and third person character controllers are done completely differently. There's some rockstar game I think that's a perfect example of this, maybe RDR2? My friend showed me a video of someone else in the game switching between 3rd and 1st person. In 1st person, they instantly become very rigid with little animation, because the game changes the way locomotion works in the different modes

wary field
#

dunno I never liked playing rdr2 in first person, felt kinda wack

lyric wedge
#

I haven't played it, I'm just saying that it's natural that games like AC and Ghost Recon might have more physically realistic locomotion despite being fairly unrealistic games. The visual feedback makes people tolerate it

azure dock
lyric wedge
#

I need to familiarize myself with the new scripting tools, what we really need are plots of velocity over time and see if there are any other discrepancies. So far everything suggests that Reforger's movement should feel more sluggish than A3's yet it doesn't

reef crow
rough venture
#

use mouse for steering wheel would be perfect

#

or at least give us the option to choose as arma 3

mystic fossil
#

Lack rolling in game you don’t roll on the ground. Rolling is huge as infantry

primal karma
#

They should copy the AI squad control system from Brothers in Arms

mystic fossil
#

8 man squads is not ideal bump up to 10 or 12 or keep historical accurate , also create different squad types such weapons squads etc

inner girder
#

in particular, the M16A2 standard variant doesn't simulate charging handle animation on empty chamber no magazine. Also the M9 doesn't have a visible/different double action trigger pull, and reloading on slide forward plays a weird animation where the slide automatically slides back and releases.

#

real nitpicking here 😅

lofty rover
slow cradle
#

My point was if they allowed for such view distances then I would expect the scale of fighting to be on par of Arma 3, since such view distance was needed both for infantry and air to see enemies, I think the current culling is just placeholder

slow cradle
#

FORTIFICATIONS
It seems the sand bag bunkers at Levie can only be built with the strong side towards the Camp and not away from it, seems like you're building something for the EN to hide behind and attack you with

scenic charm
#

Groups should be managed around the objectives in the J menu (i.e each objective as its own group). That way groups have a common goal and it removes the moments where you go "wtf do I do, I don't know what my group is doing and no one is replying to me". It would also help indicate where man power should be allocated since players would be more inclined to pick an objective.

blissful sage
#

Honestly, a proper Squad system with loadouts would be a great addition for PvP.

So you always know who to turn to for information and objectives.

scenic charm
#

the problem is you need people that want to play those roles. Plus many people don't want to be told what to do

#

that's honestly my biggest problem with squad, it's rare that you can form a reliable chain of command in pubs

crystal mortar
#

I feel like people want what the same arma experience that they've had just updated and optimized, its a sandbox milsim not a TDM Squad game

#

Plenty of squad spinoffs

lyric wedge
#

As awesome as it would be to have like 5 different buttons that interface with every gun's controls in a different way, I don't think BI is probably interested in pursuing that path since it's an interface design nightmare and would make the game impossible to play with a controller

#

And even most of the PC crowd would probably bitch about it being too complicated, seeing as every gun would have unique keybinds and unique procedures for reloading and immediate action and stuff

shut holly
#

Map rotation in one server is desperately needed. The need to have one server for each available scenario is really bad and is causing fragmentation.

floral moss
#

a lot of armed assaults happening in conflict mode 😄

lyric heart
# slow cradle My point was if they allowed for such view distances then I would expect the sca...

Understandable, I think they simply went with a nice map size since they don’t exactly have aircraft anyway so vehicles can still be useful but aircraft will mostly be stuck to helicopters not having range issues as it’s the 80’s. Maybe they know people will create bigger maps, there’s also the fact that this is for the road to arma 4 so most likely they did that so in the future they can see how the game runs with larger maps as well.

crystal mortar
#

Most of arma is zeus stuff, sandbox missions with sim units

crystal mortar
#

i love the dynamic missions where each play through is different and the idea of finding new ways to take over an area or a whole map while managing supplies, squads, and everything else is fun to me

floral moss
crystal mortar
#

Controlling AI, Managing Supplies, Being able to direct control any unit in ur faction, and doing it all in single player is amazing bc The MilSim ops aren’t happening 24/7 and it’s something fun to do, never gets old

floral moss
blissful sage
fallow harness
#

Hello, are there plans to implement inverted controls soon for xbox? Right now we have to use the Xbox accessories system to invert the stick in general but then the cursor on the map is inverted as well. Would be awesome if you could bring that option soon.

sudden coral
#

Will you add bill gates to console, that will improve fps and stability

nova quest
#

Supplies should be physics. Crates that you load and unload

bright stone
#

Will ingame Workshop be somehow moderated? Currently there is shit ton of 'mods' like 'TEST_TEST'

worthy tendon
#

Feedback:
Way better launch than Diablo III, also got rid of (most of) the physics wonkiness from Arma 3.
Had a lot of fun so far, especially in GM games 🙂

blissful sage
#

One role that we could have bots do in Conquest is that of automated supply trucks.

This frees up players for the actual fighting by removing some of the grunt work that's involved in setting up bases; with player controlled logistics being more a way of quickly getting supplies where they're needed most, rather than being the sole source of supplies.

Plus these AI controlled supply convoys or trucks could form a great target for ambushes as a way of softening up enemy defenses prior to assaults.

plucky wedge
#

Please introduce an auto option for mod version handler. Updating each and every version by hand with every server start can be a daunting task later on with a lot of different mods (think CBA, ACE, RHS, RHS compat, couple of smaller things, maps, etc). An auto option could check for any mod updates and get the newest version and adds them to an array/file from which it gets communicated to the client. Love the idea of mod versioning in Reforger. But making it mandatory and not automated if not needed will make the whole thing very difficult in the future.

sly anchor
#

Requesting drive by mouse!

broken lark
# blissful sage One role that we could have bots do in Conquest is that of automated supply truc...

cool idea, i still think having player controlled logistics runs add a cool element, but ai covering things behind the frontline bases to a certain extent would be a nice compromise. Imagine driving down the road to a front-line FOB and getting ambushed and your last radio comms being "Logi ambushed between X and Y" so squad/platoon leaders could organize a counterattack. adds a whole new level of fun for leadership type roles

fresh oasis
#

Having some AI trucks that ferry supplies to bases would be okay, It would be nice to see them on the map, like you see a line going between the HQ and the base the AI is planning to send it's next shipment so Logi players can plan around that, having the AI only supply bases behind the front line would also be good to shorten the trips logi players have to take.

#

So a Logi player will see the AI is taking supplies from HQ to Base C so they can go to Base C and then take the supplies on to Base D themselves.

tall patrol
#

So many years and the lack of model occlusion by the foliage over a distance is still not mitigated. It would be a huge milestone if this could be somehow mitigated. Maybe something like pixel depth (implemented in ue4) would be a somehow performant solution for this? So the models could actually blend a bit into ground texture to simulate a height of the grass. However, if we don't have such a thing in a engine already, it would require much work to have it implemented.
https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/ExpressionReference/Depth/

narrow ivy
chrome abyss
#

-logstats 10000 to get more insight

iron lagoon
#

I don't know if it has been already discussed here, but what would you say on Voice Activation option for Local voice (no radio)? I'm quite used to it from TFAR mod.

frigid yacht
#

nothing like a feature to both annoy averyone around with your chewing and detoriate server bandwidth 😛

iron lagoon
frigid yacht
#

The thing with ACRE/TFAR is both use external server for voice, so the game wouldn't detoriate even if every player would stream music 24/7.

I mean game server traffic wouldn't detoriate. Game itself would hurt.

#

But I think Arma 2/3 VON has a switch for client-side voice activation? So maybe it's to be added.

keen carbon
#

ahhh yes.... have 54 hours played now i cant stay in for more than 35 seconds

#

👍 on the .51

urban cypress
#

It's probably already known but bridge railings do not have a collision box

wary field
keen carbon
#

90% sure its speed dependent

pearl flare
#

Does this game have NESTOR? They could probably make a fun game mode around it.

inner girder
slow cradle
#

Hello, if it is possible, I'd like to see a remove all hud, including nametags and speedometers, voice chat boxes, radio boxes, and have this in settings just so people can chose as I love the most immersive experience.

#

Just thought it would be good if we had the option to turn ALL hud on and off.

urban cypress
inner forge
#

will we get Eden Editor? any news on this?

ivory fossil
#

Sorry if this seems like I’m mentioning this a lot but for us we’ve heard nothing, so far there is a huge issue where if you plug in a headset on Xbox, depending on what kind of headset you’re using, the game audio will only come through your headset, this is an issue as the speakers on a lot of Xbox headsets only are meant for voice audio and only have one speaker on one ear, I have spent multiple hours searching through every possible setting on my xbox to no avail, currently this has made the game unplayable as me and many other xbox players will have to choose between being able to communicate with our team, or being able to hear the game properly.

floral silo
#

Many players complain that they are kicked from the game every 10 minutes. Someone get kicked randomly

spare matrix
proven gyro
#

Now that climbing is in, the ability to open/climb in and out of windows would be most welcome.

shell jacinth
#

There's visual bugs when placing compositions into the game with game master

slow cradle
#

I like the window climbing, but now we can bunny hop 360(!?!?), how about going whole hog and put in rocket jump /s

timber sparrow
#

Actually if you specify empty version, it might just do that already

storm tiger
#

#screenshots_arma message New update still hasn't fixed the biggest problem... If you can't play on a server for longer then 5 minutes..... the game is unplayable, there isn't a singleplayer, this is multiplayer only, and you can only play on a server for about 5 minutes, I have been posting rave reviews, making videos and posts everywhere singing the praises of Reforger, and what it's going to mean for Arma, but if you don't fix this issue of getting kicked every 5 minutes, you don't have a game.

wary field
shut torrent
# inner forge will we get Eden Editor? any news on this?

Obviously there will be a mission editor of some kind but it may not be as powerful as Eden for some time. Creative Director, Ivan Buchta, responded to a similar question on Twitter by saying "Please don't get me wrong, I did not mention Arma Reforger. Due to the complexity of the task and dependencies on other features, we cannot make promises. Thanks for understanding. :)"

Note that Eden didn't arrive for Arma 3 for several years after launch. The good news is BI now has some experience with this feature and a better game engine to work with.

cursive ginkgo
#

It’s also singelplayer…

thick rampart
#

oh no. the wingy crowd has found the feedback tracker

fierce quest
potent quest
#

Love the capture game mode, love the fact I can’t see my location or others… it makes the game and map more immersive…don’t change a thing!

#

Amazing feature is rank system for spawning vehicles.. make ‘em work for it. Great game.

limber gale
#

found a bug, if you rapidly try to switch between differnt items and get that loading sign over the item, you wont switch to the item and you will not be able to switch to the item till death

thick rampart
wild kettle
fierce quest
#

You just gotta make it green/blue/purple and you're cash

storm tiger
thick rampart
potent quest
#

Conflict, US HQ, the explosives box is actually an equipment dialog that pops up. Also, in the ammo box, the mags move around when you or someone takes some, annoying indeed.

#

The .50 cal is janky and almost unplayable

wary field
wild kettle
crystal mortar
#

I think there should be a vehicle throttle control like with walking, to add immersion for convoy scenarios

#

not just throttle and full throttle

slow cradle
#

Just hope the networking issues and such get fixed, the multiplayer is pretty fun when it connects. okbro

#

The sporadic firefights feel much more fluid/natural than most games I play.

timber sparrow
crystal mortar
#

Compass while in the US Supply Truck is too high, blocks most of the left side of the windshield, imo it should be lower

cunning gust
#

Time to kill is way too high, might be desync or something else but taking 10 rounds of 556 to your chest with no body armor to kill you doesn't make sense

copper jungle
#

Probably already requested, some people may be against it, but what's with the inventory system? If I wanted to play DayZ I'd get DayZ. It doesn't fit Arma, atleast in my opinion.

thin sparrow
#

L1A1 rifle would be cool

sudden coral
#

Who thought of conquest and hold? Why do I have to sit at c to get points when everyone is fighting at a and b it should autocap after 30 seconds to keep everyone in the fight

wary field
cunning gust
#

If that's true then thats extremely stupid

wary field
#

yeah you really gotta put some rounds into the enemy if they're facing forward, since most hit the gun lol

cunning gust
#

you would think getting shredded by shrapnel would kill you even faster 🤣

#

I don't get it is bullet deflection and secondary projectiles not in this version?

rigid flume
#

Are you talking about ricochets and penetration?

#

If so, I'm 95% sure I've seen tracers ricocheting, and bullets going through objects is 100% a thing. I don't know to what extent they have it set for, though. Guns blocking bullets is certainly happening, in real life, typically only things like bolt carrier groups and stuff will stop a bullet from going through a gun.

cunning gust
#

Yeah like it was in Arma 3

rigid flume
#

I have a picture I saved during the first day of something I thought was pretty wild- the m14's scope stopped a bullet during a fire fight, the decal for the round is overlaying the scope's view. In my opinion, guns in general probably shouldn't be stopping bullets.

cunning gust
#

Feels like anyone with an LMG close range has a ballistics shield

rigid flume
#

I haven't had that experience, myself, but I feel like on the subject of LMGs and any future bipod weapons, they need to get the stabilizing effect of a bipod working, or documented how it works. I so far haven't been able to see any benefit from them.

thin sparrow
#

i did have a time when i shot someone a whole bunch and they didnt get hit at all.

cunning gust
#

You would think that in an ARMA game shooting center mass would be the most optimal but for now that doesnt seem to be the case

lucid sigil
#

I’m giving up on this game till I can stay in a server longer than a minute

cunning gust
#

Thats about the only thing the modders can't fix 🤣

north portal
spring girder
#

The controls settings need to stay the same as Arma 3 which is easy to rebind

rigid flume
#

I think it would be a great improvement to see more detailed server information on the right panel, such as a mod list on the server, not just a count.

With the workshop- without comments or feedback on the mods, it'd be a lot harder for mod makers to fix or improve them without having to use 3rd party communication.

#

On the subject of control settings, I haven't asked around, but I can't rebind things to my extra mouse buttons as I could in previous games.

plucky wagon
#

id love to see free building like in SOG Prairie Fire come back. Having the preset build dont seem practical or tactically sound in most locations they're in. at least let us build trenches, ammo caches (not full supply points) where we can store field supplies, mg positions in more sound locations, towers, fox holes etc.

atomic wave
#

being able to set keybinds for mouse button 4, 5 etc would also be appreciated

digital forge
#

has anyone run into a physics bug where vehicles refuse to turn in one direction? Steering will be at full lock but the vehicle will continue straight with the front wheels skidding

primal karma
#

it happens when you take control of AI

digital forge
ionic narwhal
#

There are severe bugs with game settings. Changing anything in graphics, resolution scale, or audio settings (like lowering volume) causes the game to lose more than half its framerate.

regal nebula
#

click password protected server -> enter password -> 'press SPACE to connect' bruh if you press space you add a space to the password input bracket 😡

#

console bind contamination, needs to be swapped around for PC

frigid yacht
#

So, are people feeling that rendering is fine or not?

#

Playing at 1440p, people become too blurry to be seen at 200m distance

low flax
#

I noticed that at times also on ultra preset

regal nebula
#

long range visibility is not as good as arma 3 but mainly because they reduced the amplitude of the bionic-eye-zoom feature

low flax
#

Might be why it runs smoother haha

urban cypress
#

Idk if the engine could do it but having bullets actually penetrate walls would be cool, i know they can like go through but making like a 3D hole instead of a 2D decal on the wall through which light could shine and stuff. Probably a bit too much but if possible very sick

frigid yacht
#

Don't expect it from this engine 😄

wary field
#

the engine probably can do it, but it would be very performance intensive

elfin rampart
sly fog
rigid flume
#

Yeah, a tab for friends like the previous game should be added for sure.

primal star
echo whale
#

how do you used the mobile radio spawn in the single player conflict ?

vital grail
#

In the kneeling position, the character should not lean forward as much. The center of mass is too far forward and it looks unnatural. His left knee should be the support for the supporting hand. But given that this is a game, it will look better if the elbow is above the knee. The pelvis should be more vertical, and the leaning should be due to the bending of the back. If your intention in tilting the pelvis was to lower that position, then the character could sit on his heel instead.

crude temple
#

Please make it cross play

candid walrus
#

Had a funny thing happen to me.
We rolled our UAZ off a hill and landed on a roof. So I got out and went around my life... The thing is, I never got out on the screen of other players.
The sync of me getting out never happened. I was still inside the vehicle for other player even though I was killing someone three kliks away in a city.
They didn't see, hear me, nothing. If I got shot (oriented a friendly unit to shoot at a place and stood there), I got the hit effect, but no damage was actually done to me.
I was still able to shoot and kill others

shut holly
#

Having to leave the server at the end may not be that much of a problem for Conflict due to the length of the session, but this system absolutely must change. Why can’t it just keep everyone in? Every C&H server is dead because it’s a chore to play and have a consistent experience

#

Please make it so that you don’t have to leave the server at the end of a round.

icy relic
warm fractal
#

don't tell me sorting by ping doesn't solve this issue

wary field
#

ping has nothing to do with it in the first place

spare reef
#

Ok so turns out the game locks scope view distance to 1km for some odd reason

wet tulip
spare reef
#

ok only pip is effected

wary field
#

pip scopes are 😙🤌

rigid flume
#

Yeah, spaces preceding server names is way out of hand, should just be sorted to the bottom automatically to get people to stop doing that.

Speaking of sorting names- with anything more than a few players, scoreboards are tedious to find yourself in. I'd like to see that sort us to the top of the list, even if it's separated by a bar or something.

lyric wedge
# rapid plinth As I suspected from YouTube impressions, there is not enough "eye zoom" in this ...

I suspect you're the one who posted this based on the username, but there's a reddit thread about this topic right now that's an absolute shitshow. 100 comments by people saying that seeing targets beyond 500m should be impossible, let alone shooting them. Really quite shocking and confusing, I'd expect that this community more than any other would understand what the Arma eye zoom is meant to be capturing

#

Someone just told me that it should be impossible to see a person standing in a field from 600m away

#

I regularly hike a trail where I can frequently spot people from 800 or even 1000 meters away without too much trouble

#

Someone posted a wide-angle smartphone photograph of a person standing 500 feet away as evidence that people are hard to see at that range. 500 feet. 150 meters... a distance you can close on foot in 30 seconds

azure dock
#

I think people might have vision issues. I know I do, and only realised it when I got prescription glasses.
300m is the length of the street I live in, and during the war in the 90's, it might as well have been considered CQB.
600m is the distance to what used to be my elementary school, and you can make out the street signage and traffic light fixtures next to it. blobdoggoshruggoogly

lyric wedge
#

So do I but I assume most people's is corrected via glasses, etc

inner thistle
#

Even though the didn’t usually use sights on automatic weapons then it would be nice if we could have some sort of late 80s to 90s sight on auto weapons. Also the mechanics on controller are a bit sketchy when leaning overall The game is good but is laggy at some times

lyric wedge
#

Mind you I'm not trying to argue about visibility itself per se, there's certainly an argument to be made that people shouldn't be easily visible out to 800m the way they were in Arma 3. But that's a problem to be solved with shading and color corrections, not by artificially limiting visual acuity to sub-normal levels

azure dock
lyric wedge
#

A good way to test this is with a target that's just a big steel plate spray painted white. You should be able to see that at 600+ meters with the unaided eye in Arma. If you want people to be not as visible at that range, then change their colors. Yes, I agree that distance shadows have already made a great deal of difference

azure dock
#

The "500 feet" camera image comparison is hilarious. I'm sitting here watching traffic at 150m and the cars at that distance feel about the same size as the red car on the right part of the picture. 😁

solid vortex
#

seems like MG nests dont actually allow you to enter the gun

rapid plinth
azure dock
rapid plinth
tranquil hornet
#

Hello I would like to report a bug for certain vehicles, so basically when I spawn in either a Humvee or a Transport truck (URAL or the American version), the turning only works when you want to turn left. It seems as if the only vehicle I believe that work is, the BTR, UAZ, Jeep, Supply trucks. I'm not quite sure if that's the case for the command trucks, I'd have to check that out.

spare reef
#

i think that's only a problem you are having micky
My humvee and transport trucks are turning fine :P

tranquil hornet
#

It seems as if that issue was happening on Game master

#

Theres was also another bug where, if your car flipped sideways, if the driver side or the passenger side was facing towards the ground and you'd get out. You just fall straight out of the map into the terrain. Would love to see it being fixed in the future

spare reef
#

ok so what i want to see is the manual transmission becoming selectable from the gameplay menu

#

automatic just hampers cross country and uphill performance on alot of cars

sudden breach
#

We need RCON

#

We have hackers plauging our server

spare reef
#

wasn't RCON not an third party tool supplied by server hosters?

sudden breach
#

from what we are seeing Rcon is disabled right now

lyric wedge
slow cradle
#

One specific detail that BI needs to address is that the walking animations seem to only be decent from the waist down..

The way the AI moves is as if there is no weight to the animation other then the legs, it looks very stiff

humble valve
#

my thoughts on the game

#

ai, awsome, but they seem a bit too agressive, they sometimes run out in the open and get bodied, they also seem to herd up into a single place when theres different groups in a small area going for the same obj, looks a bit silly

humble valve
#

Vehicles are dope as f, 9/10, all i can really say that i think would improve vehicles is adding understeer and oversteer mechanics, which seem to be lacking a bit, going 80kmh and being able to steer like its nothing doesn't feel right. Understeer occurs when your traveling at a high rate of speed and you try to turn your car, you will notice it wont turn as well, this happens because the front wheels slip when you try turning due to the forward momentum overpowering the tires capacity to grip. Oversteer occurs when the rear tires slip, often happens during cornering, can happen due to the cars torque overpowering the wheels capacity to grip (power oversteer), or due to the tire loosing grip with the road. As a car guy tho, what is there is already dope

#

Inventory system, dope, but moving things around is a bit clunky, i fel like it could use a bit more EFT

#

Game Master i think needs a some work, particularly around its UI, i feel like it should be simplified a bit, instead of having 4 different humvee variants and another 4 being a camo swap of those variants can get a bit confusing at first, i feel like it could be simplified, having all humvee variants under 1 tab that then drops down to show all the humvee variants, then if you click on a variant you get the camo variations of this humvee variant. Dunno if i explained that well, but i think the same could apply to weapon camo variations.

#

I feel like the players runs and jogs a bit too fast, sprinting makes me feel like usain bolt sometimes

regal nebula
#

good explanation and feedback, i hope they do it like that, but it means someone has to organize and categorize objects as a parent and all of their children, who's gonna do that

humble valve
#

Main menu is nice, only area i think could use improvement is the workshop area, would be nice if more mods show up per page, even if you have to scroll down.

#

if i get into what id like to see going forward it would be a long list, but some basic stuff i think should make it in

#

introduce wind drift into the ballistics system, adds a lot of realism, like with A3 ACE, ACE Ballistics is dope af. Plus its a milsim game. If its already a thing i didnt notice it.

slow cradle
#

Render distance for infantry should be 1,500M minimum

humble valve
#

I may be the only person that wants this back but i loved the tactical stance system in arma 3, what is in reforger is awsome, but i would also like to see adjustable crouch height, going lower in prone, being able to switch your gun to your lefty shoulder, rolling on the ground cause it was funny, and the other stances for prone, like lying on your side.

#

Also as a side note, blind firing, it fun in tarkov, arma isnt tarkov but still

#

Firing from vehicles

#

and a key to put your gun in low ready, instead of waiting for the game to do it by itself, as in when you idle for a bit and your characters puts your gun down a bit, feels awkward not being able to double tap C

ruby storm
#

double r ctrl

humble valve
#

also knifes cause stabbing ppl in multiplayers is fun

still knoll
#

Having the squad/insurgency style mag ammo counter for all your magazines would be nice. Maybe have 5 on the screen then a + "however many you have over that number"

humble valve
#

runnning up steep hills like their nothing is kinda funny, but i think they should slow you down, if going up or down, no one just runs down or up a 60 degree slope

#

mabey add special animations for going up and down steep terrain, and going up and down stairs, its always funny seeing someone sprint up stairs

humble valve
slow cradle
#

Can we attach SVD scope to Ak-74?

humble valve
#

also ak's are eww, just gimme an m16 scope

outer flicker
#

More bug report than feedback:
This green square in the UI is broken when you scroll down

tall patrol
#

AK-74 sight is initially set to 440m - i consider it as a bug, as other weapons have it set to minimal value

regal nebula
#

its a feature, AK-74 is zeroed to 440m in real life as well, thats how its iron sight is set. the idea is that you aim at a person's crotch, allowing you to see the full person under your sight, and the bullets will land somewhere between their crotch torso or head, depending on the distance

floral moss
#

is it just me or does the m16 front post seem a bit small when looking through the rear sight (been a while since I shot an AR with irons IRL)

primal star
regal nebula
#

doesnt mean its the best way to shoot the gun, just that the default position on the rear sight zeroes you to 440. its not a bug or mistake.

fallow harness
#

I would love to see a feature added for drawing on the map where when you have a stand up with your squad and all members of the squad open their maps, the squad leader can press a button which syncs the maps of players in a radius of 10 meters around him with his map. Then the squad lead would draw on the map and the players in sync would see the drawings on the map emerge.

regal nebula
#

id love to see more weather types. like having the sky look dark like its about to pour, without actual rain. right now the game is either obnoxiously sunny or seriously rainy, without many options in between

slow cradle
shut holly
#

Can the game please remember my last chosen fire rate in a match. Please 😭

shut holly
rustic idol
#

Quite new to Arma franchise. I cant really say I played previous Arma games. Last I played was Operation Flashpoint 😄
TIL that even NPCs carry mags for their guns, but those are stored in clothes. I never realized clothes need to be looked into, since grenades are immediately visible in the corpse, even though grenade would be part on harness or something.
I dont think there is any tip about that in tutorial, might be worth mentioning. 😄

north portal
shut holly
north portal
shut holly
north portal
regal nebula
#

it still happens in 0.9.5.51 btw

timber sparrow
sudden coral
#

Cap servers so 32 ppl cant play on one side?

#

If it's a 8v8 there should be 8 player max to each team

#

It's dumb as fuck having to leave my server because randoms join and make the us side have 12-4 because "us better, m14s"

#

Add more to the Soviets before the us army

cold yoke
#

Maybe it's personal interpretation but "R put away compass" made me think it was the button to toggle the compass off again whilst it only lowers it.

Probably could use a "K toggle compass" toolhint as well for good measure

carmine knot
#

I seemed to have found a pretty game breaking bug. I'm trying to run my own server with custom mods. Works fine and all, I added a few more mods this morning to the server and now when I refresh the multiplayer server listing under favourites (where I have my server saved) it immediately crashes my game. Which leads me to believe that people could throw up misconfigured servers and crash peoples games when they refresh the server browser. Pretty big issue IMO.

#

I'm in the process of figuring out which mod is causing the server list crash.

#

I figured out what mod is causing the server list crash.

sudden coral
#

Conflict AI at HQ should stand around the hq entrances?

rancid blaze
#

Developers should give people option:
you launch first time arma reforger you let player go to tutorial and in midgame you give player option:
would you like to use:
1 option: Arma Reforger: Interface, Interaction system, Inventory system, etc
2 option: Arma 3: interface, interaction system, inventory system, etc
that would make people more happy because personaly i hate new interface, interaction , etc i prefer arma 3 interface and interaction system over reforger

#

For me it feels that i am playing arma simulator that was released by different publisher and not bohemia interactive
if developers would allow people to have arma 3 interface and interaction that would change everything

tall patrol
#

In a original OFP when you get offroad, you got this artificial shaking that simulates terrain roughness, would be nice to have it here also

austere quarry
#

I get a bug when entering the Russian UAZ in the driver seat, it will actually open the door for the seat behind the driver, yet still doing the proper animation I just phase through the un-opened driver door

frozen shale
#

Console, the "safe-zone" of the screen is slightly out of place for my screen, but sadly I have no option to reduce the size of it to fit better, that'd be a pleasant option to have or make an overall UI shrink by the sides of the screen.

half pier
misty lantern
#

And if by the interaction system you mean Press F to do everything with the scroll wheel action menu only coming into play in limited contexts (e.g. picking what vehicle seat to get into from the outside)... considering how often people have advocated for the action menu's end for years combined with some of Bohemia's partnered influencers talking up the end of said menu as a Reforger selling point... 🤷

cunning gust
#

Inventory feels extremely clunky to navigate compared to arma 3. Having to open the Alice inventory then open another 10 inventory to try and find the item you want is really annoying. Hopefully they add an option to open the Alice inventory and see all the items subcategories at once. I don't know why they decided to borrow 90% of things from Dayz and 10% from Arma 3.

edgy abyss
#

and something do wrong after moving in object, textures changing to bad

graceful surge
#

While it's nice that you COULD steal enemy radios and sneak & spy on their comms and all, in MP if both sides are doing that on even a remotely countable scale it gets annoying and immersion-breaking real fast. I think I'd like to see a mechanic that prevents comm-foolery where if you aren't aligned with the faction of someone speaking over the radio, you only hear garble/unintelligible (to simulate the language differences). Maybe this could also extend to Direct/local voice as well.

cunning gust
pearl flare
edgy abyss
#

Can somebody check problem with textures in church? When FOV more 84 degrees after time textures changing to bad. https://youtu.be/HX-mFwoAwQI

naive jackal
shell jacinth
#

Bushes and small trees are literally unmovable & invulnerable objects you can simply just drive through, I think being able to knock them over or destroy them would be cool.
Wooden fences require a jeep going at full force to break them, I think it should take less acceleration or force from a vehicle to break them.
Going into towns seem to drop 2 frames and then go back up to 60, nothing serious though
Frames are capped to 60fps, even if I disable V-Sync, disable FPS limit or change my graphics preset

gray shoal
#

I have to say, the current attachments implementation is quite cool! I just noticed that you can take the grenade launcher components of certain weapons. On the grenadier version of the M16 you can completely take off the handguard with the grenade launcher on it, which I think is the start of something quite amazing (although you cannot take off the handguard of the regular M16)! I would love to see this pushed further, with the ability to completely swap handguards, grips, barrels, stocks etc, as well as the standard attachment types from Arma 3 like sights, muzzle and top/side/under rails. Certain attachments could also have other attachment slots also, like sights with rails on top for a secondary sights, or even magnifiers for 1x sights. I understand it does not make complete sense for the current Cold War setting, but it having the ability to at least test it out with placeholders or test attachments in Gamemaster could yield some useful feedback for Arma 4.

sudden coral
#

FIX THE INVISBLE GLITCH PPL ARE USING IT TO CHEAT. Ruins the whole game

#

How do I report ppl taking advantage of bugs like that?

small anchor
warm lodge
gray shoal
sudden coral
#

If you are extremely lucky you run into invisible ppl

wet tulip
sudden coral
sage sluice
#

Make the btr 70 able to block small arms fire, I get that I can get shot through the open window, but when I close it I still take damage somehow

remote hearth
sudden coral
remote hearth
#

Early Access game with that kind of issue doesn't require player reporting IMO

sudden coral
remote hearth
#

don't take the game so seriously yet

sudden coral
remote hearth
#

ah forgot there was the private report

sudden coral
remote hearth
#

Feedback Tracker. That's why couldn't find ticket for that.

timid temple
#

yall really need to nerf the recoil on the m16

sudden coral
#

It'll help me fight teams of 8

timid temple
sudden coral
timid temple
#

no theyre not

sinful crow
#

If the goal is realistic recoil pretty much all the guns in the game have too low of recoil.

slow cradle
slow cradle
slow cradle
muted cloud
#

where do we give ideas or actual feedback that they see?